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The best guide on how to play Slowbro in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Slowbro Changes (September 5) | |
---|---|
Stat Nerf |
• HP decreased by 0% to about 5% (Level 1-15) • Cooldown reduction decreased from 5% to 0% (Level 4-8) and 10% to 0% (Level 9-15). |
1.7.1.11 | Defense and Sp. Defense increased. |
---|---|
1.16.1.2 | HP decreased by 0% to about 5% (Level 1-15). Cooldown reduction decreased from 5% to 0% (Level 4-8) and 10% to 0% (Level 9-15). |
1.2.1.3 | Fixed a bug where the enemy's SP. Defense is getting reduced on hit. |
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1.7.1.7 | Damage increased from 320 to 364 (+14%). |
---|
1.14.2.10 | HP recovery increased from 9% of max HP to 12% of max HP. Cooldown reduced from 8s to 7s. Attack reduction effect due to burn status increased from 40% to 60%. |
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1.2.1.8 | Cooldown reduced from 13s to 8s. HP Recovery increased. |
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1.3.1.7 | Amnesia+: Text changed to "Increases Sp. Def" |
1.12.1.6 | Amount to recover saved HP reduced by 22%. Defense increase reduced from 300 to 250. Amnesia +: Special Defense increase reduced from 150 to 125. |
1.1.1.6 | Duration of the effect on the opponent's Pokemon reduced from 3 seconds to 2 seconds (-33%). |
---|---|
1.2.1.3 | Range adjusted. |
1.7.1.7 | Cooldown reduced from 9s to 8s. |
1.9.1.4 | Fixed a bug where the move can be interrupted midway. |
1.1.1.6 | Increased the amount of damage from 453x3 + Steam damage 90x5 = 1809 total to 514x3 + Steam damage 100x5 = 2042 total (+13%). Fixed a bug where effect of its Ability, Oblivious, was not activated for steam damage. |
---|---|
1.3.1.7 | Damage increased from 2042 → 2163 (+6%). Effects on user increased. Effects on opposing Pokemon increased. |
1.5.1.6 | Damage increased from 2163 to 2263 (+5%). Movement speed decrease strengthened. Attack decrease strengthened. |
1.7.1.7 | Cooldown reduced from 11s to 9s. |
---|---|
1.7.1.11 | Cooldown reduced from 9s to 7.5s. (-1.5s) |
1.12.1.3 | Fixed a bug where the move doesn't get interrupted after getting hit by a hindrance move. |
1.3.1.7 | Move description text changes. |
---|
1.5.1.6 | Unite Move Charge rate increased from 134s to 122s (-12s). |
---|---|
1.7.1.7 | Recharge rate increased. |
1.7.1.9 | Fixed a bug that activates when used on an opponent's Pokemon that is immune to hindrances. |
Slowbro | ||
---|---|---|
Role: Defender Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
||
"No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks." |
Top | Jungle | Bottom |
---|---|---|
|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
---|---|
✔︎ Decent Standard Attack range. ✔︎ Great support skills that can isolate opponents. Can vary builds based on moveset |
✖︎ Low damage output. ✖︎ Low HP for a Defender. |
Builds | |
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- |
Scald Soaker Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +69 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
|
Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on staying alive as long as possible with the help of Amnesia to deal as much damage as possible with Scald.
Items (@ Lvl 30) |
Scald Damage (@ Lvl 15) |
---|---|
Choice Specs (Includes Effect) + Slick Spoon |
1947 |
Since the build is centered on Scald, equipping items that will maximize the move's damage is the ideal item combination. Focus Band is a staple item for the build, leaving only two (2) slots left for consideration.
Although Choice Specs and Slick Spoon did not generate the highest damage possible for Scald, the item combination does not require Slowbro to perform extra tasks like stacking an item or triggering an effect first to maximize damage.
As for alternatives, replacing Choice Specs with Sp. Atk. Specs would be the ideal choice. The item combination produced the best results for Scald. However, it does require Slowbro to fully stack Sp. Atk. Specs first for optimal damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@ Lvl 30) | Scald Damage (@ Lvl 15) |
---|---|
Choice Specs (Includes Effect) + Wise Glasses | 1880 |
Choice Specs (Includes Effect) + Slick Spoon | 1947 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 1999 |
Wise Glasses + Slick Spoon | 1874 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) | 1923 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1992 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Support Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +39 Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +240 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
|
Positive Stats: • HP • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a flexible support build for Slowbro. By default, Scald and Telekinesis are recommended moveset, however, any move combination will work.
Items (@ Lvl 30) |
Scald (@ Lvl 15) |
Surf (@ Lvl 15) |
---|---|---|
Choice Specs | 1702 | 1393 |
Since the build's main source of damage is Scald or Surf, equipping items that will maximize the move's damage output is the ideal item combination. Exp. Share and Focus Band are core items for the build, leaving only one item for consideration.
As the results show, Choice Specs will yield the best outcome for Slowbro. Although the item did not produce the highest damage for both moves, its results come in second and are not far from the top score.
As for alternatives, Slick Spoon would be the ideal option. Its results are only slightly lower than the highest one. However, it does compensate via additional HP, which is always great for Slowbro.
Note: The numbers in bold are the highest result for a specific test. |
Items (@ Lvl 30) | Scald (@ Lvl 15) | Surf (@ Lvl 15) |
---|---|---|
Wise Glasses | 1636 | 1314 |
Choice Specs | 1702 | 1393 |
Slick Spoon | 1698 | 1367 |
Sp. Atk. Specs (6 Stacks) | 1749 | 1399 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Exp. Share | Exp. Share allows Slowbro to keep with in EXP while it focuses on supporting its allies. It also provides beneficial stats for Slowbro |
Buddy Barrier | Buddy Barrier gives Slowbro a shield when performing its Unite Move, also granting shields to nearby teammates responding to Slowbro. |
Focus Band | Focus Band is crucial for tankier Pokemon and Slowbro is no exception. Having a sudden health regen is good for surviving teamfights longer. |
Wise Glasses | Wise Glasses increases Slowbro's Sp. Atk. stat by a significant amount. This makes Pokemon's moves even more deadly . |
Shell Bell | Since most of Slowbro's moves are easy to hit, Shell Bell is a decent item to have for HP regen when in a tight spot. It also gives a small amount of cooldown reduction for Slowbro's moves. |
Choice Specs | Choice Specs adds more punch to Slowbro's damage moves based on the Pokemon's Sp. Atk. Stat. Use this if you are looking to make Slowbro more aggressive in combat. |
Slick Spoon | Slick Spoon enhances Slowbro's offense by allowing the Pokemon to ignore a portion of its target's Sp. Def. It also provides a good mix of offensive and defense via its Sp. Atk. and HP bonuses, which fits well with the Pokemon's gameplay. |
Item | Explanation |
---|---|
Slow Smoke | Slow Smoke slows down the momentum of any damage dealing enemy pokemon. Giving slowbro wiggle room to isolate and pick targets to bully. |
Eject Button | Eject Button allows for surprise combos like catching lone enemy pokemon by surprise. It also adds more mobility to Slowbro's kit. |
Potion | Potion gives that clutch healing which can make or break a game when trying to support allies in a teamfight. |
Move | Explanation |
---|---|
Amnesia | Amnesia allows Slowbro to recover a huge portion of its missing HP, making the Pokemon hard to knock out. |
Scald | Scald damages and slows enemies in an area. It's great for offensive and defensive situations. |
This moveset offers offense and defense. Scald deals decent damage in an area while also slowing enemies, making it a great teamfight tool. On the other hand, Amnesia allows Slowbro to tank more damage whilst in the frontlines.
For more crowd control, consider learning Telekinesis and Surf instead.
Let us know why in the comments!
Jump to Section | |
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Use Slowbro's initial moveset to get the upper hand in the lane, allowing it and its team to have a better transition to the mid game and late game.
Use a fully charged Water Gun to secure or steal wild Pokemon. It does need to be timed properly to get the last hit.
Water Gun: Blastoise Move Effect and Cooldown
Remember that the healing from Slack Off persists even if its cancelled early for any reason, but the healing is reduced. Utilize this mechanic to make stragetic plays and get the upper hand.
Tip | Use Slack Off on allied goal zones for faster healing. |
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Slack Off: Slowbro Move Effect and Cooldown
Slowbro's primary job is to make sure its team's damage dealers are protected, giving them space to safely dish out damage during fights. Stay beside or near them and look out for enemies that attempt to target them. Slowbro can also utilize its ranged attacks to help out in dealing damage.
Use Surf and/or Telekinesis to stop enemies attempting to knockout the team's damage dealers.This can leave them open for counter attacks.
Use Scald to help dish out damage and slow enemies who approach allies. It can also be used just to poke opponents without fully engaging in a fight.
Scald : Slowbro Move Effect and Cooldown
After taking significant damage, use Amnesia to recover HP and prolong Slowbro's life. Take note that the light blue area in the Pokemon's HP bar indicates how much HP it can recover when the move is used.
Amnesia : Slowbro Move Effect and Cooldown
As a Defender, Slowbro's job is to soak damage for its team and to prevent its allies from getting wiped out. Use Slowbeam on damage dealers such as Attackers and Speedsters to completely stop their assault and put them in a vulnerable position, allowing Slowbro's allies to burst them down.
Remember that Slowbeam pierces through immunities like Unstoppable, making it extremely effective against Pokemon that can gain immunities like Machamp or Blastoise.
Moreover, you can use Eject Button to quickly get to range and lock down your target.
Slowbeam: Slowbro Move Effect and Cooldown
Lift and Surf Combo | |
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Telekinesis
►
Surf
►
Standard Attack
~ |
|
This is Slowbro's bread and butter combo, especially if you're starting a fight. Use Telekinesis to immobilize an opponent. Then, use the move's second activation to pull the opponent close to you. Use Surf to deal the full amount of damage while also stunning them in place. Remember to continuously bombard them with Standard Attacks while they are stunned. You can also choose to use Eject Button at the start to surprise your opponents. |
Ultimate Lockdown Combo | |
---|---|
This is similar to the Lift and Surf combo, but with the addition of Slowbeam to ensure that the unlucky Pokemon caught in this combo will stay glued to one spot. Prioritize landing this combo on high damage dealing opponents like Speedsters and Attackers. If this combo connects during a teamfight, your team can practically wipe out the target with little effort. |
Matchup Notes | ||
---|---|---|
Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Slowbro. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although a durable Pokemon, Slowbro has poor mobility, making Slowbro vulnerable to long-ranged attacks.
Pokemon | Explanation |
---|---|
Cinderace | Rating: ★★★★★ • Can kite Slowbro with fast ranged attacks. • Can dodge Slowbro's moves with Flame Charge or Feint. |
Mega Mewtwo Y | Rating: ★★★★ • Can push back Slowbro with Future Sight and kite it with strong and fast ranged attacks. • Can dodge Slowbro's moves with Teleport or become immune to them using Psystrike. |
Alolan Ninetales | Rating: ★★★★ • Can freeze Slowbro and prevent it from setting up its moves using Avalanche and Blizzard. |
Slowbro is sturdy enough to sustain plenty of hits thanks to its high defenses. Make use of its arsenal of crowd control moves during brawls to open opponents up for its allies to follow through.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential. However, they are fragile and have low mobility, making them vulnerable to disables. • Dodge their moves or attacks as much as possible or tank them with Amnesia. • Wait or find an opening where they are exposed and can get easily caught with Slowbro's disabling moves. |
All-Rounders |
---|
How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or moves to deal damage. They are also durable. However, they have to come close to their targets first to attack or do their combos, putting them in range of Slowbro's disabling moves. • Disrupt their attacks or combos with Surf, Telekinesis, or Slowbeam but make sure there are allies nearby to follow up. • Slow them and deal damage using Scald. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Slowbro, their support capabilities makes them valuable during fights. • Target them first with Slowbro's disabling moves to temporarily remove them from the fight or allow allies to burst them down. |
Highly Durable Pokemon |
---|
How to Beat |
• Much like Slowbro, these Pokemon are extremely durable and have crowd control moves, making them a difficult target to take down. With that, it's best to group up with allies to bring them down with the help of Slowbro. • Keep them in place with Surf, Telekinesis, or Slowbeam and allow Slowbro's allies to finish them off. |
Slowbro has a lot of disabling moves. Pokemon that are susceptible to disables are easy targets for Slowbro.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting and have high damage potential. However, they are fragile, have low mobility, and tend to move quite close to the frontlines when they attack, making them vulnerable to disables. • Wait or find an opening where they are exposed and can get easily caught with Slowbro's disabling moves. |
All-Rounders |
---|
How to Beat |
• All-Rounders excel in close combat and rely mostly on their attacks or moves to deal damage. They are also durable. However, they have to come close to their targets first to attack or do their combos, putting them in range of Slowbro's disabling moves. • Disrupt their attacks or combos with Surf, Telekinesis, or Slowbeam but make sure there are allies nearby to follow up. • Slow them and deal damage using Scald. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they are susceptible to getting disabled since they have to come close to their targets to damage them and become vulnerable when they miss their burst damage attempt. • Use Surf, Telekinesis, or Slowbeam once they approach to prevent them from attacking but make sure there are allies nearby to follow up. • Alternatively, Slowbro can also wait for them to miss their attempt before disabling them. |
Pokemon | Explanation |
---|---|
Alolan Ninetales
Delphox |
High Damaging Snipers |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance. Slowbro can lead the charge for these Pokemon while they deal damage and secure objectives. | |
Blissey
Mr. Mime |
Shields and Sustain |
These Pokemon are capable of providing buffs, shields, and AoE heals during fights. This allows Slowbro to become sturdier and easily dominate lanes. | |
Crustle
Snorlax |
Tanky Disablers |
As fellow Defenders that have disabling abilities, these Pokemon can lead the charge, soak up damage, and help Slowbro setup its attacks with their disabling moves. | |
Absol
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Tsareena
Urshifu |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Tsareena and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Water Gun
(Lv. 1 or 3) |
Move Type: Melee Damage Type: Special Cooldown: 5s Starting Damage: No Charge: 313, Full Charge: 627 Final Damage: No Charge: 364, Full Charge: 728 |
---|---|
Shoots water forcefully, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it his. Holding down the button for this move increases its area of effect and damage. | |
Surf
(Lv. 4) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 7s Starting Damage: 1035 Final Damage: 2151 |
Has the user charge forward on a wave, dealing damage to opposing Pokemon in the area of effect and throwing them. This is followed by two more waves that deal damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time.
Upgrade: The second and third waves become larget and also throw opposing Pokemon like the first wave does. |
|
Scald
(Lv. 4) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Special Cooldown: 5s Starting Damage: 1170 Initial damage: 295 x 3, Burn damage: 57 x 5 Final Damage: 2647 Initial damage: 669 x 3, Burn damage: 128 x 5 |
Shoots boiling hot water, dealing damage to opposing Pokemon and creating steam when it hits. Opposing Pokemon inside the stream's area of effect are left burned and have their movement speed decreased for a short time.
Upgrade: Increases the vapor's area of effect. |
Slack Off
(Lv. 1 or 3) |
Move Type: Recovery Damage Type: Status Cooldown: 11s Starting Damage: N/A Final Damage: N/A |
---|---|
Has the user slack off, continually restoring its HP for a short time. While the user is slacking off, if the user moves, performs a basic attack, uses a move, has a hindrance inflicted on it, or is otherwise interrupted, the HP restoration effect continues at decreased power. | |
Telekinesis
(Lv. 6) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Status Cooldown: 7.5s Starting Damage: N/A Final Damage: N/A |
Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user.
Upgrade: Increases this move's speed and range. |
|
Amnesia
(Lv. 6) Upgrade Lv. 8 |
Move Type: Recovery Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
Has the user recover some of its HP using its stored-up lost HP. For a short time after this move, the user becomes immune to hindrances and gains increased Defense.
Upgrade: Increases Sp. Def. |
Slowbeam
(Lv. 9) |
Move Type: Hindrance Damage Type: Special Cooldown: 112 Starting Damage: 2100 350 x 6 Final Damage: 3240 540 x 6 |
---|---|
Has the user stare at one of the opposing team's Pokemon and attack continually, dealing damage and binding it. Grants the user a shield and makes the user immune to hindrances while it's using this move. |
Standard Attack | Becomes a boosted attack with every third attack.When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. |
---|
Oblivious |
All Evolution Stages
Has the Pokemon store up lost HP for a short time. When hitting an opposing Pokemon with a move, the Pokemon recovers some of its HP using the stored-up HP, and it also decreases the opposing Pokemon's Sp. Def for a short time. |
---|
1st Evolution | Final Evolution |
---|---|
Slowpoke (Lv. 1) |
Slowbro (Lv. 4) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3241 | 70 | 60 | 150 |
2 | 3378 | 79 | 68 | 153 |
3 | 3535 | 89 | 77 | 157 |
4 | 4334 | 142 | 124 | 175 |
5 | 4543 | 156 | 136 | 180 |
6 | 4783 | 172 | 150 | 186 |
7 | 5058 | 190 | 166 | 192 |
8 | 5375 | 211 | 185 | 199 |
9 | 5740 | 235 | 206 | 207 |
10 | 6160 | 263 | 231 | 217 |
11 | 6643 | 295 | 259 | 228 |
12 | 7199 | 332 | 291 | 241 |
13 | 7838 | 375 | 328 | 256 |
14 | 8572 | 424 | 371 | 273 |
15 | 9416 | 480 | 420 | 292 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Training Style
Zirco Trading:
400 |
Bonfire Style
|
Tuxedo Style
Zirco Trading:
400 |
Gardening Style
Event:
Cramorants Daily Walk |
Professor Style
Zirco Trading:
1200 |
Wanderer Style
Zirco Trading:
1050 |
Porcelain Style
Zirco Trading:
400 |
Champion Style
Zirco Trading:
2199 |
Oblivious | |
---|---|
Pokemon | Move |
Slowbro | Oblivious |
Mission: In a single battle, recover 5000 or more HP with Oblivious (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Defender Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
I haven't tested this, but what if you use Energy Amp to decrease Slowbros Unite cooldown? The opposing team would just be raging because they keep getting cancelled by Slowbros Unite Move. Hypothetically
Slowbro Guide: Builds and Best Items
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Telekinesis plus scald is best!