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The best guide on how to play Machamp in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!
List of Contents
Version 1.4.1.2 Patch Note Updates (01/20)
Machamp Move Changes (January 20) | |
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![]() Standard Attack |
• After level 7, the health recovery effect of normal attacks is increased. |
![]() Karate Chop |
• Damage is increased (+11%). |
![]() Dynamic Punch |
• Move range increased. |
![]() Submission |
• Effect on Machamp will still apply even if the effects of Submission does not affect the opponent Pokemon. |
1.1.1.4 | Basic Attack: Bug Fixes |
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1.4.1.2 | After level 7, the health recovery effect of normal attacks is increased. |
1.1.1.4 | Damage dealt to opposing Pokemon decreased from 1322 to 941 (-29%). |
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1.1.1.4 | Damage dealt to opposing Pokemon increased from 2353 to 2521 (+7%) . |
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1.4.1.2 | Move effect strengthened. |
1.2.1.3 | Fixed a bug with the shove effect. Fixed a bug with the move being used on super jump pads. |
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1.4.1.2 | Effect on Machamp will still apply even if the effects of Submission does not affect the opponent Pokemon. |
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1.4.1.2 | Damage is increased from 658 to 733 (+11%). |
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1.4.1.2 | Move range increased. |
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Machamp | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Machamp is a Pokémon that specializes in melee combat, powered by its strong fighting moves." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High offense ✔︎ Can ignore hindrances ✔︎ Mobile |
✖︎ Weak early game |
Machamp Builds | |
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The Best Build for Machamp is the one with the gold crown!
Critical-Hit Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Defense: +30 Sp. Def: +30 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% |
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Recommended Lane | |||||
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This build utilizes Machamp's critical-hit potential with an easy burst combo. Your gameplay involves cutting off single targets and with Submission then quickly following it up with a Cross Chop to increase Machamp's critical hit rate.
Scope Lens increases both your critical-hit rate and critical-hit damage, potentially making your Cross Chop into a deadly move. Adding to that, Muscle Band increases Machamp's Standard Attack speed, allowing the Pokemon to deal consistent damage. Finally, Focus Band gives Machamp more protection during the early game as it contests Wild Pokemon from the enemy team.
X Attack is the cherry-on-top for the build, boosting your critical-hit damage significantly as well as increasing your attack speed.
Initiator Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Defense: +30 Sp. Def: +30 HP: +660 |
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Recommended Lane | |||||
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This is a defensive initiator build centered on setting up kills for your team by isolating targets using Submission, then following up with Close Combat. This build is especially effective when you are paired in a lane with an Attacker so it can follow up your moves with more damage.
Weakness Policy, Focus Band, and Buddy Barrier fit well into your tanky initiator gameplay, giving you increased damage, boosted defenses, survivability, and better team fight. Buddy Barrier, gives you a shield when you activate Machamp's Unite move, Barrage Blow. Try to make the most out of the move's first activation, chasing down targets first with Submission, and only activating it again to finish off targets or when enemies are lined up.
Potion synergizes well with the bonus HP you get from your items since HP recovery scales depending on the Pokemon's max HP. This gives you extra protection as your charge the enemy team to disable them. You can also equip Slow Smoke instead, giving you more crowd control to set up plays for your allies.
Chase Down Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) | |||||
Attack: +15 Critical-Hit Rate: +2.10% HP: +450 |
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Recommended Lane | |||||
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This is a high mobility build centered around pouncing targets using Dynamic Punch and Cross Chop. It also employs goal-stacking to get an extra advantage over the enemy team.
Attack Weight increases Machamp's overall damage output as you score goals. The item synergizes well with Score Shield, which helps the Pokemon score goals without being interrupted. Razor Claw provides a small critical-hit increase, improves your basic attack damage, and gives your basic attacks a movement slow effect after using your moves. It also works well with Attack Weight, increasing the minimum damage effect as you stack the attack stat bonus from the item. However, you can substituteScore Shield with Muscle Band if you are confident enough to score goals without protection.
Eject Button gives Machamp more mobility to chase down targets or get out of dangerous situations. This is especially useful for quickly retreating from an enemy goal zone before your opponent gets close. Alternatively, you can equip Full Healfor extra protection from being disabled.
Item | Explanation |
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Each stack of Attack Weight significantly increases Machamp's damage output. This allows it to burst down its targets easily when it combos off. |
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Score Shield increases Machamp's HP and helps it score goals without being interrupted. This is especially useful when combined with other score-related items. |
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Focus Band is a good alternative item for dealing with burst-type enemies, giving Machamp breathing room to retaliate. |
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Scope Lens maximizes Machamp's critical-hit rate and critical-hit damage output. Perfect for chasing fights. |
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Muscle Band is good for improving Machamp's basic attacks, giving it increased attack speed and percentage-based attacks. |
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Razor Claw provides a small critical-hit increase which improves Machamp's basic attack damage and gives its basic attacks a movement slow effect after using moves. |
Item | Explanation |
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Full Heal protects Machamp from disables when it gets aggressive. |
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Eject Button gives Machamp more mobility to set up more team plays, extends its chases, and improves the chances of escaping sticky situations. |
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X Attack boosts Machamp's critical-hit damage output significantly as well as increasing its attack speed. |
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Potion helps Machamp stay in the fight longer by restoring HP. |
Move | Explanation |
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Submission is good for isolating targets, making it a good move for targeting squishier enemies. Removing them from dealing any support or burst damage. |
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Cross Chop is a great move to catch up to fleeing enemies. Not only does it deal high crit damage but also gives Machamp decent mobility. |
The most effective build to play for Machamp. Thanks to their innate endurance and immunity to disables, Machamp's only problem will be having enough damage to kill a chosen target.
With this moveset combo, you ensure that you can get away from any bad situation and also have all the tools you need to catch up to enemies and stop them in their tracks.
Let us know why in the comments!
Machamp is a straight up fighter. It packs heavy firepower despite not being an attacker, and also comes with a bit of tankiness to him ensuring his survivability. A quick Chop together with Bulk Up can run down enemies early on so force fights against enemies that are far from their goal zones as much as possible.
Machamp is tanky but not as durable as defenders like Snorlax and Crustle. Even if Machamp ignores disables, the damage from attackers can still quickly whittle its HP down. Approach from the grass or flank to easily reach enemy attackers without suffering lots of damage while trying to get in range. Machamp is a melee fighter, so try to close the gap to your opponent as quickly as possible before pounding them with your combos. Your goal is to knock out the enemy, then score points while they're respawning.
Machamp can ignore the opponents' disables with Submission then jump straight to its targets. With empowered basic attacks and crits, bursting down targets is extremely easy.
Submission is a buff and is not canceled by using a different move! Follow it up with a Cross Chop to dash through enemy ranks, then basic attack your key target while having the Submission buff to gain a huge amount of damage, critical chance, and attack speed while your target gets disabled for a few seconds!
These two buffs when used in tandem, turn you into an unstoppable source of damage. It grants you a massive source of damage and attack speed. Don't useBarrage Blow just for the finisher, it has a lengthy buff so use it at the beginning of the fight!
Early Game Combo | |
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This is Machamp's early game combo. Weaving in that extra basic attack before Karate Chop is not too crucial but it is needed if you want to maximize your early game damage due to Bulk Up's basic attack enhancement property. |
Critical Burst Build Combo | |
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This is your single target burst combo. Submission is a lengthy dash move that allows you to somersault an enemy by using your basic attack while in your Submission buff. This buff is not canceled by Cross Chop and can be used in conjunction. Buff with Submission, dash into your target with Cross Chop, then basic attack them to oblivion. |
All-Out Burst Build Combo | |
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This combo focuses on pushing the enemy Pokemon away after using Dynamic Punch. If the enemy tries to reposition themselves after landing Dynamic Punch, make sure to adjust your Pokemon accordingly for Close Combat and push them back! |
Tank DPS Build Combo | |
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Since the Tank DPS build is tailored for you to be an off-tank during team fights, your goal will be controlling the enemies' movement and repositioning them with your Barrage Blow and Dynamic Punch. After activating Barrage blow, jump on the enemies with Dynamic punch. After that, get behind them with Cross Chomp and then use Barrage Blow again to bring them closer to your teammates. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Machamp. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Machamp can't usually be stopped by normal means because of Submission, the best alternative is to be evasive or be able to go to to toe and survive.
Pokemon | Explanation |
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Rating: ★★★★★ • Can pierce through Machamp's immunity using Slowbeam |
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Rating: ★★★★ • Can stop Machamp's assaults using Rock Tomb and Stealth Rock • Has better mobility via Shell Smash • Can counter Machamp when it gets close using Rubble Rouser |
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Rating: ★★★ • Can kite Machamp from long range with rapid attacks • Can reposition quickly using Blaze Kick and/or Flame Charge • Can evade Machamp's disables using Feint |
Even matchups are always a matter of skill, luck, and timing. Here are some tips to help push Machamp ahead against other Pokemon on equal footing.
Pokemon with Crowd Control and Sustain |
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How to Beat |
• Group up with your allies • For Venusaur, lock it down with Submission and follow up with Barrage Blow |
Mobile Pokemon |
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How to Beat |
• Bait out their moves, then pummel them with your own moves • Utilize your buffs to win duels |
Fragile Pokemon with Low Mobility |
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How to Beat |
• Chase them down using Submission and Barrage Blow • Prevent them from attacking or using their moves during teamfights with Dynamic Punch |
Can't Outrun Machamp |
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How to Beat |
• Chase them down using Submission and Barrage Blow • Lock them down when with your disabling moves |
Moves Can't Pierce Through Immunity |
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How to Beat |
• Utilize your immunities and buffs to fight them head on |
Pokemon | Explanation |
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Can eliminate any Pokemon almost instantly |
With a combination of Submission and Cross Chop, you can easily stun an opponent in place which will allow melee fighters such as Lucario and Gengar to wipe out the rest of the group. | |
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Can prevent Pokemon from escaping |
Pokemon that can block or prevent Pokemon from escaping while you smack the unfortunate Pokemon trapped will work well with an basic attack based Pokemon like Machamp. | |
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Pokemon that provide shields or heals |
Thankfully, Machamp is tough enough in that they can't be burst down like other Pokemon. But this is why you will need healers or shielders that can top you back up to keep you in the fight. The longer you stay, the more sustained damage you can do. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Melee Damage Type: Physical Cooldown: 6s Total Damage: / 733 |
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Attacks opposing Pokemon with a sharp chop. | |
![]() (Lv. 7) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6s Total Damage: 588 / 941 |
Has the user deliver a double chop with forearms crossed while dashing forward. This also increases the user's critical-hit rate. Upgrade: Increases Attack with each basic attack, up to a set max. | |
![]() (Lv. 7) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 7s Total Damage: 1360 / 2521 |
Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances. Upgrade: Deals increased damage to Pokemon that are afflicted by a status condition. |
![]() (Lv. 1 or 3) |
Move Type: Buff Damage Type: Status Cooldown: 10s |
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After using this move, the user becomes immune to hindrances for a short time, its movement speed and Attack are increased, and its basic attack speed is increased. The user's next basic attack also becomes a boosted attack. | |
![]() (Lv. 5) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 11s |
Increases the user's movement speed and makes it immune to hindrances. When the user's next basic attack hits, the attack deals increased damage and slams the opposing Pokemon onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time. Upgrade: Further increases critical-hit rate and increases basic attack speed. | |
![]() (Lv. 5) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Total Damage: 656 / 1240 |
Has the user jump to the designated location, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act when it hits. For a short time after using this move, the user becomes immune to hindrances and its movement speed and Attack are increased. The user's next basic attack also becomes a boosted attack. Upgrade: Further increases Attack and movement speed. |
![]() (Lv. 9) |
Move Type: Buff Damage Type: Status Cooldown: 133s |
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Increases Movement Speed, attack, Defense, Sp. Defense for a short duration. If used again, unleashes a combo attack, dealing damage to opposing Pokemon in the area of effect and shoving them. The final blow deals an especially large amount of damage. |
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Becomes a boosted attack with every third attack, dealing increased damage and slowing Movement Speed of the target when it hits. |
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All Evolution Stages
Increases the Pokemon's Attack when the Pokemon is afflicted by a status condition. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3250 | 98 | 64 | 165 |
2 | 3313 | 104 | 68 | 170 |
3 | 3389 | 111 | 72 | 175 |
4 | 3480 | 118 | 77 | 181 |
5 | 3809 | 148 | 96 | 205 |
6 | 3940 | 160 | 104 | 214 |
7 | 4097 | 174 | 113 | 225 |
8 | 4286 | 191 | 124 | 239 |
9 | 4953 | 250 | 163 | 287 |
10 | 5225 | 274 | 179 | 306 |
11 | 5551 | 303 | 198 | 329 |
12 | 5942 | 338 | 221 | 357 |
13 | 6411 | 380 | 248 | 391 |
14 | 6974 | 430 | 281 | 431 |
15 | 7650 | 490 | 320 | 479 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Badge Exchange |
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Zirco Trading:
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Pokemon Roster | |||
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Upcoming Pokemon | No CONFIRMED Upcoming Pokemon |
All data is based on Season 04 Master Rank Top 100. Last Updated: May 4, 2022 |
Pokemon | Tier | Most Played % | Average Win % |
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29% | 75.6% |
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15% | 75.1% |
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14% | 73.6% |
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8% | 78.0% |
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5% | 75.0% |
Attacker | Supporter | All- Rounder |
Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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