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The best guide on how to play Dragonite in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Dragonite Pokemon Pages | |
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List of Contents
Dragonite Move Changes (July 18) | ||
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![]() Hyper Beam |
• Cooldown increased from 8s to 10s. (+2s) |
1.5.1.6 | Increase in the Attack stat. |
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1.10.1.3 | Attack stat increased from 520 to 550. Attack speed increased from 130% to 150%. |
1.4.1.2 | Attack range reduced. |
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1.4.1.2 | Damage reduced from 6624 to 6386 (-4%). |
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1.7.1.2 | Damage dealt reduced. |
1.11.1.3 | Cooldown increased from 8s to 10s. (+2s) |
1.4.1.2 | Range increased. Cooldown reduced. Bug fixes. |
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1.9.1.2 | Boosted attack damage increased by 10%. |
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1.4.1.2 | Unite Move gauge consumption increased. |
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1.9.1.2 | UNITE move gauge reduced by 20%. |
1.7.1.2 | Cooldown increased 5s to 5.5s (-0.5s). |
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1.10.1.3 | Damage reduction percentage increased from 25% to 30%. |
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Dragonite | ||
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Role: All-Rounder Attack Type: Ranged Damage Type: Physical Difficulty: Novice Cost: |
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"Harnessing the power of fire, water, and electricity, Dragonite is a powerhouse that’s ready to stomp its way to victory." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Highly Versatile moveset. ✔︎ Unite Move has great range that spans almost half the map ✔︎ Moves have low cooldown. |
✖︎ Moves upgrade late in the game ✖︎ Struggles against crowd control moves. |
Dragonite Builds | |
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Outrage Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on isolating targets using Extreme Speed, then beating them down with Outrage. However, Dragon Dance can be used instead of Extreme Speed for more damage and attack speed. It can be used in any lane, but it's best ran in the jungle so Dragonite can reach level 8 at fast as possible. |
· Muscle Band is Dragonite's main farming and fighting tool, increasing is attack speed and giving its attacks HP-based bonus damage. · Weakness Policy synergizes with Multiscale since it resets whenever Extreme Speed is used. · Focus Band improves Dragonite's durability through increased defenses and acts as a survivability tool, which helps it survive while attacking targets during Outrage. · Drain Crown can be a replacement for Weakness Policy, giving Dragonite's attacks a lifesteal effect, which works well with the Pokemon's water Boosted Attacks. · Also, Rapid-Fire Scarf can be a replacement for Muscle Band, granting Dragonite a massive attack speed and increasing the Pokemon's efficiency during Outrage. · Full Heal allows Dragonite to purge stuns and debuffs from itself, especially during Outrage, enabling it to continue attacking. It also works for Outrage's self-stun effect. · However, X Attack can also work for the build, improving Dragonite's effeciency during Outrage. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or Critical-Hit Rate, and HP for more damage and durability. · Sp. Atk, Sp. Def., and Defense can be freely traded for the other stats. |
Items (Level 30) |
Extreme Speed (@ Lvl 15) |
Outrage (Water) (@ Lvl 15) Outrage (Electric) (@ Lvl 15) Outrage (Fire) (@ Lvl 15) |
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Muscle Band + Weakness Policy (4 stacks) |
738 | 1333 1333 11,199 |
Since the build is centered on Outrage, equipping items that will maximize Dragonite's attacks during Outrage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Muscle Band and Weakness Policy will be the best for the build. The bonus damage and attack speed from Muscle Band works well with Outrage's special attacks, improving Dragonite's overall damage output each attack. As for Weakness Policy, it synergizes with Multiscale since it resets whenever Extreme Speed is used and the build's melee brawler gameplay.
As for alternatives, replacing Weakness Policy with Drain Crown and/or Muscle Band with Rapid-Fire Scarf are all viable options for the build. Drain Crown provides slightly lower stats and damage as Weakness Policy, but the item's lifesteal effect works extremely well with Outrage's special attacks. On the other hand, Rapid-Fire Scarf's massive attack speed bonus can be a reasonable exchange for Muscle Band's bonus damage.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Extreme Speed (@ Lvl 15) | Outrage (Water) (@ Lvl 15) Outrage (Electric) (@ Lvl 15) Outrage (Fire) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) | 681 | 1540 1540 11,416 |
Muscle Band + Attack Weight (6 stacks) | 743 | 1342 1342 11,207 |
Muscle Band + Weakness Policy (4 stacks) | 738 | 1333 1333 11,199 |
Razor Claw (Includes effect) + Attack Weight (6 stacks) | 743 | 1329 1329 11,230 |
Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 738 | 1317 1317 11,219 |
Attack Weight (6 stacks)+ Weakness Policy (4 stacks) | 807 | 1099 1099 10,989 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Hyper Beam Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Defense: +30 Sp. Def: +30 Critical-Hit Rate: +2% Attack Speed: +7.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes Dragonite's ranged attacks to kite enemies using Dragon Dance and bursting them down with a fully-charged Hyper Beam. Remember that water-type boosted attacks reduce the cooldown of Dragonite's moves, utilize this to constantly use them. |
· Muscle Band improves Dragonite's attacks through increased damage and attack speed, which goes well with Dragon Dance. · Razor Claw synergizes well with Dragon Dance's cooldown reduction mechanic, allowing Dragonite to deal even more damage on its attacks. · Focus Band boosts Dragonite's durability through increased defenses and acts as a survivability tool. · Scope Lens can be a replacement for Focus Band, trading durability for improved critical-hits. · Eject Button gives Dragonite an extra repositioning tool for kiting targets and setting up for Hyper Beam. · However, X Attack can also work for the build, giving Dragonite more damage and attack speed. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or Critical-Hit Rate for more damage. · Sp. Atk, Sp. Def., and Defense can be freely traded for the other stats. |
Items (Level 30) |
Hyper Beam (Fully Charged) (@ Lvl 15) |
Standard Attack (w/ 3 Dragon Dance Stacks) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) |
22892 | 1458 |
Since the build is centered on Standard Attacks and Hyper Beam, equipping items that will maximize their damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of the item combinations, Muscle Band and Razor Claw will be the best for the build. Although the item combination generated the lowest Hyper Beam damage, the bonus Standard Attack damage from Muscle Band and Razor Claw is benefitial in the long run since attacking is required to set up Hyper Beam.
As for alternatives, replacing Focus Band with Scope Lens would be the best option. The increased critical-hit rate and damage from Scope Lens works nicely with the build's gameplay.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Hyper Beam (Fully Charged) (@ Lvl 15) | Standard Attack (w/ 3 Dragon Dance Stacks) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) | 22892 | 1458 |
Muscle Band + Attack Weight (6 stacks) | 23170 | 1172 |
Muscle Band + Weakness Policy (4 stacks) | 23098 | 1148 |
Razor Claw (Includes effect) + Attack Weight (6 stacks) | 23170 | 1238 |
Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 23098 | 1202 |
Attack Weight (6 stacks)+ Weakness Policy (4 stacks) | 23403 | 890 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Focus Band increases Dragonite's durability through increased static defenses and gives a reliable survivability tool. |
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Scope Lens turns Dragonite into a deadly attacker, giving each attack a chance to critical-hit. It also synergizes well with Outrage and Dragon Dance. |
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Muscle Band is a staple damage item for Dragonite regardless of the build, increasing its damage and attack speed. |
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Razor Claw is particularly effective only when choosing Outrage and Dragon Dance, utilizing Outrage's melee attacks and Dragon Dance's cooldown reduction effect. |
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Weakness Policy provides some HP and increases damage as Dragonite takes damage. It suits Dragonite's frontliner gameplay, particularly when using Outrage. |
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Rapid-Fire Scarf gives Dragonite a massive attack speed boost that works for both of its builds. |
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Drain Crown gives Dragonite's attacks a lifesteal effect, which works well with its water Boosted Attacks, especially during Outrage. |
Item | Explanation |
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Slow Smoke pairs really well with Dragonite's moves, adding a decent crowd control to Dragonite's kit. |
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Eject Button provides additional mobility on top of Dragonite's Dash moves, enabling it to reposition quickly. |
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X Attack compliments Dragonite's frontliner gameplay, further increasing its damage output. |
Move | Explanation |
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Extreme Speed allows Dragonite to isolate a target and stun it, which synergizes well with Outrage. It also resets Multiscale's cooldown each time it's used. |
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Outrage turns Dragonite into a powerful melee brawler that can quickly decimate opponents and boss Pokemon. |
Outrage makes Dragonite into a melee Pokemon but greatly improves its attacks. These attacks deal devastating damage, which can quickly take out opponents, and allow Dragonite to secure objectives by itself. Extreme Speed allows Dragonite to quickly get to melee range and stay on top of opponents, particularly during Outrage. It also gives Dragonite the benefit of always having Multiscale available since the move resets the ability's cooldown whenever it's used.
Dragonite's playstyle depends on whether you choose Hyper Beam or Outrage. Hyper Beam maintains Dragonite's ranged capabilities but offers a high burst damage tool. Outrage turns Dragonite into a melee brawler that has a special interaction with boosted attacks. When choosing Hyper Beam, Dragon Dance should always be its pair due to their synergy. On the other hand, Dragon Dance or Extreme Speed works well with Outrage.
Let us know why in the comments!
Jump to Section | |
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Dragonite gets access to Multiscale and its primary damage move when it reaches level 8. This gives Dragonite a power spike in both offense and defense and allows it to properly engage in 1-on-1 fights. Get to level 8 as early as you can so you can snowball from there.
The safest and most efficient way to reach level 8 is to go to the jungle at the start of the game.
Jungle Guide and Best Junglers
Dragonite's Dash moves will be key in getting you to the right position for your damaging moves. Once it reaches level 5, Dragonite will have access to 2 different dash moves: Extreme Speed is a good initiating move that can inflict stun to the target, while Dragon Dance increases both Dragonite's attack and movement speed. Plan ahead to what damaging move you are taking once getting to level 8 so you can fully take advantage of the extra mobility.
You have change your gameplay based on your chosen moveset to use them effectively. You should also consider the items you equip as they'll help you execute the gameplay better.
If you choose Dragon Dance and Hyper Beam, you should utilize the mobility from Dragon Dance to kite targets with ranged attacks, then finish them off with Hyper Beam. The key here is knowing where to dash when using Dragon Dance, keeping in mind attack distance and Hyper Beam angle.
If you're going for Outrage and Extreme Speed, you should isolate a target using Extreme Speed, then pummel them with Outrage.
However, should you go for Dragon Dance instead, the gameplay remains the same, although you can't isolate targets anymore. You'll also gain increased attack speed each time you use it, allowing for quicker knockouts.
Whichever you pick, remember to keep Outrage active by constantly landing attacks while sticking to your target.
Dragonite's Boosted Attacks improve as it evolves. Once fully-evolved, you gain all the Boosted Attacks from previous evolutions. Although you have no control over them, understanding their effects can give you an extra edge during fights.
Using Dragon Breath instantly gives you a Boosted Attack. You can deal decent damage by doing this combo: Boosted Attack -> Dragon Breath -> Boosted Attack. Use the combo in early game engagements.
Dragon Breath: Dragonite Move Effect and Cooldown
Each time you perform a Boosted Attack, it reduces your moves' cooldown by one (1), allowing you to constantly use them in fights. This effect works great with Dragon Dance since the move increases your attack speed and also reduces its own cooldown when you attack. It also has great synergy with Outrage since all your attacks become Boosted Attacks, triggering their effects each hit.
Keep using Dragon Dance to amplify your moves' and standard attacks' damage output. Also, utilize the attack speed increase to attack continuously after using Dragon Dance and trigger its cooldown reduction mechanic, allowing you to use it more frequently and stack damage faster.
Dragon Dance: Dragonite Move Effect and Cooldown
Normal Activation | 1st Dragon Dance Activation | 2nd Dragon Dance Activation | 3rd Dragon Dance Activation |
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Using Dragon Dance will increase the damage output of Hyper Beam for around 3 seconds, it stacks up to 3 times. Be sure to hold off your Hyper Beam activation to get the most damage as possible.
Dragon Dance: Dragonite Move Effect and Cooldown
Use Hyper Beam, a fully-charged one if possible, to secure objectives like Registeel. If you're trying to steal them from enemies, you need to time it properly since the move takes a bit of time to fire.
Hyper Beam: Dragonite Move Effect and Cooldown
Draco Impact's unique aiming and recharge mechanics allows you to use it more freely than most Pokemon, making it effective in many situations. Taking advantage of these effects helps make a difference in your gameplay and effectiveness in the game.
Draco Impact: Dragonite Move Effect and Cooldown
Once Draco Impact is activated, Dragonite will still be susceptible to attacks before it flies to the destination, making it possible to get knocked down as Dragonite channels the move. Given this, it's best to know when it's safe to use it.
Having a Buddy Barrier or Focus Band equipped will give Dragonite extra shields and defense to protect it before and after using Draco Impact.
Setting | In-Game |
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You can increase Draco Impact's targeting speed by setting the Move Panel Sensitivity to High in the Controls Setting. This allows you to speed up Draco Impact's reticle speed when targeting opponents from across the map. It can also help you get out of tricky situations by using the Unite move as a escape mechanism.
Use Draco Impact to quickly travel towards enemy goal zones and score. This is especially useful during the last few minutes of the game where you need to score as many as you can before the timer ends.
You can also use Draco Impact to pick off or chase fleeing enemies, especially when they are low on HP. You don't need to knock out targets with the move itself, although it's possible, you just need to land as close as you can so you'll be able to chase them.
Although it's best to avoid using Draco Impact to escape, if it's crucial for you to stay alive, then you can use it as an emergency escape tool. However, you don't need to cast it to the max distance to escape, just enough to disengage from the enemies.
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • Play safe until level 5 |
5 - 9 | • Keep farming wild Pokemon to level up until level 8 to get both of your moveset • Help your allies secure Regieleki and Regice, Registeel, or Regirock • If you're using a Dragon Dance and Hyper Beam build, use a fully-charged Hyper Beam to deal the final blow to the boss Pokemon when its HP gets low enough • Reach level 9 to get Draco Impact |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Utilize Draco Impact's global range to quickly join your allies during teamfights if you're far away or to score points • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure that Draco Impact is available when Rayquaza spawns for mobility options • If possible, try to score goals after Rayquaza arrives for double points, then immediately join your team using Draco Impact if necessary • Win a teamfight to secure Rayquaza or take it down quickly |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps and reach level 5 quickly to get Dragon Dance or Extreme Speed • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps and reach at least level 7 to get Hyper Beam or Outrage • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • Help your allies secure Regieleki • Reach level 9 and get Draco Impact. |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Utilize Draco Impact's global range to quickly join your allies during teamfights if you're far away or to score points • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure that Draco Impact is available when Rayquaza spawns for mobility options • If possible, try to score goals after Rayquaza arrives for double points, then immediately join your team using Draco Impact if necessary • Win a teamfight to secure Rayquaza or take it down quickly. |
Endless Outrage Combo | |
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This is a melee, brawl combo that is single-target focused. Start with Extreme Speed to get close to the target while also stunning them in place. Then, immediately use Outrage to start the stream of damage. Attack at least 5 times or until both Extreme Speed and Outrage are available, then repeat the combo. |
Super Hyper Beam Combo | |
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Dragon Dance
+
Standard Attack
3x ►
Dragon Dance
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Standard Attack
3x ►
Dragon Dance
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Standard Attack
3x ►
Hyper Beam
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This is a high burst combo that utilizes a supercharged Hyper Beam. Start by circling the target with Dragon Dance while continuously using Standard Attacks to deal damage. Each boosted attack will reduce Dragon Dance's cooldown, allowing you to chain together multiple activations. Each time you activate the move, Hyper Beam will increase in damage. After around 3 activations of Dragon Dance, you can then use Hyper Beam to deal massive damage to all enemies caught in its path. |
Ultimate Dragon Impact Combo | |
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This is a variation of the of the Endless Combo, but adds Draco Impact for a strong start. Start by activating Draco Impact from afar to catch your opponent's by surprise. Then, use extreme Extreme Speed and Outrage to wreak havoc. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Dragonite. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Dragonite takes a bit of time before it can reach its power spike at level 8. Most of Dragonite's hard matchups take advantage of this by beating it in terms of damage output. Dragonite also struggles against crowd control moves that can disrupt its flow of damage, especially when using Outrage.
Pokemon | Explanation |
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Rating: ★★★★★ • Can cripple Dragonite's growth in the early game with its high critical-hit damage. • Can dodge Hyper Beam and Outrage easily with its dash moves. • Can burst down Dragonite before it can fully charge Hyper Beam. |
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Rating: ★★★★★ • Can burst down Dragonite before it can go off using Extreme Speed and Bone Rush. • Can inflict stun even with its Standard Attack, disrupting Dragonite in 1-on-1 fights. |
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Rating: ★★★★ • Can disrupt Dragonite's combos using Sacred Sword or Shadow Claw. • Can mitigate Hyper Beam's burst damage using Wide Guard. • Can recover HP or deal burst damage with its boosted attacks during 1-on-1 fights. |
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Rating: ★★★ • Can disrupt Dragonite's combos using any of its crowd control moves. • Has high durability that makes it a bad target for Hyper Beam or Outrage. |
While weak early on, Dragonite can get the upper hand against these Pokemon if it reach level 8 as fast as possible, and successfully perform its combos.
Pokemon with Long Cast Range |
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How to Beat |
• Get close to them using Extreme Speed or Dragon Dance, and Draco Impact. • Burst them down with a fully-charged Hyper Beam, or pummel them with attacks during Outrage. • Dodge their disables as much as possible. |
Pokemon with Strong Disables |
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How to Beat |
• Bait out their crowd control moves and dodge them, then strike back with your combos while they're on cooldown. • Face these Pokemon with aliies for a higher and faster chance of taking them down. |
Late-Bloomers |
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How to Beat |
• Get ahead in levels and reach your power spike first • Cripple their progression once you reach level 8. • Take extra precautions when facing these Pokemon alone during mid - late game. Avoid getting caught by their crowd control abilities, utilize your ranged attacks, and you should be fine. |
Fragile Physical Damage Dealers |
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How to Beat |
• When using Hyper Beam, use it to deplete their HP first before fully engaging. • If you're using Outrage, stay on top of them while attacking using Extreme Speed or Dragon Dance. • Force them to reposition using Draco Impact. |
High-Mobility and High-Burst Pokemon |
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How to Beat |
• These Pokemon love diving in during clashes. Prevent them from doing their combos by making the first move, and focus them down. • Engage only after dodging their burst attacks. • Use Dragon Dance or maneuver around to avoid triggering Wild Charge or to get out of range of Discharge. |
Easy matchups are Pokemon that have no effective means of stopping or escaping Dragonite's combos.
Fragile and Low Mobility |
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How to Beat |
• Get close to them using Extreme Speed or Dragon Dance, and Draco Impact. • Burst them down with a fully-charged Hyper Beam, or pummel them with attacks during Outrage. |
Durable but Can Still Get Bursted Down |
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How to Beat |
• Disengage from the fight when their buff abilities are active, re-engage and burst them down with a fully-charged Hyper Beam, or pummel them with attacks during Outrage. • Avoid their crowd control abilities by quickly repositioning with Dragon Dance. |
Pokemon with High Sustain |
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How to Beat |
• Group up with your allies to take them down quickly. • Avoid fighting these Pokemon on melee range as they can easily overwhelm Dragonite with their damaging abilities. • Deal burst damage using a fully-charge Hyper Beam, or pummel them with attacks during Outrage. |
Pokemon that Always Sticks with an Ally |
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How to Beat |
• If they're with an ally, get close to them using Extreme Speed or Dragon Dance, and Draco Impact, and burst them down with a fully-charged Hyper Beam, or pummel them with attacks during Outrage. • If they're away from their team, quickly take them out to remove their team's support. |
Pokemon | Explanation |
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Increases Survivability |
Pokemon that provide healing and shielding pair well with Dragonite, allowing him to survive longer in fights and keep dealing damage. Eldegoss' Cotton Guard is particularly useful during Outrage since it heals and provides a shield, prolonging Dragonite's rampage. Meanwhile, Blissey's Helping Hand coupled with Dragon Dance gives Dragonite a massive attack speed boost, which is effective for either of its playstyles. | |
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Frontline Disablers |
Pokemon that have AoE crowd control moves and can join Dragonite in the frontlines pair well with the Pokemon, allowing Dragonite to freely burst down targets while they're disabled. They can set up Dragonite's moves using abilities like Heavy Slam and Sing. They can also deal decent damage during clashes, making it easier for Dragonite to knock out targets. | |
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High Burst Damage |
Dragonite can also benefit from Pokemon with high burst damage. The damage they can deal using moves like Electro Ball and Wicked Blow should be more than enough for Dragonite to finish off targets with a fully-charged Hyper Beam or a few swipes during Outrage. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Physical Cooldown: 8s Starting Damage: 363 Final Damage: 403 |
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Creates a twister and relases it in the designated direction, dealing damage to any opposing Pokemon it hits and decreasing their movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5.5s Starting Damage: N/A Attack damage increase: 8% Final Damage: N/A Attack damage increase: 8% |
Has the user move to the designated location while performing a mystical dance, increasing the user's damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user's basic attacks hits an opposing Pokemon, it reduces this move's cooldown. Each time this move is used, the user's damage dealt increases (up to three times).
Upgrade: Further increases the user's movement speed if there are opposing Pokemon nearby when the dance ends. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 7.5s Starting Damage: 341 Final Damage: 657 |
Has the user leap at the designated opposing Pokemon and throw it, dealing damage to opposing Pokemon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokemon it hits for a short time. using this move will reset Multiscale's cooldown.
Upgrade: If the user's movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used. |
![]() (Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 8s Starting Damage: 604 Final Damage: 784 |
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Has the user exhale a mighty gust in the designated direction. if the move hits an opposing Pokemon, the user's next basic attack becomes a boosted attack. | |
![]() (Lv. 8) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 10s Starting Damage: 955 Damage with one Dragon Dance stack: 6200, Damage with two Dragon Dance stacks: 11458, Damage with three Dragon Dance stacks: 21739 Final Damage: 1490 Damage with one Dragon Dance stack: 6891, Damage with two Dragon Dance stacks: 12313, Damage with three Dragon Dance stacks: 22781 |
Has the user aim at the designated opposing Pokemon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam's base damage, it also deals additional damage to opposing Pokemon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move.
Upgrade: Reduces damage the user recieves when using this move, including when charging up power. |
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![]() (Lv. 8) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 8s Starting Damage: 10806 (Slam) Final Damage: 11256 (Slam) |
Has the user start rampaging, stomping the ground and dealing damage to opposing Pokemon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user's basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time.
Upgrade: Reduces the duration of hinderance effects inflicted on the user when the user is rampaging. |
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Move Type: Ranged Damage Type: Physical Cooldown: Max Range: 112s Starting Damage: 1641 Final Damage: 2228 |
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Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed. While this Unite Move is being used, the user becomes immune to hinderances. |
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![]() Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage to opposing Pokemon it hits and reduces the cooldown of all the user's moves. The water attack also has the additional effect of restoring the user's HP when it hits. |
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![]() Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water attack and an electric attack with every use. If the water attack hits, it triggers the same additional effect as Dratini's boosted basic attack. If the electric attack hits, it leaves the opposing Pokemon unable to act for a short time. |
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![]() Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user's moves. The boosted attack alternates between a water, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair's boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokemon. |
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![]() Increases the Pokemon's Defense when the Pokemon is afflicted by Status Condition |
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![]() Reduces the damage the Pokemon recieves for a short times and goes on cooldown after being triggered |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 8) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3050 | 78 | 60 | 165 |
2 | 3117 | 83 | 64 | 170 |
3 | 3198 | 89 | 68 | 177 |
4 | 3295 | 96 | 73 | 185 |
5 | 3647 | 121 | 92 | 214 |
6 | 3787 | 131 | 100 | 225 |
7 | 3955 | 143 | 109 | 239 |
8 | 4627 | 191 | 146 | 294 |
9 | 4869 | 208 | 159 | 314 |
10 | 5159 | 229 | 175 | 338 |
11 | 5507 | 254 | 194 | 367 |
12 | 5925 | 284 | 217 | 401 |
13 | 6426 | 320 | 244 | 442 |
14 | 7028 | 363 | 277 | 491 |
15 | 7750 | 415 | 316 | 550 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Season 5 Battle Pass |
![]()
Zirco Trading:
![]() |
![]()
Event:
Season 8 Battle Pass |
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Zirco Trading:
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![]()
Event:
UNITE Club Membership |
Outrage | |
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Pokemon | Move |
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Mission: In a single battle, knock out Pokemon from the opposing team while rampaging under the effect of Outrage or Outrage+ 4 or more times (5/10/20 battles total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() December 7, 2023 |
![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
---|---|---|---|
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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