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The best guide on how to play Duraludon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Duraludon Pokemon Pages | |
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Duraludon Release Date | Duraludon Builds |
List of Contents
Duraludon Changes (December 5) | ||
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Flash Cannon |
• Movement speed reduction from Boosted Attacks reduced from 80% to 60%. | |
Stealth Rock |
• Cooldown for charges increased from 8s to 8.5s. |
1.4.1.10 | Lowered attack. |
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1.14.2.10 | Normal attack speed decreased from 10%~80% to 10%~60% (Level 1~15) |
1.4.1.10 | Range shortened. Bug fixes. |
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1.11.1.3 | Maximum damage to wild Pokémon reduced by 45%. |
1.14.2.10 | Booted Attack: Additional damage reduced from 3% of max HP (max 1000) to 1.5% of max HP (max 500) |
1.4.1.10 | Cooldown increased. |
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1.4.1.10 | Damage reduced. Effect duration decreased. |
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1.5.1.2 | Damage decreased from 371 / Marked: 4341 to 251 / Marked: 3372 (-22%) |
1.7.1.11 | Maximum damage dealt on Wild Pokemon decreased. |
1.8.1.4 | Cooldown increased from 8s to 9s. (+1s) Additional damage from damage markers reduced by 25%. |
1.11.1.3 | Maximum damage to wild Pokémon reduced by 35%. Cooldown reduced from 9s to 7.5s. (-1.5s) |
1.14.2.10 | Damage when slightly charged increased by about 14%. Damage when fully charged increased by about 15%. |
1.4.1.10 | Bug fixes. |
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1.11.1.3 | Maximum damage to wild Pokémon reduced by 40%. Cooldown reduced from 6s to 5s. (-1s) |
1.14.2.10 | When using a skil, attack speed is now increased by 100%, and it takes 5 seconds for the attack speed to return to normal. Additional damage from Boosted Attacks reduced from 3% of max HP (max 1000) to 1.5% of max HP (max 500). |
1.17.1.2 | Movement speed reduction from Boosted Attacks reduced from 80% to 60%. |
1.5.1.2 | Effects adjusted. |
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1.11.1.3 | Time to replenish a charge reduced from 12s to 8s. (-4s) Slow effect increased from 15% to 25%. (+10%) |
1.14.2.10 | Now grants a shield effect when it hits. Number of hits that immobilize the opponent's Pokémon reduced from 4 times to 2 times. |
1.17.1.2 | Cooldown for charges increased from 8s to 8.5s. |
1.7.1.2 | Cooldown increased from 1.1s to 2s (-0.9s). |
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1.8.1.4 | Increased recharge time for one charge from 12s to 14s. (+2s) Minimum time between uses increased from 2s to 2.5s. (+0.5s) |
1.4.1.10 | Bug fixes. |
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1.8.1.4 | Shield effect reduced by 25%. Movement speed decrease effect reduced by about 20%. |
1.14.2.10 | Now knocks opponent's Pokemon away. Ray damage increased by 30%. Fire trail damage decreased by 50%. |
Duraludon | ||
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Role: Attacker Attack Type: Ranged Damage Type: Physical Difficulty: Intermediate Cost: |
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"Duraludon is ready to leverage light, efface earth, and wreak ruin in order to win." |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ Standard Attacks and moves have long range. ✔︎ Fast Standard Attacks. ✔︎ High-impact moves can deal damage to multiple opponents. |
✖︎ Low Defenses an durability. ✖︎ Lacks proper mobility moves. ✖︎ Unite Move takes too long to activate fully. |
Duraludon Builds | |
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Flash Cannon Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Critical-Hit Rate: +8.1% Critical-Hit Damage: +12% Attack Speed: +7.5% |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This is a long-range build that turns Duraludon into a hard-hitting turret. It is centered around maximizing Duraludon's damage during Flash Cannon. It also utilizes Dragon Tail for repositioning and extra mobility. Since this build focuses on single targets and will leave Duraludon vulnerable, it's important to get a safe position first before using Flash Cannon, preferably behind allies.
Items (Level 30) |
Flash Cannon (Standard Attack) (@ Lvl 15) Flash Cannon (Standard Critical-Hit) (@ Lvl 15) |
Flash Cannon (Boosted Attack) (@ Lvl 15) |
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Muscle Band + Scope Lens + Razor Claw (Includes effect) |
1078 2279 |
4740 |
Since the build is centered on Flash Cannon, equipping items that will maximize Duraludon's attacks during Flash Cannon is the ideal item combination.
Out of all the item combinations, Muscle Band, Scope Lens, and Razor Claw will be the best for the build. Although the item combination did not produce the highest results, it's a simple build that works well with Flash Cannon.
As for alternatives, replacing Razor Claw with Focus Band would be the best choice. Razor Claw's effects is less benefitial for the build compared to Muscle Band, so replacing it with a defensive item will not reduce Duraludon's damage all that much.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Flash Cannon (Standard Attack) (@ Lvl 15) Flash Cannon (Standard Critical-Hit) (@ Lvl 15) | Flash Cannon (Boosted Attack) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf | 1075 2270 | 4449 |
Muscle Band + Scope Lens + Razor Claw (Includes effect) | 1078 2279 | 4740 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 1157 2502 | 4572 |
Muscle Band + Rapid-Fire Scarf + Razor Claw (Includes effect) | 1091 1822 | 4764 |
Muscle Band + Rapid-Fire Scarf + Attack Weight (6 stacks) | 1169 1978 | 4590 |
Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 1173 1986 | 4926 |
Scope Lens + Rapid-Fire Scarf + Razor Claw (Includes effect) | 715 1515 | 4372 |
Scope Lens + Rapid-Fire Scarf + Attack Weight (6 stacks) | 794 1683 | 4209 |
Scope Lens + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 797 1689 | 4534 |
Rapid-Fire Scarf + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 809 1618 | 4558 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Dragon Pulse Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
Top Lane
Jungle
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on dealing high AoE burst damage by marking targets with Standard Attacks or Dragon Tail and bursting them down with Dragon Pulse. Remember to keep attacking when knocking out an enemy Pokemon to reduce Dragon Pulse's cooldown.
Items (Level 30) |
Dragon Pulse (Base) (@ Lvl 15) |
Standard Attack (@ Lvl 15) Boosted Attack (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf |
261 | 887 4070 |
Since the build is centered on Dragon Pulse, equipping items that will allow Duraludon to quickly mark opponents with its attacks and maximize its attack damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Scope Lense, and Rapid-Fire Scarf will be the best for the build. Muscle Band's bonus damage, Rapid-Fire Scarf's massive attack speed buff, and Scope Lens' increased critical-hit and damage are what Duraludon needs to carry out the build's gameplay.
These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Dragon Pulse (Base) (@ Lvl 15) | Standard Attack (@ Lvl 15) Boosted Attack (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-Fire Scarf | 261 | 887 4070 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 291 | 965 4175 |
Muscle Band + Rapid-Fire Scarf + Attack Weight (6 stacks) | 295 | 977 4191 |
Scope Lens + Rapid-Fire Scarf + Attack Weight (6 stacks) | 290 | 602 3811 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Focus Band | Focus Band is the best defensive item for Duraludon, increasing its static defenses and granting a survivability during fights. |
Scope Lens | Scope Lens increases Duraludon's attack damage via critical-hits. It also works during Flash Cannon, dealing massive damage to targets from afar. |
Muscle Band | Muscle Band's damage boost and attack speed works well with Dragon Pulse, allowing Duraludon to apply stacks faster while dealing significant damage. |
Razor Claw | Razor Claw works particularly well with Flash Cannon, giving Duraludon's first attack after activating the move a decent damage boost. |
Rapid-Fire Scarf | Rapid-Fire Scarf allows Duraludon to quickly mark opponents for Dragon Pulse or attack faster during Flash Cannon. |
Item | Explanation |
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Eject Button | Eject Button is a decent mobility tool for Duraludon, making up for its lack of escape. It can also be used to quickly reposition when using Dragon Pulse, Flash Cannon, and its Unite Move. |
X Speed | X Speed provides a consistent way of giving Duraludon extra mobility for repositioning in battle. It also allows the Pokemon to negate enemy disables. |
X Attack | X Attack is a reliable damage-boosting item for Duraludon, increasing its damage and attack speed. It's best used during Flash Cannon to improve the Pokemon's damage output. |
Move | Explanation |
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Flash Cannon | Flash Cannon's synergy with Dragon Tail and Revolving Ruin is really great for bursting down targets and catching enemies off-guard with a sudden burst of damage. |
Dragon Tail | This move lets Duraludon gain more distance from enemies and allows it to position itself or setup for Flash Cannon. |
This moveset puts Duraludon in a slightly safer situation and still dish out tons of damage. Flash Cannon allows Duraludon to deal significant amounts of damage from a great distance, causing opponents to approach with caution. Dragon Tail gives Duraludon a repositioning tool, particularly during Flash Cannon, allowing it to maintain a safe distance from enemies.
Flash Cannon and Dragon Pulse are Duraludon's primary damage move that relies mainly on the Pokemon's attacks.
Flash Cannon turns Duraludon into a literal cannon, increasing its attack range and damage significantly. However, Duraludon is unable to move during this state, making the Pokemon a hot target.
Dragon Pulse, on the other hand, deals trivial damage on its own but has the potential to burst down targets that have multiple marks. The catch is that it takes quite a bit of time to set up the move since Duraludon needs to mark opponents multiple times using its attacks or other move to maximize Dragon Pulse's damage.
Dragon Tail and Stealth Rock are Duraludon's complimentary moves that have unique interactions with its other moves.
Dragon Tail doesn't do much in terms of damage, but it allows Duraludon to quickly reposition, giving it some mobility. It can be used to mark opponents with Dragon Pulse or quickly move backward during Flash Cannon. Meanwhile, Stealth Rock is a straightforward damage move. However, it only has a special interaction with Dragon Pulse, placing one mark on opponents per instance of damage.
Let us know your thoughts in the comments!
Jump to Section | |
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Like with other Attackers, Duraludon is not a durable Pokemon and can easily be pressured if you get too aggressive. So, it is best to stay behind the lines and wait for the enemy team to commit to a fight. Fortunately, Duraludon's kit has a decent enough range for you to pressure enemies from afar without the need to face them head-on. This is especially true when you are running Flash Cannon as it leaves you open to being piled on by multiple opponents.
While Duraludon's kit can easily melt multiple enemies and single targets, it is not fast enough to stave off Speedsters that can pressure low HP Pokemon. Be mindful of the enemy team's Pokemon that have burst potential. Make sure to always top off your HP to avoid being quickly knocked down, especially when you are facing Pokemon that have high mobility and high damage like Talonflame or Absol.
Hitting opponents with Standard Attacks, Metal Claw, or Stealth Rock will mark them. It can be stacked up to 5 times and will be removed if you do not hit the enemy after a short time. Marked targets are dealt more damage when they are caught in Dragon Pulse's blast, so be sure to mark all targets in the area before activating the move to get the most damage!
When you defeat a marked opponent this way, Duraludon's next 4 Standard Attacks will have increased damage and will heal Duraludon. Additionally, Dragon Pulse's cooldowns will be reduced from 10s to 5s. This will give you enough time to mark your targets with Standard Attacks again until you can use Dragon Pulse again. This allows you to potentially chain multiple Dragon Pulse activations to clean up a fight!
Pokemon equipped with Full Heal can remove all of Dragon Pulse's stacks (blue markers) from themselves, preventing you from maximizing the move's damage. It's best to either target Pokemon that don't have the item equipped or wait for Full Heal is on cooldown.
Full Heal Effect and How to Get
Stealth Rock is a great offensive move that can continuously pressure an opponent's HP from afar. It can also be used to zone out opponents while getting marked. What makes it different from Crustle's Stealth Rock is that you can have up to three charges of the move and the affected area is invisible to the enemy team until one an opponent steps on it. Below are some ways you can fully take advantage of the move.
Once an area is affected by a Stealth Rock, it will deal continuous damage to all enemies standing on it. This means that you can place it on an allied goal zone and prevent opponents from charging up and scoring. Moreover, You can even stack multiple Stealth Rocks on top of each other to get around the shield Buddy Barrier produces. And, since Stealth Rock is invisible to the enemy team, it will take a moment before they will notice what they are standing on!
Set up traps for your enemies by placing Stealth Rocks in narrow areas. This is especially effective if you have an All-Rounder or Defender that can bait enemies into a fight while standing in the affected area. And, being invisible to the enemy team makes this move a great trap to set when teams clash for objectives.
When Flash Cannon is activated, Duraludon will stand its ground and fire laser beams at the first target within range. Once activated, Duraludon will not be able to move until the move ends your you use the move again to stop. However, you can still activate your other moves while in this state.
When opponents get close, you can increase the distance with Dragon Tail while being able to damage and stun them. It is also possible to activate Duraludon's unite move, Revolving Ruin, while Flash Cannon is active allowing you to catch your opponents off-guard with a sudden burst of damage!
Battle Items can be activated too while Flash Cannon is active. This gives you a bit more flexibility and protection, which will depend on the item you are running. X Attack makes the move more deadly as it increases Duraludon's Attack damage and speed. Eject Button helps you reposition Duraludon in case an enemy gets too close. Lastly, running a Full Heal will help give Duraludon more protection from knockbacks as it is not unstoppable while the move is active.
While using Flash Cannon, you will only be able to target one enemy at a time until it is defeated or they get out of Duraludon's range. We advise you to turn on Lock-On Icon in the game's Controls settings to get more control out of targetting with Flash Cannon. By utilizing this, you will be able to cycle through targets and focus down on low HP opponents!
Targeting and Aim Assist Guide
Revolving Ruin is a great finishing move that can easily knock down enemies caught in its radius. Although the move can be devastating when you get to activate it in the middle of a clash, it is still best to keep a distance when activating the move since you can still be knocked down in the middle of channeling the move, especially if you do not have a Buddy Barrier equipped. Like Duraludon's other moves, Revolving Ruin's range is wide enough to damage opponents from afar.
Early Game Beatdown Combo | |
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This is an early game combo that can pressure single targets when you engage in a brawl. Start by attacking the target three times with Standard Attacks. Then, use Metal Claw. Hitting the target with this move will automatically fill your boosted meter, which you will immediately use to fully mark the target. Finish the combo by letting out a Dragon Pulse and get the full damage burst. |
This set of combos takes advantage of Dragon Pulse's bonus damage from marked opponents to deal insane amounts of damage.
Dragon Tail Burst Combo | |
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Start by attacking the target three times with Standard Attacks. After hitting the target with a boosted attack, immediately follow it up with a Dragon Tail to jump back and stun the opponent. When the move hits, your boosted attack will be filled, which you will immediately use to get the full 5 mark stacks. After that, charge up Dragon Pulse to deal burst damage. Finish the combo by dealing the final boosted attack on the opponent. |
Stealth Rock Burst Combo | |
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Start by hitting the target with a Stealth Rock. Then, proceed to dish out Standard Attacks. After that, charge up a Dragon Pulse and get the full damage bonus. If the target is still standing, continue hitting them with Standard Attacks |
Mobile Flash Cannon Combo | |
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Start by jumping back and stunning the target with a Dragon Tail. Your boosted attack meter will automatically fill, which you will quickly use. Then, activate Flash Cannon and proceed to attack the target. When the target gets too close, use another Dragon Tail to reposition. |
This set of combos adds Duraludon's Unite move, Revolving Ruin, into the mix to deal massive damage. The Dragon Pulse variation utilizes Stealth Rock to distribute the damage and marks around the area before letting out burst damage, while the Flash Cannon variation is great for focusing down single targets.
Ultimate Dragon Pulse Combo | |
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Start by alternating between Stealth Rock and a Standard Attack, spreading across multiple targets within the area. Note that using Stealth Rock will automatically fills up your boosted meter, allowing you to get additional strong hits on the targets in between activations. Depending on your level, you can do this up to 3 times. Then, when all targets are damaged and marked, activate Revolving Ruin to hit all targets in the area. After that, immediately activate Dragon Pulse to deal massive damage. |
Ultimate Flash Cannon Combo | |
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Start by attacking the target three times with Standard Attacks. After hitting the target with a boosted attack, immediately follow it up with a Dragon Tail to jump back and stun the opponent. Deal the boosted attack gained from Dragon Tail, then immediately activate Revolving Ruin. After the blast, activate Flash Cannon and proceed to bombard the target with Standard Attacks. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Duraludon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Although Duraludon has long-range and high burst damage, it can easily get overwhelmed once a Pokemon gets too close and interrupts its attacks. Pokemon that can dive straight for Duraludon are the perfect counters against the Pokemon.
Pokemon | Explanation |
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Talonflame | Rating: ★★★★★ • Can dive directly and burst down Duraludon using Fly or Brave Bird. • Can displace Duraludon using Flame Sweep. |
Lucario | Rating: ★★★★★ • Lucario's chain of hard-hitting combos can overpower the fragile and slow Duraludon. • Lucario's durability and survivability via Steadfast allows it to soak Duraludon's initial burst damage. |
Decidueye | Rating: ★★★★ • Can deal burst damage from afar using Spirit Shackle, especially during Flash Cannon. • Can shred Duraludon using Razor Leaf before it can fully charge Dragon Pulse. |
Duraludon can get the upper hand against these Pokemon if it can fully stack Dragon Pulse's damage or freely attack during Flash Cannon without getting interrupted.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Duraludon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Duraludon. However, they are fragile and can get knocked out by Duraludon fast. Winning against them is just a matter of striking first. • When using Dragon Pulse, lay down Stealth Rocks at their position to slow and mark them, then burst them down with a fully-charged Dragon Pulse. • When using Flash Cannon, find a safe spot before using the move, then focus fire on them to take them down fast. Use Dragon Tail to move backwards when they try to approach. • Use Revolving Ruin to trap them inside and take them out with either Dragon Pulse or Flash Cannon. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Duraludon, their support capabilities makes them valuable during fights. • When using Dragon Pulse, lay down Stealth Rocks at their position to slow and mark them, then burst them down with a fully-charged Dragon Pulse. • When using Flash Cannon, find a safe spot before using the move, then focus fire on them to take them down fast. Use Dragon Tail to move backwards when they try to approach. • Use Revolving Ruin to trap them inside and take them out with either Dragon Pulse or Flash Cannon. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Duraludon to take them down alone. With that, it's best to group up with allies to bring them down with the help of Duraludon. • When using Dragon Pulse, lay down Stealth Rocks at their position to slow and mark them, then deplete their HP with a fully-charged Dragon Pulse. • When using Flash Cannon, just stay at a relatively safe distance while firing at them to help in dishing out damage. |
Easy matchups are Pokemon that can't burst down Duraludon before it can unleash a fully-charged and fully-stacked Dragon Pulse.
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Duraludon, their support capabilities makes them valuable during fights. • When using Dragon Pulse, lay down Stealth Rocks at their position to slow and mark them, then burst them down with a fully-charged Dragon Pulse. • When using Flash Cannon, find a safe spot before using the move, then focus fire on them to take them down fast. Use Dragon Tail to move backwards when they try to approach. • Use Revolving Ruin to trap them inside and take them out with either Dragon Pulse or Flash Cannon. |
Pokemon | Explanation |
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Machamp Snorlax Mr. Mime | Sturdy Frontliners with Disables |
Highly durable Pokemon with disabling moves can fight in the frontlines and take the enemy's attention away from Duraludon, allowing the Pokemon to freely dish out damage. Their disabling moves like Submission and Heavy Slam can also set up Duraludon's Dragon Pulse or Flash Cannon moves, which are moves that require some time to fully utilize. | |
Alolan Ninetales Eldegoss Mew | Can Heal, Buff, or Shield |
Pokemon that can heal, shield, or buff are also great partners for Duraludon. They can supplement Duraludon's gameplay by ensuring its survival during fights using moves like Cotton Guard and Aurora Veil, and improving its damage with moves like Coaching. They can also give up some farm to Duraludon without too much strain in their performance as the match progresses. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Laser Focus
(Lv. 1 or 3) |
Move Type: Buff Damage Type: Status Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
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Reduces the damage the user receives for a short time. Afterward, the user's basic attacks deal additional damage to opposing Pokemon they hit (up to 3 times in total) | |
Flash Cannon
(Lv. 5) Upgrade Lv. 11 |
Move Type: Buff Damage Type: Physical Cooldown: 5s Starting Damage: 170 Rupture damage: 170, Basic Attack damage: 336, Boosted Attack damage: 2007 Final Damage: 700 Rupture damage: 700, Basic Attack damage: 687, Boosted Attack damage: 2547 |
Has the user rupture the ground in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. For a short time afterward, when the user performs a basic of boosted attack, it will gather all of its energy and release it all at once as a cannon of light. These cannon attacks have increased range and deal damage to all opposing Pokemon hit by the light. Boosted cannon attacks deal more damage than basic cannon attacks and also decrease the movement speed of opposing Pokemon they hit for a short time.
Upgrade: Opposing Pokemon in the ruptured ground's area of effect are also unable to act for a short time. |
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Dragon Pulse
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Physical Cooldown: 7.5s Starting Damage: 145 No charge damage: 96, Charged damage: 145, Marked damage (5 marks): 1645 Final Damage: 294 No charge damage: 196, Charged damage: 294 , Marked damage (5 marks): 3407 |
Charges power before dealing damage to opposing Pokemon in the area of effect. The user's movement speed is decreased while charging, but the longer the power is charged, the wider the move's area of effect becomes and the more damage it deals. After the user learns this move, a damage marker will be attached to any opposing Pokemon the user damages. When Dragon Pulse hits a marked opposing Pokemon, it deals additional damage to the Pokemon for each damage marker attached to it, then removes all the damage markers. In addition, if this move knocks out an opposing Pokemon, its cooldown is reduced, and the user's next basic attacks will each deal additional damage and further reduce this move's cooldown when they hit.
Upgrade: Also restores the user's HP if this move knocks out a Pokemon from the opposing team. |
Metal Claw
(Lv. 1 or 3) |
Move Type: Hindrance Damage Type: Physical Cooldown: 8s Starting Damage: 386 Final Damage: 445 |
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Has the user strike with sharp claws, dealing damage to the opposing Pokemon it hits and decreasing their movement speed for a short time. After this move is used, the user's next basic attack becomes a boosted attack. | |
Dragon Tail
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 2.5s Starting Damage: 435 Damage per use: 435, Max number of uses: 2 Final Damage: 685 Damage per use: 685, Max number of uses: 2, Additional damage: 250 |
Has the user shove opposing Pokemon and move itself backward a short distance. Afterward, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Upgrade: After this move hits, the user's next basic attack or move deals additional damage to opposing Pokemon when it hits. |
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Stealth Rock
(Lv. 7) Upgrade Lv. 13 |
Move Type: Hindrance Damage Type: Physical Cooldown: 1s (Charge time: 8s) Starting Damage: 628 Damage per instance: 157, Number of instances: 4 Final Damage: 992 Damage per instance: 248, Number of instances: 4 |
Has the user create a field of levitating stones by hurling a stone at the designated area. The field deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an opposing Pokemon before reaching the designated area, the area of effect will instead be centered on where the stone hit that Pokemon. If an opposing Pokemon takes damage from this move a certain number of times, that Pokemon becomes unable to move for a short time. After this move is used, the user's next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of uses that can be kept in reserve for this move. |
Revolving Ruin
(Lv. 9) |
Move Type: Area Damage Type: Physical Cooldown: 132s Starting Damage: 2688 Laser damage: 896, Explosion damage: 896, Burning ring damage: 162 Final Damage: 3942 Laser damage: 1314, Explosion damage: 1314, Burning ring damage: 238 |
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Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokemon, it deals damage to it, grants the user a shield, and increases the user's Attack for a short time. Both the shield effect and the Attack increases are strengthened the more opposing Pokemon are hit by the beam of light. Damage dealt to any opposing Pokemon in the area of effect after the beam of light is fired. A burning ring is left where the beam of light touched the ground, and opposing Pokemon that touch this ring take damage and have their movement speed decreased for a short time. |
Standard Attack | Shoots a fierce blast of light from the user's mouth, dealing damage to the opposing Pokemon it hits. Becomes a boosted attack with every third attack, shooting out a long beam that deals a large amount of damage to all opposing Pokemon it hits. |
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Heavy Metal |
Duraludon
Prevents the Pokemon from being thrown or shoved once. This ability goes on cooldown after it's triggered. |
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Duraludon This Pokemon does not evolve. |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3000 | 70 | 50 | 135 |
2 | 3085 | 78 | 55 | 148 |
3 | 3179 | 87 | 61 | 162 |
4 | 3282 | 97 | 67 | 178 |
5 | 3395 | 108 | 74 | 195 |
6 | 3520 | 120 | 82 | 214 |
7 | 3657 | 133 | 91 | 235 |
8 | 3808 | 148 | 100 | 258 |
9 | 3975 | 164 | 110 | 284 |
10 | 4159 | 182 | 122 | 312 |
11 | 4362 | 201 | 135 | 343 |
12 | 4585 | 222 | 149 | 377 |
13 | 4830 | 246 | 164 | 414 |
14 | 5100 | 272 | 181 | 455 |
15 | 5397 | 301 | 200 | 500 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Orange Unite Style
Zirco Trading:
350 |
Purple Unite Style
Zirco Trading:
350 |
Guardian Style
Zirco Trading:
550 |
Dark Suit Style
Zirco Trading:
1050 |
Red Unite Style
Zirco Trading:
350 |
Bonfire Style
Event:
UNITE Club Membership |
Dragon Pulse | |
---|---|
Pokemon | Move |
Duraludon | Dragon Pulse |
Mission: In a single battle, knock out Pokemon from the opposing team with Dragon Pulse or Dragon Pulse+ 3 or more times. (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
Tinkaton (December 12, 2024) |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
pro tip for using duraludon’s unite move if you use eject button after the circle drawing thingy it moves
Duraludon Guide: Builds and Best Items
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They neefed him again... Given how low is his damage, he should at least get a big Def and SP Def buff so he can survive a little.