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The best guide on how to play Charizard in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Charizard Changes (October 17) | |
---|---|
Fire Blast |
• Slow effect decreased from 35% to 30%. |
Seismic Slam |
• Energy required increased by 20%. |
1.1.1 | Bug Fixes |
---|---|
1.12.1.6 | Level to evolve into Charizard changed from Lvl 9 to Lvl 7. |
1.14.1.4 | Attack damage increased by 12%. |
1.4.1.2 | Movement Speed while using Standard Attacks is reduced. |
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1.8.1.2 | Additional damage dealt to burning Pokemon is now based on Attack damage. |
1.9.1.5 | Damage increased by 10%. |
1.16.2.6 | Additional damage dealt to burned opponents reduced by 50% (total damage reduced by 9%). |
1.2.1.3 | Splash damage from auto attacks now properly reduced Fire Punch's cooldown. |
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1.1.1.4 | Knocks back opposing Pokemon further. |
1.7.1.7 | Cooldown reduced from 6s to 5s. (-1s). Fire Punch+: Cooldown reduction from basic attacks increased. |
1.15.1.2 | Damage increased by 10%. Fire Punch +: Cooldown reduction per basic attack changed from 0.3s to 0.4s. |
1.2.1.3 | Movement speed buff increased. |
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1.1.1.4 | Damage increased from 1162 to 1208 (+4%). Cooldown decreased from 7s to 5.5s. Burn staus effect damage increased from 46/s to 92/s (+100%) |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | Damage dealt to opposing Pokemon decreased from 1208 to 1105 (-9%). |
1.2.1.3 | Cooldown reduced from 8 to 6.5. |
---|---|
1.1.1.4 | Cooldown decreased from 11s to 8s. Effects on opposing Pokemon strengthened. |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | This move's movement speed decrease has been weakened. |
1.16.2.6 | Slow effect decreased from 35% to 30%. |
1.15.1.2 | Damage increased by 10%. Shield increased by 10%. |
---|
1.2.1.3 | Now casts Seismic Slam first before taking flight. Charizard now has lifesteal while in flight. |
---|---|
1.4.1.2 | Range increased. |
1.7.1.7 | Status effect on self changed from Unstoppable to Hindrance Resistance. |
1.7.1.8 | • Fixed a bug where certain abilities can disable this UNITE move. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
1.8.1.2 | Fixed a bug where Seismic Slam can get deactivated randomly. |
1.9.1.5 | Unite Move Gauge reduced by about 10%. |
1.15.1.2 | Can now grab Pokémon that are in hindrance resistance or unstoppable status. |
1.16.2.6 | Energy required increased by 20%. |
Charizard | ||
---|---|---|
Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
||
"When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area." |
Top | Jungle | Bottom |
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|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Fast, range Standard Attacks. ✔︎ Strong Unite Move. ✔︎ Moveset offers flexible playstyles. |
✖︎ Low Endurance compared to other All-Rounders in the roster. ✖︎ Slow Early Game. |
Charizard Builds | |
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- |
Seismic Slam Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
Jungle
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Movement Speed |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is an all-in damage build that is centered around taking out a single target quickly using Flare Blitz, Fire Punch, and Seismic Slam. Charizard will be using the Infernal Slam Combo as its core method of defeating targets.
Items (@Lvl 30) |
Flare Blitz (@Lvl 15) Fire Punch (@Lvl 15) |
Standard Attack (@Lvl 15) Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + ]Scope Lens |
1111 2472 |
Min: 1759 Max: 2677 Min: 277 Max: 335 |
Since the build is revolves around Seismic Slam, equipping items that will maximize Charizard's attack damage for the duration of the move is the ideal item combination. Energy Amplifier is a core item for the build, leaving only two items for consideration.
Out of all the item combinations, Muscle Band and Scope Lens will be the best for the build. The item combination did decently in the Standard Attack damage tests but doesn't require Charizard to stack any items to gain the full benefit.
Although Razor Claw and Attack Weight generated the same result as the recommended build, having the attack speed from Muscle Band gives Charizard an advantage in the long run.
These damage tests are conducted using the Training Dummy in Practice Mode. The move damage results are taken from the Total Damage data while the Standard Attack damage results are taken from the Basic Attack Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Flare Blitz (@Lvl 15) (Total Damage) | Fire Punch (@Lvl 15) (Total Damage) |
---|---|---|
Muscle Band + Scope Lens | 1111 | 1925 |
Muscle Band + Razor Claw | 1137 | 1974 |
Muscle Band + Attack Weight (6 Stacks) | 1268 | 2217 |
Scope Lens + Razor Claw | 1111 | 1925 |
Scope Lens + Attack Weight (6 Stacks) | 1242 | 2168 |
Razor Claw + Attack Weight (6 Stacks) | 1268 | 2217 |
Items (@Lvl 30) + Energy Amplifier (Includes Effect) | Min. Attack Damage (@Lvl 15) Max. Attack Damage (@Lvl 15) | Min. Critical-Hit (@Lvl 15) Max Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens | 1759 2472 | 277 335 |
Muscle Band + Razor Claw (Includes Effect) | 1810 2508 | 270 326 |
Muscle Band + Attack Weight (6 Stacks) | 2221 2677 | 312 377 |
Scope Lens + Razor Claw | 1905 2472 | 277 335 |
Scope Lens + Attack Weight (6 Stacks) | 2014 2841 | 322 389 |
Razor Claw (Includes Effect) + Attack Weight (6 Stacks) | 2221 2677 | 312 377 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Ranged DPS Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on keeping a safe distance from enemies while poking them with Flamethrower and Fire Blast.
Items (@Lvl 30) |
Flamethrower (@Lvl 15) (Total Damage) Fire Blast (@Lvl 15) (Total Damage) |
Standard Attack (@Lvl 15) Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) |
1864 4144 |
Min: 624 Max: 1146 330 |
Since the build is centered on keeping a safe distance from enemies while using them with Fire Blast and Flamethrower, equipping items that will improve Charizard's move and attack damage is the ideal item combination.
As the results show, Muscle Band, Scope Lens, and a fully-stacked Attack Weight will yield the best outcome within the build's limitations. Although the item combination did not have the highest move damage, it did produce the best result for Standard Attack and critical-hit damage.
As for alternatives, replacing Scope Lens with Razor Claw would be the best option. The item combination scored the highest in terms of Fire Blast and Flamethrower damage while maintaining the second best result for Standard Attack and critical-hit damage. However, critical-hits will occur less often with the build.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Flamethrower (@Lvl 15) (Total Damage) | Fire Blast (@Lvl 15) (Total Damage) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 1864 | 4144 |
Muscle Band + Scope Lens + Razor Claw | 1652 | 3723 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 1902 | 4228 |
Razor Claw + Scope Lens + Attack Weight (6 Stacks) | 1864 | 4144 |
Items (@Lvl 30) | Min. Attack Damage (@Lvl 15) Max. Attack Damage (@Lvl 15) | Critical-Hit (@Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 624 1146 | 330 |
Muscle Band + Scope Lens + Razor Claw (Includes Effect) | 540 993 | 286 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 640 1120 | 320 |
Razor Claw + Scope Lens + Attack Weight (6 Stacks) | 624 1146 | 330 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Attack Weight | Attack Weight gives Charizard a large damage boost to its attacks and moves. |
Energy Amplifier | Energy Amplifier synergizes well with Charizard's UNITE move, with the cooldown reduction giving a crucial advantage. |
Focus Band | Focus Band grants you that extra survivability while low on HP. It's a great turn around item in 1v1s. |
Scope Lens | Scope Lens complements Blaze, Charizard's passive. Further increasing its Critical-Hit rate output. |
Muscle Band | Muscle Band is a generally good item to have when building damage dealers. |
Curse Bangle | Curse Bangle gives Charizard a decent amount of Attack stat, and it works well with the Pokemon's attacks. |
Item | Explanation |
---|---|
Full Heal | Full Heal acts as a safety item that removes all debuffs inflicted on Charizard. This will be helpful for removing any slow effects or negate any enemy crowd control |
X Speed | X Speed gives extra movement speed for getting into position or chasing opponents. This item synergizes well with Charizard's moving Standard Attack. |
Move | Explanation |
---|---|
Flare Blitz | Flare Blitz allows Charizard to isolate targets and get in range for its attacks. It also grants the Pokemon a shield for some survivability. |
Fire Punch | Fire Punch is a great follow up move to Flare Blitz due to its knockback effect. |
This moveset plays better in the meta since it gives Charizard two disabling moves that also deals decent damage. Flare Blitz allows Charizard to easily get to range for its attacks and grants it a shield to tank some damage as it dives targets. It also knocks up the target. Fire Punch gives Charizard another disabling move that naturally works better with Flare Blitz.
Generally, Flamethrower and Fire Blast gives Charizard some range to work with during fights and work better with each other. On the other hand, Flare Blitz and Fire Punch turns the Pokemon into more of a bruiser type Pokemon due to how the moves functions and have better synergy. However, mixing things up is always an option.
Let us know why in the comments!
Jump to Section | |
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Although Charizard already gets both of its primary moves at level 7, it's really only at level 9 that the Pokemon reaches its power spike due to its Unite move. Given this, it's best to play as safe as possible in the early game, focusing more on farming wild Pokemon and leveling up.
Fire Spin and Flame Burst are ranged moves that also deal damage overtime. Use them to poke opponents, secure wild Pokemon, and defend goal zones in the early game.
Unlike other Pokemon, Charizard's attacks consist of multiple hits instead of just one. Each hit is treated separately and can trigger attack modifiers like critical-hits, lifesteal, and bonus damage. This should hint on what items Charizard should be given.
Note: Due to the changes from version 1.14.1.2, Muscle Band's bonus damage only triggers once for Charizard's attacks. Furthermore, Charging Charm also only triggers once per attack. |
On top of its unique attacks, Charizard can also move while attacking, giving it some kind of mechanical advantage over others. Utilizing this mechanic is also central to playing Charizard effectively.
Flamethrower and Fire Blast are highly-improved versions of Flame Burst and Fire Spin, respectively. They're best used to deplete opponents' HP from range without or before engaging in a fight.
When Charizard hits a target with Flamethrower, its movement speed increases for a duration. Moreover, the move can be used while moving, just like the Pokemon's attacks. Take advantage of the move's movement speed buff and activation mechanic to win fights or escape.
Flamethrower: Charizard Move Effect and Cooldown
Once Fire Blast's projectile hits a target or reaches its max distance, it explodes and creates a burning area. This area deals damage overtime and slows opponents who step inside it. Use Fire Blast to zone out opponents from certain areas and discourage them from approaching.
Fire Blast: Charizard Move Effect and Cooldown
Although Charizard breathes fire when it attacks, it is still considered as a melee Pokemon due to its short range. Just like all melee Pokemon, one of Charizard's primary struggle is getting close to targets to attack them. Fortunately, Charizard has Fire Punch and Flare Blitz, which serves this exact purpose.
Tip: When using them both, it's best to use Flare Blitz first before Fire Punch since it's a sure-hit move. |
Related Pages | |
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Fire Punch | Flare Blitz |
Apart from being a damage move, Fire Punch and Flare Blitz are also great tools for disabling targets. Fire Punch shoves targets backwards while Flare Blitz throws them up.
In particular, Flare Blitz also grants Charizard a shield once it hits the target, increasing the Pokemon's durability and survivability. Take advantage of this shield to prolong Charizard's life during fights.
Seismic Slam deals a ton of damage to a single target. It's best used to initiate fights as it forces the target to play defensively due to the damage it took from the slam.
Tip: Seismic Slam can also be used to finish off low-HP targets, allowing Charizard to attack other opponents while flying. |
Seismic Slam: Charizard Move Effect and Cooldown
After slamming the target to the ground, Charizard flies up in the air for a duration. While flying, the Pokemon can freely hover over obstacles around the map, giving it unobstructed movement. Take advantage of this mechanic by circling around targets while attacking or by flying over obstacles when escaping.
On top of being able to fly around, Charizard's attacks deal increased damage and also heals the Pokemon. Make sure to also capitalize on these effects while flying.
These combos are ways to setup Seismic Slam. They're effective against isolated targets.
Infernal Slam Combo | |
---|---|
Get close to the target with Flare Blitz, then use Fire Punch to disable them for a short time. Finally, activate Seismic Slam and continuously deal damage with Standard Attacks. |
Scorching Slam Combo | |
---|---|
Deal damage from afar with both Flamethrower and Fire Blast.Then, immediately activate Seismic Slam and continuously deal damage with Standard Attacks. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Charizard. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can quickly take out Charizard or have a way dodge Seismic Slam can take advantage of the Pokemon's low durability during fights, especially when it doesn't have Seismic Slam.
Pokemon | Explanation |
---|---|
Zacian | Rating: ★★★★★ • Has superior damage with its attacks and moves. • Can survive Charizard's attacks thanks to the heals from its attacks. |
Absol | Rating: ★★★★★ • Has superior critical hit chance and damage. • Has high mobility that can steer clear of Charizard's moves • Can exploit Charizard's weak early game. |
Greninja | Rating: ★★★★ • Can dodge Seismic Slam using Smokescreen or Double Team. • Can easily counter with better attack damage and moves. |
Due to Charizard's slow early game, it's best to reach level 9 first and learn Seismic Slam before going up against these Pokemon. Once Charizard learns Seismic Slam, it can now get the upper hand.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Charizard. However, they are fragile and ideal Seismic Slam targets. • Find a way to get in range of Seismic Slam and use the move on them, then just simply stay on top of them while continuously attacking them until they get knocked out. |
All-Rounders |
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How to Beat |
• Much like Charizard, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Charizard's damage. However, Charizard's attack mechanic allows the Pokemon to attack while moving around, giving the Pokemon some mechanical advantage. • Use Fire Punch and Flare Blitz to disrupt their combo, then attack them while circling around them. • Use Fire Blast to slow them, then follow up with Flamethrower to poke them from range. Utilize Flamethrower's movement speed boost to attack them while circling around them. • As a last resort, use Seismic Slam, then stay on top of them while continuously attacking them until they get knocked out. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Fire Blast to slow their approach, then follow up with Flamethrower. Utilize Flamethrower's movement speed boost to dodge their moves, then retaliate with attacks. • Alternatively, use Flare Blitz and Fire Punch to stop their assault, then follow up with attacks. • As a last resort, use Seismic Slam, then stay on top of them while continuously attacking them until they get knocked out. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Charizard, their support capabilities makes them valuable during fights. • It's best to take them out in the fight first using Flamethrower or Fire Punch and Flare Blitza or Fire Blast, then finishing them off with Seismic Slam and attacks. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable, making it difficult for Charizard to take them down alone. With that, it's best to group up with allies to bring them down with the help of Charizard. • Use Fire Blast to slow them, then follow up with Flamethrower. Utilize Flamethrower's movement speed boost to attack them while circling around them. • Use Flare Blitz and Fire Punch to shove them back towards allies, then attack them while circling around them. |
Charizard's damage will be enough to pressure these Pokemon, especially at full evolution. Make sure to target low HP opponents first to cut them off in the team clash. They are also ideal Seismic Slam targets.
Easy Seismic Slam Targets |
---|
How to Beat |
• These Pokemon will almost always fall to Seismic Slam and Charizard's attacks. |
Pokemon | Explanation |
---|---|
Alolan Ninetales
Pikachu |
Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Charizard can easily take down enemies and push lanes. | |
Blissey
Mr. Mime |
Sustain and Buffs |
These Pokemon have means of stunning and shutting down targets with their moves. They also provide healing opportunities for Charizard so it can stand its ground and fight longer during clashes. | |
Crustle
Snorlax |
Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Charizard setup its attacks thanks to their disabling moves. This way, Charizard can dominate lanes and take enemy camps to stall the enemy's level progression. | |
Absol
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Tsareena |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Flame Burst
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 6s Starting Damage: 399 Initial damage: 239, Burn damage: 32 x 5 Final Damage: 441 Initial damage: 266, Burn damage: 35 x 5 |
---|---|
Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. | |
Fire Punch
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 992 Initial damage: 797, Burn damage: 39 x 5 Final Damage: 2014 Initial damage: 1554, Burn damage: 92 x 5 |
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon it shoves burned.
Upgrade: Reduces this move's cooldown every time a basic attack hits. |
|
Flamethrower
(Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Physical Cooldown: 5.5s Starting Damage: 626 Initial damage: 431, Burn damage: 39 x 5 Final Damage: 1563 Initial damage: 988, Burn damage: 115 x 5 |
Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time.
Upgrade: Increases this move's damage and the damage caused by burning. |
Fire Spin
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 10s Starting Damage: 931 Initial damage: 311, Burn damage: 62 x 10 Final Damage: 1143 Initial damage: 383, Burn damage: 76 x 10 |
---|---|
Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
Flare Blitz
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Starting Damage: 776 Final Damage: 1250 |
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move. |
|
Fire Blast
(Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6.5s Starting Damage: 2017 Initial damage: 577, Burn damage: 144 x 10 Final Damage: 3543 Initial damage: 1023, Burn damage: 252 x 10 |
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short time.
Upgrade: Increases damage dealt by this move. |
Seismic Slam
(Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 134s Starting Damage: 9293 Final Damage: 9909 |
---|---|
Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP. |
Standard Attack | Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range every time the user evolves. |
---|
Blaze |
All Evolution Stages
When its HP is below half, its Critical Hit rate increases. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Charmander (Lv. 1) |
Charmeleon (Lv. 5) |
Charizard (Lv. 7) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 70 | 54 | 196 |
2 | 3264 | 74 | 57 | 200 |
3 | 3341 | 79 | 61 | 208 |
4 | 3434 | 85 | 65 | 216 |
5 | 3771 | 106 | 81 | 244 |
6 | 3905 | 114 | 87 | 256 |
7 | 4516 | 152 | 116 | 304 |
8 | 4709 | 156 | 125 | 320 |
9 | 4941 | 178 | 136 | 340 |
10 | 5219 | 195 | 149 | 364 |
11 | 5553 | 216 | 165 | 388 |
12 | 5953 | 241 | 184 | 424 |
13 | 6433 | 271 | 207 | 464 |
14 | 7009 | 307 | 235 | 512 |
15 | 7700 | 350 | 268 | 568 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Purple Unite Style
|
Orange Unite Style
|
Captain Style
Zirco Trading:
1200 |
Bonfire Style
|
Adept Style
Event:
Season 3 Battle Pass |
Armor Style
Zirco Trading:
1200 |
Ninja Style
Event:
Season 7 Battle Pass |
Knight Style
Zirco Trading:
2199 |
Red Unite Style
Zirco Trading:
350 |
Explorer Style
Event:
UNITE Club Membership |
Dark Lord Style
Event:
Season 25 Battle Pass |
Burn | |
---|---|
Pokemon | Move |
Charizard | Blaze |
Mission: In a single battle, hit Pokemon from the opposing team with a basic attack after leaving them burned with Flamethrower 20 or more times (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
Tinkaton (December 12, 2024) |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Just gonna say I just picked up Dark Lord Style: Charizard and I've been using him more lately and I think 1st that Flamethrower Fire Blast is underrated 2nd Charizard as a whole is underrated.
Charizard Guide: Builds and Best Items
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And I'm also in Master rank 1400