Razor Claw is a Held Item found in Pokemon UNITE for the Nintendo Switch and Mobile. Read on to learn more about the Razor Claw's stats and effects, how to get Razor Claw, and which Pokemon are best for Razor Claw!
List of Contents
|Stat Boost 1||Stat Boost 2|
|Attack +15||Critical-Hit Rate +2.1%|
|After the Pokemon uses a move, its next basic attack deals a minimum of (10/15/20) damage. The higher the Pokemon's Attack, the more this damage increases. When this item is held by a melee Pokemon, this basic attack also decreases the movement speed of opposing Pokemon for a short time.|
There is a 2-second cooldown in between the activation of the item. After activating, the item will not activate in the next 2 seconds.
The increased damage will also only last 2 seconds. If you do not attack for 2 seconds after Razor Claw activates, the bonus damage will disappear.
The damage bonus is not only the (10/25/20) minimum but will also have an increase of 0.5x of the base damage! This is a significant amount and will make your Pokemon hit much harder.
The added effect of the slow will last 1 sec after hitting an opposing Pokemon with the bonus damage! This will make following up with more damage much easier.
The item's bonus damage and slow effects also work with Sp. Atk. Pokemon.
|Level 10||Attack +5, Critical-Hit Rate +1.1%|
|Level 20||Attack +10, Critical-Hit Rate +1.6%|
|Level 30||Attack +15, Critical-Hit Rate +2.1%|
|1||Attack +1, Critical-Hit Rate +0.6%|
|2||Attack +1, Critical-Hit Rate +0.7%|
|3||Attack +2, Critical-Hit Rate +0.7%|
|4||Attack +2, Critical-Hit Rate +0.8%|
|5||Attack +3, Critical-Hit Rate +0.8%|
|6||Attack +3, Critical-Hit Rate +0.9%|
|7||Attack +4, Critical-Hit Rate +0.9%|
|8||Attack +4, Critical-Hit Rate +1%|
|9||Attack +5, Critical-Hit Rate +1%|
|10||Attack +5, Critical-Hit Rate +1.1%|
|11||Attack +6, Critical-Hit Rate +1.1%|
|12||Attack +6, Critical-Hit Rate +1.2%|
|13||Attack +7, Critical-Hit Rate +1.2%|
|14||Attack +7, Critical-Hit Rate +1.3%|
|15||Attack +8, Critical-Hit Rate +1.3%|
|16||Attack +8, Critical-Hit Rate +1.4%|
|17||Attack +9, Critical-Hit Rate +1.4%|
|18||Attack +9, Critical-Hit Rate +1.5%|
|19||Attack +10, Critical-Hit Rate +1.5%|
|20||Attack +10, Critical-Hit Rate +1.6%|
|21||Attack +11, Critical-Hit Rate +1.6%|
|22||Attack +11, Critical-Hit Rate +1.7%|
|23||Attack +12, Critical-Hit Rate +1.7%|
|24||Attack +12, Critical-Hit Rate +1.8%|
|25||Attack +13, Critical-Hit Rate +1.8%|
|26||Attack +13, Critical-Hit Rate +1.9%|
|27||Attack +14, Critical-Hit Rate +1.9%|
|28||Attack +14, Critical-Hit Rate +2%|
|29||Attack +15, Critical-Hit Rate +2%|
|30||Attack +15, Critical-Hit Rate +2.1%|
|Builds that Use this Held Item|
Attack Stack Build
Full Offense Build
Hit and Run Build
Punch Burst Build
Jungle Scyther Build
High Mobility Build
Full Damage Build
|1 Second Interval|
|2 Second Interval|
The purpose of this test is to determine Razor Claw's damage increase cooldown after an initial activation. The test was conducted by having a Pokemon use a move, then attack immediately to trigger the damage bonus effect. This process is repeated every second until the effect triggers again. The time between the two trigger event is the cooldown.
As a result of the test, it is found that Razor Claw's damage increase effect has a 2-second cooldown.
Pokemon that have low-cooldown moves or moves with charges can benefit from Razor Claw's damage bonus effect each time they use a move. As an example, Zeraora can use each charge of Spark to trigger the damage bonus since there is enough time between leaps for the effect to cooldown.
|Effect started at 9:40, and expired at 9:37. Effect duration is about 3 seconds|
The purpose of this test was to determine how long Razor Claw's damage bonus effect lasts after using a move. The test was conducted by having a Pokemon use a move to trigger the effect, then wait until the effect icon in the lower-right corner disappears. The duration is the difference between the moment of activation and the moment the icon disappears.
As a result of the test, it is found that the damage increase effect lasts for about 3 seconds.
|Zeraora (Level 15)||
Attack Stat: 664
Bonus Damage: 352
|Snorlax (Level 15)||
Attack Stat: 360
Bonus Damage: 200
|Cramorant (Level 15)||
Attack Stat: 301
Bonus Damage: 170
The purpose of this test was to measure Razor Claw's damage increase based on the Pokemon's attack stat. The test was conducted by getting the percentage difference between the damage done via Razor Claw's effect and the Pokemon's attack stat at max level (Level 15) with no other held items equipped. The test used 3 Pokemon: (1) Zeraora (highest attack stat), (2) Snorlax (average attack stat), and (3) Cramorant (lowest attack stat).
As a result of the test, the damage increase varies with 89% being the highest, 80% being average, and 77% being the lowest.
The purpose of this test was to determine how long the movement speed reduction lasts on the target once it takes effect. The test was conducted by ordering a Pokemon to attack Lilipup to inflict the movement speed reduction, then obverse how long before Lilipup move speed is normal again.
As a result of the test, it is found that it takes about 1 second after the hit for the slow to take effect, and the effect lasts for about 1 second. It is difficult to notice (from the image above) how much movement speed reduction the target received as well as how long it lasts.
The purpose of this test was to determine if Razor Claw's bonus damage and slow effects work if the bearer is an Sp. Atk. Pokemon.
|Aeos Cookie||Assault Vest||Attack Weight|
|Buddy Barrier||Choice Specs||Energy Amplifier|
|Exp. Share||Float Stone||Focus Band|
|Leftovers||Muscle Band||Razor Claw|
|Rocky Helmet||Scope Lens||Score Shield|
|Shell Bell||Sp. Atk. Specs||Weakness Policy|
|Eject Button||Fluffy Tail||Full Heal|
|X Attack||X Speed||-|
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