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The best guide on how to play Slowbro in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Slowbro Move Changes (March 8) | |
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![]() Surf ![]() Surf + |
• Fixed a bug where the move can be interrupted midway. |
1.7.1.11 | Defense and Sp. Defense increased. |
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1.2.1.3 | Fixed a bug where the enemy's SP. Defense is getting reduced on hit. |
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1.7.1.7 | Damage increased from 320 to 364 (+14%). |
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1.3.1.7 | Amnesia+: Text changed to "Increases Sp. Def" |
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1.2.1.8 | Cooldown reduced from 13s to 8s. HP Recovery increased. |
1.2.1.3 | Range adjusted. |
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1.1.1.6 | Duration of the effect on the opponent's Pokemon reduced from 3 seconds to 2 seconds (-33%). |
1.7.1.7 | Cooldown reduced from 9s to 8s. |
1.9.1.4 | Fixed a bug where the move can be interrupted midway. |
1.3.1.7 | Damage increased from 2042 → 2163 (+6%). Effects on user increased. Effects on opposing Pokemon increased. |
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1.1.1.6 | Increased the amount of damage from 453x3 + Steam damage 90x5 = 1809 total to 514x3 + Steam damage 100x5 = 2042 total (+13%). Fixed a bug where effect of its Ability, Oblivious, was not activated for steam damage. |
1.5.1.6 | Damage increased from 2163 to 2263 (+5%). Movement speed decrease strengthened. Attack decrease strengthened. |
1.7.1.7 | Cooldown reduced from 11s to 9s. |
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1.7.1.11 | Cooldown reduced from 9s to 7.5s. (-1.5s) |
1.3.1.7 | Move description text changes. |
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1.5.1.6 | Unite Move Charge rate increased from 134s to 122s (-12s). |
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1.7.1.7 | Recharge rate increased. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
Slowbro | ||
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Role: Defender Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
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"No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Decent Standard Attack range. ✔︎ Great support skills that can isolate opponents. Can vary builds based on moveset |
✖︎ Low damage output. ✖︎ Low HP for a Defender. |
Builds | |
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The Best Build for Slowbro is the one with the gold crown!
Damage Soaker Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 Defense: +30 Sp. Def: +30 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a well-balanced build centered on dealing damage via Scald while soaking as much damage as possible using Amnesia.
Choice Specs gives a nice amount of Sp. Atk. and increases Scald's minimum damage. Slick Spoon adds more Sp. Atk. and gives Slowbro Sp. Def. penetration, improving Scald's damage further. It also provides a decent amount of HP for durability. Focus Band improves Slowbro's durability via increased defenses and survivability through passive healing. It works similarly as Amnesia.
Eject Button gives Slowbro some mobility to work with, especially when using Slowbeam. However, X Speed is a great alternative with a lower cooldown.
The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Slowbro's move damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk or HP to maximize Scald's damage but remain as a tank. Attack, and Critical-Hit Rate can be freely traded for the other stats.
Support Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +30 Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on supporting allies by constantly disabling enemies and setting up kills using Surf and Telekinesis in the frontlines.
Slick Spoon increases Slowbro's Sp. Atk. for more damage and HP for durability. It also allows Slowbro's moves to deal more damage by ignoring a portion of the target's Sp. Def. Exp. Share is Slowbro's supporting item, increasing its movement speed and HP. It also ensures that both it and its lane partner are not underleveled. Focus Band makes Slowbro more durability as it supports its allies in the frontlines.
Eject Button is a versatile mobility tool that is great for all sorts of situations. Use it to quickly position Slowbro behind targets so it can shove them toward your allies with Surf. It is also a great disengage tool for escaping dangerous situations. However, X Speed can also work, giving Slowbro better mobility overall.
The build's Boost Emblem loadout should consist of 6 Green Emblems for maximum Sp. Atk and 4 White Emblems for more HP. Equip Emblems that improve Sp. Atk or HP to balance damage and durability. Attack and Critical-Hit Rate can be freely traded for the other stats.
Tank Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +81 HP: +720 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build turns Slowbro into a tank. It is centered on soaking up damage in the frontlines with the help of Amnesia while constantly providing crowd control using Surf. Since this build does not run offensive items, it is best to stick to allies at all times to compensate for the lack of damage.
Both Assualt Vest and Buddy Barrier add a significant amount of HP to Slowbro's already high health pool. Assault Vest, in particular, also provides a shield against Special Attacks. Focus Band adds more defensive stats for Slowbro while also giving a healing effect whenever Slowbro's HP gets low. All of these items should provide all the durability and survivability Slowbro needs via increased HP and defenses to soak as much damage as possible from the enemy team.
Potion is a low-cooldown recovery tool perfect for prolonging Slowbro's life in the frontlines. Since its effectiveness scales with the Pokemon's HP, the item synergizes well with items that increase Slowbro's HP further. However, Slow Smoke also works nicely, adding more crowd control to Slowbro's kit instead.
The build's Boost Emblem loadout should consist of 6 White Emblems to maximize Slowbro's durability and 4 Emblems of any color. Equip Emblems that improve HP to allow Slowbro to take more damage. Attack, and Critical-Hit Rate can be freely traded for the other stats.
Item | Explanation |
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Assault Vest gives Slowbro a layer of protection from Sp. Atk. moves. It also provides extra HP and Sp. Defense. |
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Exp. Share allows Slowbro to keep with in EXP while it focuses on supporting its allies. It also provides beneficial stats for Slowbro |
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Buddy Barrier gives Slowbro a shield when performing its Unite Move, also granting shields to nearby teammates responding to Slowbro. |
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Focus Band is crucial for tankier Pokemon and Slowbro is no exception. Having a sudden health regen is good for surviving teamfights longer. |
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Wise Glasses increases Slowbro's Sp. Atk. stat by a significant amount. This makes Pokemon's moves even more deadly . |
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Since most of Slowbro's moves are easy to hit, Shell Bell is a decent item to have for HP regen when in a tight spot. It also gives a small amount of cooldown reduction for Slowbro's moves. |
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Choice Specs adds more punch to Slowbro's damage moves based on the Pokemon's Sp. Atk. Stat. Use this if you are looking to make Slowbro more aggressive in combat. |
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Slick Spoon enhances Slowbro's offense by allowing the Pokemon to ignore a portion of its target's Sp. Def. It also provides a good mix of offensive and defense via its Sp. Atk. and HP bonuses, which fits well with the Pokemon's gameplay. |
Item | Explanation |
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Slow Smoke slows down the momentum of any damage dealing enemy pokemon. Giving slowbro wiggle room to isolate and pick targets to bully. |
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Eject Button allows for surprise combos like catching lone enemy pokemon by surprise. It also adds more mobility to Slowbro's kit. |
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Potion gives that clutch healing which can make or break a game when trying to support allies in a teamfight. |
Move | Explanation |
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Amnesia allows Slowbro to recover a huge portion of its missing HP, making the Pokemon hard to knock out. |
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Scald damages and slows enemies in an area. It's great for offensive and defensive situations. |
This moveset offers offense and defense. Scald deals decent damage in an area while also slowing enemies, making it a great teamfight tool. On the other hand, Amnesia allows Slowbro to tank more damage whilst in the frontlines.
For more crowd control, consider learning Telekinesis and Surf instead.
Let us know why in the comments!
Jump to Section | |
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Use Slowbro's initial moveset to get the upper hand in the lane, allowing you and your team to have a better transition to the mid game and late game.
Use a fully charged Water Gun to secure or steal wild Pokemon. You do need to time it properly to get the last hit.
Water Gun: Blastoise Move Effect and Cooldown
Remember that the healing from Slack Off persists even if its cancelled early for any reason, but the healing is reduced. Utilize this mechanic to make stragetic plays and get the upper hand.
You can also use it while on an allied goal zone for faster healing.
Slack Off: Slowbro Move Effect and Cooldown
Your primary job is to make sure your team's damage dealers are protected, so they can dish out their damage. Stay beside or near them and look out for enemies that attempt to target them. You should also utilize your ranged attacks to help out in dealing damage.
Use Surf and/or Telekinesis to stop enemies attempting to knockout your team's damage dealers.
Use Scald to help dish out damage and slow enemies who approach your allies.
Scald : Slowbro Move Effect and Cooldown
After taking significant damage, use Amnesia to recover HP and prolong your life. Take note that the light blue area in your HP bar indicates how much HP you can recover when you use the move.
Amnesia : Slowbro Move Effect and Cooldown
As a Defender, your job is to soak damage for your team and to prevent your allies from getting wiped out. Use Slowbeam on damage dealers such as Attackers and Speedster to completely stop their assault and put them in a vulnerable position, allowing your allies to burst them down. Remember that Slowbeam pierces through immunities like Unstoppable, making it extremely effective against Pokemon that can gain immunities like Machamp or Blastoise.
Moreover, you can use Eject Button to quickly get to range and lock down your target.
Slowbeam: Slowbro Move Effect and Cooldown
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. • You can try to get early kills, but don't overextend • Choose Water Gun immediately, as this move is great for finishing off Bunnelby as quickly as possible. |
5 - 9 | • Use Scald and its quick cooldown against Wild Pokemon and Pokemon from the opposing team • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Slowbeam available when Rayquaza spawns • Help your allies win a teamfight and secure Rayquaza |
Lift and Surf Combo | |
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This is Slowbro's bread and butter combo, especially if you're starting a fight. Use Telekinesis to immobilize an opponent. Then, use the move's second activation to pull the opponent close to you. Use Surf to deal the full amount of damage while also stunning them in place. Remember to continuously bombard them with Standard Attacks while they are stunned. You can also choose to use Eject Button at the start to surprise your opponents. |
Ultimate Lockdown Combo | |
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This is similar to the Lift and Surf combo, but with the addition of Slowbeam to ensure that the unlucky Pokemon caught in this combo will stay glued to one spot. Prioritize landing this combo on high damage dealing opponents like Speedsters and Attackers. If this combo connects during a teamfight, your team can practically wipe out the target with little effort. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Slowbro. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although a durable Pokemon, Slowbro has poor mobility, making Slowbro vulnerable to long-ranged attacks. Be wary of Pokemon with unstoppable moves that can prevent Slowbro from disabling them.
Pokemon | Explanation |
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Rating: ★★★★★ • Its speed, offense, and range are too much for Slowbro to handle. • Can reposition with Blaze Kick, making it a hard target to pin down. |
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Rating: ★★★★ • Its fast, HP-based Boosted Attack damage will quickly pressure Slow bro's HP. |
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Rating: ★★★★ • Has high durability while also packing a punch with Rapid Spin and Hydro Pump. |
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Rating: ★★★ • Unless it learns Scald, Duraludon's long-ranged burst moves will quickly deplete Slowbro's HP. |
Slowbro is sturdy enough to sustain plenty of hits, thanks to its high defenses. Make use of its arsenal of crowd control moves during brawls to open opponents up for your allies to follow through.
Pokemon that Will Win in a Brawl |
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How to Beat |
• These Pokemon have the means to either sustain themselves or disable Slowbro continuously, which you will likely lose if the brawl gets long. Use your moves defensively and only take on these Pokemon with teammates so they can take advantage of Telekinesis or Surf. |
Pokemon with High HP |
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How to Beat |
• Like these Slowbro, these Pokemon can take a beating. You will want to use Scald or Surf against them if you want to win the damage race. However, it is generally best to ignore them and focus on low HP targets instead. • When they manage to get momentum, shut them down completely with Telekinesis or Slowbeam. |
Pokemon Low SP Def. |
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How to Beat |
• Take advantage of their low Sp. Defense by pressuring them with Scald. • Greatly decrease their damage towards you by activating Amnesia to mitigate their burst attacks. |
Burst Type Pokemon |
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How to Beat |
• Soak up their initial burst damage for your teammates. Recover HP by healing with Amnesia to mitigate their burst attacks. • Disable their combos completely by pinning them down with Telekinesis or Surf. |
Slowbro is at its best when it gets to pin down key targets and soak up high amounts of damage only to get it back with Amnesia.
Pokemon with High Damage Output |
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How to Beat |
• These Sp. Attackers are capable of dealing massive damage. However, they are not fast enough to burst down Slowbro. Pressure them from afar with Scald or engage them aggressively with Surf. • Utilize Slowbro's Amnesia to more effectively tank hits and escape or fight back. |
Pokemon with High Mobility |
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How to Beat |
• Even with high mobility, Slowbro will still be able to stop them in their tracks and make it hard to fight. Use Telekinesis or Slowbeam to pin them down. |
Pokemon | Explanation |
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High Damaging Snipers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance. Slowbro can lead the charge for these Pokemon while they deal damage and secure objectives. | |
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Shields and Sustain |
These Pokemon are capable of providing buffs, shields, and AoE heals during fights. This allows Slowbro to become sturdier and easily dominate lanes. | |
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Tanky Disablers |
As fellow Defenders that have disabling abilities, these Pokemon can lead the charge, soak up damage, and help Slowbro setup its attacks with their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Tsareena and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Melee Damage Type: Special Cooldown: 5s Total Damage: No Charge: 313, Full Charge: 627 / No Charge: 364, Full Charge: 728 |
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Shoots water forcefully, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it his. Holding down the button for this move increases its area of effect and damage. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 8s Total Damage: 1035 / 2151 |
Has the user charge forward on a wave, dealing damage to opposing Pokemon in the area of effect and throwing them. This is followed by two more waves that deal damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time. Upgrade: The second and third waves become larget and also throw opposing Pokemon like the first wave does. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Special Cooldown: 5s Total Damage: 999 / 2263 |
Shoots boiling hot water, dealing damage to opposing Pokemon and creating steam when it hits. Opposing Pokemon inside the stream's area of effect are left burned and have their movement speed decreased for a short time. Upgrade: Increases the vapor's area of effect. |
![]() (Lv. 1 or 3) |
Move Type: Recovery Damage Type: Status Cooldown: 11s |
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Has the user slack off, continually restoring its HP for a short time. While the user is slacking off, if the user moves, performs a basic attack, uses a move, has a hindrance inflicted on it, or is otherwise interrupted, the HP restoration effect continues at decreased power. | |
![]() (Lv. 6) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 7.5s |
Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user. Upgrade: Increases this move's speed and range. | |
![]() (Lv. 6) Upgrade Lv. 8 |
Move Type: Recovery Damage Type: Status Cooldown: 8s |
Has the user recover some of its HP using its stored-up lost HP. For a short time after this move, the user becomes immune to hindrances and gains increased Defense. Upgrade: Increases Sp. Def. |
![]() (Lv. 9) |
Move Type: Hindrance Damage Type: Special Cooldown: 112 Total Damage: 1418 / 2487 |
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Has the user stare at one of the opposing team's Pokemon and attack continually, dealing damage and binding it. Grants the user a shield and makes the user immune to hindrances while it's using this move.
After using Slowbeam, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Becomes a boosted attack with every third attack.When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. |
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All Evolution Stages
Has the Pokemon store up lost HP for a short time. When hitting an opposing Pokemon with a move, the Pokemon recovers some of its HP using the stored-up HP, and it also decreases the opposing Pokemon's Sp. Def for a short time. |
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1st Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 4) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3241 | 70 | 60 | 150 |
2 | 3378 | 79 | 68 | 153 |
3 | 3535 | 89 | 77 | 157 |
4 | 4334 | 142 | 124 | 175 |
5 | 4543 | 156 | 136 | 180 |
6 | 4783 | 172 | 150 | 186 |
7 | 5058 | 190 | 166 | 192 |
8 | 5375 | 211 | 185 | 199 |
9 | 5740 | 235 | 206 | 207 |
10 | 6160 | 263 | 231 | 217 |
11 | 6643 | 295 | 259 | 228 |
12 | 7199 | 332 | 291 | 241 |
13 | 7838 | 375 | 328 | 256 |
14 | 8572 | 424 | 371 | 273 |
15 | 9416 | 480 | 420 | 292 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Event:
Cramorants Daily Walk |
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Zirco Trading:
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Zirco Trading:
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List of All Pokemon
## All Pokemon Guides and Builds
Best Build for Each Pokemon
Upcoming Pokemon |
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![]() Mid-April 2023 |
All data is based on Season 10 Master Rank Top 100. Last Updated: March 21, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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27% | 85% |
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14% | 88% |
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11% | 89% |
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8% | 91% |
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8% | 89% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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The best guide on how to play Slowbro in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Version 1.7.1.11 Balance Patch Notes
Slowbro Move Changes (November 16) | |
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![]() Telekinesis |
• Cooldown reduced from 9s to 7.5s. (-1.5s) |
Stat Buff | • Defense and Sp. Defense increased. |
Slowbro Stat Buffs | |||
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Level | Defense | Sp. Defense | |
5 |
144 → 156 (+8%) |
124 → 136 (+10%) |
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10 |
237 → 263 (+11%) |
202 → 231 (+14%) |
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15 |
421 → 480 (+14%) |
360 → 420 (+17%) |
1.7.1.11 | Defense and Sp. Defense increased. |
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1.2.1.3 | Fixed a bug where the enemy's SP. Defense is getting reduced on hit. |
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1.7.1.7 | Damage increased from 320 to 364 (+14%). |
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1.3.1.7 | Amnesia+: Text changed to "Increases Sp. Def" |
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1.2.1.8 | Cooldown reduced from 13s to 8s. HP Recovery increased. |
1.2.1.3 | Range adjusted. |
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1.1.1.6 | Duration of the effect on the opponent's Pokemon reduced from 3 seconds to 2 seconds (-33%). |
1.7.1.7 | Cooldown reduced from 9s to 8s. |
1.9.1.4 | Fixed a bug where the move can be interrupted midway. |
1.3.1.7 | Damage increased from 2042 → 2163 (+6%). Effects on user increased. Effects on opposing Pokemon increased. |
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1.1.1.6 | Increased the amount of damage from 453x3 + Steam damage 90x5 = 1809 total to 514x3 + Steam damage 100x5 = 2042 total (+13%). Fixed a bug where effect of its Ability, Oblivious, was not activated for steam damage. |
1.5.1.6 | Damage increased from 2163 to 2263 (+5%). Movement speed decrease strengthened. Attack decrease strengthened. |
1.7.1.7 | Cooldown reduced from 11s to 9s. |
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1.7.1.11 | Cooldown reduced from 9s to 7.5s. (-1.5s) |
1.3.1.7 | Move description text changes. |
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1.5.1.6 | Unite Move Charge rate increased from 134s to 122s (-12s). |
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1.7.1.7 | Recharge rate increased. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
Slowbro | ||
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Role: Defender Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
|
"No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks." |
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---|---|---|
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![]() |
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ Decent Standard Attack range. ✔︎ Great support skills that can isolate opponents. Can vary builds based on moveset |
✖︎ Low damage output. ✖︎ Low HP for a Defender. |
Builds | |
---|---|
The Best Build for Slowbro is the one with the gold crown!
Damage Soaker Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 Defense: +30 Sp. Def: +30 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a well-balanced build centered on dealing damage via Scald while soaking as much damage as possible using Amnesia.
Choice Specs gives a nice amount of Sp. Atk. and increases Scald's minimum damage. Slick Spoon adds more Sp. Atk. and gives Slowbro Sp. Def. penetration, improving Scald's damage further. It also provides a decent amount of HP for durability. Focus Band improves Slowbro's durability via increased defenses and survivability through passive healing. It works similarly as Amnesia.
Eject Button gives Slowbro some mobility to work with, especially when using Slowbeam. However, X Speed is a great alternative with a lower cooldown.
The build's Boost Emblem loadout should consist of 6 Green Emblems to maximize Slowbro's move damage and 4 White Emblems for additional HP. Equip Emblems that improve Sp. Atk or HP to maximize Scald's damage but remain as a tank. Attack, and Critical-Hit Rate can be freely traded for the other stats.
Support Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +30 Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on supporting allies by constantly disabling enemies and setting up kills using Surf and Telekinesis in the frontlines.
Slick Spoon increases Slowbro's Sp. Atk. for more damage and HP for durability. It also allows Slowbro's moves to deal more damage by ignoring a portion of the target's Sp. Def. Exp. Share is Slowbro's supporting item, increasing its movement speed and HP. It also ensures that both it and its lane partner are not underleveled. Focus Band makes Slowbro more durability as it supports its allies in the frontlines.
Eject Button is a versatile mobility tool that is great for all sorts of situations. Use it to quickly position Slowbro behind targets so it can shove them toward your allies with Surf. It is also a great disengage tool for escaping dangerous situations. However, X Speed can also work, giving Slowbro better mobility overall.
The build's Boost Emblem loadout should consist of 6 Green Emblems for maximum Sp. Atk and 4 White Emblems for more HP. Equip Emblems that improve Sp. Atk or HP to balance damage and durability. Attack and Critical-Hit Rate can be freely traded for the other stats.
Tank Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +81 HP: +720 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build turns Slowbro into a tank. It is centered on soaking up damage in the frontlines with the help of Amnesia while constantly providing crowd control using Surf. Since this build does not run offensive items, it is best to stick to allies at all times to compensate for the lack of damage.
Both Assualt Vest and Buddy Barrier add a significant amount of HP to Slowbro's already high health pool. Assault Vest, in particular, also provides a shield against Special Attacks. Focus Band adds more defensive stats for Slowbro while also giving a healing effect whenever Slowbro's HP gets low. All of these items should provide all the durability and survivability Slowbro needs via increased HP and defenses to soak as much damage as possible from the enemy team.
Potion is a low-cooldown recovery tool perfect for prolonging Slowbro's life in the frontlines. Since its effectiveness scales with the Pokemon's HP, the item synergizes well with items that increase Slowbro's HP further. However, Slow Smoke also works nicely, adding more crowd control to Slowbro's kit instead.
The build's Boost Emblem loadout should consist of 6 White Emblems to maximize Slowbro's durability and 4 Emblems of any color. Equip Emblems that improve HP to allow Slowbro to take more damage. Attack, and Critical-Hit Rate can be freely traded for the other stats.
Item | Explanation |
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Assault Vest gives Slowbro a layer of protection from Sp. Atk. moves. It also provides extra HP and Sp. Defense. |
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Exp. Share allows Slowbro to keep with in EXP while it focuses on supporting its allies. It also provides beneficial stats for Slowbro |
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Buddy Barrier gives Slowbro a shield when performing its Unite Move, also granting shields to nearby teammates responding to Slowbro. |
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Focus Band is crucial for tankier Pokemon and Slowbro is no exception. Having a sudden health regen is good for surviving teamfights longer. |
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Wise Glasses increases Slowbro's Sp. Atk. stat by a significant amount. This makes Pokemon's moves even more deadly . |
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Since most of Slowbro's moves are easy to hit, Shell Bell is a decent item to have for HP regen when in a tight spot. It also gives a small amount of cooldown reduction for Slowbro's moves. |
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Choice Specs adds more punch to Slowbro's damage moves based on the Pokemon's Sp. Atk. Stat. Use this if you are looking to make Slowbro more aggressive in combat. |
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Slick Spoon enhances Slowbro's offense by allowing the Pokemon to ignore a portion of its target's Sp. Def. It also provides a good mix of offensive and defense via its Sp. Atk. and HP bonuses, which fits well with the Pokemon's gameplay. |
Item | Explanation |
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Slow Smoke slows down the momentum of any damage dealing enemy pokemon. Giving slowbro wiggle room to isolate and pick targets to bully. |
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Eject Button allows for surprise combos like catching lone enemy pokemon by surprise. It also adds more mobility to Slowbro's kit. |
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Potion gives that clutch healing which can make or break a game when trying to support allies in a teamfight. |
Move | Explanation |
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Amnesia allows Slowbro to recover a huge portion of its missing HP, making the Pokemon hard to knock out. |
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Scald damages and slows enemies in an area. It's great for offensive and defensive situations. |
This moveset offers offense and defense. Scald deals decent damage in an area while also slowing enemies, making it a great teamfight tool. On the other hand, Amnesia allows Slowbro to tank more damage whilst in the frontlines.
For more crowd control, consider learning Telekinesis and Surf instead.
Let us know why in the comments!
Jump to Section | |
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Use Slowbro's initial moveset to get the upper hand in the lane, allowing you and your team to have a better transition to the mid game and late game.
Use a fully charged Water Gun to secure or steal wild Pokemon. You do need to time it properly to get the last hit.
Water Gun: Blastoise Move Effect and Cooldown
Remember that the healing from Slack Off persists even if its cancelled early for any reason, but the healing is reduced. Utilize this mechanic to make stragetic plays and get the upper hand.
You can also use it while on an allied goal zone for faster healing.
Slack Off: Slowbro Move Effect and Cooldown
Your primary job is to make sure your team's damage dealers are protected, so they can dish out their damage. Stay beside or near them and look out for enemies that attempt to target them. You should also utilize your ranged attacks to help out in dealing damage.
Use Surf and/or Telekinesis to stop enemies attempting to knockout your team's damage dealers.
Use Scald to help dish out damage and slow enemies who approach your allies.
Scald : Slowbro Move Effect and Cooldown
After taking significant damage, use Amnesia to recover HP and prolong your life. Take note that the light blue area in your HP bar indicates how much HP you can recover when you use the move.
Amnesia : Slowbro Move Effect and Cooldown
As a Defender, your job is to soak damage for your team and to prevent your allies from getting wiped out. Use Slowbeam on damage dealers such as Attackers and Speedster to completely stop their assault and put them in a vulnerable position, allowing your allies to burst them down. Remember that Slowbeam pierces through immunities like Unstoppable, making it extremely effective against Pokemon that can gain immunities like Machamp or Blastoise.
Moreover, you can use Eject Button to quickly get to range and lock down your target.
Slowbeam: Slowbro Move Effect and Cooldown
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. • You can try to get early kills, but don't overextend • Choose Water Gun immediately, as this move is great for finishing off Bunnelby as quickly as possible. |
5 - 9 | • Use Scald and its quick cooldown against Wild Pokemon and Pokemon from the opposing team • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Slowbeam available when Rayquaza spawns • Help your allies win a teamfight and secure Rayquaza |
Lift and Surf Combo | |
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This is Slowbro's bread and butter combo, especially if you're starting a fight. Use Telekinesis to immobilize an opponent. Then, use the move's second activation to pull the opponent close to you. Use Surf to deal the full amount of damage while also stunning them in place. Remember to continuously bombard them with Standard Attacks while they are stunned. You can also choose to use Eject Button at the start to surprise your opponents. |
Ultimate Lockdown Combo | |
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This is similar to the Lift and Surf combo, but with the addition of Slowbeam to ensure that the unlucky Pokemon caught in this combo will stay glued to one spot. Prioritize landing this combo on high damage dealing opponents like Speedsters and Attackers. If this combo connects during a teamfight, your team can practically wipe out the target with little effort. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Slowbro. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although a durable Pokemon, Slowbro has poor mobility, making Slowbro vulnerable to long-ranged attacks. Be wary of Pokemon with unstoppable moves that can prevent Slowbro from disabling them.
Pokemon | Explanation |
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Rating: ★★★★★ • Its speed, offense, and range are too much for Slowbro to handle. • Can reposition with Blaze Kick, making it a hard target to pin down. |
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Rating: ★★★★ • Its fast, HP-based Boosted Attack damage will quickly pressure Slow bro's HP. |
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Rating: ★★★★ • Has high durability while also packing a punch with Rapid Spin and Hydro Pump. |
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Rating: ★★★ • Unless it learns Scald, Duraludon's long-ranged burst moves will quickly deplete Slowbro's HP. |
Slowbro is sturdy enough to sustain plenty of hits, thanks to its high defenses. Make use of its arsenal of crowd control moves during brawls to open opponents up for your allies to follow through.
Pokemon that Will Win in a Brawl |
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How to Beat |
• These Pokemon have the means to either sustain themselves or disable Slowbro continuously, which you will likely lose if the brawl gets long. Use your moves defensively and only take on these Pokemon with teammates so they can take advantage of Telekinesis or Surf. |
Pokemon with High HP |
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How to Beat |
• Like these Slowbro, these Pokemon can take a beating. You will want to use Scald or Surf against them if you want to win the damage race. However, it is generally best to ignore them and focus on low HP targets instead. • When they manage to get momentum, shut them down completely with Telekinesis or Slowbeam. |
Pokemon Low SP Def. |
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How to Beat |
• Take advantage of their low Sp. Defense by pressuring them with Scald. • Greatly decrease their damage towards you by activating Amnesia to mitigate their burst attacks. |
Burst Type Pokemon |
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How to Beat |
• Soak up their initial burst damage for your teammates. Recover HP by healing with Amnesia to mitigate their burst attacks. • Disable their combos completely by pinning them down with Telekinesis or Surf. |
Slowbro is at its best when it gets to pin down key targets and soak up high amounts of damage only to get it back with Amnesia.
Pokemon with High Damage Output |
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How to Beat |
• These Sp. Attackers are capable of dealing massive damage. However, they are not fast enough to burst down Slowbro. Pressure them from afar with Scald or engage them aggressively with Surf. • Utilize Slowbro's Amnesia to more effectively tank hits and escape or fight back. |
Pokemon that Dives in Fights |
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How to Beat |
• These Pokemon like to dive in during fights. Punish their assault by stopping them at their tracks using Telekinesis or Slowbeam. |
Pokemon | Explanation |
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High Damaging Snipers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance. Slowbro can lead the charge for these Pokemon while they deal damage and secure objectives. | |
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Shields and Sustain |
These Pokemon are capable of providing buffs, shields, and AoE heals during fights. This allows Slowbro to become sturdier and easily dominate lanes. | |
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Tanky Disablers |
As fellow Defenders that have disabling abilities, these Pokemon can lead the charge, soak up damage, and help Slowbro setup its attacks with their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Tsareena and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Melee Damage Type: Special Cooldown: 5s Total Damage: No Charge: 313, Full Charge: 627 / No Charge: 364, Full Charge: 728 |
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Shoots water forcefully, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it his. Holding down the button for this move increases its area of effect and damage. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 8s Total Damage: 1035 / 2151 |
Has the user charge forward on a wave, dealing damage to opposing Pokemon in the area of effect and throwing them. This is followed by two more waves that deal damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time. Upgrade: The second and third waves become larget and also throw opposing Pokemon like the first wave does. | |
![]() (Lv. 4) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Special Cooldown: 5s Total Damage: 999 / 2263 |
Shoots boiling hot water, dealing damage to opposing Pokemon and creating steam when it hits. Opposing Pokemon inside the stream's area of effect are left burned and have their movement speed decreased for a short time. Upgrade: Increases the vapor's area of effect. |
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Move Type: Recovery Damage Type: Status Cooldown: 11s |
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Has the user slack off, continually restoring its HP for a short time. While the user is slacking off, if the user moves, performs a basic attack, uses a move, has a hindrance inflicted on it, or is otherwise interrupted, the HP restoration effect continues at decreased power. | |
![]() (Lv. 6) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 7.5s |
Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user. Upgrade: Increases this move's speed and range. | |
![]() (Lv. 6) Upgrade Lv. 8 |
Move Type: Recovery Damage Type: Status Cooldown: 8s |
Has the user recover some of its HP using its stored-up lost HP. For a short time after this move, the user becomes immune to hindrances and gains increased Defense. Upgrade: Increases Sp. Def. |
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Move Type: Hindrance Damage Type: Special Cooldown: 112 Total Damage: 1418 / 2487 |
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Has the user stare at one of the opposing team's Pokemon and attack continually, dealing damage and binding it. Grants the user a shield and makes the user immune to hindrances while it's using this move.
After using Slowbeam, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed increased for a short time. |
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Becomes a boosted attack with every third attack.When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. |
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All Evolution Stages
Has the Pokemon store up lost HP for a short time. When hitting an opposing Pokemon with a move, the Pokemon recovers some of its HP using the stored-up HP, and it also decreases the opposing Pokemon's Sp. Def for a short time. |
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1st Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3241 | 70 | 60 | 150 |
2 | 3378 | 79 | 68 | 153 |
3 | 3535 | 89 | 77 | 157 |
4 | 4334 | 142 | 124 | 175 |
5 | 4543 | 156 | 136 | 180 |
6 | 4783 | 172 | 150 | 186 |
7 | 5058 | 190 | 166 | 192 |
8 | 5375 | 211 | 185 | 199 |
9 | 5740 | 235 | 206 | 207 |
10 | 6160 | 263 | 231 | 217 |
11 | 6643 | 295 | 259 | 228 |
12 | 7199 | 332 | 291 | 241 |
13 | 7838 | 375 | 328 | 256 |
14 | 8572 | 424 | 371 | 273 |
15 | 9416 | 480 | 420 | 292 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Event:
Cramorants Daily Walk |
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Zirco Trading:
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Zirco Trading:
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Upcoming Pokemon |
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![]() Mid-April 2023 |
All data is based on Season 10 Master Rank Top 100. Last Updated: March 21, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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27% | 85% |
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14% | 88% |
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11% | 89% |
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8% | 91% |
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8% | 89% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Slowbro Guide: Builds and Best Items
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