Pokemon UNITE

Ho-oh Guide: Best Builds and Moveset

Pokemon UNITE - Ho-oh Guide Builds Best Items and Moveset

The best guide on how to play Ho-oh in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!

Ho-Oh Pages
Pokemon UNITE - Ho-Oh Release Date Navigation.pngRelease Date Pokemon UNITE - Ho-Oh Builds Page Navigation.pngBuilds & Guide
Get FREE Ho-Oh License:
Divine Forest Challenge Guide
(Expired)

Ho-oh Latest Nerfs & Buffs (11/1)

Version 1.16.2.8 Patch Notes

Ho-oh Changes (November 1)
Fire Spin Image
Fire Spin
• Damage decreased by 15%.
• Shield decreased by 15%.
• Cooldown increased from 8.5s to 9s.
Sky Attack Image
Sky Attack
• Cooldown increased from 8.5s to 9s.
Rekindling Flame Image
Rekindling Flame
• Energy needed increased by 20%.

Regenerator

1.16.1.2 HP recovery every 2 seconds decreased from 0.4% of max HP to 0.3%. Out of combat HP recovery every 2 seconds decreased from 4% of max HP to 3%.

Tailwind

1.16.1.2 Damage reduced by 20%.

Fire Spin

1.16.1.2 Cooldown increased from 8s to 8.5s.
1.16.2.8 Damage decreased by 15%. Shield decreased by 15%. Cooldown increased from 8.5s to 9s.

Sky Attack

1.16.1.2 Cooldown increased from 7s to 8.5s.
1.16.2.8 Cooldown increased from 8.5s to 9s.

Fly

1.16.1.2 Cooldown increased from 7s to 8s.

Rekindling Flame

1.15.1.3 Radius where feathers fall when allies are KO'd increased from 25m to 35m from Ho-Oh. HP when allies are revive increased from 50% of max HP to 60% of max HP. Adjusted required Aeos Energy for reviving allies. Required Unite Move gauge increased by 11%.
1.16.1.2 Allied Pokémon will now leave a feather mark after learning the move.
1.16.2.8 Energy needed increased by 20%.

Ho-oh Basic Info

Ho-oh
Ho-oh.jpg
Tier Rating: S Rank Icon

Role: Defender
Attack Type: Ranged
Damage Type: Physical
Difficulty: Novice
Cost:
"Soar the skies, set the battlefield ablaze, and save fallen allies with this legendary phoenix!"

Pokemon Unite Tier List

Ho-oh Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
4 Stars.png
1 Star.png
5 Stars.png

Tips & Strategies for Every Lane

Ho-Oh Price and Cost

Pokemon UNITE - Ho-Oh License.pngUNITE License: Ho-Oh
Aeos Coin Icon 15,000
Aeos Gems 840

As of August 11, 2024, Ho-Oh is now purchasable for 15,000 Aeos Coins or 840 Aeos Gems! This comes about three weeks after Ho-Oh was first released and was only obtainable through the Divine Forest Challenge event.

Strengths and Weaknesses

Strengths Weaknesses
✔︎ High durability and survivability
✔︎ Versatile
✔︎ Can revive fallen allies
✔︎ Strong DPS and burst damage
✖︎ Unite move consumes Aeos energy

Best Builds for Ho-oh

Ho-Oh Builds

Fly-Flamethrower Build

Fly-Flamethrower Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +42
Defense: +30
Sp. Def: +30
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Fly-Flamethrower Build Explanation

This build revolves around using Fly to give Ho-Oh unobstructed pathing and increased damage, and burning down targets with Flamethrower. The key to this build is moving around during Fly while burning targets with Flamethrower.

  • Attack Weight provides Ho-Oh with a large Attack boost, increasing its overall damage output, particularly for Flamethrower.
  • Curse Bangle gives Ho-Oh more damage for both its moves and attacks. The item's effect also work well with Ho-Oh's DPS moves.
  • Focus Band improves Ho-Oh's durability and survivability via increased defenses and healing.
  • Aeos Cookie can be a replacement for Focus Band, trading damage for more HP.
  • Resonant Guard can also be a replacement for Focus Band for better support and teamfight.
  • Potion gives Ho-Oh a low-cooldown healing tool to prolong its life during fights.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or HP to further boost Ho-Oh's damage output or durability.
  • Sp. Atk., Critical-Hit Rate, and Movement Speed can be freely traded for the other stats.

Fly-Flamethrower Build Damage Test

Items
(Level 30)
Flamethrower
(Damage)
(@ Lvl 15)
Flamethrower
(Burn)
(@ Lvl 15)
Fly
(Landing)
(@ Lvl 15)
Curse Bangle
+
Attack Weight
(6 stacks)
+
Focus Band
310
118
843

Since the build is centered on Fly and Flamethrower, equipping items that will maximize their damage is the ideal item combination. Focus Band is a staple item for the build, leaving only two items slots for consideration.

Out of all the item combination, Curse Bangle, Attack Weight, and Focus Band will be the best for the build. Although the item combination did not generate the highest results, equipping Curse Bangle instead of Weakness Policy works better for the build due to its synergy with Fly's attacks. Moreover, Curse Bangle gives a flat damage boost whereas Weakness Policy requires Ho-Oh to get hit first to gain its full bonuses.

These damage tests are conducted using the Training Dummy in Practice Mode.

Note:
The numbers in bold are the highest result for a specific test.
Items
(Level 30)
Flamethrower
(Damage)
(@ Lvl 15)
Flamethrower
(Burn)
(@ Lvl 15)
Fly
(Landing)
(@ Lvl 15)
Muscle Band
+
Curse Bangle
+
Focus Band
276
103
755
Muscle Band
+
Weakness Policy
(4 stacks)
+
Focus Band
294
111
789
Muscle Band
+
Attack Weight
(6 stacks)
+
Focus Band
306
117
833
Curse Bangle
+
Weakness Policy
(4 stacks)
+
Focus Band
299
113
800
Curse Bangle
+
Attack Weight
(6 stacks)
+
Focus Band
310
118
843
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Focus Band
332
128
885

The tests above does not use any Emblems yet so it will scale higher if equipped.

Sky-Spin Build

Sky-Spin Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
Defense: +30
Sp. Def: +30
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Sky-Spin Build Explanation

This build is centered on dealing area damage using Sky Attack and Fire Spin. The key to this build is using Sky Attack first to set up for Fire Spin.

  • Attack Weight provides Ho-Oh with a large Attack boost, increasing its overall damage output.
  • Weakness Policy works well with Fire Spin, increasing Ho-Oh's damage as it takes damage during the move.
  • Focus Band improves Ho-Oh's durability and survivability via increased defenses and healing.
  • Aeos Cookie can be a replacement for Focus Band for more HP.
  • Eject Button gives Ho-Oh another repositioning tool on top of Sky Attack to help set up Fire Spin.
  • Potion can also work with the build to allow Ho-Oh to stay longer in fights.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or HP to further boost Ho-Oh's damage output or durability.
  • Sp. Atk., Critical-Hit Rate, and Movement Speed can be freely traded for the other stats.

Sky-Spin Build Damage Test

Items
(Level 30)
Flamethrower
(Damage)
(@ Lvl 15)
Flamethrower
(Burn)
(@ Lvl 15)
Fly
(Landing)
(@ Lvl 15)
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Focus Band
1580
138
399
1999

Since the build is centered on Sky Attack and Fire Spin, equipping items that will maximize their damage is the ideal item combination. Focus Band is a staple item for the build, leaving only two items slots for consideration.

As the results show, Attack Weight, Weakness Policy, and Focus Band will generate the best results for the build.

As for alternatives, replacing Focus Band with Aeos Cookie would be the ideal choice. Since there's already Attack Weight in the build, having Aeos Cookie also equipped allows Ho-Oh to simultaneously increase its HP and Attack stats whenever it scores. Moreover, since Ho-Oh is a Defender, having more HP suits the Pokemon's role perfectly.

These damage tests are conducted using the Training Dummy in Practice Mode.

Note:
The numbers in bold are the highest result for a specific test.
Items
(Level 30)
Sky Attack
(Damage)
(@ Lvl 15)
Sky Attack
(Burn)
(@ Lvl 15)
Fire Spin
(Damage)
(@ Lvl 15)
Fire Spin
(Explosion)
(@ Lvl 15)
Muscle Band
+
Curse Bangle
+
Focus Band
1394
113
325
1627
Muscle Band
+
Weakness Policy
(4 stacks)
+
Focus Band
1454
121
349
1747
Muscle Band
+
Attack Weight
(6 stacks)
+
Focus Band
1493
127
365
1825
Curse Bangle
+
Weakness Policy
(4 stacks)
+
Focus Band
1469
123
355
1777
Curse Bangle
+
Attack Weight
(6 stacks)
+
Focus Band
1507
128
370
1852
Attack Weight
(6 stacks)
+
Weakness Policy
(4 stacks)
+
Focus Band
1580
138
399
1999

The tests above does not use any Emblems yet so it will scale higher if equipped.

Tank-Support Build

Tank-Support Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Defense: +30
Sp. Def: +30
Movement Speed: +150
HP: +690
HP Recovery: +18
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Movement Speed
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Tank-Support Build Explanation

This build utilizes Ho-Oh's innate high durability and support potential via items. By default, Sky Attack and Fire Spin will be its moveset since the Pokemon will focus on tanking hits in the frontlines. However, any move combination will do for the build.

  • Exp. Share is a staple support item, allowing Ho-Oh and its lane partner to level up faster. It also gives a decent amount of HP and movement speed.
  • Resonant Guard grants Ho-Oh the ability to generate shields for itself and its allies whenever it deals damage, which suits the Pokemon's Defender role.
  • Focus Band improves Ho-Oh's durability and survivability via increased defenses and healing.
  • Potion gives Ho-Oh a low-cooldown healing tool to stay longer in fights.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by having at least two (2) Emblems that are both Brown and White.
  • Equip Emblems that improve Attack or HP to further boost Ho-Oh's damage output or durability.
  • Sp. Atk., Critical-Hit Rate, and Movement Speed can be freely traded for the other stats.

Ho-oh Best Items & Moveset

Best Held Items

Item Explanation
Exp. Share.pngExp. Share Exp. Share is a great item for Ho-Oh if it takes more of a support role. It gives a decent amount of HP and movement speed, and makes leveling up in the early game faster.
Attack Weight.pngAttack Weight Attack Weight provides Ho-Oh with a large Attack stat boost, increasing its overall damage output.
Aeos Cookie.pngAeos Cookie Aeos Cookie gives Ho-Oh a large amount of HP, allowing it to tank more damage.
Focus Band.pngFocus Band Focus Band improves Ho-Oh's durability and survivability via increased defenses and a passive healing mechanic.
Muscle Band.pngMuscle Band Muscle Band works well with Ho-Oh's attacks, especially during Fly.
Weakness Policy.pngWeakness Policy Weakness Policy has great synergy with Ho-Oh's moves and high durability, increasing its Attack stat as it takes damage. It also gives a nice amount of HP.
Curse Bangle.pngCurse Bangle Curse Bangle gives Ho-Oh a decent amount of Attack stat, and its effect works well with the Pokemon's DPS moves.
Resonant Guard.pngResonant Guard Resonant Guard suits Ho-Oh's gameplay, allowing the Pokemon to generate shields for itself and its allies whenever it deals damage.

Held Item Tier List

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button gives Ho-Oh a repositioning tool, especially to set up Fire Spin.
Potion.pngPotion Potion gives Ho-Oh a consistent source of healing during fights, allowing it to stay alive longer.

Battle Item Tier List

Best Moveset

Move Explanation
Fly ImageFly Fly gives Ho-Oh unobstructed pathing, increased movement speed and Attack. It's also an extermely versatile move.
Flamethrower ImageFlamethrower Flamethrower gives Ho-Oh a strong DPS move that's great for knocking out opponents and farming wild Pokemon.

This moveset equips Ho-Oh with a well-balanced and versatile kit. Fly's effects and mechanics gives Ho-Oh various options during fights. It can used offensively and defensively depending on the situation. Flamethrower gives Ho-Oh a strong DPS move that can be used in tandem with Fly.

Which Moveset Do You Think is Best for Ho-Oh?

Fly & Flamethrower 68
Votes
Fly & Sky Attack 2
Votes
Fire Spin & Flamethrower 5
Votes
Fire Spin & Sky Attack 27
Votes

Let us know why in the comments!

How to Play Ho-oh

Utilize Ho-Oh's Initial Moveset in the Early Game

Ho-Oh has a strong initial moveset. Utilize it to dominate a lane in the early game.

Safeguard gives Ho-Oh a shield that reduces the damage of the next incoming attack. When the shield mitigates damage, it also increases Ho-Oh's movement speed for a short time. Use the move to minimize the damage Ho-Oh takes or to escape.

Tailwind deals a ton of damage in a line, and leaves a whirlwind behind that increases the movement speed of any ally that moves in the same direction as the whirlwind and slows opponents that moves against it. Use this to harass opponents in the lane, secure wild Pokemon, or make an escape.

Related Pages
Pokemon UNITE - Safeguard Icon (Ho-Oh).pngSafeguard Pokemon UNITE - Tailwind Icon (Ho-Oh).pngTailwind

Take Advantage of Regenerator

Ho-Oh's ability, Regenerator, allows it to gradually recover HP when it doesn't take damage from opponents for a set amount of time. Instead of teleporting back to base, just stay away from opponents until the healing effect triggers, especially in the early game.

Regenerator: Ho-Oh Passive Effect and Cooldown

Utilize Boosted Attacks

Ho-Oh's Boosted Attacks has the Pokemon breathe fire in an arc in front of it, dealing increased damage to enemies within that arc and healing Ho-Oh. When multiple enemies are hit by the Boosted Attack, the healing increases. Use the effects of Ho-Oh's Boosted Attacks to punish opponents while also keeping Ho-Oh alive during fights.

Be Strategic When Using Fly

Fly's effects and mechanics allow it to be used for various purposes during fights. It can be used as a mobility tool, such as escaping, traversing the map faster, or repositioning. It can also be used offensively thanks to the increased Attack effect. Read the situation and decide the best way to use Fly.

Fly: Ho-Oh Move Effect and Cooldown

Use Flamethrower During Fly

When using Flamethrower and Fly, it's best to Flamethower while Fly is active since Fly gives Ho-Oh increased movement speed and Attack, and unobstructed pathing. Moreover, Ho-Oh can move around while using Flamethrower, which when combined with Fly's unobstructed pathing allows the Pokemon to freely circle around targets.

Flamethrower: Ho-Oh Move Effect and Cooldown

Disrupt Fights or Zone Out Opponents with Sky Attack

Sky Attack has Ho-Oh charge forward, then return to its initial position, dealing damage to enemies in its path and leaving a trail of flames on the ground that slows and burns them. Use Sky Attack to dive into fights and disrupt it, forcing opponents to scatter and break their formation.

The move can also be used to zone out opponents from areas, especially near objectives.

Sky Attack: Ho-Oh Move Effect and Cooldown

Get a Good Position First Before Using Fire Spin

Fire Spin deals damage around Ho-Oh. However, the Pokemon's movement speed is severely reduced, making it hard to stay close to targets. It's best to get a good position first, preferably at melee range of targets, before using Fire Spin.

Using Fly, Sky Attack, or Eject Button to get into position is a great way to set up Fire Spin.

Fire Spin: Ho-Oh Move Effect and Cooldown

Protect Allies

A portion of the damage that allies take while they're inside Fire Spin's area will be redirected towards Ho-Oh instead. Utilize this mechanic to mitigate the damage that allies take.

Revive Key Allies Using Rekindling Flame

Rekindling Flame is a unique and extremely powerful support move. It can potentially revive Ho-Oh's entire team, giving them essentially two lives during fights. However, it's best to prioritize reviving the team's strongest Pokemon when they get knocked out since they will be key to winning teamfights. You don't have to wait for all allied Pokemon to get knocked out before using Rekindling Flame. Once a key ally falls, don't hesitate to use the move.

Moreover, remember that only allies that are within the move's area of effect will be revived, so keep this in mind when planning to revive allies.

Rekindling Flame: Ho-Oh Move Effect and Cooldown

Be Aware of Ho-Oh's Aeos Energy

Pokemon Revived Aeos Energy
1 0-8
2 9-16
3 17-24
4 25-50

It's important to note that all of Ho-Oh's aeos energy will be consumed when Rekindling Flame is used. The number of allies that can be revived depends on how much aeos energy Ho-Oh currently has. Ideally, it's best for Ho-Oh to have max aeos energy just to ensure that all allies have a chance to be revived when they get knocked out.

Ho-oh Progression and Leveling Guide

Top and Bottom Guide

Level 1 to 5

  • Learn Tailwhip to quickly clear out the Bunnelbies in the lane.
  • Keep farming wild Pokemon in the lane to reach level 5 and learn Sky Attack or Fly.
  • At bottom lane, prioritize taking Indeedees for more exp.
  • Try to get early kills or score when possible but don't overextend.

Level 6 to 9

  • Upon reaching level 7, learn Flamethrower or Fire Spin and start to get aggressive.
  • Keep hunting Wild Pokemon to gain more EXP from farming Altaria and Swablus.
  • Invade enemy camps and try to get buffs when possible, then help allies secure Regice, Registeel, or Regirock when it spawns at bottom lane, otherwise secure Regieleki at top lane.
  • Upon reaching level 9, learn Rekindling Flame.

Level 10+

  • Roam around and assist allies in hunting down targets, securing objectives, and pushing lanes.
  • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset
  • Make sure to have Rekindling Flame available when Rayquaza spawns.
  • Help allies win a teamfight and secure Rayquaza.

Ho-oh Combos

Sky Scorcher Combo

Sky Scorcher Combo
Fly IconFlamethrower Icon

This is a simple combo. Just use Fly first, then burn targets down using Flamethrower. Make sure to land near your targets when Fly ends. You can also utilize the three boosted attacks from Fly before landing for more damage.

Phoenix Dive

Phoenix Dive Combo
Sky Attack IconFire Spin Icon

Start the combo by using Sky Attack. Upon reaching the target's position, use Fire Spin immediately to cancel Sky Attack.

Matchups & Counters for Ho-oh

Ho-Oh Matchups

Hard Counter
Alolan NinetalesMr. MimeTrevenant
Fair Matchup
AbsolAegislashArmarougeAzumarillBlastoiseBlazikenBlisseyBuzzwoleCeruledgeCharizardCinderaceCrustleDarkraiDodrioDragapultDragoniteEspeonFalinksGarchompGlaceonGoodraGreedentGreninjaGyaradosLaprasLeafeonLucarioMachampMamoswineMega Mewtwo XMega Mewtwo YMeowscaradaMetagrossMewMimikyuMiraidonPsyduckScizorSlowbroSnorlaxSylveonTalonflameTsareenaTyranitarUmbreonUrshifuVenusaurWigglytuffZacianZeraoraZoroark
Good Matchup
ChandelureClefableComfeyCramorantDecidueyeDelphoxDuraludonEldegossGardevoirHoopaInteleonPikachuSableye
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Ho-oh.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Couner with Disables

The only way to directly counter Ho-Oh is to constantly disable it during fights, preventing it from using its moves and attacks properly.

Best Counters

Pokemon Explanation
Trevenant ImageTrevenant Rating: ★★★★★
• Can constantly disable Ho-Oh using Wood Hammer and/or Horn Leech.
• Can reflect Ho-Oh's damage back to it with Pain Split and has enough durability to withstand the Pokemon's damage.
• Can make Ho-Oh more vulnerable to attacks using Phantom Forest.
Mr. Mime ImageMr. Mime Rating: ★★★★
• Can constantly disable Ho-Oh using any of its moves.
• Can prevent Ho-Oh's Regenerator from triggering by tethering to it with Power Swap.
Alolan Ninetales ImageAlolan Ninetales Rating: ★★★
• Can freeze Ho-Oh and deal considerable damage using Blizzard and Avalanche.

Even Matchups

Taking advantage of Ho-Oh's high durability and move mechanics will help it get the upper hand against these Pokemon.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Armarouge Image Cinderace Image Dragapult Image Espeon Image Glaceon Image Greninja Image Mega Mewtwo Y Image Mew Image Miraidon Image Sylveon Image Venusaur Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Ho-Oh. However, they are fragile and can get knocked out by Ho-Oh fast.
• Quickly close the gap with Fly or Sky Attack, then follow up with Flamethrower or Fire Spin and attacks to bring them down.

Take Advantage of Move Mechanics and High Durability

All-Rounders
Aegislash Image Azumarill Image Blaziken Image Buzzwole Image Ceruledge Image Charizard Image Dragonite Image Falinks Image Garchomp Image Gyarados Image Lucario Image Machamp Image Mega Mewtwo X Image Metagross Image Mimikyu Image Scizor Image Tsareena Image Tyranitar Image Urshifu Image Zacian Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Ho-Oh's damage. Winning against them is a matter of taking advantage of Ho-Oh's move effects and mechanics, and its high durability.
• Use Fly to circle around them while burning them with Flamethrower.
• Use Fire Spin when they get close to punish them.
• Use Sky Attack to burn an area and force them to reposition.

Tank Their Burst Damage and Retaliate

High-mobility Pokemon with Burst Damage
Absol Image Darkrai Image Dodrio Image Gengar Image Leafeon Image Meowscarada Image Talonflame Image Zeraora Image Zoroark Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, Ho-Oh's high durability allows it to simply tank their damage and retaliate.
• Use Fire Spin or Flamethrower and/or Sky Attack when they dive in to punish them.
• Use Fly to dodge their attacks and recover HP.

Utilize Their Numbers

Supporters
Blissey Image Psyduck Image Wigglytuff Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Ho-Oh, their support capabilities makes them valuable during fights.
• Use Sky Attack and/or Fire Spin to force them to scatter.
• Use Fly's effects and mechanics to bombard them with attacks.

Group Up with Allies

Highly Durable Pokemon
Blastoise Image Crustle Image Goodra Image Greedent Image Lapras Image Mamoswine Image Slowbro Image Snorlax Image Umbreon Image
How to Beat
• Much like Ho-Oh, these Pokemon are extremely durable, making it hard for the Pokemon to take them out alone. With that, it's best to group up with allies to bring them down with the help of Ho-Oh.
• Use Sky Attack and/or Fire Spin to slow them and burn them.
• Use Fly to circle around them while burning them with Flamethrower.

Easy Matchups

These Pokemon can easily fall to any of Ho-Oh's moves.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Chandelure Image Cramorant Image Decidueye Image Delphox Image Duraludon Image Gardevoir Image Inteleon Image Pikachu Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Ho-Oh. However, they are fragile and can get knocked out by Ho-Oh fast.
• Quickly close the gap with Fly or Sky Attack, then follow up with Flamethrower or Fire Spin and attacks to bring them down.

Take Them Out First

Supporters
Clefable Image Comfey Image Eldegoss Image Hoopa Image Sableye Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Ho-Oh, their support capabilities makes them valuable during fights.
• It's best to take them out first using any combination of moves and attacks.

Best Teammates for Ho-oh

Pokemon Explanation
Venusaur ImageVenusaur Slowbro ImageSlowbro Ceruledge ImageCeruledge Damage Dealers
Pokemon that can deal a lot of damage can benefit from Ho-Oh's presence during fights. Ho-Oh can tank damage for them while they dish out damage. Moreover, they are the ideal Pokemon to revive during fights using Rekindling Flame.
Pikachu ImagePikachu Slowbro ImageSlowbro Slowbro ImageSlowbro Strong Disablers
Pokemon with strong disabling moves make it easier for Ho-Oh to set up and hit its moves.
Comfey ImageComfey Blissey ImageBlissey Clefable ImageClefable Healers
Healing moves like Soft-Boiled and Moonlight can prolong Ho-Oh's life during fights even more.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Ho-Oh Moves

Move Slot 1 (R)

Tailwind ImageTailwind
(Lv. 1 or 3)
Move Type: Ranged
Damage Type: Physical
Cooldown: 6s
Starting Damage: 587
Final Damage: 622
Has the user whip up a whirlwind in the designated direction, dealing damage to the opposing Pokemon it hits. The whirlwind then remains on the field for a short time. Ally Pokemon moving in the same direction as the whirlwind have their movement speed increased, while opposing Pokemon moving against the whirlwind have their movement speed decreased.
Flamethrower ImageFlamethrower
(Lv. 5)
Upgrade Lv. 13
Move Type: Ranged
Damage Type: Physical
Cooldown: 6s
Starting Damage: 3204
Damage per instance: 159, Burn damage: 60
Final Damage: 6236
Damage per instance: 259, Burn damage: 96
Has the user blow flames in the designated direction, dealing damage to opposing Pokemon it hits. This move's cooldown increases the longer the user blows flames. If the user hits Pokemon from the opposing team with this move, the user recovers HP. If the user continues to hit opposing Pokemon with this move, the Pokemon are burned, decreasing their movement speed. When the burned Pokemon moves, it will leave behind scorched ground will also be burned, decreasing their movement speed.
Upgrade: Increases the length of time the user can continue to blow flames and reduces this move's cooldown.
Sky Attack ImageSky Attack
(Lv. 5)
Upgrade Lv. 13
Move Type: Dash
Damage Type: Physical
Cooldown: 9s
Starting Damage: 882
Collision damage: 882, Burn damage: 70
Final Damage: 1336
Collision damage: 1336, Burn damage: 106
Has the user spread its wings and charge, then return to its original position, dealing damage to opposing Pokemon it hits and burning the ground along its flight path for a short time. Burning ground deals damage to opposing Pokemon and applies a slowing effect. When this move is used again, or if another move is used mid-charge, the user stops in place.
Upgrade: Also gradually restores the user's HP while the user is on burning ground.

Move Slot 2 (ZR)

Safeguard ImageSafeguard
(Lv. 1 or 3)
Move Type: Buff
Damage Type: Physical
Cooldown: 5s
Starting Damage: N/A
Final Damage: N/A
Has the user create a protective field that reduces damage taken from the next attack. When this field reduces damage from an attack, the user's movement speed is increased for a short time.
Fly ImageFly
(Lv. 7)
Upgrade Lv. 11
Move Type: Buff
Damage Type: Physical
Cooldown: 8s
Starting Damage: 438
Standard Attack damage: 295, Boosted Attack damage: 442, Landing damage: 438, Duration: 8s
Final Damage: 710
Standard Attack damage: 494, Attack damage: 741, Landing damage: 710, Duration: 12s
Has the user fly higher, allowing it to move freely over walls, and increasing its movement speed and Attack. After using this move, the user's next three basic attacks become boosted attacks. When this move is used again, the user lands on the ground forcefully, dealing damage to nearby opposing Pokemon.
Upgrade: Increases the length of time the user can fly.
Fire Spin ImageFire Spin
(Lv. 7)
Upgrade Lv. 11
Move Type: Buff
Damage Type: Physical
Cooldown: 9s
Starting Damage: 1889
Damage per instancce: 172, Explosion damage: 857
Final Damage: 2828
Damage per instance: 258, Explosion damage: 1280
Has the user generate a blazing vortex around itself, dealing damage and applying a slowing effect to opposing Pokemon it hits. The user redirects a portion of damage taken by ally Pokemon inside the vortex to itself. At the start of this move, the user receives a shield effect. This move ends if the user loses this shield. While the user is still shielded, if a set amount of time passes or if this move is used again, the user releases a heat wave around itself that deals damage to oppsing Pokemon. The more damage the user takes while the shield effect is active, the more damage this heat wave deals.
Upgrade: Automatically release a heat wave when the user's shield is lost.

Unite Moves (ZL)

Rekindling Flame ImageRekindling Flame
(Lv. 9)
Move Type: Buff
Damage Type: Physical
Cooldown:
Starting Damage: N/A
Final Damage: N/A
When a nearby ally Pokemon is knocked out, a feather is left in its place for a short time. This move has the user spread its wings wide and consume all of the Aeos energy it has to revive knocked-out ally Pokemon, returning them to battle at their respective feathers. The more Aeos energy that's consumed, the move ally Pokemon are revived.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, shooting out a sweeping flame that deals increased damage and restores the user's HP. When the user hits multiple Pokemon with a boosted attack, the amount of HP restored is increased.

Ability (Passive)

Regenerator ImageRegenerator
Ho-oh IconHo-oh

If the Pokemon doesn't take damage from Pokemon on the opposing team for a set amount of time, it will gradually recover HP.

Ho-oh Stats & Evolutions

Ho-oh Evolutions

Ho-oh.pngHo-oh
This Pokemon does not evolve.

Ho-oh Stats

Level HP Defense Special Defense Attack Damage
1 3400 90 70 170
2 3631 104 81 177
3 3886 119 93 185
4 4166 136 107 194
5 4473 154 122 204
6 4812 174 138 215
7 5184 196 156 227
8 5594 221 176 240
9 6046 248 198 255
10 6544 278 222 271
11 7093 311 249 289
12 7697 347 278 309
13 8362 387 310 330
14 9094 431 346 354
15 9900 480 385 380

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Ho-oh In-Game Stat Listings

Offense Endurance Mobility Scoring Support
3 Stars.png 4 Stars.png 2 Stars.png 1 Star.png 3 Stars.png

Ho-oh Skins (Holowear)

Holowear
Ho-OhDark Lord StyleDark Lord Style
Zirco Trading:
Aeos Gems 1050

All Pokemon Skins (Holowear)

Ho-oh Achievements

Rekindling Flame Achievement

Rekindling Flame
Pokemon Move
Ho-oh ImageHo-oh Rekindling Flame ImageRekindling Flame
Mission:
Use a Unite Move to revive ally Pokemon (60/80/100 times total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

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Comment

9 Anonymous3 months

Evite comprar ho-ho se não tiver umas 30000 moedas aeos pois ele é muito forte é provavelmente sera nerfado em pouco tempo

8 Anonymous3 months

i agree

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