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The best guide on how to play Charizard in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Version 1.8.1.2 Patch Notes
(December 1 Update)
Charizard Changes (December 1) | |
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![]() Standard Attack |
• Additional damage dealt to burning Pokemon is now based on Attack damage. |
![]() Seismic Slam |
• Fixed a bug where Seismic Slam can get deactivated randomly. |
1.4.1.2 | Movement Speed while using Standard Attacks is reduced. |
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1.8.1.2 | Additional damage dealt to burning Pokemon is now based on Attack damage. |
1.2.1.3 | Splash damage from auto attacks now properly reduced Fire Punch's cooldown. |
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1.1.1.4 | Knocks back opposing Pokemon further. |
1.7.1.7 | Cooldown reduced from 6s to 5s. (-1s). Fire Punch+: Cooldown reduction from basic attacks increased. |
1.2.1.3 | Movement speed buff increased. |
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1.1.1.4 | Damage increased from 1162 to 1208 (+4%). Cooldown decreased from 7s to 5.5s. Burn staus effect damage increased from 46/s to 92/s (+100%) |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | Damage dealt to opposing Pokemon decreased from 1208 to 1105 (-9%). |
1.2.1.3 | Cooldown reduced from 8 to 6.5. |
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1.1.1.4 | Cooldown decreased from 11s to 8s. Effects on opposing Pokemon strengthened. |
1.4.1.2 | You can now use the move while moving. |
1.5.2.7 | This move's movement speed decrease has been weakened. |
1.2.1.3 | Now casts Seismic Slam first before taking flight. Charizard now has lifesteal while in flight. |
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1.4.1.2 | Range increased. |
1.7.1.7 | Status effect on self changed from Unstoppable to Hindrance Resistance. |
1.7.1.8 | • Fixed a bug where certain abilities can disable this UNITE move. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
1.8.1.2 | Fixed a bug where Seismic Slam can get deactivated randomly. |
Charizard | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Fast, range Standard Attacks. ✔︎ Strong Unite Move. ✔︎ Moveset offers flexible playstyles. |
✖︎ Low Endurance compared to other All-Rounders in the roster. ✖︎ Slow Early Game. |
Charizard Builds | |
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The Best Build for Charizard is the one with the gold crown!
Ranged DPS Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on keeping a safe distance from enemies while poking them with offensive abilities. It also doubles as a jungle build. Make sure to take advantage of the speed bonus from Flamethrower, allowing Charizard to have good mobility and distance from the enemy when in a fight. Fire Blast decreases enemy movement speed, offers continuous burn damage over time, and zones out any slower enemy Pokemon that want to assist teammates engaged with Charizard.
Seismic Slam serves as a finishing blow for any enemy Pokemon that get too close, as it deals insane amounts of standard attack damage during the duration. Plus, it also makes Charizard immune to crowd control.
Muscle Band and Scope Lens are Charizard's primary damage items, increasing both your moves' damage and your Standard Attack damage. Scope Lens complements Blaze, further increasing your Critical-Hit rate. Buddy Barrier boosts your HP and goes well with your Unite Move, granting a shield while flying.
Full Heal allows you to counter crowd control, especially while your Unite Move is not yet available or is on cooldown. You can also use X Speed for more mobility.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate since you'd want to clear the Jungle as fast as possible to level up. You can freely trade Sp. Atk, Defense, and Sp. Def.
High-Mobility Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +23 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Movement Speed • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is another damage build centered on utilizing the mobility you get when you hit a target with Flamethrower and Flare Blitz's dash capabilities to stick to targets or maneuver around them for easy pressure. The key to this build is to play safe until you reach level 9 and fully evolve and get the many stacks of Attack bonuses from Attack Weight.
Muscle Band provides enough firepower to your Standard Attacks as you burn through targets. Attack Weight gives you extra Attack to increase your overall damage out. Utilize the extra movement speed you get from your moves to get quick scores and get stack bonuses. However, if you want a more straightforward way of increasing your attack without the need of scoring goals, you can run Weakness Policy instead for more static damage and a bit of HP. Lastly, Focus Band gives Charizard more survivability for early game skirmishes.
X Speed is the default battle item for this build, giving a sudden boost of speed when needed. However, you can also equip Eject Button for a similar effect.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack, Critical-Hit Rate, or Movement Speed since the build is a mix of damage and mobility. You can freely trade Sp. Atk, Defense, and Sp. Def.
Seismic Slam Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is an all-in damage build that is centered around taking out a single target quickly using Flare Blitz, Fire Punch, and Seismic Slam. You'll be using the Seismic Slam Setup Combo (Variation 1) as your core method of defeating targets.
Muscle Band and Scope Lens increase your Standard Attack damage via attack speed, percentage-based damage, and critical hits while you are in a Seismic Slam. Moreover, Energy Amplifier is your core item for the build, reducing your cooldowns, increasing your Unite Move recharge rate, and amplifying your damage output further after you use your Unite Move.
Full Heal ensures you'll be able to perform your combo safely. However, you can also equip Potion for a reliable low-cooldown healing instead.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate since you'd want to clear the Jungle as fast as possible to level up. You can freely trade Sp. Atk and Movement Speed.
Item | Explanation |
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Buddy Barrier can help keep Charizard survive battles. Allowing it to stick to enemies more during a teamfight. |
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Energy Amplifier synergizes well with Charizard's UNITE move, with the cooldown reduction giving a crucial advantage. |
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Focus Band grants you that extra survivability while low on HP. It's a great turn around item in 1v1s. |
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Scope Lens complements Blaze, Charizard's passive. Further increasing its Critical-Hit rate output. |
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Muscle Band is a generally good item to have when building damage dealers. |
Item | Explanation |
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Full Heal acts as a safety item that removes all debuffs inflicted on Charizard. This will be helpful for removing any slow effects or negate any enemy crowd control |
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Slow Smoke saves Charizard from being bursted down by more agile enemy Pokemon. It also complements Charizards movement speed debuff with Fire Blast and Flamethrower movement speed buff. |
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X Speed gives extra movement speed for getting into position or chasing opponents. This item synergizes well with Charizard's moving Standard Attack. |
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Potion allows Charizard to stay in the fight longer with HP recovery. |
Move | Explanation |
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Fire Blast is a dependable ranged move that can deal AoE damage.Moreover, the move can slow down multiple enemies chasing Charizard, allowing for easier lockdowns or escapes. |
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Flamethrower increases Charizard's movement speed and allows for ranged poking enemies. |
With the recent All-Rounder lineup, it is clear to see that Charizard struggles to keep up in terms of damage when it comes to close-range team fights. That's why focusing on ranged abilities that deal damage over time is its best kit right now.
If you want to adopt a more upfront and in-your-face playstyle, you can choose to go with a Fire Punch and Flare Blitz combo!
Let us know why in the comments!
Jump to Section | |
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Charizard is an All-Rounder Pokemon that can push the advantage in team fights with its high damage output However, it takes a while to get this particular Pokemon set up. Gathering as much EXP as possible, especially during the early game, is paramount. Try your best not to engage in skirmishes with the opposing team to avoid getting knocked down early. Only get aggressive when enemies over-extend or you are getting support from your team's jungler. Also, it is important that you keep close to allied goal zones to get HP recovery.
Charizard reaches its power-spike when it fully evolves at level 9. This may be a high hill to climb, considering that some Pokemon in the roster can easily overpower Charizard even if they learn their move upgrades. Fortunately, the pay-off is worth the time as Charizard's lethality significantly increases, and can also afford to position more aggressively in team fights once it unlocks its Unite Move. So, farming Wild Pokemon to get to higher levels should be the priority.
Fire Spin is a great utility that can help Charizard during the early to mid-game. It increases Charizard's range as you can deal continuous damage to enemies caught in the affected area. Use it to pressure ranged opponents or deploy it where your target is to help you get ahead in brawls. For defensive plays, set up a Fire Spin on an allied goal zone to make it hard for opponents to score. Additionally, use the move to inflict slow for an easy retreat.
Fire Spin: Charizard Move Effect and Cooldown
Since Charizard can move during its Standard attack animation, you can easily stick to running while attacking for maximum pressure. It is best to circle your targets as you may be able to make them miss their moves if they are not sure-hits.
While Charizard is more than capable of brawling with opponents, the Pokemon is currently the weakest All-Rounder in terms of endurance as it does not have any way of sustaining itself. For the most part, you will have to rely on your kit through status effects. Because of this, it is advised that you always stick to allies, particularly Supporters, so that you can increase your survivability during fights.
Charizard's kit is well-balanced and offers multiple ways to play the Pokemon. Although you can practically use any move combination, choosing the right one will help you realize Charizard's playstyle.
If you are looking to focus on direct offense with Charizard, then choosing Fire Punch and Flare Blitz will allow you to have maximum engagement in up close and personal brawls because of their disabling capabilities. Additionally, both of these moves give Charizard much-needed mobility that can get it closer to its targets while also inflicting damage. Since Charizard can easily reposition while attacking, make sure that you're always positioned in the area your enemy wants to escape to so you can push them back into a tight spot.
If you want to avoid jumping into the middle of a team fight and prefer to poke enemies from afar, then choosing Flamethrower and Fire Blast turns Charizard into a ranged damage dealer ideal for team fights. Although you are trading off consistent mobility for ranged attacks, this move combination provides status effects that can help you get the upper hand. Flamethrower gives Charizard a boost in movement speed, allowing for better repositioning and keeping a safe distance. Fire Blast reduces the movement speed of enemies caught within the ring.
Charizard becomes empowered for a short duration after picking up and slamming an opponent with a Seismic Slam while wreaking havoc with fire breathing. This gives Charizard movement speed, damage, and the ability to move over walls. Use your other moves before using Seismic Slam so you can focus on dealing damage with your standard attacks while in the empowered state.
Seismic Slam: Charizard Move Effect and Cooldown
For the best value, seek out low HP opponents like Attackers or Supporters for the move's initial slam to instantly take them out of the fight. After that, you can proceed to bombard other opponents with enhanced attacks for the clean-up!
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're in the bottom lane, prioritize defeating Indeedees for more exp. • Never engage in a fight, and stay alive |
5 - 9 | • Keep leveling up to get both of your moveset • Play safe until you reach level 9 and get Seismic Slam • Help your allies secure objectives. As much as possible, secure Regieleki to push your team's lead. Otherwise go for Regice, Registeel, or Regirock if your team is behind in EXP. |
10+ | • Hunt targets each time Seismic Slam is available • Continue to farm wild Pokemon, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure your Unite move is available when Rayquaza spawns • Win a teamfight to secure Rayquaza or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps to reach level 5 quickly and get Flamethrower • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps to reach at least level 7 and get Fire Blast • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • Reach level 9 first to get Seismic Slam before helping your allies secure Regice, Registeel, or Regirock |
10+ | • Keep farming wild Pokemon, securing objectives, and pushing lanes • Hunt down targets each time Seismic Slam is available • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure your Unite move is available when Rayquaza spawns • Win a teamfight to secure Rayquaza or pick off isolated enemies to get a numbers advantage • Use your Unite Move on the enemy damage dealer and focus them down to reduce the enemy team's damage output |
Ranged Combo | |
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During the early game, you can maximize your damage with this ranged combo. Use Fire Spin first to slow your target down, which will make it easy for Flame Burst to hit. Get closer to your target and stick to them, chasing them while burning their HP with Standard Attacks. |
Upgraded Ranged Combo | |
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This is the same as the Ranged Combo, but uses Fire Blast and Flamethrower. Cast both of them towards an enemy at a range then bombard them with Standard Attacks. |
Blitz and Punch Combo | |
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This is a melee disabling combo great for pinning down single targets. Initiate the fight using Flare Blitz to get close to your target and get the shield, then immediately follow up with Fire Punch to deal more damage and knock your target back. In-between moves, make sure to consistently deal Standard Attacks. |
Melee Ultimate Slam Combo | |
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Get close to the target with Flare Blitz, then use Fire Punch to disable them for a short time. Activate Seismic Slam then continuously deal damage to them with Standard Attacks. |
Ranged Ultimate Slam Combo | |
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Deal damage from afar with both Fire Blast and Flamethrower. Immediately activate Seismic Slam then continuously deal damage to them with Standard Attacks. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Charizard. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Being the squishiest All-Rounder in the roster, Charizard can easily be countered by Pokemon that have disabling moves and better damage output. This makes Charizard an easy target in the early game.
Pokemon | Explanation |
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Rating: ★★★★★ • Has superior damage with its combos. • Has better mobility. • Can survive Charizard's attacks thanks to Steadfast. |
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Rating: ★★★★ • Has superior critical hit chance and damage. • Has high mobility that can steer clear of Charizard's moves • Can exploit Charizard's weak early game. |
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Rating: ★★★★ • Can pin down Charizard with its combos regardless of Style. • Liquidation can shield Urshifu from Charizard's burst attacks. • Overwhelmed easily with a charged Wicked Blow. |
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Rating: ★★★ • Sturdy enough to sustain most of Charizard's attacks. Can also turn to the offensive with X-Scissor. • Can disrupt Charizard's movement with Rock Tomb. |
Charizard has a slow early game. Fighting against these Pokemon may prove to be difficult, especially at low levels. Make sure to fully evolve first, so you can have a fighting chance against them. Only activate Seismic Slam if you need a burst of strength to save yourself from getting knocked down.
All-Rounder Pokemon |
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How to Beat |
• Utilize Charizard's pseudo-ranged Standard Attacks to get good positions when fighting these Pokemon. • Place a Fire Blast in the area to inflict slow and deal continuous damage as you brawl. • When your HP is running low, do not retreat from the battle. Instead, keep attacking as you may be able to turn the fight around with Blaze. |
Pokemon with HP Recovering Moves |
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How to Beat |
• These Pokemon can sustain themselves with constant HP recovery. It is important that once you engage with them that you keep attacking so you can get a couple of critical hits to mitigate the healing. • Disrupt their moves with Fire Punch and Flare Blitz. |
Pokemon with Burst Damage |
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How to Beat |
• Bait out their moves and make them miss. If your get hit by their initial burst damage, fight back and take advantage of the increase in attack damage Blaze gives. • Disrupt any combos they have with Fire Punch and Flare Blitz. |
Poemon with High HP |
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How to Beat |
• Use Flamethrower at range to deal damage. Take advantage of the increase in movement speed the move gives by circling around them while attacking. • Speed up the pressure by continously damaging them with Fire Blast. |
Charizard's damage will be enough to pressure these Pokemon, especially at full evolution. Make sure to target low HP opponents first so you can cut them off in the team clash. A Seismic Slam activation is enough to burn through these Pokemon without any difficulty.
Pokemon with Low HP |
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How to Beat |
• Pressure HP using Flamethrower and/or Fire Blast • Strike first using Seismic Slam, and finish them off with standard attacks • Quickly get close with Fire Punch and Flare Blitz. |
Pokemon with High Durability and Sustain |
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How to Beat |
• Pressure their HP using Flamethrower and/or Fire Blast. Alternatively, quickly get close with Fire Punch and Flare Blitz, then proceed to bombard them with Standard Attacks • Circle them while attacking. |
Pokemon that rely on Movement Speed |
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How to Beat |
• Almost all moves in Charizard's kit can slow down Dodrio to negate its Sprint Gauge build up. Additionally, Charizard is more than capable of handling itself in a brawl with the Pokemon, especially when it uses Seismic Slam. |
Pokemon | Explanation |
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Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Charizard can easily take down enemies and push lanes. | |
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Sustain and Buffs |
These Pokemon have means of stunning and shutting down targets with their moves. They also provide healing opportunities for Charizard so it can stand its ground and fight longer during clashes. | |
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Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Charizard setup its attacks thanks to their disabling moves. This way, Charizard can dominate lanes and take enemy camps to stall the enemy's level progression. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 6s Total Damage: 341 |
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Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Total Damage: 920 / 1877 |
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon it shoves burned. Upgrade: Reduces this move's cooldown every time a basic attack hits. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Physical Cooldown: 5.5s Total Damage: 470 / 1105 |
Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. Upgrade: Increases this move's damage and the damage caused by burning. |
![]() (Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 10s Total Damage: 990 |
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Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Total Damage: 621 / 1085 |
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6.5s Total Damage: 1862 / 3555 |
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short time. Upgrade: Increases damage dealt by this move. |
![]() (Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 134s Total Damage: 1359 / 2020 |
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Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP.
After using Seismic Slam, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range every time the user evolves. |
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All Evolution Stages
When its HP is below half, its Critical Hit rate increases. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3200 | 70 | 54 | 161 |
2 | 3264 | 74 | 57 | 164 |
3 | 3341 | 79 | 61 | 168 |
4 | 3434 | 85 | 65 | 172 |
5 | 3771 | 106 | 81 | 196 |
6 | 3905 | 114 | 87 | 208 |
7 | 4066 | 124 | 95 | 216 |
8 | 4259 | 136 | 104 | 232 |
9 | 4941 | 178 | 137 | 276 |
10 | 5219 | 195 | 150 | 296 |
11 | 5553 | 216 | 166 | 316 |
12 | 5953 | 241 | 185 | 344 |
13 | 6433 | 271 | 208 | 376 |
14 | 7009 | 307 | 236 | 416 |
15 | 7700 | 350 | 269 | 460 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Season 3 Battle Pass |
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Zirco Trading:
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Event:
Season 7 Battle Pass |
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Zirco Trading:
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Upcoming Pokemon |
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![]() February 2, 2023 |
All data is based on Season 9 Master Rank Top 100. Last Updated: January 24, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21% | 74% |
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13% | 69% |
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11% | 78% |
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11% | 76% |
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8% | 7% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Charizard Guide: Builds and Best Items
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