▶︎ We Played The Pokemon Scarlet DLC Early
★ Blaziken now available!
★ New Held Items:
┗ Curse Incense | Curse Bangle
★ Upcoming Pokemon:
┗ Mimikyu, and Meowscarada
Weakness Policy is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Weakness Policy's stats and effects, how to get Weakness Policy, and which Pokemon are best for Weakness Policy!
List of Contents
![]() Held Item |
Tier Ranking | ||
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Stat Boost 1 | Stat Boost 2 | ||
HP +210 | Attack +15 | ||
Increases the Pokemon's Attack for a short time by a minimum of (2/2.5/3)% when the Pokemon receives damage. This increase grows larger the more times damage is received |
Held Item Tier List: Best Items to Upgrade
Level 10 | HP +110, Attack +5 |
---|---|
Level 20 | HP +160, Attack +10 |
Level 30 | HP +210, Attack +15 |
Lvl. | Stat Boosts |
---|---|
1 | HP +70, Attack +0 |
2 | HP +70, Attack +1 |
3 | HP +80, Attack +1 |
4 | HP +80, Attack +2 |
5 | HP +90, Attack +2 |
6 | HP +90, Attack +3 |
7 | HP +100, Attack +3 |
8 | HP +100, Attack +4 |
9 | HP +110, Attack +4 |
10 | HP +110, Attack +5 |
11 | HP +120, Attack +5 |
12 | HP +120, Attack +6 |
13 | HP +130, Attack +6 |
14 | HP +130, Attack +7 |
15 | HP +140, Attack +7 |
16 | HP +140, Attack +8 |
17 | HP +150, Attack +8 |
18 | HP +150, Attack +9 |
19 | HP +160, Attack +9 |
20 | HP +160, Attack +10 |
21 | HP +170, Attack +10 |
22 | HP +170, Attack +11 |
23 | HP +180, Attack +11 |
24 | HP +180, Attack +12 |
25 | HP +190, Attack +12 |
26 | HP +190, Attack +13 |
27 | HP +200, Attack +13 |
28 | HP +200, Attack +14 |
29 | HP +210, Attack +14 |
30 | HP +210, Attack +15 |
Everytime you are hit with an attack or move, you will gain a stack of the bonus damage. This can stack up to a maximum of 4 times!
Getting hit by Wild Pokemon will also activate the item. This will make farming in the early stages of the game even more effective.
Weakness Policy also triggers even when you're shielded, allowing you to block damage while increasing your Attack.
The effect of this item will last up to 3 seconds, refreshing everytime you are hit. You will see an icon on the lower right showing how many stacks and how long the duration of the buff is left.
Aeos Coins | ![]() |
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Aeos Tickets | ![]() |
Shop Purchases Guide and Price List
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Builds that Use this Held Item | |
---|---|
![]() Bruiser Build |
![]() Whirlpool Build |
![]() Full Offense Build |
![]() Aggressive Laner Build |
![]() Jungle-Brawler |
![]() Sustain Build |
![]() Brawler Build |
![]() Initiator Build |
![]() Bruiser Build |
![]() Damage Amplification Build |
![]() High Mobility Build |
![]() Brawler Build |
![]() Initiator Build |
![]() Initiator Build |
![]() Scizor High Sustain Build |
![]() Frontline Build |
![]() Damage Build |
![]() High Sustain Build |
![]() Item-Stacking Build |
![]() Dark Pulse Build |
![]() Crowd Control Build |
![]() Jungle Rampage Build |
![]() Mean Look Build |
![]() Rapid Strike Build |
![]() Full Offense Build |
![]() Single Strike Build |
![]() Discharge AoE Build |
Basic Attack | Heavy Slam | |
---|---|---|
Base Damage (Control) | 345 | 1717 |
Attacked 1 time | 351 | 1733 |
Attacked 2 times | 358 | 1751 |
Attacked 3 times | 365 | 1770 |
Attacked 4 times | 372 | 1788 |
Attacked 5 times | 372 | 1788 |
We verified how many times Weakness Policy's effect stacks when getting hit. This test was done using Snorlax to deal damage to the Substitute Doll with Basic Attacks and Heavy Slam, while getting hit by the Wild Pokemon nearby.
As a result, it was found that the damage increase stacks up to 4 times, and damage recieved after that will not count.
Basic Attack | Dive | |
---|---|---|
Base Damage (Control) | 286 | 1219 |
Attacked 1 time | 291 | 1219 |
Attacked 2 times | 297 | 1219 |
Attacked 3 times | 303 | 1219 |
Attacked 4 times | 308 | 1219 |
Attacked 5 times | 308 | 1219 |
We also verified whether Weakness Policy's damage bonus works when using Special Type Pokemon moves. For this test, we used Cramorant's move, Dive, to see if it is affected by the item.
The results show that the move's damage did not increase, even when hit multiple times. This makes the item only effective for Pokemon that have Physical Type attacks.
Attack Vs. Special Attack: Physical and Special Damage Explained
When looking at the Pokemon's Basic Attacks, the damage increased by about 2% each time they get hit. However, the damage of the moves seem to only increase around 1.2% per hit.
Basic Attack | Rate of Increase | Heavy Slam | Rate of Increase | |
---|---|---|---|---|
Base | 345 | - | 1717 | - |
1 Hit |
351 | 1.017 (1.017) |
1733 | 1.009 (1.009) |
2 Hits |
358 | 1.020 (1.038) |
1751 | 1.010 (1.020) |
3 Hits |
365 | 1.020 (1.058) |
1770 | 1.011 (1.031) |
4 Hits |
372 | 1.019 (1.078) |
1788 | 1.010 (1.041) |
Basic Attack | Rate of Increase | Water Shuriken | Rate of Increase | |
---|---|---|---|---|
Base | 460 | - | 863 | - |
1 Hit |
469 | 1.020 (1.020) |
874 | 1.013 (1.013) |
2 Hits |
478 | 1.019 (1.039) |
885 | 1.013 (1.025) |
3 Hits |
487 | 1.019 (1.059) |
896 | 1.012 (1.038) |
4 Hits |
496 | 1.018 (1.078) |
907 | 1.012 (1.051) |
Basic Attack | Rate of Increase | |
---|---|---|
Base | 286 | - |
1 Hit | 291 | 1.017 (1.017) |
2 Hits | 297 | 1.021 (1.038) |
3 Hits | 303 | 1.020 (1.059) |
4 Hits | 308 | 1.017 (1.077) |
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We tested if Weakness Policy triggers when the bearer is shielded. We used various sources of shields for this test: (1) Assault Vest, (2) Score Shield, (3) Cotton Guard, and (4) Rubble Rouser (Unite move).
The result of the test confirmed that the effect from Weakness Policy still triggers when the bearer is shielded. Pokemon that have an innate source of shield from moves or passives have an extra edge against Pokemon who don't, allowing them to tank up damage while increasing their attack damage via Weakness Policy.
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Weakness Policy Effect and How to Get
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