This is a guide on move types in Pokemon UNITE. Read on to learn what the different move types are, how they work, and when to use them.
There are 9 Move Types available in Pokemon UNITE. Each move type determines how the move works, particularly its range and effect.
|Moves that affect units inside an area.|
|Moves that give benefitial effects to Pokemon.|
|Moves that penalizes Pokemon, reducing their effectiveness in battle.|
|Moves that propel the Pokemon forward towards a particular direction.|
|Moves that stun or root Pokemon in place, preventing them from moving.|
|Moves that are performed at melee range.|
|Moves that affect units in a wide arc.|
|Moves that restore Pokemon HP..|
|Moves that are unavoidable, and will definitely damage the target.|
Certain moves can have two move types, such as Lucario's Bone Rush. These moves have multiple effects.
Area moves are most effective when used during teamfights or clashes. Cast these moves when the enemy is grouped closely to each other to maximize its effectiveness.
|Petal Dance||Venusaur||Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to opposing Pokemon in the area of effect. Upgrade: Increases this move's area of effect.|
|Thunderstorm||Pikachu||Attacks the opposing team's Pokemon near the user with tremendous bolts of lightning.|
|Whirlpool||Azumarill||For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user's HP. If a whirlpool hits a Pokemon on the opposing team, an increased amount of HP is restored to the user. Upgrade: Reduces this move's cooldown and increases the amount of HP it restores to the user.|
|Whirlpool||Cramorant||Creates a whirlpool that deals damage to opposing Pokemon in the area of effect. This move's area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of opposing Pokemon in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.|
Buff moves are best used before engaging in fights. This could discourage the enemy from fighting, which the team can take advantage of. Certain buff moves give shields to allies which can be used to save them from dying.
|Bulk Up||Machamp||After using this move, the user becomes immune to hindrances for a short time, its movement speed and Attack are increased, and its basic attack speed is increased. The user's next basic attack also becomes a boosted attack.|
|Cotton Guard||Eldegoss||Protects the user and nearby ally Pokemon with cotton. The cotton absorbs damage, and when the move ends, the cotton restores some HP. Upgrade: Increases the user's movement speed while using this move.|
|Shell Smash||Crustle||Has the user smash its shell, converting a set percentage of Defense and Sp. Def into Attack and Sp. Atk and increasing the user's movement speed for a short time. Upgrade: Increases this move's conversion rate.|
Debuff moves are best used on Pokemon that are strong. This weakens them, and makes it easier to defeat them. Debuff moves that slow enemies can be used against fleeing enemies, making it easier to catch up.
|Sand Attack||Garchomp||Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user's movement speed and basic attack speed.|
|Guard Swap||Mr. Mime||Creates a link between the user and the Pokemon this move hits, swapping the user’s Defense and Sp. Def stats with those of the linked Pokemon. If the linked Pokemon is an opposing Pokemon, this move deals damage over time to it and decreases its movement speed while also increasing the user’s movement speed. If the linked Pokemon is an ally Pokemon, this move increases the movement speed of that Pokemon and the user. These effects will persist as long as the two Pokemon remain linked. The link will disappear if the user and the linked Pokemon are too far apart, if the user attempts to target another Pokemon, or by other factors. Upgrade: Also continually restores the HP of Mr. Mime and the ally Pokemon while this Move's effect is active.|
|Psychic||Mr. Mime||Releases a telekinetic blast on opposing Pokemon that are near the user, near any guard-swapped Pokemon, or near any lLight Screen or Barrier walls created by the user, damaging all opposing Pokemon hit by the user, damaging all opposing Pokemon hit by the blasts and lowering their SP. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time. Upgrade: Also decreases the movment speed of opposing Pokemon for a short time.|
Dash moves are best used to close the distance between the Pokemon and the target. They are also an effective tool for escaping or fleeing from the enemy.
|Aerial Ace||Talonflame||Has the user fly at the designated opposing Pokemon, dealing damage. When this move hits, it restores a certain amount of the user's HP. Also makes the user's next basic attack a boosted attack. Upgrade: Increases damage dealt by this move|
|Agility||Zeraora||Has the user perform a quick dash and increases the user's basic attack speed for a short time afterward.|
|Dig||Garchomp||Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contact with an opposing Pokemon or it has traveled a maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Using this move increases the user’s Defense and Sp. Def. for a short time.
Upgrade: Increases the length of the time opposing Pokemon are thrown when the user jumps out from the ground.
A unique aspect with Dash moves is that it enable the Pokemon to pass through walls. Certain Dash moves that might look as if it cannot pass through walls actually can, such as Zeraora's Agility, and Cinderace's Flame Charge.
The trick here is to make sure that the length of the dash surpasses the wall, as seen in the image. If the length of the dash is shorter than the wall, the Pokemon will just stay in place, and won't pass through the wall.
Hindrance moves are best used to setup kills. Once disabled, the team can burst the enemy down with their moves. This can also be a great way to catch up to fleeing enemies.
|Barrier||Mr. Mime||Creates a translucent wall in the designated location that prevents opposing Pokémon from passing. A maximum of two uses can be kept in reserve for this move. Upgrade: Increases the maximum number of uses that can be kept in reserve for this move.|
|Electroweb||Pikachu||Attacks and captures opposing Pokemon using an electric net. leaving them unable to move.|
|Yawn||Snorlax||Has the user let loose a huge yawn that lulls opposing Pokemon into a sleepy haze, putting opposing Pokemon hit by this move to sleep. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.|
Melee moves are best used on enemies who come too close to the user. The downside of melee moves is it tends to put Pokemon in a vulnerable position, especially when cast right in the middle of a big teamfight. This is also effective against Dash moves since it propels the enemy closer to the user.
|Close Combat||Machamp||Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances. Upgrade: Deals increased damage to Pokemon that are afflicted by a status condition.|
|Double Slap||Wigglytuff||Has the user perform a combo attack in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when the attack hits. Increases the number of attacks for this move.|
|Dragon Claw||Garchomp||Has the user attack twice in front of itself using its claws. The first attack deals damage to the opposing Pokemon and then throws them. The second deals increased damage and decreases the movement speed of the opposing Pokemon for a short time.
Upgrade: Increases damage dealt by this move
Ranged moves are best used for kiting enemies from a distance. Spamming ranged moves can chip away the enemy's HP from a safe distance. They can also be used to kill fleeing enemies, although it is quite difficult to aim properly.
|Icy Wind||Alolan Ninetales||Breathes wind in a straight line, dealing damage, pushing them back, and slowing Movement Speed of enemies hit.|
|Pyro Ball||Cinderace||Has the user kick a ball of flame in the designated direction, dealing damage to opposing Pokemon and leaving them burned for a short time when this move hits. Upgrade: Reduces the cooldown of Flame Charge or Feint when this move hits.|
|Shadow Ball||Hoopa||Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokemon it hits and decreasing their movement speed Sp. Def for a short time. If the user then hits the same opposing Pokemon with a move or boosted attack within a set amount of time, it deals additional damage to the opposing Pokemon and leaves them unable to act for a short time. When using this move, if there is a nearby ally Pokemon linked by Trick, this move will also unleash a shadowy blob at the same target from that ally's location. Upgrade: The shadowy blob will now explode before it disappears. Opposing Pokemon hit by the explosion are affected as if they were hit by the shadowy blob itself.|
|Shadow Ball||Gengar||Hurls a shadowy blob at the target, decreasing the movement speed and Sp. Def of opposing Pokemon for a short time when it hits. Upgrade: Increase damage dealt by this moves|
Recovery moves are best used away from fights. If low on HP, get to a safe distance or hide in grass to recover HP, then quickly get back to the fight. They can also be used to prolong battles that could turn things around.
|Amnesia||Slowbro||Has the user recover some of its HP using its stored-up lost HP. For a short time after this move, the user becomes immune to hindrances and gains increased Defense. Upgrade: Increases Sp. Def.|
|Giga Drain||Venusaur||Drains HP from opposing Pokemon in the area of effect, dealing damage to them and restoring the user's HP when it hits. Also reduces the damage the user receives for a short time. Upgrade: Increases the amount of HP this move restores.|
|Synthesis||Eldegoss||Restores the HP of the user and nearby ally Pokemon.|
Sure-Hit moves are the best move type in the game. They are unavoidable and can guarantee a kill. Use these moves to last-hit enemies, and especially wild Pokemon like Zapdos.
|Blaze Kick||Cinderace||Has the user perform a fiery flying kick. The user then jumps in the designated direction. When this move hits, it is always a critical hit, and it shoves opposing Pokemon and leaves them burned for a short time. In addition, the user becomes immune to hindrance while using this move. Upgrade: Increases basic attack speed for a short time when this move hits.|
|Electro Ball||Pikachu||Hurls an electric orb, dealing damage to opposing Pokemon in the area of effect and leaving them paralyzed for a short time. This move's damage increases the lower the opposing Pokemon's HP is. Upgrade: Increases damage dealth by this move.|
|Seismic Slam||Charizard||Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user's basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP.|
|All Move Lists|
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