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┗ Curse Incense | Curse Bangle
★ Upcoming Pokemon:
┗ Mimikyu, and Meowscarada
The best guide on how to play Garchomp in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Garchomp Move Changes (August 15) | |
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![]() Standard Attack (Boosted Attack) |
• Damage increased by about 10%. • Healing increased from 15% of damage dealt to 20% of damage dealt. (+5%) |
![]() Livid Outrage |
• Amount of energy required reduced by about 17%. |
1.3.1.2 | Gible: Level at Pokemon evolves changed to 5. Gabite: Level at which move is learned changed to 9 |
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1.2.1.3 | Defense and Sp. Defense increased. |
1.1.1.6 | Movement speed increased. |
1.7.1.9 | Increased: Attack Stat |
1.4.1.3 | Bug fixes |
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1.2.1.8 | Attack Speed increased. |
1.11.1.8 | Boosted Attack: Damage increased by about 10%. Healing increased from 15% of damage dealt to 20% of damage dealt. (+5%) |
1.4.1.3 | Status increases have been reduced |
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1.3.1.2 | Level learned changed from lv. 6 to lv. 5. Dig +: Level learned changed from lv. 12 to lv. 11 |
1.4.1.2 | Move description text changed. |
1.3.1.2 | Level learned changed from lv. 8 to lv. 7. Earthquake +: Level learned changed from lv. 13 to lv.14 |
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1.4.1.2 | Move description text changed. |
1.3.1.2 | Level learned changed from lv. 8 to lv. 7. Dragon Claw+: Level learned changed from lv. 13 to lv. 14 |
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1.4.1.2 | Move description text changed. |
1.7.1.9 | Damage increased from 785 to 875. (+11%) Slow effect on opponents increased. Dragon Claw+: Damage increased from 1581 to 1758. (+11%) Slow effect on opponents increased. |
1.3.1.2 | Level learned changed from lv. 6 to lv. 5. Dragon Rush +: Level learned changed from lv. 12 to lv.11 |
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1.1.1.6 | Cooldown period reduced from 8 seconds to 6 seconds (-25%). |
1.2.1.8 | Damage is increased from 549 to 912 (+66%). |
1.4.1.2 | Move description text changed. |
1.2.1.3 | Cooldown interval between procs, decreased. |
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1.2.1.11 | Fixed a bug that caused more damage than expected when receiving Zeraora's Wild Charge. |
1.3.1.2 | Level learned changed from lv. 10 to lv. 9 |
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1.11.1.8 | Amount of energy required reduced by about 17%. |
Garchomp | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Garchomp’s Ability, Rough Skin, means it can sometimes cause damage to Pokémon that hit it, so opponents that attack Garchomp carelessly may just get struck back. What’s more, using Dig lets Garchomp sneak-attack its opponents from underground." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High damage output, especially when Boosted Attack meter is full. ✔︎ Strong engage moves that can displace and drag opponents. |
✖︎ Very slow early game. ✖︎ Unite Move demands proper aiming and ctronl to become effective. |
Garchomp Builds | |
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The Best Build for Garchomp is the one with the gold crown!
Boosted Attack Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Sp. Atk: +30 Defense: +30 Attack Speed: +16.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on building up Garchomp's Boosted Attacks as fast as possible and maintaining it to beat down targets. It can be used in any lane, although using it in the jungle would be ideal.
Muscle Band is Garchomp's primary farming and fighting tool, giving its attacks an HP-based bonus damage. Rapid-Fire Scarf helps build up Boosted Attacks faster through its massive attack speed boost effect. However, Scope Lens can be a replacement for Rapid-Fire Scarf, focusing on damage instead of attack speed. Focus Band improves Garchomp's durability through increased defenses. It also acts as a survivability tool during fights, prolonging Garchomp's life as it beats down targets.
X Speed gives Garchomp more mobility and allows it to stay on top of its targets. Alternatively, Eject Button can also work with the build, giving Garchomp a repositioning tool, especially during Livid Outrage.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack, Critical-Hit Rate, or HP to improve Garchomp's damage and durability. Sp. Atk and Movement Speed can be freely traded for the other stats.
Defensive Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Defense • Sp. Def Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a defense-focus build for Garchomp that's centered on using the Dragon Rush and Dragon Claw combo to drag opponents towards Garchomp's allies for an easy knockdown. It's best to run the build only on the top or bottom lane.
Muscle Band increases Garchomp's Standard Attack damage output, which will be essential for farming Wild Pokemon during the early game. Focus Band and Buddy Barrier give Garchomp extra survivability in fights long enough to trigger the effects of its Boosted Attacks.
Eject Button serves as an additional gap closer and escape tool. Alternatively, Full Heal can also work well so Garchomp can avoid being disabled by enemy Defenders or Supporters.
The build's Boost Emblem loadout should consist of 4 Blue and Purple Emblems for more defenses and 2 White Emblems for a bit of HP. Equip Emblems that improve Attack, HP, Defense, or Sp. Def since Garchomp needs to be as durable as possible. Sp. Atk and Movement Speed can be freely traded for the other stats.
Initiator Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Defense • Sp. Def Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is an aggressive build centered around initiating fights using Dig and following up with Earthquake, making Garchomp into a frontline initiator. It's best to run the build only on the top or bottom lane.
Weakness Policy fits well into Garchomp's initiator role, giving a decent HP increase and Attack stat boost for 1-on-1 fights. For defense, Focus Band and Buddy Barrier provide durability and survivability for teamfights in the late game. All of these Held Items will help Garchomp survive prolonged brawls, which is favorable for the Pokemon because of its hard-hitting boosted attacks
Eject Button acts as an additional initiation tool, making it a must-have battle item. Alternatively, Full Heal protects Garchomp from disables as it charges towards opponents.
The build's Boost Emblem loadout should consist of 4 Blue and Purple Emblems for more defenses and 2 White Emblems for a bit of HP. Equip Emblems that improve Attack, HP, Defense, or Sp. Def since Garchomp will be initiating fights. Sp. Atk and Movement Speed can be freely traded for the other stats.
Item | Explanation |
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Buddy Barrier gives a decent HP boost and ensures Garchomp's safety through a shield while its attacking during its Unite Move. |
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Focus Band is the best defensive item for Garchomp since Garchomp needs to stay alive for as long as possible to stack its boosted attacks. |
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Scope Lens works well with the attack speed increase from Garchomp's boosted attacks, adding a chance to deal massive critical-hit damage. |
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Muscle Band is a must-have item for Garchomp to be effective in battles, improving its boosted attack gameplay. |
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Weakness Policy works well with Garchomp's frontline gameplay, improving its damage while it takes damage. |
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Rapid-Fire Scarf allows Garchomp to build up its Boosted Attacks much faster thanks to its massive attack speed boost effect. |
Item | Explanation |
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Full Heal provides a way for Garchomp to purge disables, and become immune to them for a duration, allowing Garchomp to hack enemies uninterrupted. |
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Eject Button is the best battle item for Garchomp, giving a way to escape or chase enemies. In particular, it has a special interaction with Garchomp's moves. |
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X Speed gives Garchomp more mobility and makes it easier to stay on top of its targets while it's attacking. |
Move | Explanation |
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Earthquake gives Grachomp an AoE attack when it is surrounded by enemies. The move also decreases the movement speed of targets it hit, making it easy for Garchomp to bombard them with Standard Attacks. |
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Dragon Rush is a strong initiation tool to get Garchomp started on hacking its targets. It's also a decent escape tool when things go awry. |
Dragon Rush allows Garchomp to initiate fights while having a strong entrance. Following it up with a Dragon Claw allows Garchomp to start stacking its Boosted Attack meter. Enemies caught in the barrage of attacks will be dealt heavy damage.
Garchomp can either be built as a standard attack damage dealer or an initiator. If you choose the first one, it's best to go for Dragon Rush and Dragon Claw. If you're more into initiating fights, opt for Dig and Earthquake.
Why is it the best? Let us know in the comments!
Jump to Section | |
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Garchomp's attacks become Boosted Attacks with every fifth attack, dealing increased damage and gives Garchomp HP recovery based on the target's max HP. Maintaining theis aggression will allows you to go toe-to-toe with event the sturdiest Pokemon, so make sure to keep you boosted meter full at all times!
Boosted Attacks Guide: How to Use
To ensure Garchomp's boosted attack effect is online before a fight, seek out and attack Wild Pokemon first. Doing this will allow you to get the benefits of the boosted attack earlier when faced against opposing Pokemon.
Another way to take advantage of Garchomp's Boosted Attacks is by taking objectives like Regieleki for your team. Because of the effects of your Boosted Attacks favoring enemies with high HP, you can potentially take out objectives by yourself.
Sand Attack is a debuff move that restricts enemy vision, but that doesn't mean that it's useless against farming Wild Pokemon. Though it may not have direct damage compared to Bulldoze, Sand Attack grants an attack speed buff to Garchomp, making it easier to stack up towards a full Boosted Attack to speed up the damage.
Sand Attack: Garchomp Move Effect and Cooldown
Choosing the moves you need is critical to how fights will play out. Although you can essentially go with any move combination, choosing the right set will allow you to execute Garchomp's combos.
The Dragon Claw + Dragon Rush combo is a good dueling tool that has more range and damage but focuses more on damaging single targets. It is also great for displacing a target onto a disadvantageous position, making it easier for you and your team to follow up with a clean knock down.
The Dig + Earthquake combo, on the other hand, is a quick knock-up skill that is easily followed up by area damage that gains a Slow later in the game. This combination turns Garchomp into a straight up brawler that can contend with its fellow All-Rounders.
Garchomp can easily take on other Pokemon that are easy matchups. Thanks to its passive ability, Rough Skin, Garchomp can take and give a beating to opponents - especially if you can sustain its basic attacks. Just make sure to save a Dragon Rush for pursuit or a quick getaway.
Garchomp gains an attack speed boost when he lands a skill or an attack on an enemy. This makes his damage ramp up during a duel, so try to force long trades against enemies to maximize your buff.
Since Garchomp needs to be able to continually attack its target to build and maintain its Boosted Attacks, getting Escavalier's buff makes it easier for Garchomp to stay on top of its target.
Escavalier: Spawn Time, Buff, and Information
Remember that Empowered auto attacks are AOE (area-of-effect), so you can lifesteal across multiple Wild Pokemon like in this clip.
Aside from increasing his attack speed, Garchomp's boosted attack also heals him for a small amount. This slowly stacks up on prolonged fights so instead of going back to base, try farming wild Pokemon to heal up!
Livid Outrage gives Garchomp a sudden burst of strength to swipe and slam enemies. The move, however, may feel shaky and hard to control, but its ability to turn and aim is rather easy if you get the hang of its aiming. Just remember to point your analog stick to your desired target at all times and Garchomp will easily turn around in that direction, even if it's a complete 180-degree turn. The dashes also cover a bit of distance so you can also use them to chase enemies!
Livid Outrage: Garchomp Move Effect and Cooldown
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • Avoid engagements and dying |
5 - 9 | • Keep farming wild Pokemon to level up • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock • Reach level 9 and get Livid Outrage |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Livid Outrage available when Rayquaza spawns • Win a teamfight to secure Rayquaza, or take it down by yourself quickly while your allies deal with the enemy team |
Level | Objectives |
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1 - 5 | • Learn Bulldoze first for early damage • Clear the first wave of jungle camps and reach level 5 quickly to get Dragon Rush • Help the top lane first by securing Altaria and Swablus, and, if possible, getting kills and scoring points |
6 - 9 | • Clear the second wave of jungle camps and reach level 7 to get Dragon Claw • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • If possible, reach level 9 first to get Livid Outrage before or when Regice, Registeel, or Regirock spawns • Help your allies secure Regice, Registeel, or Regirock |
10+ | • Continue farming wild Pokemon, securing objectives, and pushing lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Livid Outrage available when Rayquaza spawns • Win a teamfight to secure Rayquaza, or take it down by yourself quickly while your allies deal with the enemy team |
Sand Trap Combo | |
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Sand Attack
►
Bulldoze
►
Standard Attack
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This is Garchomp's quick and easy, early game combo that is great for over extending opponents. Start by hitting the target with a Sand Attack to disrupt their vision. Quickly activate Bulldoze and proceed to circle the target while dealing Standard Attacks. |
This set of combos takes advantage of Dragon Rush and Dragon Claw. They are essentially similar combos that have you displace a target but have slight differences in activation and effects.
Dragon Combo (Variation 1) | |
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This variation seperates the two moves so you can take advantage of both of their effects. Dragon Claw is a strong 2 hit combo that also boosts your attack speed afterwards. |
Dragon Combo (Variation 2) | |
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This is the second variation combines both moves for a more, bursty attack. After casting Dragon Rush, use Dragon Claw mid-flight to trigger the combo, causing Dragon Claw to knock enemies up. |
Dragon Combo | |
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Dig
►
Earthquake
►
Standard Attack
~ |
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This combo allows Garchomp to engage enemies at a range. Start by activating Dig to close the distance between you and a target. At the end of its path, the move knocks enemies up, which makes it a great setup for Earthquake. After that, proceed to bombard the target with Standard Attacks. |
Ultimate Initiator Combo | |
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This combo is similar to the Dig and Quake combo, but uses Garchomp's Unite Move as a finisher. Start by activating Dig to close the distance between you and a target and activate Earthquake. Thanks to Earthquake's slow, it's also great to follow it up with Livid Outrage. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Garchomp. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Garchomp is a melee Pokemon and has low mobility, it can easily be kited by hard-hitting ranged Pokemon or outplayed by high mobility Pokemon.
Pokemon | Explanation |
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Rating: ★★★★★ • Can kite Garchomp with its rapid attacks and critical-hits. • Can easily reposition when Garchomp gets close and interrupt its attacks using Blaze Kick. • Can deal massive damage before Garchomp gets close or finish it off using Blazing Bicycle Kick. |
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Rating: ★★★★★ • Can stand its ground with charging Wicked Blow and deal a huge amount of damage due to the guaranteed critical hit effect. • Can shove and disable Garchomp using Ebon Fist and/or Flowing Fists. • Innately has high crit rate. |
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Rating: ★★★★ • Can deal burst damage and disable Garchomp from a long range using Fire Spin and Fire Blast or Mystical Fire. • Can slow Garchomp and reduce its healing with Fanciful Fireworks, especially in teamfights. |
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Rating: ★★★ • Can recover HP and interrupt Garchomp's attacks using Stomp. • Can mitigate some damage and slow Garchomp using Trop Kick. • Can damage and buff itself using Triple Axel. • Can chip away Garchomp's HP or finish it off using Queen Ascendant. |
Garchomp can take any Pokemon in a duel as long as it can continuously hit its target and maintain its boosted attack stacks.
Pokemon with Crowd Control Moves |
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How to Beat |
• Avoid their disables as much as possible. • Take advantage of their high HP and lifesteal away with your boosted attacks. |
Brawlers |
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How to Beat |
• Fight them head-on with your boosted attacks, but be careful of their moves and mechanics. • Use Livid Outrage as a last resort to defeat them. • Assess the situation prior to diving in and taking down these Pokemon. • Interrupt their combos with your own using Dragon Rush and Dragon Claw. • Disengage from fights before you get overwhelmed. |
Fragile Ranged Pokemon |
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How to Beat |
• Quickly get to melee range using Dragon Rush or Dig and start stacking your boosted attacks. • Utilize the red buff's slow from Bouffalant to stay on top of them while you're attacking. • Use Livid Outrage as a last resort to defeat them. •Utilize your usage of Livid Outrage after getting to melee range when facing these Pokemon. |
Mobile and High-burst Pokemon |
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How to Beat |
• Anticipate their dash moves and dodge them, then go in for the kill using Dragon Rush and Dragon Claw. • Use Livid Outrage as a last resort to defeat them. |
Easy matchups are Pokemon that allow Garchomp to freely stack up its boosted attacks, or Pokemon that can be burst down fast.
Durable Pokemon |
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How to Beat |
• In a duel, utilize their durability and high HP to stack your boosted attacks and pummel them down. • Avoid getting hit by their disabling moves during teamfights. |
Durable and Mobile Pokemon |
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How to Beat |
• Group up with your allies, preferably a Pokemon with disables, and take them down. • Chain your moves together to prevent them from using their mobility moves. |
Fragile Ranged Pokemon |
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How to Beat |
• Quickly get to melee range using Dragon Rush or Dig and start stacking your boosted attacks. • Utilize the orange buff's slow from Accelgor to stay on top of them while you're attacking. • Disable these Pokemon's hindrance moves by using Dragon Rush. |
Pokemon | Explanation |
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Aggressive Support |
Pokemon that provide offensive and defensive support can help Garchomp beat down its targets. Using moves like Coaching and Power Swap on Garchomp keeps it alive and gives it crucial buffs for fighting, improving the Pokemon's efficiency as a brawler. They also have high burst damage moves like Solar Beam and Psychic that can bring down a target's HP low enough for Garchomp to finish them off. Moreover, their disabling moves like Surf and Confusion can keep enemies in place while Garchomp builds up its Boosted Attacks or to keep them away from Garchomp entirely. | |
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Strong AoE Disablers |
Since Garchomp relies on its melee attacks to take out targets, Pokemon with strong AoE disabling moves can prevent enemies from escaping Garchomp's attacks. Freezing enemies with Avalanche and Blizzard, blocking their path using Block, and putting them to sleep using Sing are some ways that can help Garchomp stay at melee range. The more targets that are disabled the more Garchomp can capitalize on the situation. | |
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Dedicated Supporter |
Having a dedicated supporter like Eldegoss can help Garchomp get through its tedious early game. Keeping Garchomp alive using Cotton Guard while adding a bit of aggression with Leaf Tornado gives Garchomp a fighting chance against most lane duos. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Debuff Damage Type: Status Cooldown: 6s Starting Damage: N/A Final Damage: N/A |
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Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user's movement speed and basic attack speed. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 484 Final Damage: 936 |
Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use Dragon Claw while creating distance at the beginning of the move to create a combo attack, which strengthens Dragon Claw’s effect that decreases the opposing Pokemon's movement speed. This move reduces the damage the user receives while using it.
Upgrade: The user becomes immune to hindrances while using this move. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 482 Final Damage: 888 |
Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contact with an opposing Pokemon or it has traveled a maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Using this move increases the user’s Defense and Sp. Def. for a short time.
Upgrade: Increases the length of the time opposing Pokemon are thrown when the user jumps out from the ground. |
![]() (Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 5s Starting Damage: 479 Final Damage: 622 |
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Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Melee Damage Type: Physical Cooldown: 5s Starting Damage: 875 First Hit: 395, Second Hit: 480 Final Damage: 1758 (eval):1: syntax error, unexpected ')', expecting end-of-input ...00, Second Hit: 958)).present?) ... ^ |
Has the user attack twice in front of itself using its claws. The first attack deals damage to the opposing Pokemon and then throws them. The second deals increased damage and decreases the movement speed of the opposing Pokemon for a short time.
Upgrade: Increases damage dealt by this move |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 7s Starting Damage: 1009 Stomp: 487, Aftershock: 261 x 2 Final Damage: 1821 Stomp: 869, Aftershock: 476 |
Has the user jump high into the air and crash forcefully to the ground, dealing damage over time to opposing Pokemon in the area of effect and decreasing their movement speed for a short time.
Upgrade: For a short time, further decreases the movement speed of opposing Pokemon that are in the move's area of effect and especially close to the user. |
![]() (Lv. 9) |
Move Type: Melee Damage Type: Physical Cooldown: 111s Starting Damage: 8265 First Attack: 1091, Second Attack: 1339, Third Attack: 1587, Fourth Attack: 1945, Fifth Attack: 2303 Final Damage: 11680 First Attack: 1641, Second Attack: 1981, Third Attack: 2322, Fourth Attack: 2686, Fifth Attack: 3050 |
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Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time. |
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Become a boosted attack with every fifth attack, dealing increased damage and restoring the user's HP. For a short time after a boosted attack hits, every time one of the user's basic attacks or moves hits an opposing Pokemon, the user's basic attack speed is increased. |
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All Evolution Stages
When the Pokemon is struck by a melee attack, a portion of the damage recieved is reflected back at the attacker. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3050 | 90 | 67 | 165 |
2 | 3117 | 95 | 71 | 170 |
3 | 3198 | 102 | 76 | 176 |
4 | 3295 | 110 | 82 | 183 |
5 | 3647 | 138 | 104 | 209 |
6 | 3787 | 149 | 113 | 219 |
7 | 3955 | 163 | 124 | 232 |
8 | 4157 | 179 | 137 | 247 |
9 | 4869 | 237 | 183 | 300 |
10 | 5159 | 261 | 202 | 322 |
11 | 5507 | 289 | 224 | 348 |
12 | 5925 | 323 | 251 | 379 |
13 | 6442 | 364 | 283 | 417 |
14 | 7028 | 413 | 321 | 462 |
15 | 7705 | 472 | 367 | 516 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
UNITE in the Spotlight |
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Event:
Peak Condition Exchange |
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Zirco Trading:
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Zirco Trading:
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Boosted Attack | |
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Pokemon | Move |
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Mission: In a single battle, knock out 3 or more Pokemon from the opposing team with a boosted attack (5/10/20 battles total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() October 19, 2023 |
![]() TBA |
All data is based on Season 14 Master Rank Top 100. Last Updated: October 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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41.3% | 75% |
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12.7% | 74.75% |
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11.1% | 76.43% |
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6.3% | 76.5% |
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6.3% | 73.5% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Garchomp Guide: Builds and Best Items
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