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The best guide on how to play Urshifu in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Urshifu Pokemon Pages | |
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List of Contents
Urshifu Changes (June 15) | ||
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![]() Surging Strikes |
• Damage decreased by 10%. |
1.8.1.4 | Cooldown decreased from 12s to 10s. (-2s). Shied effect increased by 20%. Liquidation +: Cooldown decreased from 10s to 9s. (-1s). Shied effect increased by 20%. |
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1.8.1.3 | Fixed a bug where Wicked Blow executes with the maximum charge without actually charging the move up. |
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1.8.1.6 | Damage reduction while charging decreased from 30% to 20%. (-10%) Wicked Blow +: Damage reduction while charging decreased from 60% to 40%. (-20%) |
1.8.1.6 | Damage reduced by 25%. When no direction is designated, deals damage to and throws only the target. |
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1.8.1.6 | Rapid Strike Style: Boosted Attack cooldown reduction effect increased from 1.5s to 2s. (-0.5s) |
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1.8.1.6 | Cooldown reduced from 13s to 11s. (-2s) |
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1.9.1.2 | Recovery effect after using the move is decreased from 25% to 15%. Fixed a bug where the effect of shortening cooldowns for normal effects are lower than expected. |
1.10.1.3 | Damage decreased by 10%. |
1.8.1.6 | Hits required to increase the number of attacks for the second activation reduced from 3 to 2. (-1 hit) |
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Urshifu | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Take on opponents and strike with precision with the king of combat arts!" |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High burst damage with Single Strike Style. ✔︎ Boosted Attack reduces move cooldowns for Rapid Strike Style, and grants a shield for Single Strike Style. ✔︎ Decent survivability with Rapid Strike Style. ✔︎ Can ignore shields via Unseen Fist. |
✖︎ Low mobility. ✖︎ No move combination options. |
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As of December 8, 2022, Urshifu is now purchasable for 12,000 Aeos Coins or 575 Aeos Gems! This comes one week after Urshifu was first released and was only available to purchase with Aeos Gems.
Urshifu Builds | |
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Single Strike Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Defense: +30 Sp. Def: +30 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on dealing high burst damage using Wicked Blow and Ebon Fist. It fits in any lane, but it'll be more effective if used in the jungle since Urshifu greatly benefits from reaching level 5 early on. |
· Attack Weight increases Urshifu's overall damage output from its attacks and moves, particularly Wicked Blow. It's best to stack it as fast as possible, especially if Urshifu is in either the top or bottom lane. · Weakness Policy gives Urshifu a consistent damage boost as it fights in the frontlines. It also gives a decent amount of HP. · However, Razor Claw or Muscle Band can be a great alternative for Weakness Policy for a more straightforward damage item. · Focus Band improves Urshifu's durability and survivability during fights. It adds more protection on top of the shield generated from Urshifu's Boosted Attacks and the reduced damage effect from Wicked Blow. · X Speed makes up for Urshifu's lack of mobility while also being a versitile tool for various situations. · Alternatively, Eject Button can also work just as fine for the build. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack, or Critical-Hit Rate to maximize Urshifu's damage output, especially for Wicked Blow. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Wicked Blow (@ Lvl 15) |
Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
3812 | 1325 |
Since the goal of the build is to give Urshifu enough durability to charge up Wicked Blow while maximizing its damage, equipping items that meet these conditions is the ideal item combination. Focus Band is a core item for the build, leaving only two more items for consideration.
As the results show, a fully-stacked Attack Weight and Weakness Policy will yield the highest possible damage compared to other item combinations within the build's limitations.
As for alternatives, replacing Weakness Policy with either Muscle Band or Razor Claw would be the best choice. However, taking into account Boosted Attacks and Critical-hits, Urshifu can deal significantly more damage with Muscle Band than Razor Claw using only its attacks.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Wicked Blow (@ Lvl 15) | Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 3812 | 1325 |
Attack Weight (6 stacks) + Razor Claw | 3517 | 1221 |
Attack Weight (6 stacks) + Muscle Band | 3517 | 1221 |
Muscle Band + Weakness Policy (4 stacks) | 3460 | 1200 |
Razor Claw + Weakness Policy (4 stacks) | 3460 | 1200 |
Muscle Band + Razor Claw | 3205 | 1109 |
Items (Level 30) | Standard Attack (Damage) (@ Lvl 15)[ Standard Attack (Critical) (@ Lvl 15) | Boosted Attack (Damage) (@ Lvl 15)[ Boosted Attack (Critical) (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 655 1310 | 982 1964 |
Attack Weight (6 stacks) + Razor Claw (Includes Effect) | 585 1170 | 1189 1754 |
Attack Weight (6 stacks) + Muscle Band | 945 1170 | 1237 1754 |
Muscle Band + Weakness Policy (4 stacks) | 931 1142 | 1216 1712 |
Razor Claw (Includes Effect) + Weakness Policy (4 stacks) | 876 1142 | 1161 1712 |
Muscle Band + Razor Claw (Includes Effect) | 1145 1020 | 1400 1530 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Rapid Strike Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +45 Critical-Hit Rate: +2.10% Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build has a great mix of mobility and sustain, making Urshifu into a frontline brawler. It focuses on dashing through and damaging opponents using Surging Strikes and Flowing Fists while staying alive for as long as possible with the help of Liquidation. This build is best used when taking the top or bottom lane. |
· Muscle Band is Urshifu's main brawling tool, giving its attacks HP-based bonus damage. It also improves Urshifu's attack speed slightly, which enables the Pokemon to build up its Boosted Attacks faster to trigger its cooldown reduction effect. · Razor Claw adds more damage to Urshifu's attacks whenever it uses its moves. It synergizes well with Surging Strikes' charges. · Weakness Policy works well with Urshifu's gameplay for Rapid Strike Style, increasing its damage output further whenever it takes damage. It also gives a decent amount of HP for more durability. · However, Focus Band can be a replacement for Weakness Policy, exchanging damage for better defenses and another source of healing. · Full Heal works best for the build, allowing Urshifu to execute its combos uninterrupted. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack, Critical-Hit Rate, or HP to balance Urshifu's defense and damage. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Boosted Attack (Damage) (@ Lvl 15) Boosted Attack (Critical) (@ Lvl 15) |
Boosted Attack (Healing) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) |
1556 882 |
618 |
Since the build is centered on utilizing the Boosted Attack reset mechanic from Surging Strikes, equipping items that will maximize Urshifu's Boosted Attack damage and healing is the ideal item combination.
As the results show, Muscle Band, Razor Claw, and Weakness Policy will produce the best outcome for the build. Although it only generated the second best results for Boosted Attack damage, the item combination does not require Urshifu to stack an item first to maximize its damage. However, it did score higher in Boosted Attack healing, balancing out the build.
As for alternatives, replacing Weakness Policy with Focus Band would be the best option. The item increases Ursihfu's durability and adds another source of healing in exchange for damage, which is a nice trade since it works nicely with Urshifu's gameplay.
On the other hand, to focus more on move damage rather than attack damage, replacing Muscle Band with Attack Weight would be the ideal choice. It generated only slightly lower than the best result but having Razor Claw's effect is more benefitial in the long run since the item's bonus damage effect increases with the Pokemon's Attack stat, which Attack Weight and Weakness Policy give in abundance.
The damage and healing tests are conducted using the Training Dummy in Practice Mode. The damage results are taken from the Total Damage data while the healing results are from the floating green texts above the Pokemon.
Items (Level 30) | Surging Strikes (@ Lvl 15) | Liquidation (@ Lvl 15) |
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Muscle Band + Razor Claw + Scope Lens | 2529 | 497 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 2744 | 556 |
Muscle Band + Razor Claw + Weakness Policy (4 Stacks) | 2704 | 548 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 2776 | 546 |
Muscle Band + Scope Lens + Weakness Policy (4 Stacks) | 2727 | 537 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 2972 | 602 |
Razor Claw +Scope Lens + Attack Weight (6 Stacks) | 2776 | 546 |
Razor Claw +Scope Lens + Weakness Policy (4 Stacks) | 2727 | 537 |
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 2972 | 602 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 3007 | 591 |
Items (Level 30) | Boosted Attack (Damage) (@ Lvl 15) Boosted Attack (Critical) (@ Lvl 15) | Boosted Attack (Healing) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes Effect) + Scope Lens | 1399 809 | 588 |
Muscle Band + Razor Claw (Includes Effect) + Attack Weight (6 Stacks) | 1580 900 | 608 |
Muscle Band + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) | 1556 882 | 618 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 1236 928 | 678 |
Muscle Band + Scope Lens + Weakness Policy (4 Stacks) | 1216 907 | 614 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1368 1008 | 636 |
Razor Claw (Includes Effect) +Scope Lens + Attack Weight (6 Stacks) | 1188 928 | 678 |
Razor Claw (Includes Effect) +Scope Lens + Weakness Policy (4 Stacks) | 1161 907 | 614 |
Razor Claw (Includes Effect) + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1364 1008 | 636 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 982 1040 | 632 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Full Offense Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This is an all-in offense build, putting everything on amplifying Wicked Blow's damage for a devasting attack. However, be extremely cautious when jumping in for a fight as Urshifu won't have any means of escaping. It's best to run this build in the jungle since Urshifu needs to level up fast to have a decent power advantage. |
· Attack Weight provides a hefty amount of damage through Attack stat, especially when fully stacked. · Weakness Policy gives a good balance of offense and defense, but it's main purpose comes from its effect, increasing Wicked Blow's damage as Urshifu takes hits from opponents. · Energy Amplifier acts as another source of damage for Wicked Blow, particularly after Urshifu uses Ebon Fist. The faster Unite Move Recharge Rate also comes in handy since Urshifu benefits from a being able to use Ebon Fist as often as possible throughout the game. · X Attack provides the last layer of damage for Wicked Blow, but it can also act as a brawling tool thanks to the attack speed increase. · However, should mobility be a problem, X Speed would be the best alternative. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack to further increase Wicked Blow's damage. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Ebon Fist + Wicked Blow (@ Lvl 15) |
Ebon Fist + Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier |
9819 | 5844 |
Since the purpose of the build is to maximize Wicked Blow's damage output, equipping the item combination that will give the highest possible damage output is the ideal choice.
As the results show, a fully-stacked Attack Weight and Weakness Policy plus the damage boost from Energy Amplifier will yield the highest possible damage output, particularly when using Ebon Fist and Wicked Blow together.
For an alternative build, replacing Weakness Policy with either Muscle Band or Razor Claw would be the best option. Moreover, when choosing an alternative build that has no Energy Amplifier, the best choice would be Attack Weight, Weakness Policy, and Muscle Band or Razor Claw.
However, taking from the Accumulative Damage Test from the Single Strike Build, Urshifu can deal significantly more damage with Muscle Band than Razor Claw using only its attacks.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Ebon Fist + Wicked Blow with X Attack Boost (@ Lvl 15) Wicked Blow with Energy Amplifier Boost Only (@ Lvl 15) Wicked Blow with X Attack Boost Only (@ Lvl 15) | Ebon Fist + Throat Chop with X Attack Boost (@ Lvl 15) Throat Chop with Energy Amplifier Boost Only (@ Lvl 15) Throat Chop with X Attack Boost Only (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier | 9819 5303 4301 | 5844 1815 1500 |
Attack Weight (6 stacks) + Razor Claw + Energy Amplifier | 9144 4941 4008 | 5436 1687 1395 |
Attack Weight (6 stacks) + Muscle Band + Energy Amplifier | 9144 4941 4008 | 5436 1687 1395 |
Muscle Band + Weakness Policy (4 stacks) + Energy Amplifier | 8864 4792 3887 | 5268 1635 1352 |
Razor Claw + Weakness Policy (4 stacks) + Energy Amplifier | 8864 4792 3887 | 5268 1635 1352 |
Muscle Band + Razor Claw + Energy Amplifier | 8277 4477 3632 | 4915 1525 1261 |
No Energy Amplifier | ||
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Items (Level 30) | Ebon Fist + Wicked Blow with X Attack (@ Lvl 15) Wicked Blow with X Attack @ Lvl 15) Wicked Blow Only (@ Lvl 15) | Ebon Fist + Throat Chop with X Attack (@ Lvl 15) Throat Chop with X Attack @ Lvl 15) Throat Chop Only (@ Lvl 15) |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Muscle Band | 8120 4384 3883 | 4926 1530 1351 |
Attack Weight (6 stacks) + Weakness Policy + Razor Claw | 8120 4384 3883 | 4926 1530 1351 |
Attack Weight (6 stacks) + Muscle Band + Razor Claw | 7558 4083 3581 | 4581 1422 1244 |
Muscle Band + Weakness Policy (4 stacks) + Razor Claw | 7346 3703 3267 | 4451 1288 1132 |
The tests above does not use any Emblems and does not include X Attack yet so it will scale higher if equipped.
Item | Explanation |
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Significantly increases Urshifu's damage output for both its attacks and its moves, epscially when fully stacked. |
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Compliments Urshifu's playstyles, increasing its durability and survivability as it performs its combos during fights. |
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Significantly increases Urshifu's critical-hit damage, particularly from its moves. |
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Increases Urshifu's attack damage and attack speed, allowing it to trade blows effectively. It's particularly useful for Urshifu's Rapid Strike Style. |
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Since Urshifu instantly gains a Boosted Attack each time it uses a move, the item adds more damage and a slow effect to the Pokemon's Boosted Attacks. |
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Gives a good balance of HP and damage, which works great for both styles. It makes Urshifu more effective as a frontline brawler, increasing its damage as it takes hits. |
Item | Explanation |
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Full Heal protects Urshifu from disables, allowing it to perform its combos without interruption. |
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X Speed allows Urshifu to chase and stay on top of its targets when performing its combos. It's also a great tool for escaping should things go bad. |
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X Attack improves Urshifu's brawler playstyle through increased damage and attack speed. It works for both Rapid Strike Style and Single Strike Style. |
Move | Explanation |
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Wicked Blow deals massive area damage in a single hit while shoving enemies backwards, making it a great damage and crowd control move. |
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Throat Chop is a simple dash and disable move that acts as a set up to Wicked Blow or Ebon Fist. |
This is the best moveset for Urshifu since its designed to for fighting in the frontlines. The quicker you can defeat a target, the higher the chances of your team to win fights, especially when contesting for objectives. Wicked Blow deals high burst damage in an area when fully charged while also shoving targets backwards, making it a great damage and crowd control move. Throat Chop will be your other move by default if you choose Wicked Blow. It's primarily used as a complimentary move for Wicked Blow and Ebon Fist.
If you prefer sustainability and longer combos in fights, just choose Surging Strikes instead. Doing so makes your other move Liquidation by default.
Let us know your thoughts in the comments!
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Upon reaching level 5, Urshifu has a mechanic that gives players the option to choose one of two evolutions to play for the rest of the game. Upon reaching level 5, you will have access to your damage move upgrade, which will decide which Style you'll be sticking with for the rest of the fight.
Both Rapid Strike Style and Single Strike Style have distinct mechanics that can drastically alter their contributions to the team composition.
Picking this style means that Urshifu will be in charge of being a hindrance to its enemies. Surging Strikes and Liquidation will be your damaging move upgrades. Surging Strikes is a dash move that can be used three times, and restores a bit of Urshifu's health when the boosted attack hits an enemy. Liquidation is an AoE move that grants Urshifu a shield when the move hits an enemy. Utilize these moves to pressure your targets and make them play defensively.
This playstyle is tailored for Urshifu to aggressively push lanes while sustaining itself with buffs, and is geared toward players that prefer combo-oriented playstyles.
Picking this style means that Urshifu will be standing its ground and burst down enemies with powerful charged attacks, and stun them. For this style, Wicked Blow and Throat Chop will be your damaging move upgrades. Urshifu benefits from performing charged and boosted attacks that Wicked Blow provides since it cannot be interrupted with any disables when charging. With it's hight crit rate, Urshifu also takes down enemies quicker. Moreover, this style is ideal for brawls and is capable of shoving multiple opponents in an area with its charged attacks.
One of Urshifu's strengths is that it is able to dominate in any lane it chooses, and this style benefits greatly from it. Choosing this style means that Urshifu is positioned at the front lines during team fights, taking and delivering hits without problems.
Urshifu's passive ability, Unseen Fist, ignores enemies that have shields or barriers activated. This is the perfect counter for Supporter enemies, as most of them provide barriers or shields to their teammates. Urshifu can rain down combos on enemies, however, be aware of Pokemon that can disable Urshifu's movements from afar.
Regardless of the style Urshifu uses, it will still benefit from boosted attacks as both styles have moves that provide this effect. Urshifu has high crit damage so take advantage of this and string your combos together to deal massive amounts of damage.
When Urshifu reaches level 7, it will be able to learn the dash move upgrade. Although both moves are great on their own, each has distinct effects that can help you realize your playstyle, regardless of which Style you picked.
Throat Chop is an offense-oriented dash move that also provides mobility for Urshifu. When hit, an enemy gets stunned and will be unable to move, allowing Urshifu to initiate combos. This move synergizes well with Wicked Blow as you will have enough time to deal damage with a charged attack. So, make sure to always follow up with Standard Attacks each time you use a move. This move is best used for engaging opponents or repositioning purposes, and favors the heavy hits of Single Strike Style's moves to maximizes both moves' potential.
While Urshifu may be rendered unstoppable with Wicked Blow's charge effect, it is still very vulnerable to stuns and disables, especially enemies that inflict slow. Avoid fighting with Pokemon that can stun and burst Urshifu from afar, and only give chase when the enemies are retreating or isolated. Because of this, it is best to stay clear from ranged Attackers and its fellow All-Rounders that have hard disables. It is also advised not to get into prolonged fights with them as you may not be able to knock them down quickly enough before enemy reinforcements come.
Wicked Blow is a powerful melee move that has decent range. Opponents that get hit with a fully charged blow gets shoved towards the direction of Urshifu's punch. Utilize this damaging move to push enemies back and hinder them from securing objectives while also pushing lanes.
Wicked Blow synergizes well with Unseen Fist's effect that lets it ignore its enemy's barriers, and is a great counter for enemies that provide shields to their allies. Combining the move with Throat Chop gives Urshifu further combo options, and utilizing its high crit rate stat.
Urshifu's Unite Move, Flowing Fists, is best used when you plan to take down an enemy that won't back down out of a 1v1 fight. It's also a stylish combo finisher! Surging Strikes and Liquidation mesh well with this Unite Move, letting Urshifu unleash a chain of combos to its enemies. It takes practice to pull off the longest chain possible, however, assess the situation first before using this move.
Thanks to several uses and move cooldown effects of Surging Strikes, stringing combos won't be a problem. Just find an opening or a secluded enemy, then make the first strike if this Unite Move is available for use.
Urshifu's Unite Move, Ebon Fist, is best used during Rayquaza fights, or clashes where you need a sudden burst of strength to pin down opponents with stun. It's a single punch that can hit multiple enemies, and can also be another flashy finisher of a combo. Maximize Urshifu's damage with this Unite Move, or shove enemies away from their objectives with one punch!
Level | Objectives |
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1 - 5 | • Secure Wild Pokemon so you can level up quickly. The effects of Inner Focus also helps Kubfu secure Wild Pokemon faster. • If you're at the bottom lane, utilize Headbutt for mobility and damage and prioritize taking Indeedees for more exp. • Once you reach level 5, you will be able to pick a Style to play as for the rest of the game. Pick Single Strike Style if you'd like Urshifu to be a pure brawler that's built to initiate teamfights. Otherwise, pick Rapid Strike Style if you wish to provide utility and help the team by bursting down single targets. |
5 - 9 | • Continue farming for exp with Urshifu's upgraded damaging move. Only engage in a lane push if an ally is present. • Reach level 7 to learn the dash move upgrade. From here, Urshifu is sturdy enough to seek out isolated opponents and burst them down. • Once Regieleki spawns, help allies secure this objective at the top lane. Otherwise, try to secure Regice, Registeel, or Regirock at the bottom lane. Generally, securing Regieleki is the top priority in order to secure a point advantage. • Upon reaching level 9 and learning the Unite Move, Urshifu is now strong enough to face most of its matchups head-on. |
10+ | • Continue hunting targets, securing objectives, and pushing lanes. Reach atleast level 13 before or when Rayquaza spawns for a fully-upgraded moveset and high stats. • Before the final stretch, secure both Escavalier and Accelgor and acquire their buffs for a better fighting performance. • Help allies win a teamfight and secure Rayquaza. When in Single Strike Style during a clash, use the Unite Move Ebon Fist and shove targets towards allies for a quicker takedown. Otherwise, use Rapid Strike Style's Unite Move Flowing Fists to focus down on enemies and disrupt them from damaging Rayquaza. |
Level | Objectives |
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1 - 5 |
• Learn Headbutt first to jump over the wall near the base to secure Xatu quickly. • Clear the first wave of jungle camps and reach level 5 to evolve into Urshifu and learn a Style move. • Utilize the usage of Wicked Blow or Surging Strikes when clearing out Wild Pokemon. • Secure Altaria and Swablus, initiate fights to help allies push lanes, and score points. • Farm the Baltoy spawns at the center of the map for more exp. |
6 - 9 | • Clear the second wave of jungle camps to level up more and reach level 7 to learn the dash move upgrade. Use it to enhance your attacks as well as maneuver around brawls. • Go to Rayquaza's spawn location, and secure the Altaria/Swablu spawns to get more exp. • If possible, reach level 9 to learn the Unite Move before or when Regieleki spawns to have an advantage when securing the objective. • Proceed to the Top Lane and secure Regieleki, then shift and secure the bottom lane objective if any of the Regi-trio is still available. |
10+ | • Continue hunting targets, securing objectives, and pushing lanes. Reach level 15 before or when Rayquaza spawns for a fully-upgraded moveset and high stats. • Before the final stretch, secure both Escavalier or Accelgor and acquire their buffs for a better fighting performance. • Help allies win a teamfight and secure Rayquaza. When in Single Strike Style during a clash, use the Unite Move Ebon Fist and shove targets towards allies for a quicker takedown. Otherwise, use Rapid Strike Style's Unite Move Flowing Fists to focus down on enemies and disrupt them from damaging Rayquaza. |
These combos are for Urshifu's Single Strike Style. They're short combos but deal high burst damage.
Ultimate Wicked Strikes Combo | |
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Throat Chop
►
Standard Attack
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Wicked Blow
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Standard Attack
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Ebon Fist
►
Wicked Blow
►
Standard Attack
►
Throat Chop
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Start by closing the gap to the target with Throat Chop, then immediately follow up with an attack. Charge up Wicked Blow and hit the target, then follow up with another attack. Lock down the target with Ebon Fist, which resets Urshifu's move cooldowns, then hit another charged Wicked Blow. End the combo with a last attack and Throat for good measure. Do not set a direction when using Ebon Fist so that the target gets knocked up and stunned instead of shoved backwards. |
These combos are for Urshifu's Rapid Strike Style. They're long, fast, and hard hitting combos.
Ebb and Flow Strikes Combo | |
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Flowing Fists
►
Surging Strikes
►
Liquidation
►
Standard Attack
►
Surging Strikes
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Standard Attack
►
Surging Strikes
►
Standard Attack
►
Liquidation
►
Flowing Fists
(Second Activation) |
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First, activate Flowing Fists to get a speed boost and approach the target. Start the combo by dashing in with the first Surging Strike, then immediately use Liquidation to gain a shield and decrease the target's defense. Continue the combo with the Boosted Attack Urshifu gets from using Surging Strikes. Perform another Surging Strike plus a Boosted Attack two more times, which resets Liquidation's cooldown, then use Liquidation again before ending the combo with Flowing Fists' second activation. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Urshifu. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Urshifu is very reliant on its combos to deal damage and only, it can easily be taken down with stuns and burst abilities by hard-hitting ranged Pokemon or get outplayed by high mobility Pokemon.
Pokemon | Explanation |
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Rating: ★★★★★
• Able to disrupt Urshifu's combos using Heavy Slam, Block, or Yawn. • Able to sustain through Urshifu's combos with Power Nap. • Able to trade blows with Urshifu using Flail. |
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Rating: ★★★★
• Able to shove and stun Urshifu using the Confusion-Power Swap/ Barrier combo or the Psychic-Power Swap combo. • Able to disrupt Urshifu's combos using Showtime!. • Power Swap decreases Urshifu's damage and movement speed when tethered. |
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Rating: ★★★
• Dazzling Gleam can be annoying to deal with, since it stuns its targets for one second. • Alolan's movesets can either stun or hinder Urshifu's combos from a safe range and provide openings for ganking opportunities. |
Pokemon with High Defense |
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How to Beat |
• These Pokemon either have a way to disrupt Urshifu's string of combos with stuns or shut down its movement completely. Although Urshifu is more than capable of taking down these Pokemon, it is best that you play it safe and only engage them when they are isolated. Otherwise, have a Supporter or Defender ally back you up to make the fight more manageable. • Only dare to strike when you have a clear shot of your combos and keep pressuring them until they fall. |
Pokemon with Hard-Hitting Combos |
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How to Beat |
• These Pokemon are clash initiators, so it will be best for Urshifu to tackle them with an ally or two. Play safe and use dash moves to maneuver around these Pokemon while dealing damage, and avoid getting caught by their moves. • Decide which style to take depending on the enemy composition, and see to it that you get the full amount of damage with your combos. • If there are more of these Pokemon on the opposing team, Urshifu should focus on shutting down these Pokemon in order to throw off their early game progression. |
Speedster Pokemon |
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How to Beat |
• These Pokemon have high mobility, stuns, and have powerful burst attacks. The best way to take these Pokemon down would be to get the first strike and force them to use their dash moves defensively. • Fight close to an allied Goal Zone or with teammates nearby so you can disengage from the fight if the situation gets dangerous. |
Pokemon with Mobility Moves |
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How to Beat |
• These Pokemon are highly mobile, and usually aim to score and destroy goal zones as fast as they can. Urshifu can catch up to these Pokemon by utilizing its dash moves, stun them using Headbutt, and deal boosted damage with Wicked Blow. |
Easy matchups are Pokemon that have low durability and low mobility, making it hard for them to stop Urshifu's combos and aggressive play.
Fragile Ranged Attackers |
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How to Beat |
• These Pokemon often fights from a distance, behind their allies, or inside a goal zone due to their low HP. Get close to these Pokemon quickly using Headbutt, then follow up with Urshifu's melee combos. Regardless of which Style Urshifu's in, it can still rain combos on these Pokemon using Headbutt and Rock Smash to take them down easily. |
Pokemon that Dives into Fights |
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How to Beat |
• These Pokemon tend to dive in head first during clashes or surprise enemies with their dash attacks. Bait or kite them first to separate them from their allies, then initiate Urshifu's combos to take them down. |
Defender Pokemon |
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How to Beat |
• These Pokemon have High HP and High Defense so it's best for Urshifu to tackle these Pokemon with its allies for a quick takedown. • Thanks to the effects of Unseen Fist, using a string of combos is ideal in combatting these Pokemon in order to deal a huge amount of damage. • Depending on the situation, make sure to engage or disengage from a fight with dash moves. |
Supporter Pokemon |
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How to Beat |
• These are Supporter Pokemon that always sticks to their party members, or can be seen scouting near enemy camps. Urshifu can take them down easily by locking on them with dash moves, melee combos, or by simply using its Unite Move, Ebon Fist during clashes. |
Pokemon | Explanation |
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Pokemon with Strong Disables |
AoE disabling moves like Dazzling Gleam and Sing allow Urshifu to easily hit a fully-charged Wicked Blow. Meanwhile, strong single-target disables like Slowbeam can keep a target in place long enough for Urshifu to finish its Rapid Strike combos. | |
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Pokemon with High Burst Damage |
Since Wicked Blow deals more damage the lower a target's HP is, Pokemon that can quickly deal huge amounts of damage will definitely help out Urshifu. Moves like Solar Beam and the Shadow Ball-Dream Eater combo should deal more than enough damage for a single Wicked Blow to knock out most targets. | |
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Aggressive Frontliners |
Pokemon that can deal and tank damage in the frontlines with Urshifu empowers the Pokemon to get aggressive. They can take some of the enemy's attention away from Urshifu and direct it towards them instead, allowing the Pokemon to perform its combos with little to no interruptions. They can also use moves like Barrier and Heavy Slam set up Urshifu's combos. Moreover, having two or more Pokemon in the frontlines enables the team's backlines to safely dish out damage from a distance. | |
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Dedicated Supporters |
Having a dedicated supporter accompany Urshifu throughout the game can definitely improve the Pokemon's efficiency. Short-cooldown healing moves like Soft-Boiled can prolong Urshifu's life in the frontlines, allowing it to deal more damage. Meanwhile, a move like Bliss Assistance can get Urshifu out of dangerous situations or turn a losing fight around. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
![]() (Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 6s Starting Damage: 1364 Uncharged damage: 308, Charged damage: 493 Final Damage: 2360 Uncharged damage: 360, Charged damage: 575 |
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Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokemon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokemon. The user's next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user's HP.
Upgrade: Also, while using this move, the user receives reduced damage. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 7s Starting Damage: 328 Uncharged damage: 482, Charged damage: 1698 (1544 + 154) Final Damage: 371 Uncharged damage: 873, Charged damage: 3077 (2798 + 279) |
Charges power before striking in the designated direction with a fierce blow. The user's next basic attack after using this move becomes a boosted attack. While the user is charging, its movement speed is decreased, but it receives reduced damage and becomes immune to hindrances. If the user charges power for a set amount of time or longer before striking, it deals damage to opposing Pokemon in an area of effect. The lower the opposing Pokemon's remaining HP is, the more damage is dealt. Opposing Pokemon in the center of the area of effect receive a critical hit and are shoved. If the user does not charge power for that set amount of time, it deals damage to opposing Pokemon in an area of effect, decreasing their movement speed, and this move's cooldown is reduced.
Upgrade: Further reduces the damage the user receives while charging. Also, when the user strikes after charging power, opposing Pokemon in the center of the area of effect are also left unable to act. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 13s Starting Damage: 678 First dash damage: 341, Second dash damage: 341, Third dash damage: 682 Final Damage: 1065 First dash damage: 590, Second dash damage: 590, Third dash damage: 1180 |
Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokemon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokemon. The user's next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user's HP.
Upgrade: Also, while using this move, the user receives reduced damage. |
![]() (Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 294 Final Damage: 478 |
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Has the user charge in the designated direction, dealing damage to opposing Pokemon it hits and leaving them unable to act for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 2292 (6 hits) Final Damage: 3306 (6 hits) |
Has the user dash in the designated direction, dealing damage to opposing Pokemon it hits and leaving them unable to act. The user's next basic attack after using this move becomes a boosted attack.
Upgrade: Also reduces this move's cooldown when Wicked Blow hits. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Melee Damage Type: Physical Cooldown: 10s Starting Damage: 1648 Final Damage: 2367 |
Has the user deal damage to and decrease the Defense of opposing Pokemon in the area around it. When this move hits, the user is granted a shield whose strength is based on the number of opposing Pokemon hit.
Upgrade: Reduces this move's cooldown. |
![]() (Lv. 9) |
Move Type: Buff, Melee Damage Type: Physical Cooldown: 114s Starting Damage: N/A Shove damage: 191, Damage per hit: 382 Final Damage: N/A Shove damage: 275, Damage per hit: 551 |
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Each time this Pokemon deals damage to opposing Pokemon, its boosted basic attack gauge increases. The the boosted basic attack gauge is full, the Pokemon's basic attacks become boosted attacks. Boosted attacks deal increased damage and have an area of effect centered on opposing Pokemon they hit. The boosted basic attack gauge will begin decreasing if this Pokemon does not deal damage to opposing Pokemon for a set amount of time. | |
![]() (Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 114s Starting Damage: N/A Final Damage: N/A |
Reduces the duration of debuff effects inflicted on the Pokemon. |
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![]() Becomes a boosted attack with every third attack, dealing increased damage. |
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![]() • When in Rapid Strike Style, it becomes a boosted attack with every third attack, dealing increased damage with two consecutive blows and reducing the user's move cooldowns. • When in Single Strike Style, it becomes a boosted attack with every third attack, dealing increased damage and granting the user a shield when it hits. |
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![]() Charges power before punching in the designated direction, dealing damage to opposing Pokemon. The longer power is charged, the more damage this move deals. The user receives reduced damage while charging. |
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![]() Charges power before striking in the designated direction with a fierce blow. The user's next basic attack after using this move becomes a boosted attack. While the user is charging, its movement speed is decreased, but it receives reduced damage and becomes immune to hindrances. If the user charges power for a set amount of time or longer before striking, it deals damage to opposing Pokemon in an area of effect. The lower the opposing Pokemon's remaining HP is, the more damage is dealt. Opposing Pokemon in the center of the area of effect receive a critical hit and are shoved. If the user does not charge power for that set amount of time, it deals damage to opposing Pokemon in an area of effect, decreasing their movement speed, and this move's cooldown is reduced. |
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1st Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
This Pokemon has a unique method of evolution. Depending on which specific move it learns at Level 5, Kubfu can either evolve into Single Strike Style or Rapid Strike Style Urshifu!
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3200 | 80 | 60 | 150 |
2 | 3304 | 89 | 66 | 157 |
3 | 3424 | 99 | 73 | 165 |
4 | 3562 | 111 | 81 | 175 |
5 | 4191 | 164 | 119 | 219 |
6 | 4373 | 179 | 130 | 232 |
7 | 4583 | 197 | 143 | 247 |
8 | 4824 | 218 | 157 | 264 |
9 | 5102 | 242 | 174 | 284 |
10 | 5421 | 269 | 193 | 306 |
11 | 5789 | 300 | 215 | 332 |
12 | 6212 | 336 | 240 | 362 |
13 | 6698 | 377 | 269 | 396 |
14 | 7257 | 425 | 302 | 435 |
15 | 7900 | 480 | 340 | 480 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Wicked Blow | |
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Pokemon | Move |
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Mission: After charging power with Wicked Blow or Wicked Blow+, land a critical hit on 2 or more Pokemon from the opposing team in the center of the area of effect at the same time (10/20/40 times total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() October 19, 2023 |
![]() TBA |
All data is based on Season 12 Master Rank Top 100. Last Updated: June 27, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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26.1% | 73.18% |
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13% | 74.78% |
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8.7% | 71.50% |
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5.8% | 74% |
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5.8% | 72.25% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Urshifu Guide: Best Builds and Moveset
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