★ Check out our predictions for UNITE's 1st Anniversary!
★ See our analysis and summary of the Regional Finals:
┗ North America Regionals | Japan Regionals
★ Version 1.5.2.7 Balance Patch out now!
★ Check out Delphox's best builds and items!
★ New Catch 'Em Battles game mode is out now!
The best guide on how to play Charizard in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
June 20 Update (Version 1.5.2.7)
Charizard Changes (June 20) | |
---|---|
![]() Flamethrower |
• Damage dealt to opposing Pokemon decreased from 1208 to 1105 (-9%). |
![]() Fire Blast |
• This move's movement speed decrease has been weakened. |
1.4.1.2 | Movement Speed while using Standard Attacks is reduced. |
---|
1.2.1.3 | Splash damage from auto attacks now properly reduced Fire Punch's cooldown. |
---|---|
1.1.1.4 | Knocks back opposing Pokemon further. |
1.2.1.3 | Movement speed buff increased. |
---|---|
1.1.1.4 | Damage increased from 1162 to 1208 (+4%). Cooldown decreased from 7s to 5.5s. Burn staus effect damage increased from 46/s to 92/s (+100%) |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | Damage dealt to opposing Pokemon decreased from 1208 to 1105 (-9%). |
1.2.1.3 | Cooldown reduced from 8 to 6.5. |
---|---|
1.1.1.4 | Cooldown decreased from 11s to 8s. Effects on opposing Pokemon strengthened. |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | This move's movement speed decrease has been weakened. |
1.2.1.3 | Now casts Seismic Slam first before taking flight. Charizard now has lifesteal while in flight. |
---|---|
1.4.1.2 | Range increased. |
Charizard | ||
---|---|---|
![]() |
Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
|
"When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area." |
![]() |
![]() |
![]() |
---|---|---|
![]() |
![]() |
![]() |
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ Decent Disables ✔︎ Strong Unite Move ✔︎ Crititical Hit-Rate Damage Over Time |
✖︎ Low Endurance ✖︎ Slow Early Game |
Charizard Builds | |
---|---|
The Best Build for Charizard is the one with the gold crown!
Ranged DPS Build
![]() |
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% HP: +450 |
|||||
Recommended Lane | |||||
![]() |
![]() |
![]() |
This build focuses on keeping a safe distance from enemies while poking them with offensive abilities. It also doubles as a jungle build. Make sure to take advantage of the speed bonus from Flamethrower, allowing Charizard to have good mobility and distance from the enemy when in a fight. Fire Blast decreases enemy movement speed, offers continous burn damage over time, and zones out any slower enemy Pokemon that want to assist teammates engaged with Charizard.
Seismic Slam serves as a finishing blow for any enemy Pokemon that get too close, as it deals insane amounts of standard attack damage during the duration. Plus, it also makes Charizard immune to crowd control.
Muscle Band and Scope Lens are Charizard's primary damage items, increasing both your moves' damage and your Standard Attack damage. Scope Lens complements Blaze, further increasing your Critical-Hit rate. Buddy Barrier boosts your HP and goes well with your Unite Move, granting a shield while flying.
Full Heal allows you to counter crowd control, especially while your Unite Move is not yet available or is on cooldown. You can also use X Speed for more mobility.
High-Mobility Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +39 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% Movement Speed: +120 |
|||||
Recommended Lane | |||||
![]() |
![]() |
![]() |
This is another damage build centered on utilizing the mobility from Flamethrower and Flare Blitz, sticking to targets while attacking them. The key to this build is to play safe until you reach level 9. You can go to the jungle to level up faster.
Muscle Band, Scope Lens, and Float Stone provide enough firepower to your attacks and moves. In addition, Float Stone also increases your movement speed, adding more mobility. However, you can replace Scope Lens with Weakness Policy for more static damage and a bit of HP.
X Speed is the default battle item for this build, giving a sudden boost of speed when needed. However, you can also equip Eject Button for a similar effect.
Seismic Slam Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
|||||
Recommended Lane | |||||
![]() |
![]() |
![]() |
This is an all-in damage build that is centered around taking out a single target quickly using Flare Blitz, Fire Punch, and Unite Move. You'll be using the Seismic Slam Setup Combo (Variation 1) as your core method of defeating targets.
Muscle Band and Scope Lens increases your attack damage via attack speed, percentage-based damage, and critical-hits. Energy Amplifier is your core item for the build, reducing your cooldowns, increasing your Unite Move recharge rate, and amplifying your damage output further after you use your Unite Move.
Full Heal ensure you'll be able to perform your combo safely. However, you can also equip Potion for a reliable low-cooldown healing instead.
Item | Explanation |
---|---|
![]() |
Buddy Barrier can help keep Charizard survive battles. Allowing it to stick to enemies more during a teamfight. |
![]() |
Energy Amplifier synergizes well with Charizard's UNITE move, with the cooldown reduction giving a crucial advantage. |
![]() |
Focus Band grants you that extra survivability while low on HP. It's a great turn around item in 1v1s. |
![]() |
Scope Lens complements Blaze, Charizard's passive. Further increasing its Critical-Hit rate output. |
![]() |
Muscle Band is a generally good item to have when building damage dealers. |
Item | Explanation |
---|---|
![]() |
Slow Smoke saves Charizard from being bursted down by more agile enemy Pokemon. It also complements Charizards movement speed debuff with Fire Blast and Flamethrower movement speed buff. |
Move | Explanation |
---|---|
![]() |
Fire Blast can slow down multiple enemies chasing Charizard. Allowing it to kite melee enemies. |
![]() |
Flamethrower increases Charizard's movement speed and allows for ranged poking enemies. |
With the recent All-Rounder line up, its clear to see that Charizard struggles to keep up in terms of damage when it comes to close-range teamfights. That's why focusing on ranged abilities that deal damage over time is its best kit right now.
If you want to adopt a more upfront and in your face playstyle, you can choose to go with a Fire Punch and Flare Blitz combo!
Let us know why in the comments!
Charizard is an All-Rounder Pokemon that can push the advantage in team fights with its high damage output. It does take a while to get this particular Pokemon set up. Gathering as much experience as possible is paramount. Fire Spin will be enough to disrupt enemy positioning. You can also afford to position more aggressively in team fights once you unlock your Unite Move.
Since Charizard can move during its basic attack animation, you can easily stick to a running for maximum pressure. Veteran MOBA players will find this similar to Orb Walking, in which you speed up attacks by canceling their animations early with a directional input.
If you're looking to focus on direct offense with Charizard, then Choosing Fire Punch at Lv. 5 and Flare Blitz at Lv. 7 will allow you to have maximum engagement in up close and personal team fights. Both of these moves allow Charizard to have much needed dash moves that can get it closer to its targets, while also inflicting damage. Since Charizard can easily reposition while attacking, make sure that you're always positioned in the area your enemy wants to escape to so you can push them back into a tight spot.
Fire Punch has a range of effect that can hit multiple enemies! You can use Fire Punch to kock enemies from the ally Goal Zone before they score or while they are scoring. Time it correctly and you can stop them even if they have the Zapdos scoring speed buff.
If you want to avoid jumping into the middle of a teamfight and prefer to poke enemies from afar, then choose Flamethrower at Lv. 5 and Fire Blast at Lv. 7. Flamethrower gives Charizard a boost in movement speed, allowing for better repositioning and keeping a safe distance. Fire Blast reduces the movement speed of enemies caught within the ring. Which makes it ideal to cast in the middle of a teamfight.
Prioritize farming in the early game until level 5 as that is when either Fire Punch or Flamethrower will be available which allows a higher damage contribution to small skirmishes and team fights early on.
Charizard becomes empowered for a short duration after suplexing an opponent with a Seismic Slam. This allows Charizard to gain movement speed, damage, and the ability to move over walls. Unload your other moves first before using Seismic Slam so you can focus on dealing high damage with your standard attacks while empowered!
Level | Objectives |
---|---|
1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're in the bottom lane, prioritize defeating Audinos for more exp. • Never engage in a fight, and stay alive |
5 - 9 | • Keep leveling up to get both of your moveset • Play safe until you reach level 9 and get Seismic Slam • Help your allies secure Rotom and/or Drednaw |
10+ | • Hunt targets each time Seismic Slam is available • Continue to farm wild Pokemon, secure objectives, and push lanes • Reach level 13 before or when Zapdos spawns for a fully-upgraded moveset • Make sure your Unite move is available when Zapdos spawns • Win a teamfight to secure Zapdos or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
Level | Objectives |
---|---|
1 - 5 | • Clear the first wave of jungle camps to reach level 5 quickly and get Flamethrower • Help the top lane first by securing Vespiquen and Combees, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps to reach at least level 7 and get Fire Blast • Help the bottom lane by securing Vespiquen and Combees, getting kills, and scoring points • Reach level 9 first to get Seismic Slam before helping your allies secure Drednaw |
10+ | • Keep farming wild Pokemon, securing objectives, and pushing lanes • Hunt down targets each time Seismic Slam is available • Reach at least level 13 before or when Zapdos spawns for a fully-upgraded moveset • Make sure your Unite move is available when Zapdos spawns • Win a teamfight to secure Zapdos or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
Early Game Combo | |
---|---|
![]() |
|
During the early game, you can maximize your damage with this combo. Cast Fire Spin first to slow your target down, and to make sure that Flame Burst hits your target. Get closer to your target and stay on top, chasing them while burning their HP with basic attacks. |
Seismic Slam Setup Combo (Variation 1) | |
---|---|
![]() |
|
During the later part of the game, you can get in close and personal with this combo. Initiate using Flare Blitz to get close to your target and get the shield, then immediately follow up with Fire Punch to deal more damage and knock your target back. Finally, finish with Seismic Slam, and don't forget to stay on top of your target while attacking. |
Seismic Slam Setup Combo (Variation 2) | |
---|---|
![]() |
|
This is an alternative version of the previous combo. Start with Fire Punch to get close to your target, then quickly follow up with Fire Blast. FInish again with Seismic Slam and basic attacks. |
![]() |
|
---|---|
![]() |
|
![]() |
Matchup Notes | ||
---|---|---|
![]() |
![]() |
![]() |
1. The chart is based on our own experience playing Charizard. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Being the squishiest All-Rounder in the roster, Charizard can easily be countered by Pokemon that have disabling moves and a better damage output. This makes Charizard an easy target in the early game.
Pokemon | Explanation |
---|---|
![]() |
Rating: ★★★★★ • Has superior damage • Has better mobility • Can survive Charizard's attacks thanks to Steadfast • Has better early-game |
![]() |
Rating: ★★★★ • Can negate Seismic Slam with its immunity-granting moves • Has better mobility via its buffs • Has better critical-hit damage |
![]() |
Rating: ★★★★ • Has superior critical-hit damage • Has better mobility • Has better early-game |
Even matchups are always a matter of skill, luck and timing. Here are some tips to help push Charizard ahead against other Pokemon on equal footing.
Pokemon with Low Durability |
---|
How to Beat |
• Get close using Flare Blitz and/or Fire Punch • Pressure HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and finish them off with standard attacks |
Durable Pokemon |
---|
How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Circle around them while attacking |
Fragile Targets |
---|
How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and finish them off with standard attacks • For Talonflame, it is best to bait out its burst moves before you go on the offensive. |
All-Rounders |
---|
How to Beat |
• Pressure their HP using Flamethrower and/or Fire Blast • Use Seismic Slam only after they've exhausted their moves |
Durable Pokemon |
---|
How to Beat |
• Pressure their HP using Flamethrower and/or Fire Blast • Circle around them while attacking |
Pokemon | Explanation |
---|---|
![]() ![]() |
Provides extra protection and mobility boosts |
Eldegoss and Blissey provides a decent amount of support abilities that can enhance Charizard's early laning phase and duels. Stick to your supporters at all times! | |
![]() |
Great mix of support and offense |
Charizard's dueling power is quite weak in the early stages of the game. Wigglytuff and its early pressure is a great help to give Charizard that extra damage he needs to win fights early on and get a lead. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 6s Total Damage: 341 |
---|---|
Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6s Total Damage: 920 / 1877 |
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon it shoves burned. Upgrade: Reduces this move's cooldown every time a basic attack hits. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Physical Cooldown: 5.5s Total Damage: 577 / 1208 |
Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. Upgrade: Increases this move's damage and the damage caused by burning. |
![]() (Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 10s Total Damage: 990 |
---|---|
Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Total Damage: 621 / 1085 |
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6.5s Total Damage: 1862 / 3555 |
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short time. Upgrade: Increases damage dealt by this move. |
![]() (Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 134s Total Damage: 1359 / 2020 |
---|---|
Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP. |
![]() |
Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range every time the user evolves. |
---|
![]() |
All Evolution Stages
When its HP is below half, its Critical Hit rate increases. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 70 | 54 | 161 |
2 | 3264 | 74 | 57 | 164 |
3 | 3341 | 79 | 61 | 168 |
4 | 3434 | 85 | 65 | 172 |
5 | 3771 | 106 | 81 | 196 |
6 | 3905 | 114 | 87 | 208 |
7 | 4066 | 124 | 95 | 216 |
8 | 4259 | 136 | 104 | 232 |
9 | 4941 | 178 | 137 | 276 |
10 | 5219 | 195 | 150 | 296 |
11 | 5553 | 216 | 166 | 316 |
12 | 5953 | 241 | 185 | 344 |
13 | 6433 | 271 | 208 | 376 |
14 | 7009 | 307 | 236 | 416 |
15 | 7700 | 350 | 269 | 460 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Holowear | |
---|---|
![]() |
![]() |
![]()
Zirco Trading:
![]() |
![]() |
![]()
Event:
Season 3 Battle Pass |
![]()
Zirco Trading:
![]() |
![]()
Event:
Season 7 Battle Pass |
![]()
Zirco Trading:
![]() |
Pokemon Roster | |||
---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
Upcoming Pokemon | No new CONFIRMED Pokemon |
All data is based on Season 04 Master Rank Top 100. Last Updated: June 28, 2022 |
Pokemon | Tier | Most Played % | Average Win % |
---|---|---|---|
![]() |
![]() |
19% | 74.4% |
![]() |
![]() |
13% | 76.3% |
![]() |
![]() |
11% | 79% |
![]() |
![]() |
10% | 71.4% |
![]() |
![]() |
7% | 75.6% |
Attacker | Supporter | All- Rounder |
Defender | Speedster |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
---|---|---|---|---|---|
![]() |
![]() |
![]() |
|||
![]() |
![]() |
Attack Type | |
---|---|
![]() |
![]() |
![]() |
![]() |
Stat Rankings | |
![]() |
![]() |
![]() |
![]() |
Charizard Guide: Builds and Best Items
Genshin Impact Guide & Walkthrough Wiki
Monster Hunter Rise: Sunbreak Guide & Walkthrough Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Guide & Walkthrough Wiki
Diablo Immortal Guide & Walkthrough Wiki
Pokemon UNITE Guide & Walkthrough Wiki
Pokémon Sword and Shield Guide & Walkthrough Wiki
Animal Crossing: New Horizons (Switch) Wiki Guide
Yu-Gi-Oh! Master Duel Guide & Walkthrough Wiki
Elden Ring Guide & Walkthrough Wiki
Pokemon Legends: Arceus Guide & Walkthrough Wiki
©2021 Pokémon. ©1995–2021 Nintendo / Creatures Inc. / GAME FREAK inc.
©2021 Tencent.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.