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The best guide on how to play Darkrai in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Darkrai best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Darkrai Pages | |
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Get Darkrai Trial Unite License here: Darkrai's Nightmare Periphery Challenge (Expired) |
List of Contents
Darkrai Changes (February 27, 2025) | |
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![]() Worst Nightmare |
• Reverted to previous visual effect. |
1.16.2.7 | HP increased from 3200~6700 to 3600~7500 (Level 1~15). Defense increased from 60~260 to 80~350 (Level 1~15). Sp. Def. increased from 40~180 to 65~255 (Level 1~15). |
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1.16.2.7 | Boosted Attack: Damage increased by 30%. |
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1.17.1.2 | Boosted Attack: range reduced from 12m to 9m. |
1.17.1.6 | Boosted attack damage reduced by 20% (including extra damage from Nasty Plot). |
1.16.2.7 | Damage increased by 100%. |
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1.16.2.7 | Cooldown reduced from 7s to 5s. |
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1.16.2.7 | Cooldown reduced from 4s to 3.5s. |
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1.17.1.6 | Cooldown increased from 3.5s to 4s. |
1.16.2.7 | Time to gain a charge reduced from 4s to 3s. Normal attack damage increased by 22%. Boosted attack damage increased by 24%. |
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1.17.1.2 | Adjusted to ensure that the added damage does not wake sleeping opponents. |
1.16.2.7 | Cooldown reduced from 8s to 6s. |
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1.17.1.6 | Damage increased by 20%. |
1.16.2.7 | Cooldown reduced from 8s to 6s. Damage increased by 100%. |
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1.16.2.9 | Cooldown reduced from 6s to 8s. Damage decreased by 25%.. |
1.16.2.7 | Damage increased by 100%. |
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1.16.2.9 | Damage decreased by 25%. |
1.17.1.2 | Adjusted the effect to lead opponents to a nightmare without obstacles. |
1.18.1.2 | Reverted to previous visual effect. |
Darkrai | ||
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Role: Speedster Attack Type: Melee Damage Type: Special Difficulty: Expert Cost: |
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"Become the opponents worst nightmare with this shadowy Speedster!" |
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Tips & Strategies for Every Lane
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As of November 14, 2024, Darkrai is now purchasable for 13000 Aeos Coins or 790 Aeos Gems! This comes about a four (4) weeks after it Darkrai was first released and was only obtainable via the Darkrai's Nightmare Periphery Challenge event.
Strengths | Weaknesses |
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✔︎ High damage ✔︎ High mobility ✔︎ Lots of crowd control ✔︎ Low cooldowns |
✖︎ Low durability ✖︎ Dark Pulse is quite awful |
Darkrai Builds | |
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Dark-Plot Build
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Moveset | Held Items | ||||
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build revolves around bursting targets down using Dark Void and Nasty Plot. Darkrai's gameplay will be gaining two (2) Nasty Plot charges first before engaging the target, then marking it with Dark Void, and finally attacking it to consume all the Nasty Plot charges and putting it to sleep.
Items (Level 30) |
Dark Void (@ Lvl 15) |
Nasty Plot (2 Charges) (@ Lvl 15) |
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Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon |
1035 | 1328 |
Since the build is centered on Dark Void and Nasty Plot, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combination, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. Although the item combination did not generate the best results, its results are not that far from the highest results and doesn't require Darkrai to stack an item to maximize its damage.
As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the best choice. This will maximize Dark Void's damage, but it does require Darkrai to fully stack Sp. Atk. Specs first to gain the full damage boost.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Dark Void (@ Lvl 15) | Nasty Plot (2 Charges) (@ Lvl 15) |
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Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon | 1035 | 1328 |
Wise Glasses + Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 1029 | 1320 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 842 | 1420 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1055 | 1354 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Shadow-Pulse Build | |||||
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Moveset | Held Items | ||||
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes the synergy between Shadow Claw and Dark Pulse. Darkrai's gameplay would be using Shadow Claw while hiding inside a shadow during Dark Pulse.
Items (Level 30) |
Shadow Claw (Full Dmg.) (@ Lvl 15) |
Dark Pulse (@ Lvl 15) |
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Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon |
2665 | 906 (w/ Choice Specs) 652 (w/o Choice Specs) |
Since the build is centered on Shadow Claw and Dark Pulse, equipping items that will maximize their damage and effects is the ideal item combination.
Out of all the item combination, Wise Glasses, Choice Specs, and Slick Spoon will be the best for the build. Although the item combination did not generate the best results, its results are not that far from the highest results and doesn't require Darkrai to stack an item to maximize its damage.
As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the best choice. This will maximize Shadow Claw's damage, but it does require Darkrai to fully stack Sp. Atk. Specs first to gain the full damage boost.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Shadow Claw (Full Dmg.) (@ Lvl 15) | Dark Pulse (@ Lvl 15) |
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Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon | 2774 | 919 (w/ Choice Specs) 675 (w/o Choice Specs) |
Wise Glasses + Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 2762 | 922 (w/ Choice Specs) 676 (w/o Choice Specs) |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2707 | 727 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2829 | 939 (w/ Choice Specs) 689 (w/o Choice Specs) |
Item | Explanation |
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Sp. Atk. Specs grants Darkrai a large, flat amount of Sp. Atk. stat for improved damage. |
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Energy Amplifier momentarily amplifies Darkrai's damage when it uses Worst Nightmare, allowing it to quickly take out targets before the move ends. |
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Wise Glasses supplies Darkrai with a decent amount of Sp. Atk., increasing its overall damage output. |
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Choice Specs gives Darkrai a nice, flat amount of Sp, Atk. and also increases the minimum damage of its moves. |
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Slick Spoon provides Darkrai Sp. Atk. for damage, additional HP for durability, and allows the Pokemon to ignore a portion of its target's Sp. Def.. |
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Curse Incense increases Darkrai's Sp. Atk. stat and allows its attacks to reduce the HP regeneration of its targets. |
Item | Explanation |
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Eject Button gives Darkrai a versatile mobility tool on top of its own dash moves. |
Move | Explanation |
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Dark Void allows Darkrai to potentially make multiple opponents fall asleep and trigger multiple instances of Bad Dreams. |
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Nasty Plot is a simple and low-cooldown mobility move that works nicely with Dark Void. |
This moveset is easier to execute and more effective during teamfights. Dark Void has the potential to put multiple targets asleep if it's used twice on the same targets, which will then trigger multiple instances of Bad Dreams. Nasty Plot is not only a reliable mobility tool, but it also improves Darkrai's burst damage.
Let us know why in the comments!
Darkrai doesn't do much in the early game until it learns both of its primary moves. It's best to reach level 7 as fast as possible to allow Darkrai to start making an impact.
The best strategy to accomplish this is to simply start out in the jungle, allowing Darkrai to safely and quickly get to level 7.
Darkrai's core gameplay is putting targets to sleep using Shadow Claw or Dark Void, or Worst Nightmare, which then triggers Bad Dreams. Much of Darkrai's damage will come from Bad Dreams.
Bad Dreams: Darkrai Passive Effect and Cooldown
Darkrai doesn't build Boosted Attacks in the same way as other Pokemon. The only way Darkrai's attacks becom Boosted Attacks is when it attacks sleeping targets.
Darkrai's Boosted Attacks have increased ranged, deal additional damage, and restore the Pokemon's HP. Make sure to utilize this mechanic when fightning.
If Darkrai learns Nasty Plot, it's best to keep Nasty Plot charges up by constantly using it, even when out of combat. The move's cooldown is low enough to allow Darkrai to always keep two (2) charges before the charges expires.
Always having two (2) Nasty Plot charges ensures Darkrai will deal maximum damage when it attacks a target.
Nasty Plot: Darkrai Move Effect and Cooldown
Darkrai can potentially put multiple targets to sleep using Dark Void since the move is an area move, and its sleeping effect can be triggered by itself. Dark Void's cooldown is low enough to allow Darkrai to use the move twice before the mark on the targets disappears.
Dark Void: Darkrai Move Effect and Cooldown
Darkrai can use Shadow Claw while hiding inside one of Dark Pulse's shadow, allowing the Pokemon to deal damage while staying completely safe from enemy attacks. To do this mechanic, simply use the directional pad to select a shadow, then use Shadow Claw.
Shadow Claw will occur in the selected shadow in a form of an explosion and not what it normally looks like if used by itself. Moreover, the middle shadow will be the default spot where Shadow Claw will occur if no other shadow is selected, and the move can be used a total of two (2) times before going on cooldown if used during Dark Pulse.
Shadow Claw: Darkrai Move Effect and Cooldown
It's best to save Worst Nightmare for key targets like the opponents' carry or strongest Pokemon. The move already deals a ton of damage by itself given that it always triggers Bad Dreams and also deals damage over time for the whole duration. But Darkrai can deal more damage during Worst Nightmare by using its other moves and attacking the target.
Worst Nightmare: Darkrai Move Effect and Cooldown
These are combos that Darkrai can use during fights for maximum damage.
Dark Plot Combo | |
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Start the combo by inflicting the target with Dark Void, then using Nasty Plot to gain one (1) charge. While waiting for Dark Void to cooldown, just keep a relatively safe distace from the target. Once Dark Void becomes available, use it again to trigger the move's sleep mechanic. Once the target is asleep, use Nasty Plot again to gain another charge, then end the combo with an attack. |
Quick Plot Combo | |
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Nasty Plot
x2 ►
Dark Void
►
Standard Attack
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This a shorter version of the Dark Plot combo but deals less damage. Instead of starting the combo with Dark Void, simply use Nasty Plot twice to gain two (2) charge quickly before actually engaging the target. Once Darkrai has two (2) Nasty Plot charges, use Dark Void on the target, then quickly follow up with an attack to trigger the move's sleep mechanic. |
Nightmarish Plot Combo | |
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Before actually engaging a target, make sure to have two (2) Nasty Plot charges already. Once Darkrai has two (2) Nasty Plot charges, initiate the combo with Dark Void, then quickly follow up with an attack to trigger the move's sleep mechanic and also consume all the Nasty Plot charges to deal additional damage. Once the target is asleep, use Worst Nightmare to prolong its sleep, trigger Bad Dreams again, and reset all of Darkrai's move cooldowns. Once inside the nightmare, use Dark Void once more, then from then on, just continue to deal damage until Worst Nightmare ends. |
Shadow Dance Combo | |
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Start the combo by marking the target with Shadow Claw. Once marked, use Dark Pulse to hide in a shadow, then quickly use Shadow Claw again on the marked target. Afterwards, use Dark Pulse twice to re-appear. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Darkrai. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Darkrai's gameplay is bursting down targets with its combos, Pokemon that have high durability can withstand Darkrai's burst damage, making them bad targets for the Pokemon. Moreover, if they have disabling moves, they can surely put a halt to Darkrai's assaults.
Pokemon | Explanation |
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Rating: ★★★★★ • Can withstand Darkrai's burst damage and recover HP fast using Amnesia. • Can disrupt Darkrai's combos using Surf, Telekinesis, and Slowbeam. |
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Rating: ★★★★★ • Can withstand Darkrai's burst damage and recover HP fast. • Can disrupt Darkrai's combos using Horn Leech and Wood Hammer. • Can reflect Darkrai's damage back to it using Pain Split. |
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Rating: ★★★★★ • Can tank Darkrai's burst damage. • Can disrupt Darkrai's combo using any of its moves. |
Darkrai can deal a ton of damage as long as it can put targets to sleep using Shadow Claw or Dark Void, or Worst Nightmare.
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Darkrai's damage. • Keep inflicting sleep on them by triggering Dark Void or Shadow Claw's sleep mechanic to disrupt their combos and also trigger Bad Dreams. • Avoid fighting them head on and just poke them with Darkrai's moves. • Alternatively, use Worst Nightmare on them and deal as much damage as possible inside the nightmare. |
Speedsters |
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How to Beat |
• Much like Darkrai, these Pokemon are incredibly agile and deal high burst damage. Winning against them is a matter of striking first. • Quickly put them to sleep by triggering Dark Void or Shadow Claw's sleep mecahnic, then follow up with Nasty Plot or Dark Pulse to deal damage. • Alternatively, initiate with Worst Nightmare, then burst them down inside the nightmare. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Darkrai to take them down alone. With that, it's best to group up with allies to bring them down with the help of Darkrai. • Use Dark Void or Shadow Claw to keep them asleep, then follow up with Nasty Plot or Dark Pulse |
These Pokemon can fall quickly against Darkrai's burst damage.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Darkrai. However, they are fragile and can get knocked out by Darkrai fast. • Quickly close the gap first, initiate with Worst Nightmare, then burst them down fast while inside the nightmare. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. • Keep inflicting sleep on them by triggering Dark Void or Shadow Claw's sleep mechanic to disrupt their combos and also trigger Bad Dreams. • Avoid fighting them head on and just poke them with Darkrai's moves. • Alternatively, use Worst Nightmare on them and deal as much damage as possible inside the nightmare. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Darkrai, their support capabilities makes them valuable during fights. • Put them sleep by triggering Dark Void or Shadow Claw's sleep mechanic, then follow up with Nasty Plot or Dark Pulse for damage. • Alternatively, hit them with Worst Nightmare, then quickly take them out inside the nightmare. |
Pokemon | Explanation |
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Disablers |
Pokemon with disabling moves makes it easier for Darkrai to set up its moves. In particular, Pokemon that can also put targets to sleep, such as Wigglytuff, has great synergy with Darkrai's Bad Dreams ability. | |
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Healers |
Healing moves like Soft-Boiled and Moonlight can prolong Darkrai's life during fights. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Physical Cooldown: 5s Starting Damage: 372 Final Damage: 449 |
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Has the user employ hyponic suggestion in the designated direction, dealing damage to opposing Pokemon it hits and making them fall asleep after a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 4s Starting Damage: 538 Final Damage: 1174 |
Has the user deal damage with a dark power to the designated opposing Pokemon and Pokemon near it and mark them. When the user deals damage to marked opposing Pokemon, the marks are removed and the opposing Pokemon fall asleep.
Upgrade: Applies a slowing effect when applying a mark to an opposing Pokemon. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 6s Starting Damage: 794 Initial Damage: 794, Second Activation: 1034 Final Damage: 1941 Initial Damage: 1941, Second Activation: 2523 |
Has the user slash in the designated direction with sharp claws made from shadows, dealing damage, applying a slowing effect, and marking opposing Pokemon it hits. When the user deals damage with this move a second time to marked opposing Pokemon, the mark is removed, and the opposing Pokemon falls asleep. When this move hits, this move can be used again, and the user deals damage to the designated opposing Pokemon with huge claws. This damage increases if there are opposing Pokemon that activated Bad Dreams around the user.
Upgrade: Increases the damage dealt by this move. |
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Move Type: Buff Damage Type: Physical Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
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Has the user quietly focus its mind and increase its Sp. Atk., Sp. Def., and movement speed for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 0s Starting Damage: 627 Damage Per Charge: 627 Final Damage: 1194 Damage Per Charge: 1194 |
Has the user gain 1 Nasty Plot counter while moving in the designated direction. When the user uses its next basic attack or boosted attack, the user consumes all Nasty Plot counters and deals additional damage based on the number of counters consumed. A maximum of 2 Nasty Plot counters can be stored.
Upgrade: Keeps 1 use of this move in reserve when an opposing Pokemon falls asleep. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 757 Damage Per Pulse: 757 Final Damage: 1467 Damage Per Pulse: 1467 |
Has the user hide in a shadow and create additional shadows around itself. The user can freely move between the shadows. When this move is used again, the user appears from a shadow, deals damage to opposing Pokemon it hits, then returns to the shadow. At this time, if the move button is held down, the move ends without the user returning to the shadow. If this move is used again after returning to the shadows, the user attacks opposing Pokemon one more time. While the user is hiding in a shadow, it can use Shadow Claw to attack with claws from that shadow and deal damage to opposing Pokemon.
Upgrade: Grants the user a shield when this move hits. |
![]() (Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 113s Starting Damage: 2,999 Overtime Damage: 2999 Final Damage: 2,999 Overtime Damage: 2999 |
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Has the user send the designated opposing Pokemon into a nightmare. The user then suddenly appears in the nightmare. Pokemon inside the nightmare take damage over time. When the user deals damage to the opposing Pokemon inside the nightmare, damage is also dealt that same opposing Pokemon outside of the nightmare. When this move is used, all of the user's move cooldowns are reset. |
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Basic attacks made against sleeping opposing Pokemon will become boosted attacks with increased range. Boosted attacks deal damage to opposing Pokemon with an attack from a void and restore the user's HP. |
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![]() The Pokemon deals damage over time to nearby sleeping opposing Pokemon. The damage dealt by this Ability will not wake the opposing Pokemon. Opposing Pokemon affected by this Ability take increased damage from the next attack. |
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![]() This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3600 | 80 | 60 | 160 |
2 | 3739 | 90 | 67 | 167 |
3 | 3892 | 101 | 75 | 175 |
4 | 4060 | 113 | 84 | 184 |
5 | 4244 | 126 | 93 | 193 |
6 | 4447 | 140 | 103 | 203 |
7 | 4670 | 155 | 114 | 214 |
8 | 4916 | 172 | 127 | 227 |
9 | 5187 | 191 | 141 | 241 |
10 | 5486 | 212 | 156 | 256 |
11 | 5816 | 235 | 173 | 273 |
12 | 6178 | 260 | 192 | 292 |
13 | 6577 | 287 | 212 | 312 |
14 | 7016 | 317 | 235 | 335 |
15 | 7500 | 350 | 260 | 360 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Bad Dreams | |
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Pokemon | Move |
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Mission: Knock out a total of 40 Pokemon marked with Bad Dreams from the opposing team. |
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Medals & Points | Rewards |
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List of Speedster Pokemon Achievements
Upcoming Pokemon | |
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All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Nasty plot and Dark void is insane especially the effects after using the moves
Darkrai Guide: Best Builds and Moveset
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