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The best guide on how to play Gengar in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Gengar Move Changes (September 5) | |
---|---|
Dream Eater |
• Cooldown decreased from 8s to 7s. • Healing increased by 20%. |
Dream Eater + |
• Healing increased by 23%. |
Hex |
• Cooldown reduction when hitting a status-affected Pokemon increased frrom 85% of the cooldown to 90% of the cooldown. |
Phantom Ambush |
• Energy required reduced by about 17%. |
1.2.1.8 | Amount of special damage done to an enemy after Level 5 will be converted into heath regen with the same value. |
---|---|
1.4.1.7 | Increased Sp Atk. scaling per level. |
1.7.1.9 | Increased: Sp. Attack Stat |
1.12.1.2 | Special Attack Damage increased from 80-660 to 80-690 (Level 1-15). Defense stat increased from 52~260 to 52-290 (Level 1-15). Special Defense increased from 38-190 to 38-210 (Level 1-15). |
1.1.1.4 | Basic Attack: Bug Fixes |
---|---|
1.4.1.7 | Enhanced Attacks damage increase. |
1.14.1.4 | Fixed the issue with Gengar's Will-o-Wisp not reducing the cooldown for Hex. |
---|
1.1.1.4 | Damage dealt to opposing Pokemon increased from 1602 to 2200 (+37%). |
---|---|
1.4.1.2 | Move now learned at Level 7. Shadow Ball+: Move now learned at Level 13. |
1.7.1.9 | Range decreased. |
1.1.1.4 | Damage dealt to opposing Pokemon decreased from 1317 to 1173 (-11%) . |
---|---|
1.1.1.5 | Fixed a bug where Hex was not dealing damage to opposing Pokemon. |
1.4.1.2 | Move now learned at Level 5. Damage is decreased from 1173 to 1092 (-7%). Hex+: Move now learned at Level 11. |
1.7.1.7 | Move range shortened. |
1.7.1.9 | Range decreased. |
1.16.1.2 | Cooldown reduction when hitting a status-affected Pokemon increased frrom 85% of the cooldown to 90% of the cooldown. |
1.1.1.4 | Move speed increased. |
---|---|
1.4.1.2 | Move now learned at Level 5. KOing opponents will reduce the cooldown of this move. Dream Eater+: Move now learned at Level 11. |
1.7.1.9 | Range decreased. |
1.9.2.8 | Fixed bugs causing one or more effects not to trigger. |
1.16.1.2 | Cooldown decreased from 8s to 7s. Healing increased by 20%. Dream Eater +: Healing increased by 23%. |
1.2.1.3 | Fixed a bug that occured when opposing Pokemon are pulled toward the user. Fixed a bug affecting this move's timing. |
---|
1.2.1.3 | Fixed a bug that occured when opposing Pokemon are pulled toward the user. Fixed a bug affecting this move's timing. |
---|
1.1.1.4 | Damage dealt to opposing Pokemon increased from 1602 to 2200 (+37%). |
---|---|
1.4.1.2 | Move now learned at Level 7. Shadow Ball+: Move now learned at Level 13. |
1.7.1.9 | Range decreased. |
Gengar | ||
---|---|---|
Role: Speedster Attack Type: Melee Damage Type: Special Difficulty: Expert Cost: |
||
"Gengar, a Pokémon that lurks in the shadows, is a master of surprise attacks." |
Top | Jungle | Bottom |
---|---|---|
|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ High burst damage. ✔︎ Strong debuffs and disables. ✔︎ Has stealth via Phantom Ambush. |
✖︎ Very Fragile. Relies on healing fo survival. ✖︎ Can only shine mid to late game. ✖︎ Subpar team fight capabilities. |
Gengar Builds | |
---|---|
- |
Dream Eater Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Jungle
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
---|
This build focuses on bursting down targets with Dream Eater and Shadow Ball. It's best to use this build in the jungle, allowing Gengar to level up faster and get its core moves. |
· Wise Glasses provides Gengar with a large Sp. Atk. stat boost thanks to its percentage bonus. · Choice Specs gives Gengar more Sp. Atk. stat and increases its minimum move damage. · Slick Spoon further adds Sp. Atk. stat and grants Gengar Sp. Def. penetration for its moves. It also gives a decent amount of HP for some durability. · Eject Button gives Gengar extra mobility to set up its combo or escape a bad situation. · The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 7 Black Emblems for cooldown reduction. · Equip Emblems that improve Sp. Atk. to further improve Gengar's move damage. · Attack, Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Dream Eater (@ Lvl 15) |
Shadow Ball (@ Lvl 15) |
---|---|---|
Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon |
2229 | 1734 |
Since the build is centerd on Dream Eater and Shadow Ball, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. The item combination produced the second highest results that are only slightly lower than the top score, but it does not require Gengar to stack an item to maximize its damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Dream Eater (@ Lvl 15) | Shadow Ball (@ Lvl 15) |
---|---|---|
Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 2229 | 1734 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 2203 | 1673 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2142 | 1528 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2280 | 1761 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Sludge-Hex Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +93 HP: +210 Cooldown: -4.50% |
Jungle
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
---|
This build takes advantage of Gengar's near-endless Hex and Sludge Bomb combo. While classified as a Speedster, Gengar can function more as an Attacker with this build and is excellent for quickly bursting down enemies. |
· Wise Glasses provides Gengar with a large Sp. Atk. stat boost thanks to its percentage bonus. · Slick Spoon further adds Sp. Atk. stat and grants Gengar Sp. Def. penetration for its moves. It also gives a decent amount of HP for some durability. · Shell Bell gives Gengar cooldown reduction, healing, and more Sp. Atk. for its moves. · Full Heal allows Gengar to purge disables and debuffs from itself, which is useful when spamming Hex. · The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 7 Black Emblems for cooldown reduction. · Equip Emblems that improve Sp. Atk. to further improve Gengar's move damage. · Attack, Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Sludge Bomb (Initial Hit) (@ Lvl 15) |
Hex (@ Lvl 15) |
---|---|---|
Wise Glasses + Slick Spoon + Shell Bell |
720 | 781 |
Since the build is centered on Sludge Bomb and Hex, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Slick Spoon, and Shell Bell will be the best for the build. Considering that Sludge Bomb needs to hit first for Gengar to spam Hex and perform the combo correctly, the bonus damage from Choice Specs will be quite insignificant already. Moreover, stacking Sp. Atk. Specs is not ideal for a Pokemon like Gengar, since it's better off starting in the jungle and the bonus damage isn't even that significant for the build. The healing effect and cooldown reduction from Shell Bell are more benefitial for the build.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Sludge Bomb (Initial Hit) (@ Lvl 15) | Hex (@ Lvl 15) |
---|---|---|
Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 970 | 1033 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 960 | 1027 |
Wise Glasses + Chioce Specs (Includes effect) + Shell Bell | 877 | 933 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 786 | 858 |
Wise Glasses + Slick Spoon + Shell Bell | 720 | 781 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Shell Bell | 711 | 776 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 993 | 1058 |
Chioce Specs (Includes effect) + Slick Spoon + Shell Bell | 908 | 963 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Sp. Atk. Specs | Each stack of Sp. Atk. Spec's bonus increases Gengar's overall damage output. This allows the Pokemon to easily burst down its targets when it gets to combo off. |
Wise Glasses | Wise Glasses drastically increases Gengar's Special Attack stat. This allows it to deal more damage when its moves hit. |
Shell Bell | Shell Bell gives adds more HP recovery when its moves hit on top of Gengars innate healing. |
Choice Specs | Choice Specs adds more damage for every move hit. It also increases Gengar's Special Attack stat by a decent amount. |
Slick Spoon | Slick Spoon gives a decent amount of Sp. Atk. and allows Gengar to ignore a portion of its target's Sp. Def., increasing its damage output significantly. |
Item | Explanation |
---|---|
Full Heal | Full Heal allows Gengar to protect itself from disables and debuffs, particularly when performing its combos. |
Eject Button | Eject Button gives Gengar more mobility to reach flee opponents. It also allows it to disengage in fights if it misses its combos. |
X Speed | X Speed works similarly to Eject Button but gives immunity from slows for the duration as a bonus. |
Move | Explanation |
---|---|
Dream Eater | Dream Eater deals high burst damage to a single target. It also has great synergy with Gengar's other moves, decreasing their cooldowns drastically. |
Shadow Ball | Shadow ball decreases a target's Sp. Def., increasing the damage it receives from Gengar's other moves. Also, its slow effect makes it a great chasing tool. |
The lethality of Gengar's combos depends on the moves it learns. While Shadow Ball and Dream Eater do tend to do higher damage, Hex and Sludge Bomb's heavy burst and chase potential can take down even the toughest of enemies on its own. Successfully hitting an opponent when it is inflicted with a debuff will allow you to bombard them with Hex.
Let us know why in the comments!
Jump to Section | |
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In the early stages, it is crucial to focus on farming Wild Pokemon to get Gengar's more advanced moves. If you can cooperate with your friends via voice chat, then Level 5 will be sufficient enough for fights with your teammates. If you're solo, going as high as Level 7 unlocks Hex or Shadow Ball, increasing Gengar's lethality
The fastest way to get to high levels is to take the jungle path. Here, you will be able to farm Wild Pokemon spawns without contention, giving you the full EXP for each defeated camp.
Jungle Guide and Best Junglers
Although Lick is a simple damage move, its pulling effect can be effective when used properly, especially in the early game. It also fills up your boosted attack meter when you hit an enemy.
Use Lick to pull wild Pokemon closer to you or your team's side, then knock it out quickly, especially when you're in the lane instead of the Jungle. Alternatively, you can use Lick to pull Wild Pokemon towards your side to easily secure them and deny the enemy EXP.
Lick is also effective in securing kills in the early game. Use it to stop enemies from fleeing or pulling them away from their goal zone to set up a knockdown.
Once they're engaged, Accelgor and Escavalier will use their charged attack against the aggressor. Use Lick to cancel their charge attack and save yourself time from avoiding it or getting hit.
What makes Gengar a strong assassin is its hard-hitting combos. To fully maximize your damage output, it is important that you familiarize yourself with the setups and the cooldown reduction mechanic attached to Hex and Dream Eater.
The Dream Eater Burst Combo is suited for taking down low HP targets like Attackers or Supporters in quick succession. As much as possible, avoid targeting high-endurance Pokemon like Crustle and Snorlax since it will take you some time before you knock them out. They also have a lot of crowd control moves that can disrupt your combos or stun you entirely, allowing their allies to follow up.
Shadow Ball: Gengar Move Effect and Cooldown
The Sludge Hex Burst Combo is great for endlessly hitting a target with quick attacks until they fall. It is great for pinning down sturdy targets and hitting multiple enemies within the blast. As much as possible, only use Hex towards enemies who have received a debuff so you can take advantage of the cooldown reset mechanic!
Hex: Gengar Move Effect and Cooldown
Aside from setting up knockdowns, Gengar's dash moves can also help you reposition Gengar when you are on the defensive and need to get out of a pinch. Regardless of the combo you are running, if you fail to hit a target with the initial damage, do not attempt to follow up with the other move as you will not be able to trigger their cooldown reduction mechanic and get the maximu value. Always wait until both of your moves are ready before attempting to perform your combos again.
Dream Eater can make a target fall asleep for a short time. This gives you a moment to follow up with a burst attack. It can even be useful for disabling a target long enough for you to retreat from the fight.
Dream Eater: Gengar Move Effect and Cooldown
Hex is a straightforward dash move great for quickly teleporting to a location. Each time you use the move, you become Invincible for a brief duration. Take advantage of this short time window and use Hex to dodge incoming damage, especially Sure-Hit moves.
Hex: Gengar Move Effect and Cooldown
Phantom Ambush turns Gengar invisible and gives increased speed, when used again, it deals AoE damage. You can do more than simply damage enemies with Phantom Ambush by utilizing the invisibility and mobility effects.
Phantom Ambush: Gengar Move Effect and Cooldown
Use Phantom Ambush to roam the map and hunt easy targets, especially when they're isolated from their allies. It's also useful for getting to the backlines and picking off squishy targets when a team fight breaks out.
When you see that enemies are taking objectives, use Phantom Ambush to turn invisible and hurry towards their location. With proper timing, you can deal enough burst damage to land the killing blow and steal objectives from the enemy. This is especially useful when contesting Rayquaza.
Objectives Guide: When to Target Bosses
Scoring Guide: How and When to Score Goals
Early Pull Combo | |
---|---|
Sludge Bomb
►
Will-O-Wisp
►
Standard Attack
~ |
|
This is Gengar's early game combo that is great for ganking lanes. Start by pulling the target with Lick. Then, once they are in front of you, activate Will-O-Wisp so that all flames hit. After that, proceed to bombard the target with Standard Attacks. |
Sludge Hex Burst Combo | |
---|---|
Sludge Bomb
►
Hex
~ |
|
Hex's cooldown is reduced for every successful hit on an enemy with a Debuff. With this combo, even when Gengar is in a team without debuffing skills, it can apply the debuff on its own via Sludge Bomb. Once a debuff is inflicted, hit the enemy with Hex again and again as its cooldown has been drastically reduced to the point that you can essentially use it every second. |
Dream Eater Burst Combo | |
---|---|
This combo makes use of Dream Eater and Shadow Ball to quickly burst down a single target. Start by disabling the target with Dream Eater. Follow it up with a Shadow Ball and a Boosted Attack. Then, use Dream Eater's second activation to deal damage and teleport behind the target, fill up the Boosted Attack meter, and reset Shadow Ball's cooldown. Finally, end the combo with another Boosted Attack and Shadow Ball. |
Ultimate Ambush Burst Combo | |
---|---|
This combo uses both debuffing skills of Gengar in a row to setup an insane damaging follow up with Phantom Ambush. This can affect two targets at once if Shadow Ball and Dream Eater hits two different targets. Otherwise, this is a severely punishing move for one target. |
Matchup Notes | ||
---|---|---|
Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Gengar. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Gengar struggles with those that can interrupt its combos or those that minimize the damage it can deal.
Pokemon | Explanation |
---|---|
Blissey | Rating: ★★★★★ • Can counter Sludge Bomb and Dream Eater debuffs with Safeguard, negating all of its combos completely. • Can quickly recover damage with Soft-Boiled. |
Slowbro | Rating: ★★★★ • Telekinesis and Slowbeam instantly takes Gengar out of the fight, making it an easy target for its teammates. • Can tank Gengar's offense using Amnesia. |
Urshifu | Rating: ★★★★ • Gengar's low HP and lack of sustain makes it difficult to survive Urshifu's combos. • Can chase and stun Gengar using Surging Strikes, or Throat Chop. |
Timing and successfully hitting Gengar's combos is the only way to get the upper hand against these Pokemon.
All-Rounder |
---|
How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, if they get disrupted, they can be vulnerable to Gengar's combos. • When using Dream Eater and Shadow Ball, disable them first with Dream Eater, follow up with Shadow Ball, teleport behind them by activating Dream Eater again, then finish them off with another Shadow Ball. • When using Hex and Sludge Bomb, make sure to hit them with Sludge Bomb first, then keep using Hex to finish them off but be sure to move away from them for each use, since they can retaliate easily when Gengar gets in melee range. • Alternatively, use Phantom Ambush to find an opening before doing a combo. |
Supporters |
---|
How to Beat |
• These Pokemon typically stick with their allies and rarely venture alone. Althrough they don't necessarily pose a threat to Gengar, their presence during fights is highly valuable to their team. • Take them out first during fights using any combo. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable and have crowd control moves that can disrupt Gengar's combos, making it a tedious task for Gengar to take them down alone. With that, it's best to group up with allies to bring them down with the help of Gengar. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• Much like Gengar, these Pokemon are incredibly agile and deal high burst damage. Winning against them is all a matter of striking first. • When using Dream Eater and Shadow Ball, disable them first with Dream Eater, follow up with Shadow Ball, teleport behind them by activating Dream Eater again, then finish them off with another Shadow Ball. • When using Hex and Sludge Bomb, make sure to hit them with Sludge Bomb first, then keep using Hex to finish them off but be prepared to dodge their moves if they decide to retaliate. • Alternatively, use Phantom Ambush to catch them by surprise, then finish them off with any combo. |
Easy matchups are Pokemon with low HP and Sp. Def. stats since they can easily fall to Gengar's combos.
Fragile, Ranged Pokemon with High Damage |
---|
How to Beat |
• These Pokemon typically remain in the backlines of a teamfight and provide consistent damage using their moves. They also have high damage potential. However, they have very low HP and Sp. Def., making them extremely fragile to Gengar's combos. • Use Phantom Ambush to sneak up and get close to them, then burst them down with any combo. |
All-Rounder |
---|
How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, if they get disrupted, they can be vulnerable to Gengar's combos. • When using Dream Eater and Shadow Ball, disable them first with Dream Eater, follow up with Shadow Ball, teleport behind them by activating Dream Eater again, then finish them off with another Shadow Ball. • When using Hex and Sludge Bomb, make sure to hit them with Sludge Bomb first, then keep using Hex to finish them off but be sure to move away from them for each use, since they can retaliate easily when Gengar gets in melee range. • Alternatively, use Phantom Ambush to find an opening before doing a combo. |
Supporters |
---|
How to Beat |
• These Pokemon typically stick with their allies and rarely venture alone. Althrough they don't necessarily pose a threat to Gengar, their presence during fights is highly valuable to their team. • Take them out first during fights using any combo. |
Pokemon | Explanation |
---|---|
Machamp Pikachu Slowbro | Strong Disablers |
Pokemon with strong AoE or single-target disabling moves makes it easier for Gengar to land its combos and burst targets down. Moves like Volt Tackle and Slowbeam are great for ensuring that the Shadow Ball and Dream Eater combo goes smoothly. On the other hand, moves like Thunderbolt and Surf can help set up the Sludge Bomb and Hex combo since they can stun multiple targets. | |
Greninja Urshifu | Has Execute Moves |
Pokemon with moves that deals more damage the lower a target's HP is can benefit from Gengar's high burst damage combos. A single combo from Gengar should bring most targets' HP low enough that the bonus damage from moves like Surf and Wicked Blow become high enough to knock them out. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Will-O-Wisp
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Special Cooldown: 5s Starting Damage: 519 167 per projectile, Burn Damage: 62 x 3 Final Damage: 841 272 per projectile, Burn Damage: 97 x 3 |
---|---|
Shoots multiple sinister flames, dealing damage to opposing Pokemon and leaving them burned when it hits. | |
Sludge Bomb
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Special Cooldown: 8s Starting Damage: 10465 Initial Hit: 475, Poison Damage: HP-based x 10 Final Damage: 13033 Initial Hit: 1045, Poison Damage: HP-based x 12 |
Hurls unsanitary sludge to the designated area, leaving opposing Pokemon poisoned when it hits.
Upgrade: Increases the poison effect's duration |
|
Shadow Ball
(Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Special Cooldown: 4.5s Starting Damage: 1176 Final Damage: 2227 |
Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Def of opposing Pokemon for a short time when it hits.
Upgrade: Increase damage dealt by this moves |
Lick
(Lv. 1 or 3) |
Move Type: Area Damage Type: Special Cooldown: 7s Starting Damage: 230 Final Damage: 287 |
---|---|
Attacks with the user's tongue and pulls opposing Pokemon toward the user. | |
Hex
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Special Cooldown: 7.5s Starting Damage: 327 Final Damage: 1118 |
Has the user disappear and move to the designated location, dealing damage to opposing Pokemon in the area of effect. If this hits an opposing Pokemon, that is afflicted by a status condition, it deals increased damage and its cooldown is reduced. The user's next basic attack after this move becomes a boosted attack.
Upgrade: Increases damage dealt by this move. |
|
Dream Eater
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Status Cooldown: 7s Starting Damage: 1008 Final Damage: 2837 |
Puts opposing Pokemon to sleep when it hits. If used again while the opposing Pokemon is asleep, the user appears behind the sleeping Pokemon and attacks, restoring the user's HP and reducing the cooldown of Will-O-Wisp, Shadow Ball or Sludge Bomb. The user's next basic attack after this move becomes a boosted attack. If this move knocks out a Pokemon from the opposing team, its cooldown is reset.
Upgrade: Increases the amount of damage dealt and HP restored by this move. |
Phantom Ambush
(Lv. 9) |
Move Type: Dash Damage Type: Special Cooldown: 111s Starting Damage: 1487 Final Damage: 2542 |
---|---|
Has the user jump to the designated area and start sneaking with increased movement speed. If the Unite Move is used again, it deals damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time. |
Standard Attack | Becomes a boosted attack with every third attack, lunging at an opposing Pokemon and dealing damage. |
---|
Levitate |
All Evolution Stages
When the Pokemon is not in combat, its movement speed is increased |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Gastly (Lv. 1) |
Haunter (Lv. 5) |
Gengar (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3456 | 52 | 38 | 167 |
2 | 3510 | 55 | 40 | 170 |
3 | 3574 | 59 | 43 | 173 |
4 | 3651 | 64 | 47 | 177 |
5 | 3931 | 82 | 60 | 192 |
6 | 4043 | 89 | 65 | 198 |
7 | 4177 | 98 | 71 | 205 |
8 | 4338 | 108 | 78 | 213 |
9 | 4905 | 144 | 104 | 243 |
10 | 5136 | 159 | 115 | 255 |
11 | 5414 | 177 | 128 | 270 |
12 | 5747 | 198 | 143 | 288 |
13 | 6162 | 223 | 161 | 309 |
14 | 6625 | 253 | 183 | 334 |
15 | 7200 | 290 | 210 | 364 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Space Style
Event:
Season 2 Battle Pass |
Masked Style
Zirco Trading:
1200 |
Reporter Style
Zirco Trading:
400 |
Theater Style
Event:
UNITE in the Spotlight |
Tuxedo Style
Zirco Trading:
400 |
Holiday Style
Event:
Season 12 Battle Pass |
Beach Style
Event:
UNITE Club Membership |
Costume Party Style
Zirco Trading:
2199 |
Hex | |
---|---|
Pokemon | Move |
Gengar | Hex |
Mission: In a single battle, attack Pokemon from the opposing team afflicted by a status condition with Hex or Hex+ to reduce the move's cooldown 20 or more times (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Speedster Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
sério está dizendo que o move unite de gengar. Em um coisa concordo com você o move unite de gengar é realmente um lixo para teamfighirts mas o move unite do gengar não foi feito para teamfighrts foi feito para chegar furtivamente depois pegar os pokemons selvagens mais fortes como rotom e zapdos.
Gengar Guide: Builds and Best Items
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i accidentaly picked shadow ball + hex once, still decent burst