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The best guide on how to play Tyranitar in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Tyranitar Pokemon Pages | |
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List of Contents
Tyranitar Changes (February 27) | |
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![]() Dark Pulse |
• Damage decreased by around 10%. |
![]() Ancient Power |
• Cooldown increased from 10s to 11s. |
![]() Stone Edge |
• Damage increased by 10%. |
1.7.1.7 | Fixed an issue where some of all of the effects were not applied when using moves. |
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1.7.1.2 | Damage reduced from 1564 to 1452 (-7%) initial damage and 472 to 442 (-6%) bonus damage. |
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1.9.1.2 | Daamge decreased by around 10%. |
1.7.1.2 | Shield effect weakened. Movement speed bonus decreased. |
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1.9.1.2 | Cooldown increased from 10s to 11s. |
1.9.1.2 | Damage increased by 10%. |
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1.7.1.2 | Normal Attacks during the UNITE Move no longer crit. |
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Tyranitar | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Go on a rampage with this tyrannical Melee All-Rounder that’s ready to rock Aeos Island. Experience Ancient Power, and crush the competition!" |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Has execute moves. ✔︎ Deals passive area damage via Sand Stream. ✔︎ Low-cooldown moves. |
✖︎ Slow scaling during the early to mid game. |
Tyranitar Builds | |
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Dark Pulse Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on improving Dark Pulse's damage and effect using Ancient Power. Remember to use Ancient Power first before Dark Pulse to trigger the additional effects.
Muscle Band increases your damage and attack speed to help you in the early game. Weakness Policy provides HP and damage, and works well with Ancient Power's shields, boosting your Attack stat as you soak damage. Focus Band boosts your static defenses and gives you a survivability tool as you charge enemies. However, you can also equip Buddy Barrier as a substitute for Focus Band.
X Speed works well with Ancient Power since it prevents you from slowing down while charging.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or HP since you need to balance damage and durability. You can freely trade Sp. Atk and Movement Speed.
Crowd Control Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Defense: +30 Sp. Def: +30 HP: +660 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Defense • Sp. Def Free Negative Stats: • Sp. Atk • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a defensive build focusing on providing AoE damage and crowd control during teamfights via Stone Edge, Sand Tomb, and Sand Stream.
Weakness Policy is your only damage item, increasing your Attack stat as you take damage. Focus Band and Buddy Barrier provide the durability and survivability you need as you initiate fights.
Slow Smoke gives you another crowd control tool to work with and synergizes well with your moves, allowing you to keep enemies inside Sand Tomb longer. However, you can equip Eject Button or X Speed for better mobility to set up your moves.
Your Boost Emblem loadout should consist of 4 Blue and Purple Emblems for better defenses and 2 White Emblems for a bit of HP. Equip Emblems that improve Sp. Def, Defense, or HP since you'll be initiating fights and need to be as durable as possible. You can freely trade Sp. Atk, Critical-Hit Rate, and Movement Speed.
Jungle Rampage Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Attack Speed: +7.50% HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Movement Speed |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a jungle build centered on maximizing Tyranitar's attack damage during Tyrannical Rampage in the hopes of triggering its instant knockout effect. Dark Pulse and Ancient Power will act as complementary tools to aid in executing the build.
Muscle Band and Weakness Policy greatly improves your attacks during Tyrannical Rampage by boosting your Attack stat and Attack Speed. However, if you want to concentrate on critical-hits, replace Weakness Policy with Scope Lens. Energy Amplifier increases your Unite Move recharge rate, gives you a slight move cooldown reduction, and adds another layer of damage when you activate Tyrannical Rampage.
X Attack further improves your attacks through increased Attack stat and faster Attack Speed.
Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate since you need to deal as much damage as you can with your attacks. You can freely trade Sp. Atk and Movement Speed.
Item | Explanation |
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Every stack of Attack Weight increases Tyranitar's Attack stat by a significant amount. Once you reach the full six (6) stacks, Tyranitar's damage will be through the roof. |
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Every stack of Aeos Cookie increases Tyranitar's HP stat by a significant amount. Once you reach the full six (6) stacks, Tyranitar's health will rival even the sturdiest of Defenders. |
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Buddy Barrier gives extra shields when Tyranitar activates its Unite move. This, together with the bonus HP, helps protect Tyranitar while it wreaks havoc during Tyrannical Rampage. |
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Energy Amplifier provides extra firepower for a short time after Tyranitar activates its Unite Move. It also increases its unite's move's recharge rate. |
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Focus Band gives Tyranitar extra protection when it engages in combat. It also gives the Pokemon extra survivability during the early game. |
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Muscle Band increases Tyranitar's damage output when it deals Standard Attacks. The extra damage piled up with each attack will be significant and works well with Tyranitar's aggressive playstyle. |
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Since Tyranitar will almost always be in combat, Weakness Policy helps convert the damage it sustains into extra attack power so it can fight back. |
Item | Explanation |
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Slow Smoke gives Tyranitar extra crowd control for maintaining its distance to its target. You can also use it to get out of danger when things go awry. |
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Eject Button gives Tyranitar a quick and easy way to engage or disengage during combat. |
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X Speed gives Tyranitar a more consistent way of increasing its mobility. This item makes up for Tyranitar's slow movement and lack of proper mobility moves. |
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Potion makes Tyranitar even sturdier by recovering HP in an instant. This will allow the Pokemon to stay in fights longer. |
Move | Explanation |
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Dark Pulse is a low-cooldown damage move that can also disable targets. It also directly improves Ancient Power's effects. |
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Ancient Power improves Tyranitar's mobility while also giving it a massive shield, making it useful in various scenarios. It also has a direct synergy with Dark Pulse. |
If you want an aggressive playstyle, choose Dark Pulse and Ancient Power for a simpler and quicker combo. If you want a teamfight-oriented playstyle, learn Stone Edge and Sand Tomb for the area damage and crowd control effects.
Let us know your thoughts in the comments!
Jump to Section | |
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Ability | Effect | Playstyle |
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Increases Attack stat when triggered. | Get aggressive only while the effect lasts, disengage immediately once it expires. |
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Removes status conditions and grants a shield. | Get aggressive once triggered but don't overextend. |
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Increases defenses and deals overtime damage around Tyranitar. | Get aggressive once triggered and stick to your targets. |
Since your passive ability changes as you evolve, you also need to change how you play for each evolution stage to make the most out of them. All of Tyranitar's moves have a unique effect and mechanic that makes them more effective. Read their descriptions thoroughly to understand their effects and mechanics so you can fully utilize them in games.
Tyranitar's final evolution happens when you reach level 9. This will be the time that Tyranitar will get its power-spike as it will learn its next set of move upgrades, making Tyranitar a late-game Pokemon. It is important that you seek out and farm all the Wild Pokemon during the early game.
The safest and most efficient way to reach level 9 quickly is by taking the jungler role for the team, allowing you to get all exp. in the central area. However, you still do need to be careful and not be too aggressive when you rotate to lanes to help your allies. Your main priority should still be to reach level 9 as fast as possible.
Jungle Guide and Best Junglers
Since you are racing towards level 9, getting the first Regieleki spawn is top priority. When captured, it will give you and your allies extra EXP to reach higher levels and puts pressure on the enemy's top lane.
Regieleki Guide: How to Steal and Buffs
Since you will depend on Rock Polish for the whole early to mid-game, picking either Dark Pulse or Stone Edge as your move upgrade will be key in how Tyranitar will be able to act once it fully evolves. Both moves offer similar, melee-ranged damage, but have key differences that can be beneficial in certain situations.
Because Tryanitar stands in place when it uses the move, Stone Edge is not as versatile compared to Dark Pulse. However, once activated, you will be able to use the move an additional two times with each subsequent activation having an increased radius, giving it a higher damage potential. Combine this with Sand Stream, and you will be able to continuously trigger the sand storm as you activate Stone Edge multiple times.
Stone Edge: Tyranitar Move Effect and Cooldown
Dark Pulse offers more maneuverability since you can still control Tyranitar while the move is in effect. This also gives you a chance to increase the size of the area of effect and hit more enemies.
Like Bite, Dark Pulse can stun targets when their HP reaches a certain threshold. This gives you a bit more time to deal damage to opponents once you get in range.
Dark Pulse: Tyranitar Move Effect and Cooldown
Once Tyranitar fully evolves, it will have access to its premier move, Sand Stream. The passive ability allows you to generate a sand storm around Tyranitar that will deal continuous damage to all enemies within it. It will trigger every time you use a move. Fortunately, Tyranitar will also learn its next move upgrade together with Sand Stream, which allows you to get more value out of the activation with stuns and an increase in mobility.
Sand Stream: Tyranitar Passive Effect and Cooldown
Sand Tomb covers a large area with a sand storm. Combine this with Sand Stream, and you will get a zone that will surely give opponents a hard time getting out without a scratch. Moreover, the move allows Tyranitar to quickly jump to the targeted area, making it a great initiating move that can pressure grouped enemies.
Sand Tomb: Tyranitar Move Effect and Cooldown
Ancient Power gives Tyranitar more flexibility when you want to get consistent Sand Stream triggers. Note that the move's cooldown will continue as you trigger its second activation. Charging the move will allow Tyranitar to have an increase in movement speed and hindrance resistance, making it great for pushing through the enemy team and getting a good position before creating a sand storm.
Ancient Power: Tyranitar Move Effect and Cooldown
Once Tyranitar fully evolves and learns all of its moves, it will be more capable of facing the opposing team head-on. Most of its moves will provide the Pokemon with extra defenses if chained properly, making the front lines the best place to put Tyranitar.
Because of Tyranitar's Sand Stream ability covering a large area, it is great for pushing lanes, especially if it is supported properly. Additionally, Sand Stream is also effective for preventing opponents from scoring thanks to Sand Stream. Once triggered, opponents will have a hard time scoring goals because of the continuous damage the sand storm deals.
While Tyranitar is more than capable of taking on objectives solo, it is still best to lead your team when securing objectives. Whether it's taking Regieleki or pushing lanes, staying in front and making space for your team to set up their moves should be your gameplay.
Make sure to set up all your moves first before activating Tyrannical Rampage. This way, you can focus on spamming attacks while also having Sand Stream in effect. Note that, while Tyrannical Rampage is active, you will still be able to use your moves. Use them in conjunction with Standard Attacks to get Sand Stream triggers and maximize your damage output!
Tyrannical Rampage: Tyranitar Move Effect and Cooldown
Tyrannical Rampage has a special effect where you can instantly knock down an opponent if their HP reaches a certain threshold. Once activated, opposing Pokemon near you will have bars in their HP that indicates the amount to trigger the move's effect. To get the best value, make sure to whittle down the enemy's HP first with moves and Sand Stream.
Level | Objectives |
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1 - 5 | • Secure as many wild Pokemon as you can to level up quickly and learn either Stone Edge or Dark Pulse • If you are at the bottom lane, prioritize taking Indeedees for more EXP. Otherwise, make sure to secure as many extra Baltoy in the Top Lane. • Try to get the Baltoy spawns near your lane for extra EXP. Have your lane partner defend the goal zone while you farm. • When the first Altaria and Swablu spawn in the middle of the lane, deal the shot with an AoE Dark Pulse or Stone Edge. After that, use Rock Polish to get back to safety. • Unless they are over-extending, do not seek out opponents to knock down as falling in the early game means that you are losing time to get EXP and reach your move upgrades. |
6 - 9 | • Rotate to the first Regice, Registeel, or Regirock spawn and help your allies secure it. When you do, get aggressive and knock down opponents to open up the bottom lane goal zone for you and your allies to score. Otherwise, retreat and continue farming Wild Pokemon until you fully evolve. • If you have stacking scoring items like Attack Weight or Aeos Cookie, you can now aim at scoring quick goals to get the bonuses. Help your allies secure Regieleki if it is still present. • Reach level 9 and get Tyrannical Rampage. Use it when the next objective spawn appears. |
10+ | • Once you have all your moves learned, you can now actively seek out opponents to fight. However, make sure to have a couple of allies with you for backup as you lead the charge with Sand Stream on the front lines.
• Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • During the Rayquaza fight, activate Tyrannical Rampage near Rayquaza when its HP is low. The combination of your attacks and Sand Stream will give you a better chance of securing Rayquaza. |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps and level up to level 5. Use Rock Polish to cover more ground while also dealing damage. Then, transition to the lane that is closest to you.
• Hide in the tall grass and wait for the opposing team to over-extend. Engage the opponent with Rock Polish, then immediately follow it up with a Dark Pulse or Stone Edge, for a surprise attack. However, when the gank fails, do not chase targets towards goal zones. • If the opportunity presents itself, score your accumulated Aeos Energy. • Help the lane secure the Altaria and Swablu. Then, secure all the available Baltoy in the middle of the map before returning to the jungle area. |
6 - 9 | • Clear the second wave of jungle camps to level up more. At this point, you should aim to be at level 8 after farming. • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points. • If possible, reach level 9, fully evolve, and get Tyranical Rampage before or when Regice, Registeel, or Regirock spawns. Use everything you have to help your allies secure the objective. • Secure the Regieleki spawn after Regice, Registeel, or Regirock. |
10+ | • At this point, you can go back to the jungle to get more EXP or stick with your allies to hunt targets, secure objectives, and push lanes to utilize Sand Stream. • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset. • Make sure you have Tyrannical Rampage available when Rayquaza spawns. • During the Rayquaza fight, activate Tyrannical Rampage near Rayquaza when its HP is low. The combination of your attacks and Sand Stream will give you a better chance of securing Rayquaza. |
Rock Smack Combo | |
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Rock Polish
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Standard Attack
(Boosted Attack) ►
Bite
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Standard Attack
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This is Tyranitar's early game combo for bursting down over extending opponents. Start by having your boosted attack ready. Then, engage the target with a Rock Polish. Once you are close, use your boosted attack to deal increased damage. Activate Bite to stun the target in place. Proceed to bombard the target with Standard Attacks. |
Upgraded Rock Smack Combo | |
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Rock Polish
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Standard Attack
(Boosted Attack) ►
Dark Pulse
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Standard Attack
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This is similar to the Rock Smack combo but uses Dark Pulse to deal more damage. Start by having your boosted attack ready. Then, engage the target with a Rock Polish. Once you are close, use your boosted attack to deal increased damage. Activate Dark Pulse to stun the target in place while also keeping close. Proceed to bombard the target with Standard Attacks. |
Ancient Power Charge Combo | |
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This is an initiator combo great for singling out a target and bursting them down quickly. Start by increasing your movement speed and getting hindrance resistance with Ancient Power. Charge the move until you get close to a target. Once you do, release the charge and then activate Dark Pulse. Use Ancient Power's second activation after that. Proceed to bombard the target with Standard Attacks. |
Endless Sand Stream Combo | |
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Ancient Power
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Stone Edge
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Standard Attack
x2 ►
Ancient Power
(Second Activation) ►
Stone Edge
(Second Activation) ►
Standard Attack
x2 ►
Stone Edge
(Third Activation) ►Repeat |
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This combo takes advantage of Sand Stream and keeps it active by continuously using moves. Start by increasing your movement speed and getting hindrance resistance with Ancient Power. Charge the move until you get close to a target. Once you do, release the charge and then activate Stone Edge the first time to keep the sand storm going. Use Ancient Power's second activation after that and deal with at least two (2) Standard Attacks. Use Stone Edge's second activation to trigger another sand storm and continue dealing damage with Standard Attacks. When Sand Stream is about to end, activate Stone Edge's third and final activation. Repeat the combo until you decimate the opponents or your health falls dangerously low. |
Ultimate Tyranical Sand Storm Combo | |
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This is a team fight combo that is great for securing objectives where teams usually clash. Start by jumping toward the enemy team with Sand Tomb. Then, immediately activate Tyrannical Rampage. Before attacking, use Sand Tomb's second activation to pull targets towards you and activate either Dark Pulse or Stone Edge. Proceed to attack all targets in sight with Standard Attacks. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Tyranitar. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Tyranitar has high endurance and damage, making it the ideal Pokemon. The only way to counter it is by outplaying it and dealing more damage.
Pokemon | Explanation |
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Rating: ★★★★★ • Can kite Tyranitar from range and outdamage it. • Can quickly reposition out of Sand Tomb or Ancient Power using Blaze Kick and Flame Charge. • Can evade Tyranitar's initiation with Feint. |
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Rating: ★★★★★ • Can outsustain using Stomp or Triple Axel. • Can quickly reposition out of Sand Tomb or Ancient Power using Trop Kick or Grassy Glide. |
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Rating: ★★★★ • Can deal massive burst damage using a fully-charged Hyper Beam • Can outdamage Tyranitar in melee combat using Outrage. • Can constantly reposition using Dragon Dance and kite it with its ranged attacks. |
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Rating: ★★★ • Can outdamage Tyranitar using any of its combos • Converts its high burst damage into healing. |
These Pokemon have certain tricks to outplay Tyranitar. Utilize Tyranitar's moves and ability to prevent or avoid these tricks and get the upper hand.
Pokemon with Special Mechanics |
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How to Beat |
• Activate Tyrannical Rampage when needed to secure a kill and prevent these enemies from gaining Boosted Attacks. • Use Ancient Power to avoid getting hit by disables and gain a shield. • Charge towards these enemies and take them down quickly. • Use Ancient Power to generate a shield or fight inside Sand Tomb to mitigate damage from combos. |
Pokemon with Disabling Moves |
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How to Beat |
• Use Ancient Power to avoid getting disabled and mitigate damage. • Charge towards them using Ancient Power or Sand Tomb and quickly take them out. • Activate Tyrannical Rampage to deal damage. |
Pokemon with Specific Power Spike Timings |
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How to Beat |
• Get to level 9 before they do. • Avoid getting caught by their hindrance moves and use Ancient Power or Sand Tomb to stay on top of them and prevent them from kiting you. • Ancient Power also allows you to generate shields or fight inside Sand Tomb during clashes. |
Slippery Pokemon |
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How to Beat |
• Wait for them to make the first move, then evade their initiation. • Use Ancient Power and Tyrannical Rampage to pierce through shields and knock them out quickly. • Use Ancient Power, Eject Button, or X Speed to evade burst attacks, then retaliate once its moves are on cooldown. |
With its high defenses and hard hitting moves, Tyranitar is capable of gunning down these Pokemon with ease - assuming it gets close enough. Take advantage of the mobility you get from Sand Tomb or Ancient Power to get close to them and get in constant Sand Stream hits.
Attacker Pokemon |
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How to Beat |
• These Pokemon have varied playstyles that can keep maintaining their distance long enough to kite Tyranitar. However, their range is short enough that you pressure them with consistent damage from triggering Sand Stream. • If they manage to dash their way out of your range, chase them down with the movement speed buff from charging Ancient Power. • These Pokemon are squishy enough that they will easily fall with just a few stomps with Tyrannical Rampage. |
Pokemon with Recovery Moves |
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How to Beat |
• These Pokemon rely on sustaining themselves with HP recovery moves and/or disables to get an advantage over their opponent. The best approach is to focus your moves on them and let Sand Stream negate the heals they get. Additionally, even if they disable you, the consistent damage from the sand storm will be enough to punish them from staying in the fight for long. |
Pokemon with Long Range |
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How to Beat |
• Tyranitar can take enough hits from these Pokemon that it can rush through them to get close. Take advantage of the movement speed and hindrance resistance buff you get from Ancient Power to close the distance. Otherwise, use Sand Tomb to jump towards their position and trap them. • Once you get close enough, immediately burst them down with Stone Edge or stun them in place with Dark Pulse. • These Pokemon are squishy enough that they will easily fall with just a few stomps with Tyrannical Rampage. |
Supporter Pokemon |
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How to Beat |
• These Pokemon have low offenses and rely on their allies to be effective in combat. Once you get close, they are easy to knock down. • These Pokemon have the ability to produce shields to increase their survivability. Fortunately, Tyranitar can ignore the shields and deal direct damage by hitting them with the blast from Ancient Power and then shooting them down with a Dark Pulse. |
Pokemon | Explanation |
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Early Game Dominance |
Pokemon that scale early on or doesn't evolve can give Tyranitar space to level up and reach its power spike as fast as possible. They can apply enough pressure in lanes at the start of the game to keep opponents from gaining a significant level advantage later on and stop any momentum they have. They can also speed up Tyranitar's leveling by helping the Pokemon knock out enemies and score points. Moreover, once Tyranitar reaches level 9, they can then use moves like Volt Tackle and Sing to set up for Tyranitar's own moves, especially Tyrannical Rampage. | |
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Aggressive Frontliners |
Pokemon with an aggressive gameplay and can accompany Tyranitar in the frontlines takes some burden off of the Pokemon. They can take some of the enemy's attention away from Tyranitar and towards them all while contributing damage and disabling moves like Confusion and Heavy Slam for the team. | |
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Pokemon with High Burst Damage |
Since Tyrannical Rampage enables Tyranitar to execute low-HP targets, Pokemon that can quickly deal huge amounts of damage will definitely help the Pokemon a lot when it uses its Unite Move. A single hit from moves like Future Sight and Wicked Blow should be enough to bring down a target's HP below the threshold or at least low enough for Tyranitar to finish it off with a few hits. | |
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Dedicated Supporter |
Having a dedicated supporter for Tyranitar is benefitial for the Pokemon for the entirety of the match. Healing moves like Soft-Boiled can alleviate Tyranitar's early game burden by keeping it alive and allowing it to farm continuously. On the other hand, moves that gives buffs like Helping Hand improves Tyranitar's efficiency during Tyrannical Rampage, allowing the Pokemon to knock out targets faster. |
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Move Type: Melee Damage Type: Physical Cooldown: 5s Total Damage: 579 / 633 |
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Deals damage to opposing Pokemon in front of the user. If an opposing Pokemon's HP is below a set percentage - or falls below that percentage as a result of this move - that Pokemon becomes unable to move for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 5s Total Damage: 698 (Bonus: 209) / 1307 (Bonus: 393) |
Has the user exhale a mist of darkness in a horizontal sweeping motion, dealing damage to any opposing Pokemon it hits. If an opposing Pokemon's remaining HP is below a set percentage - or falls below that percentage as a result of this move for a short time. If this move hits an opposing Pokemon again within a set amount of time, it deals additional damage. If this move is used while the user's piercing strength has been increased by Ancient Power, the user can ignore opposing Pokemon's Defense and shield effects for a longer duration. Upgrade: Reduces this move's cooldown. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 8s Total Damage: Close: 1959 (653 x3) | Far: 1506 (502 x3) / Close: 3842 (1281 x3) | Far: 2958 (986 x3) |
Deals damage to opposing the Pokemon in the area of effect, dealing more damage the closer the opposing Pokemon are to the user. This move can be used up to 3 times within a set amount of time, with the area of effect widening each time it's used. Upgrade: Increases the damage dealt by this move |
![]() (Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Total Damage: 494 / 526 |
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Has the user charge ahead in the designated direction, dealing damage to any opposing Pokemon it hits. If this move hits any opposing Pokemon. the user's Attack is increased for a short time. | |
![]() (Lv. 9) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Physical Cooldown: 11s Total Damage: 370 | Second Activation: 346 / 540 | Second Activation: 498 |
Charges power before releasing a shock wave. The shock wave deals damage to nearby opposing Pokemon and leaves them unable to act for a short time. While the user is charging power, its movement speed increases, it gains a shield, and it becomes resistant to hindrances. If any opposing Pokemon are hit by the shock wave, the user's piercing strength increases, allowing it to ignore opposing Pokemon's Defense and shield effects for a set time. If this move hits an opposing Pokemon the user can release a second shock wave in front of itself, dealing damage to opposing Pokemon and decreasing their movement speed for a short time. If this second shock wave hits, the user is granted another shield. The strength of this shield is proportional to the number of opposing Pokemon hit by the second shock wave, reaching maximum shield strength if 3 Pokemon are hit. Upgrade: Strengthens the effect of the shields granted by this move. | |
![]() (Lv. 9) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 10s Total Damage: 192 | Sand Damage: 56 / 291 | Sand Damage: 83 |
Has the user move in the designated direction in a single bound, dealing damage to any opposing Pokemon it hits while leaping and leaving them unable to act for a short time. When the user lands, the shock from landing creates a cloud of dust at the point of impact that deals damage over time and decreases the movement speed of opposing Pokemon within the area of effect. If this move is used again while the user is in the cloud of dust, opposing Pokemon in front of the user will be pulled closer to it. Furthermore, while the user is in the cloud of dust, it takes reduced damage and can ignore the Defense and shield effects of opposing Pokemon. Upgrade: Increases the length of time the cloud of dust remains at the point of impact. |
![]() (Lv. 9) |
Move Type: Buff Damage Type: Physical Cooldown: 134s Total Damage: 821 / 1199 |
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Has the user explode with anger and go on a rampage, increasing its movement speed for a short time. If the user is affected by a hindrance, it will return to normal faster than usual. While the user is rampaging, its basic attack pattern changes and the attacks deal increased damage. If a Pokemon on the opposing team is hit by these basic attacks when their HP is below a set percentage, it is immediately knocked out.
After using Tyrannical Rampage, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased and reduced move cooldowns for a short time. |
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Becomes a boosted attack every 3 attacks, dealing increased damage when it hits. |
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![]() When the Pokemon receives a certain amount of damage, its Attack increases for a short time. The Ability goes on cooldown after it's triggered. |
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![]() When the Pokemon receives a certain amount of damage, all of its status conditions are nullified and it is granted a shield. This Ability goes on cooldown after it's triggered. |
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![]() Summons a sandstorm around the Pokemon for a short time after it uses a move. This increases the Pokemon's Defense and Sp. Def and deals damage to nearby opposing Pokemon. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
![]() (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3150 | 90 | 70 | 150 |
2 | 3224 | 96 | 74 | 155 |
3 | 3313 | 103 | 79 | 161 |
4 | 3420 | 111 | 85 | 168 |
5 | 3809 | 142 | 108 | 193 |
6 | 3964 | 154 | 117 | 203 |
7 | 4150 | 169 | 128 | 215 |
8 | 4373 | 187 | 141 | 229 |
9 | 5161 | 249 | 187 | 279 |
10 | 5482 | 274 | 206 | 300 |
11 | 5868 | 304 | 229 | 325 |
12 | 6330 | 340 | 256 | 355 |
13 | 6885 | 384 | 289 | 391 |
14 | 7551 | 437 | 328 | 434 |
15 | 8350 | 500 | 375 | 485 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
UNITE Club Membership |
Upcoming Pokemon | |
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![]() June 08, 2023 |
![]() July 2023 |
All data is based on Season 11 Master Rank Top 100. Last Updated: May 30, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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22% | 75% |
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17% | 73% |
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12% | 78% |
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8% | 75% |
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8% | 73% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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