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The best guide on how to play Absol in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!
List of Contents
Absol Changes (December 5) | |
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Pursuit |
• Cooldown increased from 5s to 5.5s. |
1.5.2.7 | The amount of HP recovered by attacks has increased. |
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1.7.1.9 | Decreased: Attack Stat |
1.12.1.4 | Attack increased from 140-610 to 140-670 (Lv. 1 to Lv. 15) |
1.1.1.4 | Basic Attack: Bug Fixes |
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1.2.1.3 | Cooldown reduced from 5s to 4s. 2nd slash hitbox reduced. |
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1.1.1.4 | Damage dealt to opposing Pokemon increased from 939 to 1798 (+91%). |
1.6.1.2 | Range bug fix. Damage decreased from 719 / 1079 to 651 / 977. |
1.6.1.3 | Area of effect bug fix. Night Slash +: Fixed bug(s) causing one or more effects not to trigger. |
1.2.1.3 | Cooldown reduced from 7s to 5s. Unstoppable duration increased. |
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1.1.1.4 | Damage dealt to opposing Pokemon increased from 637 to 900 (+41%). |
1.2.1.8 | Bug Fixes. |
1.7.1.9 | Range decreased. |
1.12.1.4 | Cooldown decreased from 6s to 5s. |
1.5.2.7 | Range increased. Pursuit +: Movement speed buff strengthened. |
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1.7.1.7 | Time to execute an enhanced standard attack from behind after using a move has been decreased from 5s to 3s. (-2s) |
1.14.2.10 | Damage dealt from the front increased by 22%. |
1.17.1.2 | Cooldown increased from 5s to 5.5s. |
1.5.2.7 | Move description changed. |
---|---|
1.6.1.2 | Damage decreased from 291 to 259. |
1.14.2.10 | Damage increased by 50%. |
1.12.1.4 | UNITE Gauge needed to fill reduced by 25%. |
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Absol | ||
---|---|---|
Role: Speedster Attack Type: Melee Damage Type: Physical Difficulty: Expert Cost: |
||
"Absol is a Pokémon that can close the distance in an instant and deal massive amounts of damage." |
Top | Jungle | Bottom |
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|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ High Burst Damage. ✔︎ Has a lot of dash moves in its kit. ✔︎ Unite Move grants untargetability status. |
✖︎ Damage relies on critical strikes. ✖︎ Low endurance. Proper positioning is required to master. |
Absol Builds | |
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- |
Night Slash Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Critical-Hit Rate: +8.10% Critical-Hit Damage: +12% Cooldown: -4.50% Unite Move Charge Rate: +6.00% |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is build is centered on slowing opponents with Psycho Cut, then pouncing on them with Night Slash and a couple of basic attacks for a consistent stream of critical damage. Alternatively, learning Sucker Punch instead of Pyscho Cut can also work, giving Absol more mobility and a way to set up Night Slash. Remember that the critical-hit rate increase Absol gets from the Night Slash's second activation is based on the target's missing health, so it's crucial to deplete the target's HP first before lunging.
Items (@Lvl 30) |
Night Slash (Base Damage) (@ Lvl 15) Night Slash (Critical-Hit) (@ Lvl 15) |
Sucker Punch (Base Damage) (@ Lvl 15) Sucker Punch (Critical-Hit) (@ Lvl 15) |
---|---|---|
Scope Lens + Razor Claw + Energy Amplifier (Includes effect) |
2105 4461 |
1171 2482 |
Since the build is centered on Night Slash, equipping items that will maximize its damage is the ideal item combination.
Out of all the item combinations, Scope Lens, Razor Claw, and Energy Amplifier will be the best for the build. Having both Scope Lens and Razor Claw better suits Absol's gameplay due to their critical-hit rate and damage effects. Energy Amplifier's bonus damage effect should be more than enough for Absol to potentially one shot opponents, and its cooldown reductions are also benefitial for Absol. Moreover, Attack Weight isn't ideal for Absol's gameplay, since it relies primarily on critical-hits and not on base damage.
As for alternatives, replacing Energy Amplifier with Muscle Band would be the best choice. Muscle Band will improve Absol's attacks through increased damage and attack speed, which can be useful for clearing jungle camps faster in the early game.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Night Slash (Base Damage) (@ Lvl 15) Night Slash (Critical-Hit) (@ Lvl 15) | Sucker Punch (Base Damage) (@ Lvl 15) Sucker Punch (Critical-Hit) (@ Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Razor Claw | 1767 3745 | 984 2086 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 1896 4018 | 1062 2251 |
Muscle Band + Scope Lens + Energy Amplifier (Includes effect) | 2105 4461 | 1171 2482 |
Muscle Band + Razor Claw + Attack Weight (6 stacks) | 1922 3844 | 1078 2156 |
Muscle Band + Razor Claw + Energy Amplifier (Includes effect) | 2137 4275 | 1190 2381 |
Muscle Band + Attack Weight (6 stacks) + Energy Amplifier (Includes effect) | 2293 4587 | 1285 2570 |
Scope Lens + Razor Claw + Attack Weight (6 stacks) | 1896 4018 | 1062 2251 |
Scope Lens + Razor Claw + Energy Amplifier (Includes effect) | 2105 4461 | 1171 2482 |
Scope Lens + Attack Weight (6 stacks) + Energy Amplifier (Includes effect) | 2262 4794 | 1266 2684 |
Razor Claw + Attack Weight (6 stacks) + Energy Amplifier (Includes effect) | 2293 4587 | 1285 2570 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Pursuit Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +39 Critical-Hit Rate: +8.10% Critical-Hit Damage: +12% Movement Speed: +150 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a high-mobility build centered on setting up Pursuit with Sucker Punch, allowing Absol to attack the target from behind and trigger Pursuit's cooldown reduction effect.
Items (@Lvl 30) |
Pursuit (Base Damage) (@ Lvl 15) Pursuit (Critical-Hit) (@ Lvl 15) |
Sucker Punch (Base Damage) (@ Lvl 15) Sucker Punch (Critical-Hit) (@ Lvl 15) |
---|---|---|
Scope Lens + Razor Claw |
2439 5282 |
993 2105 |
Since the build is centered on Pursuit and Sucker Punch, equipping items that will maximize their damage is the ideal item combination. Float Stone is a core item for the build, leaving only two (2) items for consideration.
Out of all the item combinations, Scope Lens and Razor Claw will be the best for the build. The item combination will deal consistent damage since it doesn't require Absol to do other tasks like scoring or activating its Unite Move to maximize its damage output.
As for alternatives, replacing Razor Claw with Muscle Band would be the ideal option. Muscle Band's bonus damage effect works great with Pursuit since Absol will perform a normal attack when it pounces on a target, dealing damage based on the target's remaining HP.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Pursuit (Base Damage) (@ Lvl 15) Pursuit (Critical-Hit) (@ Lvl 15) | Sucker Punch (Base Damage) (@ Lvl 15) Sucker Punch (Critical-Hit) (@ Lvl 15) |
---|---|---|
Muscle Band + Scope Lens | 2425 5268 | 993 2105 |
Muscle Band + Razor Claw | 2837 4932 | 1009 2018 |
Muscle Band + Attack Weight (6 stacks) | 2604 4848 | 1087 2174 |
Muscle Band + Energy Amplifier (Includes effect) | 2858 5357 | 1201 2403 |
Scope Lens + Razor Claw | 2439 5282 | 993 2105 |
Scope Lens + Attack Weight (6 stacks) | 2214 5281 | 1072 2272 |
Scope Lens + Energy Amplifier (Includes effect) | 2463 5851 | 1182 2505 |
Razor Claw + Attack Weight (6 stacks) | 2663 4907 | 1087 2174 |
Razor Claw + Energy Amplifier (Includes effect) | 2950 5449 | 1201 2403 |
Attack Weight + Energy Amplifier (Includes effect) | 2678 5357 | 1297 2594 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Float Stone | Float Stone allows Absol to roam the map faster, which suits its Speedster role. It also gives a decent amount of Attack for damage. |
Energy Amplifier | Energy Amplifier gives Absol a large damage boost when it uses Midnight Slash. It also reduces the cooldowns of its moves. |
Focus Band | Focus Band improves Absol's durability and survivability, which works well with the Pokemon's aggressive gameplay. |
Scope Lens | Scope Lens adds more critical damage on top of Absol's innately high critical chance. |
Muscle Band | Muscle Band's bonus attack speed allows Absol to land more Standard Attacks, which helps increase the rate of critical hits it can deal. |
Razor Claw | Razor Claw allows Absol to stick to its targets by slowing them down with every ponuncing move it delivers. |
Item | Explanation |
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Eject Button | Eject Button further extends Absol's reach for pursuing fleeing enemies or getting out of danger. |
X Speed | X Speed allows Absol to get into position quickly without using its dash moves. It will also help it rotate to different lanes faster. |
X Attack | X Attack adds more firepower to Absols attack, ensuring targets will be knocked down. |
Move | Explanation |
---|---|
Psycho Cut | Psycho Cut is great tool for chasing targets and setting up for Absol's other moves since it slows targets and allows the Pokemon to deal increased damage. |
Night Slash | Night Slash is a powerful assassination move due to its potential to deal tons of damage to multiple targets when it critical-hits. |
This moveset allows Absol to take out multiple targets swiftly in one move. Pyscho Cut slows targets and allows Absol to deal increased damage to them, which works for both its attacks and moves. Night Slash has the potential to deal devastating damage to all opponents hit by it when it deals a critical-hit, especially when they're affected by Psycho Cut.
Night Slash and Pursuit are Absol's primary damage move. Although both can deal critical-hit, which can potentially knock out targets in one shot, the primary difference is that Night Slash can hit multiple targets while Pursuit can only hit one target.
On the other hand, Psycho Cut and Sucker Punch are complimentary moves that help Absol in setting up Night Slash or Pursuit. Any move combination can theoretically work for Absol since the Pokemon's gameplay relies primarily on dealing critical-hits.
Let us know why in the comments!
Jump to Section | |
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Absol is strong even early on thanks to its high critical-hit rate and damage. Get aggressive in the early game to pressure enemies and force them to be defensive.
Absol is best played as a jungler so it can level up faster and learn its primary moveset. The faster Absol can learn both of its primary moves, the better its team has to transition into the mid and late game.
Jungle Guide and Best Junglers
Absol can set the tempo of the game if it can keep hunting targets. This allows the Pokemon to create space for its team to level up and take objectives while crippling the enemy team. It's also the best way for Absol to snowball and take over the game.
Absol excels in quickly taking out targets that are far from their allies due to its high critical-hit damage. It's best to aim for isolated targets during fights to give Absol's team a numbers advantage for the fight.
When hunting enemies or during teamfights, it's best to approach your target from the side, behind, or grass. This allows Absol to avoid the frontline and dive the backlines quickly and safely.
Absol should disengage immediately when it misses its moves, and should not try to force a fight, especially against Pokemon that have disables or burst damage. Wait until Absol's moves become available again before re-engaging in a fight.
If it becomes difficult for Absol to disengage, use Midnight Slash as an emergency escape tool. However, it's not neccessary to do this all the time, only in dire situations. Remember that Midnight Slash is a powerful offensive move so using it defensively is risky.
Midnight Slash: Absol Move Effect and Cooldown
Pyscho Cut slows enemies it hits and allows Absol to deal additional damage to the affected targets. Morever, once the move is upgraded, Absol's movement speed is also increased when it gets close to the affected targets. Take advantage of these effects to make knocking out opponents faster.
Psycho Cut: Absol Move Effect and Cooldown
It's best to prioritize affected targets during fights to take advantage of the increased damage.
Midnight Slash is best used after Absol jumps in with any of its dash moves since it will be in the middle of the fight. It also allows Absol to finish off targets that survived its initial attack.
Midnight Slash: Absol Move Effect and Cooldown
Early Combo | |
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This is Absol's bread and butter combo during the early game. Get close to the target with Feint then quickly follow it up with a Slash. When Slash lands, Absol's critical hit rate will increase, making it easier for you to burst down targets with Standard Attacks. Use it to clear Wild Pokemon camps fast or burst down easy matchups when ganking lanes. |
Psycho Slash Combo | |
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|
|
This is a single target execution combo where you take advantage of Psycho Cut damage boost. Start by marking a target with Psycho Cut then use Night Slash to quickly get close. Bombard the target with Standard Attacks then use Night Slash's second activation for massive damage. |
Cut to Pursuit Combo | |
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|
|
This is combo utilizes Pursuit's quick hits for easy pressure. Start by marking the target with Psycho Cut to boost the next damage. After that, alternate between Pursuit and a Standard Attack to get easy hits. |
Blink Slash Combo | |
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|
|
This combo isolates a target of your choice using Sucker Punch, then quickly following up with Night Slash. While Night Slash's second activation is ticking, attack your target at least three times to chip away as much HP as possible before ending the combo with Night Slash's second activation, dealing massive damage if it crits. |
Ultimate Psycho Slash Combo | |
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|
|
This is a high burst combo that is great for taking down both single and multiple targets. Start by marking the enemy with a Psycho Cut to increase your damage output. Then, get close and deal damage with Night Slash. Once you get close, activate Midnight Slash. Finish the combo by hitting the enemy with Night Slash's second activation. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Absol. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Absol can deal a lot of damage if it's allowed to freely use its moves. Pokemon with strong disables can prevent Absol from doing any damage.
Pokemon | Explanation |
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Slowbro | Rating: ★★★★★ • Can stop Absol's assault using Surf, Telekinesis, and Slowbeam. • Has high durability and can nullify Absol's damage using Amnesia. |
Zacian | Rating: ★★★★ • Can overpower Absol with Sacred Sword or Metal Claw and attacks. • Can match Absol's mobility with Agility. |
Clefable | Rating: ★★★ • Can prevent Absol from using its dash moves with Gravity. • Can heal itself and its allies using Moonlight. |
Utilizing Absol's mobility and high burst damage to strike first and knock out targets fast is its best weapon against these Pokemon. This does mean properly landing its moves, since missing them leaves Absol vulnerable.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential that can take out Absol quickly. However, they are fragile and have limited mobility. • Use Pyscho Cut to futher cripple their movement, then go in for the knockout with Night Slash or Pursuit. • Use Sucker Punch to quickly retaliate and stay on top of them should they decide to attack. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
All-Rounders |
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How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Absol's damage. However, Absol has a mobility advantage that allows it to avoid their attacks or combos. • Use Pyscho Cut to futher cripple their movement, then dash in and out using Night Slash or Pursuit, or Sucker Punch. Avoid fighting them head on. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• Much like Absol, these Pokemon are incredibly agile and deal high burst damage. Winning against them is just a matter of striking first. • Use Pyscho Cut to limit their movement, then go in for the knockout using Night Slash or Pursuit. • Use Sucker Punch to do a counter attack if they manage to strike first. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Absol to take them down alone even with high burst damage. With that, it's best to group up with allies to bring them down with the help of Absol. • Use Pyscho Cut to limit their movement and allow Absol's attacks to deal more damage, then go in using Night Slash or Pursuit to deplete their HP. • Use Sucker Punch to quickly retaliate and stay on top of them should they decide to attack. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Absol, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity of their allies by initiating with Midnight Slash to force them to scatter. • Finish them off with Absol's other moves. |
Pokemon with low HP and mobility can easily fall to Absol's high critical-hit damage.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential that can take out Absol quickly. However, they are fragile and have limited mobility. • Use Pyscho Cut to futher cripple their movement, then go in for the knockout with Night Slash or Pursuit. • Use Sucker Punch to quickly retaliate and stay on top of them should they decide to attack. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
All-Rounders |
---|
How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Absol's damage. However, Absol has a mobility advantage that allows it to avoid their attacks or combos. • Use Pyscho Cut to futher cripple their movement, then dash in and out using Night Slash or Pursuit, or Sucker Punch. Avoid fighting them head on. • As a last resort, use Midnight Slash to become untargettable and finish them off. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Absol, their support capabilities makes them valuable during fights. • Take advantage of them being in close proximity of their allies by initiating with Midnight Slash to force them to scatter. • Finish them off with Absol's other moves. |
Pokemon | Explanation |
---|---|
Gardevoir
Pikachu |
Easy enemy takedowns |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Absol to concetrate on dealing damage. | |
Blissey
Mr. Mime |
Buffs and Sustain |
These Pokemon have means of stunning and shutting down targets with their moves. They also provide healing opportunities for Absol so that it can stand its ground and fight longer during clashes. | |
Crustle
Snorlax |
Tanky Disablers |
These Pokemon can lead the charge and assist Absol in pushing lanes or securing objectives. This way, Absol can dominate lanes and take enemy camps to stall the enemy's level progression. | |
Talonflame
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Tsareena |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Feint
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 222 Final Damage: 284 |
---|---|
Has the user dash in an arc, attacking Pokemon it comes in contact with. This move ignores Defense stat and shield effects of opposing Pokemon. | |
Pursuit
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5.5s Starting Damage: Front/Side: 616, Back: 923 Final Damage: Front/Side: 1330, Back: 1988 |
Has the user dash to the designated location and quickly charge an opposing Pokemon with the next basic attack. If the basic attack lands from behind, its damage is increased and this move's cooldown is reduced.
Upgrade: Increases the user's movement speed. |
|
Night Slash
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 802 First dash: 321, Second dash: 481 Final Damage: 1715 First dash: 686, Second dash: 1029 |
Has the user dash in an outward arc, dealing damage to opposing Pokemon. If this first attack hits, a second attack can also be performed. The second attack has the user dash straight ahead, dealing damage to opposing Pokemon and increasing the user's critical-hit rate. The lower the opposing Pokemon's HP, the more the user's critical-hit rate is increased.
Upgrade: Using this move again will restore the user's HP. |
Slash
(Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 6s Starting Damage: 324 Final Damage: 457 |
---|---|
Slashes with sharp claws in front of the user, increasing this move's critical-hit rate. | |
Sucker Punch
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 5s Starting Damage: 501 Final Damage: 952 |
Has the user look for an opening to attack an opposing pokemon, decreasing the movement speed of the user and the opposing Pokemon for the duration. After a short time, the user charges to attack the opposing Pokemon. However, if the user receives damage or gets attacked before it charges, it attacks immediately and shoves the opposing Pokemon.
Upgrade: Increases basic attack speed for a short time when this move hits. |
|
Psycho Cut
(Lv. 7) Upgrade Lv. 13 |
Move Type: Melee Damage Type: Physical Cooldown: 7s Starting Damage: 214 Final Damage: 414 |
Has the user attack with blades formed by psychic power that decreases the movement speed of opposing Pokemon for a short time when the move hits. Also, after this move hits, the user's attacks deal additional damage to affected opposing Pokemon (up to three times).
Upgrade: Also increases the user's movement speed for a short time when the user gets close to the opposing Pokemon that this move hit. |
Midnight Slash
(Lv. 9) |
Move Type: Area Damage Type: Physical Cooldown: 100s Starting Damage: 4217 Slash: 555 x 6, Knockback: 166 x 2 Final Damage: 5967 Slash: 865 x 6, Knockback: 259 x 2 |
---|---|
Unleases a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to opposing Pokemon and shoving them. |
Standard Attack | Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and decreasing their Defense when it hits. If this boosted attack hits only a single opposing Pokemon, it deals increased damage. |
---|
Super Luck |
Absol
Increases the Pokemon's critical hit-rate. |
---|
Absol This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3000 | 52 | 36 | 140 |
2 | 3107 | 59 | 41 | 159 |
3 | 3224 | 67 | 47 | 180 |
4 | 3353 | 76 | 53 | 203 |
5 | 3495 | 86 | 60 | 228 |
6 | 3651 | 97 | 68 | 256 |
7 | 3823 | 109 | 76 | 286 |
8 | 4012 | 122 | 85 | 319 |
9 | 4221 | 136 | 95 | 356 |
10 | 4451 | 152 | 106 | 397 |
11 | 4704 | 170 | 118 | 442 |
12 | 4983 | 189 | 131 | 491 |
13 | 5290 | 210 | 146 | 545 |
14 | 5628 | 233 | 162 | 605 |
15 | 6000 | 259 | 180 | 670 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Fashionable Style
|
Dark Suit Style
Event:
Season 4 Battle Pass |
Sweet Style
Zirco Trading:
400 |
Sacred Style
Event:
UNITE in the Spotlight |
Pokebuki Style
Zirco Trading:
1200 |
Beach Style
Zirco Trading:
1050 |
Explorer Style
Event:
UNITE Club Membership |
Fashionable Style (Magenta)
Zirco Trading:
400 |
Pursuit | |
---|---|
Pokemon | Move |
Absol | Pursuit |
Mission: In a single battle, reduce the cooldown of Pursuit or Pusuit+ 10 or more times by attacking a Pokemon from the opposing team from behind after using the move. (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Speedster Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Absol Guide: Builds and Best Items
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I love sucker punch...I feel like its underrated