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The best guide on how to play Lucario in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
List of Contents
Lucario Move Changes (July 18) | |
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![]() Extreme Speed |
• Damage increased by 5%. |
![]() Close Combat |
• Cooldown reduced from 9s to 7.5s. (-1.5s) |
![]() Aura Cannon |
• Shortened the time it takes for the move to appear. • Energy required decreased by about 15%. |
1.3.1.2 | Damage to opposing Pokemon decreased from 2464 to 2160. (-12.3%) |
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1.2.1.3 | Damage reduced from 1489 to 1324 (-11.71%). |
1.1.1.4 | Fixed a bug where the attack increased by the effect of Power-Up Punch was also reflected in the normal attack after using the move. |
1.4.1.2 | Fixed a bug where Power-Up Punch would not hit immediately after using Meteor Mash. |
1.5.1.6 | Fixed a bug that caused the Power-Up Punch damage to increase immediately after the unite move. |
1.7.1.2 | Fixed a bug where distance moved is shortened when fully charged. |
1.4.1.2 | Damage dealt decreased from 602 → 496 (-18%). Effects on opposing Pokemon weakened. |
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1.1.1.4 | Fixed a bug where Bone Rush did not damage surrounding opponents when using the move again. |
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1.9.2.8 | Fixed bug that affected cooldown. |
1.4.1.3 | No longer triggers multiple healing effects when hitting multiple Pokemon |
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1.2.1.3 | Damage increased from 1528 to 2553 (+50.2%). |
1.4.1.7 | Damage decreased 4180 to 3707 (-11%). Effects on user weakened. |
1.11.1.3 | Cooldown reduced from 9s to 7.5s. (-1.5s) |
1.2.1.4 | Fixed a bug where Extreme Speed attack may deal more damage than intended in certain circumstances. |
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1.4.1.2 | HP recovery reduced. |
1.5.1.2 | Damage decreased from 1502 to 1383 (-8%). |
1.5.1.6 | The amount of additional damage done to the opponent's Pokemon has been reduced. |
1.11.1.3 | Damage increased by 5%. |
1.2.1.8 | Fixed a bug where the damage is increased after using Power-Up Punch. |
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1.11.1.3 | Shortened the time it takes for the move to appear. Energy required decreased by about 15%. |
1.3.1.2 | Stat Decrease |
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1.2.1.8 | Activation frequency decreased. |
1.2.1.8 | Attack damage reduce from 440 to 429 (-3%). |
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Lucario | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Expert Cost: |
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"Lucario is a well-balanced Pokémon that combines speed and attack power." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High damage output with combos. ✔︎ Excellent mobility. ✔︎ Great in any lane. |
✖︎ Struggles versus crowd control moves. ✖︎ High skill ceiling. Demands mastery of moves to take advantage of full potential. |
Lucario Builds | |
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Extreme Speed Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +48 Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This is a high-mobility build centered on utilizing the cooldown reset mechanic from Extreme Speed to dash in and out of fights with the help of Bone Rush. |
· Muscle Band improves Lucario's attacks through increased damage and attack speed. · Attack Weight gives Lucario a large damage boost, particularly for its moves. · Weakness Policy suits Lucario's brawler gameplay, increasing the Pokemon's damage as it takes hits from opponents. · Razor Claw can be a replacement for Muscle Band, which goes well with Extreme Speed's cooldown reset mechanic. · Full Heal allows Lucario to remove stuns and debuffs, and become immune to hindrances for a duration, enabling it to perform its combos without being interrupted. · However, Eject Button or X Speed can also work with the build, giving Lucario more mobility. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or HP for more damage or durability. · Sp. Atk, Sp. Def., and Defense can be freely traded for the other stats. |
Items (Level 30) |
Extreme Speed (Total Damage) (@ Lvl 15) |
Bone Rush (@ Lvl 15) |
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Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
1764 | 2205 |
Since the build is centered on Extreme Speed and Bone Rush, equipping items that will maximize their damage is the ideal item combination.
As the results show, Muscle Band or Razor Claw, Weakness Policy, and a fully-stacked Attack Weight will produce the best results for the build.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Extreme Speed (@ Lvl 15) | Bone Rush (Total Damage) (@ Lvl 15) |
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Muscle Band + Razor Claw + Attack Weight (6 stacks) | 1617 | 2023 |
Muscle Band + Razor Claw + Weakness Policy (4 stacks) | 1575 | 1967 |
Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 1764 | 2205 |
Razor Claw + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 1764 | 2205 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Power-Up Punch Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 HP: +210 Cooldown: -4.50% Unite Move Charge Rate: +6% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build revolves around bursting down targets with Power-Up Punch and Close Combat. The key to this build is utilizing Aura Cannon's increased Power-Up Punch damage effect to chip off a target's HP, then hitting it with Close Combat to lower Power-Up Punch's cooldown, allowing Lucario to use the move twice quickly. |
· Attack Weight gives Lucario a large damage boost through additional Attack stat. · Weakness Policy suits Lucario's brawler gameplay, increasing the Pokemon's damage as it takes hits from opponents. · Energy Amplifier further increases Lucario's damage output whenever it uses Aura Cannon, particularly Power-Up Punch. · Muscle Band or Razor Claw can be a replacement for Weakness Policy, improving Lucario's attacks instead of just raw damage. · Full Heal allows Lucario to remove stuns and debuffs, and become immune to hindrances for a duration, enabling it to perform its combos without being interrupted. · However, Eject Button can also work with the build, giving Lucario a repositioning tool to set up its combo. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or HP for more damage or durability. · Sp. Atk, Sp. Def., and Defense can be freely traded for the other stats. |
Items (Level 30) |
Power-Up Punch (@ Lvl 15) |
Close Combat (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) |
4108 | 5731 |
Since the build is centered on bursting down targets with Power-Up Punch and Close Combat, equipping items that will maximize their damage is the ideal item combination.
As the results show, Attack Weight, Weakness Policy, and Energy Amplifier will produce the best results for the build. The combined bonus damage from all three items deals a tremendous amount of damage, especially when both moves hit. However, Lucario does need to fully stack Attack Weight, soak hits from opponents for Weakness Policy, and use Aura Cannon to trigger Energy Amplifier's effect to maximize its damage, which can be quite difficult to set up.
As for alternatives, replacing Weakness Policy with either Muscle Band or Razor Claw would be the best choice. Both item combinations produced the second highest results. Choosing between the two is entirely up to player preference.
For a more defensive build, replace Energy Amplifier with Focus Band instead.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Power-Up Punch (@ Lvl 15) | Close Combat (@ Lvl 15) |
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Muscle Band + Razor Claw + Attack Weight (6 stacks) | 2559 | 4444 |
Muscle Band + Razor Claw + Weakness Policy (4 stacks) | 2479 | 4323 |
Muscle Band + Razor Claw + Energy Amplifier (Includes effect) | 3244 | 4708 |
Muscle Band + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2832 | 4840 |
Muscle Band + Attack Weight (6 stacks) + Energy Amplifier (Includes effect) | 3711 | 5269 |
Muscle Band + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 3587 | 5104 |
Razor Claw + Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 2832 | 4840 |
Razor Claw + Attack Weight (6 stacks) + Energy Amplifier (Includes effect) | 3711 | 5269 |
Razor Claw + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 3587 | 5104 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) + Energy Amplifier (Includes effect) | 4108 | 5731 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight adds another layer of damage to Lucario's attacks and moves. Fully stacked Attack Weight should push Lucario's damage output to higher levels. |
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Energy Amplifier can further boost Lucario's damage, which works particularly well with Power-Up Punch. |
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Focus Band is good for increasing bulk as well as having a lifeline for when Lucario's HP drops too low. |
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Muscle Band is the best choice for an offensive item due to its attack speed increase and percentage based damage, enabling Lucario to trade blows with enemies. |
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Razor Claw is also a great addition to Lucario's kit if playing Extreme Speed due to the instant auto attack that it does immediately after. |
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Weakness Policy is good for a more defensive setup as its effect forces Lucario to take damage to maximize the gains. |
Item | Explanation |
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Full Heal compensates for Lucario's weakness to crowd control by granting it immunity to debuffs for a short amount of time. |
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Eject Button gives Lucario utility. In addition to using it as an escape tool, it works in conjuction with Lucario's dash combos to surprise unaware opponents with high burst damage. |
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X Speed further improves Lucario's overall mobility, which is useful for offensive and defensive means. |
Move | Explanation |
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Bone Rush is a decent displacement and great repositioning move in one. It makes Lucario more cunning during fights. |
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Extreme Speed improves Lucario's mobility significantly thanks to its cooldown reset mechanic. Although not as powerful as Power-Up Punch, the move makes up for it in terms of the number of times it can be used. |
Extreme Speed and Bone Rush give Lucario incredible mobility and damage throughout the game, allowing the Pokemon to dash in and out of battles while dealing damage. Although not as powerful as Power-Up Punch, Lucario can still steal objectives like Regieleki and Rayquaza with Extreme Speed.
Let us know why in the comments!
Jump to Section | |
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Utilize Lucario's initial moveset to control and dominate the lane in the early game. Use them to score, secure wild Pokemon, secure knockouts, and escape bad situations.
Use Meteor Mash to shove wild Pokemon towards Lucario's side or allies, securing them for your team.
Meteor Mash: Lucario Move Effect and Cooldown
Use Quick Attack's long range and high damage to secure knockouts in the early game.
Lucario's passive ability, Steadfast gives Lucario emergency shields when its HP reaches a certain threshold. This adds to Lucario's overall durability as it is hard to take down during the early game. Combining this effect with Focus Band triggers contributes to Lucario's already high survivability.
Lucario can reset the cooldowns of Extreme Speed and Power-Up Punch by fulfilling certain conditions.
Each time Lucario hits a marked enemy with Extreme Speed, it resets the move's cooldown. This tactic is effective during teamfights when enemies are grouped closely together, allowing Lucario to reset Extreme Speed multiple times.
It's also a great way to quickly farm wild Pokemon, particularly the Swablu and Altaria camps.
Extreme Speed: Lucario Move Effect and Cooldown
Lucario can reduce Power-Up Punch's cooldown whenever it hits enemies with Close Combat or Bone Rush, and Aura Cannon. Just be sure to get in as many hits as possible.
Before initiating a battle, it's best to throw Lucario's Unite Move in a crowd as channeling it in the middle of a team fight can leave the Pokemon exposed. Lucario can aim it from afar or while hiding in the grass and increase the chances of it hitting. Upon using this move, the next Power-Up Punch will deal more damage, or all enemies hit will have the Extreme Speed mark applied to them, allowing Lucario to take advantage of it.
Aura Cannon: Lucario Move Effect and Cooldown
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. • If you have Attack Weight, score small points to stack its damage bonus • Try to get early kills using Quick Attack and Meteor Mash |
5 - 9 | • Keep getting kills once you have Extreme Speed or Power-Up Punch • Try to fully stack Attack Weight at this point • Reach level 7 to get Bone Rush or Close Combat before or when boss Pokemon spawn • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock • Reach level 9 and get Aura Cannon |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach at least level 13 before or when Rayquaza spawns for a fully-ugraded moveset • Make sure you have Aura Cannon available when Rayquaza spawns • Help your allies win a teamfight and secure Rayquaza • You can also try to snipe Rayquaza using a well-timed Aura Cannon |
Quick Shove Combo | |
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This is Lucario's early game combo that great for isolating single targes for an easy knockdown. Engage a target with Quick Attack. Then, use Meteor Mash, pushing the target away from their teammates. |
Blitz Combo | |
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Extreme Speed
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Bone Rush
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Standard Attack
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Bone Rush
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Extreme Speed
►
Standard Attack
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Extreme Speed
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This is a fast-paced combo that can burst down a single target if not stopped. Start by engaging the target with Extreme Speed. Once you get close, use Bone Rush to deal damage and shove the target away. Then, hit them with a single Standard Attack to remove Extreme Speed's cooldown once. After that, use Bone Rush's second activation. At this point, you can now alternate between Standard Attack and Extreme Speed to take advantage of the cooldown reduction mechanic. |
Endless Punches Combo | |
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This is an initiator combo great for shutting down other All-Rounders that rely on combos. Start by charging Power-Up Punch and engage a target. When the move hits, Lucario's boosted attack will fill up, which you will use to stun them in place. Then, use up both Bone Rush activations. At this point, Power Up Punch's cooldown will finish. Use it to hit the target a final time, together with a boosted attack. |
Ultimate Canon Burst Combo | |
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This combo takes advantage of Lucario's Unite Move to deal damage from afar, as well as giving Lucario a boost in movement and attack speed to enhance the combo. Start by firing an Aura Cannon towards the enemy. Then, engage your opponents with a charged Power-Up Punch and disable them with a boosted attack. Quickly activate Close Combat while they are stunned in place. When the move's punches hit an opponent, Power-Up Punch's cooldown will be removed, which you will use to end the combo. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Lucario. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Lucario has to roam around and land its combos to be effective in fights. Having Pokemon that can completely stop Lucario's movements are the best way to control and counter Lucario.
Pokemon | Explanation |
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Rating: ★★★★★ • Can completely stop Lucario's combos using Telekinesis and/or Slowbeam, or interrupt them with Surf. • Can deal high Sp. Atk. damage using Scald. |
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Rating: ★★★★★ • Interrupts Lucario's combos with Sing or Dazzling Gleam. • Negates Lucario's damage using Starlight Recital. |
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Rating: ★★★★ • Can stop Lucario's combos using Heavy Slam, Yawn, and Block. • Can tank huge amounts of Lucario's damage using Power Nap. • Can trade blows with Lucario using Flail. |
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Rating: ★★★ • Can stop Lucario's combos and deal high damage using Shell Smash and X-Scissor. • Can mitigate Lucario's damage and fight back using Rubble Rouser. |
Lucario can get the upper hand against these Pokemon if it can successfully perform its combos without interruption.
Speedy Burst Type Pokemon |
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How to Beat |
• These Pokemon are equipped to be bursty and speedy attackers that can take out Lucario within seconds if caught unaware. • Wait for them to dive in fights, then go in for the kill using your combos. |
Ranged Attackers |
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How to Beat |
• These Pokemon are ranged attackers, so it's best to face them on melee range with Extreme Speed or Power-Up Punch to get the first hit and string your combos. • You can also use Aura Cannon to deal ranged damage first, then dive into the fight and string your combos. |
Durable but Slow Pokemon |
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How to Beat |
• These Pokemon have high Defense stats and are dangerous to face alone as Lucario, so it's best to face them with at least a Defender or Supporter ally to back you up. • Get to melee range by using Extreme Speed or Power-Up Punch and prevent them from setting up their moves. |
Slow-Scaling Pokemon |
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How to Beat |
• Slow down their progression for as long as possible in the early game by knocking them out or stealing enemy camps. • Get ahead in levels and prevent them from stacking boosted attacks, disengage when needed, then execute your combos in order to take them down. |
Easy matchups are Pokemon that have low mobility and can get bursted down easily with Lucario's combos.
Fragile Ranged Attackers |
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How to Beat |
• Quickly get to melee range using Extreme Speed or Power-Up Punch, then follow through with your combos. • You can also use Aura Cannon from a long range first, then dive them with your combos. • Dodge their disables as much as possible or just use Full Heal. |
Weak Early Game |
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How to Beat |
• These Pokemon have weak early game progression, so focus on crippling their progress as early as possible by taking them down and stealing enemy camps. • Maintain a considerable level and power advantage as much as possible. • Prevent them from gaining boosted attacks and try to always be in melee range in order to perfectly execute your combos. |
Slow Pokemon |
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How to Beat |
• These are sturdy Pokemon that Lucario can outspeed during clashes so get close with Extreme Speed or Power-Up Punch and prevent them from setting up their moves. • Disengage immediately when they use their hindrance abilities, then retaliate with your combos while they're on cooldown. |
Supporters |
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How to Beat |
• Quickly get to melee range using Extreme Speed or Power-Up Punch, then follow through with your combos to burst them down quickly. |
Pokemon | Explanation |
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Aggressive Stallers |
These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Lucario can easily take down enemies and push lanes. | |
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Stuns and Debuffs |
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This helps Lucario dominate the lane quickly and have enough time to steal enemy camps. | |
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Tanky Disablers |
These Pokemon can lead the charge, soak up damage, and help Lucario setup its attacks thanks to their disabling moves. | |
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High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
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Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Dash Damage Type: Physical Cooldown: 6s Starting Damage: 593 Final Damage: 697 |
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Has the user lunge forward at a speed that makes it almost invisible, dealing damage to opposing Pokemon it comes in contact with. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 7s Starting Damage: 1059 Not charged: 580, Charged: 1059 Final Damage: 2054 Not charged: 1129, Charged: 2054 |
Charges power before unleashing a powerful attack. While the user is charging power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the opposing Pokemon's remaining HP is and making its own next basic attack a boosted attack if the move hits. This move's cooldown is reduced every time one of the user's moves hits.
Upgrade: The user becomes immune to hindrances while charging power. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 730 Final Damage: 1350 |
Has the user charge forward with breathtaking speed. If the user performs a basic attack immediately after using this move, that attack's damage is increased. After the user learns this move, an Extreme Speed mark will be automatically applied to any nearby unmarked opposing Pokemon. This mark cannot stack, and there is a delay before the mark can be automatically applied again to the same Pokemon. If Extreme Speed hits a marked opposing Pokemon, its cooldown is reset and the user recovers HP.
Upgrade: Also increases Attack for a short time when this move is used. |
![]() (Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 7s Starting Damage: 447 Final Damage: 585 |
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Blasts forward with a punch like a comet, dealing damage to opposing Pokemon and shoving them. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Melee Damage Type: Physical Cooldown: 7.5s Starting Damage: 2079 Damage per punch: 189, Number of punches: 11 Final Damage: 3707 Damage per punch: 337, Number of punches: 11 |
Unleashes a combo attack, dealing multiple blows to opposing Pokemon. When this move hits, it restores a certain amount of the user's HP. While using this move, the user becomes immune to hindrances.
Upgrade: Increases damage dealt by this move. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Melee and Dash Damage Type: Physical Cooldown: 10s Starting Damage: Short range: 1057, Long range: 604 [:case:begin(%q(Short range: 302 x 3 (Initial attack), 151 (Final attack) Long range: 151 x 3 (Initial attack), 151 (Final attack)).present?)] Short range: 302 x 3 (Initial attack), 151 (Final attack) Long range: 151 x 3 (Initial attack), 151 (Final attack) [:case:end] Final Damage: Short Range: 1673, Long range: 956 [:case:begin(%q(Short range: 478 x 3 (Initial attack), 239 (Final attack) Long range: 239 x 3 (Initial attack), 239 (Final attack)").present?)] Short range: 478 x 3 (Initial attack), 239 (Final attack) Long range: 239 x 3 (Initial attack), 239 (Final attack)" [:case:end] |
Performs a combo attack with a bone, dealing damage to opposing Pokemon, shoving them, and applying an Extreme Speed mark. The final attack of the combo sends the bone flying. If this move is used again, the user rushes to the location of the bone, dealing damage to nearby opposing Pokemon.
Upgrade: Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch. |
![]() (Lv. 9) |
Move Type: Ranged Damage Type: Physical Cooldown: 111s Starting Damage: 2844 Damage per instance: 711, Min/Max number of instances: 1 / 4 Final Damage: 4048 Damage per instance: 1012, Min/Max number of instances: 1 / 4 |
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Deals damage to opposing Pokemon in the area of effect. Opposing Pokemon damaged by this Unite Move have an Extreme Speed mark applied to them. After using this Unite Move, the user's next Power-Up Punch deals increased damage. |
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Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to opposing Pokemon in the area of effect and throws them. |
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![]() Has the user perform an aerial somersault before charging forward, dealing damage to opposing Pokemon in this move's path and shoving them. |
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![]() This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3250 | 78 | 60 | 160 |
2 | 3392 | 89 | 69 | 170 |
3 | 3549 | 101 | 78 | 180 |
4 | 3721 | 114 | 88 | 192 |
5 | 3910 | 129 | 99 | 205 |
6 | 4118 | 145 | 112 | 219 |
7 | 4347 | 163 | 126 | 234 |
8 | 4599 | 183 | 141 | 251 |
9 | 4877 | 205 | 158 | 270 |
10 | 5184 | 229 | 176 | 291 |
11 | 5522 | 255 | 196 | 314 |
12 | 5894 | 284 | 218 | 339 |
13 | 6303 | 316 | 243 | 366 |
14 | 6753 | 351 | 270 | 396 |
15 | 7249 | 390 | 300 | 429 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Event:
Season 2 Battle Pass |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Event:
Season 8 Battle Pass |
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Zirco Trading:
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Zirco Trading:
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Extreme Speed | |
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Pokemon | Move |
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Mission: In a single battle, hit marked Pokemon from the opposing team with Extreme Speed or Extreme Speed+ to reset the move's cooldown 15 or more times (5/10/20 battles in total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() December 7, 2023 |
![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Lucario Guide: Builds and Best Items
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