★ Leafeon is now available!
★ Ver. 1.10.1.2 Patch Notes out now!
★ Eevee Festival
┗ Eevee Appeal-o-rama Game Mode
★ More Upcoming Pokemon: Inteleon
★ Upcoming Seasons: Battle Pass S16 | Ranked S12
The best guide on how to play Charizard in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Charizard Changes (April 4) | |
---|---|
![]() Seismic Slam |
• Unite Move Gauge reduced by about 10%. (Idle wait time reduced from 134s to 110s) |
![]() Standard Attack |
• Damage increased by 10%. |
Charizard received an average of 9.97% standard attack damage increase across the board.
Charizard Damage Buffs | |
---|---|
Level | Standard Attack Damage |
1 |
161 → 176 (+9.32%) |
5 |
196 → 216 (+10.20%) |
10 |
296 → 324 (+9.46%) |
15 |
460 → 508 (+10.43%) |
1.4.1.2 | Movement Speed while using Standard Attacks is reduced. |
---|---|
1.8.1.2 | Additional damage dealt to burning Pokemon is now based on Attack damage. |
1.9.1.5 | Damage increased by 10%. |
1.2.1.3 | Splash damage from auto attacks now properly reduced Fire Punch's cooldown. |
---|---|
1.1.1.4 | Knocks back opposing Pokemon further. |
1.7.1.7 | Cooldown reduced from 6s to 5s. (-1s). Fire Punch+: Cooldown reduction from basic attacks increased. |
1.2.1.3 | Movement speed buff increased. |
---|---|
1.1.1.4 | Damage increased from 1162 to 1208 (+4%). Cooldown decreased from 7s to 5.5s. Burn staus effect damage increased from 46/s to 92/s (+100%) |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | Damage dealt to opposing Pokemon decreased from 1208 to 1105 (-9%). |
1.2.1.3 | Cooldown reduced from 8 to 6.5. |
---|---|
1.1.1.4 | Cooldown decreased from 11s to 8s. Effects on opposing Pokemon strengthened. |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | This move's movement speed decrease has been weakened. |
1.2.1.3 | Now casts Seismic Slam first before taking flight. Charizard now has lifesteal while in flight. |
---|---|
1.4.1.2 | Range increased. |
1.7.1.7 | Status effect on self changed from Unstoppable to Hindrance Resistance. |
1.7.1.8 | • Fixed a bug where certain abilities can disable this UNITE move. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
1.8.1.2 | Fixed a bug where Seismic Slam can get deactivated randomly. |
1.9.1.5 | Unite Move Gauge reduced by about 10%. |
Charizard | ||
---|---|---|
![]() |
Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
|
"When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area." |
![]() |
![]() |
![]() |
---|---|---|
![]() |
![]() |
![]() |
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ Fast, range Standard Attacks. ✔︎ Strong Unite Move. ✔︎ Moveset offers flexible playstyles. |
✖︎ Low Endurance compared to other All-Rounders in the roster. ✖︎ Slow Early Game. |
Charizard Builds | |
---|---|
- |
The Best Build for Charizard is the one with the gold crown!
Ranged DPS Build
![]() |
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% |
![]() ![]() ![]() |
||||
Emblem Color Combination | Target Emblem Stats | ||||
![]() ![]() |
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
---|
This build focuses on keeping a safe distance from enemies while poking them with Flamethrower and Fire Blast. |
· Muscle Band improves Charizard's attacks through increased damage and attack speed. · Scope Lens helps Charizard to dish out more damage using its attacks by increasing its critical-hit rate and damage. · Attack Weight provides Charizard a large damage boost, particularly for its moves. · However, Razor Claw can be a replacement for Scope Lens, giving a bit more flat damage boost and a slow mechanic. · Full Heal allows Charizard to counter crowd control, especially while its Unite Move is not yet available or is on cooldown. · X Speed can also be used for more mobility. The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. · Equip Emblems that improve Attack or Critical-Hit Rate to allow Charizard to clear the Jungle as fast as possible. · Sp. Atk, Defense, and Sp. Def can be freely traded for the other stats. |
Items (@Lvl 30) |
Flamethrower (@Lvl 15) (Total Damage) Fire Blast (@Lvl 15) (Total Damage) |
Standard Attack (@Lvl 15) Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) |
1864 4144 |
Min: 624 Max: 1146 330 |
Since the build is centered on keeping a safe distance from enemies while using them with Fire Blast and Flamethrower, equipping items that will improve Charizard's move and attack damage is the ideal item combination.
As the results show, Muscle Band, Scope Lens, and a fully-stacked Attack Weight will yield the best outcome within the build's limitations. Although the item combination did not have the highest move damage, it did produce the best result for Standard Attack and critical-hit damage.
As for alternatives, replacing Scope Lens with Razor Claw would be the best option. The item combination scored the highest in terms of Fire Blast and Flamethrower damage while maintaining the second best result for Standard Attack and critical-hit damage. However, critical-hits will occur less often with the build.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) |
Flamethrower (@Lvl 15) (Total Damage) |
Fire Blast (@Lvl 15) (Total Damage) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) |
1864 | 4144 |
Muscle Band + Scope Lens + Razor Claw |
1652 | 3723 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) |
1902 | 4228 |
Razor Claw + Scope Lens + Attack Weight (6 Stacks) |
1864 | 4144 |
Items (@Lvl 30) |
Min. Attack Damage (@Lvl 15) Max. Attack Damage (@Lvl 15) |
Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) |
624 1146 |
330 |
Muscle Band + Scope Lens + Razor Claw (Includes Effect) |
540 993 |
286 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) |
640 1120 |
320 |
Razor Claw + Scope Lens + Attack Weight (6 Stacks) |
624 1146 |
330 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Seismic Slam Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
![]() |
||||
Emblem Color Combination | Target Emblem Stats | ||||
![]() ![]() |
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Movement Speed |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
---|
This is an all-in damage build that is centered around taking out a single target quickly using Flare Blitz, Fire Punch, and Seismic Slam. Charizard will be using the Infernal Slam Combo as its core method of defeating targets. |
· Muscle Band improves Charizard's attacks through increased damage and attack speed. · Attack Weight provides Charizard a large damage boost, particularly for its moves. · Energy Amplifier further boosts Charizard's damage when it uses Seismic Slam, especially its attacks. It also reduces the Pokemon's cooldowns. · However, Scope Lens can be a replacement for Attack Weight, improving Charizard's critical-hits and eliminating the need for stacking. · Full Heal allows Charizard to counter crowd control, especially while its Unite Move is not yet available or is on cooldown. · X Speed can also be used for more mobility. The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. · Equip Emblems that improve Attack or Critical-Hit Rate to allow Charizard to clear the Jungle as fast as possible. · Sp. Atk, Defense, and Sp. Def can be freely traded for the other stats. |
Items (@Lvl 30) |
Flare Blitz (@Lvl 15) Fire Punch (@Lvl 15) |
Standard Attack (@Lvl 15) Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Attack Weight (6 Stacks) |
1268 2217 |
Min: 2221 Max: 2677 Min: 330 Max: 377 |
Since the build is revolves around Seismic Slam, equipping items that will maximize Charizard's attack damage for the duration of the move is the ideal item combination. Energy Amplifier is a core item for the build, leaving only two items for consideration.
As the results show, Muscle Band and a fully-stacked Attack Weight will yield the best results. The item combination produced the best results for both move and attack damage tests.
Although Razor Claw and Attack Weight generated the same result as the recommended build, having the attack speed from Muscle Band gives Charizard an advantage in the long run.
As for alternatitves, replacing Attack Weight with Scope Lens would be the ideal choice. The item combination doesn't require Charizard to stack an item to maximize its damage, and it still does decent damage.
These damage tests are conducted using the Training Dummy in Practice Mode. The move damage results are taken from the Total Damage data while the Standard Attack damage results are taken from the Basic Attack Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) |
Flare Blitz (@Lvl 15) (Total Damage) |
Fire Punch (@Lvl 15) (Total Damage) |
---|---|---|
Muscle Band + Scope Lens |
1111 | 1925 |
Muscle Band + Razor Claw |
1137 | 1974 |
Muscle Band + Attack Weight (6 Stacks) |
1268 | 2217 |
Scope Lens + Razor Claw |
1111 | 1925 |
Scope Lens + Attack Weight (6 Stacks) |
1242 | 2168 |
Razor Claw + Attack Weight (6 Stacks) |
1268 | 2217 |
Items (@Lvl 30) + Energy Amplifier (Includes Effect) |
Min. Attack Damage (@Lvl 15) Max. Attack Damage (@Lvl 15) |
Min. Critical-Hit (@Lvl 15) Max Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens |
1759 2472 |
277 335 |
Muscle Band + Razor Claw (Includes Effect) |
1810 2508 |
270 326 |
Muscle Band + Attack Weight (6 Stacks) |
2221 2677 |
312 377 |
Scope Lens + Razor Claw |
1905 2472 |
277 335 |
Scope Lens + Attack Weight (6 Stacks) |
2014 2841 |
322 389 |
Razor Claw (Includes Effect) + Attack Weight (6 Stacks) |
2221 2677 |
312 377 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
![]() |
Attack Weight gives Charizard a large damage boost to its attacks and moves. |
![]() |
Buddy Barrier can help keep Charizard survive battles. Allowing it to stick to enemies more during a teamfight. |
![]() |
Energy Amplifier synergizes well with Charizard's UNITE move, with the cooldown reduction giving a crucial advantage. |
![]() |
Focus Band grants you that extra survivability while low on HP. It's a great turn around item in 1v1s. |
![]() |
Scope Lens complements Blaze, Charizard's passive. Further increasing its Critical-Hit rate output. |
![]() |
Muscle Band is a generally good item to have when building damage dealers. |
Item | Explanation |
---|---|
![]() |
Full Heal acts as a safety item that removes all debuffs inflicted on Charizard. This will be helpful for removing any slow effects or negate any enemy crowd control |
![]() |
X Speed gives extra movement speed for getting into position or chasing opponents. This item synergizes well with Charizard's moving Standard Attack. |
![]() |
Potion allows Charizard to stay in the fight longer with HP recovery. |
Move | Explanation |
---|---|
![]() |
Fire Blast is a dependable ranged move that can deal AoE damage.Moreover, the move can slow down multiple enemies chasing Charizard, allowing for easier lockdowns or escapes. |
![]() |
Flamethrower increases Charizard's movement speed and allows for ranged poking enemies. |
With the recent All-Rounder lineup, it is clear to see that Charizard struggles to keep up in terms of damage when it comes to close-range team fights. That's why focusing on ranged abilities that deal damage over time is its best kit right now.
If you want to adopt a more upfront and in-your-face playstyle, you can choose to go with a Fire Punch and Flare Blitz combo!
Let us know why in the comments!
Jump to Section | |
---|---|
Charizard is an All-Rounder Pokemon that can push the advantage in team fights with its high damage output However, it takes a while to get this particular Pokemon set up. Gathering as much EXP as possible, especially during the early game, is paramount. Try your best not to engage in skirmishes with the opposing team to avoid getting knocked down early. Only get aggressive when enemies over-extend or you are getting support from your team's jungler. Also, it is important that you keep close to allied goal zones to get HP recovery.
Charizard reaches its power-spike when it fully evolves at level 9. This may be a high hill to climb, considering that some Pokemon in the roster can easily overpower Charizard even if they learn their move upgrades. Fortunately, the pay-off is worth the time as Charizard's lethality significantly increases, and can also afford to position more aggressively in team fights once it unlocks its Unite Move. So, farming Wild Pokemon to get to higher levels should be the priority.
Fire Spin is a great utility that can help Charizard during the early to mid-game. It increases Charizard's range as you can deal continuous damage to enemies caught in the affected area. Use it to pressure ranged opponents or deploy it where your target is to help you get ahead in brawls. For defensive plays, set up a Fire Spin on an allied goal zone to make it hard for opponents to score. Additionally, use the move to inflict slow for an easy retreat.
Fire Spin: Charizard Move Effect and Cooldown
Since Charizard can move during its Standard attack animation, you can easily stick to running while attacking for maximum pressure. It is best to circle your targets as you may be able to make them miss their moves if they are not sure-hits.
While Charizard is more than capable of brawling with opponents, the Pokemon is currently the weakest All-Rounder in terms of endurance as it does not have any way of sustaining itself. For the most part, you will have to rely on your kit through status effects. Because of this, it is advised that you always stick to allies, particularly Supporters, so that you can increase your survivability during fights.
Charizard's kit is well-balanced and offers multiple ways to play the Pokemon. Although you can practically use any move combination, choosing the right one will help you realize Charizard's playstyle.
If you are looking to focus on direct offense with Charizard, then choosing Fire Punch and Flare Blitz will allow you to have maximum engagement in up close and personal brawls because of their disabling capabilities. Additionally, both of these moves give Charizard much-needed mobility that can get it closer to its targets while also inflicting damage. Since Charizard can easily reposition while attacking, make sure that you're always positioned in the area your enemy wants to escape to so you can push them back into a tight spot.
If you want to avoid jumping into the middle of a team fight and prefer to poke enemies from afar, then choosing Flamethrower and Fire Blast turns Charizard into a ranged damage dealer ideal for team fights. Although you are trading off consistent mobility for ranged attacks, this move combination provides status effects that can help you get the upper hand. Flamethrower gives Charizard a boost in movement speed, allowing for better repositioning and keeping a safe distance. Fire Blast reduces the movement speed of enemies caught within the ring.
Charizard becomes empowered for a short duration after picking up and slamming an opponent with a Seismic Slam while wreaking havoc with fire breathing. This gives Charizard movement speed, damage, and the ability to move over walls. Use your other moves before using Seismic Slam so you can focus on dealing damage with your standard attacks while in the empowered state.
Seismic Slam: Charizard Move Effect and Cooldown
For the best value, seek out low HP opponents like Attackers or Supporters for the move's initial slam to instantly take them out of the fight. After that, you can proceed to bombard other opponents with enhanced attacks for the clean-up!
Level | Objectives |
---|---|
1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're in the bottom lane, prioritize defeating Indeedees for more exp. • Never engage in a fight, and stay alive |
5 - 9 | • Keep leveling up to get both of your moveset • Play safe until you reach level 9 and get Seismic Slam • Help your allies secure objectives. As much as possible, secure Regieleki to push your team's lead. Otherwise go for Regice, Registeel, or Regirock if your team is behind in EXP. |
10+ | • Hunt targets each time Seismic Slam is available • Continue to farm wild Pokemon, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure your Unite move is available when Rayquaza spawns • Win a teamfight to secure Rayquaza or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
Level | Objectives |
---|---|
1 - 5 | • Clear the first wave of jungle camps to reach level 5 quickly and get Flamethrower • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps to reach at least level 7 and get Fire Blast • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • Reach level 9 first to get Seismic Slam before helping your allies secure Regice, Registeel, or Regirock |
10+ | • Keep farming wild Pokemon, securing objectives, and pushing lanes • Hunt down targets each time Seismic Slam is available • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure your Unite move is available when Rayquaza spawns • Win a teamfight to secure Rayquaza or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
These combos are ways to setup Seismic Slam. They're effective against isolated targets.
Infernal Slam Combo | |
---|---|
|
|
Get close to the target with Flare Blitz, then use Fire Punch to disable them for a short time. Finally, activate Seismic Slam and continuously deal damage with Standard Attacks. |
Scorching Slam Combo | |
---|---|
|
|
Deal damage from afar with both Flamethrower and Fire Blast.Then, immediately activate Seismic Slam and continuously deal damage with Standard Attacks. |
![]() |
|
---|---|
![]() |
|
![]() |
Matchup Notes | ||
---|---|---|
![]() |
![]() |
![]() |
1. The chart is based on our own experience playing Charizard. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Being the squishiest All-Rounder in the roster, Charizard can easily be countered by Pokemon that have disabling moves and better damage output. This makes Charizard an easy target in the early game.
Pokemon | Explanation |
---|---|
![]() |
Rating: ★★★★★ • Has superior damage with its combos. • Has better mobility. • Can survive Charizard's attacks thanks to Steadfast. |
![]() |
Rating: ★★★★ • Has superior critical hit chance and damage. • Has high mobility that can steer clear of Charizard's moves • Can exploit Charizard's weak early game. |
![]() |
Rating: ★★★★ • Can pin down Charizard with its combos regardless of Style. • Liquidation can shield Urshifu from Charizard's burst attacks. • Overwhelmed easily with a charged Wicked Blow. |
![]() |
Rating: ★★★ • Sturdy enough to sustain most of Charizard's attacks. Can also turn to the offensive with X-Scissor. • Can disrupt Charizard's movement with Rock Tomb. |
Charizard has a slow early game. Fighting against these Pokemon may prove to be difficult, especially at low levels. Make sure to fully evolve first, so you can have a fighting chance against them. Only activate Seismic Slam if you need a burst of strength to save yourself from getting knocked down.
All-Rounder Pokemon |
---|
How to Beat |
• Utilize Charizard's pseudo-ranged Standard Attacks to get good positions when fighting these Pokemon. • Place a Fire Blast in the area to inflict slow and deal continuous damage as you brawl. • When your HP is running low, do not retreat from the battle. Instead, keep attacking as you may be able to turn the fight around with Blaze. |
Pokemon with HP Recovering Moves |
---|
How to Beat |
• These Pokemon can sustain themselves with constant HP recovery. It is important that once you engage with them that you keep attacking so you can get a couple of critical hits to mitigate the healing. • Disrupt their moves with Fire Punch and Flare Blitz. |
Pokemon with Burst Damage |
---|
How to Beat |
• Bait out their moves and make them miss. If your get hit by their initial burst damage, fight back and take advantage of the increase in attack damage Blaze gives. • Disrupt any combos they have with Fire Punch and Flare Blitz. |
Pokemon with High HP |
---|
How to Beat |
• Use Flamethrower at range to deal damage. Take advantage of the increase in movement speed the move gives by circling around them while attacking. • Speed up the pressure by continously damaging them with Fire Blast. |
Charizard's damage will be enough to pressure these Pokemon, especially at full evolution. Make sure to target low HP opponents first so you can cut them off in the team clash. A Seismic Slam activation is enough to burn through these Pokemon without any difficulty.
Pokemon with Low HP |
---|
How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and finish them off with standard attacks • Quickly get close with Fire Punch and Flare Blitz. |
Pokemon with High Durability or Sustain |
---|
How to Beat |
• Pressure their HP using Flamethrower and/or Fire Blast. Alternatively, quickly get close with Fire Punch and Flare Blitz, then proceed to bombard them with Standard Attacks • Circle them while attacking. |
Pokemon that rely on Movement Speed |
---|
How to Beat |
• Almost all moves in Charizard's kit can slow down Dodrio to negate its Sprint Gauge build up. Additionally, Charizard is more than capable of handling itself in a brawl with the Pokemon, especially when it uses Seismic Slam. |
Pokemon | Explanation |
---|---|
![]() ![]() |
Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Charizard can easily take down enemies and push lanes. | |
![]() ![]() |
Sustain and Buffs |
These Pokemon have means of stunning and shutting down targets with their moves. They also provide healing opportunities for Charizard so it can stand its ground and fight longer during clashes. | |
![]() ![]() |
Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Charizard setup its attacks thanks to their disabling moves. This way, Charizard can dominate lanes and take enemy camps to stall the enemy's level progression. | |
![]() ![]() |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
![]() ![]() |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 6s Total Damage: 341 |
---|---|
Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Total Damage: 920 / 1877 |
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon it shoves burned. Upgrade: Reduces this move's cooldown every time a basic attack hits. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Physical Cooldown: 5.5s Total Damage: 470 / 1105 |
Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. Upgrade: Increases this move's damage and the damage caused by burning. |
![]() (Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 10s Total Damage: 990 |
---|---|
Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Total Damage: 621 / 1085 |
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6.5s Total Damage: 1862 / 3555 |
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short time. Upgrade: Increases damage dealt by this move. |
![]() (Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 110s Total Damage: 1359 / 2020 |
---|---|
Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP.
After using Seismic Slam, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
![]() |
Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range every time the user evolves. |
---|
![]() |
All Evolution Stages
When its HP is below half, its Critical Hit rate increases. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 70 | 54 | 176 |
2 | 3264 | 74 | 57 | 180 |
3 | 3341 | 79 | 61 | 184 |
4 | 3434 | 85 | 65 | 192 |
5 | 3771 | 106 | 81 | 216 |
6 | 3905 | 114 | 87 | 228 |
7 | 4066 | 124 | 95 | 240 |
8 | 4259 | 136 | 104 | 252 |
9 | 4941 | 178 | 137 | 304 |
10 | 5219 | 195 | 150 | 324 |
11 | 5553 | 216 | 166 | 348 |
12 | 5953 | 241 | 185 | 380 |
13 | 6433 | 271 | 208 | 412 |
14 | 7009 | 307 | 236 | 456 |
15 | 7700 | 350 | 269 | 508 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Holowear | |
---|---|
![]() |
![]() |
![]()
Zirco Trading:
![]() |
![]() |
![]()
Event:
Season 3 Battle Pass |
![]()
Zirco Trading:
![]() |
![]()
Event:
Season 7 Battle Pass |
![]()
Zirco Trading:
![]() |
![]()
Zirco Trading:
![]() |
![]()
Event:
UNITE Club Membership |
Upcoming Pokemon | |
---|---|
![]() July 2023 |
All data is based on Season 11 Master Rank Top 100. Last Updated: May 30, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
---|---|---|---|
![]() |
![]() |
22% | 75% |
![]() |
![]() |
17% | 73% |
![]() |
![]() |
12% | 78% |
![]() |
![]() |
8% | 75% |
![]() |
![]() |
8% | 73% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
---|---|---|---|---|
![]() |
![]() |
![]() |
![]() |
![]() |
Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
---|---|---|---|---|---|
![]() |
![]() |
![]() |
|||
![]() |
![]() |
Attack Type | |
---|---|
![]() |
![]() |
![]() |
![]() |
Stat Rankings | |
![]() |
![]() |
![]() |
![]() |
Charizard Guide: Builds and Best Items
Genshin Impact Walkthrough & Guides Wiki
The Legend of Zelda: Tears of the Kingdom Walkthrough & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Monster Hunter Rise: Sunbreak Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Pokemon UNITE Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Fire Emblem Engage Walkthrough & Guides Wiki
Star Wars Jedi Survivor Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Pokemon Legends: Arceus Walkthrough & Guides Wiki
The Legend of Zelda: Breath of the Wild Walkthrough & Guides Wiki
Elden Ring Walkthrough & Guides Wiki
FF7 Remake Walkthrough & Guides Wiki
Hyrule Warriors: Age of Calamity Walkthrough & Guides Wiki
New Pokemon Snap Walkthrough & Guides Wiki
©2021 Pokémon. ©1995–2021 Nintendo / Creatures Inc. / GAME FREAK inc.
©2021 Tencent.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.