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The best guide on how to play Azumarill in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Azumarill Pokemon Pages | |
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List of Contents
Azumarill Changes (December 22) | ||||
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![]() Water Pulse |
• Cooldown increased from 4s to 5s. (+1s) • Damaged reduced by about 10%. |
1.5.1.6 | Azumarill stats were increase. |
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1.6.1.2 | HP increased. |
1.7.1.7 | Evolution level changed to level 4. |
1.5.1.2 | Effect bugfix. |
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1.6.1.2 | Damage increased from 172 per bubble to 198 per bubble. |
1.5.1.2 | Damage bugfix. |
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1.7.1.7 | Level learned changed to level 4. Whirlpool +: Level learned changed to level 10. |
1.5.1.2 | Faster Normal Attacks. Wider Range. Furthest Range Hit Increases Damage and Heals HP |
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1.5.1.6 | Damage increased. |
1.6.1.2 | Damage increased from 596 to 696 (+17%). HP recovery increased. Cooldown reduced from 9.5s to 8s. |
1.7.1.7 | Level learned changed to level 4. Cooldown decreased from 8s to 7s (-1s). Aqua Tail +: Level learned changed to level 10. Cooldown reduction increased. |
1.5.1.6 | Damage increased from 549 to 717 (+31%). |
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1.6.1.2 | Cooldown reduced from 6.5s to 5s. |
1.7.1.7 | Level learned changed to level 6. Damage increased from 717 (239 per hit) to 885 (295 per hit) (+23%). Play Rough +: Level learned changed to level 12. |
1.7.1.7 | Level learned changed to level 6. Water Pulse +: Level learned changed to level 12. |
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1.8.1.4 | Cooldown increased from 4s to 5s. (+1s). Damaged reduced by about 10%. |
1.7.1.7 | Level learned changed to level 8. |
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Azumarill | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"A well-balanced All-Rounder that excels on isolating enemies to deal massive critical damage." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Strong in 1-vs-1 fights thanks to Huge Power. ✔︎ Can quickly secure objectives solo. ✔︎ Fast UNITE move recharge rate. |
✖︎ No reliable mobility moves. ✖︎ Very weak against crowd control (no unstoppable moves). ✖︎ Weak in teamfights, especially during Rayquaza flips |
Azumarill Builds | |
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The Best Build for Azumarill is the one with the gold crown!
High Burst Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Critical-Hit Rate: +8% Critical-Hit Damage: +12% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on dealing high burst damage using Auqa Tail, Water Pulse, and critical-hits. It's effective in any lane and has room for item modifications to fit various playstyles.
Attack Weight gives Azumarill a large damage boost through increased Attack stat, improving its overall damage output. Scope Lens increases Azumarill's critical-hits, particularly from Huge Power. Razor Claw adds more damage and a slow effect to Azumarill's attacks each time it uses a move, which works extremely well with the moveset since they have low cooldowns.
Muscle Band can be a good replacement for Razor Claw, adding an HP-based bonus damage to Azumarill's attacks and increasing the Pokemon's attack speed instead. Weakness Policy also fits well with the build, balancing Azumarill's offense and durability through damage amplification and HP, respectively.
X Speed is a versitile tool that gives Azumarill more mobility. It can be used offensively or defensively.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or HP for additional damage and durability. Sp. Atk, Sp. Def, Critical-Hit Rate, and Defense can be freely traded for the other stats.
Full Offense Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is about stacking multiple sources of damage-amplifying effects, maximizing the damage from Aqua Tail, Water Pulse, and attacks. It's also effective in any lane. To fully stack damage, initiate with Azumarill's Unite Move to trigger Energy Amplifier's effect, then head to the frontlines to soak damage and build up Weakness Policy's effect.
Attack Weight is Azumarill's static source of damage, giving a large damage boost permanently once it's fully stacked. Weakness Policy acts as another passive source of damage for Azumarill, increasing its Attack stat by a percentage when it takes damage. Energy Amplifier serves as a catalyst for damage-amplification since it gives the highest damage boost and activates only after using Belly Bash.
X Attack further boosts Azumarill's damage output. Its low cooldown makes it a reliable active source of damage amplification outside of Energy Amplifier.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for bonus HP. Equip Emblems that improve Attack to get additional damage. Sp. Atk., Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats.
Whirlpool Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Defense: +30 Sp. Def: +30 HP: +660 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a defensive build that allows Azumarill to dive into the frontlines and be an annoyance in teamfights using Whirlpool and Water Pulse. It's best used in the top or bottom lane with any lane partner.
Weakness Policy gives Azumarill a decent amount of HP and damage. It has great synergy with the build's frontline gameplay, increasing Azumarill's Attack stat as it soaks damage. Focus Band improves Azumarill's durability through increased defenses and prolongs Azumarill's life in the frontlines via its passive HP recovery effect. Buddy Barrier gives Azumarill more HP to work with, which increases its durability further. It also provides an additional survivability tool in the frontlines in a form of a shield when the Pokemon uses Belly Bash.
Potion is a reliable and low-cooldown healing tool, providing Azumarill another means of survival in the frontlines. However, Slow Smoke can also fit well with the build, giving the Pokemon a crowd control tool instead.
The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 4 Brown Emblems for additional damage. Equip Emblems that improve HP to maximize Azumarill's durability. Sp. Atk., Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats.
Item | Explanation |
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Attack Weight boosts Azumarill's two main sources of damage, critical-hits and moves, especially when fully stacked. |
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Score Shield provides a decent HP boost. It's mainly paired with Attack Weight to make stacking easier. |
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Buddy Barrier also gives a decent HP boost. But its best feature is its synergy with Azumarill's Unite Move, giving extra protection through a shield. |
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Energy Amplifier increases Azumarill's damage output through lower cooldowns, faster Unite Move recharge rate, and a percentage-based damage increase when using its Unite Move. |
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Focus Band increases Azumarill's static defenses and grants a survivability tool, making up for its underwhelming durability. |
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Scope Lens is well-suited for Azuamrill's passive ability, increasing each critical-hit it makes. |
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Muscle Band also works well with Azumarill's passive ability thanks to the attack speed increase. |
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Weakness Policy rewards Azumarill with increased damage when it dives into battle, especially when Whirlpool is active. |
Item | Explanation |
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Full Heal ensures Azumarill's safety against disables, allowing it to keep dealing damage during fights. |
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Eject Button is a reliable repositioning tool great for initiating fights. |
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X Speed makes up for Azumarill's low mobility. It's best used to stick to targets when using Whirlpool. |
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X Attack works well with Azumarill's passive since it increases its damage and attack speed. |
Move | Explanation |
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Water Pulse gives Azumarill some range and mobility. It can punish opponents who are close together during teamfights. |
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Aqua Tail gives Azumarill a low-cooldown and high burst damage tool that's effective against single or multiple targets. It also heals Azumarill for a decent amount. |
Aqua Tail and Water Pulse allow Azumarill to quickly knock out targets during teamfights, which has proven to be the most effective way to win games in general. Aqua Tail deals massive damage in an area while also healing Azumarill. Water Pulse allows Azumarill to punish opponents that are close together during clashes and gives some mobility to the Pokemon.
Choosing which moveset to learn depends on what you want your primary source of damage to come from, Aqua Tail or Whirpool. The other two moves act as a complimentary move for your primary damage, allowing you to pick either of them. If you prefer a movement speed buff, learn Play Rough instead.
Let us know why in the comments!
Jump to Section | |
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Azumarill's gameplay mainly revolves around its passive ability, Huge Power where it can constantly deal high amounts of damage because of critical hits. However, the passive ability only triggers whenever you deal damage to only one enemy. If Azumarill hits two or more enemies at once with a Standard attack or a move, the passive ability will not trigger.
When farming for EXP, try to focus on a single target, rather than dealing damage to all of them. However, securing grouped Wild Pokemon spawns like the Altaria and Swablus in the middle of the lanes can be a bit tricky. Given that Azumarill's moves like Whirlpool and Aqua Tail can hit multiple targets, it is best to get their aggression and pull the Wild Pokemon towards you while you attack them individually. This will ensure a faster farming time while also preventing your opponents from getting the last hit.
Thanks to a great initial moveset, Azumarill is a great candidate for the jungler role. Because Wild Pokemon spawns in the central area are not clumped together, Azumarill can farm them without much effort. And, because taking the jungler role will guarantee level 5, Azumarill benefits from the extra EXP as it can learn its first move upgrade earlier.
Jungle Guide and Best Junglers
Because of Azumarill's high damage output towards single targets, securing objectives, even while solo, won't be a challenge. Although, it is still recommended to have at least one ally with you to either increase the damage output or defend the area.
Objectives Guide (Remoat Island): When to Target Bosses
When dealing damage to a target, Huge Power checks whether the attack will land on one or multiple targets. The ability's activation is dependent on the number of targets present as the attack hits, not their proximity to each other. Therefore, you can still trigger the passive ability even if multiple targets are close together, as long as the attack you deal only hits a single target.
Since melee Pokemon can hit multiple targets with their Standard Attacks, it is best to keep your positioning in mind as you let out attacks. The same is true for using moves like Aqua Tail or Play Rough which can deal damage to multiple Pokemon.
Ideally, you should direct your focus on opponents who are out of position or greedy opponents who are overextending. Azumarill is strong enough to take on most Pokemon in a one-on-one duel.
Fighting in the middle of clashes where a lot of opponents are present means that you may not get the full amount of damage possible. It is best to play defensively first and only act when there is an opportunity for you to focus on a single target. Moreover, try to focus down on enemy Attackers behind the lines or Speedsters who is out of position. Nonetheless, you must steer clear away from the chaos and focus on taking down stragglers.
Whether you are on the chase or looking to gank, you must engage an opponent clear of Wild Pokemon spawns. Attacking an opponent near a Wild Pokemon camp may cause your moves to hit multiple targets, which will not trigger critical hits. It is best to focus on defeating the Wild Pokemon first so you can fight the opponent properly. One way to help your target is to tune your Attack Controls and assign a button for attacking opponents and Wild Pokemon.
Targeting and Aim Assist: How to Aim Well
Play Rough gives Azumarill extra mobility so it can set up its melee moves. You will only have to get enough range between you and the target to make Azumarill lunge toward its location, allowing you to catch up and get the full value for your Whirlpool or Aqua Tail activation.
Play Rough: Azumarill Move Effect and Cooldown
Use Belly Bash to single out enemies or charge at enemies that are isolated from their team. The damage from the move should be enough to give you an advantage when they decide to fight back.
Belly Bash: Azumarill Move Effect and Cooldown
It is important to note, however, that Azumarill will receive damage before it jumps towards the designated area. Azumarill is still susceptible to getting knocked down, so keep Azumarill's HP in mind before you face the enemy head-on.
Running a Buddy Barrier may help prevent damage loss since it grants you extra shields every time you activate your unite move. It also increases your survivability as you engage with enemies after using your unite move.
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to quickly level up • If you're in the bottom lane, prioritize securing Indeedees for more exp. • Play safe until you fully evolve at level 4 |
5 - 9 | • Start to get aggressive once you have Whirlpool or Aqua Tail • Reach at least level 7 before or when boss Pokemon spawn to get both of your primary moves • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock • Reach level 9 and get Belly Bash |
10+ | • Once you have Belly Bash, stick with your allies to hunt targets, secure objectives, and push lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Win a teamfight to secure Rayquaza or pick off isolated targets first to get a numbers advantage |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps to reach level 4 and get Whirlpool or Aqua Tail • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points |
6 - 9 | • Clear the second wave of jungle camps to reach at least level 7 • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • If possible, reach level 9 to get Belly Bash before or when Regieleki spawns • Help you allies secure Regieleki |
10+ | • Stick with your allies to hunt targets, secure objectives, and push lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Win a teamfight to secure Rayquaza or pick off isolated targets first to get a numbers advantage |
Initiator Combo | |
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Activate your Play Rough then attack your target so you can get close to it. Upon hit, activate Whirlpool and encircle the target to deal the most damage. Follow it up with Standard Attacks to further pressure the target or knock them down completely. |
Mobility Combo | |
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Start by pressing your Standard Attack button once. However, do not let the animation play. Instead, cancel it with Water Pulse to make Azumarill roll. After that, activate Aqua Tail and proceed to use Standard Attacks with the bonus from Aqua Tail. |
This set of combos utilizes Azumarill's Unite Move, Belly Bash, to close the gap between you and a target while also starting the combo strong.
Ultimate Whirlpool Combo | |
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Start by jumping towards the target with Belly Bash. After landing, immediately activate Whirlpool. At this point, the opponent may counter with a move of their own. You can then activate Play Rough to deal burst damage. After that, proceed to bombard the target with your Standard Attacks. |
Ultimate Aqua Tail Combo | |
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Start by jumping towards the target with Belly Bash. After landing, immediately activate Aqua Tail. Thanks to the increase in attack speed, you can quickly burst the target with three Standard Attacks with the bonus from Aqua Tail. Finish the combo by activating Play Rough. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Azumarill. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Even though Azumarill is an All-Rounder Pokemon, it is relatively squishy compared to other Pokemon in the same role. Moreover, Azumarill lacks proper mobility and unstoppable moves that can help it reposition or retreat. Although Azumarill can run down opponents with Huge Power, its dependence on fighting single targets and getting support from allies makes it easy to disrupt.
Pokemon | Explanation |
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Rating: ★★★★★ • Can take advantage of Azumarill's lack of immunity using its crowd control moves. • Has high durability that can soak Azumarill's critical hits. |
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Rating: ★★★★ • Can take advantage of Azumarill's aggressive moves using Wide Guard or Iron Head to fill its boosted meter. • Has high burst damage when it combos off in Sword Forme. |
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Rating: ★★★★ • Has high mobility and high DPS makes fighting Greninja a chore. • Can disrupt Azumarill's attacks using SmokeScreen or Double Team. |
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Rating: ★★★ • Can sustain itself long enough to keep the Sludge Bomb to Hex combo active thanks to HP recovery per hit. • Can catch Azumarill off-guard or completely avoid its assault using Phantom Ambush. |
Ideally, you would want to face these Pokemon in a 1-vs-1 brawl so you can take advantage of Huge Power. If you sense that you are losing the fight, disengage or fight back with Belly Bash.
Pokemon with High HP |
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How to Beat |
• Fight these Pokemon alone to get constant critical hits. • Make use of your Battle Items like X Attack or Slow Smoke to turn the tide of battle to your favor. • Group up with your allies to take them down, particularly Attacker allies. |
Pokemon with Disabling Moves |
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How to Beat |
• Even if you are disabled by their moves, Whirlpool or Aqua Tail can still be activated for a counterattack. • Dodge their disruption with Play Rough. |
All-Rounder Pokemon |
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How to Beat |
• Fight these Pokemon near an allied goal zone. Conversely, do not engage them when they are near their goal zone. • It is best not to retreat as turning your back to them will allow them to easily knock you down. • Maneuver around the fight with Water Pulse. Utilize the mini dash you get by dodging their attacks. • Start the fight with a Belly Bash to drastically increase your chances of winning. |
Pokemon with Burst Damage |
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How to Beat |
• Do not engage these Pokemon directly. Wait for them to dash towards you, then quickly activate Whirlpool or Aqua Tail so you can get your damage and HP recovery at the ready. If they managed to deplete your HP, disengage or get a burst of strength with Belly Bash. |
Easy matchups are Pokemon that cannot stave off Azumarill with their offense. As long as you do not get disabled or debuffed, you will be able to push through these Pokemon without much resistance.
Pokemon that Needs Proper Set Up |
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How to Beat |
• Counter with Belly Bash or Water Pulse when they become stationary. • Fight through their attacks by recovering HP with Whirlpool or Aqua Tail. |
Pokemon with Low Offense |
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How to Beat |
• Get close with Play Rough or Water Pulse and knock them down first during teamfights. It is best to gank them so they won't be able to protect themselves fast enough. |
Pokemon | Explanation |
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Aggressive Stallers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Azumarill to concentrate on dealing damage. | |
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Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Azumarill to catch up and take enemies down easier when pushing lanes. | |
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Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Azumarill setup its attacks with their disabling moves during a lane push or securing objectives. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Dash Damage Type: Physical Cooldown: 6s Total Damage: 205 / 319 |
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Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Buff Damage Type: Physical Cooldown: 5s Total Damage: 483 (Per Hit: 161 x 3) / 885 (Per Hit: 295 x 3) |
Increases the user's movement speed for a short time and changes the user's next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time. Upgrade: Further increases the user's movement speed when this move is used, and also reduces this move's cooldown. | |
![]() (Lv. 6) Upgrade Lv. 12 |
Move Type: Ranged Damage Type: Physical Cooldown: 5s Total Damage: 504 (Crit) / 928 (Crit) |
Has the user shoot a pulsing blast of water in front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon's movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction. Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two. |
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Move Type: Area Damage Type: Physical Cooldown: 5s Total Damage: 172 per bubble / 198 per bubble |
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Has the user spray bubbles in a cone, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using this move. | |
![]() (Lv. 4) Upgrade Lv. 10 |
Move Type: Area Damage Type: Physical Cooldown: 11s Total Damage: 1340 (134 per hit) / 2440 (244 per hit) |
For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user's HP. If a whirlpool hits a Pokemon on the opposing team, an increased amount of HP is restored to the user. Upgrade: Reduces this move's cooldown and increases the amount of HP it restores to the user. | |
![]() (Lv. 4) Upgrade Lv. 10 |
Move Type: Buff Damage Type: Physical Cooldown: 7s Total Damage: close: 191/ far: 341 / close: 391 / far: 696 |
Increases the speed and area of effect of the user's next three basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore the user's HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit. Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance. |
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Move Type: Sure Hit Damage Type: Physical Cooldown: 88s Total Damage: 721 / 1024 |
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Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging.
After using Belly Bash, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased and reduced move cooldowns for a short time. |
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Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user. |
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All Evolution Stages
When this Pokemon hits only a single opposing Pokemon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokemon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits. |
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1st Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3250 | 80 | 64 | 125 |
2 | 3352 | 87 | 70 | 132 |
3 | 3469 | 95 | 77 | 141 |
4 | 3604 | 104 | 85 | 151 |
5 | 4219 | 147 | 119 | 196 |
6 | 4398 | 159 | 129 | 209 |
7 | 4603 | 173 | 140 | 224 |
8 | 4839 | 189 | 153 | 241 |
9 | 5111 | 208 | 168 | 261 |
10 | 5424 | 230 | 185 | 284 |
11 | 5784 | 255 | 205 | 310 |
12 | 6198 | 284 | 228 | 340 |
13 | 6674 | 317 | 254 | 375 |
14 | 7221 | 355 | 284 | 415 |
15 | 7850 | 399 | 319 | 461 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Season 10 Battle Pass |
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Zirco Trading:
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Upcoming Pokemon |
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![]() Mid-April 2023 |
All data is based on Season 10 Master Rank Top 100. Last Updated: March 21, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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27% | 85% |
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14% | 88% |
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11% | 89% |
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8% | 91% |
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8% | 89% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Azumarill Guide: Builds and Best Items
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