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The best guide on how to play Umbreon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Umbreon best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Umbreon Pages | |
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Umbreon Release Date | Umbreon Guide |
List of Contents
Umbreon Changes (April 16) | |
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Stat Change |
• Defense increased from 95~500 to 85~500 (Level 1~15). • Special Defense increased from 70~400 to 60~400 (Level 1~15) |
Wish |
• Healing increased by 20%. |
Foul Play |
• Movement speed reduction effect increased from 25% to 30%. • Movement speed reduction effect duration increased from 2s to 2.5s. • 2nd hit damage increased by 20%. |
Swift |
• Bugfix. |
1.11.1.3 | Recovery amount decreased by about 20%. |
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1.14.1.5 | Bugfix. |
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1.11.1.3 | Cooldown increased from 5s to 7s. (+2s) |
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1.14.1.5 | Movement speed reduction effect increased from 25% to 30%. Movement speed reduction effect duration increased from 2s to 2.5s. 2nd hit damage increased by 20%. |
1.11.1.3 | Stun duration reduced from 1s to 0.7s. (-0.3s) Attack/Sp. Atk. reduction decreased from 8% to 6% (per damage). (-2%) Snarl +: Stun duration reduced from 1.5s to 1s. (-0.5s) Attack/Sp. Atk. reduction decreased from 8% to 6% (per damage). (-2%) |
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1.12.1.2 | Cooldown increased from 9s to 10s. Attack/Sp. Atk. reduction effect (per damage) decreased from 6% to 4%. |
1.14.1.4 | Attack and Sp. Atk. reduction ratio reduced by 25%. |
1.11.1.3 | Cooldown reduced from 6.5s to 5.5s. (-1s) |
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1.14.1.5 | Healing increased by 20%. |
1.12.1.3 | Fixed a bug that prevented restricting the movement of some Pokémon on the map. |
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1.14.1.4 | Range reduced from 5m to 4m. Cooldown increased from 8s to 9s. |
Umbreon | ||
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Role: Defender Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"Intimidate your opponents with a mean look with this menacing Defender!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Umbreon |
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As of June 1, 2023, Umbreon is now purchasable for 12,000 Aeos Coins or 575 Aeos Gems! This comes one week after Umbreon was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ Has multiple means of healing. ✔︎ Great scaling. ✔︎ Can provide support via Wish. |
✖︎ Low durability compared to other Defenders. |
Umbreon Builds | |
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Tank-Support Build
|
Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 HP Recovery: +18 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a versatile build that turns Umbreon into a tank-support hybrid. Mean Look allows Umbreon to set up its allies' moves during fights while Wish provides Umbreon a way to heal itself or its allies. However, any move combination can work for the build.
Mean Look Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Defense: +30 Sp. Def: +30 Attack Speed: +16.50% |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build exploits Mean Look's Boosted Attack reset and increased damage effects, allowing Umbreon to deal damage and recover HP with each attack. Snarl enables Umbreon to weaken its opponents' damage and slow them.
Items (@ Lvl 30) |
Mean Look Boosted Attack Damage (@ Lvl 15) |
Snarl Damage (@ Lvl 15) |
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Muscle Band + Rapid-Fire Scarf |
1348 | 1101 |
Since the build is centered on Umbreon's Boosted Attacks whilst on Mean Look's black zone, equipping items that will improve the Pokemon's attack damage consistently is the ideal item combination. Focus Band will be a staple item for the build, giving the Pokemon more durability and another source of sustain.
Out of all the item combinations, Muscle Band and Rapid-Fire Scarf will be the best for the build. Although it did not produce the highest damage output, the attack speed from both items and the bonus damage from Muscle Band better suits the build's gameplay.
Note: The numbers in bold are the highest result for a specific test. |
Items (@ Lvl 30) | Mean Look Boosted Attack Damage (@ Lvl 15) | Snarl Damage (@ Lvl 15) |
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Muscle Band + Weakness Policy (4 Stacks) | 1443 | 1171 |
Muscle Band + Attack Weight (6 Stacks) | 1501 | 1220 |
Muscle Band + Razor Claw (Effect Included) | 1564 | 1110 |
Muscle Band + Rapid-Fire Scarf | 1348 | 1101 |
Weakness Policy (4 Stacks) + Attack Weight (6 Stacks) | 1247 | 1300 |
Weakness Policy (4 Stacks) + Razor Claw (Effect Included) | 1315 | 1171 |
Weakness Policy (4 Stacks) + Rapid-Fire Scarf | 1077 | 1170 |
Rapid-Fire Scarf + Razor Claw (Effect Included) | 1196 | 1101 |
Rapid-Fire Scarf + Attack Weight (6 Stacks) | 1135 | 1211 |
Attack Weight (6 Stacks) + Razor Claw (Effect Included) | 1388 | 1220 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Foul Play Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes Foul Play's Boosted Attack reset mechanic, allowing Umbreon to deal damage and recover HP, and the move's dash to set up Snarl.
Items (@ Lvl 30) |
Boosted Attack Damage (@ Lvl 15) |
Foul Play (@ Lvl 15) Snarl (@ Lvl 15) |
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Weakness Policy (4 Stacks) + Attack Weight (6 Stacks) |
712 | 2185 1300 |
Since the build is centered on Foul Play, equipping items that will maximize the move and Umbreon's Boosted Attack damage is the ideal item combination. Focus Band is a staple item for the build, leaving only two item slots for consideration.
As the results show, Weakness Policy and Attack Weight will yield the best outcome for the build. Although the item combination did not produce the best results for the Boosted Attack damage, it did score the highest damage for Foul Play and Snarl.
Note: The numbers in bold are the highest result for a specific test. |
Items (@ Lvl 30) | Boosted Attack Damage (@ Lvl 15) | Foul Play (@ Lvl 15) Snarl (@ Lvl 15) |
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Muscle Band + Weakness Policy (4 Stacks) | 955 | 1891 1171 |
Muscle Band + Attack Weight (6 Stacks) | 997 | 1996 1220 |
Muscle Band + Razor Claw (Effect Included) | 1102 | 1734 1110 |
Weakness Policy (4 Stacks) + Attack Weight (6 Stacks) | 712 | 2185 1300 |
Weakness Policy (4 Stacks) + Razor Claw (Effect Included) | 827 | 1891 1171 |
Attack Weight (6 Stacks) + Razor Claw (Effect Included) | 884 | 1996 1220 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight | Attack Weight provides Umbreon with a large damage boost when fully stacked. It also improves Wish's healing effect. |
Aeos Cookie | Aeos Cookie gives Umbreon a large HP boost, which also increases its Boosted Attack healing. |
Buddy Barrier | Buddy Barrier grants Umbreon a large shield whenever it uses its Unite Move, which stacks on top of the shields it steals from opponents. It also gives a nice amount of HP. |
Focus Band | Focus Band is the staple defensive item for Umbreon, improving its durability and survivability. |
Muscle Band | Muscle Band increases Umbreon's Boosted Attack damage and buildup, which is central to its gameplay. |
Weakness Policy | Weakness Policy improves Umbreon's defense via HP and offense via damage. It also works well with the Pokemon's frontliner role. |
Rapid-Fire Scarf | Rapid-Fire Scarf provides Umbreon a massive attack speed boost, which works well with its Boosted Attacks. |
Resonant Guard | Resonant Guard allows Umbreon to generate shields for itself and its allies, which works nicely with its Defender gameplay. It also provides a decent amount of HP and HP regeneration. |
Item | Explanation |
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Eject Button | Eject Button gives Umbreon a repositioning tool that can be used offensively or defensively. |
X Speed | X Speed improves Umbreon's overall mobility. It can also be used offensively or defensively. |
Potion | Potion provides Umbreon with another source of healing. |
Move | Explanation |
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Mean Look | Mean Look gives Umbreon a powerful disabling move that also functions as a damage tool. |
Wish | Wish allows Umbreon to heal itself or its allies during fights, turning the Pokemon into a viable support. |
This moveset gives Umbreon versatility. Mean Look allows Umbreon to single out targets by trapping it, which is a useful tool during teamfights. It also allows Umbreon to trade blows with opponents thanks to its Boosted Attack reset mechanic. Meanwhile, Wish allows Umbreon to heal itself or its allies during fights, making the Pokemon into a semi-support.
Mean Look and Foul Play both provide Umbreon means of playing around its Boosted Attacks. The primary difference between them is that Mean Look gives that tool much earlier while Foul Play only becomes that tool once it's upgraded at level 10. However, Foul Play does give Umbreon incredible versatility, allowing it to make far more creative plays than Mean Look.
Snarl and Wish are two different utility moves. Snarl is an offensive utility move since it's a crowd control move. Selecting this move compels Umbreon to play more aggressive. On the other hand, Wish is a defensive utility move since it reduces incoming damage and heals the target. Picking this move allows Umbreon to play more as a support, although, it can definitely be used offensively.
Let us know why in the comments!
Jump to Section | |
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Just like other Eeveelutions, Umbreon doesn't do much at the start and only starts to become a threat at level 4 where it gets its first primary move. WIth that, it's best to focus on reach level 4 as fast as possible at the start of the game, so Umbreon can make an impact early on.
Apart from dealing damage to targets, Swift makes all of Umbreon's attacks into Boosted Attacks whenever it hits opponents that are marked by the move. This effect is extremely useful in securing wild Pokemon faster and winning early fights.
Fake Tears is both an offensive and defensive move. It decreases the Defense and Sp. Def. of opponents hit by the move while also granting Umbreon a shield. Make sure to use Fake Tears when fighting opponents to give Umbreon an advantage.
Note: Fake Tears doesn't need to hit opponents for it to grant Umbreon a shield. It always grants a shield when the move is used. |
Fake Tears: Umbreon Move Effect and Cooldown
Since Umbreon is a Defender, it should always be on the frontlines during fights to tank for its team regardless of what moveset it learns.
When Umbreon is inflicted with any hindrances, Inner Focus negates that effect, and makes the Pokemon become immune to hindrances and increases its Defense and Sp. Def. stats for a short time. This gives Umbreon a powerful defensive tool when fighting in the frontlines, so make sure to capitalize on its effects.
Inner Focus: Umbreon Passive Effect and Cooldown
Umbreon's Boosted Atacks play a central role in the Pokemon's gameplay as it deals increased damage and heals the Pokemon. Be sure to utilize its Boosted Attacks during fights to help Umbreon survive longer and tank more damage for its allies.
Remember that attacking opponents trapped inside Mean Look's area and using Foul Play once it's upgraded gives Umbreon Boosted Attacks.
Note: The healing effect strengthens the lower the Pokemon's HP becomes. |
Mean Look is a multi-purpose disabling move. It can be used to isolate a target and indicate to allies to focus their attention on the trapped target.
It can also be used to set up allies' moves and make it easier for them to hit their opponents.
Moreover, it can be used to trade blows with an opponents thanks to its Boosted Attack reset mechanic.
Mean Look: Umbreon Move Effect and Cooldown
Although Foul Play is a dash move, it can slow opponents and shove them towards a direction, making it also a crowd control move. Use it to prevent opponents from reaching the backlines and go for Umbreon's less durable allies.
Tip: Aim for Attack-type Pokemon since Foul Play deals increased damage based on the Attack stat of the opponent that was initially hit. |
Foul Play: Umbreon Move Effect and Cooldown
Apart from dealing damage, Snarl also decreases the opponents' Attack, Sp. Atk., and movement speed, and stuns them all while granting Umbreon a shield. Be sure to hit as many opponents as possible with Snarl to weaken and stun them during fights, giving Umbreon's team a damage advantage.
Snarl: Umbreon Move Effect and Cooldown
Wish heals a single target for a huge amount after a few seconds. Use it to either allow Umbreon to survive longer during fights or heal allies who are in a dire situation.
Note: If there is no target other than Umbreon, using the move will target the Pokemon by default. However, if there are allies nearby, the move will lock on them automatically. |
Wish: Umbreon Move Effect and Cooldown
Moonlight Prance is Umbreon's Unite Move that lets it absorb enemy shields and deal damage while also disabling enemy Pokemon that get hit. Save this move for teamfights and Rayquaza spawn to interrupt enemies from securing the objective. Umbreon also gains a shield that recovers HP outside of combat.
Note: Rayquaza's shields will not be affected and cannot be absorbed by this Unite Move, so aim to secure Rayquaza and get the shields before the opposing team does. |
Moonlight Prance: Umbreon Move Effect and Cooldown
Moonlight Prance also has a passive effect that enables Umbreon to continually recover HP when it's out of combat. This effect allows Umbreon to not have to return to base to heal up and instead just to remain out of combat for given time. However, returning to base to heal is still a must in most cases, so Umbreon should not depend too much on the healing effect.
This combo is effective for pressuring opponents in the early game.
Debilitate Combo | |
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Swift
►
Fake Tears
►
Standard Attack
~ |
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Start by marking a target with Swift, then immediately use Fake Tears to decrease its defenses. Afterwards, keep attacking the target until the mark expires. |
These are Umbreon's main combos when it gets its primary moveset.
Foul Play Combo | |
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Initiate the combo by dashing in with Foul Play, then immediately attacking the target. Use Foul Play's second activation, then follow up with another attack. End the combo with Snarl. Once Foul Play is upgraded, Umbreon's attacks become Boosted Attacks whenever it uses the move, which restores the Pokemon's HP. |
Snare Stare Combo | |
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Start by trapping a target with Mean Look. Once trapped, get inside the move's zone and use Snarl to weaken the target's damage and stun it. Afterwards, just keep attacking the target until the zone disappears. Remember that Umbreon's attacks become Boosted Attacks while its on Mean Look's zone. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Umbreon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Like its fellow Defenders, Umbreon has innately high durability and is very dependent on its shields and Boosted Attacks. Since Umbreon needs to get close to its opponents to use Snarl or utilize Foul Play and Boosted Attacks constantly, Pokemon that can stun or disable it with ranged attacks will prevent it from performing its gameplay effectively.
Alternatively, Pokemon that can deal high enough damage can shred through Umbreon's durability.
Pokemon | Explanation |
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Mamoswine | Rating: ★★★★★ • Can constantly disable Umbreon using any of its moves and Boosted Attack. • Can match Umbreon's durability. |
Inteleon | Rating: ★★★★ • Can kite Umbreon with strong critical-hit. • Can be untargettable while Camoflauged. |
Alolan Ninetales | Rating: ★★★ • Can constantly freeze Umbreon and prevent it from spamming its moves using Avalanche and Blizzard. |
Umbreon is able to soak up damage while dealing a decent amount to opponents. Constant use of Umbreon's moves and keeping the Pokemon alive via its Boosted Attacks will help it get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Umbreon. However, they can be defeated once Umbreon gets close to them. • Quickly close the gap using Foul Play, then follow up with Snarl to stun them, or use Wish to heal any damage they deal. • Alternatively, just use Mean Look to trap them, then beat them down with Boosted Attacks. • As a last resort, use Moonlight Prance to finish them off. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or moves to deal damage. They are also durable enough to tank Umbreon damage. However, they do need to go toe to toe with Umbreon to defeat it, putting them in range of the Pokemon's moves. • Keep using Boosted Attacks to heal Umbreon with the help from Mean Look or Foul Play. • Use Snarl to disable them and deal additional damage, or use Wise for additional healing. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. Fortunately, Umbreon can disable them and prevent them from executing their gameplay properly. • Trap them using Mean Look, then beat them down with Boosted Attacks and Snarl. • If needed, use Moonlight Prance to finish them off. |
Supporters |
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How to Beat |
• These Pokemon typically stick with their allies and rarely venture alone. Although they don't necessarily pose any threat to Umbreon, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Snarl and/or Foul Play or Moonlight Prance. • Isolate them using Mean Look and take them out. |
High-Durability Pokemon |
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How to Beat |
• Much like Umbreon, these Pokemon are extremely durable, making it difficult for Umbreon to take them down alone. With that, it's best to group up with allies to bring them down with the help of Umbreon. • Use Mean Look or Foul Play and Snarl to keep them disabled. |
Pokemon that rely on maneuverability and shields are easy matchups for Umbreon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Umbreon. However, they can be defeated once Umbreon gets close to them. • Quickly close the gap using Foul Play, then follow up with Snarl to stun them, or use Wish to heal any damage they deal. • Alternatively, just use Mean Look to trap them, then beat them down with Boosted Attacks. • As a last resort, use Moonlight Prance to finish them off. |
High-mobility Pokemon |
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How to Beat |
• These Pokemon are incredibly agile and relies on being able to move around freely. Fortunately, Umbreon's Mean Look and Snarl can completely keep them in one place. • Trap them using Mean Look, then beat them down with Boosted Attacks and Snarl. • If needed, use Moonlight Prance to finish them off. |
Pokemon that can Generate Shields |
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How to Beat |
• These Pokemon are able to generate shields. Fortunately, Umbreon's Moonlight Prance can simply steal their shields and give it to the Pokemon instead, making it even more durable. • Use Moonlight Prance immediately once they generate shields, then get aggressive using Mean Look or Foul Play, Snarl, and attacks. |
Pokemon | Explanation |
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Slowbro Wigglytuff | Pokemon with Strong Disables |
Umbreon works well with allies that ere equipped with disabling and hindrance abilities. These ally Pokemon can inflict annoying debuffs, stall enemies, and stun them for a short period of time. | |
Delphox Gardevoir | Pokemon with High Burst Damage |
Umbreon will be able to take down enemies faster if it has allies that have bursty damaging attacks. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Umbreon in pushing lanes and dominating goal zones. | |
Machamp Urshifu | Aggressive Frontliners |
Aside from bursty damage dealers, Umbreon can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
Blissey Eldegoss | Dedicated Supporters |
While Umbreon is strong enough to soak damage and fight enemies alone, these supporter allies can buff, heal, or shield Umbreon on the go, especially when pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Swift
(Lv. 1 or 2) |
Move Type: Buff Damage Type: Physical Cooldown: 6s Starting Damage: 318 Final Damage: 356 |
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Has the user shoot star-shaped rays, dealing damage to opposing Pokemon and applying a mark to them. The user's movement speed is increased when it is near marked opposing Pokemon. When the user deals damage to marked opposing Pokemon, its next basic attack becomes a boosted attack. | |
Mean Look
(Lv. 4) Upgrade Lv. 10 |
Move Type: Hindrance Damage Type: Physical Cooldown: 9s Starting Damage: 590 Boosted Attack damage increase: 109% Final Damage: 936 Boosted Attack damage increase: 91% |
Has the user pin an opposing Pokemon with a dark, arresting look. For a short time, the opposing Pokemon becomes surrounded by a black zone, which it cannot leave. While the user is in the black zone, its basic attacks become boosted attacks, and it deals increased damage.
Upgrade: Increases the black zone's duration. |
|
Foul Play
(Lv. 4) Upgrade Lv. 10 |
Move Type: Dash Damage Type: Physical Cooldown: 7s Starting Damage: 872 First dash damage: 388, Second dash damage: 484 Final Damage: 1446 First dash damage: 606, Second dash damage: 840 |
Has the user charge, dealing damage to opposing Pokemon it hits and decreasing their movement speed. If the charge hits an opposing Pokemon, this move can be used again. If this move is used again, the user sweeps in front of itself with its tail, dealing damage to opposing Pokemon it hits, decreasing their movement speed, and shoving them. The second stage of this move deals increased damage based on the Attack of the opposing Pokemon hit in the first stage. The higher their Attack, the higher the damage.
Upgrade: The user's next basic attack after using this move becomes a boosted attack. |
Fake Tears
(Lv. 1 or 2) |
Move Type: Area Damage Type: Physical Cooldown: 8s Starting Damage: 386 Final Damage: 450 |
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Has the user feign crying, dealing damage to nearby opposing Pokemon and decreasing their Defense and Sp. Def. Also grants the user a shield. | |
Wish
(Lv. 6) Upgrade Lv. 12 |
Move Type: Recovery Damage Type: Physical Cooldown: 5.5s Starting Damage: N/A HP Healed: 1335 Final Damage: N/A HP Healed: 2282 |
Has the user make a wish for an ally Pokemon. For a set amount of time, that ally Pokemon receives reduced damage, then afterward, the wish comes true and restores HP to that Pokemon. If the targeted ally is knocked out before the wish comes true, a different ally Pokemon near it takes the wish instead.
Upgrade: Further reduces the damage received by the targeted ally Pokemon. Also increases the amount of HP restored when the wish comes true. |
|
Snarl
(Lv. 6) Upgrade Lv. 12 |
Move Type: Debuff Damage Type: Physical Cooldown: 10s Starting Damage: 770 Damage per instance: 77, Number of instances: 8, Final shout damage: 154 Final Damage: 1061 Damage per instance: 106, Number of instances: 8, Final shout damage: 213 |
Has the user yell as if ranting about something, dealing damage to opposing Pokemon in the area around it and decreasing their Attack, Sp. Atk., and movement speed. Also grants the user a shield. The user continues to yell for a set amount of time, then it lets loose a final shout, leaving opposing Pokemon in the area around it unable to act and further decreasing their Attack and Sp. Atk. The Attack and Sp. Atk decreases can stack.
Upgrade: Increases the length of time the final shout leaves opposing Pokemon unable to act. |
Moonlight Prance
(Lv. 8) |
Move Type: Debuff Damage Type: Physical Cooldown: 111s Starting Damage: 1240 Final Damage: 1596 |
---|---|
Has the user continually recover HP when it is not in combat. Also has the user leap up and absorb the shield of opposing Pokemon in the area around it, taking them for itself. Then, the user lands, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. For a short time afterward, when an opposing Pokemon in the area of effect is granted a shield, the user absorbs a portion of it and takes it for itself. |
Standard Attack | Becomes a boosted attack with every third attack, lunging at an opposing Pokemon and dealing damage. This boosted attack also restores the user's HP. The lower the user's remaining HP, the more HP is restored. |
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Anticipation |
Eevee
When the Pokemon would be shoved, thrown, or left unable to act, that effect is negated. This Ability goes on cooldown after it's triggered. |
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Inner Focus |
Umbreon
When the Pokemon would be shoved, thrown, or left unable to act, that effect is negated. For a short time, the Pokemon also becomes immune to hindrances, and its Defense and Sp. Def. are increased. This Ability goes on cooldown after it's triggered. |
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1st Evolution | Final Evolution |
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Eevee (Lv. 1) |
Umbreon (Lv. 4) |
To know the difference on what Eeveelution an Eevee will become, Pokemon UNITE shows an icon around the level indicator!
Eevee That Evolves to Umbreon |
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Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3300 | 85 | 60 | 170 |
2 | 3439 | 94 | 68 | 174 |
3 | 3598 | 105 | 77 | 179 |
4 | 4407 | 159 | 121 | 202 |
5 | 4618 | 173 | 132 | 208 |
6 | 4861 | 189 | 145 | 215 |
7 | 5140 | 208 | 160 | 223 |
8 | 5461 | 229 | 177 | 232 |
9 | 5830 | 254 | 197 | 243 |
10 | 6255 | 282 | 220 | 255 |
11 | 6744 | 314 | 247 | 269 |
12 | 7306 | 351 | 278 | 285 |
13 | 7953 | 394 | 313 | 304 |
14 | 8696 | 443 | 353 | 325 |
15 | 9550 | 500 | 400 | 350 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Checkered Style
Zirco Trading:
1050 |
Noble Style
Zirco Trading:
1050 |
Graceful Style
Event:
Season 23 Battle Pass |
Ninja Style
Zirco Trading:
400 |
Upcoming Pokemon | |
---|---|
There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
I use cookie, attack weight and resonant guard
Umbreon Build: Guide and Moveset
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my preferred umbreon build is foul play snarl with drain crown, attack weight, and muscle band. battle item is goal getter. the other one is mean look wish, with drain crown, shell bell and weakness policy. battle item is X speed. the first one is best for solo queue and the seconded one for ranked.