Pokemon UNITE

Machamp Guide: Builds and Best Items

Pokemon UNITE - Machamp Guide Builds Best Items and Moveset

The best guide on how to play Machamp in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!

Machamp Latest Nerfs & Buffs (5/12)

Version 1.17.1.2 Patch Notes

Machamp Changes (December 5)
Dynamic Punch Image
Dynamic Punch
+
• Attack decreased from 20% to 12%.
Submission Image
Submission
• Attack Speed buff decreased from 50% to 40%.
Submission Image
Submission
+
• Attack Speed buff decreased from 60% to 50%.

Stat Updates

1.14.1.5 Defense increased from 98~490 to 100~510 (Level 1~15). Special Defense increased from 64~320 to 70~350 (Level 1~15)

Standard Attack

1.1.1.4 Basic Attack: Bug Fixes
1.4.1.2 After level 7, the health recovery effect of normal attacks is increased.

Cross Chop

1.1.1.4 Damage dealt to opposing Pokemon decreased from 1322 to 941 (-29%).

Close Combat

1.1.1.4 Damage dealt to opposing Pokemon increased from 2353 to 2521 (+7%) .
1.4.1.2 Move effect strengthened.
1.16.2.6 Cooldown decreased from 8.5s to 7s.

Barrage Blow

1.2.1.3 Fixed a bug with the shove effect. Fixed a bug with the move being used on super jump pads.
1.16.2.6 Punches are now performed immediately upon activation. Defense/Sp. Def. increased from 200 to 250. Movement speed buff increased from 5% to 10%. Attack speed buff decreased from 30% to 25%. Duration decreased from 10s to 8s.

Submission

1.4.1.2 Effect on Machamp will still apply even if the effects of Submission does not affect the opponent Pokemon.
1.7.1.2 Cooldown decreased from 11s to 9s (-2s).
1.14.1.5 Damage increased by 23%.
1.17.1.2 Attack Speed buff decreased from 50% to 40%. Submission +: Attack Speed buff decreased from 60% to 50%.

Karate Chop

1.4.1.2 Damage is increased from 658 to 733 (+11%).

Dynamic Punch

1.4.1.2 Move range increased.
1.7.1.2 Damage decreased from 1240 to 896 (-28%).
1.17.1.2 Dynamic Punch +: Attack decreased from 20% to 12%.

Machamp Basic Info

Machamp
Machamp.jpg
Tier Rating: B Rank Icon

Role: All-Rounder
Attack Type: Melee
Damage Type: Physical
Difficulty: Intermediate
Cost:
"Machamp is a Pokémon that specializes in melee combat, powered by its strong fighting moves."

Pokemon Unite Tier List

Machamp Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
4 Stars.png
3 Stars.png
5 Stars.png

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Highly mobile.
✔︎ Can ignore hindrances with unstoppable status effect.
✔︎ Can get stronger with various buffs.
✖︎ Gets strong quite late.

Best Builds for Machamp

Machamp Builds
-

Critical-Hit Build

Critical-Hit Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
Critical-Hit Rate: +8.10%
Critical-Hit Damage: +12%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Jungle Recommendation Yes Jungle
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Critical-Hit Rate
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Ciritical-Hit Build Explanation

This build is centered on utilizing the increased critical-hit rate effect of Cross Chop to burst down targets. Dynamic Punch or Submission can be used as Machamp's other move.

  • Razor Claw gives Machamp a small amount of critical-hit rate that can stack on top of Cross Chop's increased critical-hit rate effect. It also improves Machamp's attacks through increased damage and a slow effect whenever it uses a move.
  • Scope Lens further increases Machamp's critical-hit rate on top of Razor Claw and Cross Chop's own increased critical-hit rate effect. It also increases Machamp's critical-hit damage, particularly for Cross Chop.
  • Attack Weight provides Machamp with a large Attack stat boost, increasing its damage output.
  • Muscle Band can be a replacement for Attack Weight, especially when going for Submission instead of Dynamic Punch, improving Machamp's attacks through increased damage and attack speed.
  • Eject Button gives Machamp a quick repositioning tool for various situations.
  • X Attack can also work with the build, giving Machamp more damage.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack, Critical-Hit Rate, or HP to balance out Machamp's offense and defense.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

Critical-Hit Build Damage Test

Items
(@Lvl 30)
Cross Chop
(@ Lvl 15)
Cross Chop
(Critical-Hit)
(@ Lvl 15)
Dynamic Punch
(@ Lvl 15)
Submission
(@ Lvl 15)
Razor Claw
+
Scope Lens
+
Attack Weight
(6 stacks)
1044
2213
1040
1826

Since the build is centered on Cross Chop, equipping items that will maximize its damage is ideal item combination.

Out of all the item combinations, Razor Claw, Scope Lens, and Attack Weight will be the best for the build. Although the item combination did not generate the highest results, having the increased critical-hit rate from Razor Claw and Scope Lens better suits the build's goal.

As for alternatives, replacing Attack Weight with Muscle Band would be the best choice. The bonus attack damage works particularly well with Submission since Machamp's attack damage is applied when it grabs a target, dealing significantly more damage.


The damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Cross Chop
(@ Lvl 15)
Cross Chop
(Critical-Hit)
(@ Lvl 15)
Dynamic Punch
(@ Lvl 15)
Submission
(@ Lvl 15)
Muscle Band
+
Razor Claw
+
Scope Lens
970
2056
936
2372
Muscle Band
+
Razor Claw
+
Attack Weight
(6 stacks)
1059
2118
1060
2581
Muscle Band
+
Razor Claw
+
Weakness Policy
(4 stacks)
1046
2092
1028
2551
Muscle Band
+
Scope Lens
+
Attack Weight
(6 stacks)
1044
2213
1040
2234
Muscle Band
+
Scope Lens
+
Weakness Policy
(4 stacks)
1030
2183
1004
2208
Muscle Band
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1128
2256
1140
2390
Razor Claw
+
Scope Lens
+
Attack Weight
(6 stacks)
1044
2213
1040
1826
Razor Claw
+
Scope Lens
+
Weakness Policy
(4 stacks)
1030
2183
1004
1793
Razor Claw
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1128
2256
1140
2025
Scope Lens
+
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
1112
2357
1116
1642

The tests above does not use any Emblems yet so it will scale higher if equipped.

Brawler Build

Brawler Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
Defense: +30
Sp. Def: +30
Critical-Hit Rate: +2.10%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Brawler Build Explanation

This build is centered on stunning opponents with Dynamic Punch, then following up with Close Combat, which will deal more damage to stunned targets. It also utilizes the Attack stat and movement speed increase from Dynamic Punch to improve Machamp's brawling capabilities.

  • Razor Claw synergizes well with Dynamic Punch's Attack stat increase effect, allowing Machamp's attacks to deal more damage after using the move.
  • Attack Weight provides Machamp with a large Attack stat boost, increasing the Pokemon's overall damage output.
  • Focus Band improves Machamp's durability through increased defenses and acts as a survivability tool, making the Pokemon tougher to take down while brawling.
  • Muscle Band can be a replacement for Razor Claw, improving Machamp's attacks via increased damage and attack speed.
  • For a full-on damage build, Weakness Policy can replace Focus Band, giving Machamp more damage in exchange for durability.
  • Eject Button gives Machamp a versatile mobility tool to use for various purposes.
  • X Attack can also work with the build, giving Machamp even more damage.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or HP to balance out Machamp's offense and defense.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

Brawler Build Damage Test

Items
(@Lvl 30)
Close Combat
(@ Lvl 15)
Dynamic Punch
(@ Lvl 15)
Standard Attack
(@ Lvl 15)
Boosted Attack
(@ Lvl 15)
Razor Claw
(Include effect)
+
Attack Weight
(6 stacks)
3375
1040
896
1188

Since the build is centered on Machamp's brawling capabilities, equipping items that will maximize its overall damage output is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.

Out of all the item combinations, Razor Claw and Attack Weight will be the best for the build. It generated the second highest move damage while maintaining a decent attack damage. Moreover, Dynamic Punch's Attack stat increase effect goes well with Razor Claw's bonus damage effect.

As for alternatives, replacing Razor Claw with Muscle Band would be the best option. The item combination has the same move damage results as the recommended build but with better attack damage.

For a full-on damage build, replacing Focus Band with Weakness Policy would be the ideal choice. The item combination will have the highest possible damage for all tests.


The damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Close Combat
(@ Lvl 15)
Dynamic Punch
(@ Lvl 15)
Standard Attack
(@ Lvl 15)
Boosted Attack
(@ Lvl 15)
Muscle Band
+
Razor Claw
(Include effect)
3022
936
1143
1397
Muscle Band
+
Attack Weight
(6 stacks)
3375
1040
944
1236
Muscle Band
+
Weakness Policy
(4 stacks)
3310
1004
930
1215
Razor Claw
(Include effect)
+
Attack Weight
(6 stacks)
3375
1040
896
1188
Razor Claw
(Include effect)
+
Weakness Policy
(4 stacks)
3310
1004
875
1160
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
3703
1116
654
981

The tests above does not use any Emblems yet so it will scale higher if equipped.

Machamp Best Items & Moveset

Best Held Items

Item Explanation
Attack Weight.pngAttack Weight Attack Weight provides Machamp with a large Attack stat boost, increasing its overall damage output.
Focus Band.pngFocus Band Focus Band is a good alternative item for dealing with burst-type enemies, giving Machamp breathing room to retaliate.
Scope Lens.pngScope Lens Scope Lens maximizes Machamp's critical-hit rate and critical-hit damage output, which also works with its moves.
Muscle Band.pngMuscle Band Muscle Band is good for improving Machamp's basic attacks, giving it increased attack speed and percentage-based attacks.
Razor Claw.pngRazor Claw Razor Claw provides a small critical-hit increase which improves Machamp's basic attack damage and gives its basic attacks a movement slow effect after using moves.
Weakness Policy.pngWeakness Policy Weakness Policy works well with Machamp's frontline gameplay, increasing its damage output as it takes hits from opponents.

List of Held Items

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button gives Machamp more mobility to set up more team plays, extends its chases, and improves the chances of escaping sticky situations.
X Attack.pngX Attack X Attack gives Machamp more damage and improves its attack speed.

List of Battle Items

Best Moveset

Move Explanation
Dynamic Punch ImageDynamic Punch Dynamic Punch gives Machamp damage, mobility, and a crowd control tool. It's perfect for initiating fights.
Cross Chop ImageCross Chop Cross Chop allows Machamp to burst down targets with one strike thanks to its critical-hit mechanic. It also functions as a mobility tool.

This moveset gives Machamp incredible mobility, burst damage, and teamfight capabilities. Dynamic Punch is great for initiating and controlling fights since Machamp lunges at a direction, then damages and stuns opponents in the area. Cross Chop has a chance to deal a critical-hit to targets with one strike, allowing Machamp to burst down multiple opponents. It's also useful for chasing opponents or as a general mobility tool since it's also dash move.

Dynamic Punch and Submission are Machamp's disabling moves, but they differ in how they function and the buffs they give.

Dynamic Punch works as a dash move and affects multiple targets. It also increases Machamp's Attack stat and movement speed. Submission initially works as a buff move, giving Machamp immunity from hindrances and increased movement speed. When Machamp attacks a target while the move is active, the Pokemon grabs a target and stuns it. It also increases Machamp's critical-hit rate and attack speed once the move ends.

Cross Chop and Close Combat are Machamp's primary damage moves. Although Cross Chop deals less damage intially, it does have a chance to deal critical-hit damage, which deals significantly more. It also gives Machamp a mobility tool since it's a dash move. On the other hand, Close Combat deals more damage in a more consistent manner, but it's quite harder to use effectively since Machamp needs to aim the move manually.

Which Moveset Do You Think Is Best For Machamp?

Cross Chop & Submission 6
Votes
Cross Chop & Dynamic Punch 8
Votes
Close Combat & Submission 8
Votes
Close Combat & Dynamic Punch 31
Votes

Let us know why in the comments!

Previous Poll Result

Cross Chop & Submission 26
Votes
Cross Chop & Dynamic Punch 8
Votes
Close Combat & Submission 28
Votes
Close Combat & Dynamic Punch 41
Votes

How to Play Machamp

Jump to Section

Force Early-game Engagements

Machamp has considerable damage even in the early game. A quick Karate Chop together with Bulk Up can run down enemies. Try to apply pressure on your enemies and take fights early on, but be careful not to overextend.

Pair Up Moves for Varied Playstyles

Machamp's moves grant it various buffs and immunities, giving the Pokemon a certain advantage over its targets. Pairing certain moves gives Machamp a variety of playstyles to work with.

Pair Cross Chop with Dynamic Punch for Stronger Attacks

Cross Chop and Dynamic Punch can improve Machamp's basic attacks via increased critical-hit rate, Attack, attack speed, and movement speed. Additionally, this move combination gives Machamp incredible mobility, allowing you to easily dive targets.

Pair Close Combat with Submission for Easy Lock Downs

Close Combat and Submission give you a great way to lock down target, turning you into an initiator. Use Submission first to gain immunity from hindrances as you approach and grab your target. Then follow up with Close Combat to deal heavy damage.

Pair Close Combat with Dynamic Punch for a Balanced Kit

Close Combat and Dynamic Punch is an all-purpose move combination, giving you mobility, damage, and a stun. It works decently for almost all scenarios.

Flank Enemies

Although Machamp can ignore stuns and other negative status effects, it's still prone to high burst damage from Attackers since it isn't as durable as Defenders. Given this, it's best to approach enemies from the grass or flank to reach your targets and minimize the damage you take.

Use Submission and Barrage Blow Buff Together

Using the buffs from Submission and Barrage Blow grant you a massive boost in damage and attack speed. Don't use Barrage Blow just for the finisher since it has a lengthy buff so use it at the beginning of the fight.

Progression and Leveling Guide

Top or Bottom Lane Guide

Level 1 to 5

  • Secure as many Wild Pokemon as you can and get EXP to reach level 5.
  • Once at level 5, learn either Submission or Dynamic Punch.
  • Continue to farm wild Pokemon and level up, defend the lane, score points, and knock out opponents.

Level 6 to 9

  • Once at level 7, learn either Cross Chop or Close Combat, and start to get aggressive.
  • Continue to farm wild Pokemon, defend the lane, score points, and knock out opponents to level up.
  • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock.
  • Once at level 9, learn Barrage Blow to get all moves.

Level 10+

  • Continue to farm and level up.
  • Stick with allies to defend or push lanes, secure objectives, and win teamfights.
  • Reach at least level 13 on or before Rayquaza spawns for a full-upgraded moveset.
  • Help your allies win a team fight and secure Rayquaza.
  • After securing Rayquaza, just score points to gain the score lead, then immediately return to base and just defend the remaining goal zones until the match ends.

Jungle Guide

Level 1 to 5

  • Clear the first wave of jungle camps and level up to level 5 with the help of Karate Chop and Bulk Up.
  • Once at level 5, learn either Submission or Dynamic Punch.
  • Help the top or bottom lane by securing the Altaria and Swablu camps, knocking out opponents, and scoring points.

Level 6 to 9

  • Clear the second wave of jungle camps to reach level 7 and get either Cross Chop or Close Combat.
  • At the 8:00 minute mark, go to the center of the map and secure the Altaria and Swablu camps.
  • At the 7:20 minute mark, go to the bottom lane and help secure the Altaria and Swablu camps, knock out opponents, and score points.
  • Once at level 9, learn Barrage Blow.
  • At the 7:00 minute mark, help allies secure Regice, Registeel, or Regirock.
  • Afterwards, try to secure Regieleki on the top lane if it's still there.

Level 10+

  • Stick with allies to defend or push lanes, secure objectives, and win teamfights.
  • Reach at least level 13 on or before Rayquaza spawns for a fully-upgraded moveset.
  • Help your allies win a team fight and secure Rayquaza.
  • After securing Rayquaza, just score points to gain the score lead, then immediately return to base and just defend the remaining goal zones until the match ends.

Machamp Combos

Early Game Combo

Early Game Combo
Bulk Up IconKarate Chop IconStandard Attack Icon ~

Pokemon UNITE - Machamp Early Aggression Combo
Bulk UpKarate ChopStandard Attack ~
This is Machamp's early game combo. Take advantage of the protection and movement speed you get from Bulk Up to get close to the target. Once you are within range, Use Karate Chop to deal damage. Proceed to pressure the target with Standard Attacks.

High Crit Beatdown Combo

High Crit Beatdown Combo
Submission IconCross Chop IconStandard Attack Icon ~

Pokemon UNITE - Machamp High Crit Beatdown Combo Ver 2.gif
SubmissionCross ChopStandard Attack ~
This is your single target burst combo that is great for chasing down opponents and putting them in a bad spot. Start by activating Submission to get a boost in movement speed and locate your target. Once you get close enough, dealing damage with a Standard Attack will make Machamp carry the target and incapacitate them, allowing you to follow up with a Cross Chop. When Cross Chop lands, Machamp's critical hit rate increases, which can help you burst down the target faster.

Barrage Blow Combos

This set of combos focuses on setting up Barrage Blow to pin down targets.

Ultimate Thousand Punches Combo

Ultimate Thousand Punches Combo
Barrage Blow IconDynamic Punch IconClose Combat IconBarrage Blow IconStandard Attack Icon

Pokemon UNITE - Machamp Ultimate Thousand Punches Combo
Barrage BlowDynamic PunchClose CombatBarrage BlowStandard Attack
Start by activating Barrage Blow and seek out a target. Initiate the fight with Dynamic Punch and quickly follow up with a Close Combat while they are stunned. After that, use Barrage Blow's second activation to deal more punches and knock the target down.

Ultimate Displacer Combo

Ultimate Displacer Combo
Barrage Blow IconSubmission IconCross Chop IconStandard Attack IconBarrage Blow Icon

Pokemon UNITE - Machamp Ultimate Displacer Combo
Barrage BlowSubmissionCross ChopStandard AttackBarrage Blow
Start by activating Barrage Blow and Submission. Once you have your sights on a target, quickly get close to them with Cross Chop. After that, a Standard Attack once to incapacitate them with Submission's effect. When the target is lined up, you can then activate Barrage Blow's second activation.

Matchups & Counters for Machamp

Machamp Matchups

Hard Counter
Alolan NinetalesCrustleMamoswineSlowbroSnorlaxTrevenant
Fair Matchup
AbsolAegislashAzumarillBlastoiseBlazikenBuzzwoleCeruledgeCharizardCinderaceDarkraiDodrioDragapultDragoniteFalinksGarchompGengarGlaceonGoodraGreedentGreninjaGyaradosHo-OhLaprasLeafeonLucarioMeowscaradaMetagrossMewMimikyuMiraidonMr. MimeScizorSylveonTinkatonTsareenaTyranitarUmbreonUrshifuVenusaurZacianZoroark
Good Matchup
ArmarougeBlisseyChandelureClefableComfeyCramorantDecidueyeDelphoxDuraludonEldegossEspeonGardevoirHoopaInteleonPikachuPsyduckSableyeTalonflameWigglytuffZeraora
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Machamp.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter Immunity Piercing Moves

Since Machamp can't usually be stopped by normal means because of its buffs and immunities, there are certain Pokemon that have moves that can ignore immunities.

Best Counters

Pokemon Explanation
Slowbro ImageSlowbro Rating: ★★★★★
• Can ignore Machamp's immunities and completely disable it using Slowbeam.
• Has high durability and can nullify Machamp's damage using Amnesia.
• Can control Machamp with Surf, Telekinesis, and Scald.
Snorlax ImageSnorlax Rating: ★★★★★
• Can control Machamp's movements and counter Submission using Block.
• Can recover HP quickly using Power Nap.
Alolan Ninetales ImageAlolan Ninetales Rating: ★★★★
• Can kite, freeze, and deal considerable Machamp using Avalanche and Blizzard.

Even Matchups for Machamp

Machamp can utilize its buffs and immunities to get on top of these Pokemon, ignore disables, and beat them down with attacks.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Cinderace Image Dragapult Image Glaceon Image Greninja Image Mew Image Miraidon Image Sylveon Image Venusaur Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting have high damage potential that can take out Machamp quickly. However, they are fragile and can't win in a brawl against Machamp.
• Quickly close the gap with Dynamic Punch, Submission, or Cross Chop, them beat them down with attacks.
• Alternatively, Machamp can charge them down with Barrage Blow.

Utilize Buffs

All-Rounders
Aegislash Image Azumarill Image Blaziken Image Buzzwole Image Ceruledge Image Charizard Image Dragonite Image Falinks Image Garchomp Image Gyarados Image Lucario Image Metagross Image Mimikyu Image Scizor Image Tinkaton Image Tsareena Image Tyranitar Image Urshifu Image Zacian Image
How to Beat
• Much like Machamp, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. However, Machamp's buffs can give it an advantage against them.
• Use Submission or Dynamic Punch to disable them, then utilize its attack buff to beat them down with attacks.
• Use Cross Chop or Close Combat to quickly deal a ton of damage.
• If necessary, use Barrage Blow to finish them off.

Disable Them When They Approach

High-mobility Pokemon with Burst Damage
Absol Image Darkrai Image Dodrio Image Gengar Image Leafeon Image Meowscarada Image Zoroark Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt or get disabled.
• Use Dynamic Punch or Submission when they approach to prevent them from setting up their moves.
• Use Cross Chop or Close Combat to quickly deal a ton of damage.
• Alternatively, Machamp can also use Dynamic Punch, Submission, or Cross Chop to dodge their burst attempt, then quickly retaliate with attacks.

Group Up with Allies

Highly Durable Pokemon
Blastoise Image Goodra Image Ho-oh Image Lapras Image Umbreon Image
How to Beat
• These Pokemon are extremely durable, making them difficult for Machamp to take them down alone. With that, it's best to group up with allies to bring them down with the help of Machamp.
• Use Dynamic Punch or Submission to lock them down and set up for Machamp's allies.
• Use Cross Chop or Close Combat to quickly deplete their HP.

Utilize Their Numbers

Supporters
Mr. Mime Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they don't necessarily pose a threat to Machamp, their support capabilities makes them valuable during fights.
• Take advantage of them being in close proximity with their allies by using Dynamic Punch, Cross Chop or Close Combat, and Barrage Blow.

Easy Matchups for Machamp

Easy matchups are Pokemon that have low durability and mobility, and have little to no means of stopping Machamp's aggression.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Armarouge Image Chandelure Image Cramorant Image Decidueye Image Delphox Image Duraludon Image Espeon Image Gardevoir Image Inteleon Image Pikachu Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting have high damage potential that can take out Machamp quickly. However, they are fragile and can't win in a brawl against Machamp.
• Quickly close the gap with Dynamic Punch, Submission, or Cross Chop, them beat them down with attacks.
• Alternatively, Machamp can charge them down with Barrage Blow.

Disable Them When They Approach

High-mobility Pokemon with Burst Damage
Talonflame Image Zeraora Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt or get disabled.
• Use Dynamic Punch or Submission when they approach to prevent them from setting up their moves.
• Use Cross Chop or Close Combat to quickly deal a ton of damage.
• Alternatively, Machamp can also use Dynamic Punch, Submission, or Cross Chop to dodge their burst attempt, then quickly retaliate with attacks.

Utilize Their Numbers

Supporters
Blissey Image Clefable Image Comfey Image Eldegoss Image Hoopa Image Psyduck Image Sableye Image Wigglytuff Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they don't necessarily pose a threat to Machamp, their support capabilities makes them valuable during fights.
• Take advantage of them being in close proximity with their allies by using Dynamic Punch, Cross Chop or Close Combat, and Barrage Blow.

Best Teammates for Machamp

Pokemon Explanation
Alolan Ninetales ImageAlolan Ninetales
Pikachu ImagePikachu
Aggressive Stallers
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Machamp can easily take down enemies and push lanes.
Mr. Mime ImageMr. Mime
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This helps Machamp dominate the lane quickly and have enough time to steal enemy camps.
Slowbro ImageSlowbro
Snorlax ImageSnorlax
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Machamp setup its attacks thanks to their disabling moves.
Gengar ImageGengar
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Tsareena ImageTsareena
Urshifu ImageUrshifu
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Tsareena and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Machamp Moves

Move Slot 1 (R)

Karate Chop ImageKarate Chop
(Lv. 1 or 3)
Move Type: Melee
Damage Type: Physical
Cooldown: 6s
Starting Damage: 678
Final Damage: 733
Attacks opposing Pokemon with a sharp chop.
Cross Chop ImageCross Chop
(Lv. 7)
Upgrade Lv. 11
Move Type: Dash
Damage Type: Physical
Cooldown: 6s
Starting Damage: 588
Final Damage: 941
Has the user deliver a double chop with forearms crossed while dashing forward. This also increases the user's critical-hit rate.
Upgrade: Increases Attack with each basic attack, up to a set max.
Close Combat ImageClose Combat
(Lv. 7)
Upgrade Lv. 11
Move Type: Melee
Damage Type: Physical
Cooldown: 7s
Starting Damage: 1360
Basic punch: 194 x 4, Final punch: 584
Final Damage: 2521
Basic punch: 360 x 4, Final punch: 1081
Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances.
Upgrade: Deals increased damage to Pokemon that are afflicted by a status condition.

Move Slot 2 (ZR)

Bulk Up ImageBulk Up
(Lv. 1 or 3)
Move Type: Buff
Damage Type: Status
Cooldown: 10s
Starting Damage: N/A
Final Damage: N/A
After using this move, the user becomes immune to hindrances for a short time, its movement speed and Attack are increased, and its basic attack speed is increased. The user's next basic attack also becomes a boosted attack.
Submission ImageSubmission
(Lv. 5)
Upgrade Lv. 13
Move Type: Hindrance
Damage Type: Status
Cooldown: 9s
Starting Damage: 922
Grab damage: 461, Slam damage: 461
Final Damage: 1632
Grab damage: 816, Slam damage: 816
Increases the user's movement speed and makes it immune to hindrances. When the user's next basic attack hits, the attack deals increased damage and slams the opposing Pokemon onto the ground, leaving it unable to act. Once this move ends, the user's critical-hit rate and basic attack speed are increased for a short time.
Upgrade: Further increases critical-hit rate and increases basic attack speed.
Dynamic Punch ImageDynamic Punch
(Lv. 5)
Upgrade Lv. 13
Move Type: Dash
Damage Type: Physical
Cooldown: 9s
Starting Damage: 476
119 x 4
Final Damage: 896
224 x 4
Has the user jump to the designated location, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act when it hits. For a short time after using this move, the user becomes immune to hindrances and its movement speed and Attack are increased. The user's next basic attack also becomes a boosted attack.
Upgrade: Further increases Attack and movement speed.

Unite Moves (ZL)

Barrage Blow ImageBarrage Blow
(Lv. 9)
Move Type: Buff
Damage Type: Status
Cooldown: 133s
Starting Damage: 3912
Basic punch: 489 x 6, Final punch: 978
Final Damage: 6000
Basic punch: 750 x 6, Final punch: 1500
Increases Movement Speed, attack, Defense, Sp. Defense for a short duration. If used again, unleashes a combo attack, dealing damage to opposing Pokemon in the area of effect and shoving them. The final blow deals an especially large amount of damage.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, dealing increased damage and slowing Movement Speed of the target when it hits.

Ability (Passive)

Guts ImageGuts All Evolution Stages
Increases the Pokemon's Attack when the Pokemon is afflicted by a status condition.

Machamp Stats & Evolutions

Machamp Evolutions

1st Evolution 2nd Evolution Final Evolution
Machop.pngMachop
(Lv. 1)
Machop.pngMachoke
(Lv. 5)
Machop.pngMachamp
(Lv. 9)

Machamp Stats

Level HP Defense Special Defense Attack Damage
1 3250 100 70 165
2 3313 106 74 170
3 3389 113 79 175
4 3480 121 85 181
5 3809 152 106 205
6 3940 164 114 214
7 4097 179 124 225
8 4286 197 136 239
9 4953 259 178 287
10 5225 284 195 306
11 5551 314 216 329
12 5942 350 241 357
13 6411 394 271 391
14 6974 447 307 431
15 7650 510 350 479

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Machamp In-Game Stat Listings

Offense Endurance Mobility Scoring Support
4 Stars.png 2.5 Stars.png 2.5 Stars.png 2.5 Stars.png 1 Star.png

Machamp Skins (Holowear)

Holowear
MachampBeach StyleBeach Style
Zirco Trading:
Aeos Gems 350 / Holowear Ticket 18
MachampAdept StyleAdept Style
Zirco Trading:
Aeos Gems 2499
MachampExcavation StyleExcavation Style
MachampPunk StylePunk Style
Zirco Trading:
Aeos Gems 1050
MachampTuxedo StyleTuxedo Style
MachampNeo Street StyleNeo Street Style

All Pokemon Skins (Holowear)

Machamp Character Spotlight

Machamp Achievements

Dynamic Punch Achievement

Dynamic Punch
Pokemon Move
Machamp ImageMachamp Dynamic Punch ImageDynamic Punch
Mission:
Hit 2 or more Pokemon from the opposing team at the same time with Dynamic Punch or Dynamic Punch+ (10/20/40 times total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

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Comment

37 Anonymousover 1 year

Submison can make enemy get flinch and close combat is build so mych damage

29 Gold Thunderalmost 2 years

They lack a build of Cross Chop & Submission on the machamp page. It is not there and it is the most used by me and many.

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