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The best guide on how to play Wigglytuff in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Wigglytuff Move Changes (January 9) | |
---|---|
Sing |
• Defense & Sp. Defense decrease effect increased from 25% to 35% • Defense & Sp. Defense decrease effect duration increased from 1.25s to 1.5s (+0.25s) • Movement speed reduction effect increased from 10% to 15% |
Sing + |
• Defense & Sp. Defense decrease effect increased from 25% to 35% • Defense & Sp. Defense decrease effect duration increased from 1.5s to 1.75s (+0.25s) • Movement speed reduction effect increased from 10% to 15% |
Dazzling Gleam |
• Damage increased by 6%~18% (Lv 6 to Lv 15) |
1.2.1.3 | Sp. Attack decreased. |
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1.1.1.4 | HP increased from 8002 to 9452 (+18%). Defense increased from 200 to 539 (+170%). Sp. Defense increased from 149 to 482 (+223%). |
1.3.1.2 | Bug Fixes |
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1.2.1.3 | Damage reduced from 936 to 704 (-28.3%). |
1.7.1.7 | Damage increased from 914 to 1050. (+14%) |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 352 to 438 (+24%) per hit. |
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1.7.1.2 | Cooldown decreased from 5s to 4.5s (-0.5s). Damage increased from 2190 to 3054 (+39%). |
1.2.1.3 | Fixed issue where the Pokemon put to sleep would not wake up after being hit with an attack. |
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1.1.1.4 | Status Effect duration increased from 1s to 1.5s. |
1.11.1.3 | Cooldown reduced from 10s to 8s. (-2s) |
1.13.1.4 | Defense & Sp. Defense decrease effect increased from 25% to 35%. Defense & Sp. Defense decrease effect duration increased from 1.25s to 1.5s (+0.25s). Movement speed reduction effect increased from 10% to 15%. Sing +: 1.5s to 1.75s. |
1.2.1.3 | Damage reduced from 2191 to 1839 (-17.47%). |
---|---|
1.1.1.4 | Fixed a bug where Dazzling Gleam was not dealing damage to some Wild Pokemon. |
1.7.1.7 | Cooldown reduced from 4.5s to 4s. (-0.5s) |
1.13.1.4 | Damage increased by 6%~18% (Lv 6 to Lv 15). |
1.9.1.2 | Shield duration increased from 1s to 2.5s. |
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1.3.1.7 | Shield effect weakened. Duration of shield effects on the user decreased. |
---|---|
1.1.1.6 | Fixed a bug where the Unite Move Gauge could not be actively built up after use. |
1.7.1.7 | Recharge rate increased. Standing recharge from 0% to 100% is reduced from 134s to 92s. (-42s) |
1.9.1.2 | UNITE move gauge reduced by around 20%. |
1.2.1.3 | Passive activation interval adjusted. |
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Wigglytuff | ||
---|---|---|
Role: Supporter Attack Type: Melee Damage Type: Special Difficulty: Intermediate Cost: |
||
"Wigglytuff learns lots of moves that can stop opponents in their tracks, making it well-suited to using teamwork tactics with its allies in battle." |
Top | Jungle | Bottom |
---|---|---|
|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Good mix of support and offense. ✔︎ High defensive stats. ✔︎ Fast Unite move recharge rate. |
✖︎ Needs team coordination to become effective in combat. ✖︎ Relatively weak late game. |
Wigglytuff Builds | |
---|---|
Support Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
|
Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on supporting allies by disabling enemies with Sing and dealing damage using Dazzling Gleam.
Offense Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
|
Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on dealing damage using Rollout or Sing and Double Slap.
The buid's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk to maximize Wigglytuff's damage output. Attack, Critical-Hit Rate, Sp. Def., and Defense can be freely traded for the other stats.
Items (Level 30) |
Rollout (@ Lvl 15) |
Double Slap (Dmg. per hit) (@ Lvl 15) |
---|---|---|
Choice Specs (Includes Effect) + Slick Spoon |
818 | 309 |
Since the build is centered on Rollout and Double Slap, equipping items that will maximize their damage is the ideal item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Choice Specs and Slick Spoon will be the best for the build. The item combination generated the best Rollout damage result while maintaining a decent Double Slap result.
As for alternatives, replacing Choice Specs with Wise Glasses would be the best option. Wise Glasses allows Wigglytuff to deal more consistent damage throughout the game, and if Choice Specs' bonus damage is excluded from the tests, the item combination's results would actually be better.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Rollout (@ Lvl 15) | Double Slap (Dmg. per hit) (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs (Includes Effect) | 780 | 291 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) | 623 | 301 |
Wise Glasses + Slick Spoon | 649 | 315 |
Choice Spec (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 797 | 296 |
Choice Specs (Includes Effect) + Slick Spoon | 818 | 309 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) | 659 | 319 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Exp. Share | Exp. Share gives Wigglytuff extra movement speed to maneuver around the battlefield. It also allows it to keep up in EXP as it supports its teammates. |
Buddy Barrier | Buddy Barrier's shield bonus makes Wigglytuff essentially impervious to damage as it activates its unite move. |
Focus Band | Focus Band Provides extra defenses for Wigglytuff as it charges towards the enemy team to disable them. |
Wise Glasses | Wise Glasses significantly increases Wigglytuff's Special Attack stat, which helps it deal more damage. |
Choice Specs | Choice Specs add bonus Special Attack damage on top of Wigglytuff's moves. |
Slick Spoon | Slick Spoon improves Wigglytuff's damaging moves and has great synergy with Sing's defense-decreasing effect. It also provides a good mix of offensive and defense via its Sp. Atk. and HP bonuses. |
Rescue Hood | Rescue Hood improves the shields generated by Starlight Recital. The item's Sp. Def. and Defense stat increase also fit well with the Pokemon's frontline gameplay. |
Item | Explanation |
---|---|
Eject Button | Eject Button gives Wigglytuff a repositioning tool that can be used offensively and defensively. |
X Speed | X Speed enables Wigglytuff to effectively zone the lane and keep opponents at bay coupled with your Sing. |
Move | Explanation |
---|---|
Dazzling Gleam | Dazzling Gleam's wide range and decent damage makes it a good offensive move to have. Additionally, it can slow down enemies once it is upgraded. |
Sing | Sing can disable multiple enemies at once with its sleep effect. This is especially useful for disrupting the enemy team as a clash takes place. |
This moveset gives Wigglytuff a good mix of offense and support. Sing is a strong disabling move that can set up fights for Wigglytuff's allies. Dazzling Gleam gives Wigglytuff a low-cooldown damage tool that is also a great follow-up to Sing.
Sing and Rollout are Wigglytuff's disabling moves. Sing slows targets around Wigglytuff, then puts them to sleep if they stay near the Pokemon for too long. It's objectively the better disabling move since it's easy to use and affects mutliple targets at once. However, it doesn't do any damage and is just purely a disabling move. Rollout, on the other hand, has more uses. It deals damage and stuns targets, which can happen multiple times if Wigglytuff bounces on a wall. It's also a great mobility tool for dashing in and out of fights. However, it's more complicated to use than Sing and requires some skill to use properly.
Dazzling Gleam and Double Slap are Wigglytuff's primary damage moves. Both essentially do the same thing but has different damage potentials. Dazzling Gleam is a more straightforward damage move that deals consistent damage. Meanwhile, Double Slap's total damage depends on how many slaps Wigglytuff is able to do upon using the move, meaning its damage can deal more or lesser damage than Dazzling Gleam.
Choosing which moves to pair up is ultimately up to player preference since all of them can synergize with each other to some degree.
Let us know why in the comments!
Jump to Section | |
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During the early game, it is important to aid your allies in farming Wild Pokemon and help them reach high levels. Pound will be a useful tool for providing consistent damage while also ensuring you get the last hit while farming. Also, it is best to avoid overextending and getting too aggressive as Defense Curl's cooldown is a bit long for you to use consistently.
Unlike other Supporters in the roster, Wigglytuff's kit does not offer the traditional heals and shields. Instead, it utilizes damage and disables to generate an advantage for the team. Although its damage output is not up to par with other moves in the roster, they are enough to pressure opponents and open up easy knockdowns if you get to chain them properly.
Sing is a core part of Wigglytuff's support game. The Slow and Defense Down effects are strong, but note that they will go away as soon as the move ends. So, it is best to work with your ally or a jungler to set them up and knock them down. To create an early lead, use Sing as much as you can and take advantage of the bonus movement speed.
Sing: Wigglytuff Move Effect and Cooldown
Wigglytuff's other move, Rollout, offers great disruption opportunities while giving Wigglytuff protection and mobility. Use it to knock up and stun multiple enemies in your path during a clash. Combining it with a Double Slap or Dazzling Gleam gives you a nice combo that also sets up enemies for your allies to take advantage. Rollout also provides decent shields and makes Wigglytuff unstoppable for a short time, allowing it to easily disengage from fights when needed.
Rollout: Wigglytuff Move Effect and Cooldown
If the enemy team has its own support Pokemon, it is best to ignore them and focus on supporting your team. Blissey may prove difficult since it can negate disables with Safeguard. Eldegoss, on the other hand, can sustain itself with heals while it fights back with Pollen Puff explosions. Needless to say, squaring off against support Pokemon will be too much of a grind. It is best to let your allies focus down their support Pokemon before you can continue disrupting the enemy team.
Although Wigglytuff is sturdy enough to endure multiple hits while in a skirmish, getting caught in a fight between an All-Rounder can be too difficult to handle. Pokemon like Aegislash and Lucario have great burst capabilities, which can fight through Wigglytuff's disables if you brawl with them for too long. Additionally, a Pokemon like Machamp can learn the move Submission which makes it immune to hindrances, thus negating your disabling moves. Additionally, the Pokemon is tough enough to sustain Wigglytuff's damaging moves.
Use Rollout in tight spaces with walls to continuously bounce between them, maximizing the damage dealt while disabling enemies caught between the walls. To set this up, lure enemies in tight spaces then cast Rollout towards the walls, not towards the enemies. This ensures that Wigglytuff will bounce back and forth between the walls.
Rollout: Wigglytuff Move Effect and Cooldown
Bouncing off walls also resets the cooldown of Double Slap or Dazzling Gleam. This interaction allows you to chain multiple hits together and deal enough damage to pressure opponents. For the best value, make sure to target low HP Pokemon like Attackers to secure a knockdown.
Wigglytuff's Unite move, Starlight Recital, provides shields and cleanses the debuffs of all your allies. It is no good at turning the tide if there's no damage accompanying it, so use it in situations where you and your allies will definitely lose if they die, like during a Rayquaza clash.
Starlight Recital: Wigglytuff Move Effect and Cooldown
Defense Curl Stun Combo | |
---|---|
Defense Curl
►
Standard Attack
►
Pound
►
Standard Attack
~ |
|
This is Wigglytuff's early game combo great for pressuring a single target. Before engaging, make sure that you have a full boosted attack meter. Once you do, engage the target using Defense Curl so you can stun them in place. Then, use your boosted attack to stun them further. After that, deal damage with Pound and Standard Attacks. |
Wake Up Combo | |
---|---|
This is an initiator combo that disables enemies within an area. Start by engaging opponents with Sing. While the move is active, circle your targets while hitting them with Standard Attacks. When you manage to inflict sleep on an opponent, use either Dazzling Gleam or Double Slap and deal the full amount of damage. |
Ultimate Recital Disable Combo | |
---|---|
Sing
►
or
Double Slap
|
|
This combo takes advantage of Wigglytuff's Unite Move to protect allies and inflict sleep during a team fight. Start by activating Sing to take advantage of its movement speed increase. Go to the middle of the fight and activate Starlight Recital. After that, get aggressive and fight back with either a Dazzling Gleam or Double Slap. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Wigglytuff. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can counter Wigglytuff's disables or prevent it from setting them up are the best Pokemon to use against it.
Pokemon | Explanation |
---|---|
Alolan Ninetales | Rating: ★★★★★ • Can prevent Wigglytuff from setting up its moves and deal considerable damage using Avalanche and Blizzard. |
Machamp | Rating: ★★★★ • Can ignore all off Wigglytuff's disables and lock it down using Submission. • Can shred through Starlight Recital's shields using Barrage Blow and Close Combat. |
Blastoise | Rating: ★★★★ • Can prevent Wigglytuff from setting up its moves using Surf, Hydro Pump, and Hydro Typhoon. • Can become immune to Sing and deal considerable damage with Rapid Spin and Water Spout. |
Successfully setting up Wigglytuff's disables and utilizing Starlight Recital are its best weapon in winning against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential that can take out Wigglytuff quickly. However, they are fragile and can also get knocked out fast. • Use Starlight Recital to grant Wigglytuff and its allies a shield that can nullify these Pokemon's damage. • Head straight for them using Sing or Rollout, then follow up with Double Slap or Dazzling Gleam. |
All-Rounders |
---|
How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or moves to deal damage. However, they need to get close first to attack or do their combos, making them susceptible to Wigglytuff's disabling moves. • Disrupt their attacks or combos using Sing or Rollout, then follow up with Double Slap or Dazzling Gleam. • Use Starlight Recital to nullify their damage output. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Starlight Recital to nullify their damage, then retaliate with Sing or Rollout and Double Slap or Dazzling Gleam. |
Supporters |
---|
How to Beat |
• These Pokemon have essentially the same gameplay as Wigglytuff. They always stick with their allies and support them in fights. They also don't do much fighting and just let their allies deal majority of the damage. The only way for Wigglytuff to get the upper hand against them is to be strategic in supporting. • Use Sing or Rollout to keep them and their allies in place and set up for Wigglytuff's team. • Use Double Slap or Dazzling Gleam to provide additional damage • Use Starlight Recital either before the fight starts and push the offense or when Wigglytuff or its allies are low on HP and turn the fight around. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable and are virtually impossible for Wigglytuff to take down alone. With that, it's best to group up with allies to bring them down with the help of Wigglytuff. • Disable them using Sing or Rollout, then follow up with Double Slap or Dazzling Gleam to contribute in terms of damage. |
Easy matchups are Pokemon that are susceptible to getting disabled and bursted down.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential that can take out Wigglytuff quickly. However, they are fragile and can also get knocked out fast. • Use Starlight Recital to grant Wigglytuff and its allies a shield that can nullify these Pokemon's damage. • Head straight for them using Sing or Rollout, then follow up with Double Slap or Dazzling Gleam. |
All-Rounders |
---|
How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or moves to deal damage. However, they need to get close first to attack or do their combos, making them susceptible to Wigglytuff's disabling moves. • Disrupt their attacks or combos using Sing or Rollout, then follow up with Double Slap or Dazzling Gleam. • Use Starlight Recital to nullify their damage output. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Starlight Recital to nullify their damage, then retaliate with Sing or Rollout and Double Slap or Dazzling Gleam. |
Pokemon | Explanation |
---|---|
Absol Gardevoir Urshifu | Damage Dealers |
Damage dealers can greatly benefit from Wigglytuff's kit. The Pokemon can use Sing to set up and amplify the damage of moves like Night Slash, Future Sight, and Wicked Blow, ensuring that they'll hit enemies with maximum damage. The Pokemon can also help dish out damage with Dazzling Gleam or Double Slap, making it easier for them to finish off targets. Moreover, Wigglytuff can protect or save them using Starlight Recital, which can give them more confidence to attack during fights. | |
Mr. Mime Snorlax Tsareena | Aggressive Frontliners |
Pokemon that can charge the frontlines alongside Wigglytuff have great synergy with the Pokemon. Chaining together moves like Heavy Slam, Psychic, and Triple Axel with Sing can decimate enemies during fights and allows the rest of the team to follow up with their moves. Should things go badly, Wigglytuff's Starlight Recital is one of the best defensive moves for the frontlines, allowing allies to continue dealing damage or escape. |
Pound
(Lv. 1 or 2) |
Move Type: Melee Damage Type: Special Cooldown: 5s Starting Damage: 808 Damage per hit: 404, Number of hits: 2 Final Damage: 1050 Damage per hit: 525, Number of hits: 2 |
---|---|
Has the user perform a combo attack in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when the attack hits. | |
Dazzling Gleam
(Lv. 6) Upgrade Lv. 10 |
Move Type: Area Damage Type: Special Cooldown: 4s Starting Damage: 1278 Final Damage: 2172 |
Emits a powerful flash in the designated direction, dealing damage to opposing Pokémon in the area of effect twice.
Upgrade: Also decreses the movement speed of opposing Pokemon for a short time when the first hit of this move deals damage to them |
|
Double Slap
(Lv. 6) Upgrade Lv. 10 |
Move Type: Melee Damage Type: Special Cooldown: 4.5s Starting Damage: 1650 (5 hits) 330 per hit Final Damage: 3054 (6 hits) 509 per hit |
Has the user perform a combo attack in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when the attack hits.
Upgrade: Increases the number of attacks for this move. |
Defense Curl
(Lv. 1 or 2) |
Move Type: Hindrance Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
---|---|
Has the user perform a quick roll, granting it a shield and throwing any opposing Pokémon hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. | |
Sing
(Lv. 4) Upgrade Lv. 12 |
Move Type: Area Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
Has the user sing, decreasing the movement speed of nearby opposing Pokémon for a short time. Opposing Pokémon that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Def. Using this move increases the user's movement speed for a short time.
Upgrade: Increases the length of time that opposing Pokemon stay asleep. |
|
Rollout
(Lv. 4) Upgrade Lv. 12 |
Move Type: Hindrance Damage Type: Special Cooldown: 10s Starting Damage: 693 Final Damage: 1045 |
Has the user perform a quick roll, granting it a shield. Also deals damage to any opposing Pokémon hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam.
Upgrade: Increases the length of time opposing Pokemon are thrown. |
Starlight Recital
(Lv. 8) |
Move Type: Buff Damage Type: Cooldown: 88s Starting Damage: N/A Final Damage: N/A |
---|---|
Has the user begin performing a recital, granting itself and nearby ally Pokémon a shield as well as removing all status conditions from the affected Pokémon and making them immune to hindrances for a short time. |
Standard Attack | Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and spinning them around, stunning them when it hits. |
---|
Cute Charm |
All Evolution Stages
When the Pokemon is hit by an opposing Pokemon's attack at close range, it makes that opposing Pokemon infatuated for a short time. Infatuated opposing Pokemon become enthralled and approach the infatuating Pokemon against their will. This Ability goes on cooldown after it's triggered. |
---|
1st Evolution | Final Evolution |
---|---|
Jigglypuff (Lv. 1) |
Wigglytuff (Lv. 4) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3278 | 90 | 80 | 130 |
2 | 3415 | 100 | 89 | 134 |
3 | 3575 | 111 | 99 | 139 |
4 | 4372 | 169 | 151 | 162 |
5 | 4581 | 184 | 165 | 168 |
6 | 4821 | 201 | 181 | 175 |
7 | 5097 | 221 | 199 | 183 |
8 | 5414 | 244 | 220 | 192 |
9 | 5779 | 271 | 244 | 203 |
10 | 6199 | 302 | 271 | 215 |
11 | 6681 | 337 | 302 | 229 |
12 | 7236 | 377 | 338 | 245 |
13 | 7874 | 424 | 424 | 264 |
14 | 8608 | 477 | 427 | 285 |
15 | 9452 | 539 | 482 | 310 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Bonfire Style
|
Bedtime Style
Zirco Trading:
1050 |
Frontier Style
Zirco Trading:
1050 |
Pastel Style
Event:
Egg Exchange |
Songstress Style
Event:
Season 9 Battle Pass |
Holiday Style
Event:
UNITE Club Membership |
New Year Style
Zirco Trading:
400 |
Marine Style
Zirco Trading:
2199 |
Sing | |
---|---|
Pokemon | Move |
Wigglytuff | Sing |
Mission: Put 2 or more Pokemon from the opposing team to sleep at the same time with Sing or Sing+ (10/20/40 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Supporter Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Is Rescue Hood really worth it? It only works with the unite movement, isn't it better to have another object?
Wigglytuff Guide: Builds and Best Items
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Double slap+sing= attacker wigglytuff