What you can do as a member?
You can do by logging in.
- Retention of various tool data
- Site theme change
- Game bookmarking feature
- Provide feedback on the website
☆ Game8's Pokemon TCG Pocket Wiki is live!
★ Psyduck Guide & Builds
☆ Tinkaton Guide & Builds
★ Version 1.17.1.5 Patch Notes
☆ Current Seasons: Battle Pass S28 | Ranked S24
★ Join Game8's Pokemon Discord Server!
The best guide on how to play Mimikyu in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Mimikyu best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Mimikyu Pages | |
---|---|
Mimikyu Release Date | Mimikyu Builds |
List of Contents
Mimikyu Changes (September 5) | |||
---|---|---|---|
Trick Room |
• Cooldown decreased from 8.5s to 7s • Damage reduction from outside the effective range increased from 50% to 70%. |
1.12.1.6 | Cooldown reduction each time Mimikyu hits an opponent with a basic attack increased from 0.5s to 1s. |
---|---|
1.14.2.10 | HP recovery increased by 20%. |
1.12.1.6 | Damge increased by 11%. Now enters a defensive state while attacking. |
---|---|
1.13.1.2 | Cooldown increased from 5s → 7.5s (+2.5s). |
1.14.2.10 | Slow effect increased from 20% to 30%. |
1.12.1.6 | Damage reduction effect increased from 30% to 50%. Cooldown reduced from 11s to 8.5s. (- 2.5s) Trick Room +: Cooldown reduced from 9s to 7.5s. (- 1.5s) |
---|---|
1.16.1.2 | Cooldown decreased from 8.5s to 7s. Damage reduction from outside the effective range increased from 50% to 70%. |
1.13.1.2 | Duration of effects on opposing Pokemon decreased from 0.5s → 0.25s (-0.25s). |
---|---|
1.14.2.10 | Cooldown reduced from 9s to 8s. Shadow Sneak +: Cooldown reduced from 8s to 7s. |
Mimikyu | ||
---|---|---|
Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
||
"Haunt opponents and give them a fright with this ghostly All-Rounder!" |
Top | Jungle | Bottom |
---|---|---|
|
|
Tips & Strategies for Every Lane
UNITE License: Mimikyu |
---|
As of October 26, 2023, Mimikyu is now purchasable for 13,000 Aeos Coins or 575 Aeos Gems! This comes one week after Mimikyu was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
---|---|
✔︎ Has cooldown reduction/reset mechanics ✔︎ Highly mobile ✔︎ Strong single-target disable via Play with Me ✔︎ Has decent sustain ✔︎ Deals increased damage to marked opponents |
✖︎ Susceptible to disables ✖︎ Loses durability when in Busted Form |
Mimikyu Builds | |
---|---|
Play Rough Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +48 Critical-Hit Rate: +2.10% HP: +210 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a single-target build revolving around the use of Shadow Sneak and Play Rough.
Items (@Lvl 30) |
Shadow Sneak (@ Lvl 15) |
Play Rough (@ Lvl 15) |
---|---|---|
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) |
1639 | 4108 |
Since the build revolves around Shadow Sneak and Play Rough, equipping items that will maximize their damage is the ideal item combination.
As the results show, Razor Claw, Weakness Policy, and Attack Weight will be the best for the build. The item combination produced the highest damage results for Shadow Sneak and Play Rough. Although replacing Razor Claw with Muscle Band will have the same damage results, Razor Claw is more effective for the build due to the burst damage it can deal for Mimikyu's attacks.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Shadow Sneak (@ Lvl 15) | Play Rough (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 1524 | 3814 |
Muscle Band + Razor Claw + Weakness Policy (4 Stacks) | 1488 | 3720 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1639 | 4108 |
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1639 | 4108 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Play Rough (Mobility) Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +57 Critical-Hit Rate: +2.10% Movement Speed: +150 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a variation of the Play Rough build that focuses more on giving Mimikyu mobility, allowing it to roam the map faster.
Items (@Lvl 30) |
Shadow Sneak (@ Lvl 15) |
Play Rough (@ Lvl 15) |
---|---|---|
Razor Claw + Attack Weight (6 stacks) |
1540 | 3852 |
Since the build revolves around Shadow Sneak and Play Rough, equipping items that will maximize their damage is the ideal item combination. Float Stone is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Razor Claw and Attack Weight will be the best for the build. The item combination provides a large static damage bonus and has better synergy with the build's moveset.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Shadow Sneak (@ Lvl 15) | Play Rough (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw | 1406 | 3507 |
Muscle Band + Attack Weight (6 stacks) | 1540 | 3852 |
Muscle Band + Weakness Policy (4 stacks) | 1505 | 3765 |
Razor Claw + Attack Weight (6 stacks) | 1540 | 3852 |
Razor Claw + Weakness Policy (4 stacks) | 1505 | 3765 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 1657 | 4153 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Double Shadow Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +48 Critical-Hit Rate: +2.10% HP: +210 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on picking off targets with Shadow Sneak and Shadow Claw, making Mimikyu into a semi-assassin.
Items (@Lvl 30) |
Shadow Sneak (@ Lvl 15) |
Shadow Claw (Max attacks) (@ Lvl 15) |
---|---|---|
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) |
1639 | 3572 |
Since the build is centered on Shadow Sneak and Shadow Claw, equipping items that will maximize their damage is the ideal item combination.
As the results show, Muscle Band or Razor Claw, Weakness Policy, and a fully-stacked Attack Weight will produce the best outcome for the build. However, it's best to equip Razor Claw instead since its slow and bonus damage effects go well with Mimikyu's low cooldown moves and improves the Pokemon's burst damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Shadow Sneak (@ Lvl 15) | Shadow Claw (Max attacks) (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 1524 | 3328 |
Muscle Band + Razor Claw + Weakness Policy (4 Stacks) | 1488 | 3249 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1639 | 3572 |
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1639 | 3572 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Attack Weight | Attack Weight provides Mimikyu with a large amount of Attack stat, increasing its overall damage output significantly, especially when fully stacked. |
Float Stone | Float Stone gives Mimikyu mobility and damage, which works particularly well with Play Rough. |
Focus Band | Focus Band is a staple defensive item for Mimikyu, improving its durability through increased defenses and acting as a recovery tool. |
Muscle Band | Muscle Band improves Mimikyu's attacks through increased damge and attack speed. It works particularly well with Shadow Claw's mechanics. |
Razor Claw | Razor Claw's effects goes well with Mimikyu's Boosted Attacks since the Pokemon gets a Boosted Attack every time it uses a move. |
Weakness Policy | Weakness Policy can compensate for Disguise's HP reduction penalty when Mimikyu gets hit by increasing the Pokemon's damage in return. |
Charging Charm | Charging Charm provides Mimikyu with mobility and damage. Its effect also works well with Mimikyu's Shadow Sneak. |
Item | Explanation |
---|---|
Eject Button | Eject Button gives Mimikyu a versatile mobility tool. |
X Speed | X Speed improves Mimikyu's overall mobility through increased movement speed and immunity from slows. |
Move | Explanation |
---|---|
Play Rough | Play Rough deals high damage to a single target while making the Pokemon invincible for a short time. The move's invincibility mechanic allows the Pokemon to dodge incoming damage and make creative plays during fights. |
Shadow Sneak | Shadow Sneak allows Mimikyu to jump from one target to another thanks to its cooldown reset mechanic, making the Pokemon incredibly mobile. |
This moveset contains mechanics that make Mimikyu incredibly mobile and strong during fights.
With the buff to Play Rough, the move surpasses Shadow Claw in terms of damage and utility. The newly added invincibility mechanic opens new strategies and plays for Mimikyu that makes it more effective during fights. However, Shadow Claw is still a viable option due to its cooldown reduction mechanic, healing, and area damage, which Play Rough lacks.
Shadow Sneak not only gives Mimikyu a mobility tool, it also deals decent damage. It can also be used more frequently thanks to its cooldown reset mechanic. Trick Room, on the other hand, although the move gives Mimikyu reduced damage against opponents who are outside the area, it only triggers when the Pokemon is slowed while inside, making it somewhat impractical to use.
Let us know why in the comments!
Jump to Section | |
---|---|
Disguise's effects improve Mimikyu's impact during fights. Understanding how these effects work and utilizing them is a core element of Mimikyu's gameplay.
When Mimikyu takes damage from an opponent while it's on Disguise form, that opponent is marked. Mimikyu gains increased movement speed when facing the marked opponent and deals increased damage to it.
Generally, it's best to aim for the marked opponent to utilize the bonuses that Mimikyu gains. However, if the situation gets bad, retreating and resetting the fight would be the best choice.
One downside when Mimikyu gets hit by an opponent and changes to Busted form is getting its HP reduced to a set percentage of its max HP. This makes the Pokemon less durable and easier to take out. Although Mimikyu can still fight, it's best to be careful during this weakened state since opponents can exploit it.
Once Mimikyu gets hit by an opponent and changes to Busted Form, Disguise will go on cooldown for some time. During this time, Mimikyu won't be able to trigger the ability's effects, particularly marking an opponent, and will stay in the weakened state for the duration, which would lessen the Pokemon's impact. However, Mimikyu can reduce Disguise's cooldown by knocking out opponents, hastening the process and allowing the Pokemon to gain the ability's benefits again.
Tip: |
---|
Aim for opponents that are away from their team since Mimikyu is great at 1v1 fights. |
Mimikyu gains a Boosted Attack each time it uses a move. Utilize this mechanic to spam Boosted Attacks or add them to Mimikyu's combos. Doing so allows Mimikyu to deal significant amounts of damage.
Mimikyu's gameplay changes to some degree depending on whether it learns Trick Room or Shadow Sneak. This is due to the fact that each move offers something drastically distinct, forcing the Pokemon to play differently.
Shadow Sneak is generally a mobility move, but it also deals damage and contains mechanics that allow Mimikyu to play more like an assassin.
The first one is the move's range-extension mechanic. When the move's cursor touches a wall or grass, its range extends farther and can stretch indefinitely as long as the conditions are met.
The second one is the teleportation mechanic. Once the shadow hits an opponent, Mimikyu can activate the move again to teleport to the target's position.
The last one is the cooldown reset and healing mechanic. The move's cooldown resets when Mimikyu knocks out the target that's hit by Shadow Sneak and also heals the Pokemon. Although these are two mechanics, they occur simultaneously.
All these mechanics allow Mimikyu to chase targets, attack the backlines, and jump from one target to another, which are tools assassins typically possess.
Trick Room has two mechanics that makes it useful in the frontlines.
The first one is the slow negation and damage reduction mechanic. All slows that are applied to Mimikyu while it's inside the area are transformed into a movement speed increase. It also reduces the damage the Pokemon receives from opponents outside the area. This mechanic provides Mimikyu with some protection against slows and mitigates the damage the Pokemon receives.
The second one is the unlimited dash mechanic. While inside the area, Mimikyu can activate the move again repeatedly to dash forward. Although this mechanic doesn't do much on its own aside from providing mobility, its synergy with the Pokemon's Boosted Attacks makes it an effective brawling tool. Mimikyu gains a Boosted Attack each time it uses the dash from Trick Room, allowing the Pokemon to exploit its Boosted Attack mechanic even more.
Mimikyu struggles against Pokemon with a lot of strong disables since it's a melee Pokemon and relies on triggering special mechanics. If the Pokemon is always stunned and can't attack opponents, it becomes extremely difficult for Mimikyu to execute its gameplay properly. Try to dodge disabling moves as much as possible or wait for them to go on cooldown before engaging in a fight.
Pokemon to Watch Out For | ||
---|---|---|
Alolan Ninetales | Mamoswine | Slowbro |
Play With Me bounds a target in place and deals damage over time, similar to Slowbeam. What's unique about the move is that the target isn't affected by any moves aside from Mimikyu's while it's trapped. This means that heals, shields, and buffs from the target's allies will be useless. It's best to use the move on key targets like the enemy team's damage dealer or supporter to take them out of the fight for a duration or finish them off completely.
However, it's important to note that the target will also be immune to any damage coming from Mimikyu's allies, so using it as a setup tool isn't practical.
Tip: |
---|
Play With Me can be used even on opponents that have the unstoppable status effect. |
These are early-game combos that are effective in knocking out opponents or pressuring them out of the lane.
Ghostly Graze Combo | |
---|---|
Scratch
►
Standard Attack
(Boosted Attack) ►
Scratch
►
Standard Attack
(Boosted Attack)►
Shadow Claw
|
|
Start the combo by dashing towards the target with Scratch. Once at melee range, follow up with a Boosted Attack. Use Scratch's second activation, then end the combo with Shadow Claw. |
These combos utilize Mimikyu's move mechanics strategically and in a certain order to maximize the Pokemon's damage output.
Shadow Strikes Combo | |
---|---|
|
|
Shadow Sneak
►
Shadow Sneak
(Teleport) ►
(Boosted Attack) ►
Shadow Claw
►
Standard Attack
(x3) ►
Shadow Claw
|
|
From a safe distance or while hiding in grass, pick a target and use Shadow Sneak on it. When the shadow hits, use Shadow Sneak again to teleport beside the target and follow up with a Boosted Attack immediately, then use Shadow Claw. Afterwards, attack the target for at least three times to reduce Shadow Claw's cooldown and increase the number of hits on its next use. Once at max charges, use Shadow Claw again to finish off the target. Play with Me... can be used after the combo if the target manages to survive. |
Phantom Beatdown Combo | |
---|---|
From a safe distance or while hiding in grass, pick a target and use Shadow Sneak on it. When the shadow hits, use Shadow Sneak again to teleport beside the target, then follow up with Play Rough immediately. After Play Rough ends, use Play with Me to finish off the target. |
Haunted Room Combo | |
---|---|
Trick Room
►
Standard Attack
(Boosted Attack) ►
Trick Room
(Dash) ►
Standard Attack
(Boosted Attack) ►
Shadow Claw
~ |
|
Initiate the combo by laying down Trick Room on an area or a target, then follow up with a Boosted attack. Activate Trick Room again to dash and perform a Boosted Attack once more, then use Shadow Claw. Keep dashing, performing a Boosted Attack, and using Shadow Claw (in that order) until Trick Room disappears. |
Matchup Notes | ||
---|---|---|
Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Mimikyu. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Mimikyu struggles against Pokemon with a lot of disabling moves. Since it's a melee Pokemon that relies on triggering certain mechanics, Pokemon that can constantly stun, freeze, or displace Mimikyu can ruin its gameplay entirely.
Pokemon | Explanation |
---|---|
Slowbro | Rating: ★★★★★ • Has a lot of disables that can disrupt Mimikyu's offense, particularly Slowbeam. • Can tank a lot of Mimikyu's damage. |
Buzzwole | Rating: ★★★★★ • Can toss around Mimikyu with Superpower, and Smack Down, or disable using Leech Life. |
Mamoswine | Rating: ★★★★★ • Can constantly freeze Mimikyu with its Boosted Attacks and any of its moves. • Can tank a lot of Mimikyu's damage. |
Utilizing Mimikyu's move mechanics strategically can help the Pokemon get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mimikyu. However, they are fragile and can get knocked out by Mimikyu fast once it gets close. • Use Shadow Sneak or Trick Room to get close to them and stay on top of them, then spam Mimikyu's Boosted Attacks and Shadow Claw or Play Rough to bring them down. • Alternatively, once Mimikyu gets close enough, bound them with Play With Play to completely restrain them and deal significant damage. |
All-Rounders |
---|
How to Beat |
• Much like Mimikyu, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. Mimikyu must utilize the mechanics of Shadow Claw or Play Rough to get the upper hand. • Utilize Shadow Claw's healing and cooldown reduction mechanics to keep Mimikyu alive while dealing damage during a brawl. • Utilize Play Rough's invincible mechanic to safely deal damage to them. • As a last resort, Mimikyu can finish them off with Play With Me. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are fast and rely on quick bursts of damage to take out their targets. However, they are quite fragile and are susceptible to disables. • The simplest way for Mimikyu to get the upper hand is to bound them with Play With Me, halting their momentum while depleting their HP by a considerable amount, then finishing them off with Shadow Claw or Play Rough. • Mimikyu can also utilize the mobility it gets from Shadow Sneak or Trick Room to match their speed and avoid their attacks. |
Pokemon with Crowd Control |
---|
How to Beat |
• These Pokemon have disables that can disrupt Mimikyu's offense, but their damage is average compared to others. Mimikyu can deal with them with no problem but still has to be cautious of their disables since that's their main weapon against the Pokemon. • Utilize the mobility Mimikyu gets from Shadow Sneak or Trick Room, and Play Rough to dodge their disables. • Spam Mimikyu's Shadow Claw to deal damage and heal the Pokemon while fighting. Don't forget to use Mimikyu Boosted Attacks each time it uses a move. • As a last resort, use Play With Me to secure a knockout or win the duel. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable and have means of consistently healing themselves, making it a tedious task for Mimikyu to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mimikyu. |
Easy matchups are Pokemon that have little no to reliable disables to disrupt Mimikyu's attacks, low durability, and low mobility.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mimikyu. However, they are fragile and can get knocked out by Mimikyu fast once it gets close. • Head straight for them using Shadow Sneak or Trick Room and burst them down with Shadow Claw or Play Rough and Boosted Attacks. • Alternatively, once Mimikyu gets close enough, bound them with Play With Play to completely restrain them and deal significant damage. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are fast and rely on quick bursts of damage to take out their targets. However, they are quite fragile and are susceptible to disables. • The simplest way for Mimikyu to get the upper hand is to bound them with Play With Me, halting their momentum while depleting their HP by a considerable amount, then finishing them off with Shadow Claw or Play Rough. • Mimikyu can also utilize the mobility it gets from Shadow Sneak or Trick Room to match their speed and avoid their attacks. |
All-Rounders |
---|
How to Beat |
• Much like Mimikyu, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. Mimikyu must utilize the mechanics of Shadow Claw or Play Rough to get the upper hand. • Utilize Shadow Claw's healing and cooldown reduction mechanics to keep Mimikyu alive while dealing damage during a brawl. • Utilize Play Rough's invincible mechanic to safely deal damage to them. • As a last resort, Mimikyu can finish them off with Play With Me. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mimikyu, their support capabilities makes them valuable during fights. • The easiest way to get rid of them fast is to bound them with Play With Me, preventing them from supporting their allies and forcing them to defend themselves instead of their allies afterwards. |
Pokemon | Explanation |
---|---|
Alolan Ninetales Slowbro Wigglytuff | Pokemon with Strong Disables |
Strong disabling moves like Sing and Slowbeam makes it easier for Mimikyu to hit opponents with its moves, particularly Shadow Sneak and Shadow Claw. Moreover, they can keep opponents inside Trick Room's area, allowing Mimikyu to exploit its Boosted Attacks after dashing. | |
Inteleon Leafeon Zacian | Pokemon with High Burst Damage |
Shadow Sneak's HP-based bonus damage can benefit greatly from Pokemon that can deal high amounts of damage quickly, making it easier for Mimikyu to exploit the move's mechanic and finish off the target. | |
Goodra Lapras Snorlax | Pokemon with High Durability |
Pokemon with a large HP and high defenses can draw damage away from Mimikyu and tank it themselves, giving Mimikyu more room to attack freely. | |
Blissey Comfey Clefable | Pokemon with Strong Supportive Moves |
Defensive or offensive support moves improve Mimikyu's efficacy during fights. Moves like Floral Healing, Soft-Boiled, and Moonlight ensures Mimikyu's survival. On the other hand, moves like Magical Leaf, Egg Bomb, and Gravity has some synergy with Mimikyu's moves. Moreover, Safeguard can cover up Mimikyu's weakness against disables, and Helping Hand allows Mimikyu to charge up Shadow Claw faster and use it more often. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Astonish
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 7s Starting Damage: 449 Final Damage: 543 |
---|---|
Has the user shout in a startling fashion, dealing damage to opposing Pokemon. | |
Play Rough
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 1791 Initial damage: 815, Damage per attack: 244, Number of attacks: 4 Final Damage: 3258 Initial damage: 1482, Damage per attack: 444, Number of attacks: 4 |
Has the user jump forward, then move around opposing Pokemon it hits, dealing damage multiple times and decreasing their movement speed for a short time. After the attack is finished, the user jumps in the designated direction.
Upgrade: Increases the user's movement speed for a short time after the attack is finished. |
|
Shadow Claw
(Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 4s Starting Damage: 658 Damage per additional attack: 196, Final attack damage: 658 Final Damage: 1313 Initial damage: 1313, Damage per additional attack: 352, Final attack damage: 1313 |
Has the user slash in front of itself with sharp claws, dealing damage to opposing Pokemon it hits, decreasing their movement speed, and restoring the user's HP. Whenever the user hits opposing Pokemon with a basic attack, this move's cooldown is reduced, and the number of times the user attacks when this move is used next increases (maximum 4 times). The movement speed decreases caused by this move can stack.
Upgrade: At the end of the attack, additional damage is dealt based on the percentage of HP the opposing Pokemon has lost. |
Scratch
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 343 Dash: 156, Attack: 171 Final Damage: 453 Dash: 206, Attack: 226 |
---|---|
Has the user charge in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. For a short time after the user charges, if this move is used again, the user attacks in front of itself, dealing damage to opposing Pokemon it hits. At that time, additional damage is dealt based on the percentage of HP that the opposing Pokemon has lost. | |
Shadow Sneak
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 8s Starting Damage: 852 Final Damage: 1308 |
Has the user extend its shadow, marking an opposing Pokemon it hits as a shadow target for a short time. If the shadow passes through tall grass or a wall, it extends further. If the user deals damage to an opposing Pokemon marked as a shadow target, additional damage is dealt based on the percentage of HP that the opposing Pokemon has lost. If this move is used again, the user moves to an opposing Pokemon marked as a shadow target, deals damage to it, and extends the duration of that Pokemon's shadow mark. If the user knocks out a Pokemon marked as a shadow target, this move's cooldown is reset and the user recovers HP.
Upgrade: Reduces this move's cooldown. |
|
Trick Room
(Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Status Cooldown: 7s Starting Damage: N/A Final Damage: N/A |
Has the user create a bizarre area around itself. If a movement speed decrease is applied to the user while it is within the area, that effect is converted into a movement speed increase, and the user takes reduced damage from Pokemon outside the area. Also, while in the area, the user can use this move again to move a set distance forward, as often as desired.
Upgrade: Reduces this move's cooldown. |
Play with Me...
(Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 112s Starting Damage: 3052 Damage per instance: 436, Number of instances: 7 Final Damage: 4214 Damage per instance: 602, Number of instances: 7 |
---|---|
Has the user leap at an opposing Pokemon and trap it inside its rag, dealing damage over time and granting the user a shield. The trapped opposing Pokemon isn't affected by any Pokemon's moves except the user's. If the user loses its shield, or if a set amount of time passes, the user stops attacking and jumps in the designated direction. |
Standard Attack | Becomes a boosted attack with every third attack, striking twice with an increased are of attack. The next basic attack after using a move becomes a boosted attack. |
---|
Disguise |
Mimikyu
When the Pokemon is in Disguised Form and takes damage from opposing Pokemon, the Pokemon with this Ability has its HP decreased by a set percentage of its remaining HP, nullifies damage for a set amount of time, and changes to Busted Form. At the same time, a revenge mark is applied to the opposing Pokemon that dealt the damage. The Pokemon with this Ability increases in movement speed when approaching revenge-marked opposing Pokemon and deals increased damage to them. If the Pokemon remains in Busted Form for a set amount of time, it returns to Disguised Form. If the Pokemon knocks out an opposing Pokemon, the time it takes to return to Disguised Form is decreased. |
---|
Mimikyu This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3150 | 80 | 70 | 155 |
2 | 3301 | 91 | 80 | 164 |
3 | 3467 | 104 | 91 | 174 |
4 | 3650 | 118 | 103 | 185 |
5 | 3851 | 133 | 117 | 198 |
6 | 4072 | 150 | 132 | 212 |
7 | 4315 | 168 | 149 | 227 |
8 | 4583 | 188 | 167 | 244 |
9 | 4879 | 210 | 187 | 263 |
10 | 5205 | 234 | 209 | 283 |
11 | 5564 | 261 | 234 | 305 |
12 | 5959 | 291 | 261 | 330 |
13 | 6394 | 324 | 291 | 357 |
14 | 6873 | 360 | 324 | 387 |
15 | 7400 | 400 | 360 | 420 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Costume Party Style
Zirco Trading:
1050 |
Pastel Style
Event:
Spring Event Pass |
Noble Style
Zirco Trading:
2199 |
Palace Style
Event:
Season 27 Battle Pass |
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
I love playing mimikyu and shadow build is a much better build ,I usually get anywhere from 15 to 20 KOsin a match and when there's big group fights mimikyu can deal insane amounts of damage even if it is KOd the other team mates can easily pick the rest of the opponents off and if ur high enough leveled u can basicly take anything down including bulky defenders like blastoise and snorlax
Mimikyu Guide: Best Builds and Moveset
Genshin Impact Walkthrough & Guides Wiki
Zenless Zone Zero Walkthrough & Guides Wiki
Path of Exile 2 (PoE 2) Walkthrough & Guides Wiki
Pokemon TCG Pocket (PTCGP) Strategies & Guides Wiki
Honkai: Star Rail Walkthrough & Guides Wiki
Infinity Nikki Walkthrough & Guides Wiki
STALKER 2 Heart of Chornobyl Walkthrough & Guides Wiki
Pokemon Scarlet and Violet (SV) Walkthrough & Guides Wiki
Metaphor: ReFantazio Walkthrough & Guides Wiki
Palworld Walkthrough & Guides Wiki
Fire Emblem Heroes (FEH) Walkthrough & Guides Wiki
Once Human Walkthrough & Guides Wiki
Diablo 4: Vessel of Hatred Walkthrough & Guides Wiki
Pokemon Brilliant Diamond and Shining Pearl (BDSP) Walkthrough & Guides Wiki
Yu-Gi-Oh! Master Duel Walkthrough & Guides Wiki
Super Smash Bros. Ultimate Walkthrough & Guides Wiki
Dragon Quest Monsters: The Dark Prince Walkthrough & Guides Wiki
Cyberpunk 2077: Phantom Liberty Walkthrough & Guides Wiki
Persona 3 Reload Walkthrough & Guides Wiki
Monster Hunter World Walkthrough & Guides Wiki
©2021 Pokémon. ©1995–2021 Nintendo / Creatures Inc. / GAME FREAK inc.
©2021 Tencent.
The copyrights of videos of games used in our content and other intellectual property rights belong to the provider of the game.
The contents we provide on this site were created personally by members of the Game8 editorial department.
We refuse the right to reuse or repost content taken without our permission such as data or images to other sites.
It heals, has aoe, and cooldown reset, making it sooo good for farming muktiple squoshy opponents