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The best guide on how to play Azumarill in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Azumarill Pokemon Pages | |
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Azumarill Release Date | Azumarill Builds |
List of Contents
Azumarill Changes (November 1) | |
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Stat Buff | • Special Defense increased from 64-320 to 80-399 (Lv.1-15). |
Whirlpool |
• Cooldown decreased from 10s to 9s. |
Belly Bash |
• Shield reduced from 5% of max HP to 6.5%. |
Lvl | Sp. Def. |
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5 | 119 → 147 (+23.5%) |
10 | 185 → 230 (+24.3%) |
15 | 319 → 399 (+25.1%) |
1.5.1.6 | Azumarill stats were increase. |
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1.6.1.2 | HP increased. |
1.7.1.7 | Evolution level changed to level 4. |
1.16.2.8 | Special Defense increased from 64-320 to 80-399 (Lv.1-15). |
1.10.1.3 | Critical Hit multiplier increased from 150% to 170%. |
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1.5.1.2 | Effect bugfix. |
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1.6.1.2 | Damage increased from 172 per bubble to 198 per bubble. |
1.5.1.2 | Damage bugfix. |
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1.7.1.7 | Level learned changed to level 4. Whirlpool +: Level learned changed to level 10. |
1.14.1.5 | Cooldown reduced from 11s to 10s. Whirlpool +: Cooldown reduced from 9s to 8s. |
1.16.2.8 | Cooldown decreased from 10s to 9s. |
1.5.1.2 | Faster Normal Attacks. Wider Range. Furthest Range Hit Increases Damage and Heals HP |
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1.5.1.6 | Damage increased. |
1.6.1.2 | Damage increased from 596 to 696 (+17%). HP recovery increased. Cooldown reduced from 9.5s to 8s. |
1.7.1.7 | Level learned changed to level 4. Cooldown decreased from 8s to 7s (-1s). Aqua Tail +: Level learned changed to level 10. Cooldown reduction increased. |
1.5.1.6 | Damage increased from 549 to 717 (+31%). |
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1.6.1.2 | Cooldown reduced from 6.5s to 5s. |
1.7.1.7 | Level learned changed to level 6. Damage increased from 717 (239 per hit) to 885 (295 per hit) (+23%). Play Rough +: Level learned changed to level 12. |
1.7.1.7 | Level learned changed to level 6. Water Pulse +: Level learned changed to level 12. |
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1.8.1.4 | Cooldown increased from 4s to 5s. (+1s). Damaged reduced by about 10%. |
1.7.1.7 | Level learned changed to level 8. |
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1.14.1.5 | Changed so that only Pokemon from the opponent's team are specified. |
1.16.2.8 | Shield reduced from 5% of max HP to 6.5%. |
Azumarill | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"A well-balanced All-Rounder that excels on isolating enemies to deal massive critical damage." |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Strong in 1-vs-1 fights thanks to Huge Power. ✔︎ Can quickly secure objectives solo. ✔︎ Fast UNITE move recharge rate. |
✖︎ No reliable mobility moves. ✖︎ Very weak against crowd control (no unstoppable moves). ✖︎ Weak in teamfights, especially during Rayquaza flips |
Azumarill Builds | |
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Aqua Tail Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on dealing high burst damage using Aqua Tail. Azumarill will use Water Pulse as its complimentary move for some mobility and additional damage. |
· Muscle Band improves Azumarill's attacks via increased damage and attack speed, which also works with Aqua Tail. · Scope Lens increases Azumarill's critical-hit damage, which mainly comes from Huge Power. · Energy Amplifier provides Azumarill a massive damage boost whenever it uses Belly Bash. · X Speed improves Azumarill's overall mobility, allowing it to stay on top of its targets, especially while attacking with Aqua Tail. · Alternatively, Eject Button can also work just as fine for the build. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 6 White emblems for additional HP. · This can be achieved by equipping at least two (2) Emblems that are both Brown and White. · Equip Emblems that increase Attack, or HP to balance out Azumarill's offense and defense. · Sp. Atk., Sp. Def, Defense, and Critical-Hit Rate can be freely traded for any of the other stats. |
Items (Level 30) |
Aqua Tail (Critical-hit) (Total Dmg.) (@ Lvl 15) |
Water Pulse (Critical-hit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Energy Amplifier (Includes effect) |
9104 | 1639 |
Since the build is centered on Aqua Tail, equipping items that will maximize its damage is the ideal item combination.
As the results show, Muscle Band, Scope Lens, and Energy Amplifier will produce the highest Aqua Tail damage. However, Azumarill does need to use its Unite Move first to maximize its damage.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Aqua Tail (Critical-hit) (Total Dmg.) (@ Lvl 15) | Water Pulse (Critical-hit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Razor Claw (Includes effect) | 7411 | 1173 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 7927 | 1292 |
Muscle Band + Scope Lens + Weakness Policy (4 stacks) | 7748 | 1264 |
Muscle Band + Scope Lens + Energy Amplifier (Includes effect) | 9104 | 1639 |
Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 Stacks) | 7122 | 1229 |
Muscle Band + Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 6986 | 1207 |
Muscle Band + Razor Claw (Includes effect) + Energy Amplifier (Includes effect) | 8179 | 1558 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 stacks) | 7383 | 1331 |
Muscle Band + Attack Weight (6 Stacks) + Energy Amplifier (Includes effect) | 8465 | 1692 |
Muscle Band + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 8458 | 1690 |
Scope Lens + Razor Claw (Includes effect) + Attack Weight (6 Stacks) | 7150 | 1292 |
Scope Lens + Razor Claw (Includes effect) + Weakness Policy (4 stacks) | 6962 | 1264 |
Scope Lens + Razor Claw (Includes effect) + Energy Amplifier (Includes effect) | 8414 | 1639 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 stacks) | 7543 | 1397 |
Scope Lens + Attack Weight (6 Stacks) + Energy Amplifier (Includes effect) | 8889 | 1783 |
Scope Lens + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 8853 | 1776 |
Razor Claw (Includes effect) + Attack Weight (6 Stacks) + Weakness Policy (6 stacks) | 6648 | 1331 |
Razor Claw (Includes effect) + Attack Weight (6 Stacks) + Energy Amplifier (Includes effect) | 7830 | 1692 |
Razor Claw (Includes effect) + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 7822 | 1690 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 8151 | 1840 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Whirlpool Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This is a more defensive build that revolves around survivability using the healing from Whirlpool. Play Rough will act as the complimentary move for Azumarill, allowing it to stay on top of targets while Whirlpool is active. However, Water Pulse can also work with the build. |
· Attack Weight gives Azumarill a large Attack boost, increasing its overall damage output and improving Whirlpool's healing. · Weakness Policy goes well with the build's survivability gameplay, increasing Azumarill's damage as it takes hits. It also provides the Pokemon with a decent amount of Attack and HP. · Focus Band improves Azumarill's durability through increased defenses and gives it an additional source of healing. · X Speed improves Azumarill's overall mobility, allowing it to stay on top of its targets, especially while Whirlpool is active. · Alternatively, Potion can work nicely with the build, giving Azumarill one more source of healing. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 6 White emblems for additional HP. · This can be achieved by equipping at least two (2) Emblems that are both Brown and White. · Equip Emblems that increase Attack, or HP to balance out Azumarill's offense and defense. · Sp. Atk., Sp. Def, Defense, and Critical-Hit Rate can be freely traded for any of the other stats. |
Items (Level 30) |
Whirlpool (Dmg. Per Hit) (Critical-Hit) (@ Lvl 15) |
Whirlpool (Heal Per Hit)(@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
515 | 196 |
Since the build is centered on survival via Whirlpool, equipping items that will maximize its damage and healing is the ideal item combination. Focus Band is a core item for the build, leaving two (2) items left for consideration.
As the results show, Weakness Policy and a fully-stacked Attack Weight will yield the best outcome for the build. The item combination generated the highest results for Whirlpool damage and healing. However, Azumarill does need to fully stack Attack Weight first and maintain Weakness Policy stacks to maximize the damage and healing from Whirlpool.
These damage and healing tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Whirlpool (Dmg. Per Hit) (Critical-Hit) (@ Lvl 15) | Whirlpool (Heal Per Hit)(@ Lvl 15) |
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Muscle Band + Scope Lens | 453 | 159 |
Muscle Band + Razor Claw | 431 | 162 |
Muscle Band + Attack Weight (6 stacks) | 419 | 160 |
Muscle Band + Weakness Policy (4 stacks) | 465 | 176 |
Scope Lens + Razor Claw | 453 | 159 |
Scope Lens + Attack Weight (6 stacks) | 500 | 177 |
Scope Lens + Weakness Policy (4 stacks) | 489 | 172 |
Razor Claw + Attack Weight (6 stacks) | 476 | 180 |
Razor Claw + Weakness Policy (4 stacks) | 465 | 176 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | **515* | 196 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight | Attack Weight boosts Azumarill's two main sources of damage, critical-hits and moves, especially when fully stacked. |
Buddy Barrier | Buddy Barrier also gives a decent HP boost. But its best feature is its synergy with Azumarill's Unite Move, giving extra protection through a shield. |
Energy Amplifier | Energy Amplifier increases Azumarill's damage output through lower cooldowns, faster Unite Move recharge rate, and a percentage-based damage increase when using its Unite Move. |
Focus Band | Focus Band increases Azumarill's static defenses and grants a survivability tool, making up for its underwhelming durability. |
Scope Lens | Scope Lens is well-suited for Azuamrill's passive ability, increasing each critical-hit it makes. |
Muscle Band | Muscle Band also works well with Azumarill's passive ability thanks to the attack speed increase. |
Weakness Policy | Weakness Policy rewards Azumarill with increased damage when it dives into battle, especially when Whirlpool is active. |
Item | Explanation |
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Full Heal | Full Heal ensures Azumarill's safety against disables, allowing it to keep dealing damage during fights. |
Eject Button | Eject Button is a reliable repositioning tool great for initiating fights. |
X Speed | X Speed makes up for Azumarill's low mobility. It's best used to stick to targets when using Whirlpool. |
X Attack | X Attack works well with Azumarill's passive since it increases its damage and attack speed. |
Move | Explanation |
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Water Pulse | Water Pulse gives Azumarill some range and mobility. It can punish opponents who are close together during teamfights. |
Aqua Tail | Aqua Tail gives Azumarill a low-cooldown and high burst damage tool that's effective against single or multiple targets. It also heals Azumarill for a decent amount. |
This moveset allows Azumarill to quickly knock out targets during teamfights, which has proven to be the most effective way to win games in general. Aqua Tail deals massive damage in an area while also healing Azumarill. Water Pulse allows Azumarill to punish opponents that are close together during clashes and gives some mobility to the Pokemon.
Aqua Tail and Whirlpool are Azumarill's primary damage moves. Both deal damage in an area and heal the Pokemon but have pros and cons.
Aqua Tail is a great burst-damage move and gives Azumarill some range. It also ignores a target's Defense stat and penetrates through shields, making great for teamfights and defending goal zones against shielded opponents. However, Azumarill does need to keep its distance while attacking to trigger all other effects of Aqua Tail. It also slows down Azumarill while attacking, putting the Pokemon in potential danger.
Whirlpool gives Azumarill both offense and defense in one simple move. The move also allows Azumarill to freely move around, use other moves and items, and perform other tasks while the move is active. However, its area of effect is quite narrow, forcing Azumarill to stay at melee range for Whirlpool to deal damage.
On the other hand, Water Pulse and Play Rough are Azumrill's complimentary moves. Each move gives some form of utility and helps in setting up its other moves.
Water Pulse is both a damage and mobility move, and is great for teamfights. When used, Azumarill rolls towards a direction while shooting a water projectile. This water projectile can bounce multiple times between enemies, dealing damage and slowing them. It pairs well with either Aqua Tail or Whirlpool.
Play Rough is great for chasing targets and staying on top of them. It increases Azumarill's movement speed and allows the Pokemon to lunge at a target, dealing damage and stunning it. However, due to how it works, it only works best with Whirlpool.
Let us know why in the comments!
Jump to Section | |
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Azumarill's gameplay mainly revolves around its passive ability, Huge Power where it can constantly deal high amounts of damage because of critical hits. However, the passive ability only triggers whenever you deal damage to only one enemy. If Azumarill hits two or more enemies at once with a Standard attack or a move, the passive ability will not trigger.
When farming for EXP, try to focus on a single target, rather than dealing damage to all of them. However, securing grouped Wild Pokemon spawns like the Altaria and Swablus in the middle of the lanes can be a bit tricky. Given that Azumarill's moves like Whirlpool and Aqua Tail can hit multiple targets, it is best to get their aggression and pull the Wild Pokemon towards you while you attack them individually. This will ensure a faster farming time while also preventing your opponents from getting the last hit.
Thanks to a great initial moveset, Azumarill is a great candidate for the jungler role. Because Wild Pokemon spawns in the central area are not clumped together, Azumarill can farm them without much effort. And, because taking the jungler role will guarantee level 5, Azumarill benefits from the extra EXP as it can learn its first move upgrade earlier.
Jungle Guide and Best Junglers
Because of Azumarill's high damage output towards single targets, securing objectives, even while solo, won't be a challenge. Although, it is still recommended to have at least one ally with you to either increase the damage output or defend the area.
Objectives Guide (Remoat Island): When to Target Bosses
When dealing damage to a target, Huge Power checks whether the attack will land on one or multiple targets. The ability's activation is dependent on the number of targets present as the attack hits, not their proximity to each other. Therefore, you can still trigger the passive ability even if multiple targets are close together, as long as the attack you deal only hits a single target.
Since melee Pokemon can hit multiple targets with their Standard Attacks, it is best to keep your positioning in mind as you let out attacks. The same is true for using moves like Aqua Tail or Play Rough which can deal damage to multiple Pokemon.
Ideally, you should direct your focus on opponents who are out of position or greedy opponents who are overextending. Azumarill is strong enough to take on most Pokemon in a one-on-one duel.
Fighting in the middle of clashes where a lot of opponents are present means that you may not get the full amount of damage possible. It is best to play defensively first and only act when there is an opportunity for you to focus on a single target. Moreover, try to focus down on enemy Attackers behind the lines or Speedsters who is out of position. Nonetheless, you must steer clear away from the chaos and focus on taking down stragglers.
Whether you are on the chase or looking to gank, you must engage an opponent clear of Wild Pokemon spawns. Attacking an opponent near a Wild Pokemon camp may cause your moves to hit multiple targets, which will not trigger critical hits. It is best to focus on defeating the Wild Pokemon first so you can fight the opponent properly. One way to help your target is to tune your Attack Controls and assign a button for attacking opponents and Wild Pokemon.
Targeting and Aim Assist: How to Aim Well
Play Rough gives Azumarill extra mobility so it can set up its melee moves. You will only have to get enough range between you and the target to make Azumarill lunge toward its location, allowing you to catch up and get the full value for your Whirlpool or Aqua Tail activation.
Play Rough: Azumarill Move Effect and Cooldown
Use Belly Bash to single out enemies or charge at enemies that are isolated from their team. The damage from the move should be enough to give you an advantage when they decide to fight back.
Belly Bash: Azumarill Move Effect and Cooldown
It is important to note, however, that Azumarill will receive damage before it jumps towards the designated area. Azumarill is still susceptible to getting knocked down, so keep Azumarill's HP in mind before you face the enemy head-on.
Running a Buddy Barrier may help prevent damage loss since it grants you extra shields every time you activate your unite move. It also increases your survivability as you engage with enemies after using your unite move.
After initiating Belly Bash, following up with Aqua Tail lets Azumarill deal damage and recover HP as long as the move hits enemies or mob Pokemon within its reach. This is a great way to overwhelm enemies and stall them from securing objectives.
When these two moves are partnered with Water Pulse, Azumarill gains decent mobility and can slow down enemies that it hits.This move also lets Azumarill simply roll away when the situation gets dangerous.
Initiator Combo | |
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Play Rough
►
Whirlpool
►
Standard Attack
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Activate your Play Rough then attack your target so you can get close to it. Upon hit, activate Whirlpool and encircle the target to deal the most damage. Follow it up with Standard Attacks to further pressure the target or knock them down completely. |
Mobility Combo | |
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Standard Attack
+
Water Pulse
►
Aqua Tail
►
Standard Attack
~ |
|
Start by pressing your Standard Attack button once. However, do not let the animation play. Instead, cancel it with Water Pulse to make Azumarill roll. After that, activate Aqua Tail and proceed to use Standard Attacks with the bonus from Aqua Tail. |
This set of combos utilizes Azumarill's Unite Move, Belly Bash, to close the gap between you and a target while also starting the combo strong.
Ultimate Whirlpool Combo | |
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Start by jumping towards the target with Belly Bash. After landing, immediately activate Whirlpool. At this point, the opponent may counter with a move of their own. You can then activate Play Rough to deal burst damage. After that, proceed to bombard the target with your Standard Attacks. |
Ultimate Aqua Tail Combo | |
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Start by jumping towards the target with Belly Bash. After landing, immediately activate Aqua Tail. Thanks to the increase in attack speed, you can quickly burst the target with three Standard Attacks with the bonus from Aqua Tail. Finish the combo by activating Play Rough. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Azumarill. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Even though Azumarill is an All-Rounder Pokemon, it is relatively squishy compared to other Pokemon in the same role. Moreover, Azumarill lacks proper mobility and unstoppable moves that can help it reposition or retreat. Although Azumarill can run down opponents with Huge Power, its dependence on fighting single targets and getting support from allies makes it easy to disrupt.
Pokemon | Explanation |
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Trevenant | Rating: ★★★★★ • Can easily disrupt Azumarill's attacks using Horn Leech, Wood Hammer, and Phantom Forest. • Has high durability and sustainability that allows it to tank a lot of Azumarill's damage. |
Buzzwole | Rating: ★★★★ • Can toss around Azumarill and disrupt its attacks using Smack Down, Superpower or Leech Life. |
Leafeon | Rating: ★★★★ • Can easily burst down Azumarill using Leaf Blade, Solar Blade or Razor Leaf, and Emerald Two-Step. • Has superior movement speed thanks to Chlorophyll that makes it hard for Azumarill to hit it. |
The best way for Azumarill to get the upper hand against these Pokemon is to force them to go 1v1 with Azumarill so its Huge Power can trigger.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Azumarill. However, they are fragile and can get knocked out by Azumarill fast. • Use Belly Bash to get close to them and quickly chip away their HP, then finish them off with Aqua Tail or Whirlpool. • Use Play Rough or Water Pulse to stay on top of them. |
All-Rounders |
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How to Beat |
• Much like Azumarill, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Azumarill's damage. • Utilize Aqua Tail or Whirlpool's healing effect to survive longer in fights while also dealing a ton of damage. • Use Play Rough or Water Pulse for additional damage. • As a last resort, use Belly Bash to win the fight. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone, making Huge Power almost impossible to trigger. Although they themselves pose no threat to Azumarill, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Water Pulse to force them to scatter, then take them out first using Aqua Tail or Whirlpool, and Belly Bash. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Azumarill to take them down alone. With that, it's best to group up with allies to bring them down with the help of Azumarill. • Use Aqua Tail or Whirlpool to quickly deplete their HP and help allies bring them down. • Use Water Pulse or Play Rough to stay on top of them. |
Easy matchups are Pokemon that cannot stave off Azumarill with their offense. As long as Azumarill does not get disabled or debuffed, it will be able to push through these Pokemon without much resistance.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Azumarill. However, they are fragile and can get knocked out by Azumarill fast. • Use Belly Bash to get close to them and quickly chip away their HP, then finish them off with Aqua Tail or Whirlpool. • Use Play Rough or Water Pulse to stay on top of them. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone, making Huge Power almost impossible to trigger. Although they themselves pose no threat to Azumarill, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity to each other by using Water Pulse to force them to scatter, then take them out first using Aqua Tail or Whirlpool, and Belly Bash. |
Pokemon | Explanation |
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Pikachu
Venusaur |
Aggressive Stallers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Azumarill to concentrate on dealing damage. | |
Mr. Mime
Sableye |
Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Azumarill to catch up and take enemies down easier when pushing lanes. | |
Snorlax
Trevenant |
Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Azumarill setup its attacks with their disabling moves during a lane push or securing objectives. | |
Absol
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Tsareena |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Tackle
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 207 Final Damage: 300 |
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Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time. | |
Play Rough
(Lv. 6) Upgrade Lv. 12 |
Move Type: Buff Damage Type: Physical Cooldown: 5s Starting Damage: 483 Damage per attack: 161, Number of attacks: 3 Final Damage: 885 Damage per attack: 295 , Number of attacks: 3 |
Increases the user's movement speed for a short time and changes the user's next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time.
Upgrade: Further increases the user's movement speed when this move is used, and also reduces this move's cooldown. |
|
Water Pulse
(Lv. 6) Upgrade Lv. 12 |
Move Type: Ranged Damage Type: Physical Cooldown: 5s Starting Damage: 336 Damage per bounce: 336, Number of bounces: 3 Final Damage: 619 Damage per bounce: 619, Number of bounces: 5 |
Has the user shoot a pulsing blast of water in front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon's movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction.
Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two. |
Bubble
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 5s Starting Damage: 172 Damage per bubble: 172, Number of bubbles: 5 Final Damage: 198 Damage per bubble: 198, Number of bubbles: 5 |
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Has the user spray bubbles in a cone, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using this move. | |
Whirlpool
(Lv. 4) Upgrade Lv. 10 |
Move Type: Area Damage Type: Physical Cooldown: 9s Starting Damage: 1408 Damage per hit: 128 Final Damage: 2928 Damage per hit: 244 |
For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user's HP. If a whirlpool hits a Pokémon on the opposing team, an increased amount of HP is restored to the user.
Upgrade: Reduces this move's cooldown and increases the amount of HP it restores to the user. |
|
Aqua Tail
(Lv. 4) Upgrade Lv. 10 |
Move Type: Buff Damage Type: Physical Cooldown: 7s Starting Damage: 1300 First attack damage: 181 (Short range) / 325 (Long range), Second attack damage: 181 (Short range) / 325 (Long range), Final attack damage: 362 (Short range) / 650 (Long range) Final Damage: 2784 First attack damage: 391 (Short range) / 696 (Long range), Second attack damage: 391 (Short range) / 696 (Long range), Final attack damage: 792 (Short range) / 1392 (Long range) |
Increases the speed and area of effect of the user's next three basic attacks. If these basic attacks hit from a distance, they also deal increased damage, restore the user's HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit.
Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance. |
Belly Bash
(Lv. 8) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 88s Starting Damage: 721 Final Damage: 1024 |
---|---|
Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging. |
Standard Attack | Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user. |
---|
Huge Power |
All Evolution Stages
When this Pokemon hits only a single opposing Pokemon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokemon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits. |
---|
1st Evolution | Final Evolution |
---|---|
Marill (Lv. 1) |
Azumarill (Lv. 4) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3250 | 80 | 80 | 125 |
2 | 3352 | 87 | 87 | 132 |
3 | 3469 | 95 | 95 | 141 |
4 | 3604 | 104 | 136 | 151 |
5 | 4219 | 147 | 147 | 196 |
6 | 4398 | 159 | 159 | 209 |
7 | 4603 | 173 | 173 | 224 |
8 | 4839 | 189 | 189 | 241 |
9 | 5111 | 208 | 208 | 261 |
10 | 5424 | 230 | 230 | 284 |
11 | 5784 | 255 | 255 | 310 |
12 | 6198 | 284 | 284 | 340 |
13 | 6674 | 317 | 317 | 375 |
14 | 7221 | 355 | 355 | 415 |
15 | 7850 | 399 | 399 | 461 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Punk Style
Zirco Trading:
2199 |
Wanderer Style
Event:
Season 10 Battle Pass |
Holiday Style
Zirco Trading:
1200 |
Pastel Style
Event:
UNITE Club Membership |
Space Style
Zirco Trading:
1050 |
Aqua Tail | |
---|---|
Pokemon | Move |
Azumarill | Aqua Tail |
Mission: In a single battle, after using Aqua Tail or Aqua Tail+, hit Pokemon from the opposing team from a distance with boosted basic attacks 15 or more times (5/10/20 battles) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
Tinkaton (December 12, 2024) |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Azumarill Guide: Builds and Best Items
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Belly Bash • Shield reduced from 5% of max HP to 6.5%. Reduced is bad word here, right?