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Focus Band is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Focus Band's stats and effects, how to get Focus Band, and which Pokemon are best for Focus Band!
List of Contents
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• HP recovery reduced from 8-11-14% of missing HP to 6-9-12% of missing HP (Held Item level 1-10-20). |
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1.12.1.6 | HP recovery reduced from 8-11-14% of missing HP to 6-9-12% of missing HP (Held Item level 1-10-20). |
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![]() Held Item |
Tier Ranking | ||
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Stat Boost 1 | Stat Boost 2 | ||
Defense +30 | Sp Defense +30 | ||
When the Pokemon drops to low HP, then each second for three seconds, it recovers (6/9/12)% of the HP it has lost. |
Held Item Tier List: Best Items to Upgrade
Level 10 | Defense +10, Sp. Defense +10 |
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Level 20 | Defense +20, Sp. Defense +20 |
Level 30 | Defense +30, Sp. Defense +30 |
Lvl. | Stat Boosts |
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1 | Defense +2, Sp. Defense +0 |
2 | Defense +2, Sp. Defense +2 |
3 | Defense +4, Sp. Defense +2 |
4 | Defense +4, Sp. Defense +4 |
5 | Defense +6, Sp. Defense +4 |
6 | Defense +6, Sp. Defense +6 |
7 | Defense +8, Sp. Defense +6 |
8 | Defense +8, Sp. Defense +8 |
9 | Defense +10, Sp. Defense +8 |
10 | Defense +10, Sp. Defense +10 |
11 | Defense +12, Sp. Defense +10 |
12 | Defense +12, Sp. Defense +12 |
13 | Defense +14, Sp. Defense +12 |
14 | Defense +14, Sp. Defense +14 |
15 | Defense +16, Sp. Defense +14 |
16 | Defense +16, Sp. Defense +16 |
17 | Defense +18, Sp. Defense +16 |
18 | Defense +18, Sp. Defense +18 |
19 | Defense +20, Sp. Defense +18 |
20 | Defense +20, Sp. Defense +20 |
21 | Defense +22, Sp. Defense +20 |
22 | Defense +22, Sp. Defense +22 |
23 | Defense +24, Sp. Defense +22 |
24 | Defense +24, Sp. Defense +24 |
25 | Defense +26, Sp. Defense +24 |
26 | Defense +26, Sp. Defense +26 |
27 | Defense +28, Sp. Defense +26 |
28 | Defense +28, Sp. Defense +28 |
29 | Defense +30, Sp. Defense +28 |
30 | Defense +30, Sp. Defense +30 |
The Focus Band triggers when a Pokemon is about 25% HP or below . Furthermore, getting attacked while the effect is activated does not remove or stop the healing.
After the effect has triggered, it will take around 80 seconds for it to activate again.
Aeos Coins | ![]() |
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Aeos Tickets | ![]() |
Shop Purchases Guide and Price List
Generally, Focus Band is best used by Pokemon who likes to dive into the middle of a fight, or who can act as a frontliner for the team like Defenders and All-Rounders. Since the heal is based on a percentage of the HP lost, Pokemon with a large max HP can benefit from Focus Band the most.
Builds that Use this Held Item | |
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![]() Whirlpool Build |
![]() Disruptor Build |
![]() Full Support Build |
![]() Superpower Build |
![]() Leech Life Build |
![]() Mobility Build |
![]() Stealth Rock Build |
![]() X-Scissor Build |
![]() Tank Build |
![]() Hyper Beam Build |
![]() Outrage Build |
![]() Flash Cannon Build |
![]() Offense Build |
![]() Defensive Build |
![]() Boosted Attack Build |
![]() Initiator Build |
![]() Muddy Water Build |
![]() Dragon Pulse Build |
![]() Belch Build |
![]() Scorer Build |
![]() Ranged Build |
![]() Hyperspace Hole Build |
![]() Trick Build |
![]() Perish Song Build |
![]() Water Pulse Build |
![]() Boosted Attack Build |
![]() Brawler Build |
![]() Item Stacker Build |
![]() Tank Build |
![]() Disabler Build |
![]() Blocker Build |
![]() Scizor Build |
![]() Scald Soaker Build |
![]() Support Build |
![]() Flail Build |
![]() Tank Build |
![]() Sustain Build |
![]() Pain Split Build |
![]() Crowd Control Build |
![]() Stomp Build |
![]() Triple Axel Build |
![]() Ancient Power Build |
![]() Sand Tomb Build |
![]() Mean Look Build |
![]() Foul Play Build |
![]() Single Strike Build |
![]() Petal Dance Build |
![]() Damage Dealer Build |
![]() Discharge Build |
The purpose of this test was to determine how low must a Pokemon's HP get to trigger the Focus Band heal effect. The HP threshold test was conducted by using the dummy in Practice Area to display the current HP of the Pokemon, then getting hit by Rotom until the heal effect from Focus Band is activated.
When Charizard's HP reached 1596, which is around 25% of it's max HP, Focus Band automatically activates. In a real match where stats cannot be viewed, players can manage their HP by dividing the health bar into 4 (estimated) sections, making it 25% each section. When the health bar drops lower than half, this should be an indicator that the heal effect is near activation. At this point, players should start to be extra cautious when starting or joining fights.
The test also confirms that getting attacked while the Focus Band heal effect is activated does not remove or stop it. With this info, Focus Band provides decent sustain and survivability during fights.
The purpose of this test was to determine how long before the heal effect from Focus Band can activate again after it triggers initially. The cooldown test was conducted by getting the heal effect from Focus Band activated, then noting how long the timer at the bottom right hand of the screen will last.
As a result of the test, it is confirmed that the cooldown time is about 80 seconds. Consequently, the Focus Band heal effect can only be triggered a maximum of 7 times per battle. This is due to the fact that a match only lasts for 10 minutes, and considering that players tend to spend the first 1 to 2 minutes just defeating Wild Pokemon to level up and get points.
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Focus Band Effect and How to Get
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On lvl 30 Cooldown is 90s