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The best guide on how to play Urshifu in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Urshifu Pokemon Pages | |
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Urshifu Release Date | Urshifu Guide |
List of Contents
Urshifu Move Changes (October 17) | ||
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Standard Attack |
• Move cooldown reduction from enhanced attacks decreased from 2s to 1.5s. | |
Surging Strikes |
• Damage increased by about 5% |
1.12.1.4 | Defense decreased from 80-480 to 80-430 (Lv. 1 to Lv. 15). |
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1.8.1.4 | Cooldown decreased from 12s to 10s. (-2s). Shied effect increased by 20%. Liquidation +: Cooldown decreased from 10s to 9s. (-1s). Shied effect increased by 20%. |
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1.15.1.2 | Damage increased by 50%. |
1.15.1.2 | Cooldown decreased from 9s to 7s. Damage increased by 20%. |
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1.8.1.3 | Fixed a bug where Wicked Blow executes with the maximum charge without actually charging the move up. |
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1.8.1.6 | Damage reduction while charging decreased from 30% to 20%. (-10%) Wicked Blow +: Damage reduction while charging decreased from 60% to 40%. (-20%) |
1.8.1.6 | Damage reduced by 25%. When no direction is designated, deals damage to and throws only the target. |
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1.8.1.6 | Rapid Strike Style: Boosted Attack cooldown reduction effect increased from 1.5s to 2s. (-0.5s) |
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1.13.1.2 | Damage reduced by 20% (Rapid Strike Style Boosted Attack). |
1.16.2.6 | (Rapid-Strike Style) Move cooldown reduction from enhanced attacks decreased from 2s to 1.5s. |
1.8.1.6 | Cooldown reduced from 13s to 11s. (-2s) |
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1.9.1.2 | Recovery effect after using the move is decreased from 25% to 15%. Fixed a bug where the effect of shortening cooldowns for normal effects are lower than expected. |
1.10.1.3 | Damage decreased by 10%. |
1.12.1.4 | Damage reduced by 10%~17% (Lv. 1 to Lv. 15). HP recovery from boosted attack reduced from 3% of Max HP to 2% of max HP. |
1.13.1.2 | Cooldown increased from 11s → 12.5s. |
1.15.1.2 | Cooldown decreased from 12.5s to 11s. |
1.16.2.6 | Damage increased by about 5%. |
1.8.1.6 | Hits required to increase the number of attacks for the second activation reduced from 3 to 2. (-1 hit) |
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Urshifu | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Take on opponents and strike with precision with the king of combat arts!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High burst damage with Single Strike Style. ✔︎ Boosted Attack reduces move cooldowns for Rapid Strike Style, and grants a shield for Single Strike Style. ✔︎ Decent survivability with Rapid Strike Style. ✔︎ Can ignore shields via Unseen Fist. |
✖︎ Low mobility. ✖︎ No move combination options. |
UNITE License: Urshifu |
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As of December 8, 2022, Urshifu is now purchasable for 12,000 Aeos Coins or 575 Aeos Gems! This comes one week after Urshifu was first released and was only available to purchase with Aeos Gems.
Urshifu Builds | |
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Single Strike Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 Defense: +30 Sp. Def: +30 HP: +210 |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x4
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on dealing high burst damage using Wicked Blow and Ebon Fist. It fits in any lane, but it'll be more effective if used in the jungle since Urshifu greatly benefits from reaching level 5 early on. |
· Attack Weight increases Urshifu's overall damage output from its attacks and moves, particularly Wicked Blow. It's best to stack it as fast as possible, especially if Urshifu is in either the top or bottom lane. · Weakness Policy gives Urshifu a consistent damage boost as it fights in the frontlines. It also gives a decent amount of HP. · However, Razor Claw or Muscle Band can be a great alternative for Weakness Policy for a more straightforward damage item. · Focus Band improves Urshifu's durability and survivability during fights. It adds more protection on top of the shield generated from Urshifu's Boosted Attacks and the reduced damage effect from Wicked Blow. · X Speed makes up for Urshifu's lack of mobility while also being a versitile tool for various situations. · Alternatively, Eject Button can also work just as fine for the build. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack, or Critical-Hit Rate to maximize Urshifu's damage output, especially for Wicked Blow. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Wicked Blow (@ Lvl 15) |
Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
3812 | 1325 |
Since the goal of the build is to give Urshifu enough durability to charge up Wicked Blow while maximizing its damage, equipping items that meet these conditions is the ideal item combination. Focus Band is a core item for the build, leaving only two more items for consideration.
As the results show, a fully-stacked Attack Weight and Weakness Policy will yield the highest possible damage compared to other item combinations within the build's limitations.
As for alternatives, replacing Weakness Policy with either Muscle Band or Razor Claw would be the best choice. However, taking into account Boosted Attacks and Critical-hits, Urshifu can deal significantly more damage with Muscle Band than Razor Claw using only its attacks.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Wicked Blow (@ Lvl 15) | Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 3812 | 1325 |
Attack Weight (6 stacks) + Razor Claw | 3517 | 1221 |
Attack Weight (6 stacks) + Muscle Band | 3517 | 1221 |
Muscle Band + Weakness Policy (4 stacks) | 3460 | 1200 |
Razor Claw + Weakness Policy (4 stacks) | 3460 | 1200 |
Muscle Band + Razor Claw | 3205 | 1109 |
Items (Level 30) | Standard Attack (Damage) (@ Lvl 15)[ Standard Attack (Critical) (@ Lvl 15) | Boosted Attack (Damage) (@ Lvl 15)[ Boosted Attack (Critical) (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 655 1310 | 982 1964 |
Attack Weight (6 stacks) + Razor Claw (Includes Effect) | 585 1170 | 1189 1754 |
Attack Weight (6 stacks) + Muscle Band | 945 1170 | 1237 1754 |
Muscle Band + Weakness Policy (4 stacks) | 931 1142 | 1216 1712 |
Razor Claw (Includes Effect) + Weakness Policy (4 stacks) | 876 1142 | 1161 1712 |
Muscle Band + Razor Claw (Includes Effect) | 1145 1020 | 1400 1530 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Rapid Strike Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +45 Critical-Hit Rate: +2.10% Attack Speed: +7.50% HP: +210 |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x4
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build has a great mix of mobility and sustain, making Urshifu into a frontline brawler. It focuses on dashing through and damaging opponents using Surging Strikes and Flowing Fists while staying alive for as long as possible with the help of Liquidation. This build is best used when taking the top or bottom lane. |
· Muscle Band is Urshifu's main brawling tool, giving its attacks HP-based bonus damage. It also improves Urshifu's attack speed slightly, which enables the Pokemon to build up its Boosted Attacks faster to trigger its cooldown reduction effect. · Razor Claw adds more damage to Urshifu's attacks whenever it uses its moves. It synergizes well with Surging Strikes' charges. · Weakness Policy works well with Urshifu's gameplay for Rapid Strike Style, increasing its damage output further whenever it takes damage. It also gives a decent amount of HP for more durability. · However, Focus Band can be a replacement for Weakness Policy, exchanging damage for better defenses and another source of healing. · Full Heal works best for the build, allowing Urshifu to execute its combos uninterrupted. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack, Critical-Hit Rate, or HP to balance Urshifu's defense and damage. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Boosted Attack (Damage) (@ Lvl 15) Boosted Attack (Critical) (@ Lvl 15) |
Boosted Attack (Healing) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) |
1556 882 |
618 |
Since the build is centered on utilizing the Boosted Attack reset mechanic from Surging Strikes, equipping items that will maximize Urshifu's Boosted Attack damage and healing is the ideal item combination.
As the results show, Muscle Band, Razor Claw, and Weakness Policy will produce the best outcome for the build. Although it only generated the second best results for Boosted Attack damage, the item combination does not require Urshifu to stack an item first to maximize its damage. However, it did score higher in Boosted Attack healing, balancing out the build.
As for alternatives, replacing Weakness Policy with Focus Band would be the best option. The item increases Ursihfu's durability and adds another source of healing in exchange for damage, which is a nice trade since it works nicely with Urshifu's gameplay.
On the other hand, to focus more on move damage rather than attack damage, replacing Muscle Band with Attack Weight would be the ideal choice. It generated only slightly lower than the best result but having Razor Claw's effect is more benefitial in the long run since the item's bonus damage effect increases with the Pokemon's Attack stat, which Attack Weight and Weakness Policy give in abundance.
The damage and healing tests are conducted using the Training Dummy in Practice Mode. The damage results are taken from the Total Damage data while the healing results are from the floating green texts above the Pokemon.
Items (Level 30) | Surging Strikes (@ Lvl 15) | Liquidation (@ Lvl 15) |
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Muscle Band + Razor Claw + Scope Lens | 2529 | 497 |
Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 2744 | 556 |
Muscle Band + Razor Claw + Weakness Policy (4 Stacks) | 2704 | 548 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 2776 | 546 |
Muscle Band + Scope Lens + Weakness Policy (4 Stacks) | 2727 | 537 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 2972 | 602 |
Razor Claw +Scope Lens + Attack Weight (6 Stacks) | 2776 | 546 |
Razor Claw +Scope Lens + Weakness Policy (4 Stacks) | 2727 | 537 |
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 2972 | 602 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 3007 | 591 |
Items (Level 30) | Boosted Attack (Damage) (@ Lvl 15) Boosted Attack (Critical) (@ Lvl 15) | Boosted Attack (Healing) (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes Effect) + Scope Lens | 1399 809 | 588 |
Muscle Band + Razor Claw (Includes Effect) + Attack Weight (6 Stacks) | 1580 900 | 608 |
Muscle Band + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) | 1556 882 | 618 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 1236 928 | 678 |
Muscle Band + Scope Lens + Weakness Policy (4 Stacks) | 1216 907 | 614 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1368 1008 | 636 |
Razor Claw (Includes Effect) +Scope Lens + Attack Weight (6 Stacks) | 1188 928 | 678 |
Razor Claw (Includes Effect) +Scope Lens + Weakness Policy (4 Stacks) | 1161 907 | 614 |
Razor Claw (Includes Effect) + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1364 1008 | 636 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 982 1040 | 632 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Full Offense Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
Jungle
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x4
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Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This is an all-in offense build, putting everything on amplifying Wicked Blow's damage for a devasting attack. However, be extremely cautious when jumping in for a fight as Urshifu won't have any means of escaping. It's best to run this build in the jungle since Urshifu needs to level up fast to have a decent power advantage. |
· Attack Weight provides a hefty amount of damage through Attack stat, especially when fully stacked. · Weakness Policy gives a good balance of offense and defense, but it's main purpose comes from its effect, increasing Wicked Blow's damage as Urshifu takes hits from opponents. · Energy Amplifier acts as another source of damage for Wicked Blow, particularly after Urshifu uses Ebon Fist. The faster Unite Move Recharge Rate also comes in handy since Urshifu benefits from a being able to use Ebon Fist as often as possible throughout the game. · X Attack provides the last layer of damage for Wicked Blow, but it can also act as a brawling tool thanks to the attack speed increase. · However, should mobility be a problem, X Speed would be the best alternative. · The build's Boost Emblem loadout should consist of 6 Brown emblems for maximum damage and 4 White emblems for additional HP. · Equip Emblems that increase Attack to further increase Wicked Blow's damage. · Sp. Atk., Sp. Def, and Defense can be freely traded for any of the other stats. |
Items (Level 30) |
Ebon Fist + Wicked Blow (@ Lvl 15) |
Ebon Fist + Throat Chop (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier |
9819 | 5844 |
Since the purpose of the build is to maximize Wicked Blow's damage output, equipping the item combination that will give the highest possible damage output is the ideal choice.
As the results show, a fully-stacked Attack Weight and Weakness Policy plus the damage boost from Energy Amplifier will yield the highest possible damage output, particularly when using Ebon Fist and Wicked Blow together.
For an alternative build, replacing Weakness Policy with either Muscle Band or Razor Claw would be the best option. Moreover, when choosing an alternative build that has no Energy Amplifier, the best choice would be Attack Weight, Weakness Policy, and Muscle Band or Razor Claw.
However, taking from the Accumulative Damage Test from the Single Strike Build, Urshifu can deal significantly more damage with Muscle Band than Razor Claw using only its attacks.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Ebon Fist + Wicked Blow with X Attack Boost (@ Lvl 15) Wicked Blow with Energy Amplifier Boost Only (@ Lvl 15) Wicked Blow with X Attack Boost Only (@ Lvl 15) | Ebon Fist + Throat Chop with X Attack Boost (@ Lvl 15) Throat Chop with Energy Amplifier Boost Only (@ Lvl 15) Throat Chop with X Attack Boost Only (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier | 9819 5303 4301 | 5844 1815 1500 |
Attack Weight (6 stacks) + Razor Claw + Energy Amplifier | 9144 4941 4008 | 5436 1687 1395 |
Attack Weight (6 stacks) + Muscle Band + Energy Amplifier | 9144 4941 4008 | 5436 1687 1395 |
Muscle Band + Weakness Policy (4 stacks) + Energy Amplifier | 8864 4792 3887 | 5268 1635 1352 |
Razor Claw + Weakness Policy (4 stacks) + Energy Amplifier | 8864 4792 3887 | 5268 1635 1352 |
Muscle Band + Razor Claw + Energy Amplifier | 8277 4477 3632 | 4915 1525 1261 |
No Energy Amplifier | ||
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Items (Level 30) | Ebon Fist + Wicked Blow with X Attack (@ Lvl 15) Wicked Blow with X Attack @ Lvl 15) Wicked Blow Only (@ Lvl 15) | Ebon Fist + Throat Chop with X Attack (@ Lvl 15) Throat Chop with X Attack @ Lvl 15) Throat Chop Only (@ Lvl 15) |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Muscle Band | 8120 4384 3883 | 4926 1530 1351 |
Attack Weight (6 stacks) + Weakness Policy + Razor Claw | 8120 4384 3883 | 4926 1530 1351 |
Attack Weight (6 stacks) + Muscle Band + Razor Claw | 7558 4083 3581 | 4581 1422 1244 |
Muscle Band + Weakness Policy (4 stacks) + Razor Claw | 7346 3703 3267 | 4451 1288 1132 |
The tests above does not use any Emblems and does not include X Attack yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight | Significantly increases Urshifu's damage output for both its attacks and its moves, epscially when fully stacked. |
Focus Band | Compliments Urshifu's playstyles, increasing its durability and survivability as it performs its combos during fights. |
Scope Lens | Significantly increases Urshifu's critical-hit damage, particularly from its moves. |
Muscle Band | Increases Urshifu's attack damage and attack speed, allowing it to trade blows effectively. It's particularly useful for Urshifu's Rapid Strike Style. |
Razor Claw | Since Urshifu instantly gains a Boosted Attack each time it uses a move, the item adds more damage and a slow effect to the Pokemon's Boosted Attacks. |
Weakness Policy | Gives a good balance of HP and damage, which works great for both styles. It makes Urshifu more effective as a frontline brawler, increasing its damage as it takes hits. |
Item | Explanation |
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Full Heal | Full Heal protects Urshifu from disables, allowing it to perform its combos without interruption. |
X Speed | X Speed allows Urshifu to chase and stay on top of its targets when performing its combos. It's also a great tool for escaping should things go bad. |
X Attack | X Attack improves Urshifu's brawler playstyle through increased damage and attack speed. It works for both Rapid Strike Style and Single Strike Style. |
Move | Explanation |
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Wicked Blow | Wicked Blow deals massive area damage in a single hit while shoving enemies backwards, making it a great damage and crowd control move. |
Throat Chop | Throat Chop is a simple dash and disable move that acts as a set up to Wicked Blow or Ebon Fist. |
This is the best moveset for Urshifu since its designed to for fighting in the frontlines. The quicker you can defeat a target, the higher the chances of your team to win fights, especially when contesting for objectives. Wicked Blow deals high burst damage in an area when fully charged while also shoving targets backwards, making it a great damage and crowd control move. Throat Chop will be your other move by default if you choose Wicked Blow. It's primarily used as a complimentary move for Wicked Blow and Ebon Fist.
If you prefer sustainability and longer combos in fights, just choose Surging Strikes instead. Doing so makes your other move Liquidation by default.
Let us know your thoughts in the comments!
Jump to Section | |
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Urshifu only becomes a threat when it reaches level 5 and learns either Wicked Blow or Surging Strikes. It's best to focus on leveling up in the early game and reaching level 5 as fast as possible.
Choosing Wicked Blow evolves the Pokemon into Single Strike Style Urshifu while picking Surging Strikes evolves the Pokemon into Rapid Strike Style Urshifu.
Picking this style means that Urshifu will be in charge of being a hindrance to its enemies. Surging Strikes and Liquidation will be your damaging move upgrades. Surging Strikes is a dash move that can be used three times, and restores a bit of Urshifu's health when the boosted attack hits an enemy. Liquidation is an AoE move that grants Urshifu a shield when the move hits an enemy. Utilize these moves to pressure your targets and make them play defensively.
This playstyle is tailored for Urshifu to aggressively push lanes while sustaining itself with buffs, and is geared toward players that prefer combo-oriented playstyles.
Picking this style means that Urshifu will be standing its ground and burst down enemies with powerful charged attacks, and stun them. For this style, Wicked Blow and Throat Chop will be your damaging move upgrades. Urshifu benefits from performing charged and boosted attacks that Wicked Blow provides since it cannot be interrupted with any disables when charging. With it's hight crit rate, Urshifu also takes down enemies quicker. Moreover, this style is ideal for brawls and is capable of shoving multiple opponents in an area with its charged attacks.
One of Urshifu's strengths is that it is able to dominate in any lane it chooses, and this style benefits greatly from it. Choosing this style means that Urshifu is positioned at the front lines during team fights, taking and delivering hits without problems.
For Single Strike Style, Urshifu lunges at the target whenever it performs its Boosted Attacks, dealing increased damage and granting the Pokemon a shield. For Rapid Strike Style, Urshifu quickly does two consecutive punches whenever it performs its Boosted Attacks, reducing the Pokemon's move cooldowns.
Which ever style Urshifu adopts, incorporating its Boosted Attacks into the Pokemon's combos makes them far more effective in taking down targets.
Use Ebon Fist to initiate fights since it deals significant damage and can stun or knock back the target. It's a great tool for isolating a target and setting up a fight.
If you choose to stun the target instead of knocking it back, it should always be to set up for Wicked Blow. However, you can also use it as a setup for your allies' moves.
If you choose to knock back the target instead of stunning it, it's best to push the target towards the direction that will put it in a vulnerable position. You can shove the target towards your allies so they can quickly burst it down. You can also shove the target towards a wall to corner them.
Since using Ebon FIst resets Wicked Blow's cooldown, you can use the move immediately after using Wicked Blow, allowing you to perform a short but powerful combo.
It's best to activate Flowing Fists only once a fight starts, otherwise, opponents can simply disengage and wait out the duration.
Try hit your opponents as many times as possible during Flowing Fists duration to increase the number of attacks for the second activation. Remember that it takes three (3) hits to increase the number of attacks by one (1).
Note: Hitting wild Pokemon won't increase the number of attacks for the second activation, it only works with Pokemon from the enemy team. |
Related Moves | |
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Surging Strikes | Liquidation |
You can use Surging Strikes and Liquidation on top of attacks to help Urshifu increase the number of attacks faster.
These combos are for Urshifu's Single Strike Style. They're short combos but deal high burst damage.
Ultimate Wicked Strikes Combo | |
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Throat Chop
►
Standard Attack
►
Wicked Blow
►
Standard Attack
►
Ebon Fist
►
Wicked Blow
►
Standard Attack
►
Throat Chop
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Start by closing the gap to the target with Throat Chop, then immediately follow up with an attack. Charge up Wicked Blow and hit the target, then follow up with another attack. Lock down the target with Ebon Fist, which resets Urshifu's move cooldowns, then hit another charged Wicked Blow. End the combo with a last attack and Throat for good measure. Do not set a direction when using Ebon Fist so that the target gets knocked up and stunned instead of shoved backwards. |
These combos are for Urshifu's Rapid Strike Style. They're long, fast, and hard hitting combos.
Ebb and Flow Strikes Combo | |
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Flowing Fists
►
Surging Strikes
►
Liquidation
►
Standard Attack
►
Surging Strikes
►
Standard Attack
►
Surging Strikes
►
Standard Attack
►
Liquidation
►
Flowing Fists
(Second Activation) |
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First, activate Flowing Fists to get a speed boost and approach the target. Start the combo by dashing in with the first Surging Strike, then immediately use Liquidation to gain a shield and decrease the target's defense. Continue the combo with the Boosted Attack Urshifu gets from using Surging Strikes. Perform another Surging Strike plus a Boosted Attack two more times, which resets Liquidation's cooldown, then use Liquidation again before ending the combo with Flowing Fists' second activation. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Urshifu. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Since Urshifu is reliant on its combos to deal damage, Pokemon that can disrupt its combos makes it very difficult for Urshifu to even initiate fights.
Pokemon | Explanation |
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Slowbro | Rating: ★★★★★ • Able to disrupt Urshifu's combos using Surf, Telekinesis, and Slowbeam. Slowbeam can also pierce through Wicked Blow's immunity. • Able to sustain through Urshifu's combos with Amnesia. |
Mr. Mime | Rating: ★★★★★ • Able to shove and stun Urshifu using the Confusion-Power Swap/ Barrier combo or the Psychic-Power Swap combo. • Able to disrupt Urshifu's combos using Showtime!. • Power Swap decreases Urshifu's damage and movement speed when tethered. |
Alolan Ninetales | Rating: ★★★★ • Can disrupt Urshifu's combos and deal considerable damage using Avalanche and Blizzard. |
Utilizing each of its style's unique mechanics is the best way for Urshifu to get the upper hand against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Urshifu. However, they are fragile and can get knocked out by Urshifu fast. • For Single Strike Style, use Throat Chop to close the gap, then charge up Wicked Blow while staying on top of them. If they managed to survive, use Ebon Fist to finish them off and utilize its cooldown reset mechanic. • For Rapid Strike Style, use Surging Strikes to close the gap, then beat them down with attacks. Use Liquidation for protection and additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
All-Rounders |
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How to Beat |
• Much like Urshifu, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Urshifu's damage. Winning against them is a matter of striking first and finishing combos. • For Single Strike Style, strike quickly with Throat Chop, then charge up Wicked Blow, and finish them off with Ebon Fist. Should they manage to survive after Ebon Fist, utilize its cooldown reset mechanic and charge up Wicked Blow again. • For Rapid Strike Style, quickly dash in and out with Surging Strikes, but make sure to use Boosted Attacks in between to reduce the move's cooldown. Use Liquidation to generate a shield and deal additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, Urshifu's Unite Moves can easily disable them and allow the Pokemon to burst them down before they can deal damage or at least force them to get defensive. • For Single Strike Style, disable them with Ebon Fist, then follow up with a fully-charged Wicked Blow to burst them down or force them to get defensive. Alternatively, use Throat Chop to dodge their attempt, then retaliate with Ebon Fist and Wicked Blow. • For Rapid Strike Style, strike first with Surging Strikes, and use Liquidation to generate a shield and deal additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Urshifu, their support capabilities makes them valuable during fights. • It's best to take them out first using Urshifu's combos to remove their team's support. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Urshifu to take them down alone. With that, it's best to group up with allies to bring them down with the help of Urshifu. • For Single Strike Style, dash in with Throat Chop, then follow up with a fully-charged Wicked Blow to quickly deplete their HP. • For Rapid Strike Style, keep disabling them with Surging Strike, but make sure to use Boosted Attacks in between to reduce the move's cooldown. |
Easy matchups are Pokemon that can easily get knocked out by Urshifu's combos and have little to no way of disrupting them.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Urshifu. However, they are fragile and can get knocked out by Urshifu fast. • For Single Strike Style, use Throat Chop to close the gap, then charge up Wicked Blow while staying on top of them. If they managed to survive, use Ebon Fist to finish them off and utilize its cooldown reset mechanic. • For Rapid Strike Style, use Surging Strikes to close the gap, then beat them down with attacks. Use Liquidation for protection and additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
All-Rounders |
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How to Beat |
• Much like Urshifu, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Urshifu's damage. Winning against them is a matter of striking first and finishing combos. • For Single Strike Style, strike quickly with Throat Chop, then charge up Wicked Blow, and finish them off with Ebon Fist. Should they manage to survive after Ebon Fist, utilize its cooldown reset mechanic and charge up Wicked Blow again. • For Rapid Strike Style, quickly dash in and out with Surging Strikes, but make sure to use Boosted Attacks in between to reduce the move's cooldown. Use Liquidation to generate a shield and deal additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Urshifu, their support capabilities makes them valuable during fights. • It's best to take them out first using Urshifu's combos to remove their team's support. |
High-mobility Pokemon with Burst Damage |
---|
How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, Urshifu's Unite Moves can easily disable them and allow the Pokemon to burst them down before they can deal damage or at least force them to get defensive. • For Single Strike Style, disable them with Ebon Fist, then follow up with a fully-charged Wicked Blow to burst them down or force them to get defensive. Alternatively, use Throat Chop to dodge their attempt, then retaliate with Ebon Fist and Wicked Blow. • For Rapid Strike Style, strike first with Surging Strikes, and use Liquidation to generate a shield and deal additional damage. If needed, use Flowing Fists first before dashing in with Surginge Strikes, then finish them off with the move's second activation. |
Pokemon | Explanation |
---|---|
Alolan Ninetales Slowbro Wigglytuff | Pokemon with Strong Disables |
AoE disabling moves like Dazzling Gleam and Sing allow Urshifu to easily hit a fully-charged Wicked Blow. Meanwhile, strong single-target disables like Slowbeam can keep a target in place long enough for Urshifu to finish its Rapid Strike combos. | |
Gengar Mew | Pokemon with High Burst Damage |
Since Wicked Blow deals more damage the lower a target's HP is, Pokemon that can quickly deal huge amounts of damage will definitely help out Urshifu. Moves like Solar Beam and the Shadow Ball-Dream Eater combo should deal more than enough damage for a single Wicked Blow to knock out most targets. | |
Mr. Mime Snorlax Tsareena | Aggressive Frontliners |
Pokemon that can deal and tank damage in the frontlines with Urshifu empowers the Pokemon to get aggressive. They can take some of the enemy's attention away from Urshifu and direct it towards them instead, allowing the Pokemon to perform its combos with little to no interruptions. They can also use moves like Barrier and Heavy Slam set up Urshifu's combos. Moreover, having two or more Pokemon in the frontlines enables the team's backlines to safely dish out damage from a distance. | |
Blissey | Dedicated Supporters |
Having a dedicated supporter accompany Urshifu throughout the game can definitely improve the Pokemon's efficiency. Short-cooldown healing moves like Soft-Boiled can prolong Urshifu's life in the frontlines, allowing it to deal more damage. Meanwhile, a move like Bliss Assistance can get Urshifu out of dangerous situations or turn a losing fight around. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Rock Smash
(Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 6s Starting Damage: 308 Uncharged damage: 308, Charged damage: 493 Final Damage: 360 Uncharged damage: 360, Charged damage: 575 |
---|---|
Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokemon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokemon. The user's next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user's HP.
Upgrade: Also, while using this move, the user receives reduced damage. |
|
Wicked Blow
(Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 7s Starting Damage: 482 Uncharged damage: 482, Charged damage: 1698 (1544 + 154) Final Damage: 873 Uncharged damage: 873, Charged damage: 3077 (2798 + 279) |
Charges power before striking in the designated direction with a fierce blow. The user's next basic attack after using this move becomes a boosted attack. While the user is charging, its movement speed is decreased, but it receives reduced damage and becomes immune to hindrances. If the user charges power for a set amount of time or longer before striking, it deals damage to opposing Pokemon in an area of effect. The lower the opposing Pokemon's remaining HP is, the more damage is dealt. Opposing Pokemon in the center of the area of effect receive a critical hit and are shoved. If the user does not charge power for that set amount of time, it deals damage to opposing Pokemon in an area of effect, decreasing their movement speed, and this move's cooldown is reduced.
Upgrade: Further reduces the damage the user receives while charging. Also, when the user strikes after charging power, opposing Pokemon in the center of the area of effect are also left unable to act. |
|
Surging Strikes
(Lv. 5) Upgrade Lv. 11 |
Move Type: Melee Damage Type: Physical Cooldown: 12.5s Starting Damage: 1220 First dash damage: 305, Second dash damage: 305, Third dash damage: 610 Final Damage: 2236 First dash damage: 559, Second dash damage: 559, Third dash damage: 1118 |
Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokemon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokemon. The user's next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user's HP.
Upgrade: Also, while using this move, the user receives reduced damage. |
Headbutt
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 328 Final Damage: 371 |
---|---|
Has the user charge in the designated direction, dealing damage to opposing Pokemon it hits and leaving them unable to act for a short time. | |
Throat Chop
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 818 Final Damage: 1283 |
Has the user dash in the designated direction, dealing damage to opposing Pokemon it hits and leaving them unable to act. The user's next basic attack after using this move becomes a boosted attack.
Upgrade: Also reduces this move's cooldown when Wicked Blow hits. |
|
Liquidation
(Lv. 7) Upgrade Lv. 13 |
Move Type: Melee Damage Type: Physical Cooldown: 10s Starting Damage: 441 Final Damage: 717 |
Has the user deal damage to and decrease the Defense of opposing Pokemon in the area around it. When this move hits, the user is granted a shield whose strength is based on the number of opposing Pokemon hit.
Upgrade: Reduces this move's cooldown. |
Flowing Fists
(Lv. 9) |
Move Type: Buff, Melee Damage Type: Physical Cooldown: 114s Starting Damage: 2292 (6 hits) Shove damage: 191, Damage per hit: 382 Final Damage: 3306 (6 hits) Shove damage: 275, Damage per hit: 551 |
---|---|
Each time this Pokemon deals damage to opposing Pokemon, its boosted basic attack gauge increases. The the boosted basic attack gauge is full, the Pokemon's basic attacks become boosted attacks. Boosted attacks deal increased damage and have an area of effect centered on opposing Pokemon they hit. The boosted basic attack gauge will begin decreasing if this Pokemon does not deal damage to opposing Pokemon for a set amount of time. | |
Ebon Fist
(Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 114s Starting Damage: 1648 Final Damage: 2367 |
Reduces the duration of debuff effects inflicted on the Pokemon. |
Standard Attack | Kubfu Becomes a boosted attack with every third attack, dealing increased damage. |
---|
Standard Attack | Urshifu • When in Rapid Strike Style, it becomes a boosted attack with every third attack, dealing increased damage with two consecutive blows and reducing the user's move cooldowns. • When in Single Strike Style, it becomes a boosted attack with every third attack, dealing increased damage and granting the user a shield when it hits. |
---|
Inner Focus |
Kubfu
Charges power before punching in the designated direction, dealing damage to opposing Pokemon. The longer power is charged, the more damage this move deals. The user receives reduced damage while charging. |
---|
Unseen Fist |
Urshifu
Charges power before striking in the designated direction with a fierce blow. The user's next basic attack after using this move becomes a boosted attack. While the user is charging, its movement speed is decreased, but it receives reduced damage and becomes immune to hindrances. If the user charges power for a set amount of time or longer before striking, it deals damage to opposing Pokemon in an area of effect. The lower the opposing Pokemon's remaining HP is, the more damage is dealt. Opposing Pokemon in the center of the area of effect receive a critical hit and are shoved. If the user does not charge power for that set amount of time, it deals damage to opposing Pokemon in an area of effect, decreasing their movement speed, and this move's cooldown is reduced. |
---|
1st Evolution | Final Evolution |
---|---|
Kubfu (Lv. 1) |
Urshifu (Lv. 5) |
This Pokemon has a unique method of evolution. Depending on which specific move it learns at Level 5, Kubfu can either evolve into Single Strike Style or Rapid Strike Style Urshifu!
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 80 | 60 | 150 |
2 | 3304 | 89 | 66 | 157 |
3 | 3424 | 99 | 73 | 165 |
4 | 3562 | 111 | 81 | 175 |
5 | 4191 | 154 | 119 | 219 |
6 | 4373 | 179 | 130 | 232 |
7 | 4583 | 197 | 143 | 247 |
8 | 4824 | 218 | 157 | 264 |
9 | 5102 | 242 | 174 | 284 |
10 | 5421 | 247 | 193 | 306 |
11 | 5789 | 300 | 215 | 332 |
12 | 6212 | 336 | 240 | 362 |
13 | 6698 | 377 | 269 | 396 |
14 | 7257 | 425 | 302 | 435 |
15 | 7900 | 430 | 340 | 480 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Holiday Style
Zirco Trading:
400 |
Ghost Style
Zirco Trading:
1050 |
Ninja Style
Zirco Trading:
1050 |
Dark Suit Style
Event:
Mini Event Pass |
Wicked Blow | |
---|---|
Pokemon | Move |
Urshifu | Wicked Blow |
Mission: After charging power with Wicked Blow or Wicked Blow+, land a critical hit on 2 or more Pokemon from the opposing team in the center of the area of effect at the same time (10/20/40 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
why wicked blow not stack with scope lens?
Urshifu Guide: Best Builds and Moveset
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I agree I also tried it was superb