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The best guide on how to play Blastoise in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Blastoise Pokemon Pages | |
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List of Contents
Blastoise Changes (November 13) | |
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Evolution Level Change | • Level to evolve into Blastoise changed from Lvl 9 to Lvl 7. |
1.1.1.7 | Blastoise released. |
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1.12.1.6 | Level to evolve into Blastoise changed from Lvl 9 to Lvl 7. |
1.3.1.2 | Fixed a bug where the enhanced attack did not cause critical damage. |
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1.7.1.11 | Boosted Attack: Increased the damage dealt to opponents. |
1.2.1.3 | Fixed a bug causing attacks performed while spinning to decrease the movement speed of opposing Pokemon. • Fixed a bug allowing the user to use either Hydro Pump or Water Spout at the same time as basic attacks while spinning. |
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1.4.1.7 | Effects strengthened. |
1.4.1.8 | Fixes a bug where Rapid Spin deals more damage than intended. |
1.5.1.6 | Effect on user changed from Unstoppable to Hindrance Resistance. |
1.2.1.8 | Cooldown reduced from 11s to 7.5s |
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1.2.1.8 | Damage decreased from 1598 to 1460 (-9%) |
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1.5.1.6 | Cooldown reduced from 8.5s to 7s (-1.5s). |
1.7.1.11 | Duration of hindrance effect on opponents increased. |
1.2.1.8 | Damage decreased from 3368 to 2666 (-21%). |
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1.5.1.6 | Damage dealt to the opposing Pokemon decreased from 2666 to 2023 (-24%). |
1.7.1.7 | Recharge rate increased from 134s to 140s (+6s). |
1.7.1.7 | Cooldown reduced from 12s to 10s (-2s). |
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1.7.1.11 | Cooldown reduced from 10s to 9s. (-1s) |
1.7.1.7 | Damage increased from 617 to 676 (+10%). |
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1.7.1.7 | Damage increased from 417 to 469 (+12%). |
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Blastoise | ||
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Role: Defender Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
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"Blastoise is a durable ranged defender that can make use of its several mobility skills to move itself and enemies into the ideal areas of the battlefield." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High HP and defenses. ✔︎ Has ranged Standard Attacks. ✔︎ Offers great crowd control moves. |
✖︎ Long Cooldowns. ✖︎ Weak early game. |
Blastoise Builds | |
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The Best Build for Blastoise is the one with the gold crown!
Rapid Spin Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +102 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on maximizing the damage of Blastoise's Rapid Spin and Water Spout combo. It's best to play safe early on until Blastoise reaches level 7 to get both of its moves. |
· Choice Specs gives Blastoise a decent amount of Sp. Atk. stat and increases the Pokemon's minimum move damage. · Wise Glasses provides Blastoise with more Sp. Atk. thanks to its percentage bonus. · Sp. Atk. Specs further boosts Blastoise's Sp. Atk. stat, boosting its damage output significantly. · However, Energy Amplifier can be a replacement for Choice Specs, giving Blastoise a huge damage boost whenever it uses Hydro Typhoon. · For a straightforward damage build, replace Sp. Atk. Specs with Slick Spoon instead. · Should durability be an issue, replace Sp. Atk. Specs with Focus Band. · X Speed gives Blastoise the mobility it needs to stack Sp. Atk. Specs in the early game and move faster during Rapid Spin. · The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Blastoise's damage output and 4 White Emblems for additional HP. · Equip Emblems that improve Sp. Atk or HP to balance Blastoise's offense and defense. · Attack and Critical-Hit Rate can be freely traded for the other stats. |
Items (Level 30) |
Rapid Spin + Water Spout (Total Damage) (@ Lvl 15) |
Hydro Typhoon (@ Lvl 15) |
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Choice Specs (Includes Effect) + Wise Glasses + Sp. Atk. Specs (6 Stacks) |
11,004 | 2737 |
Since the build is centered on maximizing Blastoise's Rapid Spin and Water Spout combo, equipping items that will yield the highest possible combo damage is the ideal item combination.
As the results show, Choice Specs, Wise Glasses, and a fully-stacked Sp. Atk. Specs will produce the best damage output. The item combination gives Blastoise a massive Sp. Atk. stat boost, especially once Sp. Atk. Specs is fully stacked.
As for alternatives, replacing Choice Specs with Energy Amplifier would be the best option. The item combination produced the second best damage output for the combo. However, it does require Blastoise to fully stack Sp. Atk. Specs and trigger Energy Amplifier's effect first to reach maximum damage.
For the best build that requires no setup in any way, replacing Sp. Atk. Specs with Slick Spoon would be the ideal choice. The item combination is a straightfoward damage build that also gives some durability via HP.
For a more defensive build, replacing Choice Specs with Focus Band would be the best alternative. However, the item combination does require Blastoise to stack Sp. Atk. Specs first for maximum effect.
That being said, for the best defensive build that requires no setup, replacing Sp. Atk. Specs with Focus Band instead would be the prime option.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Rapid Spin + Water Spout (Total Damage) (@ Lvl 15) | Hydro Typhoon (@ Lvl 15) |
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Choice Specs (Includes Effect) + Wise Glasses + Slick Spoon | 10,126 | 2541 |
Choice Specs (Includes Effect) + Wise Glasses + Sp. Atk. Specs (6 Stacks) | 11,004 | 2737 |
Choice Specs (Includes Effect) + Wise Glasses + Energy Amplifier (Includes Effect) | 10,284 | 2995 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 10,548 | 2633 |
Choice Specs (Includes Effect) + Slick Spoon + Energy Amplifier (Includes Effect) | 9644 | 2888 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 10,472 | 3111 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 10,626 | 2402 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 9758 | 2649 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 10,809 | 2841 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 10,308 | 2745 |
Items (Level 30) + Focus Band | Rapid Spin + Water Spout (Total Damage) (@ Lvl 15) | Hydro Typhoon (@ Lvl 15) |
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Choice Specs (Includes Effect) + Wise Glasses | 9845 | 2476 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 10,258 | 2572 |
Choice Specs (Includes Effect) + Energy Amplifier (Includes Effect) | 9564 | 2815 |
Choice Specs (Includes Effect) + Slick Spoon | 9450 | 2388 |
Slick Spoon + Energy Amplifier (Includes Effect) | 9110 | 2507 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) | 9912 | 2269 |
Slick Spoon + Wise Glasses | 9466 | 2190 |
Wise Glasses + Energy Amplifier (Includes Effect) | 9482 | 2586 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) | 10,332 | 2348 |
Energy Amplifier + Sp. Atk. Specs (6 Stacks) | 10,017 | 2686 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Disruptor Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +30 Defense: +30 Sp. Def: +30 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes Surf and Hydro Pump to displace enemies and disrupt their positioning. The key to this build is getting the proper angle to shove targets with Surf and Hydro Pump. |
· Slick Spoon gives Blastoise a decent amount of HP and Sp. Atk. It also grants Sp. Def. penetration for added damage. · Energy Amplifier provides cooldown reductions, and it gives a massive damage boost whenever Blastoise uses Hydro Typhoon. · Focus Band is a staple defensive item for the build, giving Blastoise the durability and survivability it needs to keep displacing enemies. · However, Choice Specs can be a replacement for Energy Amplifier, providing a more straightforward source of damage. · Eject Button gives Blastoise a repositioning tool to better set up Surf and Hydro Pump. · The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 4 White Emblems for additional HP. · Equip Emblems that improve Sp. Atk or HP to balance Blastoise's offense and defense. · Attack and Critical-Hit Rate can be freely traded for the other stats. |
Items (Level 30) |
Hydro Pump (@ Lvl 15) Surf (@ Lvl 15) |
Hydro Typhoon (@ Lvl 15) |
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Slick Spoon + Energy Amplifier (Includes Effect) |
2709 1940 |
2507 |
Since the build focuses on displacing enemies with Surf and Hydro Pump, equipping items that will balance Blastoise's offense and defense is the ideal build. Focus Band is a core defensive item for the build.
As the result show, equipping Slick Spoon and Energy Amplifier would be the best item choice. Even if the item combination did not produce the best results in terms of damage, it is the most balanced item combination. It only scored the second best damage output but gives HP and cooldown reduction in return, which is perfect for the build.
As for alternatives, replacing Energy Amplifier with Choice Specs would be the best choice. The item combination maintains a good balance of offense and defense without the need for using Hydro Typhoon.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Hydro Pump (@ Lvl 15) Surf (@ Lvl 15) | Hydro Typhoon (@ Lvl 15) |
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Choice Specs (Includes Effect) + Wise Glasses | 2651 1976 | 2476 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 2751 2053 | 2572 |
Choice Specs (Includes Effect) + Energy Amplifier (Includes Effect) | 3023 2244 | 2815 |
Choice Specs (Includes Effect) + Slick Spoon | 2562 1905 | 2388 |
Slick Spoon + Energy Amplifier (Includes Effect) | 2709 1940 | 2507 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2448 1754 | 2269 |
Slick Spoon + Wise Glasses | 2364 1694 | 2190 |
Wise Glasses + Energy Amplifier (Includes Effect) | 2793 2001 | 2586 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) | 2529 1814 | 2348 |
Energy Amplifier + Sp. Atk. Specs (6 Stacks) | 2898 2077 | 2686 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Sp. Atk. Specs gives Blastoise a large damage boost once it's fully stacked. |
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Score Shield adds more HP on top of Blastoise's already high HP, increasing the shield generated when scoring goals. |
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Buddy Barrier also increases Blastoise's HP. But its true value comes from the shield it generates when using a Unite Move, making it a great item for Blastoise. |
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Focus Band is Blastoise's core tank item, increasing its static defenses and providing a reliable means of survivability, especially during Rapid Spin. |
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Wise Glasses is one of Blastoise's go-to damage item, increasing its moves' damage, particularly the Water Spout and Rapid spin combo. |
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Muscle Band's attack speed increase allows Blastoise to perform boosted attacks faster and trigger its cooldown reduction effect. It's a great item to have when taking the jungler role. |
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Choice Specs functions similarly to Wise Glasses, increasing Blastoise's moves' damage. It's a great item for burst damage moves like Hydro Pump. |
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Slick Spoon boosts Blastoise's damage output by ignoring a portion of its target's Sp. Def., particularly when using Rapid Spin and Water Spout. Its Sp. Atk. and HP bonuses also fit well with the Pokemon's gameplay. |
Item | Explanation |
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Eject Button enables Blastoise to set-up kills for the team via the Unite move. It also allows Blastoise to stay on top of enemies even while using Rapid Spin, maximizing the damage output. |
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X Speed improves Blastoise's overall mobility. It can be used offensively and defensively depending on the situation. |
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Potion works great with Blastoise's innate HP, healing it for a large amount. It provides some survivability to Blastoise during Rapid Spin since it's exposed to enemy attacks. |
Move | Explanation |
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Rapid Spin is Blastoise's most versitile move since it can be paired with any of the other moves. It can dish out tons of damage while granting immunity, making it perfect for teamfights. |
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Water Spout on its own doesn't offer much for Blastoise. Its true value comes from activating it during Rapid Spin, greatly improving Rapid Spin's damage. |
With the meta reverting to the traditional objective-based gameplay, the Water Spout and Rapid Spin combo has become viable once again. Furthermore, the buff to Rapid Spin allowed Water Spout to be cast for the entire duration instead of lasting for a while, dealing more damage as a result.
Choosing a moveset depends on the playstyle. For an aggressive playstyle, always choose Water Spout and Rapid Spin. For a typical defender playstyle, Surf and Hydro Pump is the best choice.
Let us know why in the comments!
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Use Skull Bash and Water Gun in the early game to set up knockouts. The best way to execute this is by using Skull Bash to quickly go behind your targets, then pushing them back with Water Gun.
Try to reach level 7 as soon as you can so you can access your full moveset. Don't get too aggressive in the early game, and only fight if you have an advantage over your opponents. Focus on defending your goal zone, farming wild Pokemon, and scoring points if given chance.
Blastoise's Boosted Attacks will reduce your move cooldowns by 1 second per use. This will still play in effect even if no enemies are nearby! If your moves are down and a crucial fight is about to happen, don't hesitate to fire some empty attacks in the air to reduce your moves' cooldowns.
Blastoise generally has two playstyles; a traditional tank or an Sp. Atk damage dealer. These playstyles depend on which moveset you chose. Knowing and understanding how these move combinations work together allows you to play the Pokemon more effectively.
Rapid Spin and Water Spout turns Blastoise into an AoE damage dealer, especially when used together. If you're going with this move combination, you need to be aggressive once you have them both. Aim for squishy targets like Pikachu as you can potentially knockout them out within the duration of Rapid Spin. You can also try to steal objectives like Regieleki from the enemy.
Surf and Hydro Pump allow you to displace and control enemy movements. You can shove targets towards your team or zone them out entirely from areas. You can also set up fights and make it easier for your allies to follow up with their moves.
Hydro Typhoon is one of the best teamfight move in the game thanks to its wide AoE, stun, and damage. Try to save Hydro Typhoon only for teamfights as much as possible as it'll give you and your team a better chance in winning the fight. Morever, it's best to use it at the start of the fight rather than as a finisher.
Hydro Typhoon: Blastoise Move Effect and Cooldown
You can use Eject Button to get a better position and use Hydro Typhoon. You can either use it before Hydro Typhoon or during it.
Eject Button Effect and How to Get
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you have an item to stack, learn Skull Bash first and keep scoring small points • If you're at the bottom lane, prioritize taking Indeedees for more exp. |
5 - 9 | • Keep farming wild Pokemon and leveling up • If you're using Hydro Pump once you reach level 5, you can set up kills for your team, otherwise, play safe until level 7 • If you're going with any Rapid Spin build, reach level 7 first to get the move before or when boss Pokemon spawn • Help your allies secure Regieleki and/or Drednaw • Reach level 9 and get Hydro Typhoon after securing boss Pokemon |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure that Hydro Typhoon is available when Rayquaza spawns • Help your team win a teamfight and secure Rayquaza |
Level | Objectives |
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1 - 5 | • Learn Skull Bash first to get to Xatu quickly • Clear the first wave of jungle camps and reach level 5 to get Water Spout • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps and reach at least level 7 to get Rapid Spin • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • If possible, reach level 9 to get Hydro Typhoon before or when Regice, Registeel, or Regirock spawns • Help your allies secure Regice, Registeel, or Regirock |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure that Hydro Typhoon is available when Rayquaza spawns • Help your team win a teamfight and secure Rayquaza |
Bash and Push Combo | |
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This combo allows you to position yourself behind the enemy to push them towards your allies. Start by stunning the target with a Skull Bash, then pushing them back with a Water Gun. Abuse this during the early levels when your allies are ganking your lane. |
Upgraded Bash and Push Combo | |
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This is an upgraded version of Bash and Push Combo, but uses Hydro Pump instead of Water Gun for pushing the target. You will be able to do this once Blastoise reaches level 5 and learns Hydro Pump. |
This set of combos takes advantage of Rapid Spin to deal consistent damage while also having hindrance resistance.
Rapid Spin Spout Combo | |
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This variation is great for apllying constant pressure in an area. Start by pressuring the target from afar with Water Spout. Then go into the Rapid Spin. At this point, you can either use a Standard Attack or activate Water Spout. For the highest possible value, alternate between the two inputs until Rapid Spin finishes. |
Rapid Spin Pump Combo | |
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This variation is great for displacing opponents. Start by hitting a target with a Hydro Pump. Then go into the Rapid Spin. At this point, you can either use a Standard Attack or activate Hydro Pump. For the highest possible value, quickly activate Hydro Pump after Rapid Spin so you can have it on cooldown and use it a second time. |
Ultimate Typhoon Displacer Combo | |
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This is a hard crowd control combo that incapacitates opponents in an are with Blastoise's Unite Move. Start by cover ground with Surf. Make sure to use the move going towards the center of the battle where the enemies are. Then, activate Hydro Typhoon to stun all oppponents. Finish the move by hitting a target with a Hydro Pump. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Blastoise. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can deal consistent damage and have mobility can counter Blastoise. Additionally, Pokemon that have means of dodging and escaping Blastoise's moves are also effective, allowing them to keep their distance while dealing damage to Blastoise.
Pokemon | Explanation |
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Rating: ★★★★★ • Can kite Blastoise from a considerable range with high damage output via critical hits and fast Standard Attacks. |
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Rating: ★★★★ • Can maneuver around with its high-mobility moves. • Can deal significant damage with its Extreme Speed and Bone Rush Combos. |
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Rating:★★★★ • Can keep up with Balstoise's aggression with Outrage. • High HP-based, burst damage with Hyper Beam. |
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Rating: ★★★ • High HP-based, burst damage with Solar Beam. • Can sustain HP and deal continuous damage with Petal Dance + Giga Drain. |
What makes the Pokemon effective against brawls is that most of its moves can dish out crowd control on top of its high Sp. Attack damage. Be wary, however, of Blastoise's long move cooldowns.
Pokemon with Crowd Control Moves |
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How to Beat |
• Take advantage of Blastoise's long-ranged Standard Attacks to pressure their HP while they charge toward you. • Fight through the crowd control with Rapid Spin. • Disrupt their moves with Hydro Pump. |
All-Rounder Pokemon |
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How to Beat |
• Fight back using the Rapid Spin and Water Spout combo when they engage. • Disable and displace them with Surf and Hydro Pump. • Use Hydro Typhoon as a finisher. |
Pokemon with High Offense |
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How to Beat |
• Force them to let go of their position by throwing a Water Spout towards their area. • Go straight towards them using the Rapid Spin. • Disable and displace them to a bad position with Surf and Hydro Pump |
Defenders and Supporters |
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How to Beat |
• Since they have the ability to recover HP fast enough to negate most of your damage, it is best to not actively look to pick a fight with them. It is best to wait for an ally Attacker or All-Rounder to engage them first while setting up with your crowd control moves. • Disengage from the fight with a Surf and Hydro Pump. |
Pokemon with Burst Damage |
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How to Beat |
• Bait their initial burst moves. Use Rapid Spin to get extra mobility. • Go in for the kill or disable them while their moves are on cooldown. |
Take advantage of Blastoise's high defense and decent damage to pressure your opponents.
Pokemon that are Susceptible to Crowd Control |
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How to Beat |
• Once you get close enough, displace them with either a Surf or Hydro Pump, then proceed to bombard them with Standard Attacks • Disrupt their combos with Surf or Hydro Pump. |
Pokemon with Low Sp. Def. Stat |
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How to Beat |
• Use Water Spout to pressure them from afar. • These Pokemon are weak enough that getting hit with a single Hydro Typhoon will quickly deplete their HP. |
Pokemon with Low Offense |
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How to Beat |
• Go straight for them using the Rapid Spin and Water Spout combo • Disable and displace them with Surf and Hydro Pump. |
Pokemon | Explanation |
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High Damaging Snipers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance. Blastoise can lead the charge for these Pokemon while they deal damage and secure objectives. | |
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Shields and Sustain |
These Pokemon are capable of providing buffs, shields, and AoE heals during fights. This allows Blastoise to become sturdier and easily dominate lanes. | |
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Tanky Disablers |
As fellow Defenders that have disabling abilities, these Pokemon can lead the charge, soak up damage, and help Blastoise setup its attacks with their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Special Cooldown: 9s Starting Damage: 608 Final Damage: 676 |
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Attacks with a shot of water, shoving opposing Pokemon and decreasing their movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 8 |
Move Type: Area Damage Type: Special Cooldown: 7.5s Starting Damage: 1020 Damage per instance: 170, Number of instances: 6 Final Damage: 2214 Damage per instance: 369, Number of instances: 6 |
Spouts water toward the designated location, decreasing the movement speed of opposing Pokemon in the area of effect for a short time.
Upgrade: Increases damage dealt by this move. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Ranged Damage Type: Special Cooldown: 7s Starting Damage: 1161 Long range damage: 387, Medium range damage: 774, Short range damage: 1161 Final Damage: 2190 Long range damage: 730, Medium range damage: 1460, Short range damage: 2190 |
Has the user attack by blasting out a huge volume of water, dealing damage to opposing Pokemon and shoving them when it hits.
Upgrade: Increases damage dealt by this move. |
![]() (Lv. 1 or 3) |
Move Type: Dash Damage Type: Special Cooldown: 10s Starting Damage: 380 Final Damage: 469 |
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Fiercely rams an opposing Pokemon and leaves it unable to act. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Special Cooldown: 11s Starting Damage: 1820 Damage per instance: 182, Number of instances: 10 Final Damage: 2680 Damage per instance: 268, Number of instances: 10 |
Has the user spin rapidly, dealing damage over time to nearby opposing Pokemon. Changes the mechanics of the user's basic attacks as well as its Hydro Pump and Water Spout moves. Using this move resets the cooldown of Hydro Pump or Water Spout. While this move is in effect, the user becomes immune to hindrances. In addition, the user's next basic attack after this move ends becomes a boosted attack.
Upgrade: Also reduces the damage the user receives while using this move. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Special Cooldown: 9s Starting Damage: 1056 Final Damage: 1567 |
Has the User charge forward on a wave, shoving opposing Pokemon and leaving them unable to act. The user becomes immune to hindrances while using this move and can jump in a designated direction once this move ends.
Upgrade: Also grants a shield when this move hits. |
![]() (Lv. 9) Upgrade Lv. 14 |
Move Type: Disable Damage Type: Cooldown: 140s Starting Damage: 1527 Final Damage: 2023 |
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Has the user spout water to attack while spinning, throwing opposing Pokemon in a large area. This also grants the user a shield. |
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Becomes a boosted attack with every third attack, dealing continual damage and decreasing the movement speed of opposing Pokemon for a short time when it hits. After the user uses a boosted attack, the cooldown of its other moves is reduced. |
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All Evolution Stages
When the Pokemon is at half HP or less, its Attack and Sp. Atk are increased. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3225 | 100 | 70 | 150 |
2 | 3319 | 107 | 75 | 152 |
3 | 3432 | 116 | 81 | 154 |
4 | 3568 | 126 | 88 | 157 |
5 | 4060 | 163 | 114 | 168 |
6 | 4256 | 178 | 124 | 172 |
7 | 5149 | 246 | 172 | 190 |
8 | 5431 | 267 | 187 | 196 |
9 | 5770 | 293 | 205 | 204 |
10 | 6176 | 324 | 227 | 214 |
11 | 6663 | 361 | 253 | 224 |
12 | 7248 | 405 | 284 | 238 |
13 | 7949 | 458 | 321 | 252 |
14 | 8791 | 522 | 366 | 270 |
15 | 9801 | 599 | 420 | 292 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Event:
Season 7 Battle Pass |
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Zirco Trading:
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Hydro Pump | |
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Pokemon | Move |
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Mission: Show 2 or more Pokemon from the opposing team at the same time with Hydro Pump or Hydro Pump+ (10/20/40 times total) |
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Medals & Points | Rewards |
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List of Defender Pokemon Achievements
Upcoming Pokemon | |
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![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Blastoise Guide: Builds and Best Items
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