Charizard Builds and Moves | Pokemon UNITE

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This is a guide on how to play Charizard in Pokemon UNITE. Learn about all of Charizard's moves and skins, how to get Charizard, and how to use Charizard with our builds complete with best movesets and items, as well as matchups, and what counters to use against them.

Charizard Tier Rating and Stats

Charizard Basic Information

Charizard.jpgCharizard Tier: Role:
C Rank Icon All-Rounder
Attack Type: Difficulty:
Melee Novice
Damage Type:
"When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area."

Tier List: Best Pokemon to Use

Charizard Stats

Offense ★★★☆
Endurance ★★★
Mobility ★★☆
Scoring ★★★

★ = 1 point
☆ = 0.5 points

Charizard Evolutions

First Evolution Second Evolution Final Evolution
(Lv. 1)
(Lv. 4)
(Lv. 9)

Charizard Strengths and Weaknesses

Strengths Weaknesses
✔︎ Good Damage
✔︎ Strong Unite Move
✖︎ Weak Early Game
✖︎ Other All-Rounders are better

Strong Unite Move

The strongest aspect of Charizard is having a strong Unite move that can have a huge impact especially during the final few minutes fighting for Zapdos. It can turn the tide of a battle when used at the right time.

Better All-Rounder Pokemon

Charizard is not a bad choice when it comes to having an All-Rounder in your team, but there are still better options that can provide more value for the team. Charizard has average damage output with little crowd control and survivability moves. Other All-Rounders have their strengths that will benefit the team more than just a good source of damage.

Best Lanes

Top Lane

At the top lane, you can help your Attacker challenge the other lane more often and fight for Rotom. Poking the enemy pokemon in your lane with your range attacks to help lower their health for your Attacker to finish them off.

Bottom Lane

Charizard can also find some play in the bottom lane. He does have decent damage early game but does not have much survivability. Having a support can help with that and give Charizard the head start to level up quickly and be able to get his moves and have more impact in fights.

How to Use Charizard

Charizard is an All-Rounder Pokemon that can push the advantage in team fights with its high damage output. It does take a while to get this particular Pokemon set up. Gathering as much experience as possible is paramount.

You can also afford to position more aggressively in team fights once you unlock your Unite Move.

Early Game: Level 1-6

Starter (Level 1-4)

Flame Burst ImageFlame Burst
Slot 1 (R)
Fire Spin ImageFire Spin
Slot 2 (ZR)

Charizard's early game is fairly safe and easy because its first two moves are performed from a decent range. Flame Burst and Fire Spin lets you clear Wild Pokemon waves incredibly fast. These moves can also be used to harass and even take Wild Pokemon from your opponents' side of the lane.

Take advantage of your high damage output early on to secure lane dominance over your opponents.

Into the Mid-Game (Level 5-6)

Fire Punch ImageFire Punch
Slot 1 (R)
Flamethrower ImageFlamethrower
Slot 1 (R)

Your first set of upgrade choices appears at level five. These determine whether you prefer to maintain a mid-range playstyle or a more aggressive melee-range approach.

Fire Punch allows you to charge towards your target to deal decent damage and knock them back. This is great for interrupting certain enemy moves and can be used to chase them down.

Flamethrower, on the other hand, is a direct upgrade from Flame Burst and adds an initial damage burst on top of the Burn Damage.

Mid-Game: Level 7-8

Flare Blitz ImageFlare Blitz
Slot 2 (ZR)
Fire Blast ImageFire Blast
Slot 2 (ZR)

Charizard's second set of upgrade choices is at level seven. These moves provide similar benefits as the previous batch.

Flare Blitz is another charge move that deals damage and knocks back enemies in your path. You also gain a shield for a short time, making it an amazing choice for those who like to stay in the middle of the fight.

Fire Blast is another direct upgrade from Fire Spin that increases the damage over time and Slow effect it deals.

Late Game: Level 9+

Seismic Slam ImageSeismic Slam

Seismic Slam allows Charizard to take flight and dish out insane amounts of damage while it's active! This Unite Move can easily swing the fight to your team's favor because it grants Charizard free movement through walls and terrain.

Aside from the follow-up targeted ground slam, your standard attack damage during the flight is incredibly high. Try to soar past enemy defenders and aim for the backline as much as possible for maximum efficiency.

Charizard Builds

Standard Attack Build

Moves and Upgrades

Lv. 1 (R) Lv. 3 (ZR) Lv. 5 (R) Lv. 7 (ZR)
Flame Burst ImageFlame Burst Fire Spin ImageFire Spin Fire Punch ImageFire Punch Flare Blitz ImageFlare Blitz
Tips This setup revolves around charging into enemies via Fire Punch and Flare Blitz and taking them out via Standard Attacks. These moves also knock targets around, allowing you to set enemies up for follow-up damage from your team. Reach level seven as fast as possible to fully realize this close-range playstyle.

Battle Item

Item Tips
Eject Button.pngEject Button Eject Button improves your overall mobility by granting you the ability to teleport short distances. This can be used both offensively and defensively.

Held Items

Items Tips
Float Stone.pngFloat Stone Float Stone increases your Movement Speed while you're out of combat. This item is useful for this setup since you should be aggressively roaming around the map and taking objectives with your team.
Scope Lens.pngScope Lens Scope Lens increases your Critical Rate and Critical Damage. This synergizes well with this setup because the bulk of your damage will come from your Standard Attack and Unite Move.
Muscle Band.pngMuscle Band Muscle Band increases your Standard Attack damage based on a percentage of the target's current HP. This further improves your overall damage and is extremely useful when targeting enemy Defenders.

Charizard Combos

Charizard's damage comes from the combination of his standard attacks and his moves to get the most out of them. Below are the combos that can help him get the most out of his damage potential.

Early Game Combos

Step # Move
During the early game, you can maximize your damage with this combo. Hitting them first with Fire Spin will slow them down making sure your follow-up Flame Burst will hit while you walk closer to the enemy pokemon and start showering them with your basic attacks.

Mid-Late Game Close Range Damage Combo

Step # Move
During the later part of the game, you can get in close and personal with this combo. Starting with Flare Blitz that will give you armor and deal damage to get in close to the enemy pokemon, then follow up with Fire Punch to deal even more damage and push them into your desired direction for you to continue pelting them with your basic attacks.

Alternate Close Range Damage Combo

Step # Move
Another closer rangne combo, but with Fire Blast instead of Fire Blitz. Fire Blast will throw down a slow for you to keep the damage on the enemy with your basic attacks and make it tougher for them to get away.

Charizard Matchups and Best Counters

All Charizard Matchups

Hard Counters
Cramorant Image Pikachu Image Zeraora Image Mr. Mime Image Alolan Ninetales Image Absol Image Lucario Image Cinderace Image Machamp Image
Garchomp Image Eldegoss Image Crustle Image Gengar Image Talonflame Image Venusaur Image Greninja Image Wigglytuff Image Snorlax Image Slowbro Image

Matchup and Counter Explanations

Best Counters for Charizard

Pokemon Explanation
Cramorant ImageCramorant Cramorant isn't necessarily a tough match up in the laning phase. But can be a tough enemy once he levels up. He can either have long ranged moves that can deal a lot of damage to Charizard before he can get close, or his more mobile moves, allowing him to deal damage while avoiding Charizard. Trying to deal consistent damage to Cramorant can be tough as Charizard.
Pikachu ImagePikachu Pikachu is a tough enemy to deal with with his damage output range, and mobility. Getting in close for your basic attacks or with your moves can be difficult and will most likely have you take a lot of damage.
Zeraora ImageZeraora Zeraora can be tough to take out with his high damage and high mobility. Without any disable moves to keep Zeroara still, he can weave in out and deal a ton of damage to Charizard.
Mr. Mime ImageMr. Mime Mr. Mime is a support that can make it tough for Charizard to get the most out of his moves. Mr. Mime canblock your ranged moves and make it hard for Charizard to get in close with his Barrier.
Alolan Ninetales Image Alolan Ninetales can cause a lot of trouble for you in the early game with her longer range. Even in the later parts of the game, getting in close to deal damage to her can be tough against her longer range and attacks that can slow. In a 1-on-1 fight, she can burst you down with the right combo.
Absol ImageAbsol Absol’s mobility is a nightmare for Charizard. Hitting your skill shots will be difficult against good Absols and even if you do use the more close range moves to close in the game, he can easily get away. You can make it easier by getting both of Charizard’s dash moves to chase down Absol and make sure he has no escape.
Lucario ImageLucario Lucario is another mobile pokemon that has a powerful hit and run playstyle that can make your life hell as Charizard. Trying to catch him with your dash attacks might be able to work, but Lucario will probably outdamage you even then.
Cinderace ImageCinderace Cinderace can easily beat out Charizard in all stages of the game with its longer range and better damage. Getting bursted by Cinderace will be hard to avoid, focusing him down with help from other pokemon is your only bet when trying to take him out.
Machamp ImageMachamp Machamp is another pokemon you should have an advantage during the early game with your superior range. But this does not matter in the later stages. Machamp can easily outdamage Charizard later on.

Fair Matchup Explanations

Pokemon Explanation
Garchomp ImageGarchomp Grachomp isn’t a problem when laned against early game and should be fairly easy to bully out of your lane. What you should watch out for is in the later parts of the game where he can be a challenge with his damage and tankiness. Try to get ahead early and keep your lead, otherwise Garchomp can be tricky to handle.
Eldegoss ImageEldegoss Eldegoss by itself shouldn’t be too much of a problem. If it is with another pokemon it can support, you will want to take Eldegoss out as soon as possible to take away its heals. If you are against a good Eldegoss that positions right, you will want to get a dash move to get in close and deal damage.
Crustle ImageCrustle Crustle shouldn’t be much of a problem to fight in the early game. Using your ranged attacks to deal a lot of damage and Crustle won’t be able to do much. He can be tougher to deal with in the mid and late game, but continue to deal damage at a range to make sure you will have a health lead against him. His Rock Tomb can trap you, but your Unite can easily get you out of it if necessary.
Gengar ImageGengar Gengar is an easy pokemon to bully in the lane if you against him. He is a squishy melee that can deal burst damage, but you should be able to take him out before he can take you out.
Talonflame ImageTalonflame Talonflame is another pokemon you should be able to have an advantage over in the early game. Being able to deal damage from afar and knocking them out when they are low enough. Talonflame will be much harder to deal with in the mid and late game with his mobility, so try and take the lead early to have an advantage over Talonflame.
Venusaur ImageVenusaur Venusaur can be a tough to fight against in the early laning phase with its long reaching moves. Getting your dash moves can help you dodge some of Venusaur’s moves and get in close to make the fight more fair.
Greninja ImageGreninja Greninja can be tricky to play against. But if you just use the right moves at the right time you should be able to out damage it before it can out damage you. Just make sure to stay mobile and try to dodge its Unite move if Greninja uses it.
Wigglytuff ImageWigglytuff Wigglytuff isn't a hard match up to play against. On a one on one fight you just need to use your range attacks to deal your damage and make sure you have a health lead over Wigglytuff.
Snorlax ImageSnorlax Snorlax by himself is not much of a problem if you keep your distance. But once he has his better moves he can make it tough to get in close and deal damage to the other pokemon.
Slowbro ImageSlowbro Slowbro does not have much damage against Charizard in the early game, giving Charizard a clear advantage. In the mid and late game, Slowbro will have more tools to disable Charizard and give an opening to other pokemon.

How to Counter Charizard

Keep your Distance

Charizard is an All-Rounder with decent range, staying out of that range can make it tough for him to deal damage, and will have to rely on his skill shot moves to deal some damage. Keeping your distance will also make it easier to avoid Charizard's skill shot moves.

Outdamage Charizard

Charizard does not have any disables nor a strong burst. This makes it easier for pokemon with more damage to take him out before he can take them out. He has decent damage but is not strong enough to defeat most pokemon before they can beat him.

Wait for the Unite Move to End

Charizard is the strongest when its Unite move is activated. This can make him deal much more damage and will allow him to out damage a lot of pokemon. Avoiding him when he uses his Unite move and then fighting after is your best bet to beat Charizard.

Charizard Moves and Ability

Charizard Moves

Level Move 1 (R) Move 2 (ZR)
1 or 3
Flame Burst Icon
Fire Spin Icon
Fire Punch IconFlamethrower Icon
Flare Blitz IconFire Blast Icon
Seismic Slam Icon

Move Slot 1 (R)

Flame Burst ImageFlame Burst
(Lv. 1 or 3)
Flame Burst In-Game.jpg
Spits a fireball at the opponent. When it hits, the opponents continuously receives damage and is slowed down.
Move Type: Ranged
Damage Type: Physical
Cooldown: 6s
Total Damage: 341 (Lv. 3)
Fire Punch ImageFire Punch
(Lv. 5)

Upgrade Lv. 11
Fire Punch In-Game.jpg
Attacks from above with a fiery fist, dealing damage to opponents and knocks them back.
Once upgraded, the cooldown is reduced each time a normal attack hits.

Move Type: Dash
Damage Type: Physical
Cooldown: 6s
Total Damage: 920 (Lv. 5) / 1877 (Lv. 15)
Flamethrower ImageFlamethrower
(Lv. 5)

Upgrade Lv. 11
Flamethrower In-Game.jpg
Breathes fire at opponents, damaging them continously while also leaving them burned.
Once upgraded, initial damage from the move and damage inflicted by burn increases.

Move Type: Ranged
Damage Type: Physical
Cooldown: 7s
Total Damage: 577 (Lv. 5) / 1346 (Lv. 15)

Move Slot 2 (ZR)

Fire Spin ImageFire Spin
(Lv. 1 or 3)
Fire Spin In-Game.jpg
Engulfs the opponents in a vortex of fire, damaging and slowing them down for a short amount of time.
Move Type: Area
Damage Type: Physical
Cooldown: 10s
Total Damage: 990 (Lv. 3)
Flare Blitz ImageFlare Blitz
(Lv. 7)

Upgrade Lv. 13
Flare Blitz In-Game.jpg
Coats itself in fire then charges forward, damaging and knocking back opponents in its path. This also grants a shield for a short amount of time.
Move Type: Dash
Damage Type: Physical
Cooldown: 10s
Total Damage: 621 (Lv. 7) / 1085 (Lv. 15)
Fire Blast ImageFire Blast
(Lv. 7)

Upgrade Lv. 13
Fire Blast In-Game.jpg
Attacks with a fireball that explodes at the targeted area. Opponents who are caught in the blast will receive damage over time while slowing them down.
Once upgraded, the damage is increased.

Move Type: Area
Damage Type: Physical
Cooldown: 11s
Total Damage: 1862 (Lv. 7) / 3555 (Lv. 15)

Unite Moves (ZL)

Seismic Slam ImageSeismic Slam
(Lv. 9)
Seismic Slam In-Game.jpg
Soars into the sky and can move unimpeded across the arena. Standard attacks used during this time have their damage increased and can inflict Burn on enemy Pokemon as well as recovering the user's HP. Using this move again while in the sky will have the user grab its target and slam them into the ground.
Move Type: Sure Hit
Damage Type: Physical
Cooldown: Percent Based
Total Damage: 1359 (Lv. 9) / 2020 (Lv. 15)

Standard Attack

Standard AttackStandard Attack Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range when the user evolves.

Ability (Passive)

BlazeBlaze When its HP is below half, its Critical Hit rate increases.

Charizard Skins (Holowear)

This Pokemon has no Holowear available.

List of All Skins: Fashion and Holowear

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Machamp.pngMachamp Wigglytuff.pngWigglytuff Alolan Ninetales.pngAlolan Ninetales Cramorant.pngCramorant
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