Pokemon UNITE

Falinks Guide: Best Builds and Moveset

Pokemon UNITE - Falinks Guide Builds Best Items and Moveset

The best guide on how to play Falinks in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Falinks best build, how to get Falinks, its price, cost, role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!

Falinks Pages
Pokemon UNITE - Falinks Release Date Navigation Button.pngRelease Date Pokemon UNITE - Falinks Guide Navigation Banner (New).pngBuilds & Guide
How to Get Falinks:
Falinks Event Pass
(This event has expired)
Use this code for 1-Day Limited License: Falinks:
FALINKS

Falinks Latest Nerfs & Buffs (7/16)

Version 1.15.1.2 Patch Notes

Falinks Changes (July 16)
Iron Head Image
Iron Head
• Damage decreased by 25%.
• Damage of basic attacks during No Retreat decreased by 20%.
No Retreat Image
No Retreat
• Attack buff reduced from 40% to 25%.
No Retreat Image
No Retreat
+
• Attack buff reduced from 60% to 40%

Iron Head

1.15.1.2 Damage decreased by 25%. Damage of basic attacks during No Retreat decreased by 20%.

No Retreat

1.15.1.2 Attack buff reduced from 40% to 25%. No Retreat +: Attack buff reduced from 60% to 40%.

Falinks Basic Info

Falinks
Falinks.jpg
Tier Rating: A Rank Icon

Role: All-Rounder
Attack Type: Melee
Damage Type: Physical
Difficulty: Expert
Cost:
"March towards victory with this band of bipedal Pokemon!"

Pokemon Unite Tier List

Falinks Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
5 Stars.png
4 Stars.png
5 Stars.png

Tips & Strategies for Every Lane

Falinks Price and Cost

Pokemon UNITE - Falinks Price and Cost.png

Pokemon UNITE - Falinks License.pngUNITE License: Falinks
Aeos Coin Icon 14,000
Aeos Gems 575

As of May 9, 2024, Falinks is now purchasable for 14,000 Aeos Coins or 575 Aeos Gems! This comes about three weeks after Falinks was first released and was only obtainable through the Falinks Event Pass.

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Great scaling and leveling
✔︎ Versatile gameplay
✔︎ Can carry more Aeos Energy/Points
✔︎ Has cooldown reduction/reset, damage reduction, and buff mechanics
✖︎ Very High skill ceiling

Best Builds for Falinks

Miraidon Builds
-

No Retreat Build

No Retreat Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
HP: +660
HP Recovery: +18
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

No Retreat Build Explanation

This build is centered on dealing high burst damage using Megahorn or providing constant crowd control using Iron Head while Falinks is in No Retreat formation and utilizing its effects.

  • Attack Weight provides Falinks with a large Attack stat boost, increasing its overall damage output.
  • Weakness Policy further boosts Falinks' damage whenever it takes damage which synergizes with the effects of No Retreat formation, particularly the reduced damage from the front. It also gives a decent amount of Attack and HP stats.
  • Resonant Guard gives Falinks more HP, improves its HP regeneration, and allows it to generate shields for itself and its team whenever it deals damage, which can stack on top of the shield it gets with Iron Head.
  • Focus Band or Aeos Cookie can be a replacement for Resonant Guard for better overall durability and survivability.
  • For a more offensive build, replace Resonant Guard with Razor Claw or Muscle Band, particularly when opting for Megahorn.
  • Eject Button gives Falinks a repositioning tool during No Retreat.
  • X Speed can also work for the build, allowing Falinks to temporarily cancel out its reduced movement speed penalty during No Retreat.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or HP to balance out Falinks' offense and defense.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

No Retreat Build Damage Test

Items
(Level 30)
No Retreat
(@ Lvl 15)
Megahorn
(@ Lvl 15)
Megahorn
(No Retreat Formation)
(@ Lvl 15)
Iron Head
(@ Lvl 15)
Iron Head
(No Retreat Formation)
(@ Lvl 15)
Razor Claw
(Incldues effect)
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1672 2774
5354
1972
2632

Since the build is centered on No Retreat and Megahorn or Iron Head, equipping items that will maximize their damage is the ideal item combination.

As the results show, Muscle Band or Razor Claw, Attack Weight, and Weakness Policy will be the best for the build. However, Razor Claw will be more beneficial for the build in the long run due to the frequency Falinks can trigger its effects when using Megahorn or Iron Head while in No Retreat formation, and the fact that the Pokemon automatically gains a Boosted Attack whenever it uses Megahorn or Iron Head.

For a more defensive build, Resonant Guard, Aeos Cookie, or Focus Band would to be the best item for the build due to their synergy with No Retreat.

These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.

Note:
The numbers in bold are the highest result for a specific test.
Items
(Level 30)
No Retreat
(@ Lvl 15)
Megahorn
(@ Lvl 15)
Megahorn
(No Retreat Formation)
(@ Lvl 15)
Iron Head
(@ Lvl 15)
Iron Head
(No Retreat Formation)
(@ Lvl 15)
Muscle Band
+
Razor Claw
(Incldues effect)
+
Attack Weight
(6 stacks)
1540 2550
5176
1840
2500
Muscle Band
+
Razor Claw
(Incldues effect)
+
Weakness Policy
(4 stacks)
1504 2488
5005
1804
2374
Muscle Band
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1672 2774
5354
1972
2632
Razor Claw
(Incldues effect)
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1672 2774
5354
1972
2632

The tests above does not use any Emblems yet so it will scale higher if equipped.

Beat Up (Iron Head) Build

Beat Up (Iron Head) Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +45
Attack Speed: +9%
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
Attack
Critical-Hit Rate
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Beat Up (Iron Head) Build Explanation

This build is centered on maximizing the troopers' attack damage when using Beat Up through items. Iron Head will be Falinks' complimentary move to give it more mobility and damage during Dispatch formation.

  • Rapid-Fire Scarf gives Falinks a massive attack speed buff that also works for the troopers during Dispatch formation.
  • Attack Weight provides Falinks with a large Attack stat boost, increasing its overall damage output.
  • Weakness Policy further boosts Falinks' damage whenever it takes damage, which also increases the troopers' damage during Dispatch formation. It also gives a decent amount of Attack and HP stats.
  • X Attack increases Falinks' damage output and attack speed which the troopers can also gain during Dispatch formation.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or Critical-Hit Rate to further improve the troopers' attacks during Dispatch formation.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

Beat Up (Iron Head) Build Damage Test

Items
(Level 30)
Beat Up
(Trooper Damage)
Iron Head
(@ Lvl 15)
Iron Head
(Dispatch Formation)
(@ Lvl 15)
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Rapid-Fire Scarf
734 1964
6276

Since the build is centered on the troopers' attack damage and Iron Head during Dispatch formation, equipping items that will maximize their damage is the ideal item combination.

Out of all the item combinations, Rapid-Fire Scarf, Attack Weight, and Weakness Policy will be the best for the build. The item combination's results are only slightly lower than the best outcome. However, Rapid-Fire Scarf's attack speed buff is more beneficial in the long run since troopers can trigger and gain the buff when they're attacking.

These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.

Note:
The numbers in bold are the highest result for a specific test.
Items
(Level 30)
Beat Up
(Trooper Damage)
Iron Head
(@ Lvl 15)
Iron Head
(Dispatch Formation)
(@ Lvl 15)
Muscle Band
+
Razor Claw
+
Attack Weight
(6 stacks)
660 1840
5932
Muscle Band
+
Razor Claw
+
Weakness Policy
(4 stacks)
638 1804
5828
Muscle Band
+
Razor Claw
+
Scope Lens
552 1660
5428
Muscle Band
+
Razor Claw
+
Rapid-Fire Scarf
566 1684
5492
Muscle Band
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
738 1972
6300
Muscle Band
+
Attack Weight
(6 stacks)
+
Scope Lens
642 1810
5846
Muscle Band
+
Attack Weight
(6 stacks)
+
Rapid-Fire Scarf
656 1834
5914
Muscle Band
+
Weakness Policy
(4 stacks)
+
Scope Lens
618 1770
5734
Muscle Band
+
Weakness Policy
(4 stacks)
+
Rapid-Fire Scarf
632 1796
5808
Muscle Band
+
Scope Lens
+
Rapid-Fire Scarf
548 1654
5410
Razor Claw
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
738 1972
6300
Razor Claw
(Incldues effect)
+
Attack Weight
(6 stacks)
+
Scope Lens
642 1810
5846
Razor Claw
+
Attack Weight
(6 stacks)
+
Rapid-Fire Scarf
656 1834
5914
Razor Claw
+
Weakness Policy
(4 stacks)
+
Scope Lens
618 1770
5734
Razor Claw
+
Weakness Policy
(4 stacks)
+
Rapid-Fire Scarf
632 1796
5808
Razor Claw
+
Scope Lens
+
Rapid-Fire Scarf
548 1654
5410
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Scope Lens
718 1938
6206
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Rapid-Fire Scarf
734 1964
6276
Weakness Policy
(4 stacks)
+
Scope Lens
+
Rapid-Fire Scarf
612 1762
5710

The tests above does not use any Emblems yet so it will scale higher if equipped.

Falinks Best Items & Moveset

Best Held Items

Item Explanation
Attack Weight.pngAttack Weight Attack Weight supplies Falinks with a large Attack stat boost, increasing its overall damage.
Aeos Cookie.pngAeos Cookie Aeos Cookie provides Falinks with a massive HP boost, making it more durable in fights.
Focus Band.pngFocus Band Focus Band makes Falinks more durable through increased defenses and healing.
Muscle Band.pngMuscle Band Muscle Band gives Falinks increased damage and attack speed, which works incredibly well with its Boosted attack's effects.
Weakness Policy.pngWeakness Policy Weakness Policy boosts Falinks' Attack and HP stats, which suits its All-Rounder role.
Rapid-Fire Scarf.pngRapid-Fire Scarf Rapid-Fire Scarf allows Falinks to quickly build up Boosted attacks and trigger its effects. It also works for Troopers during Dispatch Formation.
Resonant Guard.pngResonant Guard Resonant Guard allows Falinks to generate shields for itself and its team whenever it deals damage, which works particularly well with No Retreat.

Held Item Tier List

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button gives Falinks a repositioning tool that's works particularly well during No Retreat.
X Speed.pngX Speed X Speed works particularly well during No Retreat formation since it cancels out the movement speed penalty, allowing Falinks to move much faster than it would.
X Attack.pngX Attack X Attack increases Falinks' damage output and attack speed which are also inherited by the troopers during Dispatch formation.

Battle Item Tier List

Best Moveset

Move Explanation
Iron Head ImageIron Head Iron Head gives Falinks another crowd control move and some mobility. It also allows Falinks to easily change its facing direction and will deal a ton of damage during No Retreat formation.
No Retreat ImageNo Retreat No Retreat is a great defensive and crowd control move. It also has better synergy with Megahorn due to the damage the move can deal while in No Retreat formation.

This moveset gives Falinks a more balanced kit with an exceptionally high damage output. No Retreat gives Falinks a great crowd control tool that also increases its Attack stat and reduces the damage it takes from the front. Although the move trades mobility for those effects, the penalty can be cancelled by simply equipping and using X Speed. Iron Head gives Falinks more mobility if it's in Column Formation, but it becomes another powerful crowd control tool when used during No Retreat Formation.

Although choosing between No Retreat and Beat Up is entirely up to player preference, No Retreat is easier to pull off and makes knocking out opponents faster, at least based on our experience.

Which Moveset Do you Think is Best for Falinks?

Megahorn & No Retreat 31
Votes
Iron Head & No Retreat 9
Votes
Megahorn & Beat Up 9
Votes
Iron Head & Beat Up 29
Votes

Let us know why in the comments!

How to Play Falinks

Jump to Section

Troopers Take Damage During Column Formation

Remember that even if enemies only attack Troopers instead of the Brass, Falinks will still take damage.

Note:
During Beat Up, Troopers will have their own HP bar which won't affect Falinks' actual HP. Moreover, when Troopers take damage during Dispatch Formation, Weakness Policy won't trigger; it will only trigger when the Brass takes damage.

Hiding in Grass Mechanics

Furthermore, when hiding in grass, the Brass is the only one that needs to be inside to be hidden. Even if there are Troopers outside grass, as long as the Brass is inside, opponents won't see Falinks. However, troopers outside the grass can still take damage.

Grass Guide: How Does Grass Work?

Utilize Boosted Attacks

Falinks' Boosted Attacks apply a slow to the target and reduces Tackle, Megahorn, or Iron Head's cooldown. Heavily incorporating Boosted Attacks into Falinks' gameplay and taking advantage of these effects, especially the cooldown reduction, makes the Pokemon more efficient in fights.

Use Tackle, Megahorn, or Iron Head to Instantly Gain a Boosted Attack

Using Tackle, Megahorn, or Iron Head instantly turns Falinks' attack into a Boosted Attack. Make sure to always follow up with a Boosted Attack after using Tackle, Megahorn, or Iron Head to quickly trigger its effects, particularly the cooldown reduction.

This is especially true when using No Retreat and Megahorn. Refer to the Spartan Hold Combo for an example.

▼ Go to Spartan Hold Combo ▼

Take Advantage of Battle Armor

Battle Armor reduces the damage taken by Falinks from critical-hits, making the Pokemon effective against brawlers and opponents that rely on critical-hits, which are usually frontliners.

Battle Armor: Falinks Passive Effect and Cooldown

Utilize the Bonus Aeos Energy

Moreover, the ability also allows Falinks to carry ten (10) more aeos energy than normal, for a total of 60 aeos energy. This enables Falinks to score more points in one attempt compared to others, which becomes more effective during the last few minutes of the game where points are doubled.

Fight in the Frontlines When Using No Retreat

When using No Retreat, it's best to put Falinks in the frontlines. No Retreat's shoving effect is great for discouraging opponents from breaching the frontlines, which indirectly protects allies that are in the backlines. Moreover, since Falinks switches to No Retreat formation after using the move, its Attack stat increases, and it takes reduced damage from its front, making the Pokemon stronger offensively and defensively.

No Retreat: Falinks Move Effect and Cooldown

Change Facing Direction with Megahorn or Iron Head

While on No Retreat formation, Falinks can't change the direction it's facing, allowing opponents to simply attack from another side to bypass the reduced damage effect from the front. Use Megahorn or Iron Head to quickly change the direction Falinks is facing and ensure that opponents will always be attacking the Pokemon from the front.

Related Pages
Pokemon UNITE - Megahorn (Falinks) Icon.pngMegahorn Pokemon UNITE - Iron Head (Falinks) Icon.pngIron Head

Utilize the Cooldown Reset Mechanic

Whenever Falinks uses No Retreat, whether that's switching from Column formation to No Retreat formation or vice versa, Tackle, Megahorn or Iron Head's cooldown is reset. Utilize this mechanic to deal more damage.

Use X Speed to Counter the Movement Speed Penalty

Falinks' movement speed is significantly reduced while it's on No Retreat formation, limiting its maneuverability. However, the movement speed penalty can be cancelled temporarily by using X Speed. This puts Falinks' movement speed close to or slightly faster than normal.

X Speed Effect and How to Get

Revert to Column Formation for Mobility

In scenarios where Falinks is chasing targets or escaping from opponents while on No Retreat formation, it's better to just revert to the Column formation to turn the Pokemon's movement speed and Megahorn or Iron Head's effects back to normal.

Note:
Simply use No Retreat again to return to Column formation.

Let the Troopers Do the Fighting When Using Beat Up

When using Beat Up, Falinks' gameplay will be sending out troopers to attack targets. Since Falinks switches to Dispatch formation when it uses Beat Up, the troopers have some momentary autonomy, and the brass can perform actions without involving the troopers. In this case, the troopers will do most of the fighting while the brass assists them.

Note:
While in Dispatch formation, troopers who are separated from the brass will also gain the bonuses and trigger any effects of Held Items equipped.

Beat Up: Falinks Move Effect and Cooldown

Dispatch Troopers on Multiple Targets

Since Beat Up has two charges, Falinks can send out troopers to multiple targets at once. One way to take advantage of this mechanic is by using it to farm multiple wild Pokemon or attack two opponents simultaneously.

Use X Attack to Buff Troopers

When X Attack is used, the troopers that are dispatched will also gain the effects of the battle item. Although not a must, it is definitely beneficial for Falinks to equip and use X Attack when using Beat Up.

X Attack Effect and How to Get

Use Megahorn While in Dispatch Formation

Using Megahorn while Falinks is in Dispatch formation has the brass dash towards the designated direction, which is how the move normally works, while all troopers who are separated from the brass attack with their horns towards the direction their facing.

In this case, Falinks can hit multiple opponents with Megahorn simultaneously with the help of the troopers. Using Megahorn while in Dispatch formation is a great way for the troopers to deal more damage before returning to the Column formation.

Note:
The troopers will only attack with their horns if the brass hits a target with Megahorn.

Megahorn: Falinks Move Effect and Cooldown

Regroup with Troopers Using Iron Head

When Falinks uses Iron Head while in Dispatch formation, the brass and all troopers who are separated from it will leap to the designated location and Falinks will automatically return to the Column formation. In this case, using Iron Head is essentially a way for Falinks to regroup and reset things.

However, the damage dealt by Iron Head and its shoving effect while in Dispatch formation also makes it a great offensive tool in general.

Note:
Iron Head is objectively the better choice when using Beat Up to allow troopers to quickly regroup with the brass.

Iron Head: Falinks Move Effect and Cooldown

Solo Objectives

Falinks is great at quickly taking objectives like Regieleki by itself, whether it's using No Retreat or Beat Up.

Stay on Top of Targets When Using Dust Devil Formation

Dust Devil Formation deals a ton of damage in total and slows targets that are hit. However, it only hits targets that are about melee range to Falinks and maximizing the move's damage requires targets to get hit for the full duration. With that, it's best to first get close to a target or wait for them to get near Falinks before using Dust Devil Formation, then make sure to stay close to them for the duration.

Dust Devil Formation: Falinks Move Effect and Cooldown

Move With the Trooper's Direction

The move can deal more damage if Falinks moves in the same direction as the Troopers instead of away from them or just standing still.

Falinks Progression and Leveling Guide

Top and Bottom Guide

Level 1 to 5

  • Learn Tackle or Bulk Up to quickly clear out the Bunnelbies in the lane.
  • Keep farming wild Pokemon in the lane to reach level 4 and learn Megahorn or Iron Head.
  • At bottom lane, prioritize taking Indeedees for more exp.
  • Try to get early kills or score when possible but don't overextend.

Level 6 to 9

  • Upon reaching level 6, learn No Retreat if Falinks learns Megahorn or Iron Head, or Beat Up if Falinks learns Iron Head.
  • Keep hunting Wild Pokemon to gain more EXP from farming Altaria and Swablus.
  • Invade enemy camps and try to get buffs when possible, then help allies secure Regice, Registeel, or Regirock when it spawns at bottom lane, otherwise secure Regieleki at top lane.

Level 10+

  • After learning Dust Devil Formation, roam around and assist allies in hunting down targets, securing objectives, and pushing lanes.
  • Reach level 12 before or when Rayquaza spawns for a fully-upgraded moveset
  • Make sure to have Dust Devil Formation available when Rayquaza spawns.
  • Help allies win a teamfight and secure Rayquaza.

Jungle Guide

Level 1 to 5

  • Learn Tackle first to quickly get to Xatu and secure it.
  • Clear the first wave of jungle camps and reach level 4 to learn Megahorn or Iron Head.
  • Help the top lane first or whatever lane needs help the most by securing Altaria and Swablus, getting knockouts, and scoring points.

Level 6 to 9

  • Clear the second wave of jungle camps and reach at least level 6 to learn No Retreat if Megahorn or Iron Head was learned first or Beat Up if Iron Head was learned first.
  • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points.
  • If possible, reach level 9 and learn Dust Devil Formation before or when Regice, Registeel, or Regirock spawns.
  • Help allies secure Regice, Registeel, or Regirock at the bottom lane, with Registeel being the highest priority since it gives a damage buff to the party.

Level 10+

  • Stick with allies to hunt targets, secure objectives, and push lanes.
  • Reach at least level 12 or max level if possible before or when Rayquaza spawns for a fully-upgraded moveset.
  • Make sure that Dust Devil is available when Rayquaza spawns.
  • Help teammates win a teamfight and secure Rayquaza.

Falinks Combos

Main Combos

These are combos that Falinks can do during No Retreat or Dispatch formation.

Stronghold Combo

Stronghold Combo
Megahorn IconNo Retreat Icon ► ( Megahorn Icon ► ~)

MegahornNo Retreat ► ( Megahorn ► ~)
Start the combo by charging at the target with Megahorn, then immediately following up No Retreat to shove the target in front of Falinks and reset Megahorn's cooldown. End the combo with another Megahorn. At this point, Falinks will be in No Retreat formation and can alternate between using Megahorn and performing a Boosted Attack endlessly.

Trooper Stampede Combo

Trooper Stampede Combo
Iron Head Icon (Column Formation) ► No Retreat IconIron Head Icon

Iron Head (Column Formation) ► No RetreatIron Head
While on Column Formation, begin the combo by using Iron Head. Upon landing, use No Retreat immediately to knock back opponents and reset Iron Head's cooldown, then end the combo with another Iron Head.

Troopers Assemble! Combo

Troopers Assemble! Combo
Beat Up Icon (x2) ► Iron Head Icon

Beat Up (x2) ► Iron Head Icon
Initiate the combo by using Beat Up twice, making sure to hit a target for each use to dispatch troopers. After using all charges of Beat Up, choose a location and use Iron Head.

Matchups & Counters for Falinks

Falinks Matchups

Hard Counter
Alolan NinetalesBlastoiseBuzzwoleMamoswineSlowbroSnorlaxTrevenantUmbreon
Fair Matchup
AbsolAegislashArmarougeAzumarillBlazikenCeruledgeCharizardCinderaceCrustleDarkraiDragapultDragoniteEspeonGengarGlaceonGoodraGreedentGreninjaGyaradosHo-OhLaprasLeafeonLucarioMachampMega Mewtwo XMega Mewtwo YMeowscaradaMetagrossMewMimikyuMiraidonMr. MimePikachuPsyduckScizorSylveonTalonflameTsareenaTyranitarUrshifuVenusaurWigglytuffZacianZeraoraZoroark
Good Matchup
BlisseyChandelureClefableComfeyCramorantDecidueyeDelphoxDuraludonEldegossGarchompGardevoirHoopaInteleonSableye
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Falinks.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Disables

Falinks heavily depends on its moves to deal damage and needs some time to set them up. Pokemon that have a lot of strong disabling moves can disrupt Falinks and even prevent it from even setting up its moves.

Best Counters

Pokemon Explanation
Blastoise ImageBlastoise Rating: ★★★★★
• Can prevent Falinks from setting up its moves and also displace the Pokemon using Surf, Hydro Pump, and Hydro Typhoon.
Buzzwole ImageBuzzwole Rating: ★★★★
• Can toss Falinks around and disrupt its moves with Superpower or Life Leech, and Smack Down.
Alolan Ninetales ImageAlolan Ninetales Rating: ★★★★
• Can freeze Falinks and deal considerable damage using Blizzard and Avalanche.

Even Matchups for Falinks

Depending on its formation, Falinks needs to utilize all its move mechanics to get the upper hand against these Pokemon.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Armarouge Image Cinderace Image Dragapult Image Espeon Image Glaceon Image Greninja Image Mega Mewtwo Y Image Mew Image Miraidon Image Pikachu Image Sylveon Image Venusaur Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Falinks. However, they are fragile and can get knocked out by Falinks fast.
• Quickly close the gap with Megahorn or Iron Head, then follow up with No Retreat or Beat Up.
• In No Retreat formation, either use Megahorn to burst them down quickly or stun them constantly with Iron Head.
• In Dispatch formation, it's best to use Iron Head on their location to stun them and deal massive damage.
• Alternatively, after dashing in with Megahorn or Iron Head, just use Dust Devil Formation and stay close to them until they get knocked out.

Use Dust Devil Formation

Brawlers
Azumarill Image Charizard Image Dragonite Image Mega Mewtwo X Image Tyranitar Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks to deal damage. They are also durable enough to tank Falinks damage. However, they do need to go toe to toe with Falinks to defeat it, making them perfect targets for Dust Devil Formation.
• Wait for them to get close or use Megahorn or Iron Head to initiate a fight, then activate Dust Devil Formation. Make sure to stay on top of them for the duration of the move to maximize its damage.
• Use Beat Up to gang up on them with troopers.
• In No Retreat formation, keep them in front of Falinks using Megahorn or Iron Head to change the Pokemon's facing direction.
• In Dispatch formation, it's best to use Iron Head on their location to stun them and deal massive damage.

Disrupt Their Combos

Combo-heavy Pokemon
Aegislash Image Blaziken Image Ceruledge Image Gyarados Image Lucario Image Machamp Image Metagross Image Mimikyu Image Scizor Image Tsareena Image Urshifu Image
How to Beat
• These Pokemon rely primarily on doing their combos to deal damage. However, they need some set up to execute them properly and effectively.
• Use Megahorn or Iron Head to disrupt their combos.
• In No Retreat formation, make sure to keep them in front of Falinks using Megahorn or Iron Head to change the Pokemon's facing direction.
• In Dispatch formation, it's best to use Iron Head to stun them and deal massive damage.
• Alternatively, when they get close to Falinks, just use Dust Devil Formation and stay on top of them for the duration to maximize its damage.

Dodge Their Burst Damage

High-mobility Pokemon with Burst Damage
Absol Image Darkrai Image Dodrio Image Gengar Image Leafeon Image Meowscarada Image Talonflame Image Zeraora Image Zoroark Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt.
• Use Megahorn or Iron Head to dodge their attempt or stun them before they can initiate.
• In No Retreat formation, make sure to keep them in front of Falinks to reduce the damage the Pokemon takes when they initiate.
• In Dispatch formation, it's best to use Iron Head to stun them and deal massive damage.
• Alternatively, when they get close to Falinks, just use Dust Devil Formation and stay on top of them until they get knocked out.

Avoid Getting Disabled

Pokemon with Disabling Moves
Mr. Mime Image Psyduck Image Wigglytuff Image
How to Beat
• These Pokemon have strong disabling moves that can be a nuisance for Falinks during fights. However, their damage isn't enough to force Falinks to be on the defensive.
• Use Megahorn or Iron Head to avoid their disabling moves, then fight them head on.
• In No Retreat formation, make sure to keep them in front of Falinks using Megahorn or Iron Head to change the Pokemon's facing direction.
• In Dispatch formation, it's best to use Iron Head to stun them and deal massive damage.
• Alternatively, when they get close to Falinks, just use Dust Devil Formation and stay on top of them for the duration to maximize its damage.

Group Up with Allies

Highly Durable Pokemon
Crustle Image Goodra Image Greedent Image Ho-oh Image Lapras Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Falinks to take them down alone. With that, it's best to group up with allies to bring them down with the help of Falinks.
• Use No Retreat, Megahorn or Iron Head to stun them.
• In No Retreat formation, make sure to keep them in front of Falinks using Megahorn or Iron Head to change the Pokemon's facing direction.
• In Dispatch formation, it's best to use Iron Head to stun them and deal massive damage.

Easy Matchups for Falinks

Pokemon that have low durability and little to no means of disabling Falinks are easy targets for the Pokemon.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Chandelure Image Cramorant Image Decidueye Image Delphox Image Duraludon Image Gardevoir Image Inteleon Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Falinks. However, they are fragile and can get knocked out by Falinks fast.
• Quickly close the gap with Megahorn or Iron Head, then follow up with No Retreat or Beat Up.
• In No Retreat formation, either use Megahorn to burst them down quickly or stun them constantly with Iron Head.
• In Dispatch formation, it's best to use Iron Head on their location to stun them and deal massive damage.
• Alternatively, after dashing in with Megahorn or Iron Head, just use Dust Devil Formation and stay close to them until they get knocked out.

Use Dust Devil Formation

Brawlers
Garchomp Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks to deal damage. They are also durable enough to tank Falinks damage. However, they do need to go toe to toe with Falinks to defeat it, making them perfect targets for Dust Devil Formation.
• Wait for them to get close or use Megahorn or Iron Head to initiate a fight, then activate Dust Devil Formation. Make sure to stay on top of them for the duration of the move to maximize its damage.
• Use Beat Up to gang up on them with troopers.
• In No Retreat formation, keep them in front of Falinks using Megahorn or Iron Head to change the Pokemon's facing direction.
• In Dispatch formation, it's best to use Iron Head on their location to stun them and deal massive damage.

Utilize Their Numbers

Supporters
Blissey Image Clefable Image Comfey Image Eldegoss Image Hoopa Image Sableye Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Falinks, their support capabilities makes them valuable during fights.
• Take advantage of them being in close proximity to each other by using No Retreat to shove them, then following up with Megahorn or Iron Head.
• Use Beat Up to dispatch troopers to multiple targets.
• In No Retreat formation, either use Megahorn to burst them down quickly or stun them constantly with Iron Head.
• In Dispatch formation, it's best to use Iron Head on their location to stun them and deal massive damage.

Best Teammates for Falinks

Pokemon Explanation
Alolan Ninetales ImageAlolan Ninetales Slowbro ImageSlowbro Wigglytuff ImageWigglytuff Pokemon with Strong Disables
Strong disabling moves like Sing and Slowbeam makes it easier for Falinks to set up its moves.
Comfey ImageComfey Blissey ImageBlissey Clefable ImageClefable Healers
Healing moves like Soft-Boiled and Moonlight can prolong Falinks' life in the frontlines.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

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Falinks Moves

Move Slot 1 (R)

Tackle ImageTackle
(Lv. 1 or 3)
Move Type: Dash
Damage Type: Physical
Cooldown: 7.5s
Starting Damage: 600
Final Damage: 672
Has the user charge in the designation direction, dealing damage to opposing Pokemon and shoving them. The user's next basic attack becomes a boosted attack.
Megahorn ImageMegahorn
(Lv. 4)
Upgrade Lv. 10
Move Type: Dash
Damage Type: Physical
Cooldown: 8s
Starting Damage: 1082
Initial damage: 541, Follow-Up Damage: 541
Final Damage: 2142
Initial damage: 1071, Follow-Up Damage: 1071
Has the user charge with its horns, dealing damage to opposing Pokemon it hits and shoving them. Immediately afterward, the user charges with its horn again and gains a shield. When the user is in No Retreat formation, it charges power before charging forward with its horns, dealing additional damage to opposing Pokemon it hits based on their max HP. When the user is in Dispatch formation, the troopers who are away from the column will also charge with their horns, along with the brass.
Upgrade: Strengthens the effect of the shield granted by this move.
Iron Head ImageIron Head
(Lv. 4)
Upgrade Lv. 10
Move Type: Dash
Damage Type: Physical
Cooldown: 7.5s
Starting Damage: 448
Final Damage: 1307
Has the user attack the designated area with its steel-hard heads, dealing damage and applying a slowing effect to opposing Pokemon it hits, as well as granting itself a shield. When the user is in No Retreat formation, the move's range is shortened, but its area of attack is widened. The user's next 4 basic attacks can be used while it's moving. When the user is in Dispatch formation, dispatched troopers returnn to the column when the user attacks with this move. The returning troopers shove and deal damage to opposing Pokemon they hit on their way back to the column.
Upgrade: Troopers' attacks also deal additional damage to opposing Pokemon based on the opposing Pokemon's max HP.

Move Slot 2 (ZR)

Bulk Up ImageBulk Up
(Lv. 1 or 3)
Move Type: Buff
Damage Type: Physical
Cooldown: 8s
Starting Damage: N/A
Final Damage: N/A
Increases the user's Attack, Defense, and basic attack speed for a short time.
No Retreat ImageNo Retreat
(Lv. 6)
Upgrade Lv. 12
Move Type: Buff
Damage Type: Physical
Cooldown: 5s
Starting Damage: 772
Final Damage: 1300
Has the user switch to No Retreat formation while shoving opposing Pokemon in front of it. While in No Retreat formation, the user cannot change the direction it's facing and its movement speed when moving backwards is decreased, but its Attack is increased and damage it takes from the front is reduced. If this move is used while the user is in No Retreat formation, the user will switch to Column formation.
Upgrade: Further increases the user's Attack and further reduces the damage it takes from the front.
Beat Up ImageBeat Up
(Lv. 6)
Upgrade Lv. 12
Move Type: Dash
Damage Type: Physical
Cooldown: 0.5s
Starting Damage: 262
Charge damage: 262, Trooper Standard Attack: 252, Trooper Boosted Attack: 378
Final Damage: 886
Charge damage: 886, Trooper Standard Attack: 516, Trooper Boosted Attack: 774
Has the user charge in the designated direction, dealing damage to opposing Pokemon it hits. The user switches to Dispatch formation, sending out two troopers toward opposing Pokemon it hit. The dispatched troopers will continue to attack the opposing Pokemon for a while, but they will return to the brass after they take a set amount of damage or become separated from the brass by a set distance or greater. A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Also restores some of the user's HP when this move hits.

Unite Moves (ZL)

Dust Devil Formation ImageDust Devil Formation
(Lv. 9)
Move Type:
Damage Type: Physical
Cooldown: 112s
Starting Damage: 8,967
Damage per hit: 427, Total hits: 21
Final Damage: 13,377
Damage per hit: 637, Total hits: 21
Has the five troopers run continuously around the brass at great speed, dealing damage and applying a slowing effect to opposing Pokemon they hit. When this move is being used, damage taken by the troopers is reduced.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, or after the user uses Tackle, Megahorn, or Iron Head. Boosted attacks also apply a slowing effect to opposing Pokemon they hit. When a boosted attack hits, the cooldown of Tackle, Megahorn, or Iron Head is reduced.

Ability (Passive)

Battle Armor ImageBattle Armor
Falinks IconFalinks

When the Pokemon takes critical-hit damage, a set percentage of the damage is reduced. Falinks is a group comprised of the brass and five troopers, and they utilize three formations: Column formation, No Retreat formation, and Dispatch formation. When a move is used in No Retreat or Dispatch formation, the effect of the move changes. This Pokemon can hold a little more Aeos Energy than other Pokemon.

Falinks Stats & Evolutions

Falinks Evolutions

Falinks.pngFalinks
This Pokemon does not evolve.

Falinks Stats

Level HP Defense Special Defense Attack Damage
1 3200 90 70 150
2 3371 103 80 160
3 3559 118 91 171
4 3766 134 103 183
5 3993 152 117 196
6 4243 171 132 211
7 4518 192 149 227
8 4821 215 167 245
9 5155 241 187 264
10 5523 269 209 285
11 5928 300 234 309
12 6374 334 261 335
13 6865 372 291 364
14 7405 414 324 395
15 8000 460 360 430

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Falinks In-Game Stat Listings

Offense Endurance Mobility Scoring Support
3.5 Stars.png 4.5 Stars.png 2.5 Stars.png 2 Stars.png 1 Star.png

Falinks Skins (Holowear)

Holowear
FalinksArmor StyleArmor Style
Zirco Trading:
Aeos Gems 1050

All Pokemon Skins (Holowear)

Falinks Character Spotlight

Falinks Achievements

No Retreat Achievement

No Retreat
Pokemon Move
Falinks ImageFalinks No Retreat ImageNo Retreat
Mission:
Knock out Pokemon from the opposing team after switching to No Retreat formation with No Retreat or No Retreat + (10/20/40 times total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

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Comment

9 Anonymousabout 2 months

Megahorn is 1000x better than iron head

8 Anonymous4 months

o que você quer dizer com este comentário?

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