Pokemon UNITE

Mr. Mime Guide: Builds and Best Items

Pokemon UNITE - Mr. Mime Guide Builds Best Items and Moveset

The best guide on how to play Mr. Mime in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!

Mr. Mime Latest Nerfs and Buffs (5/12)

Version 1.17.1.2 Patch Notes

Mr. Mime Changes (December 5)
Psychic ImagePsychic • Cooldown increased from 6s to 6.5s.

Stat Adjustment

1.8.1.2 HP decreased.
1.13.1.2 Special Attack increased from 50~414 → 50~450 (Level 1~15).

Light Screen

1.7.1.2 Changed to "Creates a wall of light in the designated area that prevents opposing Pokemon form passing. If an opposing Pokemon is near the location where the wall of light is created, they are shoved and left unable to act for a short time."

Psychic

1.7.1.2 Now deals damage over time before exploding. Damage increased from 1223 to 1529 (+25%).
1.7.1.7 Damage decreased from 1529 (Pulse: 239 x3, Explosion: 812) to 1084 (Pulse: 168 x3, Explosion: 580). (-29%)
1.17.1.2 Cooldown increased from 6s to 6.5s.

Barrier

1.2.1.3 Adjusted the move so that when it is upgraded, it refilled the reserve uses to maximum.
1.7.1.2 Changed to "Has the user throw up a sturdy wall in the designated location that prevents opposing Pokemon from passing. If an opposing Pokemon is near the location where the wall is created, they are shoved and left unable to act for a short time."

Power Swap

1.2.1.3 Fixed a bug affecting the swapping of Defense.
1.4.1.7 Changed move description.
1.4.1.10 Fixed a bug where the effect on Mr. Mime does not disappear when defeating a wild Pokemon.
1.7.1.2 New name is now Power Swap. Now continually restores HP without upgrading, increases the linked ally's damage dealt, and decreases the linked enemy's damage dealt.
1.7.1.3 HP recovery reduced from 160 to 125 (-22%).
1.7.1.7 Movement speed slow decreased. Damage per tick decreased from 160 to 118. (-26%) Power Swap +: Fixed a bug where Confusion's effect was not triggering.
1.8.1.6 Movement speed buff when linked reduced from 15% to 8%. (-7%) Healing when linked reduced by 15%.
1.14.2.10 Movement speed buff increased from 8% to 10%. HP recovery increased by 22%.

Confusion

1.4.1.7 Damage decreased 1713 to 1544 (-10%). You can now use the move while moving.
1.7.1.9 Damage to opponents connected by Power Swap reduced.
1.7.1.11 Reduced the additional damage dealt when an opponent is connected with Power Swap. Reduced the duration of the hindrance effect to an opponent connected with Power Swap.
1.8.1.6 Damage reduced by 15% (Additional damage when hitting an opponent against a wall remains the same).
1.13.1.2 Cooldown decreased from 6s → 5s.

Showtime!

1.5.1.6 Effect duration on opposing Pokemon increased.
1.7.1.9 Damage reduced from 4084 to 3085. (-24%)
1.8.1.6 Damage reduced by 10%.

Mr. Mime Basic Info

Mr. Mime
Mr. Mime.jpg
Tier Rating: B Rank Icon

Role: Supporter
Attack Type: Melee
Damage Type: Special
Difficulty: Intermediate
Cost:
"Mr. Mime specializes in hindering opposing Pokémon with its tricky moves."

Pokemon Unite Tier List

Mr. Mime Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
4 Stars.png
1 Star.png
4 Stars.png

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Great mix of damage and support
✔︎ Good durability
✔︎ Has strong disables
✖︎ Strength stagnates in the late game

Best Builds for Mr. Mime

Mr. Mime Builds

Support Build

Support Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +30
Defense: +30
Sp. Def: +30
Movement Speed: +150
HP: +450
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Sp. Atk
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Support Build Explanation

This build is centered on buffing and healing allies with Power Swap and disabling targets using Psychic or Confusion. Mr. Mime can also use Power Swap offensively by tethering an enemy then using Psychic or Confusion to stun and damage them.

  • Exp. Share is Mr. Mime's main support item, giving it a movement speed and HP boost and making leveling up faster for itself and its lane partner.
  • Focus Band provides Mr. Mime with ample durability through increased defenses and acts as a survivability tool.
  • Slick Spoon adds Sp. Atk. for more damage and HP for durability. It also gives Mr. Mime Sp. Def. penetration, increasing its damage output.
  • Sp. Atk. Specs can be a replacement for Slick Spoon, giving Mr. Mime a large amount of Sp. Atk. stat for more damage.
  • X Speed gives Mr. Mime the mobility it needs to stay close to its Power Swap target, whether they're an enemy or an ally.
  • Eject Button can also work for the same purpose.
  • The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 6 White Emblems for extra durability. This can be achieved by having at least two (2) emblems that are both Green and White.
  • Equip Emblems that improve Sp. Atk or HP to balance Mr. Mime's offense and defense.
  • Attack and Critical-Hit Rate can be freely traded for the other stats.

Support Build Damage and Healing Test

Items
(@Lvl 30)
Power Swap
(Dmg. Per Tick)
(@ Lvl 15)
Power Swap
(Heal Per Tick)
(@ Lvl 15)
Psychic
(@ Lvl 15)
Slick Spoon 76
116
723

Since the build is centered main on Power Swap, equipping items that will maximize its damage and healing is the ideal item combination. Focus Band and Exp. Share are core items for the build, leaving only one (1) item left for consideration.

Out of all the items tested, Slick Spoon will be the best for the build. Its results are well balanced and the item also gives Mr. Mime HP for some durability.

As for alternatives, Sp. Atk. Specs would be the best option. It generated the highest overall results, but it does require Mr. Mime to fully stack the item first to gain the maximum bonus.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Power Swap
(Dmg. Per Tick)
(@ Lvl 15)
Power Swap
(Heal Per Tick)
(@ Lvl 15)
Psychic
(@ Lvl 15)
Wise Glasses 75
123
704
Choice Specs
(Includes effect)
72
118
820
Sp. Atk. Specs
(6 stacks)
79
131
742
Slick Spoon 76
116
723

The tests above does not use any Emblems yet so it will scale higher if equipped.

Offense Build

Offense Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +108
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
Sp. Atk
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Offense Build Explanation

This build is centered on bursting down targets using Power Swap and Confusion. However, Psychic can also be used instead of Confusion.

  • Wise Glasses provides Mr. Mime a large Sp. Atk. boost thanks to its percentage bonus.
  • Choice Specs adds more Sp. Atk. and increases Mr. Mime's minimum move damage.
  • Slick Spoon further increases Mr. Mime's Sp. Atk. and gives it Sp. Def. penetration, improving its damage output even more. It also gives a nice amount of HP for some durability.
  • Sp. Atk. Specs can be a replacement for Wise Glasses, maximizing Mr. Mime's damage output.
  • X Speed gives Mr. Mime the mobility it needs to stay close to its Power Swap target.
  • Eject Button can also work for the same purpose.
  • The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 6 White Emblems for extra durability. This can be achieved by having at least two (2) emblems that are both Green and White.
  • Equip Emblems that improve Sp. Atk or HP to balance Mr. Mime's offense and defense.
  • Attack and Critical-Hit Rate can be freely traded for the other stats.

Offense Build Damage Test

Items
(@Lvl 30)
Power Swap
(Dmg. Per Tick)
(@ Lvl 15)
Power Swap
(Heal Per Tick)
(@ Lvl 15)
Confusion
(w/ Stun Dmg.)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
(Includes effect)
+
Slick Spoon
89
135
2195

Since the build is centered on bursting down targets with Confusion, equipping items that will maximize its damage is the ideal item combination.

Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. Its Confusion damage result is only slight lower than the highest score, but the item combination doesn't require Mr. Mime to stack an item first to gain the maximum bonus.

As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the best option. The item combination deals the highest possible Confusion damage with slightly better Power Swap results. However, it does require Mr. Mime to fully stack Sp. Atk. Specs first to gain the max bonus.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Power Swap
(Dmg. Per Tick)
(@ Lvl 15)
Power Swap
(Heal Per Tick)
(@ Lvl 15)
Confusion
(w/ Stun Dmg.)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
(Includes effect)
+
Slick Spoon
89
135
2195
Wise Glasses
+
Choice Specs
(Includes effect)
+
Sp. Atk. Specs
(6 stacks)
91
150
2409
Wise Glasses
+
Slick Spoon
+
Sp. Atk. Specs
(6 stacks)
98
149
2390
Choice Specs
(Includes effect)
+
Slick Spoon
+
Sp. Atk. Specs
(6 stacks)
93
142
2476

The tests above does not use any Emblems yet so it will scale higher if equipped.

Barrier Build

Barrier Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +108
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Sp. Atk
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Barrier Build Explanation

This build is centered on using Barriers to block opponents and either deal area damage with Psychic or shove enemies towards it using Confusion.

  • Wise Glasses provides Mr. Mime a large Sp. Atk. boost thanks to its percentage bonus.
  • Choice Specs gives a decent amount of Sp. Atk. and increases Mr. Mime's minimum move damage.
  • Slick Spoon improves Mr. Mime's damage output by increasing its Sp. Atk. and giving it Sp. Def. penetration. It also provides a nice amount of HP for some durability.
  • Sp. Atk. Specs can be a replacement for Wise Glasses, maximizing Mr. Mime's damage output.
  • X Speed gives Mr. Mime maneuverability when getting into range with Psychic, but it can be used as a general mobility tool.
  • Eject Button can also work for the same purpose.
  • The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 6 White Emblems for extra durability. This can be achieved by having at least two (2) emblems that are both Green and White.
  • Equip Emblems that improve Sp. Atk or HP to balance Mr. Mime's offense and defense.
  • Attack and Critical-Hit Rate can be freely traded for the other stats.

Barrier Build Damage Test

Items
(@Lvl 30)
Psychic
(@ Lvl 15)
Confusion
(w/ Stun Dmg.)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
(Includes effect)
+
Slick Spoon
1000 2195

Since the build utilizes Barrier as a setup for Psychic or Confusion, equipping items that will maximize Psychic and Confusion's damage is the ideal item combination.

Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. The item combination's damage results are only slightly lower than the highest one, but it doesn't require Mr. Mime to stack an item to gain the maximum bonus.

As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the ideal option. The item combination generated the highest results for both Psychic and Confusion. However, it does require Mr. Mime to fully stack Sp. Atk. Specs first to gain the maximum bonus.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Psychic
(@ Lvl 15)
Confusion
(w/ Stun Dmg.)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
(Includes effect)
+
Slick Spoon
1000 2195
Wise Glasses
+
Choice Specs
(Includes effect)
+
Sp. Atk. Specs
(6 stacks)
1025 2409
Wise Glasses
+
Slick Spoon
+
Sp. Atk. Specs
(6 stacks)
895 2390
Choice Specs
(Includes effect)
+
Slick Spoon
+
Sp. Atk. Specs
(6 stacks)
1048 2476

The tests above does not use any Emblems yet so it will scale higher if equipped.

Mr. Mime Best Items & Moveset

Best Held Items

Item Explanation
Exp. Share.pngExp. Share Exp. Share allows Mr. Mime to keep up with teammates in terms of offense. The movement speed bonus is particularly helpful for Mr. Mime as it can position itself for attacks more effectively.
Sp. Atk. Specs.pngSp. Atk. Specs Sp. Atk. Specs provides Mr. Mime with a large flat amount of Sp. Atk. stat, improving its overall damage output.
Focus Band.pngFocus Band Focus Band boosts both Defens and Sp. Defense for better survivability. It also gives heals when Mr. Mime's HP gets dangerously low.
Wise Glasses.pngWise Glasses Wise Glasses helps increase Mr. Mime's Special Attack by a significant amount. This makes its moves hit harder.
Choice Specs.pngChoice Specs Choice Specs adds more damage to Mr. Mime's moves. The item is also a great source of Sp. Attack stat.
Slick Spoon.pngSlick Spoon Slick Spoon improves Mr. Mime's burst damage by ignoring a portion of its target's Sp. Def., especially against high-durability Pokemon, dealing more damage as a result. It also provides a good mix of offense and defense via its Sp. Atk. and HP bonuses.

List of Held Items

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button helps Mr. Mime get better positioning as well as a means of escape.
X Speed.pngX Speed X Speed provides a quick boost of movement speed that can help Mr. Mime get around enemy crowd control moves.

List of Battle Items

Best Moveset

Move Explanation
Power Swap ImagePower Swap Power Swap is a great utility tool that can both deal pressure to opponents and support allies. It also offers stat changes that can disrupt enemies or aid allies.
Confusion ImageConfusion Confusion offers a direct way of dealing ranged damage that can burst down enemies when they hit a wall. Its wide range and long stuns makes it a great move for setting up knockdowns.

This moveset gives Mr. Mime a good mix of support and damage, allowing the Pokemon to be flexible during the match. Confusion deals high burst damage and shoves opponents. It can deal even more damage and stun targets completely when they're shoved to a wall. Power Swap can be used offensively or as a support move thanks to its effects when tethered to an enemy or ally. It also ensures that Confusion deals maximum damage to and stun the tethered enemy target when the move hits.

Confusion and Psychic are Mr. Mime's primary damage move. They both have great potential to deal tons of damage to opponents and stun them. They only differ in how they work.

Power Swap and Barrier are Mr. Mime's utility moves that have useful interactions with Confusion and Psychic. Power Swap only affects a single target but is more versatile. It can be used to heal and buff an ally or damage and weaken an enemy. Barrier, on the other hand, is purely a utility move since it doesn't deal any damage. However, it can manipulate the battlefield in Mr. Mime's favor by blocking paths and can be turned into an offensive move when used with Confusion or Psychic.

Choosing which moves to pair is entirely up to player preference since all of Mr. Mime's moves synergize well with each other.

Which Moveset Do You Think is Best for Mr. Mime?

Psychic + Guard Swap 25
Votes
Psychic + Barrier 3
Votes
Confusion + Guard Swap 13
Votes
Confusion + Barrier 18
Votes

Let us know why in the comments!

Previous Poll Result

Psychic + Power Swap 39
Votes
Psychic + Barrier 3
Votes
Confusion + Power Swap 63
Votes
Confusion + Barrier 8
Votes

How to Play Mr. Mime

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Control the Lane with Walls

During the early game, take advantage of Light Screen to block off enemies from securing Wild Pokemon spawns in the lanes. Mr. Mime can also trap opponents who overextend by putting the walls at the goal zone, allowing for easy knockdowns early on.

Light Screen: Mr. Mime Move Effect and Cooldown

Get Aggressive Mid-Game

Once Mr. Mime reaches level 6, start to get aggressive and put pressure on the enemies since it now has both of primary moves. If there are late-bloomers like Charizard or Cinderace, prioritize them to cripple their progression in the late-game.

Utilize Filter

Try to stay in the thick of things during a clash with opponents. Mr. Mime's passive ability, Filter, gives it a surprisingly solid amount of Defense, allowing the Pokemon to tank some damage for its team.

Filter: Mr. Mime Ability Effects

Learn Power Swap for Flexibility

Power Swap allows Mr. Mime to be flexible in terms of its gameplay. The move can be used on allies or on opponents. The key to using the move is knowing when to use it on allies or opponents.

If used on an ally, the move turns into a support tool, healing it and increasing its movement speed and damage.

If used on an opponent, the move becomes an offensive tool, continuously dealing damage to the target and reducing its movement speed and damage.

Power Swap: Mr. Mime Move Effect and Cooldown

Slightly Alters Psychic and Confusion Mechanics

Using Pyschic or Confusion while tethered to a target with Power Swap slightly alters how the move works.

For Psychic, the explosion will spawn both from Mr. Mime and the tethered target's position.

As for Confusion, hitting a tethered opponent with the move will automatically stun it instead of shoving it.

Related Pages
Mr Mime - Psychic.pngPsychic Mr Mime - Confusion.pngConfusion

Learn Barrier for More Crowd Control

Opting for Barrier makes Mr. Mime more disruptive during fights. The key to using Barrier effectively is placing it in the right spots given the scenario at hand and depending on whether Mr. Mime is using Psychic or Confusion.

Barrier: Mr. Mime Move Effect and Cooldown

Place Multiple Walls When Using Psychic

If Mr. Mime is using Psychic, placing multiple Barriers near opponents will its gameplay. This is because Psychic's explosion will spawn on all the Barriers created, dealing high amounts of damage.

Psychic: Mr. Mime Move Effect and Cooldown

Place Walls Behind Opponents When Using Confusion

If Mr. Mime is using Confusion, its gameplay will be placing Barriers behind opponents, then shoving them towards it with Confusion. This way, opponents don't need to be near walls or objects in order to Confusion's stun effect to trigger. Mr. Mime can just place Barriers anywhere and shove opponents towards it.

Confusion: Mr. Mime Move Effect and Cooldown

Initiate Teamfights with Showtime!

While Mr. Mime's Unite Move, Showtime!, doesn't deal great damage, it has a great area stun effect, making it an effective teamfight move. Use it to initiate teamfights, but remember to catch as many targets as you can and stay close to them for the full duration.

Showtime!: Mr. Mime Move Effect and Cooldown

Progression and Leveling Guide

Top or Bottom Lane Guide

Level 1 to 4

  • Secure as many Wild Pokemon as you can and get EXP to reach level 4.
  • Once at level 4, learn either Psychic or Confusion.
  • Continue to farm wild Pokemon and level up, defend the lane, score points, and knock out opponents.

Level 5 to 9

  • Once at level 6, learn either Power Swap for versatility or Barrier for crowd control, and keep supporting allies.
  • Continue to farm wild Pokemon, defend the lane, score points, and knock out opponents to level up.
  • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock.
  • Once at level 9, learn Showtime! to get all moves.

Level 10+

  • Stick with allies to defend or push lanes, secure objectives, and win teamfights.
  • Reach at least level 13 on or before Rayquaza spawns for a full-upgraded moveset.
  • Help your allies win a teamfight and secure Rayquaza.
  • After securing Rayquaza, just score points to gain the score lead, then immediately return to base and just defend the remaining goal zones until the match ends.

Mr. Mime Combos

Power Swap Burst Combo

Power Swap Burst Combo
Power Swap IconConfusion Icon
Pokemon UNITE - Mr. Mime Power Swap Burst Combo
This combo sets up Confusion's extra damage mechanic and maximize Mr. Mime's damage dealing capabilities. By activating Power Swap first, Confusion's damage shoots up. Should Power Swap's tether break and go in cooldown, you can stilll activate Confusion's extra damage by slamming the opponent to a wall.

Wall Block Combos

This set of combos uses Light Screen or Barrier to not only block enemy movement, but also deal decent amount of damage by combining it with Mr. Mime's other moves.

Confusion Bump Combo

Confusion Bump Combo
Light Screen Icon or Barrier IconConfusion Icon
Pokemon UNITE - Mr. Mime Confusion Bump combo
Start by blocking the target's movement with a Light Screen or Barrier. Activate Confusion to shove the target. MAke sure to line up your shot so that the target hits the wall you set up. Doing so will drastically increase Confusion's damage.

Psychic Wall Combo

Psychic Wall Combo
Light Screen Icon or Barrier IconPsychic Icon
Pokemon UNITE - Mr. Mime Psychic Wall Combo
Start by blocking the target's movement with a Light Screen or Barrier. It is important the you place the wall near the target. Then charge forward and activate Psychic. When the explosion from Mr. Mime and the wall hits the target, rthey will receive increased damage and will get stunned for a short time.

Ultimate Showtime Debilitator Combo

Ultimate Showtime Debilitator Combo
Power Swap IconShowtime! IconPsychic Icon
Pokemon UNITE - Mr. Mime Ultimate Showtime Debilitator Combo
This is an AoE combo that brings down the defenses of a enemies via Power Swap and dealing damage using Mr. Mime's Unite Move. Link Mr. Mime to an opponent with Power Swap. Then, charge towards them and activate Showtime! to start the dealing damage. Make sure that you stick to the target during this to maximize Power Swap's damage. When the move finishes, quickly activate Psychic to deal additional damage.

Matchups & Counters for Mr. Mime

Mr. Mime Matchups

Hard Counter
Alolan NinetalesArmarougeBlastoiseChandelureCinderaceDarkraiDecidueyeDelphoxEspeonGardevoirGlaceonGreninjaInteleonMega Mewtwo YMewMiraidonPikachuTalonflameTinkaton
Fair Matchup
AbsolAzumarillBlisseyComfeyCramorantCrustleDodrioDragapultDuraludonEldegossFalinksGengarGoodraHoopaLaprasLeafeonMachampMeowscaradaMetagrossMimikyuPsyduckSableyeSlowbroSnorlaxSylveonTrevenantUmbreonVenusaurWigglytuffZacianZeraoraZoroark
Good Matchup
AegislashBlazikenBuzzwoleCeruledgeCharizardClefableDragoniteGarchompGreedentGyaradosHo-OhLucarioMamoswineMega Mewtwo XScizorTsareenaTyranitarUrshifu
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Mr. Mime.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Disables and Kiting

Mr. Mime's move require some time to set up before the Pokemon can contribute to a fight. Pokemon that can kite Mr. Mime from long range with attacks or moves can mess up the Pokemon's gameplay.

Best Counters

Pokemon Explanation
Blastoise ImageBlastoise Rating: ★★★★★
• Can prevent Mr. Mime from setting up its moves and also displace the Pokemon using Surf, Hydro Pump, and Hydro Typhoon.
• Becomes immune to disables and dish out damage using Rapid Spin and Water Spout.
Alolan Ninetales ImageAlolan Ninetales Rating: ★★★★
• Can freeze Mr. Mime and deal considerable damage using Blizzard and Avalanche.
Chandelure ImageChandelure Rating: ★★★★
• Can prevent Mr. Mime from setting up its moves using Imprison or Poltergeist.
• Can burst Mr. Mime from range using Flamethrower or Overheat.

Even Matchups

Utilizing Mr. Mime's arsenal of disabling moves will help it get the upper hand against these Pokemon.

Initiate with Showtime!

Ranged, Fragile Pokemon with High Damage
Cramorant Image Dragapult Image Duraludon Image Sylveon Image Venusaur Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mr. Mime. However, they are fragile and can get knocked out by Mr. Mime fast.
• Quickly close the gap using Showtime! to force them to play defensively.
• When Showtime! ends stay on top of them using Power Swap, then follow up with Confusion or Psychic to stun them and burst them down.

Disrupt Their Attacks or Combos

All-Rounders
Azumarill Image Falinks Image Machamp Image Metagross Image Mimikyu Image Zacian Image
How to Beat
• These Pokemon excel in close combat and rely primarily on their attacks or combos to deal damage. However, they need to get close first before initiating, putting them in range of Mr. Mime's disabling moves.
• When using Barrier, stop their approach by placing Barriers in their path, then use Psychic to stun them or Confusion to push them back.
• When using Power Swap, use it on them when they get close to slow them and reduce their damage output, then keep using Psychic or Confusion to stun them.
• Alternatively, use Showtime! when they get close to disrupt their combos or attacks.

Disrupt Their Burst Attempt

High-mobility Pokemon with Burst Damage
Absol Image Dodrio Image Gengar Image Leafeon Image Meowscarada Image Zeraora Image Zoroark Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt.
• When using Barrier, stop their approach by placing Barriers in their path, then use Psychic to stun them or Confusion to push them back.
• When using Power Swap, use it on them when they get close, then keep using Psychic or Confusion to stun them.
• Alternatively, use Showtime! when they get close to disrupt their combos or attacks.

Take Advantage of Superior Moveset

Supporters
Blissey Image Comfey Image Eldegoss Image Hoopa Image Psyduck Image Sableye Image Wigglytuff Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mr. Mime, their support capabilities makes them valuable during fights. However, Mr. Mime has superior moveset in terms of disables and damage.
• When using Barrier, place one behind them, then push them towards it using Confusion, or place multiple Barriers around them then stun and burst them down with Psychic.
• When using Power Swap, it's best to use it on them, then keep using Confusion or Psychic to stun and burst them down.
• Alternatively, use Showtime! on their location to force them to scatter.

Group Up with Allies

Highly Durable Pokemon
Crustle Image Goodra Image Lapras Image Mamoswine Image Slowbro Image Snorlax Image Trevenant Image Umbreon Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Mr. Mime to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mr. Mime.
• When using Barrier, block their path, then use Confusion or Psychic to stun them.
• When using Power Swap, it's best to use it on them to slow them, then use Confusion or Psychic to stun them.

Easy Matchups

Pokemon that are susceptible to getting disabled will have a hard time against Mr. Mime.

Disrupt Their Attacks or Combos

All-Rounders
Aegislash Image Blaziken Image Buzzwole Image Ceruledge Image Charizard Image Dragonite Image Garchomp Image Gyarados Image Lucario Image Mega Mewtwo X Image Scizor Image Tsareena Image Tyranitar Image Urshifu Image
How to Beat
• These Pokemon excel in close combat and rely primarily on their attacks or combos to deal damage. However, they need to get close first before initiating, putting them in range of Mr. Mime's disabling moves.
• When using Barrier, stop their approach by placing Barriers in their path, then use Psychic to stun them or Confusion to push them back.
• When using Power Swap, use it on them when they get close to slow them and reduce their damage output, then keep using Psychic or Confusion to stun them.
• Alternatively, use Showtime! when they get close to disrupt their combos or attacks.

Take Advantage of Superior Moveset

Supporters
Clefable Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mr. Mime, their support capabilities makes them valuable during fights. However, Mr. Mime has superior moveset in terms of disables and damage.
• When using Barrier, place one behind them, then push them towards it using Confusion, or place multiple Barriers around them then stun and burst them down with Psychic.
• When using Power Swap, it's best to use it on them, then keep using Confusion or Psychic to stun and burst them down.
• Alternatively, use Showtime! on their location to force them to scatter.

Group Up with Allies

Highly Durable Pokemon
Greedent Image Ho-oh Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Mr. Mime to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mr. Mime.
• When using Barrier, block their path, then use Confusion or Psychic to stun them.
• When using Power Swap, it's best to use it on them to slow them, then use Confusion or Psychic to stun them.

Best Teammates for Mr. Mime

Pokemon Explanation
Mew ImageMew
Venusaur ImageVenusaur
Quickly Take Down Enemies
These Pokemon are mobile and have powerful burst attacks that are capable of disrupting enemies. Mr. Mime is able to contribute damage and help the team secure objectives.
Clefable ImageClefable
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This allows Mr. Mime to catch up and take enemies down easier when pushing lanes.
Slowbro ImageSlowbro
Snorlax ImageSnorlax
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Mr. Mime setup its attacks with their disabling moves.
Gengar ImageGengar
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Tsareena ImageTsareena
Urshifu ImageUrshifu
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Tsareena and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Mr. Mime Moves

Move Slot 1 (R)

Fake Out ImageFake Out
(Lv. 1 or 3)
Move Type: Melee
Damage Type: Special
Cooldown: 7s
Starting Damage: 567
Final Damage: 675
Has the user slap its hands together, shoving opposing Pokemon in front of it.
Psychic ImagePsychic
(Lv. 4)
Upgrade Lv. 11
Move Type: Debuff
Damage Type: Special
Cooldown: 6.5s
Starting Damage: 494
Pulse: 77 x 3, Explosion: 263
Final Damage: 1084
Pulse: 176 x 3, Explosion: 606
For a short time, has the user deal damage over time to nearby opposing Pokemon and decrease their Sp. Def. Afterward, the user Release a telekinetic blast on opposing Pokemon that are near the user, near any guard-swapped Pokemon, or near any Light Screen or Barrier walls created by the user, damaging all opposing Pokemon hit by the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time.
Upgrade: Also decreases the movment speed of opposing Pokemon for a short time.
Confusion ImageConfusion
(Lv. 4)
Upgrade Lv. 11
Move Type: Ranged
Damage Type: Special
Cooldown: 5s
Starting Damage: 526
Initial damage: 526, Wall damage: 692
Final Damage: 1375
Initial damage: 1375, Wall damage: 1779
Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving it. If an opposing Pokemon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokemon is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time.
Upgrade: Increases damage dealt by this move.

Move Slot 2 (ZR)

Light Screen ImageLight Screen
(Lv. 1 or 3)
Move Type: Hindrance
Damage Type: Status
Cooldown: 8s
Starting Damage: N/A
Final Damage: N/A
Creates a wall of light in the designated area that prevents opposing Pokemon form passing. If an opposing Pokemon is near the location where the wall of light is created, they are shoved and left unable to act for a short time.
Power Swap ImagePower Swap
(Lv. 6)
Upgrade Lv. 13
Move Type: Debuff
Damage Type: Special
Cooldown: 4.5s
Starting Damage: 59 per second
Final Damage: 125 per second
Creates a link between the user and the Pokemon this move hits. While the link holds, the user's movement speed increases and its HP is continually restored. If the linked Pokemon is an ally Pokemon, this move increases the movement speed of that Pokemon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokemon is an opposing Pokemon, this move decreases that Pokemon's movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokemon are too far apart, the link will disappear.
Upgrade: Further increases the amount of damage dealt by ally Pokemon and further decreases the amount of damage dealt by opposing Pokemon.
Barrier ImageBarrier
(Lv. 6)
Upgrade Lv. 13
Move Type: Hindrance
Damage Type: Status
Cooldown: 2s (Charge time: ~8s, ~7s)
Starting Damage: N/A
Final Damage: N/A
Has the user throw up a sturdy wall in the designated location that prevents opposing Pokemon from passing. If an opposing Pokemon is near the location where the wall is created, they are shoved and left unable to act for a short time.
Upgrade: Increases this Move's number of charges.

Unite Moves (ZL)

Showtime! ImageShowtime!
(Lv. 9)
Move Type: Area
Damage Type: Special
Cooldown: 100s
Starting Damage: 1925
Pulse: 385x 3, Explosion: 770
Final Damage: 2900
Pulse: 580 x 3, Explosion: 1160
Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act for a short time.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack whenever a set amount of time passes, dealing increased damage and throwing opposing Pokemon when it hits.

Ability (Passive)

Filter ImageFilter All Evolution Stages
Reduces damage received by the Pokemon for a short time after it uses a move.

Mr. Mime Stats & Evolutions

Mr. Mime Evolutions

Mr. Mime.pngMr. Mime
This Pokemon does not evolve.

Mr. Mime Stats

Level HP Defense Special Defense Attack Damage
1 3150 70 60 150
2 3351 82 71 155
3 3572 96 83 161
4 3815 111 96 167
5 4082 128 110 174
6 4376 146 126 181
7 4700 166 143 189
8 5057 188 162 198
9 5450 212 183 208
10 5883 239 206 219
11 6360 269 231 231
12 6885 302 259 244
13 7463 338 290 259
14 8099 377 324 275
15 8800 420 361 296

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Mr. Mime In-Game Stat Listings

Offense Endurance Mobility Scoring Support
1.5 Stars.png 4 Stars.png 1 Star.png 1.5 Stars.png 4 Stars.png

Mr. Mime Skins (Holowear)

Holowear
Mr. MimeMagician StyleMagician Style
Zirco Trading:
Aeos Gems 1200
Mr. MimeCook StyleCook Style
Zirco Trading:
Aeos Gems 400 / Holowear Ticket 18
Mr. MimeGuardian StyleGuardian Style
Zirco Trading:
Aeos Gems 2199
Mr. MimeAristocrat StyleAristocrat Style
Mr. MimeWarm StyleWarm Style
Zirco Trading:
Aeos Gems 400
Mr. MimePastel StylePastel Style
Zirco Trading:
Aeos Gems 400
Mr. MimeSpace StyleSpace Style

All Pokemon Skins (Holowear)

Mr. Mime Character Spotlight

Mr. Mime Achievements

Power Swap Achievement

Power Swap
Pokemon Move
Mr. Mime ImageMr. Mime Power Swap ImagePower Swap
Mission:
In a single battle, create a link between an ally Pokemon or a Pokemon from the opposing team by using Power Swap or Power Swap+, and preserve the link for a total of 30 or more seconds (5/10/20 battles total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

List of Supporter Pokemon Achievements

Pokemon UNITE Related Guides

Pokemon Partial Banner

List of All Pokemon

All Pokemon Guides and Builds

Best Build for Each Pokemon

Pokemon Roster
Pokemon UNITE - AbsolAbsol Pokemon UNITE - AegislashAegislash Pokemon UNITE - Alolan NinetalesAlolan Ninetales Pokemon UNITE - ArmarougeArmarougue
Pokemon UNITE - AzumarillAzumarill Pokemon UNITE - BlastoiseBlastoise Pokemon UNITE - BlazikenBlaziken Pokemon UNITE - BlisseyBlissey
Pokemon UNITE - BuzzwoleBuzzwole Pokemon UNITE - CeruledgeCeruledge Pokemon UNITE - ChandelureChandelure Pokemon UNITE - CharizardCharizard
Pokemon UNITE - CinderaceCinderace Pokemon UNITE - ClefableClefable Pokemon UNITE - ComfeyComfey Pokemon UNITE - CramorantCramorant
Pokemon UNITE - CrustleCrustle Pokemon UNITE - DarkraiDarkrai Pokemon UNITE - DecidueyeDecidueye Pokemon UNITE - Delphox Delphox
Pokemon UNITE - Dodrio SpeedsterDodrio Pokemon UNITE - DragapultDragapult Pokemon UNITE - DragoniteDragonite Pokemon UNITE - DuraludonDuraludon
Pokemon UNITE - EldegossEldegoss Pokemon UNITE - EspeonEspeon Pokemon UNITE - Falinks  (All-Rounder)Falinks Pokemon UNITE - GarchompGarchomp
Pokemon UNITE - GardevoirGardevoir Pokemon UNITE - GengarGengar Pokemon UNITE - GlaceonGlaceon Pokemon UNITE - GoodraGoodra
Pokemon UNITE - GreedentGreedent Pokemon UNITE - GreninjaGreninja Pokemon UNITE - GyaradosGyarados Pokemon UNITE - Ho-OhHo-Oh
Pokemon UNITE - HoopaHoopa Pokemon UNITE - InteleonInteleon Pokemon UNITE - LaprasLapras Pokemon UNITE - LeafeonLeafeon
Pokemon UNITE - LucarioLucario Pokemon UNITE - MachampMachamp Pokemon UNITE - MamoswineMamoswine Pokemon UNITE - Mega Mewtwo XMega Mewtwo X
Pokemon UNITE - Mega Mewtwo YMega Mewtwo Y Pokemon UNITE - MeowscaradaMeowscarada Pokemon UNITE - MetagrossMetagross Pokemon UNITE - MewMew
Pokemon UNITE - MimikyuMimikyu Pokemon UNITE - MiraidonMiraidon Pokemon UNITE - Mr. MimeMr. Mime Pokemon UNITE - PikachuPikachu
Pokemon UNITE - PsyduckPsyduck Pokemon UNITE - SableyeSableye Pokemon UNITE - ScizorScizor Pokemon UNITE - SlowbroSlowbro
Pokemon UNITE - SnorlaxSnorlax Pokemon UNITE - SylveonSylveon Pokemon UNITE - TalonflameTalonflame Pokemon UNITE - TinkatonTinkaton
Pokemon UNITE - TsareenaTsareena Pokemon UNITE - TyranitarTyranitar Pokemon UNITE - UmbreonUmbreon Pokemon UNITE - TrevenantTrevenant
Pokemon UNITE - UrshifuUrshifu Pokemon UNITE - WigglytuffWigglytuff Pokemon UNITE - VenusaurVenusaur Pokemon UNITE - ZeraoraZeraora
Pokemon UNITE - ZoroarkZoroark -

Upcoming Pokemon

Upcoming Pokemon
There are no upcoming Pokemon.

Upcoming and New Pokemon

Pokemon by Role

All Pokemon Roles
Attacker IconAttackers All-Rounder IconAll-Rounders Defender IconDefenders
Speedster IconSpeedsters Supporter IconSupporters

Pokemon by Characteristics

Attack Type
Pokemon UNITE - Melee Type Partial BannerMelee Pokemon Pokemon UNITE - Ranged Type Partial BannerRanged Pokemon
Pokemon UNITE - Physical Type Partial BannerPhysical Pokemon Pokemon UNITE - Special Type Partial BannerSpecial Pokemon
Stat Rankings
Pokemon UNITE - HP Ranking Partial BannerHP Ranking Pokemon UNITE - Defense Ranking Partial BannerDefense Ranking
Pokemon UNITE - Special Defense Ranking Partial BannerSp. Def. Ranking Pokemon UNITE - Basic Attack Ranking Partial BannerBasic Attack Ranking

Comment

39 Anonymousabout 1 year

I found a bug when I use power swap and psychic sometimes psychic doesn't work on wild pokemon. Please fix

28 Anonymousalmost 2 years

Mr Mime evolutions Mime Jr.-Mr Mime - Galarian Mr Mime -Mr Rime

Author

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