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The best guide on how to play Cramorant in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Cramorant Changes (September 28) | |
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![]() Air Slash + |
• Healing received per blade decreased from 392 to 261. (-33%) |
1.3.1.2 | Fixed a bug where the Boosted Attack did not cause critical damage. |
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1.2.1.3 | (Boosted Attack) Damage dealt to opposing Pokemon increased. |
1.1.1.6 | Fixed a bug where Drednaw and Zapdos couldn't be damaged with this attack. |
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1.1.1.4 | Total damage dealt to opposing Pokemon decreased from 2160 to 1856 (-14%). |
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1.4.1.7 | Cooldown increased from 5s to 7s. |
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1.5.1.2 | Number of blades is increased to 5. |
1.7.1.2 | Cooldown increased from 7s to 8s (+1s). |
1.7.1.7 | Healing received per blade decreased from 392 to 261 (-33%). |
1.2.1.3 | Cooldown reduced. |
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1.1.1.4 | Damage dealt to opposing Pokemon increased from 974 to 1219 (+25%). |
1.2.1.8 | Fixed a bug where Cramorant may not be displayed correctly after the move is used. |
1.4.1.7 | Damage decreased from 1219 to 719 (-41%). Boosted attacks after using the move strengthened. |
1.6.1.3 | Maximum range bug fix. |
1.7.1.2 | Charge time cooldown increased. |
1.2.1.3 | Damage dealt to opposing Pokemon decreased from 2682 to 2477 (-7.6%). |
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1.6.1.3 | Damage bug fix. |
1.2.1.3 | Damage dealt to opposing Pokemon decreased from 2335 to 1188 (-49.1%). |
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1.5.1.2 | Damage increased from 1188 to 1262 (+6%). Cooldown decreased from 134s to 124s (+7%). |
1.6.1.3 | Activation timing bug fix. |
Cramorant | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Expert Cost: |
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"Cramorant is the Gulp Pokémon. Cramorant’s Ability, Gulp Missile, allows it to attack by spitting out prey it catches with Dive." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High Burst Damage. ✔︎ Strong Early Game. ✔︎ Powerful Unite move. |
✖︎ Needs to be accurate with moves. ✖︎ Very fragile. |
Cramorant Builds | |
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The Best Build for Cramorant is the one with the gold crown!
Mobility Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +78 Defense: +30 Sp. Def: +30 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered around using Dive to get close to targets, then following up with Air Slash, maximizing Air Slash's damage and cooldown reduction. Try to play around with Dive's charges, using 1 charge against a target, damaging them using Air Slash, then retreating. Do this until the target's HP is low enough that you can commit to a knockdown.
Wise Glasses provides Cramorant with a large amount of Sp. Atk. thanks to its percentage bonus. Choice Specs improves Air Slash's burst damage by increasing its minimum damage. Focus Band gives Cramorant the durability and survivability to continuously perform its combo during fights.
Eject Button gives Cramorant extra mobility to maneuver around. X Speed can be a great alternative to serve the same purpose.
The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Cramorant's move damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk. for more damage. Attack, Critical-Hit, Sp. Def., and Defense can be traded for the other stats.
AoE Disabler Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +24 HP: +450 Cooldown: -9% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes cooldown reduction from multiple sources, allowing Cramorant to consistently disable enemies using Surf and Hurricane. It's best used in lanes with a Defender or All-Rounder for synergy.
Shell Bell provides Cramorant sustain, decent amount of Sp. Atk. stat, and cooldown reduction. Energy Amplifier adds another layer of cooldown reduction and gives Cramorant a large damage boost when it uses Gatling Gulp Missile. Buddy Barrier gives Cramorant a large HP boost and protects the Pokemon while channeling its Unite Move.
Eject Button gives Cramorant a chase or escape tool when it needs to reposition. X Speed can also provide the same thing but with a lower cooldown.
The build's Boost Emblem loadout should consist of 7 Black Emblems for more cooldown reduction and 6 Green Emblems for maximum damage. To achieve this, equip at least three (3) Emblems that are both Black and Green. Equip Emblems that increase Sp. Atk or HP to balance Cramorant's offense and defense. Attack, Critical-Hit, Sp. Def., and Defense can be traded for the other stats.
Defeating Accelgor and obtaining its buff can add more cooldown reduction to Cramorant. When possible, it's best to secure Accelgor to maximize Cramorant's cooldown reduction.
Accelgor: Spawn Time, Buff, and Information
High-Burst Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a full-offense build centered on bursting down targets using Surf and Hurricane. Due to the build's lack of defensive items, it's best if Cramorant stays behind its allies during fights to utilize its burst damage.
Wise Glasses provides a large Sp. Atk. boost. Choice Specs gives more Sp. Atk. and increases Cramorant's burst damage by increasing its moves' minimum damage. Slick Spoon adds another layer of Sp. Atk. and gives Cramorant Sp. Def. penetration, increasing its damage output.
X Speed allows Cramorant to maneuver around during fights. It can be used offensively or defensively.
The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Cramorant's move damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk. for maximum damage. Attack, Critical-Hit, Sp. Def., and Defense can be traded for the other stats.
Item | Explanation |
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Buddy Barrier gives a shield that helps Cramorant survive while in stationary when activating its Unite Move. |
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Cramorant's Gatling Gulp Missile deals crazy damage so having Energy Amp equipped increases it even more! |
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Wise Glasses helps add more damage to Cramorant's Surf move. Making it a deadly werapon in its arsenal. |
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Shell Bell increases Cramorant's survivability since Shell Bell heals more when using Sp. Atk. based moves. |
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Similar to Wise Glasses, Choice Specs gives Cramorant's moves an extra punch by adding extra damage per move hit. |
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Slick Spoon enhances Cramorant's damage potential by ignoring a portion of its target's Sp. Def. stat, especially against high durability Pokemon. It also provides increased Sp. Atk. and HP, which are essential to the Pokemon. |
Item | Explanation |
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Eject Button makes up for the fact that Cramorant has no mobility moves to evade skill shots against. |
Move | Explanation |
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Hurricane deals AoE damage when placed on the ground and disrupts enemy movement by throwing captured targets upwards. |
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Deals damage to any enemies that it passes through. Perfectly synergizes with Hurricane's hindrance effects. |
A well-placed Hurricane followed by the crashing waves of Surf is a simple yet devastating combo that sets up easy knock downs. If that's not your style, trying out a more aggressive combo with Air Slash and Dive might be more your speed.
Why is it the best? Let us know in the comments!
Jump to Section | |
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Whirlpool is the move you want to get at Lv. 1 as it allows you to farm Wild Pokemon and deal continous damage to your opponents from afar. Feather Dance can reduce your opponent's attack and movement speed, but it does not do any damage, so get Whirlpool instead.
Focus on farming wild Pokemon and get to level 6 as fast as possible so you'll gain access to your primary moves. Once you reach level 6, you can start to get aggressive.
You need to choose your moveset based on your preferred playstyle and build. Generally, there are two directions you can take for Cramorant, each having its advantages and disadvantages.
Choosing Hurricane and Surf gives you a powerful burst damage and crowd control combo. However, you always need to keep a safe distance from your enemies, preferably behind your allies.
On the other hand, Dive and Air Slash gives you incredible mobility, allowing you to slip in and out of fights. Use Dive to get close as possible to your target, then follow up with Air Slash immediately. If things go awry, use Dive again to disengage.
Gulp Missile turns your next attack into a Boosted Attack when you have a specific interaction with Whirlpool, Surf, or Dive.
Gulp Missile: Cramorant Ability Effects
In the early game, you can trigger Gulp Missile by stepping on the Whirlpool when you cast it.
Whirlpool: Cramorant Move Effect and Cooldown
If you're using Surf, you can trigger Gulp Missile by passing through the waves. Remember that the effect triggers for each wave so make sure to pass through both of them to utilize the Boosted Attacks.
Surf: Cramorant Move Effect and Cooldown
For Dive, you simply have to use it to trigger Gulp Missile. However, since the move itself doesn't do damage, you always need to follow up with a Boosted Attack each time you use it.
Dive: Cramorant Move Effect and Cooldown
When using Cramorant's Unite move, you are able to deal a ton of damage in a short amount of time but at the cost of being unable to move. This can make it easy for other Pokemon to get to you and take you out during your Unite move. You will want to be at the back of your team or inside grass when you use it to make it harder for the enemy team to reach you.
Level | Objectives |
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1 - 6 | • Secure as many wild Pokemon as you can for exp. to get to level 6 fast • Start to get aggressive once you get Dive and Air Slash or Surf and Hurricane • Help out your allies in securing Regieleki and/or Regice, Registeel, or Regirock |
7+ | • Reach level 9 first to get Gatling Gulp Missile, then stick with your team • Save your Unite Move for teamfights and securing objectives • If you're using Dive and Air Slash, try to burst down isolated targets to get a numbers advantage during teamfights • If you're using Surf and Hurricane, stay at the backlines and use them to control enemy movement • Make sure you have Gatling Gulp Missile ready when Rayquaza |
Early Game Pressure Combo | |
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This is a quick and easy combo in the early game for pressuring opponents. Start by hitting your target with a Feather Dance to reduce their movement speed. Quickly activate Whirlpool to deal a lot of damage if they stand within the affected area for too long. |
Disable Burst Combo | |
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Similar to the early game combo, you will want to start with Hurricane to incapacitate enemies, which will make it easier to follow it up with Surf for a clean one-two punch. Make sure to keep hitting the target with Standard Attacks while the waves crash to maximize Cramorant's Boosted Attacks |
Dive Initiator Combo | |
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This is an up-and-close offensive combo that focuses on bombarding the target with attacks while being mobile. Dive will be your initiating move, allowing you to get close to the enemy and knock them back. Following it up with Air Slash at point-blank range will maximize its damage and pushes you away from the enemy, to get some distance in between and allow you to pelt them with your basic attacks from a safer distance. |
Ultimate Gatling Surf Combo | |
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This combo sets up Gatling Gulp Missile for maximum damage. It is recommended for fighting single targets. Start by incapacitating the target with a Hurricane, then follow it up with a Surf. When Cramorant gets an Arrokuda from the wave, immediately attack to get increased damage. Finally, activate Gatling Gulp Missile and bombard the target with Standard Attacks as the wave brings them closer to you. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Cramorant. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Cramorant can quickly lose a fight when its opponent manages to get close and burst him down. Also, keep in mind that most of Cramorant's moves can be avoided if you can dodge them with quick reactions and good timing.
Pokemon | Explanation |
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Rating: ★★★★★ • Can quickly get close and burst down to Cramorant using Sucker Punch or Night Slash • Moves are mobile enough to make Dive or Hurricane miss. |
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Rating: ★★★★★ • Can tank Cramorant's burst damage. • Can prevent Cramorant from getting a good position using Heavy Slam or Yawn, and Block. |
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Rating: ★★★★ • Can be easily taken down with a charged Wicked Blow. • Liquidation lowers down Cramorant's defense, allowing Flowing Fists and Surging Strikes to cripple Cramorant and other squishy Pokemon quickly. |
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Rating: ★★★★ • Has better range and damage output. • Can dodge or disengage Gatling Gulp Missile using Feint and/or Flame Charge. |
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Rating: ★★★ • Can easily get out of range of Gatling Gulp Missile using its dash moves. • Has superior burst damage with Extreme Speed or Power-Up Punch. |
Depending on your playstyle, Cramorant can either be a great long-ranged disabler or a mobile turret. Winning against your even matchups means making your moves count as a miss will mostly result in defeat.
Pokemon with High DPS |
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How to Beat |
• Burst from afar using Surf and Hurricane. • Strike only after when their moves are on cooldown. • Use Gatling Gulp Missile when they get close or engage. |
Pokemon with Disabling Moves |
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How to Beat |
• Disrupt their setups and using Surf and/or Hurricane. Alternatively, maintain your distance by jumping back with Air Slash. • Use Eject Button or Full Heal to escape their disables. |
Pokemon with High HP |
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How to Beat |
• Because of their high HP, it is best to not engage them directly in battle. Instead, kite them from afar and whittle down their HP low enough for an easy burst. • Use your disables defensively by repositioning every time they hit. • Use Gatling Gulp Missile to quickly deplete their HP. |
Target opponents that are susceptible to burst damage or have a hard time dealing with disables.
Pokemon with Low Mobility |
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How to Beat |
• Pressure from afar Hurricane or Surf before they can get close. • Maintain your distance using Dive or Air Slash. |
Susceptible to Burst Damage |
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How to Beat |
• Burst down using any combination of your moves. |
Pokemon | Explanation |
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Easy enemy takedowns |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Cramorant to concentrate on dealing damage. | |
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Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Cramorant to catch up and take enemies down easier when pushing lanes. | |
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Tanky Disablers |
These Pokemon can lead the charge and help Cramorant setup its attacks with their disabling moves during a lane push or when securing objectives. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Area Damage Type: Special Cooldown: 5s Total Damage: 1856 |
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Creates a whirlpool that deals damage to opposing Pokemon in the area of effect. This move's area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of opposing Pokemon in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 1.5s (Charge time: ~5s, ~4s) Total Damage: 546 / 1219 |
Changes the designated area into a puddle and has the user dive to that area, dealing damage to opposing Pokemon and shoving them whenthey hit. The user also catches Arrokuda or other wild Pokemon as they emerge from the puddle. A maximum of three uses can be kept in reserve for this move. Upgrade: Increases damage dealt by this move. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Hindrance Damage Type: Special Cooldown: 8s Total Damage: 1356 / 2477 |
Attacks with a wave that deals damage to opposing Pokemon. Once the wave has traveled its full distance, it returns the way it came, dealing damage to opposing Pokemon once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave. Upgrade:When the first wave hits opposing Pokemon, it also decreases their movement speed for a short time. |
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Move Type: Hindrance Damage Type: Status Cooldown: 8s |
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Decreases the Attack and movement speed of opposing Pokemon for a short time | |
![]() (Lv. 6) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 8s Total Damage: 1069, Far: 641 (Per Blade: 212-214 x 5) / Close: 2460, Far: 641 (Per Blade: 492 x 5) |
Has the user shoot out many blades of air while moving backward to create distance. Deals damage to opposing Pokemon in the area of effect and reduces this move's cooldown when it hits.. Upgrade: Restore the user's HP every time a blade of air hits an opposing Pokemon | |
![]() (Lv. 6) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 9s Total Damage: 705 / 1455 |
Creates a fierce wind, throwing opposing Pokemon that get caught in it and throwing them. Upgrade: Increases the user's movement speed for a short time. |
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Move Type: Ranged Damage Type: Special Cooldown: 124s Total Damage: 796 / 1262 |
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Creates a puddle at the user's current location. The user continuosly uses its mouth to grab Arrokuda from the puddle and spits them out to attack the nearest opposing Pokemon. The user cannot move or use other moves while this move is in effect.
After using Gatling Gulp Missile, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokemon at opposing Pokemon and bounces towards any other neaby opponents dealing damage. |
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![]() When the Pokemon uses certain moves, it catches some form of prey in its mouth. Afterward, when the Pokemon receives damage, it spits the prey out as a counterattack at an opposing Pokemon. The type of prey and effect differ based on the user's remaining HP |
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![]() This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3292 | 60 | 40 | 134 |
2 | 3399 | 69 | 46 | 139 |
3 | 3517 | 78 | 52 | 145 |
4 | 3647 | 88 | 59 | 151 |
5 | 3789 | 99 | 67 | 158 |
6 | 3946 | 112 | 75 | 166 |
7 | 4118 | 126 | 84 | 175 |
8 | 4308 | 141 | 94 | 185 |
9 | 4517 | 158 | 105 | 196 |
10 | 4748 | 176 | 117 | 208 |
11 | 5002 | 196 | 131 | 221 |
12 | 5281 | 218 | 146 | 235 |
13 | 5589 | 243 | 162 | 250 |
14 | 5928 | 270 | 180 | 267 |
15 | 6301 | 300 | 200 | 286 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Upcoming Pokemon |
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![]() April 13, 2023 |
All data is based on Season 10 Master Rank Top 100. Last Updated: March 21, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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27% | 85% |
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14% | 88% |
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11% | 89% |
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8% | 91% |
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8% | 89% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Cramorant Guide: Builds and Best Items
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