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The best guide on how to play Duraludon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Duraludon Pokemon Pages | |
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List of Contents
Duraludon Changes (December 22) | ||
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![]() Dragon Tail |
• Increased recharge time for one charge from 12s to 14s. (+2s) • Minimum time between uses increased from 2s to 2.5s. (+0.5s) |
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![]() Dragon Pulse |
• Cooldown increased from 8s to 9s. (+1s) • Additional damage from damage markers reduced by 25%. |
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![]() Revolving Ruin |
• Shield effect reduced by 25%. • Movement speed decrease effect reduced by about 20%. |
1.4.1.10 | Lowered attack. |
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1.4.1.10 | Range shortened. Bug fixes. |
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1.4.1.10 | Cooldown increased. |
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1.4.1.10 | Damage reduced. Effect duration decreased. |
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1.5.1.2 | Damage decreased from 371 / Marked: 4341 to 251 / Marked: 3372 (-22%) |
1.7.1.11 | Maximum damage dealt on Wild Pokemon decreased. |
1.8.1.4 | Cooldown increased from 8s to 9s. (+1s) Additional damage from damage markers reduced by 25%. |
1.4.1.10 | Bug fixes. |
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1.5.1.2 | Effects adjusted. |
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1.7.1.2 | Cooldown increased from 1.1s to 2s (-0.9s). |
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1.8.1.4 | Increased recharge time for one charge from 12s to 14s. (+2s) Minimum time between uses increased from 2s to 2.5s. (+0.5s) |
1.4.1.10 | Bug fixes. |
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1.8.1.4 | Shield effect reduced by 25%. Movement speed decrease effect reduced by about 20%. |
Duraludon | ||
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Role: Attacker Attack Type: Ranged Damage Type: Physical Difficulty: Intermediate Cost: |
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"Duraludon is ready to leverage light, efface earth, and wreak ruin in order to win." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Standard Attacks and moves have long range. ✔︎ Fast Standard Attacks. ✔︎ High-impact moves can deal damage to multiple opponents. |
✖︎ Low Defenses an durability. ✖︎ Lacks proper mobility moves. ✖︎ Unite Move takes too long to activate fully. |
Duraludon Builds | |
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The Best Build for Duraludon is the one with the gold crown!
Dragon Pulse Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +15 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +7.50% HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a balanced build focused on dealing high AoE burst damage by marking targets with Standard Attacks and bursting them down with Dragon Pulse. It also utilizes Stealth Rock to spread the marks to opponents in an area. Remember to keep attacking when knocking out an enemy Pokemon to reduce Dragon Pulse's cooldown. It can be used in any lane.
Muscle Band allows Duraludon to mark targets faster and improves its attack damage. Scope Lens increases Duraludon's chances of dealing critical-hits while also improving the damage as it marks targets with its attacks. Buddy Barrier improves Duraludon's durability through a large HP boost. It also proctects Duraludon during teamfights when it activates Revolving Ruin, allowing the Pokemon to safely attack targets caught within the move's area.
X Speed gives Duraludon more mobility for chasing or escaping enemies. However, Eject Button can also offer mobility but adds the ability to move passed walls, which can be useful at times.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage, 4 White Emblems for a bit of HP. Equip Emblems that improve Attack, Critical-Hit Rate or HP to balance out Duraludon's offense and defense. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
Flash Cannon Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Defense: +30 Sp. Def: +30 Attack Speed: +16.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a long-range build that turns Duraludon into a hard-hitting turret. It is centered around maximizing Duraludon's damage during Flash Cannon. It also utilizes Dragon Tail for repositioning and extra mobility. Since this build focuses on single targets and will leave Duraludon vulnerable, it's important to get a safe position first before using Flash Cannon, preferably behind allies.
Muscle Band gives Duraludon's attacks during Flash Cannon an HP-based bonus damage, increasing its damage output. Rapid-Fire Scarf works well with Flash Cannon since its effect can trigger even while the move is active, allowing Duraludon to attack faster and dish out more damage. Focus Band improves Duraludon's durability and acts as a survivability tool during Flash Cannon.
X Attack further improves Duraludon's damage output during Flash Cannon through damage amplification and increased attack speed. However, X Speed can also work well with the build, allowing Duraludon to quickly reposition when needed. Take note that you can still activate your Battle Items while using Flash Cannon.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage, 4 White Emblems for a bit of HP. Equip Emblems that improve Attack or Critical-Hit Rate to maximize Duraludon's damage output during Flash Cannon. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
Attack Damage Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a full-offense build centered on improving Duraludon's attack damage, turning it into a traditional Standard Attack damage dealer. It makes use of Dragon Pulse and Dragon Tail as complimentary sources of damage and utility. It's best to run the build in the jungle, allowing Duraludon to get stronger faster.
Muscle Band is Duraludon's primary farming and fighting tool, increasing its attack speed and giving its attacks HP-based bonus damage. Rapid-Fire Scarf gives Duraludon a massive attack speed boost, resulting in a higher DPS. Scope Lens improves Duraludon's attacks through better critical-hit rate and stronger critical-hit damage, making the Pokemon's attacks even deadlier.
X Speed gives Duraludon the option to be defensive or aggressive depending on the situation.
The build's Boost Emblem loadout should consist of 6 Brown Emblems for maximum damage, 4 White Emblems for additional HP. Equip Emblems that improve Attack or Critical-Hit Rate to further improve Duraludon's attacks. Sp. Atk, Sp. Def, and Defense can be freely traded for the other stats.
Item | Explanation |
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Attack Weight provides a massive boost to Duraludon's damage output when fully stacked. |
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Buddy Barrier gives Duraludon decent durability via increased HP. It also works great with its Unite Move, giving a decent survivability tool after using the move. |
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Focus Band is the best defensive item for Duraludon, increasing its static defenses and granting a survivability during fights. |
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Scope Lens increases Duraludon's attack damage via critical-hits. It also works during Flash Cannon, dealing massive damage to targets from afar. |
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Muscle Band's damage boost and attack speed works well with Dragon Pulse, allowing Duraludon to apply stacks faster while dealing significant damage. |
Item | Explanation |
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Eject Button is a decent mobility tool for Duraludon, making up for its lack of escape. It can also be used to quickly reposition when using Dragon Pulse, Flash Cannon, and its Unite Move. |
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X Speed provides a consistent way of giving Duraludon extra mobility for repositioning in battle. It also allows the Pokemon to negate enemy disables. |
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X Attack is a reliable damage-boosting item for Duraludon, increasing its damage and attack speed. It's best used during Flash Cannon, improving your damage output. |
Move | Explanation |
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Flash Cannon's synergy with Dragon Tail and Revolving Ruin is really great for bursting down targets and catching enemies off-guard with a sudden burst of damage. |
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This move lets Duraludon gain more distance from enemies and allows it to position itself or setup for Flash Cannon. |
Flash Cannon and Dragon Tail have great synergy when partnered up and offer a huge burst of damage that can easily overwhelm enemies. Flash Cannon not only covers a huge range to deal damage, it also allows Duraludon to use another move and battle items when active, so using Revolving Ruin and battle items can help boost its stats massively. Dragon Tail can serve as an adjusting tool and let Duraludon gain more distance from any approaching enemies, but it also guarantees Duraludon's next attack to be boosted.
You can be flexible when choosing a moveset for Duraludon. Although Dragon Pulse is best paired with Stealth Rock, and Flash Cannon is best paired with Dragon Tail, any combination is perfectly fine as long as you know how to make them work.
Let us know your thoughts in the comments!
Jump to Section | |
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Like with other Attackers, Duraludon is not a durable Pokemon and can easily be pressured if you get too aggressive. So, it is best to stay behind the lines and wait for the enemy team to commit to a fight. Fortunately, Duraludon's kit has a decent enough range for you to pressure enemies from afar without the need to face them head-on. This is especially true when you are running Flash Cannon as it leaves you open to being piled on by multiple opponents.
While Duraludon's kit can easily melt multiple enemies and single targets, it is not fast enough to stave off Speedsters that can pressure low HP Pokemon. Be mindful of the enemy team's Pokemon that have burst potential. Make sure to always top off your HP to avoid being quickly knocked down, especially when you are facing Pokemon that have high mobility and high damage like Talonflame or Absol.
Hitting opponents with Standard Attacks, Metal Claw, or Stealth Rock will mark them. It can be stacked up to 5 times and will be removed if you do not hit the enemy after a short time. Marked targets are dealt more damage when they are caught in Dragon Pulse's blast, so be sure to mark all targets in the area before activating the move to get the most damage!
When you defeat a marked opponent this way, Duraludon's next 4 Standard Attacks will have increased damage and will heal Duraludon. Additionally, Dragon Pulse's cooldowns will be reduced from 10s to 5s. This will give you enough time to mark your targets with Standard Attacks again until you can use Dragon Pulse again. This allows you to potentially chain multiple Dragon Pulse activations to clean up a fight!
Pokemon equipped with Full Heal can remove all of Dragon Pulse's stacks (blue markers) from themselves, preventing you from maximizing the move's damage. It's best to either target Pokemon that don't have the item equipped or wait for Full Heal is on cooldown.
Full Heal Effect and How to Get
Stealth Rock is a great offensive move that can continuously pressure an opponent's HP from afar. It can also be used to zone out opponents while getting marked. What makes it different from Crustle's Stealth Rock is that you can have up to three charges of the move and the affected area is invisible to the enemy team until one an opponent steps on it. Below are some ways you can fully take advantage of the move.
Once an area is affected by a Stealth Rock, it will deal continuous damage to all enemies standing on it. This means that you can place it on an allied goal zone and prevent opponents from charging up and scoring. Moreover, You can even stack multiple Stealth Rocks on top of each other to get around the shield Buddy Barrier produces. And, since Stealth Rock is invisible to the enemy team, it will take a moment before they will notice what they are standing on!
Set up traps for your enemies by placing Stealth Rocks in narrow areas. This is especially effective if you have an All-Rounder or Defender that can bait enemies into a fight while standing in the affected area. And, being invisible to the enemy team makes this move a great trap to set when teams clash for objectives.
When Flash Cannon is activated, Duraludon will stand its ground and fire laser beams at the first target within range. Once activated, Duraludon will not be able to move until the move ends your you use the move again to stop. However, you can still activate your other moves while in this state.
When opponents get close, you can increase the distance with Dragon Tail while being able to damage and stun them. It is also possible to activate Duraludon's unite move, Revolving Ruin, while Flash Cannon is active allowing you to catch your opponents off-guard with a sudden burst of damage!
Battle Items can be activated too while Flash Cannon is active. This gives you a bit more flexibility and protection, which will depend on the item you are running. X Attack makes the move more deadly as it increases Duraludon's Attack damage and speed. Eject Button helps you reposition Duraludon in case an enemy gets too close. Lastly, running a Full Heal will help give Duraludon more protection from knockbacks as it is not unstoppable while the move is active.
While using Flash Cannon, you will only be able to target one enemy at a time until it is defeated or they get out of Duraludon's range. We advise you to turn on Lock-On Icon in the game's Controls settings to get more control out of targetting with Flash Cannon. By utilizing this, you will be able to cycle through targets and focus down on low HP opponents!
Targeting and Aim Assist Guide
Revolving Ruin is a great finishing move that can easily knock down enemies caught in its radius. Although the move can be devastating when you get to activate it in the middle of a clash, it is still best to keep a distance when activating the move since you can still be knocked down in the middle of channeling the move, especially if you do not have a Buddy Barrier equipped. Like Duraludon's other moves, Revolving Ruin's range is wide enough to damage opponents from afar.
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can, and play safe until level 5 |
5 - 9 | • Get aggressive once you have Dragon Pulse or Flash Cannon, but continue to level up • Help your team secure Regieleki and/or Regice, Registeel, or Regirock • Each time Revolving Ruin is available, stick with your team and win fights or secure objectives |
10+ | • Keep farming wild Pokemon, securing objectives, and leveling up to at least level 11 before or when Rayquaza spawns • Quickly join your allies to either win a teamfight and secure Rayquaza or take it down • Scatter a few Stealth Rocks around the Rayquaza area or use Revolving Ruin inside to fend off enemies • If you're using Dragon Pulse, keep attacking Rayquaza to stack up damage, then use it when its HP gets low enough |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps and level up to level 5 • Help the top lane first by securing Altaria and Swablus, and, if possible, getting kills and scoring points |
6 - 9 | • Clear the second wave of jungle camps and level up to at least level 7 and get both of your primary moveset, preferably Dragon Pulse and Stealth Rock • Help the bottom lane by securing Altaria and Swablus, and, if possible, getting kills and scoring points • If there's still time, try to level up to level 9 to get Revolving Ruin before or when Regice, Registeel, or Regirock spawns • Help your team to take down Regice, Registeel, or Regirock |
10+ | • Keep farming wild Pokemon, securing objectives, and leveling up to at least level 13 before or when Rayquaza spawns • Quickly join your allies to either win a teamfight and secure Rayquaza or take it down • Scatter a few Stealth Rocks around the Rayquaza area or use Revolving Ruin inside to fend off enemies • If you're using Dragon Pulse, keep attacking Rayquaza to stack up damage, then use it when its HP gets low enough |
Early Game Beatdown Combo | |
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This is an early game combo that can pressure single targets when you engage in a brawl. Start by attacking the target three times with Standard Attacks. Then, use Metal Claw. Hitting the target with this move will automatically fill your boosted meter, which you will immediately use to fully mark the target. Finish the combo by letting out a Dragon Pulse and get the full damage burst. |
This set of combos takes advantage of Dragon Pulse's bonus damage from marked opponents to deal insane amounts of damage.
Dragon Tail Burst Combo | |
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Start by attacking the target three times with Standard Attacks. After hitting the target with a boosted attack, immediately follow it up with a Dragon Tail to jump back and stun the opponent. When the move hits, your boosted attack will be filled, which you will immediately use to get the full 5 mark stacks. After that, charge up Dragon Pulse to deal burst damage. Finish the combo by dealing the final boosted attack on the opponent. |
Stealth Rock Burst Combo | |
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Start by hitting the target with a Stealth Rock. Then, proceed to dish out Standard Attacks. After that, charge up a Dragon Pulse and get the full damage bonus. If the target is still standing, continue hitting them with Standard Attacks |
Mobile Flash Cannon Combo | |
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Start by jumping back and stunning the target with a Dragon Tail. Your boosted attack meter will automatically fill, which you will quickly use. Then, activate Flash Cannon and proceed to attack the target. When the target gets too close, use another Dragon Tail to reposition. |
This set of combos adds Duraludon's Unite move, Revolving Ruin, into the mix to deal massive damage. The Dragon Pulse variation utilizes Stealth Rock to distribute the damage and marks around the area before letting out burst damage, while the Flash Cannon variation is great for focusing down single targets.
Ultimate Dragon Pulse Combo | |
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Start by alternating between Stealth Rock and a Standard Attack, spreading across multiple targets within the area. Note that using Stealth Rock will automatically fills up your boosted meter, allowing you to get additional strong hits on the targets in between activations. Depending on your level, you can do this up to 3 times. Then, when all targets are damaged and marked, activate Revolving Ruin to hit all targets in the area. After that, immediately activate Dragon Pulse to deal massive damage. |
Ultimate Flash Cannon Combo | |
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Start by attacking the target three times with Standard Attacks. After hitting the target with a boosted attack, immediately follow it up with a Dragon Tail to jump back and stun the opponent. Deal the boosted attack gained from Dragon Tail, then immediately activate Revolving Ruin. After the blast, activate Flash Cannon and proceed to bombard the target with Standard Attacks. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Duraludon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Duraludon has long-range and high burst damage, it can easily get overwhelmed once a Pokemon gets too close and interrupts its attacks. Pokemon that can dive straight for Duraludon are the perfect counters against the Pokemon.
Pokemon | Explanation |
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Rating: ★★★★★ • Can dive directly and burst down Duraludon using Fly or Brave Bird. • Can displace Duraludon using Flame Sweep. |
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Rating: ★★★★★ • Lucario's chain of hard-hitting combos can overpower the fragile and slow Duraludon. • Lucario's durability and survivability via Steadfast allows it to soak Duraludon's initial burst damage. |
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Rating: ★★★★ • Hits harder than Duraludon due to Urshifu's innate high critical damage. • Easily disrupted and overwhelmed with Wicked Blow. • Combos can be stopped with Ebon Fist. |
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Rating: ★★★★ • Can deal burst damage from afar using Spirit Shackle, especially during Flash Cannon. • Can shred Duraludon using Razor Leaf before it can fully charge Dragon Pulse. |
Duraludon can get the upper hand against these Pokemon if it can fully stack Dragon Pulse's damage or freely attack during Flash Cannon without getting interrupted.
Pokemon that Require Setup for their Moves |
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How to Beat |
• These Pokemon specialize in hindering Duraludon's movement. Lay down Stealth Rocks to prevent them from setting up their moves or interrupt them using Dragon Tail. • Trap them inside Revolving Ruin when they try to set up their moves, then burst them down with a fully-charged Dragon Pulse or attack them using Flash Cannon. |
Pokemon with High Sustain |
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How to Beat |
• Group up with your allies to take them down. • Make sure to fully-stack Dragon Pulse first with your attacks before activating it. • Lay down Stealth Rocks at their position to slow them down. • Trap them inside Revolving Ruin. |
Pokemon that Always Sticks with an Ally |
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How to Beat |
• Take them out first or force them to retreat before dealing with their allies. • Lay down Stealth Rocks to zone them out of their allies' poisition. • Trap them and their allies inside Revolving Ruin. • Place Stealth Rocks in order to prevent them from utilizing their mobility moves. • Make sure to charge Dragon Pulse every time in order to deal more AoE damage. |
Easy matchups are Pokemon that can't burst down Duraludon before it can unleash a fully-charged and fully-stacked Dragon Pulse.
Slow Pokemon |
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How to Beat |
• Kite them with your ranged attacks, then finish them off with Dragon Pulse. • Lay down Stealth Rocks at their position or shove them using Dragon Tail when they try to approach. • Trap them inside Revolving Ruin. |
Poses no Threat |
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How to Beat |
• Shred through these Pokemon's shields and heals with a fully-stacked Dragon Pulse. |
Pokemon | Explanation |
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Sturdy Frontliners with Disables |
Highly durable Pokemon with disabling moves can fight in the frontlines and take the enemy's attention away from Duraludon, allowing the Pokemon to freely dish out damage. Their disabling moves like Submission and Heavy Slam can also set up Duraludon's Dragon Pulse or Flash Cannon moves, which are moves that require some time to fully utilize. | |
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Can Heal, Buff, or Shield |
Pokemon that can heal, shield, or buff are also great partners for Duraludon. They can supplement Duraludon's gameplay by ensuring its survival during fights using moves like Cotton Guard and Aurora Veil, and improving its damage with moves like Coaching. They can also give up some farm to Duraludon without too much strain in their performance as the match progresses. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Buff Damage Type: Status Cooldown: 9s |
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Reduces the damage the user receives for a short time. Afterward, the user's basic attacks deal additional damage to opposing Pokemon they hit (up to 3 times in total) | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Buff Damage Type: Physical Cooldown: 6s Total Damage: Rupture: 181 / Attack: 358 / Rupture: 377 / Attack: 740 |
Has the user rupture the ground in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. For a short time afterward, when the user performs a basic of boosted attack, it will gather all of its energy and release it all at once as a cannon of light. These cannon attacks have increased range and deal damage to all opposing Pokemon hit by the light. Boosted cannon attacks deal more damage than basic cannon attacks and also decrease the movement speed of opposing Pokemon they hit for a short time. Upgrade: Opposing Pokemon in the ruptured ground's area of effect are also unable to act for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 9s Total Damage: 124 / Marked: 1168 / 251 / Marked: 2905 |
Charges power before dealing damage to opposing Pokemon in the area of effect. The user's movement speed is decreased while charging, but the longer the power is charged, the wider the move's area of effect becomes and the more damage it deals. After the user learns this move, a damage marker will be attached to any opposing Pokemon the user damages. When Dragon Pulse hits a marked opposing Pokemon, it deals additional damage to the Pokemon for each damage marker attached to it, then removes all the damage markers. In addition, if this move knocks out an opposing Pokemon, its cooldown is reduced, and the user's next basic attacks will each deal additional damage and further reduce this move's cooldown when they hit. Upgrade: Also restores the user's HP if this move knocks out a Pokemon from the opposing team. |
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Move Type: Hindrance Damage Type: Physical Cooldown: 8s Total Damage: / 445 |
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Has the user strike with sharp claws, dealing damage to the opposing Pokemon it hits and decreasing their movement speed for a short time. After this move is used, the user's next basic attack becomes a boosted attack. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 2.5s Total Damage: 455 / 725 |
Has the user shove opposing Pokemon and move itself backward a short distance. After, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. This move deals additional damage to opposing Pokemon when it hits. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 1s (Charge time: ~12s) Total Damage: Ring: 697 / Explosion: 726 / Ring: 1020/ Explosion: 1073 |
Has the user create a field of levitating stones by hurling a stone at the designated area. The field deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an opposing Pokemon before reaching the designated area, the area of effect will instead be centered on where the stone hit that Pokemon. If an opposing Pokemon takes damage from this move a certain number of times, that Pokemon becomes unable to move for a short time. After this move is used, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. Upgrade: Increases the maximum number of uses that can be kept in reserve for this move. |
![]() (Lv. 9) |
Move Type: Area Damage Type: Physical Cooldown: 132s Total Damage: 656 / 1048 |
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Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokemon, it deals damage to it, grants the user a shield, and increases the user's Attack for a short time. Both the shield effect and the Attack increases are strengthened the more opposing Pokemon are hit by the beam of light. Damage dealt to any opposing Pokemon in the area of effect after the beam of light is fired. A burning ring is left where the beam of light touched the ground, and opposing Pokemon that touch this ring take damage and have their movement speed decreased for a short time.
After using Revolving Ruin, the Pokemon gains the following buff(s) for a few seconds: Shield granted. Movement Speed and Standard Attack Speed increased for a short time. |
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Shoots a fierce blast of light from the user's mouth, dealing damage to the opposing Pokemon it hits. Becomes a boosted attack with every third attack, shooting out a long beam that deals a large amount of damage to all opposing Pokemon it hits. |
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![]() Prevents the Pokemon from being thrown or shoved once. This ability goes on cooldown after it's triggered. |
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![]() This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3000 | 70 | 50 | 135 |
2 | 3085 | 78 | 55 | 148 |
3 | 3179 | 87 | 61 | 162 |
4 | 3282 | 97 | 67 | 178 |
5 | 3395 | 108 | 74 | 195 |
6 | 3520 | 120 | 82 | 214 |
7 | 3657 | 133 | 91 | 235 |
8 | 3808 | 148 | 100 | 258 |
9 | 3975 | 164 | 110 | 284 |
10 | 4159 | 182 | 122 | 312 |
11 | 4362 | 201 | 135 | 343 |
12 | 4585 | 222 | 149 | 377 |
13 | 4830 | 246 | 164 | 414 |
14 | 5100 | 272 | 181 | 455 |
15 | 5397 | 301 | 200 | 500 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Upcoming Pokemon | |
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All data is based on Season 11 Master Rank Top 100. Last Updated: May 30, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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22% | 75% |
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17% | 73% |
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12% | 78% |
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8% | 75% |
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8% | 73% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
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Attack Type | |
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Stat Rankings | |
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Duraludon Guide: Builds and Best Items
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