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The best guide on how to play Wigglytuff in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Wigglytuff Move Changes (September 28) | |
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![]() Pound |
• Damage increased from 914 to 1050. (+14%) |
![]() Dazzling Gleam |
• Cooldown reduced from 4.5s to 4s. (-0.5s) |
![]() Starlight Recital |
• Recharge rate increased. Standing recharge from 0% to 100% is reduced from 134s to 92s. (-42s) |
1.2.1.3 | Sp. Attack decreased. |
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1.1.1.4 | HP increased from 8002 to 9452 (+18%). Defense increased from 200 to 539 (+170%). Sp. Defense increased from 149 to 482 (+223%). |
1.3.1.2 | Bug Fixes |
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1.2.1.3 | Damage reduced from 936 to 704 (-28.3%). |
1.7.1.7 | Damage increased from 914 to 1050. (+14%) |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 352 to 438 (+24%) per hit. |
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1.7.1.2 | Cooldown decreased from 5s to 4.5s (-0.5s). Damage increased from 2190 to 3054 (+39%). |
1.2.1.3 | Fixed issue where the Pokemon put to sleep would not wake up after being hit with an attack. |
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1.1.1.4 | Status Effect duration increased from 1s to 1.5s. |
1.2.1.3 | Damage reduced from 2191 to 1839 (-17.47%). |
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1.1.1.4 | Fixed a bug where Dazzling Gleam was not dealing damage to some Wild Pokemon. |
1.7.1.7 | Cooldown reduced from 4.5s to 4s. (-0.5s) |
1.3.1.7 | Shield effect weakened. Duration of shield effects on the user decreased. |
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1.1.1.6 | Fixed a bug where the Unite Move Gauge could not be actively built up after use. |
1.7.1.7 | Recharge rate increased. Standing recharge from 0% to 100% is reduced from 134s to 92s. (-42s) |
1.2.1.3 | Passive activation interval adjusted. |
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Wigglytuff | ||
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Role: Supporter Attack Type: Melee Damage Type: Special Difficulty: Intermediate Cost: |
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"Wigglytuff learns lots of moves that can stop opponents in their tracks, making it well-suited to using teamwork tactics with its allies in battle." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Moveset offers decent disabling capabilities. ✔︎ High damage potential for a Supporter. ✔︎ High defensive stats. ✔︎ Fast Unite move recharge rate. |
✖︎ Needs team coordination to become effective in combat. ✖︎ Relatively weak late game. |
Builds | |
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The Best Build for Wigglytuff is the one with the gold crown!
Singing Support Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Defense • Sp. Def Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a support build focused on disrupting and stunning enemies using Sing and Dazzling Gleam, setting up knockdowns for your team to take advantage of.
Since you will be focusing on defensive plays, Exp. Share is a great item to carry for helping your teammates level up faster. Additionally, the extra durability and movement speed are essential for getting in position with Sing. Focus Band boosts your defenses and provides survivability, enabling you to charge targets fearlessly. Lastly, Buddy Barrier synergizes well with your Unite Move, granting bonus protection on top of the shielding you get from your Unite Move.
Eject Button is your repositioning tool to either chase targets or escape from them.
Your Boost Emblem loadout should consist of 4 Blue and Purple Emblems for additional defenses and 2 White Emblems for a bit of HP. Equip Emblems that improve HP, Defense, or Sp. Def since you need to be as durable as possible when charging in and setting up kills with Sing and Dazzling Gleam. You can freely trade Attack, Critical-Hit, and Movement Speed.
Damage Dealer Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +78 Defense: +30 Sp. Def: +30 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build emphasizes dealing damage using Rollout and Double Slap. If you can ensure that your target can hit a wall when using Rollout, you can continuously deal damage due to Rollout's cooldown refresh effect.
Choice Specs and Wise Glasses amplifies your damage output, particularly for Double Slap. Focus Band is mainly for extra survivability when you use your Unite Move to stay alive. You can substitute Focus Band with Buddy Barrier, sacrificing team fight for better defenses.
Eject Button adds more mobility on top of Rollout and can be used offensively or defensively.
Your Boost Emblem loadout should consist of 6 Green Emblems to maximize your moves' damage and 4 Emblems of any color. Equip Emblems that improve Sp. Atk since you'd want to deal as much damage as you can with your moves. You can freely trade Attack, Critical-Hit Rate, and Movement Speed.
Initiator Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +39 Defense: +30 Sp. Def: +30 HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Movement Speed • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a well-balanced build centered around charging and disabling enemies using Sing and following up with Double Slap, ensuring that enemies receive Double Slap's full damage.
Choice Specs, Focus Band, and Buddy Barrier provide durability, survivability, and damage as you charge enemies with Sing and Double Slap. Buddy Barrier also provides a better team fight when you use your Unite Move.
Eject Button is a must-have battle item for this build, giving you a tool to better set up for your team.
Your Boost Emblem loadout should consist of 6 Green Emblems to maximize your moves' damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk or HP since you'd want to balance offense and defense for the build. You can freely trade Attack, Critical-Hit Rate, and Movement Speed.
Item | Explanation |
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Exp. Share gives Wigglytuff extra movement speed to maneuver around the battlefield. It also allows it to keep up in EXP as it supports its teammates. |
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Buddy Barrier's shield bonus makes Wigglytuff essentially impervious to damage as it activates its unite move. |
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Focus Band Provides extra defenses for Wigglytuff as it charges towards the enemy team to disable them. |
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Wise Glasses significantly increases Wigglytuff's Special Attack stat, which helps it deal more damage. |
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Choice Specs add bonus Special Attack damage on top of Wigglytuff's moves. |
Item | Explanation |
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Fluffy Tail allows Wigglytuff to secure contested Wild Pokemon in the lanes as well as objectives. |
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X Speed enables Wigglytuff to effectively zone the lane and keep opponents at bay coupled with your Sing. |
Move | Explanation |
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Sing can disable multiple enemies at once with its sleep effect. This is especially useful for disrupting the enemy team as a clash takes place. |
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Dazzling Gleam's wide range and decent damage makes it a good offensive move to have. Additionally, it can slow down enemies once it is upgraded. |
Dazzling Gleam and Sing enable Wigglytuff to be both an offensive and support powerhouse. You can learn Rollout instead if you prefer a more direct way of dealing damage and disabling opponents. Since there is no significant difference one move has on the other, you can freely choose over Double Slap and Dazzling Gleam for your damaging move.
Let us know why in the comments!
Jump to Section | |
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During the early game, it is important to aid your allies in farming Wild Pokemon and help them reach high levels. Pound will be a useful tool for providing consistent damage while also ensuring you get the last hit while farming. Also, it is best to avoid overextending and getting too aggressive as Defense Curl's cooldown is a bit long for you to use consistently.
Unlike other Supporters in the roster, Wigglytuff's kit does not offer the traditional heals and shields. Instead, it utilizes damage and disables to generate an advantage for the team. Although its damage output is not up to par with other moves in the roster, they are enough to pressure opponents and open up easy knockdowns if you get to chain them properly.
Sing is a core part of Wigglytuff's support game. The Slow and Defense Down effects are strong, but note that they will go away as soon as the move ends. So, it is best to work with your ally or a jungler to set them up and knock them down. To create an early lead, use Sing as much as you can and take advantage of the bonus movement speed.
Sing: Wigglytuff Move Effect and Cooldown
Wigglytuff's other move, Rollout, offers great disruption opportunities while giving Wigglytuff protection and mobility. Use it to knock up and stun multiple enemies in your path during a clash. Combining it with a Double Slap or Dazzling Gleam gives you a nice combo that also sets up enemies for your allies to take advantage. Rollout also provides decent shields and makes Wigglytuff unstoppable for a short time, allowing it to easily disengage from fights when needed.
Rollout: Wigglytuff Move Effect and Cooldown
If the enemy team has its own support Pokemon, it is best to ignore them and focus on supporting your team. Blissey may prove difficult since it can negate disables with Safeguard. Eldegoss, on the other hand, can sustain itself with heals while it fights back with Pollen Puff explosions. Needless to say, squaring off against support Pokemon will be too much of a grind. It is best to let your allies focus down their support Pokemon before you can continue disrupting the enemy team.
Although Wigglytuff is sturdy enough to endure multiple hits while in a skirmish, getting caught in a fight between an All-Rounder can be too difficult to handle. Pokemon like Aegislash and Lucario have great burst capabilities, which can fight through Wigglytuff's disables if you brawl with them for too long. Additionally, a Pokemon like Machamp can learn the move Submission which makes it immune to hindrances, thus negating your disabling moves. Additionally, the Pokemon is tough enough to sustain Wigglytuff's damaging moves.
Use Rollout in tight spaces with walls to continuously bounce between them, maximizing the damage dealt while disabling enemies caught between the walls. To set this up, lure enemies in tight spaces then cast Rollout towards the walls, not towards the enemies. This ensures that Wigglytuff will bounce back and forth between the walls.
Rollout: Wigglytuff Move Effect and Cooldown
Bouncing off walls also resets the cooldown of Double Slap or Dazzling Gleam. This interaction allows you to chain multiple hits together and deal enough damage to pressure opponents. For the best value, make sure to target low HP Pokemon like Attackers to secure a knockdown.
Wigglytuff's Unite move, Starlight Recital, provides shields and cleanses the debuffs of all your allies. It is no good at turning the tide if there's no damage accompanying it, so use it in situations where you and your allies will definitely lose if they die, like during a Rayquaza clash.
Starlight Recital: Wigglytuff Move Effect and Cooldown
Level | Objectives |
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1 - 3 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. |
4 - 8 | • Get aggressive once you have Sing or Rollout and Dazzling Gleam or Double Slap • If possible, reach level 8 to get Starlight Recital before or when boss Pokemon spawn • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock |
9+ | • Stick with your allies to hunt targets, secure objectives, and push lanes • Level up as much as you can before Rayquaza spawns • Make sure that Starlight Recital is available when Rayquaza spawns • Use Starlight Recital immediately when a teamfight starts • Help your allies secure Rayquaza |
Defense Curl Stun Combo | |
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This is Wigglytuff's early game combo great for pressuring a single target. Before engaging, make sure that you have a full boosted attack meter. Once you do, engage the target using Defense Curl so you can stun them in place. Then, use your boosted attack to stun them further. After that, deal damage with Pound and Standard Attacks. |
Wake Up Combo | |
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This is an initiator combo that disables enemies within an area. Start by engaging opponents with Sing. While the move is active, circle your targets while hitting them with Standard Attacks. When you manage to inflict sleep on an opponent, use either Dazzling Gleam or Double Slap and deal the full amount of damage. |
Ultimate Recital Disable Combo | |
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Sing
►
or
Double Slap
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This combo takes advantage of Wigglytuff's Unite Move to protect allies and inflict sleep during a team fight. Start by activating Sing to take advantage of its movement speed increase. Go to the middle of the fight and activate Starlight Recital. After that, get aggressive and fight back with either a Dazzling Gleam or Double Slap. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Wigglytuff. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon that can counter Wigglytuff's disables or prevent it from setting them up are the best Pokemon to use against it.
Pokemon | Explanation |
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Rating: ★★★★★ • Can ignore all off Wigglytuff's disables and lock it down using Submission. • Can shred through Starlight Recital's shields using Barrage Blow and Close Combat. |
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Rating: ★★★★ • Can shove Wigglytuff around and gain immunity using Block, particularly against Sing. • Has a better disable via Heavy Slam and Yawn. • Can ignore disables while recovering HP using Power Nap. |
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Rating: ★★★★ • Can easily reposition using Blaze Kick and/or Flame Charge to avoid Sing or Rollout. • Can shred through Starlight Recital's shields thanks to its hard-hitting and rapid attacks. |
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Rating: ★★★★ • Can prevent Wigglytuff from setting up its moves using Rock Tomb or shove it back with X-Scissor • Can easily retreat using Shell Smash when being chased with Sing • Can also generate a shield and fight back using Rubble Rouser. |
Wigglytuff can take on these Pokemon if it can set up Sing or Rollout properly, then follow up with Double Slap or Dazzling Gleam.
Pokemon with Burst Damage and Disables |
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How to Beat |
• Use Sing to dodge disables when approaching them. • Use Rollout and head straight for them, then immediately follow up with Double Slap or Dazzling Gleam. • Negate their burst damage using Starlight Recital, especially during teamfights. |
Physical Damage Dealers |
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How to Beat |
• Disrupt their attacks using Sing and/or Dazzling Gleam • Negate their damage with Starlight Recital, especially during teamfights. |
Pokemon that Dive Into Fights |
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How to Beat |
• Charge towards them and punish them with Sing or Rollout and immediately follow up with Double Slap or Dazzling Gleam when they dive in, especially when they miss. • Use Starlight Recital to negate their burst damage, especially in teamfights. |
Supporters |
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How to Beat |
• Prevent them from healing, shielding, and buffing their allies using Sing and/or Dazzling Gleam • Try to burst them down first while their disabled to take out their team's support • Since they're most likely sticking with their allies, you can also group up with your team to face them in a clash. |
Durable Pokemon with Crowd Control |
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How to Beat |
• These Pokemon are equipped with crowd control kits and also soak up damage due to their innately high HP, so it's better to group up with allies to take them down. • Disrupt their crowd control using Sing and/or Dazzling Gleam. |
Easy matchups are Pokemon that are susceptible to getting disabled and bursted down.
Combo-heavy Pokemon |
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How to Beat |
• Disrupt their combos using Sing or Rollout and/or Dazzling Gleam. • Retaliate with Double Slap while their disabled. • Negate their damage using Starlight Recital, especially during teamfights. |
Physcial Damage Dealers |
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How to Beat |
• Disrupt their attacks using Sing or Rollout and/or Dazzling Gleam • Negate their damage using Starlight Recital, especially during teamfights. |
Fragile Burst-type Pokemon |
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How to Beat |
• Head straight for them using Sing or Rollout while dodging their disables. • Disable or burst them using Dazzling Gleam or Double Slap. • Negate their burst damage using Starlight Recital, especially during teamfights. |
Pokemon | Explanation |
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Damage Dealers |
Damage dealers can greatly benefit from Wigglytuff's kit. The Pokemon can use Sing to set up and amplify the damage of moves like Night Slash, Future Sight, and Wicked Blow, ensuring that they'll hit enemies with maximum damage. The Pokemon can also help dish out damage with Dazzling Gleam or Double Slap, making it easier for them to finish off targets. Moreover, Wigglytuff can protect or save them using Starlight Recital, which can give them more confidence to attack during fights. | |
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Aggressive Frontliners |
Pokemon that can charge the frontlines alongside Wigglytuff have great synergy with the Pokemon. Chaining together moves like Heavy Slam, Psychic, and Triple Axel with Sing can decimate enemies during fights and allows the rest of the team to follow up with their moves. Should things go badly, Wigglytuff's Starlight Recital is one of the best defensive moves for the frontlines, allowing allies to continue dealing damage or escape. |
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Move Type: Melee Damage Type: Special Cooldown: 5s Total Damage: 808 (Per hit: 404 x2) / 1050 (Per hit: 525 x2) |
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Has the user perform a combo attack in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when the attack hits. | |
![]() (Lv. 6) Upgrade Lv. 10 |
Move Type: Area Damage Type: Special Cooldown: 4s Total Damage: 1189 / 1839 |
Emits a powerful flash in the designated direction, dealing damage to opposing Pokémon in the area of effect twice. Upgrade: Also decreses the movement speed of opposing Pokemon for a short time when the first hit of this move deals damage to them | |
![]() (Lv. 6) Upgrade Lv. 10 |
Move Type: Melee Damage Type: Special Cooldown: 4.5s Total Damage: 1650 / 3054 |
Has the user perform a combo attack in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time when the attack hits. Increases the number of attacks for this move. |
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Move Type: Hindrance Damage Type: Status Cooldown: 8s |
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Has the user perform a quick roll, granting it a shield and throwing any opposing Pokémon hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. | |
![]() (Lv. 4) Upgrade Lv. 12 |
Move Type: Area Damage Type: Status Cooldown: 10s |
Has the user sing, decreasing the movement speed of nearby opposing Pokémon for a short time. Opposing Pokémon that stay in the move's area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Def. Using this move increases the user's movement speed for a short time. | |
![]() (Lv. 4) Upgrade Lv. 12 |
Move Type: Hindrance Damage Type: Special Cooldown: 10s Total Damage: 699 / 1081 |
Has the user perform a quick roll, granting it a shield. Also deals damage to any opposing Pokémon hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. Upgrade: increases the length of time opposing Pokemon are thrown. |
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Move Type: Buff Damage Type: Cooldown: 92s Total Damage: |
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Has the user begin performing a recital, granting itself and nearby ally Pokémon a shield as well as removing all status conditions from the affected Pokémon and making them immune to hindrances for a short time.
After using Starlight Recital, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased and reduced move cooldowns for a short time. |
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Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and spinning them around, stunning them when it hits. |
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All Evolution Stages
When the Pokemon is hit by an opposing Pokemon's attack at close range, it makes that opposing Pokemon infatuated for a short time. Infatuated opposing Pokemon become enthralled and approach the infatuating Pokemon against their will. This Ability goes on cooldown after it's triggered. |
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1st Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3278 | 90 | 80 | 130 |
2 | 3415 | 100 | 89 | 134 |
3 | 3575 | 111 | 99 | 139 |
4 | 4372 | 169 | 151 | 162 |
5 | 4581 | 184 | 165 | 168 |
6 | 4821 | 201 | 181 | 175 |
7 | 5097 | 221 | 199 | 183 |
8 | 5414 | 244 | 220 | 192 |
9 | 5779 | 271 | 244 | 203 |
10 | 6199 | 302 | 271 | 215 |
11 | 6681 | 337 | 302 | 229 |
12 | 7236 | 377 | 338 | 245 |
13 | 7874 | 424 | 424 | 264 |
14 | 8608 | 477 | 427 | 285 |
15 | 9452 | 539 | 482 | 310 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Event:
Egg Exchange |
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Event:
Season 9 Battle Pass |
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Event:
UNITE Club Membership |
Upcoming Pokemon |
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![]() February 2, 2023 |
All data is based on Season 9 Master Rank Top 100. Last Updated: January 24, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21% | 74% |
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13% | 69% |
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11% | 78% |
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11% | 76% |
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8% | 7% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Wigglytuff Guide: Builds and Best Items
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