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The best guide on how to play Dodrio in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, cost in gems and coins, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Dodrio Pokemon Pages | |
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List of Contents
Dodrio Move Changes (December 22) | |
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![]() Agility |
• Cooldown increased from 10s to 11s. (+1s) • Movement speed effect reduced by 20%. |
![]() Jump Kick |
• Cooldown decreased from 7.5s to 6.5s. (-1s) |
1.8.1.4 | Cooldown increased from 10s to 11s. (+1s). Movement speed effect reduced by 20%. |
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1.7.1.9 | HP recovery decreased. |
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1.7.1.11 | Reduced the damage dealt when not the Sprint gauge is not full from 1225 to 975. (-20%) Reduced the additional damage and healing of Standard Attacks after using this move. |
1.7.1.9 | Cooldown reduced from 7.5s to 6s. (-1.5s) |
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1.7.1.9 | Cooldown reduced from 8s to 7.5s. (-1.5s) Sprint Gauge gained from this move is increased. |
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1.8.1.4 | Cooldown decreased from 7.5s to 6.5s. (-1s) |
1.7.1.9 | Fixed a bug on the cooldown reduction effect of this move. |
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Dodrio | ||
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Role: Speedster Attack Type: Melee Damage Type: Physical Difficulty: Expert Cost: |
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"Peck apart the competition and prove that three heads are better than one with this nimble Speedster!" |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Insanely fast movement speed ✔︎ Can have flexibility in scoring because of the triple score mechanic ✔︎ Great with Hit-and-Run playstyles |
✖︎ Quite squishy ✖︎ Relies heavily on the Sprint Mechanic so it is extremely weak against crowd control ✖︎ Cannot exploit the overdunk scoring mechanic |
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As of September 22, 2022, Dodrio is now purchaseable for 14,000 Aeos Coins! This comes one week after Dodrio becomes available to purchase with Aeos Gems!
Dodrio Builds | |
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The Best Build for Dodrio is the one with the gold crown!
Scoring Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +42 Movement Speed: +150 HP: +240 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Movement Speed Free Negative Stats: • Sp. Atk |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on aggressively scoring and getting stat bonuses with score-related Held Items. You will need to maintain the Sprint Gauge in order to maneuver around your opponents and get quick scores. Do this by utilizing Dodrio's dash moves like Quick Attack and Agility to go in and out of goal zones. Take note that, although Dodrio separates its points and scores three (3) times, you must complete the scoring animation for the score-related items to trigger. When you get the full stacks, you can proceed to wreak havoc around the map Tri Attack as you shoot elemental attacks at opponents.
Attack Weight and Aeos Cookie are your score-related items that increase in value each time you score a goal (up to 6 times). Getting the full stack drastically increases Tri Attack's damage to burst down low HP opponents and increases Dodrio's survivability, respectively. Float Stone gives you additional attack and movement speed to help with your play style. It also gives Dodrio more movement speed for roaming while outside of combat.
Similar to Agility, X Speed offers another way of generating extra movement speed and hindrance resistance to help you score goals or get around the battlefield. Use it as an extra disengaging tool when you are pinned down by enemy crowd control.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Yellow Emblems can also be considered if you are looking to add extra movement speed. Equip Emblems that increase Attack or HP since those stats help fight off opponents as you score goals. You can freely trade Sp. Atk.
Hit and Run Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +57 Critical-Hit Rate: +2.10% Movement Speed: +150 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Movement Speed Free Negative Stats: • Sp. Atk |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a high-mobility, burst damage build centered on actively pressuring targets with Tri Attack with Jump Kick while utilizing Dodrio's speed. Your gameplay consists of farming Wild Pokemon and consistently scoring as many points as to reach higher levels. When in combat, focus on employing hit-and-run attacks with Jump Kick and Dodrio's Boosted Attacks while avoiding direct confrontations as much as possible. Focus on having a full Sprint gauge so that you can turn Tri Attack into a ranged attack and make Dodrio more elusive.
Since you are not running any defensive Held Items, it is best to take advantage of Dodrio's movement speed and Dash abilities to maneuver around opponents. Attack Weight will help improve Dodrio's damage each time you score a goal. Additionally, Float Stone gives Dodrio extra Attack stat and, more importantly, extra movement speed for roaming around the map. Finally, Razor Claw can help slow down opponents in place when you are hitting them with Jump Kick.
X Speed gives Dodrio extra movement speed to quickly fill its Sprint Gauge. It also allows you to get around debuffs that can stop its momentum.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Yellow Emblems can also be considered if you are looking to add extra movement speed. However, the emblems available for that color negatively impact Attack. So choose your emblems based on the play style you want. Equip Emblems that increase Attack or Movement Speed since to get more out of your fast-paced gameplay. You can freely trade Sp. Atk.
Drill Burst Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +42 Defense: +30 Sp. Def: +30 Movement Speed: +150 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Movement Speed Free Negative Stats: • Sp. Atk |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build turns Dodrio into a high-mobility brawler. It takes advantage of Dodrio's move cooldown reduction effect with its boosted attack to chain attacks in quick succession. Your gameplay consists of utilizing the mobility you get from Jump Kick to get around opponents and then bursting them down with a deadly Drill Peck attack. You can also take advantage of Drill Peck's displacing effect to shove targets toward your allies for an easy knockdown!
Muscle Band adds extra damage to Dodrio's standard Attacks. As you maneuver around with Jump Kick and deal damage with your boosted attacks, the damage will pile up. Moreover, Float Stone also adds to Dodrio's damage and gives the Pokemon extra movement speed for roaming the map. And, since you will be facing targets head-on with Drill Peck, Focus Band gives Dodrio extra defenses and heals if it gets caught with disables and its HP gets dangerously low.
Full Heal adds a layer of protection for when Dodrio engages in combat. It will help you block enemy crowd control for a short time, making it easy for you to avoid getting pinned down. If you prefer to get more damage out of your moves, you can use X Attack as an alternative.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Yellow Emblems can also be considered if you are looking to add extra movement speed. However, the emblems available for that color negatively impact Attack. So choose your emblems based on the play style you want. Equip Emblems that increase Attack or Movement Speed since those stats help you offensively or defensively. You can freely trade Sp. Atk.
Item | Explanation |
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Each stack of Attack Weight adds extra Attack stat for Dodrio, which increases the Pokemon's damage. Thanks to Dodrio's unique scoring method, you will be able to reach the max stat bonus faster. |
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Each stack of Aeos Cookie adds extra HP for Dodrio, increasing the Pokemon's survivability. Thanks to Dodrio's unique scoring method, you will be able to reach the max stat bonus faster. |
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The extra movement speed out of combat allows Dodrio to traverse the map efficiently. Moreover, the item synergizes well with Dodrio's Sprint mechanic, allowing it to fill up the meter faster. |
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Focus Band increases Dodrio's survivability. It can help the Pokemon recover lost HP during fights, which is especially helpful during early-game skirmishes. |
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Muscle Band increases Dodrio's Standard Attack damage. The item synergizes well with Dodrio's fast-paced gameplay. |
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Razor Claw adds a slow effect each time Dodrio hits with its moves. This allows it to line up it shots properly for better combos. It also increases the Pokemon's critical hit rate. |
Item | Explanation |
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Full Heal helps Dodrio block enemy crowd control and get around any form of hindrance that can disrupt its movement. |
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X Speed provides a sudden boost in movement speed that contributes to realizing Dodrio's gameplay. The faster Dodrio's movement speed, the faster it can fill up the Sprint Gauge. |
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X Attack offers additional firepower for Dodrio's burst moves. It also makes farming Wild Pokemon camps easier. |
Move | Explanation |
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Tri Attack allows Dodrio to be more elusive thanks to the moves ability to turn into a ranged attack. Having up to two (2) activations makes it a lethal move, especially if you can take advantage of the cooldown reduction effect of Run Away. |
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Agility synergizes well with Dodrio's Sprint mechanic as you get increased movement speed. It also allows you to get pass hindrances if you get pinned down. |
This moveset helps realize Dodrio's fast-paced, high-intensity gameplay and allows the Pokemon to make unique plays. It is also a great combination if you are looking to go all in on Dodrio's scoring-focus gameplay.
If you prefer to play Dodrio as a typical Speedster with burst damage, learn Drill Peck instead. Once you fill-up the Sprint Gauge, the move turns into an effective disabling move that can displace multiple enemies in one stride. For Dodrio's dash move, if you prefer more damage and wall traversal, opt for Jump Kick instead.
Let us know your thoughts in the comments!
Jump to Section | |
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Dodrio's strength relies on its Sprint mechanic, which incentivizes you for playing around with The Pokemon's fast-paced gameplay. You must always max out the Sprint Gauge below Dodro's health bar as you will get extra movement speed, as well as a chance to augment your damaging moves. You can do this by constantly moving around the battlefield and keeping momentum as much as possible.
Note that if your momentum is disrupted, the sprint gauge will rapidly deplete, and you will have to start moving again or use your dash moves to get back the Sprint Gauge.
Run Away: Dodrio Passive Effect and Cooldown
The Sprint build up is dependent on each time Dodrio takes a step. Simply put, the faster Dodrio's movement speed is, the faster the Sprint Gauge will fill up. So, passing over allied Lane Flux or using X Speed will increase Dodri's movement speed which, in turn, also fills up the Sprint Gauge faster. This also means that you will generate less sprint if you are slowed down by a move, Slow Smoke, or the orange lane flux near enemy goal zones.
Dodrio will tend to stop mid-animation every time you use a move. If you are looking to get the enhanced effect from Sprint Gauge, make sure to allot a few seconds to move around the target before following up with attacks. Otherwise, you may only deal basic attacks and be left open for a counter.
To get the fastest start possible, you should take the Jungle path to get ahead in EXP. Not only will Dodrio benefit from the uncontested farming, but it can also traverse the central area of Theia Sky Ruins efficiently thanks to its movement speed and dash moves. Moreover, Dodrio will have access to both of its early game moves at level 2, which is extremely helpful in clearing Wild Pokemon camps faster.
Jungle Guide and Best Junglers
When the Sprint Gauge is full, Dodrio's Standard Attack turns into a charging move that will deal damage to the direction it's facing and consume all of the sprint. If this attack hits opposing an Pokemon, all of Dodrio's move cooldowns are reduced by around 1 second. Take note of this when you are performing combos as you can burst down targets with just a couple hits. For the best value, try to move around opponents with either Agility or Jump Kick and attack once the Sprint Gauge is full.
Aside from constantly moving, Dodrio's dash moves can also help the Pokemon fill up the Sprint Gauge. Depending on how you want to approach brawls, one choice may be more efficient in generating Sprint Gauge than the other.
Jump Kick is a more aggressive move that has Dodrio jump to deal damage. When the move hits an opposing Pokemon or obstacle, the Sprint Guage fills up. Moreover, Jump Kick also allows Dodrio to jump over small walls, making traversal and ganking enemies easier.
Agility is a quick and consistent way to fill the Sprint Gauge gauge. Make sure to activate the move before engaging a target to take advantage of the increase in movement speed. Alternatively, using the move removes all negative status effects, which you can use to retreat from fights if you miss hitting your combos.
Both of Dodrio's damaging moves offer a decent amount of firepower, but their true strength lies from their enhanced form when you use them while the Sprint Gauge is full. They have differences that offer distinct playstyles.
Tri Attack is a quick AoE attack that can inflict debuffs to the targets it hit. You can save up to two (2) charges of the move, allowing you to get more damage in at any point.
When the Sprint Gauge is full, the move will become a ranged attack where you can shoot three projectiles in quick succession. If a projectile hits an opposing Pokemon, it also applies status effects. This essentially turns Dodrio into a mobile turret that is great for providing high amounts of damage from a safe distance.
Drill Peck is a great burst move that has you bombard an enemy with multiple attacks. Once upgraded, Dodrio will recover a set amount of HP each time the move hits, giving you extra survivability when you are in a pinch.
When the Sprint Gauge is full, you will be able to shove and displace enemies away from their position. This allows you to isolate single targets and burst them down for a quick and easy knockdown
Dodrio has a unique scoring method compared to other Pokemon in the roster. It evenly divides its collected Aeos Energy into three portions and deposits them into the goal one at a time. This opens up different scoring strategies that are exclusive to the Pokemon. Below are our findings during our time with Dodrio.
Although Dodrio's scoring is seperated into three dunks, only the third dunk is counted for triggering a score-related Held Item. In our tests, we were able to only get one (1) Aeos Cookie trigger when Dodrio scored all of its points in a goal zone. So, when you are looking to stack bonuses, make sure to score the full points to get the benefits.
Having your scoring meter separated into three intervals allows you to cancel scoring completely mid-charge. You can do this by simply walking away or using a move. This will be helpful for quickly transitioning into the offensive or retreating when you see opponents coming after you.
One downside of the multiple-scoring mechanic is the inability to over-score your energy. Usually, you would want to break goal zones with more than enough energy so you can get the most points in. However, because Dodrio deposits energy three times, it tends to break a goal zone early with the least amount of points. This will be evident during the final stretch of the match, where points are doubled each time you score a goal. For the best value, try to score at the goal zone near the enemy base as it does not break unlike the ones in the lanes.
One way to score all points in one go is to dunk your Aeos Energy at a goal zone made vulnerable by objectives like Regieleki, Zapdos, or Rotom. This gets around the over-dunk problem with Dodrio's triple-score mechanic.
Triple Trample is a long-ranged, initiating move that is great for ganking opponents. A great strategy is to use this move after respawning from a knockout to quickly get back to the fight, or quickly transition to lanes.
Alternatively, you can also use the Unite Move as a disengage tool for escapes. However, you may need to tweak you aiming controls for a better usability.
Level | Objectives |
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1 - 4 | • Secure as many Wild Pokemon as you can to level up quickly. Reserve Quick Attack for escaping when you try to contest camps with Peck • If you're at the bottom lane, prioritize taking Indeedees for more exp. • If you are at the top lane, Defeat Natus near the goal zone and take advantage of small points to stack score-related items like Attack Weight. |
5 - 9 | • When Dodrio fully evolves at level 5, it will get access to its damage move. Before seeking out a target, use Quick Attack to get close and maintain your Sprint momentum. • Do your best to secure Altaria and Swablus to get to higher levels • Reach level 7 to get Dodrio's dash moves. This will greatly enhance your mobility, especially for completing stacks for score-related items. • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock • Reach level 9 and get Triple Trample. |
10+ | • At this point, you can either stick with your team to hunt targets or roam the map and score points to get ahead. Either way, continue farming Wild Pokemon to reach higher levels before Rayquaza spawns for a fully-upgraded moveset • Seek out and isolate opponents to remove them from team fights. • If you are behind in points, you can utilize Triple Trample to dash toward an enemy goal zone to score points. |
Level | Objectives |
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1 - 5 | • Learn Quick Attack first jump over the wall and get to Xatu quickly. • Clear the first wave of jungle camps and reach level 5 to get to your damage move • Help out a lane by securing Altaria and Swablus, getting kills, and scoring points. |
6 - 9 | • Clear the second wave of jungle camps to reach higher levels and learn your dash move. This drastically improves Dodrio's traversal in the central area. • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points. • If possible, reach level 9 to get Triple Trample before or when Regice, Registeel, or Regirock spawns. • If you are running score-related items like Attack Weight or Aeos Cookie, seek out to score small points for a faster stack. |
10+ | • At this point, you can either stick with your team to hunt targets or roam the map and score points to get ahead. Either way, continue farming Wild Pokemon to reach higher levels before Rayquaza spawns for a fully-upgraded moveset • Seek out and isolate opponents to remove them from team fights. • If you are behind in points, you can utilize Triple Trample to dash toward an enemy goal zone to score points. |
Double Strike Combo | |
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This is your early-game burst combo. Start by moving around to fill up the Sprint Gauge. Seek out a target, then use Quick Attack to initiate. While keeping momentum, use Peck to finish the combo. If you manage to maintain the Run Away gauge, Peck will deal increased damage. |
Tri Attack Brawl Combo | |
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Agility
►
Run Away
(Full Charge) +
Tri Attack
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Standard Attack
(Boosted Attack) ►
Tri Attack
►
Standard Attack
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This combo gives Dodrio a strong start with Tri Attack. Before performing the combo, make sure that the Sprint Gauge is full and you have two (2) charges of Tri Attack. Start the combo by heading toward a target with a full Run Away gauge. Activate Tri Attacks's first activation to fire elemental attacks at the target. While keeping momentum, deal your boosted attack to get close and deal damage. Finish the combo by using Tri Attacks's second activation, which deals melee damage. Once Agility is upgraded, you can instantly fill up your Sprint Gauge without having to constantly move. |
This set of combos utilizes Drill Peck to displace targets. It is important that you fill the Run Away gauge first before performing the combos.
Drill Peck Displacer Combo | |
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This variation allows you to isolate targets and put them in a bad spot. Start by filling up the Sprint Gauge and charge towards the target with Jump Kick. While keeping momentum, make sure to use the move's jump to land behind the target. Then, use Drill Peck. Ideally, you would want to push the target toward your teammates or an allied goal zone for a quick knockdown. |
Drill Peck Shove Combo | |
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This variation is a more straightforward burst combo. Start by filling up the Sprint Gauge and charge towards the target with Drill Peck. After pushing the target, immediately activate Jump Kick. Make sure to land both attacks near the target for maximum damage. |
This set of combos takes advantage of Triple Trample's long-range and great ambushing capability. These combos are best performed at single targets.
Ultimate Elemental Trample Combo | |
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Start by initiating the fight with Triple Trample and stun the target in place. While keeping momentum, use the range attacks from Tri Attack to deal damage as you maintain your distance from the target. Then, quickly get close with Jump Kick. Once within range, use your boosted attack to deal increased damage. Finish the combo by hitting the target with Tri Attack's second activation. |
Ultimate Multi-Strike Push Combo | |
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Start by initiating the fight with Triple Trample and stun the target in place. While keeping momentum, displace the target with Drill Peck. Before the move Drill Peck finishes, activate Jump Kick and land both attacks near the target for the max amount of damage. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Dodrio. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Dodrio is at its best when it gets to run around and wreak havoc without obstruction. So, it will mostly spell doom if your opponents manage to stop your momentum. Unless you have a clear advantage when faced against these Pokemon, It will be best to avoid these Pokemon altogether,
Pokemon | Explanation |
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Rating: ★★★★★
• Almost all of its moves have slow and/or stun effects that disrupt Dodrio's Sprint. • Can learn to Electro Ball, which is an effective sure-hit move that can keep up with Dodrio. • Can make score stacking hard in the early game with Electroweb shutdowns. |
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Rating: ★★★★★
• Innately high durability stat will make it hard to brawl against. • Has access to Icicle Crash, which can set up stuns at range and stops Dodrio's in its tracks when the ice breaks. • Can effectively defend a goal zone with Thick Fat while disabling Dodrio with dash moves like High Horsepower. |
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Rating: ★★★★
• Hard to fight because of its ability to halt Dodrio's momentum with Sing or Rollout. • Can disrupt Dodrio's flow with Cute Charm trigger. • Has high defenses and can effectively fight back with its damaging moves. |
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Rating: ★★★
• Both damage move, Dream Eater and Sludge Bomb, inflict debuffs that can stop or slow down Dodrio. • Because of Dodrio's low durability, a single combo from Gengar can knock it down quickly. |
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Rating: ★★★
• Excels in pressuring Dodrio in both ranged and melee combat. • Can employ distractions with either Double Team or Smokescreen to make it harder to hit. |
Facing these Pokemon head-on in a brawl is not a good idea. Generally, you will want to employ hit and run tactics when fighting even matchups, taking advantage of Dodrio's mobility to make it hard to fight with. Also, do not face them if Dodrio's Sprint Gauge is not full. Survey and maneuver around the battlefield with Agility or Jump Kick first before you commit to engaging. Note that, unless you can chain boost attacks, Dodrio's kit has a long cooldown, which makes missing an even more punishing.
Pokemon with High Defense |
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How to Beat |
• Aside from having innately high durability and sustaining moves, these Pokemon also pack a punch. Utilize Dodrio's fast movement speed to get around their attacks. With Agility, run around with increased movement speed and do quick strikes with your moves and boosted attacks, then retreat. With Jump Kick, leap over them constantly while keeping momentum, then strike when their HP gets low enough. • Since these Pokemon have a lot of crowd control moves and are generally hard to take down, it will be best to pair up with an ally to get extra help. When their HP gets low enough, deliver the killing blow. |
Pokemon with Little to No Sure-Hit Moves |
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How to Beat |
• Brawling with these Pokemon 1-on-1 will mostly result in a loss. You will have to rely on Dodrio's movement speed and dash moves to get ahead. It is best to play defensively by taking advantage of their lack of sure-hit moves and dodging their attacks. Additionally, since they rely on hitting opponents with their moves to receive buffs, you will also be denying them an advantage if you make them miss their moves. • Whittle down their HP with hit and run attacks via Agility or Jump Kick. When their HP is Low enough, line up your shots and hit them with an enhanced Drill Peck or a double Tri Attack activation. |
Pokemon with Ranged Attacks |
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How to Beat |
• These Pokemon rely on their ranged advantage to get ahead of their opponent. Close the gap between you and these Pokemon with Agility or Jump Kick. Make sure to keep your momentum so you can get an enhanced Drill Peck or Tri Attack. • It is best to fight these Pokemon with surprise attacks from hiding in Tall Grass so they won't have time to aim their moves properly. |
Speedster Pokemon |
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How to Beat |
• It will take a combination of skill and timing to outpace your fellow Speedsters. The best approach is to simply get the first strike on them so they will scramble and use their dash moves defensively. • Fight close to an allied Goal Zone or with teammates nearby so you can have a way to retreat if things go awry. |
Easy matchups will not require your as much effort to fight compared to other Pokemon. You will want to target low HP Pokemon for easy knockdowns. Make sure you keep the pressure on when you engage and avoid retreating from the fight so they won't get a chance to counter. If you manage to get pinned down by the enemy, you will have a high chance of getting away, thanks to the combination of Dodrio's dash moves and fast movement speed.
Pokemon with Low HP |
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• These Pokemon have littile to no mobility moves that can keep up with Dodrio. Once their position is compromised, it will be hard for them to fight back. Additionally, because of their low HP, they can easily fall to either Dodrio's damage move. • Evade their initial burst moves with Agility or Jump Kick . You can also use the moves to get closer to them. |
Pokemon with Slow Early Game |
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• These Pokemon need to set up their attacks to be effective in battle. You will have no trouble evading them at full Sprint Gauge. • Disrupt their slow early game by disrupting their farming with Agility or Jump Kick and slow down their power spikes. If you are looking to stack score-related items, it will be easy to maneuver around these Pokemon, particularly during the early game. • For Mew, the time it takes to change its moves will be enough to get around and make it play defensively, especially if it is running Solar Beam. |
Can't Chase Dodrio |
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• These Pokemon rely on their teammates to become effective in combat. While they are capable of dealing a decent amount of damage, Dodrio will be able to outpace them with its burst moves. • When faced with these Pokemon during a team fight, it is best to quickly dispose of them first to cut off the opposing team's support. Since these Pokemon can produce shields, it will be best to use Drill Peck or Tri Attack to push through the damage. |
Pokemon | Explanation |
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Provdes Buffs |
Since Dodrio needs to constantly move around to maintain its Sprint Gauge, Pokemon that provide movement speed buffs or removes negative status effects from Dodrio will improve and help Dodrio's fast-paced gameplay. Eldegoss' Leaf Tornado not only provides a movement speed boost, it also deals decent damage, which Dodrio can use to follow up with its moves. On the other hand, Blissey's Safeguard removes negative status effects from Dodrio, particularly slows, and gives it a shield, allowing the Pokemon to keep moving. | |
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Disablers |
Pokemon with strong disabling moves can help set up Dodrio's own moves since they can be quite difficult hit properly. AoE moves like Heavy Slam and Sing are useful during big clashes where opponents tend to group closely together, keeping multiple targets in place as Dodrio dives in with Tri Attack or Drill Peck. Alternatively, strong single-target disables like Volt Tackle ensures that Dodrio can easily follow up with its moves. | |
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Aggressive Scorers |
Pokemon with a similar gameplay or at least can score aggressively like Dodrio makes for an interesting team comp. Since the game's objective is to score more points than the other team, having Dodrio and a Pokemon like Sableye in the same team pressures opponents to constantly rotate lanes and defend their goals or risk getting outscored by the two Pokemon. This tactic becomes more effective during the last minutes of the match where points are double since it can create space for allies to secure Rayquaza. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Melee Damage Type: Physical Cooldown: 5s Total Damage: 383, Full Sprint Gauge: 639 / 457, Full Sprint Gauge: 764 |
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Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 1s Total Damage: 475, Full Sprint Gauge: 1242 (Per Hit: 395 x3, Burn: 19 x3) / 975 Full Sprint Gauge: 2547 (Per Hit: 812 x3, Burn: 37 x3) |
Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokemon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user's sprint gauge is full, the user instead shoots out three projectiles-one red, one yellow, and one blue–in the designated direction. If a projectile hits an opposing Pokemon, the projectile deals damage and applies one of the aforementioned effects based on its color. After this move is used, the user's next basic attack deals additional damage and restores some of the user's HP. A maximum of two uses can be kept in reserve for this move. Upgrade: The user's next basic attack after using this move restores more HP. When the user's sprint gauge is full, this move's cooldown is reduced. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 6s Total Damage: 894 (Per Hit: 298), Full Sprint Gauge: 10487 (Per Hit: 298 x5, 2999 x3) / 1899 (Per Hit: 633), Full Sprint Gauge: 12162 (Per Hit: 633 x5, 2999 x3) |
Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits. When the user's sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokemon it hits and shoving them. Using this move fully consumes the sprint gauge. Upgrade: Reduces this move's cooldown. Also, when this move hits opposing Pokemon, it restores a portion of the user's HP based on the amount of damage dealt. |
![]() (Lv. 1 or 2) |
Move Type: Dash Damage Type: Physical Cooldown: 10s Total Damage: 314 / 443 |
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Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokemon it hits. This move's cooldown is reduced if it hits opposing Pokemon. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Status Cooldown: 11s |
Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user's movement speed increases for a short time, and its sprint gauge charges faster. Upgrade: After this move is used, the user's sprint gauge becomes fully charged. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 6.5s Total Damage: 816 (Kick: 408, Slam: 408) / 1376 (Kick: 688, Slam: 688) |
Has the user leap forward while kicking. If this move makes contact with an opposing Pokemon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokemon or obstacle, the user's sprint gauge charges. If this move makes contact with an opposing Pokemon, its cooldown is reduced. Upgrade: When the user stomps the ground after leaping, opposing Pokemon in the area of effect are also left unable to act. |
![]() (Lv. 9) |
Move Type: Dash Damage Type: Physical Cooldown: 134s Total Damage: 1222 / 1906 |
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Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokemon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.
After using Triple Trample, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Becomes a boosted attack every third attack, dealing consecutive blows with each of the user's heads. When the user's sprint gauge is full, its basic attack will have it charge in the direction it's facing and consume all of the sprint gauge. If this charging attack hits opposing Pokemon, all of the user's move cooldowns are reduced. |
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All Evolution Stages
The Pokemon's movement speed increases when opposing Pokemon are nearby. While the Pokemon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokemon starts running with increased movement speed. If the Pokemon's movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides the collected Aeps Energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos Energy into three portions and deposits them into the goal one at a time. |
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1st Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3050 | 45 | 35 | 150 |
2 | 3122 | 51 | 39 | 161 |
3 | 3205 | 57 | 43 | 173 |
4 | 3300 | 64 | 48 | 187 |
5 | 3735 | 98 | 70 | 251 |
6 | 3861 | 108 | 76 | 269 |
7 | 4006 | 119 | 83 | 290 |
8 | 4173 | 132 | 91 | 314 |
9 | 4365 | 147 | 101 | 342 |
10 | 4586 | 164 | 112 | 374 |
11 | 4840 | 184 | 125 | 411 |
12 | 5133 | 207 | 140 | 454 |
13 | 5469 | 233 | 157 | 503 |
14 | 5856 | 263 | 177 | 560 |
15 | 6300 | 298 | 200 | 625 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Event:
Season 14 Battle Pass |
Upcoming Pokemon |
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![]() Mid-April 2023 |
All data is based on Season 10 Master Rank Top 100. Last Updated: March 21, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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27% | 85% |
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14% | 88% |
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11% | 89% |
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8% | 91% |
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8% | 89% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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