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Catch Em Battles is a new game mode in Pokemon UNITE! It features a new 4-vs-4 quick battle map that lets players catch and play as different Wild Pokemon. Know how to best play this new game mode, the moves of each wild Pokemon, their spawn times, and the best Pokemon to use!
List of Contents
In Catch 'Em Battles, some wild Pokemon will be catchable and get unique moves that you can use in battle!
Pokemon | Move | Move Description |
---|---|---|
Araquanid | Lunge | Has the user lunge at an opposing Pokemon, dealing damage to it. Cooldown: 5s |
Hydro Pump | Has the user attack with a shot of water, dealing damage to the oppossing Pokemon it hits and shoving them. Cooldown: 10s |
|
Articuno | Ice Beam | Has the user shoot an icy-cold beam of energy, dealing damage to opposing Pokemon hit by the beam and decreasing their movements speed. If the move hits a goal zone, it makes that goal zone defenseless. Cooldown: 8s |
Hail | Has the the user summon a hailstorm around itself, dealing damage to opposing Pokemon in the area of effect. Cooldown: 8.5s |
|
Avalugg | Ice Beam | Has the user shoot an icy-cold beam of energy, dealing damage to opposing Pokemon hit by the beam and decreasing their movment speed. Cooldown: 9.5s |
Iron Defense | Has the user harden its body's surface like iron, greatly increasing its Defense and Sp. Def. Cooldown: 15s |
|
Drednaw | Stomping Tantrum | Has the user stomp down on the ground with its front legs, dealing damage to opposing Pokemon in the area of effect and throwing them. Cooldown: 4.5s |
Hydro Pump | Has the user attack with a shot of water, dealing damage to opposing Pokemon it hits and shobing them. Cooldown: 9s |
|
Electrode | Discharge | Has the user release an electrical discharge, dealing damage to nearby opposing Pokemon and decreasing their movements speed. Cooldown: 7s |
Explosion | Has the user cause a tremendous explosion, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. The user loses all of its HP when the explosion occurs. Cooldown: 0 |
|
Ludicolo | Giga Drain | Has the user drain HP from opposing Pokemon in the area of effect, dealing damage to them and restoring the user's HP when it hits. Cooldown: 5.5s |
Water Gun | Has the user attack with a shot of water, dealing damage to the oppossing Pokemon it hits and shoving them. Cooldown: 6s |
|
Regigigas | Hyper Beam | Has the user fire a powerful beam, dealing damage to opposing Pokemon hit by the beam and decreasing their movement speed. If this move hits a goal zone, it makes that goal zone defenseless. Cooldown: 5.5s |
Bulldoze | Has the user stomp down hard on the ground with its sturdy legs, dealing damage to opposing Pokemon in the area of effect and throwing them. Cooldown: 5.5s |
|
Tauros | Giga Impact | Has the user charge forward, dealing damage to oppossing Pokemon in its path and shoving them Cooldown: 5s |
Bulldoze | Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect and throwing them. Cooldown: 4s |
|
Zapdos | Zap Cannon | Has the user fire an electric blast like a cannon, dealing damage to opposing Pokemon hit by the blast and decreasing their movement speed. If this move hits a goal zone, it makes the goal zone defenseless. Cooldown: 6s |
Thunder | Has the user drop wicked thunderbolts around itself, dealing damage to opposing Pokemon in the area of effect. Cooldown: 9.5 |
Pokemon with High Damage Output | ||
---|---|---|
Cinderace | Absol | Dragonite |
With their high damage output and burst potential, these Pokemon are great for melting down Wild Pokemon spawns and opponents alike. They can easily contest Boss Pokemon spawns and can steal them if they have to. Additionally, being able to swap to Wild Pokemon gives them more survivability, allowing them to have an extra layer of HP if they need to play defensively.
Pokemon with Balanced Stats | ||
---|---|---|
Charizard | Aegislash | Lucario |
These All-Rounder Pokemon can deal decent amounts of damage while being able to soak a decent amount of damage. Because of their fast, hard-hitting combos, they are also effective at battling player-controlled Wild Pokemon. Aegislash, in particular, can take advantage of their slow attack speed and deflect most of their damage while in Shield Form. Each deflected attack contributes to Aegislash's Boosted Attack activations, making it easier to brawl even after the opponent reverts to the original Pokemon.
Pokemon with Sustain Capabilities | |
---|---|
Tsareena | Venusaur |
Aside from dealing consistent damage with cooldown reduction combos, these Pokemon also can sustain themselves through HP recovery. For Tsareena, Queenly Majesty activations can keep it alive even when fighting against player-controlled Wild Pokemon. Its wide, melee moves are effective when teams clash towards Boss Pokemon spawns. The same is true for Venusaur with its Petal Dance + Giga Drain combo as it helps it stay in the fight longer while dealing AoE damage.
Pokemon with Highly Mobile Dash Moves | |
---|---|
Zeraora | Talonflame |
Take advantage of these Pokemons' high mobility moves to maneuver around the battlefield and sneak easy points for your team. Do this by securing high-value Wild Pokemon like Zapdos or Articuno and dash towards an enemy goal zone so you can open them up for the team. Moreover, the fast-paced nature of Quick Battles greatly benefits these Pokemon as they can get to their move upgrades earlier.
Wild Pokemon with a White Aura below them can be captured and played! This gives them a distinction from the other normal Wild Pokemon found in the arena. Be sure to keep a lookout for these playable Pokemon if you want to take advantage of their abilities!
When you capture a playable Wild Pokemon, your Battle Item slot will be replaced with the icon of that particular Wild Pokemon. This cuts you off on your essential Eject Button or Full Heal activations until you swap to that Pokemon or you let the gauge expire.
A good strategy you can do is to transform into a playable Wild Pokemon when your HP is dangerously low. Doing so will swap your Pokemon with another Pokemon with full health, which allows you to avoid getting knocked down.
When you get knocked down as a Wild Pokemon, you will immediately turn back into your main Pokemon. Take note that, when you do, your HP will be the same as the time you transformed, even if you heal at a goal zone as the Wild Pokemon.
Wild Pokemon | Move |
---|---|
Regigigas | Hyper Beam |
Zapdos | Zap Cannon |
Articuno | Ice Beam |
Using certain Boss Pokemon moves while inside an enemy goal zone will leave it defenseless for 15 seconds. This gives you and your team a chance to push a lane effectively. Moreover, making goals defenseless cuts off any healing that goal zone has until the charge runs out!
Use Fluffy Tail to make securing wild Pokemon easier and faster, especially boss Pokemon. It only has a 25-second cooldown, so use it frequently.
Fluffy Tail Effect and How to Get
Click for Full Image |
Pokemon | Specific Location |
---|---|
Articuno | Spawns at the area above the top lane. |
Electrode | Spawns on the sideskirts of the top lane. |
Rotom | Spawns on the middle of the top and bottom lanes. |
Pokemon | Specific Location |
---|---|
Avalugg | Spawns in the Jungle near the base goals. Replaces Drednaw when defeated. |
Drednaw | Spawns in the Jungle near the base goals. Replaces Avalugg when defeated. |
Ludicolo | Spawns in the Jungle towards the center, but nearer the bot lane on the purple side and nearer the top lane for the orange side. |
Regigigas | Spawns at the direct center of the jungle, where Zapdos is usually found. |
Tauros | Spawns in the Jungle towards the center, but nearer the top lane on the purple side and nearer the bot lane for the orange side. |
Pokemon | Specific Location |
---|---|
Araquanid | Spawns on the sideskirts of the bottom lane. |
Rotom | Spawns on the middle of the top and bottom lanes. |
Zapdos | Spawns at the area below the bottom lane. |
Wild Pokemon also respawns under certain conditions so try to maximize the timing for all the Pokemon!
Pokemon | Spawn Details | Respawn Details |
---|---|---|
Araquanid | Spawns at 4:50 | Does Not Respawn |
Articuno | Spawns at 3:00 | 60s after KO |
Avalugg | Spawns after defeating Drednaw (45s Spawn Time) | Does Not Respawn |
Drednaw | Spawns at 4:00 or Spawns after Defeating Avalugg (45s Spawn Time) | Does Not Respawn |
Electrode | Spawns at 4:50 | Does Not Respawn |
Ludicolo | Spawns at 4.45 | 60s after KO |
Regigigas | Spawns at 1:30 | Does Not Respawn |
Rotom | Spawns at 4:00 | 60s after KO |
Tauros | Spawns at 4:45 | 60s after KO |
Zapdos | Spawns at 3:00 | 60s after KO |
In addition to the ability to use them in battle, the Wild Pokemon also provide Aeos points to use in goals!
Pokemon | Points Given |
---|---|
4 | |
Tauros
|
4 |
30 | |
30 | |
30 | |
Articuno
|
30 |
15 | |
15 | |
15 | |
10 |
The Catch ’Em Battle game mode is played in a familiar map similar to that of Mer Stadium, which has 3 goal zones per team. The spawn location of each wild Pokemon is different than normal though, so keep an eye out!
The main feature of this new game mode is the ability to play as any Wild Pokemon you capture! This ranges from buff Pokemon like Ludicolo and Tauros to Boss Pokemon from different maps like Zapdos and Avalugg.
Before | |
---|---|
After |
In this new game mode, whenever you capture a Wild Pokemon, an extra icon will appear near your moveset. Selecting it will immediately switch your Pokemon you are controlling as well as its moveset until you are defeated in battle!
Theia Sky Ruins New Main Map from September 2, 2022 |
Remoat Stadium Phased Out from September 2, 2022 |
Mer Stadium | Shivre City |
Auroma Park | Catch 'Em |
Boss Rush |
Hi , I was using comfey in catch ‘em when the person I was attached to transformed into afalugg and I found myself not attached for some reason ?!?! Can you help me fix this bug
Catch 'Em Battles Guide - New Catch Mode Moves and Spawn Times
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And also when my ally was transformed I couldn’t attach to them