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★ Psyduck Guide & Builds
☆ Tinkaton Guide & Builds
★ Version 1.17.1.5 Patch Notes
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The best guide on how to play Psyduck in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Psyduck best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Psyduck Pages | |
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Release Date | Builds & Guide |
Commemorative Challenge (Expired) |
Event Pass Missions (Expired) |
Get Psyduck Unite License here: Commemorative Event Pass (Expired) |
List of Contents
Psyduck Changes (December 5) | ||
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Disable |
• Cooldown increased from 6s to 7s. • Damage decreased by 20%. • Cooldown extension effect decreased from 3s to 2s. |
1.17.1.2 | Cooldown increased from 6s to 7s. Damage decreased by 20%. Cooldown extension effect decreased from 3s to 2s. |
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Psyduck | ||
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Role: Supporter Attack Type: Ranged Damage Type: Special Difficulty: Novice Cost: |
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"Harness the mysterious power and unleash psychic energy on the battlefield with this psychic Supporter!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Armarouge |
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As of November 28, 2024, Psyduck is now purchasable for 12000 Aeos Coins or 790 Aeos Gems! This comes about two (2) weeks after it Psyduck was first released and was only obtainable via the Commemorative Event Pass.
Strengths | Weaknesses |
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✔︎ Lots of crowd control ✔︎ Early scaling ✔︎ High durability (for a Supporter) |
✖︎ Low attack damage |
Psyduck Builds | |
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- |
Surf-Psychic Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 HP Recovery: +18 |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a semi-tank build that revolves around using Surf to disable opponents and Psychic to pull them. It's important to take note that Psyduck can use Psychic during Surf, allowing the Pokemon to easily stun the target with the wave from Surf.
Disable-Beam Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +30 Movement Speed: +150 HP: +900 HP Recovery: +18 |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a support build utilizing the disruptive effect of Disable and the extra damage from Bubble Beam. They key to this build is taking advantage of the moves' long cast range to provide support for Psyduck's allies during fights, allowing the Pokemon to stay at a safe distance.
Item | Explanation |
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Exp. Share | Exp. Share is a staple item for Supporters such as Psyduck for better laning. It provides a decent amount of HP and Movement speed that solves a Supporter's common weaknesses. |
Aeos Cookie | Aeos Cookie can further improve Psyduck's durability via a hefty amount of HP boost. |
Focus Band | Focus Band improves Psyduck's durability via increased defenses and acts as a survivability tool, which goes well with its Swift Swim Ability. |
Shell Bell | Shell Bell gives Psyduck Sp. Atk., cooldown reduction, and the ability to recover HP when it uses a move. |
Slick Spoon | Slick Spoon provides Psyduck with a nice amount Sp. Atk. and HP, which are vital stats for the Pokemon, and allows it to ignore a portion of its target's Sp. Def, resulting to more damage. |
Curse Incense | Curse Incense provides Psyduck with a decent amount of Sp. Atk. and allows the Pokemon to reduce a target's HP recovery. |
Resonant Guard | Resonant Guard gives Psyduck HP and HP Recovery and allows Psyduck to generate shields for its allies, which is useful during teamfights. |
Item | Explanation |
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Eject Button | Eject Button gives Psyduck a reliable repositioning tool that can also be used during Surf. |
X Speed | X Speed greatly improves Psyduck's mobility via increased Movement Speed, which can be useful in certain situations. |
Potion | Potion provides Psyduck a means of sustaining HP given how it needs to take damage for its Headache gauge. |
Move | Explanation |
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Surf | Surf is a great crowd control move that also deals a decent amount of damage. It becomes even more powerful when Psyduck's Headache gauge fills up. |
Psychic | Psychic allows Psyduck to isolate a target by shoving it towards any direction. It's also a great setup for its other moves. |
This moveset gives Psyduck two strong crowd control moves. Surf can slow and shove opponents and reduce their damage. It can also increase allies' movement speed if they touch a wave. The move becomes a strong damage move when the Headache gauge fills up. Psychic can isolate targets and displace them, allowing Psyduck to easily setup fights.
Let us know why in the comments!
Psyduck gets both of its primary moves at level 4 and level 6. Try to reach level 6 as fast as possible and utilize this early scaling to put pressure on the lane. Even at level 4 Psyduck can start to apply pressure on opponents, especially if they're late bloomers.
When Psyduck or nearby ally Pokemon takes damage, Psyduck's Headache guage fills up. Once the gauge is full, Psyduck triggers a mysterious power, shoving nearby opposing Pokemon as a result and boosting its moves and their cooldowns.
The shove effect can be useful during teamfights as it's another form of crowd control. Make sure to also use the boosted version of Psyduck's moves to deal more damage.
After the effects of the Headache gauge expires, Psyduck won't be able to perform anything other than move, so it's best to get to a safe position when the effect wears off as the Pokemon will become very vulnerable.
One way to make hitting Surf easier is by using Psychic first. By using Psychic first, Psyduck can tether a target and pull it towards it and set up Surf.
Use Psychic first and make sure to hit the target. Once Psyduck is tethered, pull the target, then immediately follow up with Surf.
Aside from simply dealing damage, Bubble Beam attaches bubbles on the targets it hits. When allied Pokemon deal damage to opponents that have bubbles attached to them, the bubbles burst, dealing damage and slowing the target.
Bubble Beam's effects can make picking off targets faster for Psyduck's allies, which is extremely effective during teamfights. Moreover, it's best to hit as many opponents as possible when using Bubble Beam to maximize its effectiveness.
Disable bounces to nearby enemies, dealing damage and prolonging their move cooldowns. This move can be extremely disruptive during fights as opponents are forced to scatter to avoid getting hit.
Additionally, having the opponents' move cooldowns increased gives Psyduck and its allies more time to push the offense as the opponents are waiting for their move to go off cooldown.
Psyduck's Unite Move, Full-Power Psy-ay-ay!, unleashes waves of mysterious power around Psyduck, dealing damage and reducing the amount of damage opponents deal. The move's damage reduction effect is a powerful effect during teamfights as it essentially gives Psyduck and its allies a huge damage advantage.
It's best to save Full-Power Psy-ay-ay! for important teamfights, such as when trying to get Rayquaza or Zapdos.
After using Full-Power Psy-ay-ay!, Psyduck's Headache gauge greatly increases, so if Psyduck's gauge becomes full because of this effect, make sure to utilize it.
These are combos that Psyduck can use during fights to disrupt its opponents.
Psy-Surf Combo | |
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Start the combo using Psychic, making sure to hit the target. Once the target is tethered, use Surf to shoot one wave towards it. Afterwards, use Psychic again to pull the target towards Psyduck, then immediately follow up with another Surf. |
Psy-Beam Combo | |
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Start the combo using Psychic, making sure to hit the target. Once the target is tethered, pull it towards Psyduck, then follow up with Bubble Beam. Afterwards, burst the bubbles attached to the target for more damage and a stun. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Psyduck. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Psyduck's Headache gauge fills up whenever it or its allies take damage from opponents, it takes quite a bit of attacks to fill it up. Pokemon that can deal high amounts of damage in a single attack can quickly knock out Psyduck before its Headache gauge fills up.
Pokemon | Explanation |
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Darkrai | Rating: ★★★★★ • Can constantly put Psyduck to sleep and burst it down. • Can isolate Psyduck and burst it down with Worst Nightmare. |
Zacian | Rating: ★★★★★ • Can overpower Psyduck with its attacks and moves. |
Alolan Ninetales | Rating: ★★★★ • Can constanty freeze Psyduck and burst it down with Avalanche, Blizzard, and Snow Globe. |
Psyduck will mostly stick together with its allies as it's a Supporter. However, the Pokemon's moves are highly disruptive during fights and allows it to get the upper hand against these Pokemon, even in a 1v1 situation.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Psyduck. • Use Psychic to damage them and displace them towards an unsafe position, allowing Psyduck's allies to burst them down. • Use Disable to prolong their move cooldowns and render them vulnerable. • Use Full-Power Psy-ay-ay! to reduce the damage they deal and damage them for a decent amount. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Psyduck's damage. • Use Disable to prolong their move cooldowns and also deal damage. • Use Surf and/or Psychic to disrupt their combos and attacks. • Use Bubble Beam to attach bubbles on them and allow allies to burst the bubbles and deal additional damage. • Use Full-Power Psy-ay-ay! to reduce the damage they deal. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it hard for Psyduck to take them out alone. With that, it's best to group up with allies to bring them down with the help of Psyduck. • Use Psychic to pull them closer to the team or prevent them from escaping. • Use Disable to prolong their move cooldowns and slow them. • Use Bubble Beam to attach bubbles on them and allow allies to deal more damage when they attack. |
These Pokemon can easily fall victim to Psyduck's disruptive moves.
Damage Dealers |
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How to Beat |
• These Pokemon have high damage potential that can be dangerous for Psyduck but can easily fall victim to its crowd control moves. • Use Psychic to damage them and displace them towards an unsafe position, allowing Psyduck's allies to burst them down. • Use Disable to prolong their move cooldowns and render them vulnerable. • Use Full-Power Psy-ay-ay! to reduce the damage they deal and damage them for a decent amount. |
Pokemon | Explanation |
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Meowscarada Absol | Pokemon with High Burst Damage |
Pokemon with high burst damage can take advantage of Psyduck's Bubble Beam effect, allowing them to deal even more damage when they attack targets hit by the move. | |
Cinderace Dragapult | Attack-Damage Attackers |
Attackers that rely on their attack damage and have a fast attack speed can benefit from Psyduck's disruptive moves, especially Bubble Beam. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Confusion
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Sp. Atk. Cooldown: 6s Starting Damage: 415 Final Damage: 452 |
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Has the user release weak telekinetic force toward opposing Pokemon, dealing damage and leaving them unable to act. While the mysterious power is active, damage dealt to opposing Pokemon is increased. | |
Bubble Beam
(Lv. 4) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Sp. Atk. Cooldown: 6s Starting Damage: 468 Initial damage: 255, Damage increase per instance: 10% to 15%, Number of instances: 8 Final Damage: 936 Initial damage: 344, Damage increase per instance: 10% to 15%, Number of instances: 10 |
Has the user forcefully eject a spray of bubbles, dealing damage to opposing Pokemon it hits and attaching 3 bubbles. When ally Pokemon hit a bubbled opposing Pokemon with a basic attack, a bubble bursts, dealing damage. When all bubbles are burst, the opposing Pokemon is left unable to act. While the mysterious power is active, the damage dealt when the bubbles burst is increased.
Upgrade: Also applies a slowing effect when this move hits. |
|
Surf
(Lv. 4) Upgrade Lv. 11 |
Move Type: Hindrance Damage Type: Sp. Atk. Cooldown: 6s Starting Damage: 546 Damage per wave: 546, Nuumber of Waves:2, Number of Waves (Boosted): 4 Final Damage: 1089 Damage per wave: 1089, Nuumber of Waves:2, Number of Waves (Boosted): 4 |
Has the user create a wave in the designated direction, dealing damage and applying a slowing effect to opposing Pokemon it hits. If opposing Pokemon hit by this move already have a slowing effect applied, they are shoved. The user can ride the wave for a short time and use basic attacks and moves while moving. Ally Pokemon who touch the wave have their movement speed increased. If this move is used again, the user stops in place and creates another wave. While the mysterious power is active, the user will create two waves.
Upgrade: Decreases the damage dealt by opposing Pokemon that are hit by this move. |
Tail Whip
(Lv. 1 or 3) |
Move Type: Sure Hit Damage Type: Sp. Atk. Cooldown: 6s Starting Damage: 350 Final Damage: 417 |
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Has the user wag its tail, dealing damage, applying a slowing effect, and decreasing the Sp. Def. of the designated opposing Pokemon. While the mysterious power is active, the opposing Pokemon's Sp. Def. is decreased by a greater amount. | |
Psychic
(Lv. 6) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Sp. Atk. Cooldown: 7.5s Starting Damage: 807 Final Damage: 1437 |
Has the user release a strong telekinetic force in the designated area, dealing damage to opposing Pokemon it hits and leaving them unable to act. The user continues to release a telekinetic force at the opposing Pokemon that took damage closest to the center of the area of effect. If this move is used again, the user pulls the opposing Pokemon receiving the telekinetic force in the designatedd direction. While the mysterious power is active, the user leaves the opposing Pokemon unable to act after pulling them.
Upgrade: Decreases the Sp. Def. of opposing Pokemon hit by the telekinetic force. |
|
Disable
(Lv. 6) Upgrade Lv. 13 |
Move Type: Hindrance, Sure Hit Damage Type: Sp. Atk. Cooldown: 7s Starting Damage: 439 Damage per bounce: 439, Number of Bounces: 6 Final Damage: 776 Damage per bounce: 776, Number of Bounces: 6 |
Has the user release electricity that limits the designated opposing Pokemon's moves while dealing damage and leaving them unable to act. The electricity spreads to nearby Pokemon 5 times. (The electricity can only spread to the same Pokemon up to 2 times.) Opposing Pokemon hit by the electricity will have the cooldown of their last used move increased. If an opposing Pokemon haas no move on cooldown, the cooldown of the next move it uses will be increased. When an effect to increase a move's cooldown is applied, a slowing effect is also applied. While the mysterious power is active, the number of times the electricity spreads will increase.
Upgrade: Increases the duration that opposing Pokemon are left unable to act. |
Full-Power Psy-ay-ay!
(Lv. 8) |
Move Type: Hindrance Damage Type: Sp. Atk. Cooldown: 111s Starting Damage: 1,479 Damage per Pulse: 493, Number of Pulses: 3 Final Damage: 2,322 Damage per Pulse: 774, Number of Pulses: 3 |
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Has the user release three mysterious psychic waves around itself, dealing damage and decreasing the damage dealt by opposing Pokemon they hit. After using this move, the user's headache gauge greatly increases as a consequence of it unleashing its full power. |
Standard Attack | Attacks with a shot of water. |
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Swift Swim |
Psyduck
When the Pokemon is damaged by an opposing Pokemon, its movement speed is increased for a short time. This effect goes on cooldown after it's triggered. When this Pokemon or neaarby ally Pokemon take damage, the headache gauge increases. When the headache gauge is full, a mysterious power is triggered, shoving nearby opposing Pokemon. While the mysterious power is active, moves are boosted and their cooldowns are reduced. |
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Psyduck This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3300 | 80 | 70 | 130 |
2 | 3503 | 90 | 79 | 137 |
3 | 3726 | 101 | 88 | 144 |
4 | 3971 | 113 | 98 | 152 |
5 | 4240 | 127 | 109 | 161 |
6 | 4537 | 142 | 122 | 171 |
7 | 4864 | 159 | 136 | 182 |
8 | 5224 | 177 | 151 | 194 |
9 | 5621 | 197 | 168 | 207 |
10 | 6058 | 219 | 186 | 222 |
11 | 6539 | 244 | 206 | 238 |
12 | 7068 | 271 | 228 | 256 |
13 | 7651 | 301 | 253 | 275 |
14 | 8293 | 334 | 280 | 296 |
15 | 9000 | 370 | 310 | 320 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Beach Style
|
Upcoming Pokemon | |
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There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
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Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Psyduck Guide: Best Builds and Moveset
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Disable increases crowd control and is good for scoring when a whole opposing team is defending