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The best guide on how to play Snorlax in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
| Snorlax Changes | |
|---|---|
| Stat Buff |
• Defense increased from 97 - 580 to 97 - 640. • Sp. Def. increased from 70 - 440 to 70 - 490. |
|
Tackle |
• Damage decreased by 10%. |
|
Heavy Slam |
• Damage decreased by 20%. |
|
Flail |
• Cooldown increased from 6.5s to 7s. |
| Lvl | Def | Sp. Def. |
|---|---|---|
| 5 | 177 → 186 (+5.1%) |
132 → 139 (+5.3%) |
| 10 | 331 → 359 (+8.5%) |
249 → 273 (+9.6%) |
| 15 | 580 → 640 (+10.3%) |
440 → 490 (+11.4%) |
| 1.5.2.7 | Increased Sp. Def. stat |
|---|---|
| 1.18.1.2 | HP increased from 3300-9899 to 3300-10400 (Lvl. 1-15). |
| 1.18.1.3 | Stats reverted to its pre-February 27 state. |
| 1.19.2.6 | Defense increased from 97 - 580 to 97 - 640. Sp. Def. increased from 70 - 440 to 70 - 490. |
| No updates yet. |
| 1.4.1.3 | Bug fixes have been made for the following aspects of this move: actions |
|---|---|
| 1.3.1.2 | Level learned changed from 6 to 5. User Effect duration increased. Flail+: Level learned changed from 12 to 11. |
| 1.1.1.6 | Although the Patch Notes indicated a damage increase, there was no change. |
| 1.12.1.4 | Movement speed increase effect decreased from 70% (14% decrease every 0.4 sec.) to 70% (10% decrease every 0.5 sec.) |
| 1.16.2.6 | Time for which movement speed increases changed from 2s to 3s. Movement speed buff increased from 70~30% to 80~40% (10% decrease every 0.5s). |
| 1.19.2.6 | Cooldown increased from 6.5s to 7s. |
| 1.3.1.2 | Level learned changed from 6 to 5. Heavy Slam+: Level learned changed from 12 to 11. |
|---|---|
| 1.1.1.6 | Damage decreased from 1806 to 1717 (-5%). |
| 1.5.2.7 | Cooldown reduced from 7s to 6s (-1s) |
| 1.19.2.6 | Damage decreased by 20%. |
| 1.3.1.2 | Level learned changed from 8 to 7. Block+: Level learned changed from 14 to 13. Damage Reduction bugfix. |
|---|---|
| 1.1.1.6 | Shortened the duration from 1 second to 0.8 seconds (-20%). |
| 1.5.2.7 | Cooldown reduced from 11s to 9s (-2s) |
| 1.8.1.3 | Fixed a bug where effects of Block+ was active unintentionally. Description for Block+ will also be modified. |
| 1.14.1.5 | Movement speed penalty decreased from 45% to 30%. Shield amount increased by 50%. |
| 1.16.2.6 | Defense bonus increased from 25% to 35%. Special Defense bonus increased from 25% to 35%. |
| 1.18.1.2 | Shield increased by 16%. Cooldown reduced from 9s to 8s. |
| 1.3.1.2 | Level learned changed from 8 to 7. Yawn+: Level learned changed from 14 to 13. |
|---|---|
| 1.2.1.3 | Fixed the issue where Pokemon put to sleep would not wake up after being attacked. |
| 1.16.2.6 | Cooldown decreased from 12s to 10.5s. |
| 1.19.1.2 | Sleep duration decreased from 3s to 2.5s. |
| 1.3.1.2 | Level learned changed to 9. |
|---|---|
| 1.1.1.6 | HP recovery reduced from 8901 to 6228 (-30%). |
| 1.5.2.7 | Recharge rate increased from 128s to 111s (-17s). Duration of effects on opposing Pokemon increased. |
| 1.12.1.4 | HP recovered: increased by about 20%. Energy needed: decreased by 20%. |
| 1.18.1.2 | HP recovery increased by 18%. |
| Snorlax | ||
|---|---|---|
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Role: Defender Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
|
| "Snorlax can take a lot of hits. It’s a dependable Pokémon that can protect its allies from harm." | ||
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Tips & Strategies for Every Lane
| Strengths | Weaknesses |
|---|---|
| ✔︎ Innately high defenses and HP. ✔︎ Strong crowd control and disabling moves. ✔︎ Can shift to a brawler via Flail. ✔︎ Strong early game presence. |
✖︎ Lacks damage. ✖︎ Low mobility. |
| Snorlax Builds | |
|---|---|
| - | |
Tank Build
|
Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
|
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 |
|
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| Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
This build focuses on taking the frontlines to tank damage and disrupt opponents using Heavy Slam and Block or Yawn.
| Items (Level 30) |
HP (@ Lvl 15) |
Sp. Def (@ Lvl 15) Defense (@ Lvl 15) |
|---|---|---|
| Exp. Share + Focus Band + Buddy Barrier |
10589 | 470 610 |
Since the build is centered on tanking damage, equipping items that will maximize Snorlax's durability is the ideal item combination.
Out of all the item combinations, Exp. Share, Focus Band, and Buddy Barrier will be the best for the build. Although the item combination gives the least HP, it does provide more benefits for Snorlax in the long run.
As for alternatives, replacing Exp. Share with Aeos Cookie would be the best option. The item combination produced the second highest HP results while maintaining a high Sp. Def and Defense stat score.
The numbers here are taken from the stats data in Practice Mode.
| Note: The numbers in bold are the highest result for a specific test. |
| Items (Level 30) | HP (@ Lvl 15) | Sp. Def (@ Lvl 15) Defense (@ Lvl 15) |
|---|---|---|
| Exp. Share + Focus Band + Buddy Barrier | 10589 | 470 610 |
| Exp. Share + Focus Band + Aeos Cookie (6 stacks) | 11579 | 470 610 |
| Exp. Share + Buddy Barrier + Aeos Cookie (6 stacks) | 12029 | 440 580 |
| Focus Band + Buddy Barrier + Aeos Cookie (6 stacks) | 11789 | 470 610 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
| Flail Build | Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
|
Attack: +15 Defense: +30 Sp. Def: +30 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% |
|
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| Emblem Color Combination | Target Emblem Stats | ||||
|
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
This is a offense-oriented build centered on disabling targets with Yawn, then beating them down with attacks with the help of Flail.
| Items (@Lvl 30) |
Standard Attack (@ Lvl 15) |
Boosted Attack (@ Lvl 15) |
|---|---|---|
| Muscle Band + Scope Lens |
1344 | 1681 |
Since the build is centered on Flail, equipping items that will maximize Snorlax's attack damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Muscle Band and Scope Lens will be the best for the build. The item combination still generated quite decent results, but it does allow Snorlax to deal critical-hits, which suits the build perfectly.
As for alternatives, replacing either Muscle Band or Scope Lens with Exp. Share would be the ideal option. Although Snorlax's attacks will deal less damage, the movement speed and experience gain from of Exp. Share can translate into a different kind of advantage in the long run.
| Note: The numbers in bold are the highest result for a specific test. |
| Items (@Lvl 30) | Standard Attack (@ Lvl 15) | Boosted Attack (@ Lvl 15) |
|---|---|---|
| Muscle Band + Razor Claw (Includes effect) | 1563 | 1906 |
| Muscle Band + Scope Lens | 1344 | 1681 |
| Muscle Band + Attack Weight (6 stacks) | 1417 | 1790 |
| Muscle Band + Weakness Policy (4 stacks) | 1403 | 1766 |
| Razor Claw (Includes effect) + Scope Lens | 1184 | 1521 |
| Razor Claw (Includes effect) + Attack Weight (6 stacks) | 1302 | 1675 |
| Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 1273 | 1636 |
| Scope Lens + Attack Weight (6 stacks) | 1045 | 1412 |
| Scope Lens + Weakness Policy (4 stacks) | 1029 | 1386 |
| Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 1111 | 1508 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
| Item | Explanation |
|---|---|
Exp. Share
|
Exp. Share gives Snorlax HP and movement speed, and makes leveling up for Snorlax and its lane partner faster. |
Aeos Cookie
|
Aeos Cookie gives Snorlax a massive HP boost, allowing the Pokemon to tank more damage. |
Buddy Barrier
|
Buddy Barrier provides Snorlax with a large HP boost, improving its durability. It also grants a large shield when the Pokemon uses Power Nap, making it extremely hard to take down. |
Focus Band
|
Focus Band gives extra durability for Snorlax. This item is especially useful for tanky builds that sees the Pokemon in the frontlines. |
Scope Lens
|
Scope Lens gives more potential damage to Snorlax's Standard Attacks. It is mainly used in builds that take advantage of Flail. |
Muscle Band
|
Muscle Band increases Snorlax's attack damage and attack speed. It's particularly useful when Snorlax is using Flail. |
Tenacity Belt
|
Tenacity Belt provides Snorlax with a nice amount of Defense and Sp. Def., and its effect works well with the Pokemon's Defender role. |
| Item | Explanation |
|---|---|
Eject Button
|
Eject Button extends Snorlax's reach so it can slam opponents. It also helps the Pokemon reposition if it over extends. |
X Speed
|
X Speed improves Snorlax's overall mobility. It works particularly well with Flail since it allows the Pokemon to stay on top of targets. |
Potion
|
Potion scales up with Snorlax's innately high HP and allows it to recover large amounts of HP. The extra burst of HP is significant enough to turn a losing fight to your favor. |
| Move | Explanation |
|---|---|
Block
|
Block is a great disabling move that can stun opponents who are caught in the wall's path. Additionally, it drastically increases Snorlax's defenses, allowing it to soak up massive amounts of damage. |
Heavy Slam
|
Heavy Slam is a great damaging move that can disable multiple enemies in an area. It has excellent range, making it easy for Snorlax to engage fights strong. |
This moveset better suits Snorlax's tank gameplay. Heavy Slam gives Snorlax a way to dive in the middle of fights and disrupt opponents. Block allows Snorlax to control enemy movement, which has offensive and defensive uses. It also grants Snorlax a shield and increases its defenses, giving the Pokemon more durability for short time.
Heavy Slam and Flail are Snorlax's primary offensive moves. Heavy Slam is a straightforward crowd control move that functions as a dash. It is objectively the better move for Snorlax since it's a disabling move, which is crucial to winning fights. Flail improves Snorlax's attacks by giving it additional effects, turning the Pokemon into a powerful brawler.
Block and Yawn are Snorlax's complimentary moves. They are crowd control moves that don't do much on their own and doesn't deal any damage, but they become useful when use in conjunction with the other moves. Block is generally best paired with Heavy Slam due to their synergy. On the other hand, Yawn is a more powerful disabling move and can work with Heavy Slam or Flail, but it's the best move choice if Snorlax learns Flail.
Let us know why in the comments!
| Jump to Section | |
|---|---|
Snorlax's primary job throughout the game is to accompany the team's damage dealers and provide crowd controls. The Pokemon also should be fighting in the frontlines to soak damage from the enemy team, allowing the damage dealers to safely attack and use their moves. If there are enemies targeting the team's damage dealers, it's best for Snorlax to quickly come to their aid and throw itself into the fight to tank damage.
Take advantage of Snorlax's strong initial moveset in the early game to get some advantage for your team. It will translate into a better mid game and late game for you and your team if done flawlessly.
Use Tackle to secure early knockouts. Refer to the Tackle Combo for maximum damage.
Tackle: Snorlax Move Effect and Cooldown
It's best to use Rest in grass to heal up safely. It can also be used while standing on an allied goal zone for faster healing.
Rest: Snorlax Move Effect and Cooldown
Snorlax's Boosted Attack deals damage to nearby enemies and slows them for a short time. Incorporating Boosted Attacks into Snorlax's fighting makes the Pokemon a more efficient frontliner during fights. This is especially true during the early game where most Pokemon are still frail.
Take advantage of the movement speed increase from Gluttony. It's useful in certain scenarios like stealing Yellow Berries from the enemy or escaping.
Gluttony: Snorlax Ability Effects
Use Block to zone out enemies from objectives or discourage them from approaching.
Block: Snorlax Move Effect and Cooldown
If there are walls or objects nearby, shove enemies towards them to trap them in place using Block.
Snorlax can also use Block to cut off the enemy's path. Use the Heavy Blocks Combo for proper execution.
Take advantage of the shield and the Unstoppable status effect during Block. The shield is useful for mitigating damage, especially burst damage while the Unstoppable status effect prevents Snorlax from getting disabled.
When using Heavy Slam, try to anticipate the enemy's movement and time it so Snorlax will land directly on top of them.
Heavy Slam: Snorlax Move Effect and Cooldown
Heavy Slam can also be used as a mobility tool for escaping or leaping walls.
Use Power Nap when there are many enemies near Snorlax and it's low on HP, especially during teamfights. The move not only heals Snorlax but functions as a crowd control.
Power Nap: Snorlax Move Effect and Cooldown
Snorlax can also use Power Nap while it's inside an allied goal zone to defend it since the move deals damage over time in an area which can interrupt scoring.
| Heavy Blocks Combo | |
|---|---|
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Standard Attack
x3 ►
Tackle
►
Standard Attack
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| This is a powerful combo you can do in the early game before you upgrade your moveset. Start by attacking three (3) times with the third attack being a Boosted Attack. Immediately use Tackle to stun your target and reset your Boosted Attack, then end the combo with the Boosted Attack. | |
| Heavy Blocks Combo | |
|---|---|
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| This is a great crowd control combo for displacing opponents during team fights. Heavy Slam, aside from the airborne aspect, is also a great repositioning tool, so use it to place yourself in the middle of a fight. Then, reposition yourself to where you will want to push the enemies away and activate Block to constantly bump them. | |
| Double Disable Combo | |
|---|---|
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| This combo shuts down a single target by stunning them into place. Use Heavy Slam to knock grouped-up enemies airborne as well as reposition yourself closer to them. After that, use Yawn and put them to sleep to open them up for easy attacks. | |
| Ultimate Big Entrance Combo | |
|---|---|
![]() |
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| This combo takes advantage of Snorlax's Unite Move to disrupt and deal damage in an area. Start by using Heavy Slam towards grouped enemies to stun them in place. Then, quickly activate Power Nap to deal another wave of damage and disables. Make sure to utilize the move's second activation for more stuns! | |
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Snorlax. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
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Except for Heavy Slam, Snorlax has short-range attacks and moves, making it difficult to get to enemies farther away. Ranged Pokemon will have an easier time brawling with Snorlax since they can whittle away at its health from afar. For melee Pokemon, it is best to bait out and exhaust Snorlax's moves before you can attack with yours.
| Pokemon | Explanation |
|---|---|
Glaceon
|
Rating: ★★★★★ • Can shred through Snorlax's durability using Icicle Spear or Icy Wind. • Can kite Snorlax with attacks or moves. |
Venusaur
|
Rating: ★★★★ • Can slow and deal burst damage from afar using Sludge Bomb and Solar Beam, respectively. • Can overpower Snorlax with Petal Dance and Giga Drain. |
Mega Mewtwo Y
|
Rating: ★★★★ • Can keep Snorlax at bay using Future Sight or Psystrike, and kite it with attacks. • Can easily dodge Heavy Slam and keep its distance from Snorlax using Teleport. |
Taking advantage of Snorlax's innately high durability and arsenal of crowd control moves to pin down opponents during a brawl can help it get the upper hand against these Pokemon.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage. However, they can easily fall if they get out of position. • Head straight for them using Heavy Slam, then push them out of position with Block, or just keep them disabled with Heavy Slam and Yawn. • Snorlax can also use Power Nap after jumping in with Heavy Slam to force them to retreat. |
| All-Rounders |
|---|
| How to Beat |
|
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, they do need to get close to their targets first to deal damage, making them susceptible to Snorlax's disabling moves. • Disrupt their attacks or combos using Heavy Slam, and Block or Yawn. • Tank their damage with the help of Power Nap. |
| High-mobility Pokemon with Burst Damage |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, Snorlax is durable enough to tank their damage and can easily retaliate using its disabling moves when they dive in. • Either wait for them to dive in, then punish them with Heavy Slam, and Block or Yawn, or strike first with Heavy Slam to force them to play defensively. • Use Power Nap to heal up and nullify their damage. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Snorlax, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Heavy Slam to stun them, then displacing them with Block. • Snorlax can also use Power Nap after jumping in with Heavy Slam to force them to scatter. |
| Highly Durable Pokemon |
|---|
| How to Beat |
|
• Much like Snorlax,these Pokemon are extremely durable, making it difficult for Snorlax to take them down alone. With that, it's best to group up with allies to bring them down with the help of Snorlax. • Keep them disabled using Heavy Slam and Block or Yawn, and allow allies to deal with them. |
Pokemon that are susceptible to disabling moves will have a hard time in getting anything done when Snorlax is around.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage. However, they can easily fall if they get out of position. • Head straight for them using Heavy Slam, then push them out of position with Block, or just keep them disabled with Heavy Slam and Yawn. • Snorlax can also use Power Nap after jumping in with Heavy Slam to force them to retreat. |
| All-Rounders |
|---|
| How to Beat |
|
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, they do need to get close to their targets first to deal damage, making them susceptible to Snorlax's disabling moves. • Disrupt their attacks or combos using Heavy Slam, and Block or Yawn. • Tank their damage with the help of Power Nap. |
| High-mobility Pokemon with Burst Damage |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, Snorlax is durable enough to tank their damage and can easily retaliate using its disabling moves when they dive in. • Either wait for them to dive in, then punish them with Heavy Slam, and Block or Yawn, or strike first with Heavy Slam to force them to play defensively. • Use Power Nap to heal up and nullify their damage. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Snorlax, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Heavy Slam to stun them, then displacing them with Block. • Snorlax can also use Power Nap after jumping in with Heavy Slam to force them to scatter. |
| Pokemon | Explanation |
|---|---|
Cinderace
Scizor
|
Damage Dealers |
| Snorlax is one of the best "bodyguards" for damage dealers in the game, particularly for ranged Pokemon. Its assortment of disables allows the Pokemon to easily set up knockouts for them, making it easier for them to carry the team. Snorlax can also soak a lot of damage for them during fights, giving them room to freely hit enemies with their attacks and moves. | |
Mr. Mime
Urshifu
|
Aggressive Frontliners |
| Pairing Snorlax with an aggressive frontliner puts immense pressure on the enemy team during fights. Both can tank and deal damage all while providing disables, allowing the rest of the team to follow up. Moreover, targetting Snorlax with a move like Power Swap makes the Pokemon a lot harder to knock out, which can force the enemy to exhaust their moves and effort on the Pokemon. Alternatively, Snorlax can use Heavy Slam or Yawn to make it easier for charge-up moves like Wicked Blow to hit. | |
Eldegoss
|
Well-rounded Supporters |
| Pokemon that can support Snorlax defensively and offensively improves both of the Pokemon's playstyles. Should Snorlax go for a traditional tank build, moves like Cotton Guard or Cotton Spore allows Snorlax to tank even more damage. On the other hand, if Snorlax goes Flail, a move like Leaf Tornado can amplify Snorlax's aggression. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Tackle
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 710 Final Damage: 811 |
|---|---|
| Has the user charge forward belly first, dealing damage when it hits and shoving the first opposing Pokemon it comes in contract with. After this move, the user's next basic attack becomes a boosted attack. | |
Flail
(Lv. 5) Upgrade Lv. 11 |
Move Type: Hindrance Damage Type: Status Cooldown: 7s Starting Damage: N/A Final Damage: N/A |
|
Has the user flail about and increases its movement speed for a short time. Increases the user's basic attack damage the lower the user's HP is and decreases the movement speed of opposing Pokemon for a short time when basic attacks hit.
Upgrade: Increases the damage of this move. If the user has low HP while using this move, its basic attacks that hit opposing Pokemon will restore the user's HP. |
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Heavy Slam
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 692 Final Damage: 1375 |
|
Has the user slam its heavy body down, dealing damage to opposing Pokemon in the area of effect and throwing them.
Upgrade: Increases daamge dealt by this move. |
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Rest
(Lv. 1 or 3) |
Move Type: Hindrance Damage Type: Status Cooldown: 10s Starting Damage: N/A Final Damage: N/A |
|---|---|
| Has the user fall asleep on the spot and restores its HP. Blocks the movement of all Pokemon not on the user's team while this move is in effect. | |
Yawn
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 10.5s Starting Damage: N/A Final Damage: N/A |
|
Has the user let loose a huge yawn that lulls opposing Pokemon into a sleepy haze, putting opposing Pokemon hit by this move to sleep.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits. |
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Block
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
|
Has the user spread its arms wide to create a wall and grants it a shield. Prevents opposing Pokemon from passing through the wall and shoves them if they run into it.
Upgrade: Also increases the user's Defense and Sp. Defense while using the move. |
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Power Nap
(Lv. 9) |
Move Type: Buff Damage Type: Physical Cooldown: 88s Starting Damage: 2239 Initial damage: 747, Damage over time: 373 x 3, Turnover damage: 373, Healing: 7% of Max HP x 9 Final Damage: 2779 Initial damage: 927, Damage over time: 463 x 3, Turnover damage: 463, Healing: 7% of Max HP x 9 |
|---|---|
| Has the user go to sleep and begin snoring, dealing damage over time to opposing Pokemon in the area of effect and throwing them. While sleeping, the user becomes immune to hindrances and its HP is continually restored. | |
|
|
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. |
|---|
Gluttony
|
Increases the Pokemon's movement speed when moving toward Berries. Increases the effects gained from eating Berries. |
|---|
SnorlaxThis Pokemon does not evolve. |
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3300 | 97 | 70 | 175 |
| 2 | 3535 | 116 | 85 | 181 |
| 3 | 3793 | 137 | 101 | 188 |
| 4 | 4077 | 160 | 119 | 195 |
| 5 | 4389 | 186 | 139 | 203 |
| 6 | 4733 | 214 | 161 | 212 |
| 7 | 5111 | 245 | 185 | 222 |
| 8 | 5528 | 279 | 212 | 233 |
| 9 | 5987 | 317 | 241 | 245 |
| 10 | 6493 | 359 | 273 | 258 |
| 11 | 7050 | 405 | 309 | 272 |
| 12 | 7663 | 456 | 348 | 288 |
| 13 | 8338 | 512 | 391 | 305 |
| 14 | 9081 | 573 | 438 | 324 |
| 15 | 9899 | 640 | 490 | 345 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
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| Holowear | |
|---|---|
Beach Style
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Berry Style
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Purple Unite Style
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Orange Unite Style
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Cook Style
Zirco Trading:
|
Concert Style
Zirco Trading:
|
Bedtime Style
Zirco Trading:
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Sunshine Style
Event:
UNITE Club Membership |
Martial Arts Style
Zirco Trading:
|
Guardian Style
Zirco Trading:
|
Pink Unite Style
Zirco Trading:
|
Concert Style (Pink)
Event:
|
Stage Style
Event:
Season 21 Battle Pass |
Space Style
Event:
Treasure Chest Challenge |
| Heavy Slam | |
|---|---|
| Pokemon | Move |
Snorlax
|
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| Mission: Throw 2 or more Pokemon from the opposing team at the same time with Heavy Slam or Heavy Slam+ (10/20/40 times total) |
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| Medals & Points | Rewards |
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List of Defender Pokemon Achievements

| Mega Evolved Pokemon | |
|---|---|
Mega Lucario |
Mega Charizard X |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
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Speedsters |
Supporters |
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| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
I think heavy slam and yawn is a good combo because when I use heavy slam and block. My opponent gets behind my shield and I get damage and when I use yawn it stuns my opponent and then I use heavy slam on my opponent
Snorlax Guide: Builds and Best Items



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