Pokemon UNITE

Hoopa Guide: Builds and Best Items

Pokemon UNITE - Hoopa Guide Builds Best Items and Moveset

The best guide on how to play Hoopa in Pokemon UNITE for Nintendo Switch and Mobile. Check here on how to get Hoopa, find Hoopa's best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!

Hoopa Latest Nerfs & Buffs (6/19)

Version 1.14.2.10 Patch Notes

Hoopa Changes (June 19)
Trick Image
Trick
• HP recovery when used with Phantom Force reduced by 50%.
Trick Image
Trick
+
• HP recovery based on damage dealt reduced by 60%.

Shadow Ball

1.4.1.7 Damage dealt decreased from 1127 to 919 (-18%). Move cooldown increased.
1.5.1.2 Effects on opposing Pokemon decreased.

Phantom Force

1.5.1.2 Cooldown reduced from 5.5s to 4.5s. Effects on opposing Pokemon strengthened.
1.8.1.6 Now targets a location instead of a target Pokémon’s location.
1.13.1.2 Cooldown increased from 4.5s → 6.5s.

Trick

1.5.1.2 Area of effect decreased. Cooldown increased from 7.5s to 9s. Trick + HP restoration decreased.
1.7.1.9 Cooldown reduced from 9s to 7.5s. (-1.5s) Buffed the movement speed increase effect.
1.14.1.5 Shield amount increased by 28% - 9% (Level 5~15). Movement speed increase duration increased from 2s to 3s.
1.14.2.10 HP recovery when used with Phantom Force reduced by 50%. Trick +: HP recovery based on damage dealt reduced by 60%.

Hyperspace Hole

1.4.1.6 Fixed a bug where opponents being teleported to your base when they are hit by certain moves at the same time the Pokémon dealing the attack is teleported to base by Hoopa. Fixed a bug where players teleport with opponents when they are both teleporting.
1.4.1.7 Move cooldown increased from 9s to 11s.
1.7.1.9 Cooldown reduced from 11s to 10s. (-1s)
1.8.1.6 Cooldown before ally Pokémon can return to the warp location reduced from 15s to 10s. (-5s) Cooldown before Hoopa and ally Pokémon start recovering HP when returning to base decreased from 0.5s to 0s. (-0.5s)
1.13.1.2 Cooldown increased from 10s →12s. Movement speed increase after returning from the goal is decreased by 35%. Movement speed increase after warping between goals is decreased by 30%.
1.13.1.3 Fixed an issue where when returning to the starting point using a move, the Pokemon would recover at twice the normal speed.

Hyperspace Fury

1.5.1.6 Damage dealt to the opposing Pokemon decreased from 1477 to 1120 (-24%).

Psybeam

1.5.1.6 Damage dealt to opposing Pokemon decreased from 2046 to 1841 (-10%).

Rings Unbound

1.4.1.6 Fixed a bug where Hoopa teleports to the opponent’s ring if the Hoopa on both teams simultaneously use their Unite move. Fixed a bug where Hoopa is able to teleport a Pokémon while that Pokémon is under a movement restricting effect.
1.4.1.7 Damage dealt decreased 1638 to 1477 (-10%).
1.5.1.6 Damage dealt to opposing Pokemon decreased.
1.8.1.6 Cooldown reduced by 15%.

Hoopa Basic Info

Hoopa
Hoopa.jpg
Tier Rating: S Rank Icon

Role: Supporter
Attack Type: Ranged
Damage Type: Special
Difficulty: Expert
Cost:
"Hoopa is a strategically complex Ranged Supporter that, if played effectively, can help ally Pokémon heal and move efficiently around the battlefield—in addition to dealing damage with its delightfully ominous attacks."

Pokemon Unite Tier List

Hoopa Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
4 Stars.png
1 Star.png
5 Stars.png

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Versatile moveset.
✔︎ Strong lane presence.
✔︎ Powerful Unite Move.
✖︎ Very low damage output outside of Unite move.
✖︎ Needs a very coordinated team to succeed.

Best Builds for Hoopa

Hoopa Builds
-

Hyperspace Build

Hyperspace Hole Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +15
Defense: +30
Sp. Def: +30
Attack Speed: +7.50%
Movement Speed: +150
HP: +240
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Sp. Atk
Free Negative Stats:
Attack
Defense
Sp. Def
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Hyperspace Build Explanation

This build focuses on keeping the outer most goal zones alive for as long as possible by creating a portal between them using Hyperspace Hole, allowing the team to freely rotate back and forth. It also utilizes the mobility and crowd control from Phantom Force to contribute to teamfights and make plays.

  • Muscle Band improves Hoopa's attack damage and attack speed, especially during Rings Unbound.
  • Exp. Share gives Hoopa support capabilities by making leveling up for both the Pokemon and its lane partner faster. It also gives a decent amount of movement speed for more mobility.
  • Focus Band provides Hoopa durability through increased defenses and gives it a survivability tool during teamfights.
  • Rapid-Fire Scarf can be a great replacement for Muscle Band, giving Hoopa a massive attack speed buff, especially when in Unbound form.
  • Energy Amplifier can also be a substitute for Muscle Band, increasing Hoopa's damage output after transforming into it's Unbound form, particularly for Hyperspace Fury and Psybeam.
  • X Speed allows Hoopa to travel through the map faster, especially when positioning itself to use Rings Unbound.
  • The build's Boost Emblem loadout should consist of 7 Black Emblems for cooldown reduction and 6 Green Emblems for damage. This can be achieved by equipping at least three (3) Emblems that are both Black and Green.
  • Equip Emblems that improve Sp. Atk or HP to balance offense and defense.
  • Attack, Sp. Def., Defense, and Critical-Hit Rate can be freely traded for the other stats.

Hyperspace Build Damage Test

Items
(@Lvl 30)
Hyperspace Hole
(@ Lvl 15)
Phantom Force
(@ Lvl 15)
Muscle Band 648 1304

Although the build is centered on Hyperspace Hole, it's mainly used as a utility move and not for damage. With that, equipping items that will provide the best overall benefit for Hoopa is the ideal item combination. Exp. Share and Focus Band are core items for the build, leaving only one (1) item for consideration.

Out of all the items tested, Muscle Band or Rapid-Fire Scarf will be the best for the build. The bonus damage and attack speed from Muscle Band, or the massive attack speed bonus from Rapid-Fire Scarf is beneficial for Hoopa as a whole, especially while in Unbound form.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are taken by substracting the Pokemon's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Hyperspace Hole
(@ Lvl 15)
Phantom Force
(@ Lvl 15)
Muscle Band 648 1304
Rapid-Fire Scarf 648 1304
Wise Glasses 700 1405
Choice Specs
(Includes effect)
848 1525
Slick Spoon 733 1473
Sp. Atk. Specs
(6 stacks)
721 1448

The tests above does not use any Emblems yet so it will scale higher if equipped.

Trick Build

Trick Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +27
Defense: +30
Sp. Def: +30
Attack Speed: +16.50%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Sp. Atk
Free Negative Stats:
Attack
Defense
Sp. Def
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Trick Build Explanation

This is an offense-oriented support build centered on utilizing Trick's effects and Shadow Ball to support allies and provide firepower.

  • Muscle Band improves Hoopa's attack damage and attack speed, which works well while linked with Trick and when Hoopa is in its Unbound form.
  • Rapid-Fire Scarf provides a massive attack speed boost that also works well while linked with Trick and when Hoopa is in its Unbound form.
  • Focus Band provides Hoopa durability through increased defenses and gives it a survivability tool during teamfights.
  • To focus more on move damage, Slick Spoon can replace Rapid-Fire Scarf, giving Hoopa a nice amount of Sp. Atk. stat and the ability to ignore a portion of its targets' Sp. Def.
  • To provide more support, Exp. Share can replace Focus Band, making it easier for Hoopa and its lane partner to level up. It also provides a decent amount of movement speed for mobility and HP for durability.
  • X Speed allows Hoopa to travel through the map faster, especially when linked to an ally with Trick or positioning itself to use Rings Unbound.
  • The build's Boost Emblem loadout should consist of 7 Black Emblems for cooldown reduction and 6 Green Emblems for damage. This can be achieved by equipping at least three (3) Emblems that are both Black and Green.
  • Equip Emblems that improve Sp. Atk or HP to balance offense and defense.
  • Attack, Sp. Def., Defense, and Critical-Hit Rate can be freely traded for the other stats.

Trick Build Damage Test

Items
(@Lvl 30)
Shadow Ball
(@ Lvl 15)
Standard Attack
(@ Lvl 15)
Boosted Attack
(@ Lvl 15)
Muscle Band
+
Rapid-Fire Scarf
501 312
469

Since the build is centered on utilizing the link effect of Trick, equipping items that will maximize Shadow Ball's damage and Hoopa's attacks is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.

Out of all the item combinations, Muscle Band and Rapid-Fire Scarf will be the best for the build. The bonus damage effect from Muscle Band and the combined attack speed bonus from both items works perfectly with Trick's link effect.

To focus more on Shadow Ball damage, replacing Rapid-Fire Scarf with Slick Spoon would be the ideal choice. The item combination's Standard Attack result is only slightly less than the highest score but has the best Boosted Attack result and decent Shadow Ball damage.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are taken by substracting the Pokemon's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Shadow Ball
(@ Lvl 15)
Standard Attack
(@ Lvl 15)
Boosted Attack
(@ Lvl 15)
Muscle Band
+
Rapid-Fire Scarf
501 312
469
Muscle Band
+
Wise Glasses
547 306
492
Muscle Band
+
Choice Specs
(Includes effect)
726 306
479
Muscle Band
+
Slick Spoon
569 306
510
Muscle Band
+
Sp. Atk. Specs
(6 stacks)
566 306
502
Rapid-Fire Scarf
+
Wise Glasses
547 160
351
Rapid-Fire Scarf
+
Choice Specs
(Includes effect)
726 160
338
Rapid-Fire Scarf
+
Slick Spoon
569 160
369
Rapid-Fire Scarf
+
Sp. Atk. Specs
(6 stacks)
566 160
361
Wise Glasses
+
Choice Specs
(Includes effect)
796 154
363
Wise Glasses
+
Slick Spoon
621 154
397
Wise Glasses
+
Sp. Atk. Specs
(6 stacks)
617 154
388
Choice Specs
(Includes effect)
+
Slick Spoon
820 154
381
Choice Specs
(Includes effect)
+
Sp. Atk. Specs
(6 stacks)
822 154
373
Slick Spoon
+
Sp. Atk. Specs
(6 stacks)
641 154
407

The tests above does not use any Emblems yet so it will scale higher if equipped.

Hoopa Best Items & Moveset

Best Held Items

Item Explanation
Exp. Share.pngExp. Share Exp. Share can make Hoopa into a full-on support by making leveling up easier for itself and its lane partner. It also gives a large movement speed boost for more mobility.
Energy Amplifier.pngEnergy Amplifier Energy Amplifier synergizes well will Hoopa's unite move as it gives you a chance to get aggressive with the increase in damage. Plus, the charge rate reduction helps keep the unite move at the ready.
Focus Band.pngFocus Band Focus band increases Hoopa's overall defense. Additionally, the HP recovery gives extra protection when Hoopa's HP falls dangerously low.
Muscle Band.pngMuscle Band Muscle Band allows Hoopa to take advantage of its ranged attacks by being able to deal Standard Attack damage continuously. This can be devastating for the enemy team if left unchecked.
Rapid-Fire Scarf.pngRapid-Fire Scarf Rapid-Fire Scarf works incredibly well when Hoopa is linked to an ally with Trick and during Rings Unbound, allowing Hoopa to attack opponents at a faster rate, leading to more damage.
Slick Spoon.pngSlick Spoon Slick Spoon gives Hoopa offense via Sp. Atk. increase and Sp. Def. penetration, and defense through an HP boost.

List of Held Items

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button offers more mobility to Hoopa's kit, allowing it to make unique and clever plays.
X Speed.pngX Speed X Speed gives more consistent movement speed bonus for Hoopa so it can keep up with its teammates

List of Battle Items

Best Moveset

Move Explanation
Phantom Force ImagePhantom Force Phantom Force allows Hoopa to make creative plays during fights by utilizing its positioning mechanic. It's also a decent crowd control move thanks to its knockback effect.
Hyperspace Hole ImageHyperspace Hole Hyperspace Hole gives Hoopa's entire team incredible mobility and map presence thanks to its teleportning capabilities. It makes rotating easier and faster for the team.

Phantom Force and Hyperspace Hole now have great synergy thanks to the changes made in 1.8.1.6. The rework to Phantom Force now gives Hoopa more mobility in battle since it doesn't need a target anymore and can be used on the ground. Meanwhile, removing the delay before Hoopa and any ally can heal inside the base after getting teleported by Hyperspace Hole makes returning to fights faster.

However, Hoopa is still a viable hard support when it learns Trick and Shadow Ball. Choosing this moveset allows Hoopa to provide constant healing, damage, and disables to its team.

Which Moveset Do You Think is Best for Hoopa?

Phantom Force & Hyperspace Hole 7
Votes
Phantom Force & Trick 0
Votes
Shadow Ball & Hyperspace Hole 8
Votes
Shadow Ball & Trick 24
Votes

Let us know your thoughts in the comments!

Previous Poll Result

Phantom Force & Hyperspace Hole 14
Votes
Phantom Force & Trick 4
Votes
Shadow Ball & Hyperspace Hole 25
Votes
Shadow Ball & Trick 40
Votes

How to Play Hoopa

Jump to Section

Utilize Astonish and Confusion in the Early Game

Use Astonish and Confusion to get early knockouts and secure wild Pokemon. Their long range allows you to use them in a safe distance.

Use Magician Frequently

Activating Hoopa's Magician warps one of the opposing team's berries at random in front of Hoopa, essentially stealing it without going to an enemy goal zone. Constantly doing this gives you a steady source of berries while also preventing the opposing team from extra healing in lanes.

Magician: Hoopa Ability Effect and Cooldown

Works even when Berries are not Present

Magician still works even if berries are no longer present on the map. Once activated, the move will get extra Aeos Energy left on the ground instead. This may not have much of an impact compared to berries, but getting a consistent source of points is still nice to have.

Take Advantage of Extra Trick Activations

An ally affected by Trick will be linked to Hoopa until the move's effect goes away. Aside from the buff in movement speed and extra shields, linking with allies augments your other move and attacks.

Trick: Hoopa Move Effect and Cooldown

Combine with Phantom Force for Mobility and Heal

Phantom Force gives both you and an ally the ability to snap back to Hoopa's last position. The ally Pokemon that warps back will recover HP. This combination of moves offers flexibility and range when pushing with an ally.

Phantom Force: Hoopa Move Effect and Cooldown

Combine with Shadow Ball for Maximum Damage

The ally linked with Trick will also shoot an additional Shadow Ball at the same target from that ally's location. Hitting an opponent with both balls will stun them for a short time. Choose this combination of moves if you want to burst down single targets with an ally.

Shadow Ball: Hoopa Move Effect and Cooldown

Enhance your Teams Reach with Hyperspace Hole

Hyperspace Hole packs a decent amount of area of effect damage for farming Wild Pokemon and putting pressure on your opponents' HP from afar. However, its true strength comes from how you can open up multiple ways to enhance your team's reach within the map.

Hyperspace Hole: Hoopa Move Effect and Cooldown

Help Allies Rotate to Lanes

Using Hyperspace Hole on a friendly goal zone allows you and your teammates to quickly warp to the goal zone in the other lane. This makes rotating to different lanes much faster than using the jump pads. The extra travel advantage is especially great for contesting objectives located on both lanes.

Save Low HP Allies by Sending them Back to Base

Allies who stand on the ring until the timer runs out will be warped back to base. This is a great way to pull out allies who are about to get knocked down. They can then return to the fight with full health by selecting the additional prompt to warp back. Be careful, sending allies back to the base may leave your goal zones vulnerable.

Important: Once you placed Hyperspace Hole on the ground, you won't be able to stop the move from warping allies back to base. So pick your targets carefully and avoid activating the move near your melee allies to avoid accidentally sending them back to base.

Quickly Heal by Warping back to Base

You can even use the move on yourself to warp back to base and take advantage of the quick heal and go back and continue the fight. Unlike the recall mechanic, you will have the option to quickly go back to the spot where you warped from, allowing you to recover HP faster compared to receiving heals from a goal zone. Note that there is a cooldown between warping back and returning, so make sure to plan your return trips carefully and not leave your teammates behind too often.

Hyperspace Hole Teleport Limitations

Pokemon UNITE - Hyperspace Hole Effect Blazing Bicycle Kick.gif

Hyperspace Hole is a great utility move that can open up different support strategies thanks to its teleport mechanic. However, there are some limitations that you need to be mindful of when you plan on using Hyperspace Hole as a support move for your allies. After doing experiments, here are some points to remember to get the most out of the move's teleport mechanic and, more importantly, avoid misplays that can potentially happen in battle.

Hyperspace Hole: Hoopa Move Effect and Cooldown

Gets Cancelled when Pokemon is Airborne

Pokemon UNITE - Hyperspace Hole Effect Telekinesis.gif

Hyperspace Hole checks if there is an ally Pokemon inside the hole after the timer runs out, regardless of how long they have stayed inside the hole. So, if an ally is sent airborne by moves like Hurricane or Telekinesis and misses the trigger, then the teleport effect will get canceled.

Does not Work on Invincible Allies

Pokemon UNITE - Hyperspace Hole Effect Feint

Allies who are in a state of invincible will not teleport back to base when the timer runs out. Though moves that make the user invincible are very few, it is important to keep this limitation in mind especially when running Cinderace with Feint or Talonflame with Fly. If you want to get teleported back, make sure to time your moves right to beat the clock.

Additionally, allies who are in the middle of scoring inside a goal zone will not get teleported back to base. Although, it is generally a bad practice to send allies back to base if they are attempting to score!

Does not Work on Allies that are Bound

Pokemon UNITE - Hyperspace Hole Effect Seismic Slam Bound.gif

You will not be able to teleport allies that are in a state of Bound. Allies who get lifted by a Seismic Slam or get disabled by a Slowbeam will be considered immobilize and will not be able to be rescued by a Hyperspace Hole.

Ally Unite Moves will get Cancelled

Pokemon UNITE - Hyperspace Hole Effect Flame Sweep.gif

The teleport mechanic works on allies that are about to trigger their Unite moves. This means that you can send Pokemon like Dragonite, which needs a bit of time before they can unleash their unite move, back to base if you time it right. When the Pokemon gets sent back this way, their unite move will not trigger, and its cooldown will revert to 90% charge.

Works with Channeling Allies

Pokemon UNITE - Hyperspace Hole Effect Gatling Gulp Missile.gif

Lastly, allies that are channeling their moves can trigger the teleport mechanic. Landing on the Hyperspace Hole with Covet will still make the user teleport back to base if the timer runs out. Moreover, will render Cramorant and Decidueye's Unite move ineffective since there won't be targets to hit. Moreover, they will not be able to teleport back until the move finishes.

Note that allies empowered by their Unite move can also get sent back to base. While this may make a great escape plan in some cases, sending them back to base while they are in this state is generally a bad idea!

Assemble your Allies to Objectives with Rings Unbound

Once activated, Hoopa's Unite Move, Rings Unbound, creates a warp ring after Hoopa becomes unbound. Each of its allies can immediately warp to Hoopa's location if they choose to activate the prompt given to them. One of the most effective uses of this mechanic is rallying your whole team to capture Rayquaza in the final stretch of the match. Once gathered, you can rely on Hoopa Unbound to either tank the damage or beat down opponents.

Rings Unbound: Hoopa Move Effect and Cooldown

Progression and Leveling Guide

Top or Bottom Lane Guide

Level 1 to 4

  • Secure as many Wild Pokemon as you can and get EXP to reach level 4.
  • Once at level 4, learn either Hyperspace Hole or Trick.
  • Continue to farm wild Pokemon and level up, defend the lane, score points, and knock out opponents.

Level 5 to 9

  • Once at level 6, learn Phantom Force if you selected Hyperspace Hole, or Shadow Ball if you selected Trick, and keep supporting allies.
  • Continue to farm wild Pokemon, defend the lane, score points, and knock out opponents to level up.
  • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock.
  • Once at level 9, learn Rings Unbound to get all moves.

Level 10+

  • Stick with allies to defend or push lanes, secure objectives, and win teamfights.
  • Reach at least level 12 on or before Rayquaza spawns for a full-upgraded moveset.
  • Help your allies win a teamfight and secure Rayquaza.
  • After securing Rayquaza, just score points to gain the score lead, then immediately return to base and just defend the remaining goal zones until the match ends.

Hoopa Combos

Trick Link Combos

These set of combos take advantage of the Link mechanic from Trick, which enhances both Shadow Ball and Phantom Force activations.

Note: that these combos can only be done together with atleast one ally.

Shadow Ball Variation

Linked Shadow Ball Combo
Trick IconShadow Ball IconStandard Attack Icon ~
Pokemon UNITE - Hoopa Trick Combo Shadow Ball Variation
TrickShadow BallStandard Attack ~
Link with an ally using Trick to start the combo. Immediately use Shadow Ball on the target for a quick burst. Make sure to get close enough to the target so that both attacks will hit. When it does, the target will be stunned for a short while. Finish off the target with Standard Attacks if it survives the initial burst.

Phantom Force Variation

Linked Pahantom Force Combo
Standard Attack Icon x2 ► Trick IconPhantom Force IconStandard Attack Icon
Pokemon UNITE - Hoopa Trick Combo Phantom Force Variation .gif
Standard Attack x2 ► TrickPhantom ForceStandard Attack
Start the combo by attacking the target with your Standard Attack two times to build up your boosted meter. Then, link with an ally using Trick. Immediately activate Phantom Force to give both you and your ally a place to warp back for a quick disengage. After that, Attack with your third Standard Attack to unleash a strong Boosted Attack.

Hyperspace Teleport Combo

Hyperspace Teleport Combo
Hyperspace Hole IconShadow Ball IconStandard Attack Icon x2 ► Warp BackShadow Ball IconStandard Attack Icon
Pokemon UNITE - Hoopa Hyperspace Teleport Combo.gif
Hyperspace HoleShadow BallStandard Attack x2 ► Warp BackShadow BallStandard Attack
Start of by hitting the target with a Hyperspace Hole. Then, immediately use a Shadowball. Attack the target with a Standard Attack two times to build up your boosted meter while going to the ring created by Hyperspace Hole. You will then be tleported back to base. Immediately warp back to the fight by selecting the prompt. Once you are back in the fight, finish the combo by hitting the target with a second Shadow Ball followed by your third Standard Attack.

Matchups & Counters for Hoopa

Hoopa Matchups

Hard Counter
AbsolAegislashAlolan NinetalesArmarougeAzumarillBlastoiseBlazikenBuzzwoleCeruledgeChandelureCharizardCinderaceCramorantCrustleDarkraiDecidueyeDelphoxDodrioDragapultDragoniteDuraludonEspeonFalinksGarchompGardevoirGengarGlaceonGoodraGreedentGreninjaGyaradosHo-OhInteleonLaprasLeafeonLucarioMachampMamoswineMega Mewtwo XMega Mewtwo YMeowscaradaMetagrossMewMimikyuMiraidonPikachuSnorlaxSylveonTalonflameTinkatonTrevenantTsareenaTyranitarUmbreonUrshifuVenusaurZacianZeraoraZoroark
Fair Matchup
BlisseyClefableComfeyEldegossMr. MimePsyduckSableyeScizorSlowbroWigglytuff
Good Matchup
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Hoopa.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Disables and Burst Damage

At its core, Hoopa is all about generating strategic plays using its warp moves like Hyperspace Hole and Rings Unbound. Its direct support capabilities in the form of Trick are a bit lackluster compared to other support moves in the game and are usually dependent on the linked ally. Pokemon that can disrupt or take advantage of Hoopa's warping moves are ideal counters.

Best Counters

Pokemon Explanation
Dodrio ImageDodrio Rating: ★★★★★
• Can burst down Hoopa quickly with Drill Peck or Tri Attack
• Has superior movement speed, making it hard catch.
• Can push back targets away from Hyperspace Hole using Drill Peck, preventing them from teleporting to base.
Delphox ImageDelphox Rating: ★★★★
• Can disable Hoopa using Fire Spin and burst it down with Mystical Fire or Fire Blast.
• Can lay down Fanciful Fireworks directly on top of Hyperspace Holes or the portal from Rings Unbound to punish opponents who enter.
Snorlax ImageSnorlax Rating: ★★★
• Can stun targets with Heavy Slam and Yawn and push back them away from Hyperspace Hole using Block, preventing them from teleporting to base.

Even Matchups for Hoopa

Although Hoopa's damage is underwhelming, its support capabilities are unique and extremely useful during fights. Sticking with allies and knowing how to effectively use Hoopa's moves will help it get the upper hand against these Pokemon.

Provide Better Support

Supporters
Blissey Image Clefable Image Comfey Image Eldegoss Image Mr. Mime Image Psyduck Image Sableye Image Wigglytuff Image
How to Beat
• Much like Hoopa, these Pokemon usually stick with their allies and rarely venture alone. Winning against them is really just a matter of outperforming them in terms of support while Hoopa's allies do most of the work of taking them down.
• When using Hyperspace Hole, place it close to allies or directly on top of them once their HP is about half to give them the option to escape and return quickly.
• When using Trick, link with the strongest ally, preferably a damage dealer, and utilize the move's synergy with Shadow Ball and Hoopa's attacks to help dish out some damage.
• Use Phantom Force to shove them away from their allies and deal damage, then quickly get back to safety.
• When outnumbered, use Rings Unbound to bring more allies to the fight.

Keep Disabling Them and Let Allies Do the Work

Highly Durable Pokemon
Slowbro Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Hoopa to take them down alone.
• Use Phantom Force or Shadow Ball to keep them disabled while letting Hoopa's allies do most of the work in taking them down.

Disrupt Their Attacks or Combos

All-Rounders
Scizor Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage.
• Use Phantom Force or Shadow Ball to disrupt their attacks or combos while letting Hoopa's allies do most of the work in taking them down.

Best Teammates for Hoopa

Pokemon Explanation
Mew ImageMew
Venusaur ImageVenusaur
Quickly Take Down Enemies
These Pokemon are mobile and have powerful burst attacks that are capable of disrupting enemies. Hoopa is able to contribute damage and help the team secure objectives.
Mr. Mime ImageMr. Mime
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This allows Hoopa to catch up and take enemies down easier when pushing lanes.
Slowbro ImageSlowbro
Snorlax ImageSnorlax
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Hoopa setup its attacks with their disabling moves.
Gengar ImageGengar
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Machamp ImageMachamp
Tsareena ImageTsareena
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

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Hoopa Moves

Move Slot 1 (R)

Astonish ImageAstonish
(Lv. 1 or 3)
Move Type: Hindrance
Damage Type: Special
Cooldown: 6.5s
Starting Damage: 386
Final Damage: 473
Deals damage to opposing Pokemon in the designated area of effect, leaving them unable to act for a short time.
Phantom Force ImagePhantom Force
(Lv. 6)
Upgrade Lv. 12
Move Type: Hindrance
Damage Type: Special
Cooldown: 6.5s
Starting Damage: 1144
Initial damage: 572, Damage per projectile: 286, Number of projectiles: 2
Final Damage: 2392
Initial damage: 1196, Damage per projectile: 598, Number of projectiles: 2
Hoopa creates a ring under itself and warps to a designated Pokemon's location, dealing damage to nearby opposing Pokemon at that location and shoving them. Hoopa then shoots two sinister flames that deal damage to opposing Pokemon they hit and decrease their movement speed for a short time. This move can be used a second time within a set amount of time. If used a second time, Hoopa can return to the initial location where it warped from. When using this move, if there is a nearby ally Pokemon that is linked by Trick, that ally can also warp to the initial ring's location. The ally Pokemon that warps in this way will recover some HP.
Upgrade: Makes the user invincible for a short time when this move is used.
Shadow Ball ImageShadow Ball
(Lv. 6)
Upgrade Lv. 12
Move Type: Ranged
Damage Type: Special
Cooldown: 4.5s
Starting Damage: 466
Additional damage: 582
Final Damage: 919
Additional damage: 688
Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokemon it hits and decreasing their movement speed Sp. Def for a short time. If the user then hits the same opposing Pokemon with a move or boosted attack within a set amount of time, it deals additional damage to the opposing Pokemon and leaves them unable to act for a short time. When using this move, if there is a nearby ally Pokemon linked by Trick, this move will also unleash a shadowy blob at the same target from that ally's location.
Upgrade: The shadowy blob will now explode before it disappears. Opposing Pokemon hit by the explosion are affected as if they were hit by the shadowy blob itself.

Hoopa Unbound Move (Slot 1)

After using Rings Unbound, Hoopa will enter its Unbound Form and change moveset.

Hyperspace Fury ImageHyperspace Fury
(Lv. 9)
Move Type: Area
Damage Type: Special
Cooldown: 5s
Starting Damage: 679
Damage per instance: 97, Number of instances: 7
Final Damage: 1120
Damage per instance: 160, Number of instances: 7
Has the user unleash a barrage of attackes in the designated area with its many arms, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time.

Move Slot 2 (ZR)

Confusion ImageConfusion
(Lv. 1 or 3)
Move Type: Ranged
Damage Type: Special
Cooldown: 9s
Starting Damage: 636
Initial damage: 212, Explosion damage: 424
Final Damage: 747
Initial damage: 249, Explosion damage: 498
Has the user unleash a telekinitic force in the designated direction, dealing damage to the first opposing Pokemon it hits. The telekenitic force clings to that Pokemon and then causes a delayed explosion. The explosion deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time.
Hyperspace Hole ImageHyperspace Hole
(Lv. 4)
Upgrade Lv. 10
Move Type: Dash
Damage Type: Special
Cooldown: 12s
Starting Damage: 519
Final Damage: 1189
Hoopa creates a large ring at the designated location, dealing damage to opposing Pokemon in the area of effect. After a set amount of time, Hoopa and any ally Pokemon in the area of effect will return to their base, and their movement speed will be increased for a short time. Ally Pokemon that return to their base in this manner must wait a short time before the HP recovery from being in their base triggers. These ally Pokemon can also warp back to where the large ring was created. An intact ally forward goal zone can also be designated as the location where the large ring is created. Creating the ring on the forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path, and vice versa. All ally Pokemon, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally Pokemon warps, there is a set cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones.
Upgrade: Also increases the movement speed of ally Pokemon near the ring when they are heading toward it.
Trick ImageTrick
(Lv. 4)
Upgrade Lv. 10
Move Type: Buff
Damage Type: Status
Cooldown: 7.5s
Starting Damage: N/A
Final Damage: N/A
Hoopa creates a link between itself and an ally Pokemon using a ring, increasing both of their movement speeds and granting them each a shield for a short time. When Hoopa uses Shadow Ball or performs a basic attack, the ring on the linked Pokemon also unleashes the same move or attack. Hoopa can also use this move on itself, increasing Hoopa’s movement speed and granting itself a shield for a while. Additionally, it increases the damage dealt by Shadow Ball.
Upgrade: Also restores the linked ally Pokemon’s HP when it deals damage to opposing Pokemon.

Hoopa Unbound Move (Slot 2)

After using Rings Unbound, Hoopa will enter its Unbound Form and change moveset.

Psybeam ImagePsybeam
(Lv. 9)
Move Type: Area
Damage Type: Special
Cooldown: 9s
Starting Damage: 1169
Final Damage: 1841
Has the user fire a peculiar ray in front of itself in a horizontal sweeping motion, dealing damage to opposing Pokemon it hits. The user becomes immune to hindrances while using this move.

Unite Moves (ZL)

Rings Unbound ImageRings Unbound
(Lv. 9)
Move Type: Buff
Damage Type: Special
Cooldown: 111s
Starting Damage: N/A
Final Damage: N/A
Transorms the user into Hoopa Unbound for a short time, increasing the user's max HP and creating a ring at the designated location. Each ally Pokemon can warp to the ring's location once only. As Hoopa Unbound, the user's moves changes to Hyperspace Fury and Psybeam. As Hoopa Unbound, the user cannot score goals or activate its ability.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, dealing damage to the opposing Pokemon by unleashing a beam of light. When Hoopa is unbound, it unleashes beams of light with every basic attack, dealing damage to up to two nearby opposing Pokemon

Ability (Passive)

Magician ImageMagician
Hoopa IconHoopa

In battles where the map is divided into an ally team side and an opposing team side, this Ability creates a hole under one of the Berries on the opposing team’s side (chosen at random) and warps it to right in front of Hoopa. If there are no Berries on the opposing team’s side but there a is Aeos energy on the ground, then some energy is warped in front of Hoopa instead. In the event that no Berries are warped, the cooldown until this ability’s next use is reduced.

Hoopa Stats & Evolutions

Hoopa Evolutions

Hoopa.pngHoopa
This Pokemon does not evolve.

Hoopa Alternate Form

Pokemon UNITE - Hoopa UnboundHoopa Unbound Form
While in Unbound Form, Hoopa is classified as an Attacker.

Hoopa Stats

Level HP Defense Special Defense Attack Damage
1 3278 72 50 130
2 3443 80 55 136
3 3624 89 61 143
4 3823 99 67 151
5 4041 110 74 160
6 4282 122 82 169
7 4547 135 91 179
8 4839 149 100 190
9 5161 165 110 203
10 5516 182 122 217
11 5906 201 135 232
12 6335 222 149 249
13 6808 245 164 267
14 7329 271 181 287
15 7902 299 200 309

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Hoopa In-Game Stat Listings

Hoopa Normal Form

Offense Endurance Mobility Scoring Support
3 Stars.png 2 Stars.png 3 Stars.png 2 Stars.png 3.5 Stars.png

Hoopa Unbound Form

Offense Endurance Mobility Scoring Support
4.5 Stars.png 4 Stars.png 1.5 Stars.png 1.5 Stars.png 2.5 Stars.png

Hoopa Skins (Holowear)

Holowear
HoopaSpecial StyleSpecial Style
Zirco Trading:
Aeos Gems 1050
HoopaHip-hop StyleHip-hop Style
HoopaCostume Party StyleCostume Party Style
Zirco Trading:
Aeos Gems 600
HoopaSpecial Style (Navy)Special Style (Navy)
Zirco Trading:
Aeos Gems 1050
HoopaResearcher StyleResearcher Style
HoopaCaptain StyleCaptain Style
Zirco Trading:
Aeos Gems 2199

All Pokemon Skins (Holowear)

Hoopa Character Spotlight

Hoopa Achievements

Shadow Ball Achievement

Shadow Ball
Pokemon Move
Hoopa ImageHoopa Shadow Ball ImageShadow Ball
Mission:
In a single battle, together with an ally Pokemon linked by Trick or Trick+, unleash a total of two shadowy blobs at once with Shadow Ball or Shadow Ball+ and hit Pokemon from the opposing team, leaving them unable to act, 3 times. (5/10/20 battles total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

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Comment

59 Anonymous5 months

Why is hoops in s tier when their are no easy matchups for hoopa⁉️

58 !6 months

Phantom force plus hyperspace hole has no damage source, so replace phantom force with shadow ball.

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