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The best guide on how to play Goodra in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Goodra Pokemon Pages | |
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Goodra Release Date | Goodra Guide |
List of Contents
Goodra Move Changes (July 18) | ||
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Gooey |
• Attack speed reduction effect increased from 30% to 50%. (+20%) | |
Dragon Pulse |
• Cooldown decreased from 7.5s to 6s. (-1.5s) | |
Power Whip |
• Movement speed reduction increased from 50% to 80% (15% reduction every 0.5 seconds). (+30%) | |
Acid Spray |
• Movement speed reduction increased from 40% to 80% (15% reduction every 0.5 seconds). (+40%) |
1.9.2.8 | Effect duration bug fix. |
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1.11.1.3 | Attack speed reduction effect increased from 30% to 50%. (+20%) |
1.9.2.8 | A base amount of HP recovery was added for Dragon Pulse. |
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1.11.1.3 | Cooldown decreased from 7.5s to 6s. (-1.5s) |
1.9.2.8 | Unite Move charge rate increased by 20%. |
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1.9.2.6 | Fixed a bug where the acid did not spread even if the follow up charge attack hit the opponent affected by the acid. |
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1.11.1.3 | Movement speed reduction increased from 40% to 80% (15% reduction every 0.5 seconds). (+40%) |
1.9.2.6 | Fixed a bug where some Pokemon were pulled even when they were not hit by Power Whip. |
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1.11.1.3 | Movement speed reduction increased from 50% to 80% (15% reduction every 0.5 seconds). (+30%) |
Goodra | ||
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Role: Defender Attack Type: Melee Damage Type: Special Difficulty: Intermediate Cost: |
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"Soak up damage and tank hits for your teammates with the gooey Pokemon!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Goodra Price and Cost | |
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UNITE License: Goodra |
As of March 23, 2023, Goodra is now purchasable for 12,000 Aeos Coins or 575 Aeos Gems! This comes one week after Goodra was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ High durability and sustain. ✔︎ Has cooldown reduction mechanics. ✔︎ Can inflict slows passively. ✔︎ Has melee and ranged attacks. |
✖︎ Slow scaling. ✖︎ Very susceptible to crowd control. |
Goodra Builds | |
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Dragon Pulse Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on keeping Goodra alive for as long as possible by using the healing effect of Dragon Pulse. The Pokemon can use either the dash from Acid Spray or pull mechanic from Power Whip to set up Dragon Pulse. Goodra can also utilize the healing from Right as Rain for emergency situations to prolong its life. |
· Choice Specs gives Goodra a decent amount of Sp. Atk. and increases its minimum move damage. · Slick Spoon adds more Sp. Atk. and gives Goodra Sp. Def. penetration, raising its damage output further. It also gives a nice amount of HP for more durability. · Focus Band gives Goodra the durability and survivability it needs to constantly perform its combo. · Potion gives Goodra another source of sustain should it be necessary. · The build's Boost Emblem loadout should consist of 6 White Emblems to add more bulk and 6 Green Emblems for more damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Green. · Equip Emblems that improve Sp. Atk or HP to balance Goodra's offense and defense. · Attack, and Critical-Hit Rate can be freely traded for the other stats. |
Items (@Lvl 30) |
Dragon Pulse (@ Lvl 15) |
Acid Spray (@ Lvl 15) |
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Choice Specs (Includes effect) + Slick Spoon |
1724 | 958 |
Since the build is centered on Dragon Pulse, equipping items that will maximize its damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
As the results show, Choice Specs and Slick Spoon will produce the best results for the build. The bonus HP from Slick Spoon is also benefitial for the build since Dragon Pulse's healing is based on Goodra's missing HP.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Dragon Pulse (@ Lvl 15) | Acid Spray (@ Lvl 15) |
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Wise Glasses + Choice Specs (Includes effect) | 1643 | 949 |
Wise Glasses + Sp. Atk. Specs (6 stacks) | 1616 | 825 |
Wise Glasses + Slick Spoon | 1624 | 858 |
Wise Glasses + Shell Bell | 1464 | 747 |
Choice Specs (Includes effect) + Sp. Atk. Specs (6 stacks) | 1721 | 960 |
Choice Specs (Includes effect) + Slick Spoon | 1724 | 958 |
Choice Specs (Includes effect) + Shell Bell | 1556 | 864 |
Sp. Atk. Specs (6 stacks) + Slick Spoon | 1696 | 867 |
Sp. Atk. Specs (6 stacks) + Shell Bell | 1532 | 783 |
Slick Spoon + Shell Bell | 1540 | 786 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Muddy Water Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +30 Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +450 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
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Positive Stats: • HP Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes the Sp. Def. and Defense increase of Muddy Water to make Goodra as durable as possible and uses Power Whip to control enemy movement. However, Acid Spray can also work with the build, giving Goodra some mobility. |
· Slick Spoon allows Goodra to ignore a portion of its targets' Sp. Def, translating to more damage dealt, particularly for its moves. It also provides the Pokemon with a decent amount of Sp. Atk. for additional damage and HP for more durability. · Exp. Share helps Goodra and its lane partiner to level up faster in early game. It also boosts the Pokemon's HP and movement speed. · Focus Band improves Goodra's overall durability through increased defenses and provides survivability. · X Speed gives Goodra extra mobility to get close to targets and use Muddy Water. · The build's Boost Emblem loadout should consist of 6 White Emblems to add more bulk and 6 Green Emblems for more damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Green. · Equip Emblems that improve HP to maximize Goodra's durability. · Attack, and Critical-Hit Rate can be freely traded for the other stats. |
Items (@Lvl 30) |
Muddy Water (@ Lvl 15) |
Power Whip (@ Lvl 15) |
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Slick Spoon | 756 | 550 |
Since the build is centered on Muddy Water and being as durable as possible, equipping items that will maximize Muddy Water's damage and improve Goodra's durability is the ideal item combination. Focus Band and Exp. Share are core items for the build, leaving only one (1) item for consideration.
Out of all the items tested, Slick Spoon will be the best for the build. The item produced the second highest results but also gives Goodra additional HP for durability, satisfying the build's demands.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Muddy Water (@ Lvl 15) | Power Whip (@ Lvl 15) |
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Wise Glasses | 718 | 523 |
Choice Specs (Includes effect) | 833 | 644 |
Sp. Atk. Specs (6 Stacks) | 752 | 548 |
Slick Spoon | 756 | 550 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Exp. Share | Exp. Share helps Goodra level up faster in the early game and learn both of its primary moves. It also gives a decent amount of HP and movement speed. |
Buddy Barrier | Buddy Barrier adds more bulk on top of Goodra's innate HP. It also has great synergy with Right as Rain. |
Energy Amplifier | Energy Amplifier has great synergy with Goodra's Right as Rain, giving the Pokemon a large damage boost for its ranged attacks. |
Focus Band | Focus Band improves Goodra's durability through increased defenses and gives the Pokemon a survivability tool. |
Choice Specs | Choice Specs improves Goodra's move damage by increasing their minimum damage. |
Slick Spoon | Slick Spoon increases Goodra's Sp. Atk. and HP, which is perfect for an Sp. Atk. Defender. Its Sp. Def. penetration effect also synergizes well with Dragon Pulse. |
Item | Explanation |
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Eject Button | Eject Button gives Goodra an instant repositioning tool for general purposes. It's also a decent tool to set up Muddy Water. |
X Speed | X Speed improves Goodra's overall mobility and is useful for various situations. |
Potion | Potion provides Goodra with an active source of healing that can be used while fighting. |
Move | Explanation |
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Dragon Pulse | Dragon Pulse gives Goodra damage and sustain in one move. It can also be used to secure objectives. |
Acid Spray | Acid Spray is capable of slowing down marked enemies and stunning them while also serving as a mobility tool for Goodra. |
Goodra does a great job at staying in teamfights longer due to the sustain and healing it gets from Dragon Pulse. Meanwhile, Acid Spray is the best move to use for setting up Dragon Pulse because it slows enemies first and if the second activation hits, it disables enemies by throwing them.
Goodra is sturdy enough to tank damage and these moves turn it into an aggressive frontliner that's also a safe teamfight initiator since Acid Spray serves as both a ranged attack and a mobility tool, while Dragon Pulse provides the damage. Applying Gooey on enemies is the key to utilizing Dragon Pulse's healing.
Alternatively, Muddy Water's Sp. Def. and Defense increase coupled with its damage reduction effect not only makes Goodra more durable, it also weakens opponents' damage output. Moreover, it's extremely spammable due to its low cooldown, which can be reduced even more with Goodra's Boosted Attack. Power Whip gives Goodra a reliable crowd control tool, constantly slowing enemies or pulling them in. This allows Goodra to stay close to enemies and hit them with Muddy Water.
Let us know your thoughts in the comments!
Jump to Section | |
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Goodra's passive ability Gooey, activates once Goodra takes damage. It splashes goo around nearby enemies and slow them down, so timing your usage of Tackle lets Goodra temporarily disable an enemy while also slowing them down.
Maximize Goodra's usage of Bubble and Tackle while also utilizing the slow effect of Gooey to push lanes during early game.
It is also worth noting that Goodra synergizes well with Supporter Pokemon allies, especially Comfey since it provides more sustainability with its healing abilities.
With Comfey as Goodra's partner, Goodra can brave the frontlines and soak in more damage and assist its allies to secure objectives and push lanes.
Another effect of Gooey is HP recovery and only activates when Goodra hides in tall grass. This is useful when Goodra needs to heal itself on the go and stay longer to assist its allies secure objectives and push lanes.
During early game, choose Tackle as your first move in order to farm wild Pokemon quickly and reach level 5 to learn its upgraded damaging move.
Combined with the slow effect of Gooey, Tackle disables an enemy that gets hit, allowing Goodra and its allies to overwhelm an isolated target quickly.
Using Bubble allows Goodra to gain a shield that pops quickly when used twice. Dash towards a crowd of enemies with Tackle, then activate Bubble. Pop the bubble to hit surrounding enemies and slow them down.
This combo is useful for taking down wild Pokemon or when chasing an isolated enemy.
Goodra is equipped with self-sustaining abilities that lets it stay in fights longer while also applying slow or damage down on its enemies.
Chain these moves in order to stall enemy progression and assist your allies in scoring and securing objectives.
Goodra can apply damage downs to enemies by simply going near them and using Muddy Water. The slow effect of Gooey and damage downs from Muddy Water also stacks, so utilize this strategy to your advantage, especially during teamfights or securing objectives.
When using Dragon Pulse, Goodra recovers its HP if the move hits enemies that are afflicted with Gooey. This move is perfect for playing defensively, since Goodra can safely attack its enemies from a ranged distance.
However, if your allies are retreating from a teamfight, it's best to stick with them and play defensively.
Goodra is a Defender Pokemon that is equipped with movesets that lets it stay in fights longer. Thanks to the effects of Gooey, Goodra can regain health by simply hiding in tall grass. Another health recovering move is Right as Rain, which is Goodra's Unite Move that heals itself when used, and all attacks are boosted while the Unite Move is in effect.
These moves are extremely important when it comes to securing Rayquaza, so make sure to have Right as Rain ready for use when the objective spawns. Avoid getting cornered and hard disablers, then use your Unite Move to heal yourself once the enemy team's Unite Moves are already on cooldown.
Power Whip allows Goodra to pull enemies closer to where it stands. This move is perfect for chasing down retreating enemies, as it also slows them down. This move creates opportunities for Goodra and its allies to focus down on enemies and push lanes quickly.
Goodra's Acid Spray is another damaging move that slows down an enemy when it hits. After marking its target, Goodra can charge towards any direction it pleases. If this move hits the marked target, Goodra throws the enemy upwards and delays enemy movement for a short time.
This move is useful when Goodra is either disengaging from a fight, or chasing an enemy. When facing enemies that are tough or has high defense, fight them within an allied goal zone to stall for time.
Another health recovering move is Right as Rain, which is Goodra's Unite Move that heals itself when used, and all attacks are boosted while the Unite Move is in effect.
This move is extremely important when it comes to securing Rayquaza, so make sure to have Right as Rain ready for use when the objective spawns. Avoid getting cornered and hard disablers, then use your Unite Move to heal yourself once the enemy team's Unite Moves are already on cooldown.
Once Right as Rain is activated, Goodra gains a boosted attack effect which can be utilized by using combos. Chaining abilities like Acid Spray to slow enemies down with Dragon Pulse's damage and health recovery when it hits an enemy under the Gooey effect allows Goodra to effectively overwhelm enemies.
Goodra relies heavily on boosted attacks to hasten its move's cooldown and deal damage, so be extremely wary of crowd control attacks from opponents. Always be mindful of activating Goodra's UNITE Move, Right as Rain, because Goodra is not unstoppable during its effect duration.
We suggest using anti-crowd control items like Full Heal and X Speed to help Goodra mitigate the hindrance effects.
These combos are ways to set up Dragon Pulse and deal a decent amount of damage.
Gooey Beam Combo | |
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Initiate the combo by using Acid Spray at a target. If the target is close enough to Goodra, use Acid Spray again and dash towards it, then immediately use Dragon Pulse while it's disabled. If the target is further from the dash's range, get close to it first before following through. |
Vine Blast Combo | |
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Use Power Whip to pull in enemies closer to Goodra, then blast them quickly with Dragon Pulse. Using Power Whip while hiding in grass can be a good way to use the combo. |
These combos ensure that Muddy Water hits opponents and trigger its Sp. Def. and Defense increase effect.
Fly Trap Combo | |
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Start the combo by pulling opponents closer to Goodra using Power Whip, then use Muddy Water immediately afterwards. The combo can be used infinitely by utilizing Goodra's Boosted Attacks to reduce both moves' cooldowns. Also, using Power Whip while hiding in grass can be a good way to use the combo. |
Dash and Splash Combo | |
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This is a variation of the previous combo and has Goodra dash towards a single target instead of pulling opponents. Mark a target with Acid Spray, then use the move's dash to close in on the target. Once Goodra is in range, use Muddy Water immediately. If the target is too far from Acid Spray's dash, get in close first before dashing or find a closer target. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Goodra. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Goodra has high durability and multiple means of healing itself, its frontline gameplay can be easily exploited. Since Goodra needs to get close to its opponents to use Muddy Water or Dragon Pulse constantly, Pokemon that can stun it or kite it with ranged attacks will prevent it from performing its gameplay effectively.
Pokemon | Explanation |
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Inteleon | Rating: ★★★★★ • Can kite Goodra and deal high amounts of damage using its critical-hit attacks and moves. • Can easily reposition using Fell Stinger or Acrobatics to keep Goodra at bay. |
Buzzwole | Rating: ★★★★ • Can toss Goodra around and prevent it from spamming its moves using Smack Down, and Superpower or Leech Life. |
Mamoswine | Rating: ★★★★ • Can constanly freeze Goodra using its moves and Boosted Attacks. |
Goodra can soak a lot of damage while dealing a decent amount to opponents. Outlasting these Pokemon during fights is the best way for Goodra to get the upper hand against them.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Goodra. However, they can be defeated once Goodra gets close. • Use Power Whip to drag them close to Goodra, or use Acid Spray's second activation to get close to them, then keep using Muddy Water or Dragon Pulse to bring them down. • Utilize the slow from Goodra's Boosted Attacks to make it easier for the Pokemon to stay on top of them. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Goodra's damage. However, they do need to go toe to toe with Goodra to defeat it, putting them in range of Goodra's moves. • When using Muddy Water, just keep using it to weaken their damage and deal damage. • When using Dragon Pulse, just make sure to hit them with the center of the beam to keep healing Goodra while also dealing damage. • Use Power Whip or Acid Spray for additional damage and as a way to set up Muddy Water or Dragon Pulse. • If necessary, use Right as Rain for extra healing and kite them with Boosted Attacks. |
High-Mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are highly mobile and can deal tons of damage quickly. However, they can be vulnerable if they miss their burst attempt. Although Goodra can tank a lot of their damage, it can be forced to play defensively. • Dodge their moves and wait for an opening, or try to catch them with Power Whip, Dragon Pulse or Muddy Water on their attempt. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Goodra, their support capabilities makes them valuable during fights. • It's best to take them out first using any of Goodra's moves and attacks to remove their team's support. |
Highly Durable Pokemon |
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How to Beat |
• Much like Goodra, these Pokemon are extremely durable, making it difficult for Goodra to take them down alone. With that, it's best to group up with allies to bring them down with the help of Goodra. • Use Power Whip or Acid Spray to keep them at bay, then follow up with Muddy Water or Dragon Pulse to help in depleting their HP. |
Pokemon that have little to no means of escaping Goodra's slow and can easily fall to Muddy Water or Dragon Pulse are easy matchups for the Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Goodra. However, they can be defeated once Goodra gets close. • Use Power Whip to drag them close to Goodra, or use Acid Spray's second activation to get close to them, then keep using Muddy Water or Dragon Pulse to bring them down. • Utilize the slow from Goodra's Boosted Attacks to make it easier for the Pokemon to stay on top of them. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Goodra, their support capabilities makes them valuable during fights. • It's best to take them out first using any of Goodra's moves and attacks to remove their team's support. |
Pokemon | Explanation |
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Slowbro Wigglytuff | Pokemon with Strong Disables |
Goodra works well with allies that ere equipped with disabling and hindrance abilities. These ally Pokemon can inflict annoying debuffs, stall enemies, and stun them for a short period of time. | |
Gengar Talonflame | Pokemon with High Burst Damage |
Goodra will be able to take down enemies faster if it has allies that have bursty damaging attacks. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Goodra in pushing lanes and dominating goal zones. | |
Machamp Urshifu | Aggressive Frontliners |
Aside from bursty damage dealers, Goodra can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
Comfey Mr. Mime | Dedicated Supporters |
While Goodra is strong enough to soak damage and fight enemies alone, these supporter allies can buff, heal, or shield Goodra on the go, especially when pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Bubble
(Lv. 1 or 3) |
Move Type: Area Damage Type: Special Cooldown: 6s Starting Damage: 310 Final Damage: 419 |
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Has the user cover itself in a bubble, granting it a shield for a short time. When the shield's effect duration ends or this move is used again, the bubble shield pops, dealing damage to nearby opposing Pokemon and decreasing their movement speed. | |
Muddy Water
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Special Cooldown: 4.5s Starting Damage: 568 Defense increase per stack: 80, Sp. Def. increase per stack: 80, Damage reduction: 7% to 10% Final Damage: 887 Defense increase stack: 202, Sp. Def. increase stack: 202, Damage reduction: 7% to 10% |
Has the user splash muddy water around itself, dealing damage to opposing Pokemon in the area of effect and applying an effect to them that decreases the amount of damage they deal for a short time. If the user deals damage to opposing Pokemon with this move, the user's Defense and Sp. Def. are increased for a short time. This effect can stack up to four times.
Upgrade: Further increases the user's Defense and Sp. Def when this move deals damage to opposing Pokemon. |
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Dragon Pulse
(Lv. 5) Upgrade Lv. 11 |
Move Type: Recovery Damage Type: Special Cooldown: 6s Starting Damage: 786 Damage per instance (Center): 318, Damage per instance (Side): 191, HP Healed per instance: 12% of Missing HP, Number of instances: 4 Final Damage: 1239 Damage per instance (Center): 606, Damage per instance (Side): 363, HP Healed per instance: 15% of Missing HP, Number of instances: 4 |
Has the user unleash a shock wave in the designated direction, dealing damage to opposing Pokemon it hits. If the center of the shock wave hits opposing Pokemon, it deals increased damage to them and restores the user's HP. HP is also restored when this move deals damage to opposing Pokemon that have a Gooey slowing effect applied to them.
Upgrade: Restores more HP if the center of the shock wave hits opposing Pokemon that have a Gooey slowing effect applied to them. |
Tackle
(Lv. 1 or 3) |
Move Type: Hindrance Damage Type: Special Cooldown: 10s Starting Damage: 310 Final Damage: 419 |
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Has the user charge at an opposing Pokemon, dealing damage and throwing it. If this move hits, the user bounces back a short distance. | |
Power Whip
(Lv. 8) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Special Cooldown: 8s Starting Damage: 568 Final Damage: 887 |
Has the user lash out with its horns in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed. If this move hits distant opposing Pokemon, those Pokemon are pulled toward the user.
Upgrade: Also applies a Gooey slowing effect when this move hits. |
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Acid Spray
(Lv. 8) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Special Cooldown: 8s Starting Damage: 786 Initial damage: 262, Charge damage: 524 (262 x 2) Final Damage: 1239 Initial damage: 413, Charge damage: 826 (413 x 2) |
Has the user spit acidic fluid at an opposing Pokemon, dealing damage to opposing Pokemon in an area of effect centered on the Pokemon it hits and decreasing their movement speed. If this move is used again, the user charges in the designated direction and deals damage to opposing Pokemon it hits. If this charge hits an opposing Pokemon that has been marked by acidic fluid, that Pokemon is thrown, and damage is also dealt to nearby opposing Pokemon.
Upgrade: Also applies a Gooey slowing effect to opposing Pokemon that receive damage from either the acidic fluid or the charge. |
Right as Rain
(Lv. 9) |
Move Type: Buff Damage Type: Status Cooldown: 88s Starting Damage: N/A Final Damage: N/A |
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Causes rain to fall around the user, gradually restoring the user's HP. When this move is active, all of the user's basic attacks become boosted attacks. |
Standard Attack | Becomes a boosted attack with every third attack, applying a Gooey slowing effect to opposing Pokemon it hits. Boosted attacks can be either used in melee or ranged distance, with Pokemon in melee range receiving bonus damage proportional to its HP. |
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Gooey |
Goodra
When the Pokemon is hit by an attack, there is a set chance it will spread slime around itself. The slime deals damage to opposing Pokemon and applies a Gooey slowing effect for them for a short time. The Gooey slowing effect decreases movement speed and can stack up to four (4) times per opposing Pokemon. When the Pokemon with this Ability enters tall grass, it continually recovers HP for 3 seconds or until it leaves the tall grass. Goodra will continue recovering HP when it re-enters grass during the active duration. This HP recovery effect goes on a 12-second cooldown after it's triggered. It will also cancel when Goodra receives damage or attacks an opponent. |
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After doing multiple tests, it seems that Goodra's health recovery from Gooey is proportional to the missing health. The more health missing, the more healing Goodra will receive!
The tests were conducted with a Level 15 Goodra with 10,250 Health.
Goodra's Health (in %) | Missing Health |
Total Health Gained |
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9.89% | 9236 | 3104 |
15.01% | 8711 | 2981 |
29.26% | 7251 | 2652 |
30.91% | 7082 | 2537 |
57.91% | 4314 | 2013 |
79.40% | 2111 | 1519 |
Knowing that missing health is one of the factors for Gooey's health regen, health items that influences Goodra's max health will also have an effect on the healing! Higher max health would mean a bigger missing health, so the healing is increased!
1st Evolution | 2nd Evolution | Final Evolution |
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Goomy (Lv. 1) |
Sligoo (Lv. 5) |
Goodra (Lv. 8) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3225 | 100 | 100 | 150 |
2 | 3319 | 107 | 106 | 152 |
3 | 3432 | 116 | 113 | 155 |
4 | 3568 | 126 | 121 | 158 |
5 | 4060 | 163 | 151 | 169 |
6 | 4256 | 178 | 163 | 174 |
7 | 4491 | 196 | 177 | 179 |
8 | 5430 | 268 | 234 | 201 |
9 | 5769 | 294 | 255 | 209 |
10 | 6175 | 325 | 280 | 218 |
11 | 6662 | 362 | 310 | 229 |
12 | 7247 | 406 | 345 | 242 |
13 | 7948 | 459 | 388 | 258 |
14 | 8790 | 523 | 439 | 277 |
15 | 9800 | 600 | 500 | 300 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Orange Unite Style
Zirco Trading:
350 |
Purple Unite Style
Zirco Trading:
350 |
Performer Style
Zirco Trading:
1050 |
Holiday Style
Zirco Trading:
2199 |
Power Whip | |
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Pokemon | Move |
Goodra | Power Whip |
Mission: Pull 2 or more Pokemon from the opposing team toward you using Power Whip or Power Whip+ (10/20/40 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Defender Pokemon Achievements
Upcoming Pokemon | |
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There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
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Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
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Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Dragon pulse also heals goodra which with power whip demolishes my opponents
Goodra Guide: Best Builds and Moveset
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I did it as a giggle in a regular game (pretty sure it was bots) and while Goodra WANTS to hit levels sooner, his clear is just not that fast. And he does have okay gank potential, but you'd have to run movement speed out of combat. As much as I personally would love it to work, Goodra just has too slow of a clear, due to both being a defender AND magic damage. Goodra wants to be in lane against other pokemon to get the full benefit of his moveset.