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The best guide on how to play Dragapult in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Dragapult Related Articles | |
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Dragapult Release Date | Dragapult Guide |
List of Contents
Dragapult Move Changes (October 17) | |
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Phantom Force |
• Attack increase when defeating an opponent decreased from 10 to 6 (up to 10 times) |
1.13.1.2 | Attack increased from 140~470 → 140~500 (Level 1~15). |
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1.14.1.2 | Critical-hit rate decreased from 0-15%-30% to 0-10%-25% (Level 1-5-9). |
1.9.1.4 | Fixed a bug where the effect that reduced cooldown of the move does not activate. |
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1.8.1.6 | Damage increased by 12%. |
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1.13.1.2 | Damage increased by 30%. Additional damage against marked opponents increased by 30%. HP recovery increased from 10% of maximum HP → 15% of maximum HP. |
1.13.1.2 | Cooldown decreased from 14s → 12s (-2s). Attack increase per knockout increased from 6 (up to 8 times) → 10 (up to 10 times). Attack speed increased from 85% → 100%. Movement speed increased from 15% → 30%. |
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1.14.1.2 | Attack speed buff reduced from 100% to 85%. |
1.16.2.6 | Attack increase when defeating an opponent decreased from 10 to 6 (up to 10 times). |
1.13.1.2 | Cooldown reduced from 12s→ 10s (-2s). |
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Dragapult | ||
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Role: Attacker Attack Type: Ranged Damage Type: Physical Difficulty: Expert Cost: |
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"Stealthily take out opponents with this silent but deadly Ranged attacker!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Dragapult |
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As of January 5, 2023, Dragapult is now purchasable for 14,000 Aeos Coins or 575 Aeos Gems! This comes one week after Dragapult was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ Fast attack speed ✔︎ Has invisibility and scalable damage via Phantom Force ✔︎ Unite Move is spammable (Doesn't have cooldown) |
✖︎ Struggles in early game ✖︎ Slow movement speed ✖︎ Low durability |
Dragapult Builds | |
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- |
Phantom Force Build
|
Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
Top Lane
Jungle
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes the effects of Phantom Force to sneak up on opponents and knock them down with a barrage of attacks. Shadow Ball will be Dragapult's complimentary move to improve the Pokemon's attack damage.
Items (Level 30) |
Standard Attack (@ Lvl 15) |
Standard Attack (/w Full Gauge) (@ Lvl 15) |
---|---|---|
Muscle Band + Scope Lens + Rapid-Fire Scarf |
857 | 931 |
Since the build is centered on Phantom Force, equipping items that will maximize Dragapult's attack damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Rapid-Fire Scarf, and Scope Lens will be the best for the build. The item combination provides everything Dragapult needs to knock out opponents once it breaks invisibility when using Phantom Force.
As for alternatives, replacing Rapid-Fire Scarf with Float Stone would be the best option. The item provides a better flat amount of Attack stat and improves Dragapult's mobility via increased movement speed, which works well with Phantom Force.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Standard Attack (@ Lvl 15) | Standard Attack (/w Full Gauge) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf | 887 | 966 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 965 | 1055 |
Muscle Band + Scope Lens + Float Stone | 899 | 979 |
Muscle Band + Rapid-Fire Scarf + Attack Weight (6 stacks) | 977 | 1069 |
Muscle Band + Rapid-Fire Scarf + Float Stone | 911 | 993 |
Muscle Band + Attack Weight (6 stacks) + Float Stone | 989 | 1083 |
Scope Lens + Rapid-Fire Scarf + Attack Weight (6 stacks) | 602 | 692 |
Scope Lens + Rapid-Fire Scarf + Float Stone | 536 | 616 |
Scope Lens + Attack Weight (6 stacks) + Float Stone | 635 | 706 |
Rapid-Fire Scarf + Attack Weight (6 stacks) + Float Stone | 647 | 719 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Dragon Dance Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
Top Lane
Jungle
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on bombarding opponents with attacks using Dragon Dance. Dragon Breath will be Dragapult's complimentary move due to its synergy with Dragon Dance. However, Shadow Ball can also be used for the build.
Items (Level 30) |
Dragon Dance (Dmg. per attack) (@ Lvl 15) Dragon Dance (Dmg. per attack) (/w Full Gauge) (@ Lvl 15) |
Standard Attack (@ Lvl 15) Standard Attack (/w Full Gauge) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf |
834 905 |
887 966 |
Since the build is centered on Dragon Dance, equipping items that will maximize Dragapult's attack damage during Dragon Dance is the ideal item combination.
Out of all the item combinations, Muscle Band, Scope Lens, and Rapid-Fire Scarf will be the best for the build. Muscle Band's bonus damage, Rapid-Fire Scarf's bonus attack speed, and Scope Lens' increased critical-hit rate and damage greatly improves Dragapult's attacks during Dragon Dance.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Dragon Dance (Dmg. per attack) (@ Lvl 15) Dragon Dance (Dmg. per attack) (/w Full Gauge) (@ Lvl 15) | Standard Attack (@ Lvl 15) Standard Attack (/w Full Gauge) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf | 834 905 | 887 966 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 904 986 | 965 1055 |
Muscle Band + Scope Lens + Float Stone | 845 917 | 899 979 |
Muscle Band + Rapid-Fire Scarf + Attack Weight (6 stacks) | 915 998 | 977 1069 |
Muscle Band + Rapid-Fire Scarf + Float Stone | 855 930 | 911 993 |
Muscle Band + Attack Weight (6 stacks) + Float Stone | 926 1011 | 989 1083 |
Scope Lens + Rapid-Fire Scarf + Attack Weight (6 stacks) | 541 623 | 602 692 |
Scope Lens + Rapid-Fire Scarf + Float Stone | 482 554 | 536 616 |
Scope Lens + Attack Weight (6 stacks) + Float Stone | 552 635 | 614 706 |
Rapid-Fire Scarf + Attack Weight (6 stacks) + Float Stone | 563 647 | 626 719 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Float Stone | Float Stone gives Dragapult damage and movement speed, which works particularly well with Phantom Force. |
Energy Amplifier | Energy Amplifier synergizes well with Dragapult's unique Unite Move mechanics, giving the Pokemon a large damage boost whenever it uses the move. |
Scope Lens | Scope Lens improves Dragapult's attacks via increased critical-hit rate and damage, which compliments the Pokemon's fast attack speed. |
Muscle Band | Muscle Band works nicely with Dragapult's fast attacks, improving its damage per hit. |
Rapid-Fire Scarf | Rapid-Fire Scarf provides Dragapult with a massive attack speed boost, which also triggers during Dragon Dance. |
Item | Explanation |
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Full Heal | Full Heal protects Dragapult from disables and debuffs, allowing it to continue attacking, particularly during Dragon Dance. |
X Speed | X Speed gives Dragapult a versatile mobility tool, which also works well with Phantom Force. |
X Attack | X Attack further improves Dragapult's attacks via increased damage and attack speed. |
Move | Explanation |
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Shadow Ball | Shadow Ball increases the damage that Dragapult's attacks deal and allows the Pokemon to recover HP. It also gives some mobility. |
Phantom Force | Phantom Force gives Dragapult stealth for defensive and offensive use and a huge attack speed buff, which helps the Pokemon build up and maintain its Boosted Attacks. It can also make Dragapult stronger with each knockout. |
This moveset makes Dragapult a formidable late-game carry. Phantom Force gives Dragapult stealth and a huge attack speed burst that compliments its Boosted Attacks. It also gives Dragapult a permanent Attack stat boost as it knock outs opponents. Shadow Ball synergizes well with the attack speed buff from Phantom Force, allowing Dragapult to quickly trigger the move's recovery and additional damage effects.
Dragon Dance and Phantom Force are Dragapult's primary offensive move. Both rely solely on Dragapult's attack damage but functions vastly different.
Dragon Dance has Dragapult attack rapidly while flying in a circle. However, these attacks deal lesser damage than Dragapult's real attack damage and hits random targets. Phantom Force, on the other hand, has Dragapult move faster and become invisible at the start, then when the invisibility breaks, the Pokemon gains increased attack speed. Dragapult's attacks when the invisibility breaks is equal to the Pokemon's real attack damage. The move also increases Dragapult's Attack stat each time it knocks out an opponent.
Dragon Breath and Shadow Ball are Dragapult's complimentary offensive moves that synergize well with the other moveset. Dragon Breath is a straightforward damage move but also reduces the movement speed of the targets it hits. The move can also be used during Dragon Dance, which slightly alters how the move is used. Meanwhile, Shadow Ball deals significantly less damage compared to Dragon Breath but increases Dragapult's attacks on targets affected by it. It can also heal Dragapult if it attacks a marked target four times.
Any move combination would be do fine for Dragapult since all of its moves synergize nicely with each other.
Let us know your thoughts in the comments!
Jump to Section | |
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Dragapult's power spike doesn't start until it reaches level 5 and learns Phantom Force or Dragon Dance as those are its primary damage moves. It's best to play as safe as possible in the early game and focus instead on reaching level 5 quickly for Dragapult to get a foothold in the game.
Tip: Dragapult can quickly reach level 5 if it starts in the jungle since clearing all first wave camps is guaranteed to make the Pokemon level 5. |
Quick Attack and Ashtonish are Dragapult's initial moveset. Make sure to utilize them in the early game to help the Pokemon farm and level up faster.
Quick Attack is a dash move that also buffs Dragapult's attack speed. Use it to traverse the map quicker and farm faster, especially in the jungle.
Ashtonish is a simple ranged damage move that also slows the targets it hits. Use it to deal a quick burst of damage to secure wild Pokemon or opponents.
Boosted Attacks are Dragapult's primary source of damage, regardless of what moveset it uses. They deal increased damage and affects enemies in an area centered around the main target. Dragapult's Boosted Attack functions differently compared to other Pokemon. Instead of gaining a Boosted Attack every few attacks, the Pokemon has a gauge that when filled to the max makes all of Dragapult's attacks into Boosted Attacks as long as it remains filled.
Make sure to fill up and maintain the Boosted Attack gauge to maximize Dragapult's attack damage by attacking or hitting enemies with moves.
Dragapult will mainly act as the team's primary damage dealer or carry due to its damage potential. It is Dragapult's responsibility to take down opponents fast during fights in order to win them and hopefully lead the team to a victory. However, part of being the team's carry is also making sure that Dragapult doesn't get caught out of position and get knocked out before the fight starts as it is fragile, especially at the last minutes of the game.
When using Phantom Force, Dragapult needs to be actively hunting targets down as soon as it learns the move, and more so once it has Dreep and Destroy. This is mainly due to the move's Attack stat bonus where Dragapult's Attack stat increases for each opponent it takes out, maxing out at ten (10) stacks.
The best way to go about this is to utilize the move's stealth to sneak up on targets, then take advantage of its attack speed buff to quickly take them out with attacks. Moreover, focusing on low-durability Pokemon like Attackers and Supporters is a great way to quickly stack up on the Attack stat bonus.
Tip: Try to max out Phantom Force's Attack stat bonus on or before Rayquaza spawns to have a better chance of securing the objective. |
Phantom Force: Dragapult Move Effect and Cooldown
When using Dragon Dance, Dragapult will mostly be just dishing out damage during fights and doesn't necessarily have to take out opponents, since the move attacks random targets. Moreover, simply making an assist using the move already reduces its cooldown. However, the benefit of taking out targets is that the move's cooldown is reset, allowing Dragapult to use it again.
Dragapult's positioning is crucial to using Dragon Dance. Make sure that most opponents are inside the target circle before using the move. It's also important to note that Dragapult's starting position when it uses the move will also be its ending position as opponents can expolit this.
Dragon Dance: Dragapult Move Effect and Cooldown
Using each charge of Dreep and Destroy also plays a major role in Dragapult's gameplay. Generally, using one charge to deal a quick burst damage, then another to finish off the target is the best way to use up the charges, especially when Dragapult is using Phantom Force.
However, Dreep and Destroy is also a great tool for poking opponents from afar without actually initiating a fight.
Dreep and Destroy: Dragapult UNITE Move Effect and Cooldown
Level | Objectives |
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1 - 5 |
• Learn Quick Attack and utilize the attack speed buff to secure Xatu and quickly advance towards level 3. • Farm wild Pokemon until you reach level 5 and learn either Phantom Force for aggressive DPS plays or Dragon Dance for mobility and defensive play. |
6 - 9 | • Clear the second wave of jungle camps to level up more and reach level 7 quickly to learn either Dragon Breath or Shadow Ball. |
10+ | • Continue hunting targets, securing objectives, and pushing lanes. • Prioritize to secure Regieleki on the top lane and help secure the bottom lane objective afterwards. • Try to reach level 15 before or when Rayquaza spawns for a fully-upgraded moveset and high stats. |
Level | Objectives |
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1 - 5 | • Secure as many wild Pokemon as you can to reach level 5 quickly to evolve and acquire either Dragon Dance or Phantom Force. |
5 - 9 | • After acquiring either Dragon Breath or Shadow Ball, start farming for points and score as much as possible. |
10+ | • Stick with allies to hunt targets and try to secure Regieleki on the top lane as soon as it spawns, then push lanes. • Level up as much as you can before Rayquaza spawns on the map. • Help your team win clashes to secure Rayquaza. |
This set of combos rely on stealth and fast attacks to quickly knock out targets.
Surprise Dreep and Destroy | |
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Phantom Force
►
Dreep and Destroy
►
Shadow Ball
►
Standard Attack
►
Dreep and Destroy
(Optional) ►
Phantom Force
(If target is knocked out) |
|
Use Phantom Force to enter stealth and get into position close to your target. If Dragapult's Boosted Attack is still charging, wait for it to be fully charged first before proceeding. From stealth, use one charge of Dreep and Destroy, then immediately follow up with Shadow Ball and mark the target. Keep attacking the marked target until Shadow Ball's second effect triggers. You can end the combo there or use another charge of Dreep and Destroy. If you managed to knock out the target, use Phantom Force again and choose another target. |
This set of combos is centered on using Dragon Dance to deal damage to multiple targets.
Ring of Fire | |
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Start by using one charge of Dreep and Destroy, and unleash Dragon Breath. Quickly follow up with Dragon Dance, which will reset Dragon Breath's cooldown, then use Dragon Breath again while circling around to burn the area. Once Dragon Dance ends, use another charge of Dreep and Destroy for good measure. Alternatively, you can use Dragon Dance again to end the move early after using Dragon Breath for the second time. This can be useful when a target has low HP and you want to secure a knockout. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Dragapult. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Dragapult has a high damage output that comes from its attacks but has low durability. Pokemon that can disable Dragapult and prevent it from attacking or deal high amounts of burst damage and quickly knock it out can stop it completely.
Pokemon | Explanation |
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Leafeon | Rating: ★★★★★ • Can quickly burst down Dragapult with any of its moves. • Has superior mobility that allow it to swiftly get out of Dragapult's attacking range. |
Talonflame | Rating: ★★★★★
• Can head straight for Dragapult and burst it down with Brave Bird or Fly and Flame Charge or Aerial Ace. • Can displace Dragapult using Flame Sweep. |
Mimikyu | Rating: ★★★★
• Can disable Dragapult using Play with Me and burst it down with Shadow Claw or Play Rough. • Can get close to Dragapult using Shadow Sneak. |
Utilizing Phantom Force's stealth and attack speed buff, and Dreep and Destroy's HP based damage can help Dragapult get the upper hand against these Pokemon
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Dragapult, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can quickly knock out Dragapult. However, they are fragile and can get knocked out by Dragapult fast. • Use Phantom Force to get into a good position, then bombard them with attacks. It's best to wait until Dragapult's Boosted Attack gauge is full before attacking to maximize damage. • Use Shadow Ball or Dragon Breath to help Dragapult fill up its Boosted Attack gauge and deal additional damage. • Use one charge of Dreep and Destroy to deal an initial damage, then another one to finish them off. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and either rely mostly on their attacks or combos to deal damage. They are also durable enough to soak some of Dragapult's damage. However, they are melee and can be easily kited by Dragapult. • Get the Escavalier's buff to add a slow to Dragapult's attacks. • Use Phantom Force to get into a good position and distance, then utilize the move's attack speed buff to kite them with attacks. • Use Dragon Breath to slow them even more, or use Shadow Ball's roll mechanic to dodge their moves and keep a safe distance. • Use one charge of Dreep and Destroy to deal an initial damage, then another one to finish them off. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Phantom Force when they're approaching to become invisible and wait for them to dive in, then retaliate with attacks. • Use Dragon Breath to slow them, or use Shadow Ball's roll mechanic to dodge their moves and keep a safe distance. • Use one charge of Dreep and Destroy to deal an initial damage, then another one to finish them off. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Dragapult, their support capabilities makes them valuable during fights. • Use Phantom Force to get into a good position and fill up Dragapult's Boosted Attack gauge, then utilize the move's attack speed buff to bombard them with attacks. |
Highly Durable Pokemon with Disables |
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How to Beat |
• These Pokemon are extremely durable and have disabling moves that are problematic for Dragapult, making it a tedious task for Dragapult to take them down alone. With that, it's best to group up with allies to bring them down with the help of Dragapult. • Use Phantom Force to get into a good position, then bombard them with attacks. • Use Shadow Ball or Dragon Breath to deal additional damage. • Use Dreep and Destroy to quickly deplete their HP. |
Easy matchups are Pokemon that have low durability or low mobility, making it hard for them to stop Dragapult's assault.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Dragapult, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can quickly knock out Dragapult. However, they are fragile and can get knocked out by Dragapult fast. • Use Phantom Force to get into a good position, then bombard them with attacks. It's best to wait until Dragapult's Boosted Attack gauge is full before attacking to maximize damage. • Use Shadow Ball or Dragon Breath to deal additional damage. • Use one charge of Dreep and Destroy to deal an initial damage, then another one to finish them off. |
Brawlers |
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How to Beat |
• These Pokemon excel in close combat and either rely mostly on their attack to deal damage. They are also durable enough to soak some of Dragapult's damage. However, they are melee and can be easily kited by Dragapult. • Get the Escavalier's buff to add a slow to Dragapult's attacks. • Use Phantom Force to get into a good position and distance, then utilize the move's attack speed buff to kite them with attacks. • Use Dragon Breath to slow them even more, or use Shadow Ball's roll mechanic to dodge their moves and keep a safe distance. • Use one charge of Dreep and Destroy to deal an initial damage, then another one to finish them off. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Dragapult, their support capabilities makes them valuable during fights. • Use Phantom Force to get into a good position and fill up Dragapult's Boosted Attack gauge, then utilize the move's attack speed buff to bombard them with attacks and take advantage of them being in close proximity to each other by utilizing the splash damage from Dragapult's Boosted Attacks. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable and have means of consistently healing themselves, making it a tedious task for Dragapult to take them down alone. With that, it's best to group up with allies to bring them down with the help of Dragapult. • Use Phantom Force to get into a good position, then bombard them with attacks. • Use Shadow Ball or Dragon Breath to deal additional damage. • Use Dreep and Destroy to quickly deplete their HP. |
Pokemon | Explanation |
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Gardevoir
Pikachu |
Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Dragapult can easily chase down enemies and push lanes. | |
Mr. Mime
Sableye |
Stuns and Debuffs |
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This helps Dragapult dominate the lane quickly and have enough time to steal enemy camps. | |
Slowbro
Snorlax |
Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Dragapult setup its attacks thanks to their disabling moves. | |
Gengar
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Urshifu |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Astonish
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 7s Starting Damage: 460 Final Damage: 609 |
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Has the user let out a sound blast in a forward direction. The shout explodes when it hits an opposing Pokemon or after traveling a set distance, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. | |
Dragon Breath
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 7.5s Starting Damage: 1541 Initial damage: 309, Burn damage: 154, Burn damage instances: 8 Final Damage: 2529 Inital damage: 562, Burn damage: 281, Burn damage instances: 7 |
Has the user exhale a mighty gust in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The gust also leaves the ground burning for a set amount of time, and opposing Pokemon in this area of effect take damage over time and have their movement speed decreased for a short time. If this move is used while the user is flying with Dragon Dance, the might gust is exhaled along Dragon Dance's flight path, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time.
Upgrade: Deals increased damage to opposing Pokemon and further decreases their movement speed. |
|
Shadow Ball
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Physical Cooldown: 7.5s Starting Damage: 524 Bonus damage: 104, Fourth attack bonus damage: 628 Final Damage: 979 Bonus damage: 193, Fourth attack bonus damage: 1172 |
Has the user hurl a shadowy blob in the designated direction, dealing damage to opposing Pokemon it touches and applying a mark to them. If the user attacks marked opposing Pokemon, it deals additional damage to them. If the user attacks marked opposing Pokemon, it deals increased damage to them. The fourth time the user attacks marked opposing Pokemon, the mark is removed, but the damage dealt by the attack is further increased and the user recovers HP. After using this move, the user moves a short distance in a designmated direction.
Upgrade: Increases the amount of base damage and additional damage dealt. |
Quick Attack
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
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Has the user move quickly in the designated direction, increasing its basic attack speed for a short time. | |
Dragon Dance
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 12s Starting Damage: 1494 Damage per attack: 166, Number of attacks: 9 Final Damage: 5400 Damage per attack: 450, Number of attacks: 12 |
Has the user fly in a circular pattern in the designated direction. While the user is flying, it continuously deals damage to nearby opposing Pokemon with basic attacks that deal less damage but have increased attack speed. If this move is used again while the user is flying, the user stops flying and moves a short distance in the designated direction. If the user knocks out a Pokemon on the opposing team, this move's cooldown is reset. If the user assists in knocking out a Pokemon on the opposing team, this move's cooldown is reduced. When this move is used, Dragon Breath's cooldown is reset.
Upgrade: While the user is flying, its basic attacks also restore the user's HP when they hit. |
|
Phantom Force
(Lv. 5) Upgrade Lv. 11 |
Move Type: Buff Damage Type: Status Cooldown: 14s Starting Damage: N/A Final Damage: N/A |
For a short time, increses the user's movement speed and has it enter stealth. While the user is in stealth, the boosted basic attack gauge increases. When stealth ends, the user's basic attack speed is increased for a short time. After this move is learned, if the user knocks out a Pokemon from the opposing team, this move's cooldown is reset, and the user's Attack increases for the remainder of the battle. This Attack increase effect can stack up to 8 times.
Upgrade: Also reduces this move's cooldown when the user deals damage to opposing Pokemon with basic attacks. |
Dreep and Destroy
(Lv. 9) |
Move Type: Ranged Damage Type: Physical Cooldown: Charge time: 10s, Reuse Cooldown: 2s, Cooldown at Zero Charge: 8s Starting Damage: 710 Final Damage: 1068 |
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Has the user launch two Dreepy, and each deals damage to a different opposing Pokemon in the area of effect. The lower the oppsing Pokemon's remaining HP is, the more damage the Dreepy deal. If there is only one opposing Pokemon in the area of effect, both Dreepy will target that Pokemon and deal damage to it. A maximum of 2 uses can be kept in reserve for this move. |
Standard Attack | Each time this Pokemon deals damage to opposing Pokemon, its boosted basic attack gauge increases. When the boosted basic attack gauge is full, the Pokemon's basic attacks become boosted attacks. Boosted attacks deal increased damage and have an area of effect centered on opposing Pokemon they hit. The boosted basic attack gauge will begin decreasing if this Pokemon does not deal damage to opposing Pokemon for a set amount of time. |
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Clear Body |
All Evolution Stages
Reduces the duration of debuff effects inflicted on the Pokemon. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Dreepy (Lv. 1) |
Drakloak (Lv. 5) |
Dragapult (Lv. 9) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3000 | 50 | 40 | 140 |
2 | 3036 | 53 | 42 | 145 |
3 | 3079 | 56 | 44 | 151 |
4 | 3131 | 60 | 46 | 158 |
5 | 3318 | 74 | 55 | 185 |
6 | 3393 | 80 | 59 | 196 |
7 | 3482 | 87 | 63 | 209 |
8 | 3589 | 95 | 68 | 224 |
9 | 3968 | 124 | 86 | 279 |
10 | 4122 | 136 | 93 | 301 |
11 | 4307 | 150 | 102 | 328 |
12 | 4529 | 167 | 113 | 360 |
13 | 4796 | 187 | 126 | 399 |
14 | 5116 | 211 | 141 | 445 |
15 | 5500 | 240 | 160 | 500 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Purple UNITE Style
Zirco Trading:
350 |
Orange UNITE Style
Zirco Trading:
350 |
Yellow UNITE Style
Zirco Trading:
450 |
Scientist Style
Zirco Trading:
1050 |
Dark Magician Style
Zirco Trading:
2199 |
Racer Style
Event:
UNITE Club Membership |
Dragon Dance | |
---|---|
Pokemon | Move |
Dragapult | Dragon Dance |
Mission: In a single battle, knock out Pokemon from the opposing team while using Dragon Dance or Dragon Dance+ to reset the move's cooldown 4 or more times (5 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Best moveset is definitely shadow ball and phantom force since I've you combine this with attach weight dragapult just does to much damage when both are fully stacked
Dragapult Guide: Best Builds and Moveset
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Dragapult is amazing right now. Use Dragon Dance/Dragon Breath against bulkier teams and Phantom Force/Shadow Ball against squishies.