▶︎ We Played The Pokemon Scarlet DLC Early
★ Blaziken now available!
★ New Held Items:
┗ Curse Incense | Curse Bangle
★ Upcoming Pokemon:
┗ Mimikyu, and Meowscarada
The best guide on how to play Dragapult in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Dragapult Related Articles | |
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List of Contents
Dragapult Move Changes (March 8) | |
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![]() Dragon Dance |
• Fixed a bug where the effect that reduced cooldown of the move does not activate. |
Dragapult | ||
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Role: Attacker Attack Type: Ranged Damage Type: Physical Difficulty: Expert Cost: |
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"Stealthily take out opponents with this silent but deadly Ranged attacker!" |
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Tips & Strategies for Every Lane
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As of January 5, 2023, Dragapult is now purchasable for 14,000 Aeos Coins or 575 Aeos Gems! This comes one week after Dragapult was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ Fast attack speed ✔︎ Has invisibility and scalable damage via Phantom Force ✔︎ Unite Move is spammable (Doesn't have cooldown) |
✖︎ Struggles in early game ✖︎ Slow movement speed ✖︎ Low durability |
Dragapult Builds | |
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Jungle Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on giving Dragapult an advantageous start by taking the jungle in the hopes of carrying the game. Dragapult can either learn Phantom Force and Shadow Ball or Dragon Dance and Dragon Breath. For the first moveset, it's best to stay behind allies during teamfights since Dragapult will lack any escape tool once it reveals itself from Phantom Force. As for the second moveset, the key is circle around targets with Dragon Dance and knowing when to end the move.
Muscle Band helps Dragapult farm the jungle camps faster through increased attack speed and an HP-based bonus damage. Rapid-Fire Scarf further improves Dragapult's attack speed, especially when combined with the attack speed bonus from Phantom Force or Dragon Dance. Remember that the item's attack speed effect can trigger during Dragon Dance. Scope Lens increases Dragapult's chances of dealing critical-hits while improving the damage they deal, which synergizes well with the attack speed buff and the stackable Attack stat increase from Phantom Force or while flying during Dragon Dance.
When running Dragon Dance, Full Heal works best for Dragapult since it can prevent the Pokemon from getting disabled while flying. As for Phantom Force, X Speed would be the ideal item, giving Dragapult a versatile mobility tool. However, for an all-in damage build, X Attack will give Dragpult additional firepower through damage amplification and increased attack speed.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate to maximize Dragapult's attack damage. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
High Offense Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Attack Speed: +9% Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes the damage amplification from different sources. The first one comes from Phantom Force's stackable damage increase effect whenever Dragapult knocks out an opponent. The second layer comes from Shadow Ball's applied effect, where inflicted targets receive increased damage. The third one comes from Attack Weight's stackable Attack stat increase. And the last one comes Energy Amplifier's effect each time Dragapult uses Dreep and Destroy. The build is best used in the top or bottom lane with a high-durability lane partner.
Rapid-Fire Scarf's massive attack speed boost works extremely well with Phantom Force's own attack speed effect, increasing Dragapult's DPS via its attacks. Attack Weight increases Dragapult's overall damage output from its attacks and moves. Energy Amplifier provides a huge but temporary damage boost whenever Dragapult uses Dreep and Destroy.
X Speed gives Dragapult the necessary mobility to make up for the build's lack of defensive items. X Attack can also fit well with the build's concept, acting as the last layer of damage amplification. However, when opting for X Attack, it's best to stay behind allies during teamfights since Dragapult will have nothing to use to escape or reposition should opponents target the Pokemon.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage and 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate to maximize Dragapult's damage output. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
Stealth Scorer Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +54 Attack Speed: +9% Movement Speed: +150 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Movement Speed Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is an experimental build that utilizes Dragon Breath to speed up Dragapult's farming and the stealth from Phantom Force to score aggressively throughout the game. It also makes use of stackable items to give Dragapult some room for improvement. It should only be used at the top or bottom lane. It's quite difficult to pull off since it strays from the Pokemon's core gameplay.
Attack Weight is Dragapult's main stackable item, giving it a considerable damage boost. It's best to fully stack the item as early as possible. Float Stone gives Dragapult substantial movement speed and decent damage, but its primary purpose is to allow the Pokemon to gracefully roam the map and score points thanks to its out-of-combat bonus movement speed. Rapid-Fire Scarf increases Dragapult's DPS via its attacks, improving its fighting capabilities. It also helps Dragapult quickly reduce Phantom Force's cooldown when the move's upgraded. Remember that the cooldown reduction effect also works when attacking wild Pokemon.
X Speed is a versitile mobility tool that can be used for defensive and offensive situations. It also allows Dragapult to move through the enemy speed flux zones should it be necessary.
The build's Boost Emblem loadout can consist of any color. Equip Emblems that improve Movement Speed to maximize Dragapult's roaming capabilities. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
Item | Explanation |
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Further boosts Dragapult's damage output. It's also easy to stack for Dragapult thanks to the invisibility from Phantom Force. |
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Works well with Dreep and Destroy's charge-based mechanic, granting Dragapult and an ally shields when the move is used. |
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Synergizes perfectly with Dreep and Destroy since the move has charges instead of a cooldown, allowing Dragapult to trigger the item's effects more frequently than other Pokemon. |
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Makes up for Dragapult's low durability, increasing its defenses and giving it a survivability tool. |
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Compliments Dragapult's fast attack speed, increasing the Pokemon's chances of dealing critical-hits and improving their damage. It also has great synergy with Phantom Force's stackable Attack stat effect. |
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Works well with Dragapult's fast attack speed, giving its attacks an HP-based bonus damage. |
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Supplement's Dragapult's innate attack speed. It works particularly well with Dragon Dance or Phantom Force. |
Item | Explanation |
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A versitile tool that gives Dragapult more mobility for offense and defense. |
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A versitile tool that gives Dragapult more mobility for offense and defense. |
Move | Explanation |
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Makes Dragapult's attacks deadlier and heals the Pokemon for a decent amount. It also works well with Phantom Force's attack speed boost effect. |
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Gives Dragapult stealth for hunting targets and increases its Attack stat each time it defeats an opponent. |
This is the best moveset for Dragapult since the Pokemon is built as a damage dealer. Phantom Force offers Dragapult stealth, which can be used offensively or defensively depending on the situation. It also improves the Pokemon's late-game potential thanks to its stackable Attack stat increase effect. Shadow Ball compliments Dragapult's fast attack speed, increasing the damage dealt to the marked target. It also gives a decent HP recovery tool.
If you prefer better teamfight, choose Dragon Dance and Dragon Breath instead since they can damage multiple targets. Dragon Dance also gives Dragapult some mobility to work with.
Let us know your thoughts in the comments!
Jump to Section | |
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Dragapult has a much later evolution time than other Attackers, so it's advisable to farm in the jungle until you reach level 5 and get a move upgrade. Utilize the attack speed buff you gain from Quick Attack and quickly take down mobs with Standard Attacks and Astonish.
When playing as Dragapult, you'll start off as Dreepy on level 1. The first thing you'll notice would be the gauge that fills up when attacking wild Pokemon, and that gauge turns Dreepy/Drakloak/Dragapult's attacks into Boosted Attacks.
Always make sure that this gauge is filled up to keep your damage at max and take down wild Pokemon faster.
Upon reaching level 5, you are able to choose your first dash move which is either Dragon Dance or Phantom Force. Choosing Dragon Dance allows Dragapult to move in a circular manner and attack enemies from a safe distance while gliding. It can also be cancelled mid-usage, just in case you wish to disengage from a fight or maintain your distance from enemies.
Choosing Phantom Force allows you to enter Stealth Mode, and the boosted standard attack gauge fills up whenever you're near enemy Pokemon only. Using Phantom Force on mobs will not have an effect, so only use it when you're near an enemy.
Whichever move you choose will be beneficial for your chosen playstyle, so choose Phantom Force if you wish to do aggressive plays, and Dragon Dance if you wish to utilize Dragapult's mobility and play defensively throughout the game.
If you chose to go with Phantom Force, Dragapult's gameplay changes into an aggressive and sneaky ganker. This move allows Dragapult to go into stealth mode with additional movement speed. Use Phantom Force to farm for points in the jungle and steal enemy camps with Astonish, then aim to score, secure objectives, and destroy enemy goal zones.
Phantom Force is actually a self-buff move that lets Dragapult enter Stealth Mode, and fill its boosted attack gauge while it sneaks near an enemy. Once it fills up, Dragapult exits Stealth mode and deals consecutive damage with boosted standard attack speed.
Take note that the boosted attack gauge will not fill up if Phantom Force is used on Wild Pokemon, so use this move only when enemy Pokemon are near to benefit from the damage.
Dragapult is a mobile attacker, and Dragon Dance allows it to glide around an area in a circular manner, attacking both wild Pokemon and enemy Pokemon nearby. This move can be used to engage and disengage from fights easily, and lets Dragapult attack from a safe distance.
It is also important to note that this move lets Dragapult heal itself whenever its attacks hit enemies while it glides around. This is also a great choice if you wish to play passively, assist in bursting down isolated Pokemon, and helping allies secure objectives.
Just like other Ranged Attackers, Dragapult has moves that can be stringed together in order to execute combos.
Upon reaching level 7, if you wish to be a pure damage dealer, partner up Phantom Force with Shadow Ball. Shadow Ball marks enemies and attacking four times, lets Dragapult get heals and deal boosted damage. Both moves maximizes Dragapult's damage will be able to slow its enemies down while bursting it with standard attacks.
Otherwise, play defensively by utilizing your mobility with Dragon Dance, and deal ranged damage with Dragon Breath.
This combo requires a bit of practice, timing, and positioning in order to execute it properly. If you have a hard time with positioning while gliding around, you may opt to use Dragon Breath first and slow enemies down with the trail of fire, and then use Dragon Dance to burst attack enemies.
This combo works well with held items that boosts Dragapult's attack speed. Rapid-Fire Scarf and Muscle Band are viable items in this case, since it makes Dragapult's attacks come out faster, and also get healed as an additional effect of Dragapult's Dragon Dance move.
Dragapult can also be annoying to deal with due to Phantom Force's stealth mode and movement speed buff. While this moveset is geared towards aggressive play, it can also be used defensively in special situations.
Another application of this combo is hiding inside tall grass and ambushing an enemy by marking them with Shadow Ball. Getting marked lets Dragapult deal additional damage to that marked Pokemon, and due to Dragapult's innately high crit rate stat, standard attacks have a high chance to crit often.
Upon reaching Level 9, Drakloak will finally evolve into Dragapult. The Unite Move Dreep and Destroy, and all of Dragapult's ranged and dash moves will be available by then.
Prioritize shutting down enemies in order to stall their progress during mid-game, steal enemy camps, and secure objectives for both the top and bottom lane.
Play aggressively, give chase, burst, and slow down enemies with combos, but also be aware of when you will need to disengage from a fight. Avoid getting ahead of your allies and maintain a safe distance just in case a retreat is in order.
Dragapult may have innately high crit rate when fully evolved, however it is still squishier than its fellow Attackers. Watch out for clash initiators and team up with a Defender ally before engaging. Use Dragon Dance or Shadow Ball to deal damage from afar and provide ranged assistance in taking an All-Rounder enemy down.
The Unite Move Dreep and Destroy is viable to use on enemies with low health, due to its damage increasing when hitting enemies with low health.
This Unite Move can be used twice and will be more effective with Energy Amplifier as one of the held items, since it reduces a Unite Move's cooldown and gives a damage increase buff to the user.
Level | Objectives |
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1 - 5 |
• Learn Quick Attack and utilize the attack speed buff to secure Xatu and quickly advance towards level 3. • Farm wild Pokemon until you reach level 5 and learn either Phantom Force for aggressive DPS plays or Dragon Dance for mobility and defensive play. |
6 - 9 | • Clear the second wave of jungle camps to level up more and reach level 7 quickly to learn either Dragon Breath or Shadow Ball. |
10+ | • Continue hunting targets, securing objectives, and pushing lanes. • Prioritize to secure Regieleki on the top lane and help secure the bottom lane objective afterwards. • Try to reach level 15 before or when Rayquaza spawns for a fully-upgraded moveset and high stats. |
Level | Objectives |
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1 - 5 | • Secure as many wild Pokemon as you can to reach level 5 quickly to evolve and acquire either Dragon Dance or Phantom Force. |
5 - 9 | • After acquiring either Dragon Breath or Shadow Ball, start farming for points and score as much as possible. |
10+ | • Stick with allies to hunt targets and try to secure Regieleki on the top lane as soon as it spawns, then push lanes. • Level up as much as you can before Rayquaza spawns on the map. • Help your team win clashes to secure Rayquaza. |
This set of combos rely on stealth and fast attacks to quickly knock out targets.
Surprise Dreep and Destroy | |
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Phantom Force
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Dreep and Destroy
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Shadow Ball
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Standard Attack
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Dreep and Destroy
(Optional) ►
Phantom Force
(If target is knocked out) |
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Use Phantom Force to enter stealth and get into position close to your target. If Dragapult's Boosted Attack is still charging, wait for it to be fully charged first before proceeding. From stealth, use one charge of Dreep and Destroy, then immediately follow up with Shadow Ball and mark the target. Keep attacking the marked target until Shadow Ball's second effect triggers. You can end the combo there or use another charge of Dreep and Destroy. If you managed to knock out the target, use Phantom Force again and choose another target. |
This set of combos is centered on using Dragon Dance to deal damage to multiple targets.
Ring of Fire | |
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Start by using one charge of Dreep and Destroy, and unleash Dragon Breath. Quickly follow up with Dragon Dance, which will reset Dragon Breath's cooldown, then use Dragon Breath again while circling around to burn the area. Once Dragon Dance ends, use another charge of Dreep and Destroy for good measure. Alternatively, you can use Dragon Dance again to end the move early after using Dragon Breath for the second time. This can be useful when a target has low HP and you want to secure a knockout. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Dragapult. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Pokemon | Explanation |
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Rating: ★★★★★
• Can gap close and ambush Dragapult with Lunge then take it down with Superpower. • Can stop Dragapult from disengaging while dealing damage with Leech Life. |
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Rating: ★★★★
• Able to shove and stun Dragapult using the Confusion-Power Swap/ Barrier combo or the Psychic-Power Swap combo. • Able to disrupt Dragapult's dash moves using Showtime!. • Power Swap decreases Dragapult's damage and movement speed when tethered. |
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Rating: ★★★★
• Has high mobility with high burst damage that can easily knock down Dragapult. • Can dodge Dragapult's moves, and dive directly towards it using Fly. |
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Rating: ★★★
• Has innately high HP and Defense that can overwhelm Dragapult easily. • Shell Smash and X-Scissor movesets can easily take down Dragapult. |
Pokemon with Hindrance Moves |
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How to Beat |
• These Pokemon either have a way to disrupt Dragapult's string of combos with stuns or shut down its movement completely. Although Dragapult is more than capable of taking down these Pokemon, it is best that you play it safe and only engage them when they are isolated. Otherwise, have a Supporter or Defender ally back you up to make the fight more manageable. • Only dare to strike when you have a clear shot of your combos and keep pressuring them until they fall. |
Pokemon with Hard-Hitting Combos |
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How to Beat |
• These Pokemon are clash initiators, so it will be best for Dragapult to tackle them with an ally or two. • Play safe and use dash moves to maneuver around these Pokemon while dealing damage, and avoid getting caught by their moves. • It is also advisable to kite these Pokemon towards an allied goal zone and face it with your teammates for a quicker take down. • If there are more of these Pokemon on the opposing team, Dragapult should focus on shutting down these Pokemon in order to throw off their early game progression. |
Speedster Pokemon |
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How to Beat |
• These Pokemon have high mobility, stuns, and have powerful burst attacks. The best way to take these Pokemon down would be to get the first strike and force them to use their dash moves defensively. • Fight close to an allied Goal Zone or with teammates nearby so you can disengage from the fight if the situation gets dangerous. |
Fragile But Slippery Damage Dealers |
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How to Beat |
• These are fragile but slippery Pokemon. The best way to deal with them is to use Dragon Dance to pressure them or knock them out quickly. • Use Dreep and Destroy to poke them or secure a knockout. |
Easy matchups are Pokemon that have low durability and low mobility, making it hard for them to stop Dragapult's combos and aggressive play.
Fragile Ranged Attackers |
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How to Beat |
• These Pokemon often fights from a distance, behind their allies, or inside a goal zone due to their low HP. Execute Dragapult's Dragon Dance to glide around then follow up with Dragon Breath to deal damage and slow them down. • When available, use Dreep and Destroy to burst these Pokemon down. |
Pokemon that Dives into Fights |
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How to Beat |
• These Pokemon tend to dive in head first during clashes or surprise enemies with their dash attacks. Bait or kite them first to separate them from their allies, then initiate Dragapult's combos to take them down. |
Defender Pokemon |
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How to Beat |
• These Pokemon have High HP and High Defense so it's best for Dragapult to tackle these Pokemon with its allies for a quick takedown. • Depending on the situation, make sure to engage or disengage from a fight with dash moves. |
Supporter Pokemon |
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How to Beat |
• These are Supporter Pokemon that always sticks to their party members, or can be seen scouting near enemy camps. Dragapult can take them down easily by locking on them with dash moves, melee combos, or by simply using its Unite Move, Dreep and Destroy during clashes. |
Pokemon | Explanation |
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Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Dragapult can easily chase down enemies and push lanes. | |
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Stuns and Debuffs |
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This helps Dragapult dominate the lane quickly and have enough time to steal enemy camps. | |
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Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Dragapult setup its attacks thanks to their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Physical Cooldown: 7s Starting Damage: N/A Final Damage: N/A |
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Has the user move quickly in the designated direction, increasing its basic attack speed for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 7.5s Starting Damage: 1476 Initial damage: 307, Burn damage: 153, Burn damage instances: 8 Final Damage: 5184 Inital damage: 542, Burn damage: 271, Burn damage instances: 7 |
Has the user exhale a mighty gust in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The gust also leaves the ground burning for a set amount of time, and opposing Pokemon in this area of effect take damage over time and have their movement speed decreased for a short time. If this move is used while the user is flying with Dragon Dance, the might gust is exhaled along Dragon Dance's flight path, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time.
Upgrade: Deals increased damage to opposing Pokemon and further decreases their movement speed. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 7.5s Starting Damage: N/A Bonus damage: 80, Fourth attack bonus damage: 401 Final Damage: N/A Bonus damage: 141, Fourth attack bonus damage: 723 |
Has the user hurl a shadowy blob in the designated direction, dealing damage to opposing Pokemon it touches and applying a mark to them. If the user attacks marked opposing Pokemon, it deals additional damage to them. If the user attacks marked opposing Pokemon, it deals increased damage to them. The fourth time the user attacks marked opposing Pokemon, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designmated direction.
Upgrade: Increases the amount of base damage and additional damage dealt. |
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Move Type: Dash Damage Type: Status Cooldown: 8s Starting Damage: 696 Final Damage: 1023 |
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Has the user move quickly in the designated direction, increasing its basic attack speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 12s Starting Damage: N/A Damage per attack: 164, Number of attacks: 9 Final Damage: N/A Damage per attack: 423, Number of attacks: 12 |
Has the user fly in a circular pattern in the designated direction. While the user is flying, it continuously deals damage to nearby opposing Pokemon with basic attacks that deal less damage but have increased attack speed. If this move is used again while the user is flying, the user stops flying and moves a short distance in the designated direction. If the user knocks out a Pokemon on the opposing team, this move's cooldown is reset. If the user assists in knocking out a Pokemon on the opposing team, this move's cooldown is reduced. When this move is used, Dragon Breath's cooldown is reset.
Upgrade: While the user is flying, its basic attacks also restore the user's HP when they hit. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Buff Damage Type: Status Cooldown: 14s Starting Damage: N/A Final Damage: N/A |
For a short time, increses the user's movement speed and has it enter stealth. While the user is in stealth, the boosted basic attack gauge increases. When stealth ends, the user's basic attack speed is increased for a short time. After this move is learned, if the user knocks out a Pokemon from the opposing team, this move's cooldown is reset, and the user's Attack increases for the remainder of the battle. This Attack increase effect can stack up to 8 times.
Upgrade: Also reduces this move's cooldown when the user deals damage to opposing Pokemon with basic attacks. |
![]() (Lv. 9) |
Move Type: Ranged Damage Type: Physical Cooldown: Charge time: 12s, Reuse Cooldown: 2s, Cooldown at Zero Charge: 8s Starting Damage: 493 Final Damage: 634 |
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Has the user launch two Dreepy, and each deals damage to a different opposing Pokemon in the area of effect. The lower the oppsing Pokemon's remaining HP is, the more damage the Dreepy deal. If there is only one opposing Pokemon in the area of effect, both Dreepy will target that Pokemon and deal damage to it. A maximum of 2 uses can be kept in reserve for this move. |
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Has the user exhale a mighty gust in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The gust also leaves the ground burning for a set amount of time, and opposing Pokemon in this area of effect take damage over time and have their movement speed decreased for a short time. If this move is used while the user is flying with Dragon Dance, the might gust is exhaled along Dragon Dance's flight path, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. |
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All Evolution Stages
Has the user hurl a shadowy blob in the designated direction, dealing damage to opposing Pokemon it touches and applying a mark to them. If the user attacks marked opposing Pokemon, it deals additional damage to them. If the user attacks marked opposing Pokemon, it deals increased damage to them. The fourth time the user attacks marked opposing Pokemon, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designmated direction. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3000 | 50 | 40 | 140 |
2 | 3036 | 53 | 42 | 145 |
3 | 3079 | 56 | 44 | 151 |
4 | 3131 | 60 | 46 | 158 |
5 | 3318 | 74 | 55 | 183 |
6 | 3393 | 80 | 59 | 193 |
7 | 3482 | 87 | 63 | 205 |
8 | 3589 | 95 | 68 | 219 |
9 | 3968 | 124 | 86 | 269 |
10 | 4122 | 136 | 93 | 289 |
11 | 4307 | 150 | 102 | 313 |
12 | 4529 | 167 | 113 | 342 |
13 | 4796 | 187 | 126 | 377 |
14 | 5116 | 211 | 141 | 419 |
15 | 5500 | 240 | 160 | 470 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Dragon Dance | |
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Pokemon | Move |
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Mission: In a single battle, knock out Pokemon from the opposing team while using Dragon Dance or Dragon Dance+ to reset the move's cooldown 4 or more times (5 battles total) |
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Medals & Points | Rewards |
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List of Attacker Pokemon Achievements
Upcoming Pokemon | |
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![]() October 19, 2023 |
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All data is based on Season 14 Master Rank Top 100. Last Updated: October 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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41.3% | 75% |
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12.7% | 74.75% |
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11.1% | 76.43% |
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6.3% | 76.5% |
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6.3% | 73.5% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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