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The best guide on how to play Tyranitar in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Tyranitar Pokemon Pages | |
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Tyranitar Release Date | Tyranitar Builds |
List of Contents
Tyranitar Changes (June 19) | |
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Stat Nerf | • Attack reduced from 150~485 to 150~450 (Level 1~15). |
Sand Tomb |
• Damage reduced from 25% to 15%. |
Stone Edge |
• Damage reduced by 10%. |
Tyrannical Rampage |
• Damage reduced by 20%. |
1.11.1.8 | HP increased from 3150 ~ 8350 to 3150 ~ 8800 (Level 1 ~ 15) |
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1.14.1.6 | HP increased from 3150~8800 to 3300~8950 (Level 1~15). Defense increased from 90~500 to 110~520 (Level 1~15). Special Defense increased from 70~375 to 90~395 (Level 1~15). |
1.14.2.10 | Attack reduced from 150~485 to 150~450 (Level 1~15). |
1.7.1.7 | Fixed an issue where some of all of the effects were not applied when using moves. |
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1.7.1.2 | Damage reduced from 1564 to 1452 (-7%) initial damage and 472 to 442 (-6%) bonus damage. |
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1.9.1.2 | Daamge decreased by around 10%. |
1.7.1.2 | Shield effect weakened. Movement speed bonus decreased. |
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1.9.1.2 | Cooldown increased from 10s to 11s. |
1.9.1.2 | Damage increased by 10%. |
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1.14.1.6 | Animation speed of the first and second attacks increased. |
1.14.2.10 | Damage reduced by 10%. |
1.14.1.6 | Time it takes to use the second stage shortened. Stun duration increased from 1s to 1.5s. Slow effect increased from 25% to 35%. |
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1.14.2.10 | Damage reduced from 25% to 15%. |
1.7.1.2 | Normal Attacks during the UNITE Move no longer crit. |
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1.11.1.8 | Amount of energy required reduced by about 17%. |
1.14.2.10 | Damage reduced by 20%. |
Tyranitar | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Go on a rampage with this tyrannical Melee All-Rounder that’s ready to rock Aeos Island. Experience Ancient Power, and crush the competition!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Has execute moves. ✔︎ Deals passive area damage via Sand Stream. ✔︎ Low-cooldown moves. |
✖︎ Slow scaling during the early to mid game. |
Tyranitar Builds | |
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Ancient Power Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Defense: +30 Sp. Def: +30 Attack Speed: +7.50% HP: +210 |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on charging targets with Ancient Power and utilizing its effects, then stunning them using Dark Pulse.
Items (@Lvl 30) |
Ancient Power (Initial) (@ Lvl 15) Ancient Power (Shock Wave) (@ Lvl 15) |
Dark Pulse (@ Lvl 15) |
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Muscle Band + Weakness Policy (4 stacks) |
608 566 |
1456 |
Since the build is centered on Dark Pulse and Acient Power, equipping items that will maximize their damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Muscle Band and Weakness Policy will be the best for the build. Although the item combination did not generate the highest damage results, Tyranitar will benefit from Muscle Band's attack damage and speed increase, and Weakness Policy's effects in the long run.
As for alternatives, replacing Muscle Band with Attack Weight would be the ideal choice. The item combination produced the best damage results, but it does require Tyranitar to fully stack Attack Weight first to maximize its damage output.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Ancient Power (Initial) (@ Lvl 15) Ancient Power (Shock Wave) (@ Lvl 15) | Dark Pulse (@ Lvl 15) |
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Muscle Band + Razor Claw | 563 521 | 1356 |
Muscle Band + Attack Weight (6 stacks) | 618 576 | 1479 |
Muscle Band + Weakness Policy (4 stacks) | 608 566 | 1456 |
Razor Claw + Attack Weight (6 stacks) | 618 576 | 1479 |
Razor Claw + Weakness Policy (4 stacks) | 608 566 | 1456 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 670 628 | 1594 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Sand Tomb Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on providing AoE damage and crowd control during teamfights via Stone Edge, Sand Tomb, and Sand Stream.
Items (@Lvl 30) |
Sand Tomb (DPS) (@ Lvl 15) |
Stone Edge (Total) (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
105 | 4692 |
Since the build is centered on Sand Tomb and Stone Edge, equipping items that will maximize their damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
As the results show, Weakness Policy and Attack Weight will be the best for the build. The item combination produced the highest damage results. However, Tyranitar needs to fully stack Attack Weight first to gain the full damage bonus.
As for alternatives, replacing Attack Weight with Muscle Band would be the best option. Muscle Band's effects helps Tyranitar brawl opponents while inside Sand Tomb and/or during Tyrannical Rampage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Sand Tomb (DPS) (@ Lvl 15) | Stone Edge (Total) (@ Lvl 15) |
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Muscle Band + Razor Claw | 86 | 3990 |
Muscle Band + Attack Weight (6 stacks) | 96 | 4353 |
Muscle Band + Weakness Policy (4 stacks) | 94 | 4284 |
Razor Claw + Attack Weight (6 stacks) | 96 | 4353 |
Razor Claw + Weakness Policy (4 stacks) | 94 | 4284 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 105 | 4692 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight | Attack Weight provides Tyranitar with a large Attack stat boost, improving its damage output significantly. |
Aeos Cookie | Aeos Cookie gives Tyranitar a massive HP boost, improving the Pokemon's durability. |
Energy Amplifier | Energy Amplifier provides extra firepower for a short time after Tyranitar activates its Unite Move. It also increases its unite's move's recharge rate. |
Focus Band | Focus Band gives Tyranitar extra protection when it engages in combat. It also gives the Pokemon extra survivability during the early game. |
Muscle Band | Muscle Band increases Tyranitar's damage output when it deals Standard Attacks. The extra damage piled up with each attack will be significant and works well with Tyranitar's aggressive playstyle. |
Weakness Policy | Weakness Policy perfectly suits Tyranitar's frontline gameplay, making the Pokemon stronger as it takes hits. |
Item | Explanation |
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Full Heal | Full Heal allows Tyranitar to continue attacking opponents by removing stuns and debuffs from the Pokemon. |
Eject Button | Eject Button gives Tyranitar a quick and easy way to engage or disengage during combat. |
X Speed | X Speed gives Tyranitar a more consistent way of increasing its mobility. This item makes up for Tyranitar's slow movement and lack of proper mobility moves. |
Move | Explanation |
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Dark Pulse | Dark Pulse is a low-cooldown damage move that can also disable targets. It also directly improves Ancient Power's effects. |
Ancient Power | Ancient Power improves Tyranitar's mobility while also giving it a massive shield, making it useful in various scenarios. It also has a direct synergy with Dark Pulse. |
This moveset ramps up Tyranitar's aggression, which better suits the Pokemon's frontline gameplay. Ancient Power allows Tyranitar to charge targets with increasing speed and a shield. It also stuns targets around the Pokemon and gives Tyranitar the ability to ignore opposing Pokemon's Defense and shield effects for a set time. Dark Pulse naturally goes well with Ancient Power since the move can prolong Ancient Power's effects.
Dark Pulse and Stone Edge are Tyranitar's primary damage moves. Dark Pulse deals lesser damage compared to Stone Edge but can stun targets and is simpler to use. Stone Edge, on the other hand, deals significantly more damage but is harder to use. It also doesn't stun targets.
Ancient Power and Sand Tomb are Tyranitar's utility moves. Both moves give Tyranitar the ability to ignore the Defense and shield effects of opposing Pokemon but differs in other aspects. Ancient Power also gives Tyranitar mobility and shielding. Meanwhile, Sand Tomb is a great crowd control move that slows targets and deals significantly more damage compared to Ancient Power.
Let us know your thoughts in the comments!
Jump to Section | |
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Ability | Effect | Playstyle |
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Guts | Increases Attack stat when triggered. | Get aggressive only while the effect lasts, disengage immediately once it expires. |
Shed Skin | Removes status conditions and grants a shield. | Get aggressive once triggered but don't overextend. |
Sand Stream | Increases defenses and deals overtime damage around Tyranitar. | Get aggressive once triggered and stick to your targets. |
Since your passive ability changes as you evolve, you also need to change how you play for each evolution stage to make the most out of them. All of Tyranitar's moves have a unique effect and mechanic that makes them more effective. Read their descriptions thoroughly to understand their effects and mechanics so you can fully utilize them in games.
Tyranitar's final evolution happens when you reach level 9. This will be the time that Tyranitar will get its power-spike as it will learn its next set of move upgrades, making Tyranitar a late-game Pokemon. It is important that you seek out and farm all the Wild Pokemon during the early game.
The safest and most efficient way to reach level 9 quickly is by taking the jungler role for the team, allowing you to get all exp. in the central area. However, you still do need to be careful and not be too aggressive when you rotate to lanes to help your allies. Your main priority should still be to reach level 9 as fast as possible.
Jungle Guide and Best Junglers
Since you are racing towards level 9, getting the first Regieleki spawn is top priority. When captured, it will give you and your allies extra EXP to reach higher levels and puts pressure on the enemy's top lane.
Regieleki Guide: How to Steal and Buffs
Since you will depend on Rock Polish for the whole early to mid-game, picking either Dark Pulse or Stone Edge as your move upgrade will be key in how Tyranitar will be able to act once it fully evolves. Both moves offer similar, melee-ranged damage, but have key differences that can be beneficial in certain situations.
Because Tryanitar stands in place when it uses the move, Stone Edge is not as versatile compared to Dark Pulse. However, once activated, you will be able to use the move an additional two times with each subsequent activation having an increased radius, giving it a higher damage potential. Combine this with Sand Stream, and you will be able to continuously trigger the sand storm as you activate Stone Edge multiple times.
Stone Edge: Tyranitar Move Effect and Cooldown
Dark Pulse offers more maneuverability since you can still control Tyranitar while the move is in effect. This also gives you a chance to increase the size of the area of effect and hit more enemies.
Like Bite, Dark Pulse can stun targets when their HP reaches a certain threshold. This gives you a bit more time to deal damage to opponents once you get in range.
Dark Pulse: Tyranitar Move Effect and Cooldown
Once Tyranitar fully evolves, it will have access to its premier move, Sand Stream. The passive ability allows you to generate a sand storm around Tyranitar that will deal continuous damage to all enemies within it. It will trigger every time you use a move. Fortunately, Tyranitar will also learn its next move upgrade together with Sand Stream, which allows you to get more value out of the activation with stuns and an increase in mobility.
Sand Stream: Tyranitar Passive Effect and Cooldown
Sand Tomb covers a large area with a sand storm. Combine this with Sand Stream, and you will get a zone that will surely give opponents a hard time getting out without a scratch. Moreover, the move allows Tyranitar to quickly jump to the targeted area, making it a great initiating move that can pressure grouped enemies.
Sand Tomb: Tyranitar Move Effect and Cooldown
Ancient Power gives Tyranitar more flexibility when you want to get consistent Sand Stream triggers. Note that the move's cooldown will continue as you trigger its second activation. Charging the move will allow Tyranitar to have an increase in movement speed and hindrance resistance, making it great for pushing through the enemy team and getting a good position before creating a sand storm.
Ancient Power: Tyranitar Move Effect and Cooldown
Once Tyranitar fully evolves and learns all of its moves, it will be more capable of facing the opposing team head-on. Most of its moves will provide the Pokemon with extra defenses if chained properly, making the front lines the best place to put Tyranitar.
Because of Tyranitar's Sand Stream ability covering a large area, it is great for pushing lanes, especially if it is supported properly. Additionally, Sand Stream is also effective for preventing opponents from scoring thanks to Sand Stream. Once triggered, opponents will have a hard time scoring goals because of the continuous damage the sand storm deals.
While Tyranitar is more than capable of taking on objectives solo, it is still best to lead your team when securing objectives. Whether it's taking Regieleki or pushing lanes, staying in front and making space for your team to set up their moves should be your gameplay.
Make sure to set up all your moves first before activating Tyrannical Rampage. This way, you can focus on spamming attacks while also having Sand Stream in effect. Note that, while Tyrannical Rampage is active, you will still be able to use your moves. Use them in conjunction with Standard Attacks to get Sand Stream triggers and maximize your damage output!
Tyrannical Rampage: Tyranitar Move Effect and Cooldown
Tyrannical Rampage has a special effect where you can instantly knock down an opponent if their HP reaches a certain threshold. Once activated, opposing Pokemon near you will have bars in their HP that indicates the amount to trigger the move's effect. To get the best value, make sure to whittle down the enemy's HP first with moves and Sand Stream.
Rock Smack Combo | |
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Rock Polish
►
Standard Attack
(Boosted Attack) ►
Bite
►
Standard Attack
~ |
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This is Tyranitar's early game combo for bursting down over extending opponents. Start by having your boosted attack ready. Then, engage the target with a Rock Polish. Once you are close, use your boosted attack to deal increased damage. Activate Bite to stun the target in place. Proceed to bombard the target with Standard Attacks. |
Upgraded Rock Smack Combo | |
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Rock Polish
►
Standard Attack
(Boosted Attack) ►
Dark Pulse
►
Standard Attack
~ |
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This is similar to the Rock Smack combo but uses Dark Pulse to deal more damage. Start by having your boosted attack ready. Then, engage the target with a Rock Polish. Once you are close, use your boosted attack to deal increased damage. Activate Dark Pulse to stun the target in place while also keeping close. Proceed to bombard the target with Standard Attacks. |
Ancient Power Charge Combo | |
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This is an initiator combo great for singling out a target and bursting them down quickly. Start by increasing your movement speed and getting hindrance resistance with Ancient Power. Charge the move until you get close to a target. Once you do, release the charge and then activate Dark Pulse. Use Ancient Power's second activation after that. Proceed to bombard the target with Standard Attacks. |
Endless Sand Stream Combo | |
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Ancient Power
►
Stone Edge
►
Standard Attack
x2 ►
Ancient Power
(Second Activation) ►
Stone Edge
(Second Activation) ►
Standard Attack
x2 ►
Stone Edge
(Third Activation) ►Repeat |
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This combo takes advantage of Sand Stream and keeps it active by continuously using moves. Start by increasing your movement speed and getting hindrance resistance with Ancient Power. Charge the move until you get close to a target. Once you do, release the charge and then activate Stone Edge the first time to keep the sand storm going. Use Ancient Power's second activation after that and deal with at least two (2) Standard Attacks. Use Stone Edge's second activation to trigger another sand storm and continue dealing damage with Standard Attacks. When Sand Stream is about to end, activate Stone Edge's third and final activation. Repeat the combo until you decimate the opponents or your health falls dangerously low. |
Ultimate Tyranical Sand Storm Combo | |
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This is a team fight combo that is great for securing objectives where teams usually clash. Start by jumping toward the enemy team with Sand Tomb. Then, immediately activate Tyrannical Rampage. Before attacking, use Sand Tomb's second activation to pull targets towards you and activate either Dark Pulse or Stone Edge. Proceed to attack all targets in sight with Standard Attacks. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Tyranitar. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Tyranitar has high endurance and damage, making it a well-balanced Pokemon. Pokemon that can tank its damage and disrupt its attacks or moves are the ideal counters for Tyranitar.
Pokemon | Explanation |
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Slowbro | Rating: ★★★★★ • Can disrupt Tyranitar's attacks or moves using Surf, Telekinesis, and Slowbeam. • Can slow Tyranitar while also deal considerable damage using Scald. • Can tank a lot of Tyranitar's damage with the help of Amnesia. |
Mamoswine | Rating: ★★★★★ • Can disrupt Tyranitar's attacks or moves using any of its moves and Boosted Attack. • Can tank a lot of Tyranitar's damage thanks to Thick Fat. |
Mr. Mime | Rating: ★★★★ • Can disrupt Tyranitar's attacks or moves using any of its moves and Boosted Attacks. • Can weaken and slow Tyranitar while healing itself using Power Swap. |
Tyranitar can get the upper hand against these Pokemon as long as it can stay on top of them and hit them with its moves, attacks, and Sand Stream.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Tyranitar. However, they are fragile and can get knocked out by Tyranitar fast once it gets close. • When using Ancient Power, just head straight for them but make sure to hit them with the stun, then follow up with Dark Pulse or Stone Edge and attacks to finish them off. • When using Sand Tomb, use it to leap towards their location and slow them, then utilize the move's second activation to keep them inside the cloud of dust. Tyranitar can also follow up with Dark Pulse or Stone Edge after leaping. • If needed, use Tyrannical Rampage to quickly take them out with powerful attacks. |
All-Rounders |
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How to Beat |
• Much like Tyranitar, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Tyranitar's damage. However, Tyranitar can overpower them with the help of Tyrannical Rampage. • Once they're committed to fighting, activate Tyrannical Rampage and pummel them down with attacks. • Use Ancient Power or Sand Tomb and Dark Pulse or Stone Edge to quickly deplete their HP to a point where Tyrannical Rampage's execute mechanic can trigger and instantly knock them out. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they can easily fall to Tyranitar if it catches them with its moves. • Use Ancient Power or Sand Tomb to catch them as they go in for their burst damage, then follow up with Dark Pulse or Stone Edge and attacks to finish them off. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Tyranitar to take them down alone. With that, it's best to group up with allies to bring them down with the help of Tyranitar. • When using Ancient Power, just head straight for them but make sure to hit them with the stun, then follow up with Dark Pulse or Stone Edge and attacks to deplete their HP. • When using Sand Tomb, use it to leap towards their location and slow them, then utilize the move's second activation to keep them inside the cloud of dust. Tyranitar can also follow up with Dark Pulse or Stone Edge after leaping. |
With its high defenses and hard hitting moves, Tyranitar is capable of beating down these Pokemon with ease - assuming it gets close enough. Take advantage of the mobility from Sand Tomb or Ancient Power to get close to them and get in constant Sand Stream hits.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Tyranitar. However, they are fragile and can get knocked out by Tyranitar fast once it gets close. • When using Ancient Power, just head straight for them but make sure to hit them with the stun, then follow up with Dark Pulse or Stone Edge and attacks to finish them off. • When using Sand Tomb, use it to leap towards their location and slow them, then utilize the move's second activation to keep them inside the cloud of dust. Tyranitar can also follow up with Dark Pulse or Stone Edge after leaping. • If needed, use Tyrannical Rampage to quickly take them out with powerful attacks. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Tyranitar, their support capabilities makes them valuable during fights. It's best to take them out first to remove their team's support. • When using Ancient Power, just head straight for them but make sure to hit them with the stun, then follow up with Dark Pulse or Stone Edge and attacks to finish them off. • When using Sand Tomb, use it to leap towards their location and slow them, then utilize the move's second activation to keep them inside the cloud of dust. Tyranitar can also follow up with Dark Pulse or Stone Edge after leaping. • If needed, use Tyrannical Rampage to quickly take them out with powerful attacks. |
Pokemon | Explanation |
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Azumarill Pikachu Wigglytuff | Early Game Dominance |
Pokemon that scale early on or doesn't evolve can give Tyranitar space to level up and reach its power spike as fast as possible. They can apply enough pressure in lanes at the start of the game to keep opponents from gaining a significant level advantage later on and stop any momentum they have. They can also speed up Tyranitar's leveling by helping the Pokemon knock out enemies and score points. Moreover, once Tyranitar reaches level 9, they can then use moves like Volt Tackle and Sing to set up for Tyranitar's own moves, especially Tyrannical Rampage. | |
Mr. Mime Snorlax Tsareena | Aggressive Frontliners |
Pokemon with an aggressive gameplay and can accompany Tyranitar in the frontlines takes some burden off of the Pokemon. They can take some of the enemy's attention away from Tyranitar and towards them all while contributing damage and disabling moves like Confusion and Heavy Slam for the team. | |
Gardevoir Gengar Urshifu | Pokemon with High Burst Damage |
Since Tyrannical Rampage enables Tyranitar to execute low-HP targets, Pokemon that can quickly deal huge amounts of damage will definitely help the Pokemon a lot when it uses its Unite Move. A single hit from moves like Future Sight and Wicked Blow should be enough to bring down a target's HP below the threshold or at least low enough for Tyranitar to finish it off with a few hits. | |
Blissey | Dedicated Supporter |
Having a dedicated supporter for Tyranitar is benefitial for the Pokemon for the entirety of the match. Healing moves like Soft-Boiled can alleviate Tyranitar's early game burden by keeping it alive and allowing it to farm continuously. On the other hand, moves that gives buffs like Helping Hand improves Tyranitar's efficiency during Tyrannical Rampage, allowing the Pokemon to knock out targets faster. |
Bite
(Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 5s Starting Damage: 579 Final Damage: 657 |
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Deals damage to opposing Pokemon in front of the user. If an opposing Pokemon's HP is below a set percentage - or falls below that percentage as a result of this move - that Pokemon becomes unable to move for a short time. | |
Dark Pulse
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 5s Starting Damage: 688 Bonus damage: 207 Final Damage: 1250 Bonus damage: 376 |
Has the user exhale a mist of darkness in a horizontal sweeping motion, dealing damage to any opposing Pokemon it hits. If an opposing Pokemon's remaining HP is below a set percentage - or falls below that percentage as a result of this move- that Pokemon becomes unable to move for a short time. If this move hits an opposing Pokemon again within a set amount of time, it deals additional damage. If this move is used while the user's piercing strength has been increased by Ancient Power, the user can ignore opposing Pokemon's Defense and shield effects for a longer duration.
Upgrade: Reduces this move's cooldown. |
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Stone Edge
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 8s Starting Damage: 1725 Damage per instance (Short range): 575, Damage per instance (Long range): 441, Number of instances: 3 Final Damage: 3300 Damage per instance (Short range): 1100, Damage per instance (Long range): 844, Number of instances: 3 |
Deals damage to opposing the Pokemon in the area of effect, dealing more damage the closer the opposing Pokemon are to the user. This move can be used up to 3 times within a set amount of time, with the area of effect widening each time it's used.
Upgrade: Increases the damage dealt by this move |
Rock Polish
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 494 Final Damage: 645 |
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Has the user charge ahead in the designated direction, dealing damage to any opposing Pokemon it hits. If this move hits any opposing Pokemon. the user's Attack is increased for a short time. | |
Ancient Power
(Lv. 9) Upgrade Lv. 13 |
Move Type: Buff Damage Type: Physical Cooldown: 11s Starting Damage: 696 Initial damage: 360, Second Shock wave damage: 336 Final Damage: 988 Initial damage: 515, Second Shock wave damage: 473 |
Charges power before releasing a shock wave. The shock wave deals damage to nearby opposing Pokemon and leaves them unable to act for a short time. While the user is charging power, its movement speed increases, it gains a shield, and it becomes resistant to hindrances. If any opposing Pokemon are hit by the shock wave, the user's piercing strength increases, allowing it to ignore opposing Pokemon's Defense and shield effects for a set time. If this move hits an opposing Pokemon the user can release a second shock wave in front of itself, dealing damage to opposing Pokemon and decreasing their movement speed for a short time. If this second shock wave hits, the user is granted another shield. The strength of this shield is proportional to the number of opposing Pokemon hit by the second shock wave, reaching maximum shield strength if 3 Pokemon are hit.
Upgrade: Strengthens the effect of the shields granted by this move. |
|
Sand Tomb
(Lv. 9) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 10s Starting Damage: 187 Leap damage: 187, Damage per instance: 54, Number of instances: 12 Final Damage: 277 Leap damage: 277, Damage per instance: 78, Number of instances: 12 |
Has the user move in the designated direction in a single bound, dealing damage to any opposing Pokemon it hits while leaping and leaving them unable to act for a short time. When the user lands, the shock from landing creates a cloud of dust at the point of impact that deals damage over time and decreases the movement speed of opposing Pokemon within the area of effect. If this move is used again while the user is in the cloud of dust, opposing Pokemon in front of the user will be pulled closer to it. Furthermore, while the user is in the cloud of dust, it takes reduced damage and can ignore the Defense and shield effects of opposing Pokemon.
Upgrade: Increases the length of time the cloud of dust remains at the point of impact. |
Tyrannical Rampage
(Lv. 9) |
Move Type: Buff Damage Type: Physical Cooldown: 112s Starting Damage: 633 Final Damage: 909 |
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Has the user explode with anger and go on a rampage, increasing its movement speed for a short time. If the user is affected by a hindrance, it will return to normal faster than usual. While the user is rampaging, its basic attack pattern changes and the attacks deal increased damage. If a Pokemon on the opposing team is hit by these basic attacks when their HP is below a set percentage, it is immediately knocked out. |
Standard Attack | Becomes a boosted attack every 3 attacks, dealing increased damage when it hits. |
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Guts |
Larvitar
When the Pokemon receives a certain amount of damage, its Attack increases for a short time. The Ability goes on cooldown after it's triggered. |
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Shed Skin |
Pupitar
When the Pokemon receives a certain amount of damage, all of its status conditions are nullified and it is granted a shield. This Ability goes on cooldown after it's triggered. |
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Sand Stream |
Tyranitar
Summons a sandstorm around the Pokemon for a short time after it uses a move. This increases the Pokemon's Defense and Sp. Def and deals damage to nearby opposing Pokemon. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Larvitar (Lv. 1) |
Pupitar (Lv. 5) |
Tyranitar (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3300 | 110 | 90 | 150 |
2 | 3381 | 116 | 94 | 154 |
3 | 3478 | 123 | 99 | 159 |
4 | 3595 | 131 | 105 | 165 |
5 | 4018 | 162 | 128 | 187 |
6 | 4186 | 174 | 137 | 196 |
7 | 4388 | 189 | 148 | 207 |
8 | 4630 | 207 | 161 | 220 |
9 | 5486 | 269 | 207 | 266 |
10 | 5835 | 294 | 226 | 285 |
11 | 6254 | 324 | 249 | 307 |
12 | 6756 | 360 | 276 | 334 |
13 | 7359 | 404 | 309 | 366 |
14 | 8082 | 457 | 348 | 404 |
15 | 8950 | 520 | 395 | 450 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Tuxedo Style
Zirco Trading:
1200 |
Hip-Hop Style
Event:
UNITE Club Membership |
Pokebuki Style
Event:
Season 18 Battle Pass |
Dark Pulse | |
---|---|
Pokemon | Move |
Tyranitar | Dark Pulse |
Mission: Hit 2 or more Pokemon from the opposing team at the same time with a single usage of Dark Pulse or Dark Pulse+. (10/20/40 times) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Sand Tomb or Ancient Power with Dark Pulse? I’m saying this because of how good CrisHeroes makes of Sand Tomb.
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Dark pulse and sand tomb, I always MVP every game with it hands down