Hoopa Guide: Builds and Best Items | Pokemon UNITE

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Pokemon UNITE - Hoopa Guide Builds Best Items and Moveset

The best guide on how to play Hoopa in Pokemon UNITE for Nintendo Switch and Mobile. Check here on how to get Hoopa, find Hoopa's best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!

Hoopa Latest Nerfs & Buffs (10/27)

Version 1.7.1.9 Balance Patch Notes

Hoopa Changes (October 27)
Hyperspace Hole Image
Hyperspace Hole
• Cooldown reduced from 11s to 10s. (-1s)
Trick Image
Trick
• Cooldown reduced from 9s to 7.5s. (-1.5s)
• Buffed the movement speed increase effect.

Shadow Ball

1.4.1.7 Damage dealt decreased from 1127 to 919 (-18%). Move cooldown increased.
1.5.1.2 Effects on opposing Pokemon decreased.

Phantom Force

1.5.1.2 Cooldown reduced from 5.5s to 4.5s. Effects on opposing Pokemon strengthened.

Trick

1.5.1.2 Area of effect decreased. Cooldown increased from 7.5s to 9s. Trick + HP restoration decreased.
1.7.1.9 Cooldown reduced from 9s to 7.5s. (-1.5s) Buffed the movement speed increase effect.

Hyperspace Hole

1.4.1.6 Fixed a bug where opponents being teleported to your base when they are hit by certain moves at the same time the Pokémon dealing the attack is teleported to base by Hoopa. Fixed a bug where players teleport with opponents when they are both teleporting.
1.4.1.7 Move cooldown increased from 9s to 11s.
1.7.1.9 Cooldown reduced from 11s to 10s. (-1s)

Hyperspace Fury

1.5.1.6 Damage dealt to the opposing Pokemon decreased from 1477 to 1120 (-24%).

Psybeam

1.5.1.6 Damage dealt to opposing Pokemon decreased from 2046 to 1841 (-10%).

Rings Unbound

1.4.1.6 Fixed a bug where Hoopa teleports to the opponent’s ring if the Hoopa on both teams simultaneously use their Unite move. Fixed a bug where Hoopa is able to teleport a Pokémon while that Pokémon is under a movement restricting effect.
1.4.1.7 Damage dealt decreased 1638 to 1477 (-10%).
1.5.1.6 Damage dealt to opposing Pokemon decreased.

Hoopa Basic Info

Hoopa
Hoopa.jpg
Tier Rating: C Rank Icon

Role: Supporter
Attack Type: Ranged
Damage Type: Special
Difficulty: Expert
Cost:
"Hoopa is a strategically complex Ranged Supporter that, if played effectively, can help ally Pokémon heal and move efficiently around the battlefield—in addition to dealing damage with its delightfully ominous attacks."

Pokemon Unite Tier List

Hoopa Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
Coming Soon!
Coming Soon!
Coming Soon!

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Versatile moveset.
✔︎ Strong lane presence.
✔︎ Powerful Unite Move.
✖︎ Very low damage output outside of Unite move.
✖︎ Needs a very coordinated team to succeed.

Best Builds for Hoopa

Hoopa Builds
-

The Best Build for Hoopa is the one with the gold crown!

Utility Build

Utility Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +15
Attack Speed: +7.50%
Movement Speed: +150
HP: +690
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Movement Speed
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This build focuses on keeping your outer-most goal zones alive as long as possible by allowing your teammates to quickly rotate between lanes when needed using Hyperspace Hole. By default, Shadow Ball is your main damage move, but you can also use Phantom Force instead.

Exp. Share gives a massive movement speed boost as well as a decent HP boost, allowing you to move around the map relatively faster. Muscle Band is mainly to synergize with your boosted attacks, since they can stun enemies affected by Shadow Ball. It's also useful while you're in the Unbound Form. Buddy Barrier provides durability through increased HP as well as a decent teamfight tool.

X Speed is useful in various situations and is the recommended battle item for the build.

Your Boost Emblem loadout should consist of 7 Black Emblems for maximum move cooldown reduction and 3 Emblems of any color. Equip Emblems that improve HP or Movement Speed since you'll just be roaming around the map. You can freely trade Attack and Critical-Hit Rate.

Unbound Unite Build

Unbound Unite Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +15
Attack Speed: +7.50%
HP: +450
Cooldown: -4.50%
Unite Move Charge Rate: +6%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Red Boost Emblem Red x7
Positive Stats:
HP
Sp. Atk
Free Negative Stats:
Attack
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This is an offensive build utilizing the bonus effects from Rings Unbound, making Hoopa into an Attacker temporarily. Remember to always use Trick and Shadow Ball before using your Unite Move to damage and weaken your enemies' Sp. Def and stun them when you attack.

Muscle Band boosts your standard attack damage and attack speed, synergizing well during your Unite Move. Energy Amplifier speeds up your Unite Move recharge rate and increases your damage for a while after activating your Unite Move. Use this time window to use Hyperspace Fury and Psybeam and land a few attacks, maximizing your damage before the buff expires. Buddy Barrier works well with your Unite Move since the move increases your max HP, making you incredibly tanky.

X Attack adds another layer of damage on top of the buff you get from Energy Amplifier and the weakened Sp. Def of your enemies.

Your Boost Emblem loadout should consist of 7 Red Emblems for maximum Attack Speed, 2 Green Emblems for a bit of damage, and 1 Emblem of any color. Equip Emblems that improve Sp. Atk or HP since the build is centered on Rings Unbound. You can freely trade Attack, Critical-Hit Rate, and Movement Speed.

Offensive Support Build

Offensive Support Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +15
Defense: +30
Sp. Def: +30
Attack Speed: +7.50%
Movement Speed: +150
HP: +240
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
Sp. Atk
Free Negative Stats:
Attack
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This build is centered around supporting allies using Trick while providing stuns with Shadow Ball. It's best used if you're grouped up with a teammate you can trust.

Exp. Share is your core support item, ensuring your ally does not fall behind in levels and giving you a movement speed boost and decent HP. Muscle Band increases your attack damage and attack speed, and works well with Trick, allowing you to unleash more attacks while you're linked. Focus Band should provide enough durability and survivability to stay alive and keep supporting your allies. However, you can replace Focus Band with Buddy Barrier for a better teamfight.

Eject Button gives both defensive and offensive capabilities for you to work with. You can also equip X Speed for a similar effect.

Your Boost Emblem loadout should consist of 6 Green Emblems to maximize your moves' damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk since you'll be spamming Shadow Ball. You can freely trade Attack, Critical-Hit Rate, and Movement Speed.

CDR Build

CDR Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +24
HP: +450
Cooldown: -9%
Unite Move Charge Rate: +6%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Sp. Atk
Movement Speed
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This is a versitile build centered on maximizing your move cooldown reduction. You can pick any moveset you want for the build, but you do have to adjust your gameplay accordingly.

Shell Bell and Energy Amplifier are your core items for the build, giving you a decent amount of cooldown reduction. Buddy Barrier boosts your HP and gives you a teamfight tool. However, if you want to go all-in on support, replace Buddy Barrier with Exp. Share instead.

X Speed is a highly versitile tool that fits with any gameplay you choose.

Your Boost Emblem loadout should consist of 7 Black Emblems for maximum move cooldown reduction and 4 Green Emblems for additional Sp. Atk. You can achieve this by having at least one (1) Emblem that is both Green and Black. Equip Emblems that improve Sp. Atk, HP, or Movement Speed depending on your gameplay. You can freely trade Attack and Critical-Hit Rate.

Hoopa Best Items & Moveset

Best Held Items

Item Explanation
Score Shield.pngScore Shield Score Shield gives hoopa extra protection for scoring goals. It also increases Hoopa's HP.
Buddy Barrier.pngBuddy Barrier Buddy Barrier gives Hoopa extra shields when it activates its unite move. Having extra protection will allow Hoopa to stay in the fight longer.
Energy Amplifier.pngEnergy Amplifier Energy Amplifier synergizes well will Hoopa's unite move as it gives you a chance to get aggressive with the increase in damage. Plus, the charge rate reduction helps keep the unite move at the ready.
Focus Band.pngFocus Band Focus band increases Hoopa's overall defense. Additionally, the HP recovery gives extra protection when Hoopa's HP falls dangerously low.
Wise Glasses.pngWise Glasses Wise Glasses increases the damage output and effectiveness of Hoopa's moves.
Muscle Band.pngMuscle Band Muscle Band allows Hoopa to take advantage of its ranged attacks by being able to deal Standard Attack damage continuously. This can be devastating for the enemy team if left unchecked.
Choice Specs.pngChoice Specs Choice Specs increases Hoopa's Sp. Attack stat, which also increases its move damage.

List of Held Items

Best Battle Items

Item Explanation
Slow Smoke.pngSlow Smoke Slow Smoke gives Hoopa more crowd control options. This allows it to disrupt the enemy team when it gets into position.
Eject Button.pngEject Button Eject Button offers more mobility to Hoopa's kit, allowing it to make unique and clever plays.
X Speed.pngX Speed X Speed gives more consistent movement speed bonus for Hoopa so it can keep up with its teammates
X Attack.pngX Attack X Attack can make Hoopa deal more damage, especially when it activates its unite move.

List of Battle Items

Best Moveset

Move Explanation
Shadow Ball ImageShadow Ball Shadow Ball gives Hoopa more damage and the ability to put a Sp. Def debuff on the target. When paired with Trick, the move's damage and effect is amplified!
Trick ImageTrick Trick can provide constant movement speed increase and shielding to Hoopa and an ally. The move also combos well with whichever second move you choose.

Hoopa's support playstyle changes drastically depending on what second move slot you pick. Trick offers a more straightforward support move with shields and bonus movement speed. If you want to support your team by essentially teleporting them in strategic ways, learn Hyperspace Hole instead. On the other hand, Shadow Ball provides more consistent, ranged damage compared to Phantom Force. However, the latter move can give you and an ally extra reach if paired with Trick.

Which Moveset Do You Think is Best for Hoopa?

Phantom Force & Hyperspace Hole 7
Votes
Phantom Force & Trick 0
Votes
Shadow Ball & Hyperspace Hole 8
Votes
Shadow Ball & Trick 24
Votes

Let us know your thoughts in the comments!

Previous Poll Result

Phantom Force & Hyperspace Hole 14
Votes
Phantom Force & Trick 4
Votes
Shadow Ball & Hyperspace Hole 25
Votes
Shadow Ball & Trick 40
Votes

How to Play Hoopa

Jump to Section

Utilize Astonish and Confusion in the Early Game

Use Astonish and Confusion to get early knockouts and secure wild Pokemon. Their long range allows you to use them in a safe distance.

Use Magician Frequently

Activating Hoopa's Magician warps one of the opposing team's berries at random in front of Hoopa, essentially stealing it without going to an enemy goal zone. Constantly doing this gives you a steady source of berries while also preventing the opposing team from extra healing in lanes.

Magician: Hoopa Ability Effect and Cooldown

Works even when Berries are not Present

Magician still works even if berries are no longer present on the map. Once activated, the move will get extra Aeos Energy left on the ground instead. This may not have much of an impact compared to berries, but getting a consistent source of points is still nice to have.

Take Advantage of Extra Trick Activations

An ally affected by Trick will be linked to Hoopa until the move's effect goes away. Aside from the buff in movement speed and extra shields, linking with allies augments your other move and attacks.

Trick: Hoopa Move Effect and Cooldown

Combine with Phantom Force for Mobility and Heal

Phantom Force gives both you and an ally the ability to snap back to Hoopa's last position. The ally Pokemon that warps back will recover HP. This combination of moves offers flexibility and range when pushing with an ally.

Phantom Force: Hoopa Move Effect and Cooldown

Combine with Shadow Ball for Maximum Damage

The ally linked with Trick will also shoot an additional Shadow Ball at the same target from that ally's location. Hitting an opponent with both balls will stun them for a short time. Choose this combination of moves if you want to burst down single targets with an ally.

Shadow Ball: Hoopa Move Effect and Cooldown

Enhance your Teams Reach with Hyperspace Hole

Hyperspace Hole packs a decent amount of area of effect damage for farming Wild Pokemon and putting pressure on your opponents' HP from afar. However, its true strength comes from how you can open up multiple ways to enhance your team's reach within the map.

Hyperspace Hole: Hoopa Move Effect and Cooldown

Help Allies Rotate to Lanes

Using Hyperspace Hole on a friendly goal zone allows you and your teammates to quickly warp to the goal zone in the other lane. This makes rotating to different lanes much faster than using the jump pads. The extra travel advantage is especially great for contesting objectives located on both lanes.

Save Low HP Allies by Sending them Back to Base

Allies who stand on the ring until the timer runs out will be warped back to base. This is a great way to pull out allies who are about to get knocked down. They can then return to the fight with full health by selecting the additional prompt to warp back. Be careful, sending allies back to the base may leave your goal zones vulnerable.

Important: Once you placed Hyperspace Hole on the ground, you won't be able to stop the move from warping allies back to base. So pick your targets carefully and avoid activating the move near your melee allies to avoid accidentally sending them back to base.

Quickly Heal by Warping back to Base

You can even use the move on yourself to warp back to base and take advantage of the quick heal and go back and continue the fight. Unlike the recall mechanic, you will have the option to quickly go back to the spot where you warped from, allowing you to recover HP faster compared to receiving heals from a goal zone. Note that there is a cooldown between warping back and returning, so make sure to plan your return trips carefully and not leave your teammates behind too often.

Hyperspace Hole Teleport Limitations

Pokemon UNITE - Hyperspace Hole Effect Blazing Bicycle Kick.gif

Hyperspace Hole is a great utility move that can open up different support strategies thanks to its teleport mechanic. However, there are some limitations that you need to be mindful of when you plan on using Hyperspace Hole as a support move for your allies. After doing experiments, here are some points to remember to get the most out of the move's teleport mechanic and, more importantly, avoid misplays that can potentially happen in battle.

Hyperspace Hole: Hoopa Move Effect and Cooldown

Gets Cancelled when Pokemon is Airborne

Pokemon UNITE - Hyperspace Hole Effect Telekinesis.gif

Hyperspace Hole checks if there is an ally Pokemon inside the hole after the timer runs out, regardless of how long they have stayed inside the hole. So, if an ally is sent airborne by moves like Hurricane or Telekinesis and misses the trigger, then the teleport effect will get canceled.

Does not Work on Invincible Allies

Pokemon UNITE - Hyperspace Hole Effect Feint

Allies who are in a state of invincible will not teleport back to base when the timer runs out. Though moves that make the user invincible are very few, it is important to keep this limitation in mind especially when running Cinderace with Feint or Talonflame with Fly. If you want to get teleported back, make sure to time your moves right to beat the clock.

Additionally, allies who are in the middle of scoring inside a goal zone will not get teleported back to base. Although, it is generally a bad practice to send allies back to base if they are attempting to score!

Does not Work on Allies that are Bound

Pokemon UNITE - Hyperspace Hole Effect Seismic Slam Bound.gif

You will not be able to teleport allies that are in a state of Bound. Allies who get lifted by a Seismic Slam or get disabled by a Slowbeam will be considered immobilize and will not be able to be rescued by a Hyperspace Hole.

Ally Unite Moves will get Cancelled

Pokemon UNITE - Hyperspace Hole Effect Flame Sweep.gif

The teleport mechanic works on allies that are about to trigger their Unite moves. This means that you can send Pokemon like Dragonite, which needs a bit of time before they can unleash their unite move, back to base if you time it right. When the Pokemon gets sent back this way, their unite move will not trigger, and its cooldown will revert to 90% charge.

Works with Channeling Allies

Pokemon UNITE - Hyperspace Hole Effect Gatling Gulp Missile.gif

Lastly, allies that are channeling their moves can trigger the teleport mechanic. Landing on the Hyperspace Hole with Covet will still make the user teleport back to base if the timer runs out. Moreover, will render Cramorant and Decidueye's Unite move ineffective since there won't be targets to hit. Moreover, they will not be able to teleport back until the move finishes.

Note that allies empowered by their Unite move can also get sent back to base. While this may make a great escape plan in some cases, sending them back to base while they are in this state is generally a bad idea!

Assemble your Allies to Objectives with Rings Unbound

Once activated, Hoopa's Unite Move, Rings Unbound, creates a warp ring after Hoopa becomes unbound. Each of its allies can immediately warp to Hoopa's location if they choose to activate the prompt given to them. One of the most effective uses of this mechanic is rallying your whole team to capture Rayquaza in the final stretch of the match. Once gathered, you can rely on Hoopa Unbound to either tank the damage or beat down opponents.

Rings Unbound: Hoopa Move Effect and Cooldown

Progression and Leveling Guide

Level Objectives
1 - 3 • Learn Astonish first to help your ally farm wild Pokemon faster
• If you're at the bottom lane, prioritize securing Indeedee for your ally
• Poke or harass your enemies using Astonish and Confusion
• You can also try to steal wild Pokemon from your enemies using Astonish
• Use Magician to steal berries from your enemies and heal yourself or your ally
4 - 6 • If you're using Trick, pressure your enemies with your linked ally
• If you're using Hyperspace Hole, teleport your ally back to base to heal up when needed, or use it on your goal zone to allow you and your allies to rotate lanes faster
• Reach level 6 to get Phantom Force or Shadow Ball before or when boss Pokemon spawn
• Help your allies secure Regieleki and/or Regice, Registeel, or Regirock
7+ • Stick with your allies to hunt targets, secure objectives, and push lanes
• Reach level 9 as soon as possible to get Rings Unbound
• Only use your Unite Move to secure boss Pokemon or push lanes
• Make sure you have your Unite Move available when Rayquaza
• Help your team win a teamfight and secure Rayquaza
• During Rings Unbound, keep using Hyperspace Fury and Psybeam to deal heavy damage during teamfights, especially when securing Rayquaza
• You can also use Rings Unbound to sneak your allies inside the enemy base to score points if needed

Hoopa Combos

Trick Link Combos

These set of combos take advantage of the Link mechanic from Trick, which enhances both Shadow Ball and Phantom Force activations.

Note: that these combos can only be done together with atleast one ally.

Shadow Ball Variation

Linked Shadow Ball Combo
Trick IconShadow Ball IconStandard Attack Icon ~
Pokemon UNITE - Hoopa Trick Combo Shadow Ball Variation
Link with an ally using Trick to start the combo. Immediately use Shadow Ball on the target for a quick burst. Make sure to get close enough to the target so that both attacks will hit. When it does, the target will be stunned for a short while. Finish off the target with Standard Attacks if it survives the initial burst.

Phantom Force Variation

Linked Pahantom Force Combo
Standard Attack Icon x2 ► Trick IconPhantom Force IconStandard Attack Icon
Pokemon UNITE - Hoopa Trick Combo Phantom Force Variation .gif
Start the combo by attacking the target with your Standard Attack two times to build up your boosted meter. Then, link with an ally using Trick. Immediately activate Phantom Force to give both you and your ally a place to warp back for a quick disengage. After that, Attack with your third Standard Attack to unleash a strong Boosted Attack.

Hyperspace Teleport Combo

Hyperspace Teleport Combo
Hyperspace Hole IconShadow Ball IconStandard Attack Icon x2 ► Warp BackShadow Ball IconStandard Attack Icon
Pokemon UNITE - Hoopa Hyperspace Teleport Combo.gif
Start of by hitting the target with a Hyperspace Hole. Then, immediately use a Shadowball. Attack the target with a Standard Attack two times to build up your boosted meter while going to the ring created by Hyperspace Hole. You will then be tleported back to base. Immediately warp back to the fight by selecting the prompt. Once you are back in the fight, finish the combo by hitting the target with a second Shadow Ball followed by your third Standard Attack.

Matchups & Counters for Hoopa

Hoopa Matchups

Hard Counter
AbsolAegislashAlolan NinetalesAzumarillBlastoiseBuzzwoleCharizardCinderaceClefableCramorantDecidueyeDelphoxDodrioDragapultDragoniteEspeonGarchompGardevoirGengarGlaceonGreedentGreninjaLucarioMachampMamoswineMewPikachuSableyeScizorSnorlaxSylveonTalonflameTrevenantTsareenaTyranitarUrshifuVenusaurZeraoraZoroark
Fair Matchup
BlisseyCrustleDuraludonMr. MimeSlowbroWigglytuff
Good Matchup
Eldegoss
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Hoopa.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Disables and Burst Damage

At its core, Hoopa is all about generating strategic plays using its warp moves like Hyperspace Hole and Rings Unbound. Its direct support capabilities in the form of Trick are a bit lackluster compared to other support moves in the game and are usually dependent on the ally it is linking to. Make sure to keep your allies within reach for a better chance of survivability and keep Hyperspace Hole at the ready for quick escapes.

Best Counters

Pokemon Explanation
Aegislash ImageAegislash Rating: ★★★★★
• Can mitigate Hoopa's damage via increased defenses when on Shield Forme
• Can shred Hoopa quickly with boosted attacks when on Blade Forme
Absol ImageAbsol Rating: ★★★★★
• Can burst down Hoopa quickly with critical-hits
• Has better mobility
Urshifu ImageUrshifu Rating: ★★★★★
• Can burst and lock down on Hoopa using its melee combos.
• Gains a shield with Liquidation and can lock down on Hoopa with Flowing Fists.
• Very easy to take down with a charged Wicked Blow.
Greedent ImageGreedent Rating: ★★★★
• Has high durability and mobility
• Can deal burst damage using Belch
Mew ImageMew Rating: ★★★
• Can stun Hoopa using Electro Ball or use Solar Beam from afar to deal massive damage on Hoopa.

Even Matchups for Hoopa

Hoop is a pure support Pokemon that have little means of fighting off Pokemon. However, if left uncontested, it can still deal consistent damage thanks to its ranged Standard Attacks and moves.

Group Up with Allies

Defenders and Supporters
Crustle Image Mr. Mime Image Slowbro Image
How to Beat
• Group up with at least one ally and utilized Trick's activation mechanic with Shadow Ball or Phantom Force to deal damage to these Pokemon
• For a faster take down, bombard them with attacks while in your unbound form using Rings Unbound.

Group Up with Allies

Pokemon with High HP
Blissey Image Wigglytuff Image
How to Beat
• Utilized your ranged Standard Attacks to deeal damage before they get close.
• Use Trick or Phantom Force to maneuver around their crowd control moves.

Escape with Hyperspace Hole

Pokemon that Have Burst Damage
Duraludon Image
How to Beat
• Use Hyperspace Hole to provide an escape route for you and your allies when it deals damage using Dragon Pulse. Heal up and counter attack when you go back.

Easy Matchups for Hoopa

Hoopa's moves are mostly for supporting allies. However, when you get the chance to be aggressive, make sure to do it with the right matchups.

Fragile and Low Mobility Pokemon

Fragile and Low Mobility Pokemon
Eldegoss Image
How to Beat
• In a a brawl with Eldegoss, steer clear from its Pollen Puff or Leaf Tornado moves with Trick. If you have it learned, slow and weaken them using Shadow Ball.
• Place the Rings Unbound portal near them when they use their Unite Move. Disable and burst them using Hyperspace Fury and Psybeam.

Best Teammates for Hoopa

Pokemon Explanation
Mew ImageMew
Venusaur ImageVenusaur
Quickly Take Down Enemies
These Pokemon are mobile and have powerful burst attacks that are capable of disrupting enemies. Hoopa is able to contribute damage and help the team secure objectives.
Mr. Mime ImageMr. Mime
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This allows Hoopa to catch up and take enemies down easier when pushing lanes.
Slowbro ImageSlowbro
Snorlax ImageSnorlax
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Hoopa setup its attacks with their disabling moves.
Gengar ImageGengar
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Machamp ImageMachamp
Tsareena ImageTsareena
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Hoopa Moves

Move Slot 1 (R)

Astonish ImageAstonish
(Lv. 1 or 3)
Move Type: Hindrance
Damage Type: Special
Cooldown: 6.5s
Total Damage: / 473
Deals damage to opposing Pokemon in the designated area of effect, leaving them unable to act for a short time.
Phantom Force ImagePhantom Force
(Lv. 6)
Upgrade Lv. 12
Move Type: Hindrance
Damage Type: Special
Cooldown: 4.5s
Total Damage: 1144 / 2392
Hoopa creates a ring under itself and warps to a designated Pokemon's location, dealing damage to nearby opposing Pokemon at that location and shoving them. Hoopa then shoots two sinister flames that deal damage to opposing Pokemon they hit and decrease their movement speed for a short time. This move can be used a second time within a set amount of time. If used a second time, Hoopa can return to the initial location where it warped. When using this move, if there is a nearby ally Pokemon that is linked by Trick, that ally can also warp to the initial ring's location. The ally Pokemon that warps in this way will recover some HP. Upgrade: makes the user invincible for a short time when this move is used.
Shadow Ball ImageShadow Ball
(Lv. 6)
Upgrade Lv. 12
Move Type: Ranged
Damage Type: Special
Cooldown: 4.5s
Total Damage: 539 / 1127
Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokemon it hits and decreasing their movement speed Sp. Def for a short time. If the user then hits the same opposing Pokemon with a move or boosted attack within a set amount of time, it deals additional damage to the opposing Pokemon and leaves them unable to act for a short time. When using this move, if there is a nearby ally Pokemon linked by Trick, this move will also unleash a shadowy blob at the same target from that ally's location. Upgrade: The shadowy blob will now explode before it disappears. Opposing Pokemon hit by the explosion are affected as if they were hit by the shadowy blob itself.

Hoopa Unbound Move (Slot 1)

After using Rings Unbound, Hoopa will enter its Unbound Form and change moveset.

Hyperspace Fury ImageHyperspace Fury
(Lv. 9)
Move Type: Area
Damage Type: Special
Cooldown: 5s
Total Damage: 679 / 1120
Has the user unleash a barrage of attackes in the designated area with its many arms, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time.

Move Slot 2 (ZR)

Confusion ImageConfusion
(Lv. 1 or 3)
Move Type: Ranged
Damage Type: Special
Cooldown: 9s
Total Damage: / 747
Has the user unleash a telekinitic force in the designated direction, dealing damage to the first opposing Pokemon it hits. The telekenitic force clings to that Pokemon and then causes a delayed explosion. The explosion deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time.
Hyperspace Hole ImageHyperspace Hole
(Lv. 4)
Upgrade Lv. 10
Move Type: Dash
Damage Type: Special
Cooldown: 10s
Total Damage: 519 / 1189
Hoopa creates a large ring at the designated location, dealing damage to opposing Pokemon in the area of effect. After a set amount of time, Hoopa and any ally Pokemon in the area of effect will return to their base, and their movement speed will be increased for a short time. Ally Pokemon that return to their base in this manner must wait a short time before the HP recovery from being in their base triggers. These ally Pokemon can also warp back to where the large ring was created. An intact ally forward goal zone can also be designated as the location where the large ring is created. Creating the ring on the forward goal zone of the top path will also create a ring on the forward goal zones, and their movement speed will be increased for a short time after warping. After an ally Pokemon warps, there is a set cooldown before that ally can use these rings again. If a path’s forward goal zone is destroyed, the middle goal zone on the same path will its place. This move cannot be used on bon base goal zone. Upgrade: Also increases the movement speed of ally Pokemon near the ring when they are heading toward it.
Trick ImageTrick
(Lv. 4)
Upgrade Lv. 10
Move Type: Buff
Damage Type: Status
Cooldown: 7.5s
Hoopa creates a link between itself and an ally Pokemon using a ring, increasing both of their movement speeds and granting them each a shield for a short time. When Hoopa uses Shadow Ball or performs a basic attack, the ring on the linked Pokemon also unleashes the same move or attack. Hoopa can also use this move on itself, increasing Hoopa’s movement speed and granting itself a shield for a while. Additionally, it increases the damage dealt by Shadow Ball. Upgrade: Also restores the linked ally Pokemon’s HP when it deals damage to opposing Pokemon.

Hoopa Unbound Move (Slot 2)

After using Rings Unbound, Hoopa will enter its Unbound Form and change moveset.

Psybeam ImagePsybeam
(Lv. 9)
Move Type: Area
Damage Type: Special
Cooldown: 9s
Total Damage: 1169 / 1841
Has the user fire a peculiar ray in front of itself in a horizontal sweeping motion, dealing damage to opposing Pokemon it hits. The user becomes immune to hindrances while using this move.

Unite Moves (ZL)

Rings Unbound ImageRings Unbound
(Lv. 9)
Move Type: Buff
Damage Type: Special
Cooldown: 133s
Total Damage:
Transorms the user into Hoopa Unbound for a short time, increasing the user's max HP and creating a ring at the designated location. Each ally Pokemon can warp to the ring's location once only. As Hoopa Unbound, the user's moves changes to Hyperspace Fury and Psybeam. As Hoopa Unbound, the user cannot score goals or activate its ability.
After using Rings Unbound, the Pokemon gains the following buff(s) for a few seconds:

Shield granted. Movement Speed increased and reduced move cooldowns for a short time.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, dealing damage to the opposing Pokemon by unleashing a beam of light. When Hoopa is unbound, it unleashes beams of light with every basic attack, dealing damage to up to two nearby opposing Pokemon

Ability (Passive)

Magician ImageMagician
Hoopa IconHoopa

In battles where the map is divided into an ally team side and an opposing team side, this Ability creates a hole under one of the Berries on the opposing team’s side (chosen at random) and warps it to right in front of Hoopa. If there are no Berries on the opposing team’s side but there a is Aeos energy on the ground, then some energy is warped in front of Hoopa instead. In the event that no Berries are warped, the cooldown until this ability’s next use is reduced.

Hoopa Stats & Evolutions

Hoopa Evolutions

Hoopa.pngHoopa
This Pokemon does not evolve.

Hoopa Alternate Form

Pokemon UNITE - Hoopa UnboundHoopa Unbound Form
While in Unbound Form, Hoopa is classified as an Attacker.

Hoopa Stats

Level HP Defense Special Defense Attack Damage
1 3278 72 50 130
2 3443 80 55 136
3 3624 89 61 143
4 3823 99 67 151
5 4041 110 74 160
6 4282 122 82 169
7 4547 135 91 179
8 4839 149 100 190
9 5161 165 110 203
10 5516 182 122 217
11 5906 201 135 232
12 6335 222 149 249
13 6808 245 164 267
14 7329 271 181 287
15 7902 299 200 309

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Hoopa In-Game Stat Listings

Hoopa Normal Form

Offense Endurance Mobility Scoring Support
3 Stars.png 2 Stars.png 3 Stars.png 2 Stars.png 3.5 Stars.png

Hoopa Unbound Form

Offense Endurance Mobility Scoring Support
4.5 Stars.png 4 Stars.png 1.5 Stars.png 1.5 Stars.png 2.5 Stars.png

Hoopa Skins (Holowear)

Holowear
HoopaSpecial StyleSpecial Style
Zirco Trading:
Aeos Gems 1050
HoopaHip-hop StyleHip-hop Style
HoopaCostume Party StyleCostume Party Style
Zirco Trading:
Aeos Gems 600

All Pokemon Skins (Holowear)

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