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Smack Down is a Move learned by Buzzwole in Pokemon UNITE. Learn the effects of Smack Down, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Smack Down.
List of Contents
Smack Down | |
---|---|
Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 13) |
Move Slot | Slot 1 (R) - Replaces Mega Punch |
Move Type | Hindrance, Dash |
Damage Type | Physical |
Status Effects | Stun |
Cooldown | 6.5s |
Damage (Starting / Final) | |
Starting Level Damage: 1021
Punch damage: 340, Slam damage: 681 |
|
Final Level Damage: 1548
Punch damage: 516, Slam damage: 1032 |
|
All Moves by Damage Dealt |
Has the user deliver an uppercut punch to an opposing Pokemon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokemon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokemon down to the ground, dealing damage to all opposing Pokemon in an area of effect centered on the point of impact. If this move deals damage to Pokemon on the opposing team, the user's muscle gauge increases by 2 increment for each one that was hit.
It's important to remember that Smack Down is a move that fills up the Muscle Gauge. With that in mind, always use it first when doing combos.
Smack Down is a great move for isolating specific or key targets, allowing your team to focus on it. You can also knock targets towards your team by using Smack Down in front of them.
You can prolong Smack Down's knockup effect by waiting a few moments before using the second activation, pushing back the target at a longer distance.
You can also use Smack Down to push enemies away from allied goal zones or their own.
Since Smack Down stuns the target, you can interrupt the enemies' attacks and moves. This works great against Pokemon that relies on combos like Tsareena.
1.7.1.7 | Damage increased from 1326 to 1548 (+17%). |
---|---|
1.7.1.2 | Damage dealt increased: Punch: 395 to 442 Landing: 790 to 884. Range increased. Muscle gauge increment increased from 1 to 2, then 2 to 3 once upgraded. |
1.16.1.2 | Cooldown decreased from 7.5s to 6.5s. |
1.14.1.5 | Muscle gauge amount increased in 1st and 2nd stage reduced from 2 to 1. Bugfix. Smack Down +: Muscle gauge amount increased in 2nd stage reduced from 3 to 2. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Smack Down
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Smack Down: Buzzwole Move Effect and Cooldown
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