This page is about the Held Item Scope Lens in the game Pokemon UNITE. Read on to learn more about the Held Item's effects and how to get them in the game!
List of Contents
|Stat Boost 1||Stat Boost 2|
|Critical Hit Rate +6%||Critical Hit Damage +12%|
|Increases damage dealt by basic attack critical hits. The higher the Pokemon's Attack, the more the damage increases.|
|Level 10||Critical-Hit Rate +2%, Critical-Hit Damage +4%|
|Level 20||Critical-Hit Rate +4%, Critical-Hit Damage +8%|
|Level 30||Critical-Hit Rate +6%, Critical-Hit Damage +12%|
|1||Critical-Hit Rate +0.4%, Critical-Hit Damage +0%|
|2||Critical-Hit Rate +0.4%, Critical-Hit Damage +0.8%|
|3||Critical-Hit Rate +0.8%, Critical-Hit Damage +0.8%|
|4||Critical-Hit Rate +0.8%, Critical-Hit Damage +1.6%|
|5||Critical-Hit Rate +1.2%, Critical-Hit Damage +1.6%|
|6||Critical-Hit Rate +1.2%, Critical-Hit Damage +2.4%|
|7||Critical-Hit Rate +1.6%, Critical-Hit Damage +2.4%|
|8||Critical-Hit Rate +1.6%, Critical-Hit Damage +3.2%|
|9||Critical-Hit Rate +2%, Critical-Hit Damage +3.2%|
|10||Critical-Hit Rate +2%, Critical-Hit Damage +4%|
|11||Critical-Hit Rate +2.4%, Critical-Hit Damage +4%|
|12||Critical-Hit Rate +2.4%, Critical-Hit Damage +4.8%|
|13||Critical-Hit Rate +2.8%, Critical-Hit Damage +4.8%|
|14||Critical-Hit Rate +2.8%, Critical-Hit Damage +5.6%|
|15||Critical-Hit Rate +3.2%, Critical-Hit Damage +5.6%|
|16||Critical-Hit Rate +3.2%, Critical-Hit Damage +6.4%|
|17||Critical-Hit Rate +3.6%, Critical-Hit Damage +6.4%|
|18||Critical-Hit Rate +3.6%, Critical-Hit Damage +7.2%|
|19||Critical-Hit Rate +4%, Critical-Hit Damage +7.2%|
|20||Critical-Hit Rate +4%, Critical-Hit Damage +8%|
|21||Critical-Hit Rate +4.4%, Critical-Hit Damage +8%|
|22||Critical-Hit Rate +4.4%, Critical-Hit Damage +8.8%|
|23||Critical-Hit Rate +4.8%, Critical-Hit Damage +8.8%|
|24||Critical-Hit Rate +4.8%, Critical-Hit Damage +9.6%|
|25||Critical-Hit Rate +5.2%, Critical-Hit Damage +9.6%|
|26||Critical-Hit Rate +5.2%, Critical-Hit Damage +10.4%|
|27||Critical-Hit Rate +5.6%, Critical-Hit Damage +10.4%|
|28||Critical-Hit Rate +5.6%, Critical-Hit Damage +11.2%|
|29||Critical-Hit Rate +6%, Critical-Hit Damage +11.2%|
|30||Critical-Hit Rate +6%, Critical-Hit Damage +12%|
As a result of examining what happens to the amount of damage when combined with the Muscle Band that also increases damage, it was found that the damage changes depending on the order in which the Scope Lens and Muscle Band are placed.
Given this information, it is possible to deal the most damage when you hold the Scope Lens first (Slot No.1).
Scope Lens is best used by Pokemon who mostly rely on basic attacks as their main source of damage. Pokemon who have a high attack speed like Cinderace, or have moves that increase attack speed like Machamp benefit from Scope Lens' ciritical-hit the most.
Scope Lens works great on wild Pokemon, especially on Rotom, Drednaw, and Zapdos. Pokemon like Cinderace can potentially kill these wild Pokemon alone due to his high attack speed and high basic attack damage.
Furthermore, Scope Lens is best paired with Muscle Band because the bonus attack damge and bonus attack speed from Muscle Band perfectly complements the critical-hit-rate and the critical-hit-damage from Scope Lens. Equipping both items to any of the Pokemon listed above increases their kill potential drastically.
|Without Scope Lens||With Scope Lens|
|Number of Hits Until Critical-Damage||0/300||21/300|
The purpose of the test was to verify if the Critical-Hit-Rate of a Level 30 Scope Lens is really 6%.The test was conducted in the Practice Area by ordering the Pokemon to attack the dummy 300 times, both with and without Scope Lens (Level 30) equipped, until a critical-hit is made. Afterwards, the Critical-Hit-Rate is computed by dividing the number of attempts made until a critical-hit occured by 300.
As a result of the test, it is confirmed that the Critical-Hit-Rate of a Level 30 Scope Lens is indeed 6%.
|Normal Damage||Critical-Damage||Damage Multiplier|
The purpose of this test was to determine the Critical-Hit-Damage.The test was conducted in the Practice Area by comparing the normal damage dealt with the critical-damage dealt on the dummy, then computing for the increase in damage.
As a result of the test, it is confirmed that the damage multiplier is about 2.87 times the normal damage. It also turned out that only normal attacks can cause critical-hits.
|Scope Lens -> Muscle Band||Muscle Band -> Scope Lens|
|Normal||Key Point||Normal||Key Point|
|Normal Attack Damage||630||1260||630||1260|
|Damage Test for Each Item and without Items|
|No Items||Muscle Band Only||Scope Lens Only|
|Normal||Key Point||Normal||Key Point||Normal||Key Point|
|Normal Attack Damage||620||1240||630||1260||620||1240|
The purpose of this test was to determine if the slot order of Scope Lens and Muscle Band have any effect on the items.The test was conducted by comparing the damage when Muslce Band is placed before Scope Lens and vice-versa.
As a result of the test, it is confirmed that the damage is affected respective of the order Scope Lens and Muscle Band are placed. The highest damage is dealt when Scope Lens is placed before Muscle Band. GIven this result, it is important for players to always put Scope Lens in slot number 1 and Muscle Band in slot number 2.
|Rocky Helmet||Assault Vest||Exp. Share|
|Sp. Atk. Specs||Attack Weight||Aeos Cookie|
|Score Shield||Buddy Barrier||Float Stone|
|Energy Amplifier||Focus Band||Wise Glasses|
|Shell Bell||Scope Lens||Muscle Band|
|Leftovers||Choice Specs||Weakness Policy|
|Potion||X Attack||X Speed|
|Fluffy Tail||Eject Button||Slow Smoke|
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