Azumarill Guide: Builds and Best Items | Pokemon UNITE

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Pokemon UNITE - Azumarill Guide Builds Best Items and Moveset

The best guide on how to play Azumarill in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!

Azumarill Pokemon Pages
Pokemon UNITE - Azumarill Release Top BannerAzumarill Release Date Pokemon UNITE - Azumarill Navigation ButtonAzumarill Builds

Azumarill Latest Nerfs & Buffs (09/28)

Version 1.7.1.7 Patch Notes

Azumarill Changes (September 28)
Pokemon Changes • Evolution level changed to 4.
Whirlpool Image
Whirlpool
• Level learned changed to level 4.
Whirlpool Image
Whirlpool
+
• Level learned changed to level 10.
Play Rough Image
Play Rough
• Level learned changed to level 6.
• Damage increased from 717 (239 per hit) to 885 (295 per hit). (+23%)
Play Rough Image
Play Rough
+
• Level learned changed to level 12.
Water Pulse Image
Water Pulse
• Level learned changed to level 6.
Water Pulse Image
Water Pulse
+
• Level learned changed to level 12.
Aqua Tail Image
Aqua Tail
• Level learned changed to level 4
• Cooldown decreased from 8s to 7s. (-1s)
Aqua Tail Image
Aqua Tail
+
• Level learned changed to level 10
• Cooldown reduction increased.
Belly Bash Image
Belly Bash
• Level learned changed to level 8.

Pokemon Changes

1.5.1.6 Azumarill stats were increase.
1.6.1.2 HP increased.
1.7.1.7 Evolution level changed to level 4.

Bubble

1.5.1.2 Effect bugfix.
1.6.1.2 Damage increased from 172 per bubble to 198 per bubble.

Whirlpool

1.5.1.2 Damage bugfix.
1.7.1.7 Level learned changed to level 4. Whirlpool +: Level learned changed to level 10.

Aqua Tail

1.5.1.2 Faster Normal Attacks. Wider Range. Furthest Range Hit Increases Damage and Heals HP
1.5.1.6 Damage increased.
1.6.1.2 Damage increased from 596 to 696 (+17%). HP recovery increased. Cooldown reduced from 9.5s to 8s.
1.7.1.7 Level learned changed to level 4. Cooldown decreased from 8s to 7s (-1s). Aqua Tail +: Level learned changed to level 10. Cooldown reduction increased.

Play Rough

1.5.1.6 Damage increased from 549 to 717 (+31%).
1.6.1.2 Cooldown reduced from 6.5s to 5s.
1.7.1.7 Level learned changed to level 6. Damage increased from 717 (239 per hit) to 885 (295 per hit) (+23%). Play Rough +: Level learned changed to level 12.

Water Pulse

1.7.1.7 Level learned changed to level 6. Water Pulse +: Level learned changed to level 12.

Belly Bash

1.7.1.7 Level learned changed to level 8.

Azumarill Basic Info

Azumarill
Azumarill.jpg
Tier Rating: S Rank Icon

Role: All-Rounder
Attack Type: Melee
Damage Type: Physical
Difficulty: Novice
Cost:
"A well-balanced All-Rounder that excels on isolating enemies to deal massive critical damage."

Pokemon Unite Tier List

Azumarill Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
3 Stars.png
5 Stars.png
4 Stars.png

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Strong in 1-vs-1 fights thanks to Huge Power.
✔︎ Can quickly secure objectives solo.
✔︎ Fast UNITE move recharge rate.
✖︎ No reliable mobility moves.
✖︎ Very weak against crowd control (no unstoppable moves).
✖︎ Weak in teamfights, especially during Rayquaza flips

Best Builds for Azumarill

Azumarill Builds

The Best Build for Azumarill is the one with the gold crown!

High Sustain Build

High Sustain Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +15
Critical-Hit Rate: +6%
Critical-Hit Damage: +12%
HP: +660
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This is an offense-focused build that has you initiating fights and sustaining yourself with HP recovery. Whirlpool is your main damaging move that also doubles as your HP recovery engine when it hits enemies. Remember to circle around the target to get most out of the move's damage. Play Rough gives you a quick way to deal burst damage on single targets. On top of that, it also grants Azumarill extra mobility for reposition or chasing fleeing opponents.

For items, Scope Lens increases Azumarill's critical damage when fighting single targets. Moreover, since you will be fighting most of the time, Weakness Policy allows you to get extra damage and HP while also increasing your Attack with each hit received. Finally, aside from the extra boost in max HP, Buddy Barrier allows you to engage in brawls with extra shields so you can stay in the fight for much longer. Considering that Belly Bash has low cooldown, the item allows you to get aggressive all the time while also giving you and an ally extra shields.

Since you get extra HP from the items above, Potion allows you to recover high amounts of HP since the heal effect scales with the Pokemon's max HP. This gives you extra survivability as you get the last hit towards your target.

Your Boost Emblem loadout should consist of 6 White Emblems to increase Whirlpool's healing and 4 Brown Emblems for more damage. Equip Emblems that improve Attack or HP since the build is centered on Whirlpool. You can freely trade Sp. Atk., Critical-Hit Rate, and Movement Speed.

Damage Amplification Build

Damage Amplification Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +30
Attack Speed: +7.50%
HP: +210
Cooldown: -4.50%
Unite Move Charge Rate: +6%
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Jungle Recommendation Yes Jungle
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This build is about stacking multiple sources of damage-amplifying effects, maximizing the damage from Water Pulse and Aqua Tail. To fully stack damage, initiate with your Unite Move to trigger Energy Amplifier's effect, then head for the frontlines to soak damage and stack Weakness Policy's effect.

Muscle Band is an effective damage item throughout the game, making your attacks deal percentage-based damage and increasing your attack speed. Weakness Policy and Energy Amplifier increases your damage output expotentially once their effects are fully stacked.

X Attack provides another source of damage amplification on top of everything else with the bonus of increasing your attack speed. However, you can equip Slow Smoke instead for a decent crowd control, synergizing well with your moves.

Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for.bonus HP. Equip Emblems that improve Attack or HP since you'll want to maximize your damage output for the build. You can freely trade Sp. Atk., Critical-Hit Rate, and Movement Speed.

Full Offense Build

Full Offense Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +30
Critical-Hit Rate: +6%
Critical-Hit Damage: +12%
Attack Speed: +7.50%
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Jungle Recommendation Yes Jungle
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

This is a critical-hit build centered on isolating targets to trigger Azumarill's passive, using Play Rough and Aqua Tail as the main source of damage. It also doubles as a jungle build.

Muscle Band, Scope Lens, and Weakness Policy provide all the damage boost you need for your critical-hits. However, should you want to balance things out, replace Weakness Policy with Focus Band or Buddy Barrier for durability and survivability.

Full Heal gives you immunity from most disables, allowing you to safely attack targets with critical-hits. However, since you'll have to stick to targets to maximize Whirlpool, you can equip Eject Button or X Speed.

Your Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for bonus HP. Equip Emblems that improve Attack or HP since you'll want to maximize your damage output for the build. You can freely trade Sp. Atk., Critical-Hit Rate, and Movement Speed.

Azumarill Best Items & Moveset

Best Held Items

Item Explanation
Attack Weight.pngAttack Weight Attack Weight boosts Azumarill's two main sources of damage, critical-hits and moves, especially when fully stacked.
Score Shield.pngScore Shield Score Shield provides a decent HP boost. It's mainly paired with Attack Weight to make stacking easier.
Buddy Barrier.pngBuddy Barrier Buddy Barrier also gives a decent HP boost. But its best feature is its synergy with Azumarill's Unite Move, giving extra protection through a shield.
Energy Amplifier.pngEnergy Amplifier Energy Amplifier increases Azumarill's damage output through lower cooldowns, faster Unite Move recharge rate, and a percentage-based damage increase when using its Unite Move.
Focus Band.pngFocus Band Focus Band increases Azumarill's static defenses and grants a survivability tool, making up for its underwhelming durability.
Scope Lens.pngScope Lens Scope Lens is well-suited for Azuamrill's passive ability, increasing each critical-hit it makes.
Muscle Band.pngMuscle Band Muscle Band also works well with Azumarill's passive ability thanks to the attack speed increase.
Weakness Policy.pngWeakness Policy Weakness Policy rewards Azumarill with increased damage when it dives into battle, especially when Whirlpool is active.

List of Held Items

Best Battle Items

Item Explanation
Full Heal.pngFull Heal Full Heal ensures Azumarill's safety against disables, allowing it to keep dealing damage during fights.
Eject Button.pngEject Button Eject Button is a reliable repositioning tool great for initiating fights.
X Speed.pngX Speed X Speed makes up for Azumarill's low mobility. It's best used to stick to targets when using Whirlpool.
X Attack.pngX Attack X Attack works well with Azumarill's passive since it increases its damage and attack speed.

List of Battle Items

Best Moveset

Move Explanation
Play Rough ImagePlay Rough Play Rough gives Azumarill some range and mobility. It can dish out damage quickly to a single target, especially when they are far away or fleeing.
Whirlpool ImageWhirlpool Whirpool allows Azumarill to deal consistent damage simply by sticking to enemies. Additionally, the move can recover HP, giving Azumarill more sustain during brawls.

Since Azumarill's best trait is its unique critical-hit mechanic from Huge Power, Play Rough and Whirlpool offers the easiest method of maximizing it. Play Rough lets you chase and stick to enemies while Whirlpool can deal easy damage to enemies close to you.

Choosing which moveset to learn depends on what you want your primary source of damage to come from, Aqua Tail or Whirpool. The other two moves act as a complimentary move for your primary damage, allowing you to pick either of them. If you prefer a more straightforward mobility move, learn Water Pulse instead.

What Moveset Do You Think is Best for Azumarill?

Play Rough & Whirlpool 43
Votes
Play Rough & Aqua Tail 31
Votes
Water Pulse & Whirlpool 20
Votes
Water Pulse & Aqua Tail 29
Votes

Let us know why in the comments!

Previous Poll Results

Play Rough & Whirlpool 63
Votes
Play Rough & Aqua Tail 62
Votes
Water Pulse & Whirlpool 24
Votes
Water Pulse & Aqua Tail 6
Votes

How to Play Azumarill

Jump to Section

Play Around Huge Power

Azumarill's gameplay mainly revolves around its passive ability, Huge Power where it can constantly deal high amounts of damage because of critical hits. However, the passive ability only triggers whenever you deal damage to only one enemy. If Azumarill hits two or more enemies at once with a Standard attack or a move, the passive ability will not trigger.

Target Wild Pokemon One-by-One

When farming for EXP, try to focus on a single target, rather than dealing damage to all of them. However, securing grouped Wild Pokemon spawns like the Altaria and Swablus in the middle of the lanes can be a bit tricky. Given that Azumarill's moves like Whirlpool and Aqua Tail can hit multiple targets, it is best to get their aggression and pull the Wild Pokemon towards you while you attack them individually. This will ensure a faster farming time while also preventing your opponents from getting the last hit.

Take the Jungle

Thanks to a great initial moveset, Azumarill is a great candidate for the jungler role. Because Wild Pokemon spawns in the central area are not clumped together, Azumarill can farm them without much effort. And, because taking the jungler role will guarantee level 5, Azumarill benefits from the extra EXP as it can learn its first move upgrade earlier.

Jungle Guide and Best Junglers

Rush Through Objectives

Because of Azumarill's high damage output towards single targets, securing objectives, even while solo, won't be a challenge. Although, it is still recommended to have at least one ally with you to either increase the damage output or defend the area.

Objectives Guide (Remoat Island): When to Target Bosses

Be Mindful of Enemy Numbers

When dealing damage to a target, Huge Power checks whether the attack will land on one or multiple targets. The ability's activation is dependent on the number of targets present as the attack hits, not their proximity to each other. Therefore, you can still trigger the passive ability even if multiple targets are close together, as long as the attack you deal only hits a single target.

Since melee Pokemon can hit multiple targets with their Standard Attacks, it is best to keep your positioning in mind as you let out attacks. The same is true for using moves like Aqua Tail or Play Rough which can deal damage to multiple Pokemon.

Single Out Opponents

Ideally, you should direct your focus on opponents who are out of position or greedy opponents who are overextending. Azumarill is strong enough to take on most Pokemon in a one-on-one duel.

Avoid Getting Caught in the Middle of Clashes

Fighting in the middle of clashes where a lot of opponents are present means that you may not get the full amount of damage possible. It is best to play defensively first and only act when there is an opportunity for you to focus on a single target. Moreover, try to focus down on enemy Attackers behind the lines or Speedsters who is out of position. Nonetheless, you must steer clear away from the chaos and focus on taking down stragglers.

Don't Fight Near Wild Pokemon

Whether you are on the chase or looking to gank, you must engage an opponent clear of Wild Pokemon spawns. Attacking an opponent near a Wild Pokemon camp may cause your moves to hit multiple targets, which will not trigger critical hits. It is best to focus on defeating the Wild Pokemon first so you can fight the opponent properly. One way to help your target is to tune your Attack Controls and assign a button for attacking opponents and Wild Pokemon.

Targeting and Aim Assist: How to Aim Well

Extend Your Reach with Play Rough

Play Rough gives Azumarill extra mobility so it can set up its melee moves. You will only have to get enough range between you and the target to make Azumarill lunge toward its location, allowing you to catch up and get the full value for your Whirlpool or Aqua Tail activation.

Play Rough: Azumarill Move Effect and Cooldown

Initiate with Belly Bash

Use Belly Bash to single out enemies or charge at enemies that are isolated from their team. The damage from the move should be enough to give you an advantage when they decide to fight back.

Belly Bash: Azumarill Move Effect and Cooldown

Take Note of HP Before Using

It is important to note, however, that Azumarill will receive damage before it jumps towards the designated area. Azumarill is still susceptible to getting knocked down, so keep Azumarill's HP in mind before you face the enemy head-on.

Running a Buddy Barrier may help prevent damage loss since it grants you extra shields every time you activate your unite move. It also increases your survivability as you engage with enemies after using your unite move.

Progression and Leveling Guide

Top or Bottom Lane Guide

Level Objectives
1 - 4 • Secure as many wild Pokemon as you can to quickly level up
• If you're in the bottom lane, prioritize securing Indeedees for more exp.
• Play safe until you fully evolve at level 4
5 - 9 • Start to get aggressive once you have Whirlpool or Aqua Tail
• Reach at least level 7 before or when boss Pokemon spawn to get both of your primary moves
• Help your allies secure Regieleki and/or Regice, Registeel, or Regirock
• Reach level 9 and get Belly Bash
10+ • Once you have Belly Bash, stick with your allies to hunt targets, secure objectives, and push lanes
• Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset
• Win a teamfight to secure Rayquaza or pick off isolated targets first to get a numbers advantage

Jungle Guide

Level Objectives
1 - 5 • Clear the first wave of jungle camps to reach level 4 and get Whirlpool or Aqua Tail
• Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points
6 - 9 • Clear the second wave of jungle camps to reach at least level 7
• Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points
• If possible, reach level 9 to get Belly Bash before or when Regieleki spawns
• Help you allies secure Regieleki
10+ • Stick with your allies to hunt targets, secure objectives, and push lanes
• Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset
• Win a teamfight to secure Rayquaza or pick off isolated targets first to get a numbers advantage

Azumarill Combos

Initiator Combo

Initiator Combo
Play Rough IconWhirlpool IconStandard Attack Icon ~
Pokemon UNITE Azumarill - Initiator Combo.gif
Activate your Play Rough then attack your target so you can get close to it. Upon hit, activate Whirlpool and encircle the target to deal the most damage. Follow it up with Standard Attacks to further pressure the target or knock them down completely.

Mobility Combo

Mobility Combo
Standard Attack Icon + Water Pulse IconAqua Tail IconStandard Attack Icon ~
Pokemon UNITE - Mobility Combo.gif
Start by pressing your Standard Attack button once. However, do not let the animation play. Instead, cancel it with Water Pulse to make Azumarill roll. After that, activate Aqua Tail and proceed to use Standard Attacks with the bonus from Aqua Tail.

Ultimate Combo

This set of combos utilizes Azumarill's Unite Move, Belly Bash, to close the gap between you and a target while also starting the combo strong.

Whirlpool Variation

Ultimate Whirlpool Combo
Belly Bash IconWhirlpool IconPlay Rough IconStandard Attack Icon ~
Pokemon UNITE - Ultimate Whirlpool Combo.gif
Start by jumping towards the target with Belly Bash. After landing, immediately activate Whirlpool. At this point, the opponent may counter with a move of their own. You can then activate Play Rough to deal burst damage. After that, proceed to bombard the target with your Standard Attacks.

Aqua Tail Variation

Ultimate Aqua Tail Combo
Belly Bash IconAqua Tail IconStandard Attack Icon x3 ► Play Rough Icon ~
Pokemon UNITE - Ultimate Aqua Tail Combo
Start by jumping towards the target with Belly Bash. After landing, immediately activate Aqua Tail. Thanks to the increase in attack speed, you can quickly burst the target with three Standard Attacks with the bonus from Aqua Tail. Finish the combo by activating Play Rough.

Matchups & Counters for Azumarill

Azumarill Matchups

Hard Counter
AegislashAlolan NinetalesBuzzwoleCinderaceCramorantDelphoxDragoniteEspeonGardevoirGengarGreninjaLucarioMamoswinePikachuSylveonTalonflameTrevenantTsareenaTyranitarVenusaur
Fair Matchup
AbsolBlastoiseBlisseyCharizardCrustleDodrioGarchompGreedentMachampMewMr. MimeScizorSlowbroSnorlaxWigglytuffZeraoraZoroark
Good Matchup
ClefableDecidueyeDuraludonEldegossGlaceonHoopaSableye
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Azumarill.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Crowd Control and Burst Damage

Even though Azumarill is an All-Rounder Pokemon, it is relatively squishy compared to other Pokemon in the same role. Moreover, Azumarill lacks proper mobility and unstoppable moves that can help it reposition or retreat. Although Azumarill can run down opponents with Huge Power, its dependence on fighting single targets and getting support from allies makes it easy to disrupt.

Pokemon Explanation
Mamoswine ImageMamoswine Rating: ★★★★★
• Can take advantage of Azumarill's lack of immunity using its crowd control moves.
• Has high durability that can soak Azumarill's critical hits.
Aegislash ImageAegislash Rating: ★★★★
• Can take advantage of Azumarill's aggressive moves using Wide Guard or Iron Head to fill its boosted meter.
• Has high burst damage when it combos off in Sword Forme.
Greninja ImageGreninja Rating: ★★★★
• Has high mobility and high DPS makes fighting Greninja a chore.
• Can disrupt Azumarill's attacks using SmokeScreen or Double Team.
Gengar ImageGengar Rating: ★★★
• Can sustain itself long enough to keep the Sludge Bomb to Hex combo active thanks to HP recovery per hit.
• Can catch Azumarill off-guard or completely avoid its assault using Phantom Ambush.

Even Matchups

Ideally, you would want to face these Pokemon in a 1-vs-1 brawl so you can take advantage of Huge Power. If you sense that you are losing the fight, disengage or fight back with Belly Bash.

Group Up or Sustain HP

Pokemon with High HP
Blastoise Image Crustle Image Slowbro Image Snorlax Image Greedent Image
How to Beat
• Fight these Pokemon alone to get constant critical hits.
• Make use of your Battle Items like X Attack or Slow Smoke to turn the tide of battle to your favor.
• Group up with your allies to take them down, particularly Attacker allies.

Fight Through the Disable

Pokemon with Disabling Moves
Blissey Image Mr. Mime Image Wigglytuff Image
How to Beat
• Even if you are disabled by their moves, Whirlpool or Aqua Tail can still be activated for a counterattack.
• Dodge their disruption with Play Rough.

Isolate and Brawl

All-Rounder Pokemon
Charizard Image Garchomp Image Machamp Image Scizor Image
How to Beat
• Fight these Pokemon near an allied goal zone. Conversely, do not engage them when they are near their goal zone.
• It is best not to retreat as turning your back to them will allow them to easily knock you down.
• Maneuver around the fight with Water Pulse. Utilize the mini dash you get by dodging their attacks.
• Start the fight with a Belly Bash to drastically increase your chances of winning.

Keep Your Sustain Active

Pokemon with Burst Damage
Dodrio Image Absol Image Zeraora Image Zoroark Image
How to Beat
• Do not engage these Pokemon directly. Wait for them to dash towards you, then quickly activate Whirlpool or Aqua Tail so you can get your damage and HP recovery at the ready. If they managed to deplete your HP, disengage or get a burst of strength with Belly Bash.

Easy Matchups

Easy matchups are Pokemon that cannot stave off Azumarill with their offense. As long as you do not get disabled or debuffed, you will be able to push through these Pokemon without much resistance.

Fight Through the Damage

Pokemon that Needs Proper Set Up
Decidueye Image Duraludon Image Glaceon Image
How to Beat
• Counter with Belly Bash or Water Pulse when they become stationary.
• Fight through their attacks by recovering HP with Whirlpool or Aqua Tail.

Cut Off the Support Line

Pokemon with Low Offense
Clefable Image Eldegoss Image Hoopa Image Sableye Image
How to Beat
• Get close with Play Rough or Water Pulse and knock them down first during teamfights. It is best to gank them so they won't be able to protect themselves fast enough.

Best Teammates for Azumarill

Pokemon Explanation
Pikachu ImagePikachu
Venusaur ImageVenusaur
Aggressive Stallers
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Azumarill to concentrate on dealing damage.
Mr. Mime ImageMr. Mime
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Azumarill to catch up and take enemies down easier when pushing lanes.
Snorlax ImageSnorlax
Trevenant ImageTrevenant
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Azumarill setup its attacks with their disabling moves during a lane push or securing objectives.
Absol ImageAbsol
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Machamp ImageMachamp
Tsareena ImageTsareena
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Azumarill Moves

Move Slot 1 (R)

Tackle ImageTackle
(Lv. 1 or 3)
Move Type: Dash
Damage Type: Physical
Cooldown: 6s
Total Damage: 205 / 319
Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time.
Play Rough ImagePlay Rough
(Lv. 6)
Upgrade Lv. 12
Move Type: Buff
Damage Type: Physical
Cooldown: 5s
Total Damage: 483 (Per Hit: 161 x 3) / 885 (Per Hit: 295 x 3)
Increases the user's movement speed for a short time and changes the user's next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time. Upgrade: Further increases the user's movement speed when this move is used, and also reduces this move's cooldown.
Water Pulse ImageWater Pulse
(Lv. 6)
Upgrade Lv. 12
Move Type: Ranged
Damage Type: Physical
Cooldown: 4s
Total Damage: 592 (Crit) / 1033 (Crit)
Has the user shoot a pulsing blast of water in front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon's movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction. Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two.

Move Slot 2 (ZR)

Bubble ImageBubble
(Lv. 1 or 3)
Move Type: Area
Damage Type: Physical
Cooldown: 5s
Total Damage: 172 per bubble / 198 per bubble
Has the user spray bubbles in a cone, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using this move.
Whirlpool ImageWhirlpool
(Lv. 4)
Upgrade Lv. 10
Move Type: Area
Damage Type: Physical
Cooldown: 11s
Total Damage: 1340 (134 per hit) / 2440 (244 per hit)
For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user's HP. If a whirlpool hits a Pokemon on the opposing team, an increased amount of HP is restored to the user. Upgrade: Reduces this move's cooldown and increases the amount of HP it restores to the user.
Aqua Tail ImageAqua Tail
(Lv. 4)
Upgrade Lv. 10
Move Type: Buff
Damage Type: Physical
Cooldown: 7s
Total Damage: close: 191/ far: 341 / close: 391 / far: 696
Increases the speed and area of effect of the user's next three basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore the user's HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit. Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance.

Unite Moves (ZL)

Belly Bash ImageBelly Bash
(Lv. 9)
Move Type: Sure Hit
Damage Type: Physical
Cooldown: 88s
Total Damage: 721 / 1024
Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging.
After using Belly Bash, the Pokemon gains the following buff(s) for a few seconds:

Shield granted. Movement Speed increased and reduced move cooldowns for a short time.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user.

Ability (Passive)

Huge Power ImageHuge Power All Evolution Stages
When this Pokemon hits only a single opposing Pokemon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokemon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.

Azumarill Stats & Evolutions

Azumarill Evolutions

1st Evolution Final Evolution
Marill.pngMarill
(Lv. 1)
Marill.pngAzumarill
(Lv. 4)

All Pokemon Evolutions

Azumarill Stats

Level HP Defense Special Defense Attack Damage
1 3250 80 64 125
2 3352 87 70 132
3 3469 95 77 141
4 3604 104 85 151
5 4219 147 119 196
6 4398 159 129 209
7 4603 173 140 224
8 4839 189 153 241
9 5111 208 168 261
10 5424 230 185 284
11 5784 255 205 310
12 6198 284 228 340
13 6674 317 254 375
14 7221 355 284 415
15 7850 399 319 461

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Azumarill In-Game Stat Listings

Offense Endurance Mobility Scoring Support
3 Stars.png 3 Stars.png 2.5 Stars.png 2.5 Stars.png 0.5 Stars.png

Azumarill Skins (Holowear)

Holowear
AzumarillPunk StylePunk Style
Zirco Trading:
Aeos Gems 2199
AzumarillWanderer StyleWanderer Style

All Pokemon Skins (Holowear)

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Top 5 Master Rank Picks & Win Rate

All data is based on Season 07 Master Rank Top 100.
Last Updated: November 29, 2022
Pokemon Tier Most Played % Average Win %
Pokemon UNITE - Mew IconMew SS Tier 22% 75%
Pokemon UNITE - Mr. Mime IconMr. Mime S Tier 19% 75%
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Pokemon UNITE - Tsareena Icon Tsareena SS Tier 10% 76%
Pokemon UNITE - Zoroark IconZoroark S Tier 7% 74%

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