Pokemon UNITE

Inteleon Guide: Best Builds and Moveset

Pokemon UNITE - Inteleon Guide Builds Best Items and Moveset

The best guide on how to play Inteleon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Inteleon best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!

Inteleon Pages
Pokemon UNITE - Inteleon Release Date Navigation BannerInteleon Release Date Pokemon UNITE - Inteleon Top BannerInteleon Builds

Inteleon Latest Nerfs & Buffs (5/12)

Version 1.17.1.2 Patch Notes

Inteleon Changes (December 5)
Stat Buff • Defense increased from 35-170 to 35-225 (Lvl. 1-15).
• Special Defense increased from 25-140 to 25-225 (Lvl. 1-15).
Fell Stinger Image
Fell Stinger
• Cooldown decrease from 7s to 6.5s.
Acrobatics Image
Acrobatics
• Cooldown decrease from 8s to 7.5s.

Inteleon Stat Buff

Lvl Defense Sp. Def.
5 52 → 59
(+13.5%)
40 → 50
(+25%)
10 95 → 121
(+27.4%)
77 → 114
(+48.1%)
15 170 → 225
(+32.4%)
140 → 225
(+60.7%)

Stat Updates

1.13.1.2 Sp. Atk. reduced: 100~950 → 100~900 (Level 1~15).
1.17.1.2 Defense increased from 35-170 to 35-225 (Lvl. 1-15). Special Defense increased from 25-140 to 25-225 (Lvl. 1-15).

Snipe Shot

1.14.1.4 Damage reduced by 10% to 7% (Level 5 to 15)

Fell Stinger

1.11.1.3 Range increased from 7m to 10m. (+3m). Increased charges from 1 to 2.
1.17.1.2 Cooldown decrease from 7s to 6.5s.

Liquidation

1.12.1.3 Fixed a bug where the move doesn't get interrupted after getting hit by a hindrance move.
1.13.1.2 Damage reduced by 20%.
1.15.1.7 Damage increased by 12%.

Water Gun

1.13.1.2 Damage reduced by 15%.

Acrobatics

1.17.1.2 Cooldown decrease from 8s to 7.5s.

Inteleon Basic Info

Inteleon
Inteleon.jpg
Tier Rating: S Rank Icon

Role: Attacker
Attack Type: Ranged
Damage Type: Special
Difficulty: Intermediate
Cost:
"Spy on your opponents and snipe them with this slick shooter!"

Pokemon Unite Tier List

Inteleon Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
2 Stars.png
5 Stars.png
4 Stars.png

Tips & Strategies for Every Lane

Inteleon Price and Cost

Pokemon UNITE - Inteleon Post-release Price and Cost.png

Pokemon UNITE - Inteleon LicenseUNITE License: Inteleon
Aeos Coin Icon 13,000
Aeos Gems 575

As of July 11, 2023, Inteleon is now purchasable for 13,000 Aeos Coins or 575 Aeos Gems! This comes one week after Inteleon was first released and was only available to purchase with Aeos Gems.

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Can camouflage and become untargettable
✔︎ Can guarantee critical-hits
✔︎ Strong late-game damage potential
✖︎ Very Low Durability
✖︎ High skill ceiling
✖︎ Slow movement speed

Best Builds for Inteleon

Inteleon Builds
-

Snipe Shot Build

Snipe Shot Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +108
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
Sp. Atk
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Snipe Shot Build Explanation

This build utilizes Snipe Shot's long range and high damage to burst opponents from a long range. The key to this build is using Fell Stinger to reposition towards walls and exploiting Snipe's camouflage mechanic to safely set up Snipe Shot.

  • Wise Glasses gives Inteleon a high Sp. Atk. stat boost thanks to its percentage bonus.
  • Slick Spoon adds more Sp. Atk. stat and allows Inteleon to ignore a portion of its target's Sp. Def.,resulting to more damage dealt.
  • Choice Specs gives Inteleon more Sp. Atk. stat and increases the minimum damage of its moves, particularly Snipe Shot.
  • However, Sp. Atk. Specs can be a replacement for Choice Specs, giving Inteleon a large amount of Sp. Atk. for better damage overall.
  • Eject Button gives Inteleon another repositioning tool on top of Fell Stinger.
  • The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 7 Black Emblems for some cooldown reduction. This can be achieved by equipping at least three (3) Emblems that are both Green and Black.
  • Equip Emblems that improve Sp. Atk. to further increase Snipe Shot's damage output.
  • Attack and Critical-hit Rate can be freely traded for the other stats.

Snipe Shot Build Damage Test

Items
(@Lvl 30)
Snipe Shot
(Ciritcal)
(@ Lvl 15)
Standard Attack
(Base)
(@ Lvl 15)
Standard Attack
(Critical)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
+
Slick Spoon
2868 373
933

Since the build mainly uses Snipe Shot as Inteleon's primary damage source, equipping items that will maximize its damage is the ideal item combination.

Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will suit Inteleon's gameplay for the build. Although it did not produce the best results, it gives consistent damage boost without the need for extra tasks like stacking, which can be hard for Inteleon, especially in the early game.

As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the best option. The item combination scored the highest results in the Snipe Shot damage test while maintaining high Standard Attack damage results. However, it does require Inteleon to fully stack Sp. Atk. Specs first to maximize the damage.

These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Snipe Shot
(Ciritcal)
(@ Lvl 15)
Standard Attack
(Base)
(@ Lvl 15)
Standard Attack
(Critical)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
+
Slick Spoon
2868 373
933
Wise Glasses
+
Choice Specs
+
Sp. Atk. Specs
(6 Stacks)
2915 349
872
Wise Glasses
+
Choice Specs
+
Scope Lens
2792 319
878
Wise Glasses
+
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
2861 375
939
Wise Glasses
+
Slick Spoon
+
Scope Lens
2755 343
942
Wise Glasses
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2682 339
933
Choice Specs
+
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
3016 357
892
Choice Specs
+
Slick Spoon
+
Scope Lens
2891 326
897
Choice Specs
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2818 322
887
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2781 346
951

The tests above does not use any Emblems yet so it will scale higher if equipped.

Liquidation Build

Liquidation Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Sp. Atk: +108
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Jungle Recommendation Yes Jungle
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
Sp. Atk
Free Negative Stats:
Attack
Critical-Hit Rate
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Liquidation Build Explanation

This build is centered on bursting a target down using Liquidation, Acrobatics, and attacks. The key to this build is utilizing the synergy between the two moves to reposition and ensure that Liquidation will deal critical-hits.

  • Wise Glasses provides Inteleon with a large Sp. Atk. boost thanks to its percentage bonus effect.
  • Choice Specs gives Inteleon more Sp. Atk. stat and increases the minimum damage of its moves, particularly Liquidation.
  • Slick Spoon further boosts Inteleon's Sp. Atk. stat and allows it to ignore a portion of its target's Sp. Def.,resulting to more damage dealt.
  • Eject Button gives another repositioning tool for offensive and defensive use on top of Acrobatics.
  • The build's Boost Emblem loadout should consist of 6 Green Emblems for more damage and 6 White Emblems additional HP. This can be achieved by equipping at least two (2) Emblems that are both Green and White.
  • Equip Emblems that improve Sp. Atk. to further increase Inteleon's damage output.
  • Attack and Critical-hit Rate can be freely traded for the other stats.

Liquidation Build Damage Test

Items
(@Lvl 30)
Liquidation
(Ciritcal)
(@ Lvl 15)
Standard Attack
(Base)
(@ Lvl 15)
Standard Attack
(Critical)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
+
Slick Spoon
2785 354
884

Since the build is centered on Liquidation and Standard Attacks, equipping items that maximize their damage is the ideal item combination.

Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will produce the best outcome for the build. It generated decent results for Liquidation and Standard Attacks, but the item combination doesn't require Inteleon to perform extra tasks like stacking an item or using a move to maximize its damage.

As for alternatives, replacing Wise Glasses with Energy Amplifier would be the best option. It produced the best result for Liquidation with a decent Standard Attack score. However, it does require Inteleon to activate its Unite Move first to gain the maximum damage bonus.


These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Liquidation
(Ciritcal)
(@ Lvl 15)
Standard Attack
(Base)
(@ Lvl 15)
Standard Attack
(Critical)
(@ Lvl 15)
Wise Glasses
+
Choice Specs
+
Slick Spoon
2785 354
884
Wise Glasses
+
Choice Specs
+
Sp. Atk. Specs
(6 Stacks)
2738 349
872
Wise Glasses
+
Choice Specs
+
Scope Lens
2625 319
878
Wise Glasses
+
Choice Specs
+
Energy Amplifier
(Includes Effect)
2999 -
964
Wise Glasses
+
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
2640 375
939
Wise Glasses
+
Slick Spoon
+
Scope Lens
2550 343
942
Wise Glasses
+
Slick Spoon
+
Energy Amplifier
(Includes Effect)
2890 -
1038
Wise Glasses
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2505 339
933
Wise Glasses
+
Sp. Atk. Specs
(6 Stacks)
+
Energy Amplifier
(Includes Effect)
2850 410
1027
Wise Glasses
+
Scope Lens
+
Energy Amplifier
(Includes Effect)
2750 -
1032
Choice Specs
+
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
2797 357
892
Choice Specs
+
Slick Spoon
+
Scope Lens
2694 326
897
Choice Specs
+
Slick Spoon
+
Energy Amplifier
(Includes Effect)
3079 -
986
Choice Specs
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2648 322
887
Choice Specs
+
Sp. Atk. Specs
(6 Stacks)
+
Energy Amplifier
(Includes Effect)
3023 -
974
Choice Specs
+
Scope Lens
+
Energy Amplifier
(Includes Effect)
2886 -
983
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
2585 346
951
Slick Spoon
+
Sp. Atk. Specs
(6 Stacks)
+
Energy Amplifier
(Includes Effect)
2930 -
1049
Slick Spoon
+
Scope Lens
+
Energy Amplifier
(Includes Effect)
2825 -
1053
Sp. Atk. Specs
(6 Stacks)
+
Scope Lens
+
Energy Amplifier
(Includes Effect)
2770 -
1042

The tests above does not use any Emblems yet so it will scale higher if equipped.

Inteleon Best Items & Moveset

Best Held Items

Item Explanation
Sp. Atk. Specs.pngSp. Atk. Specs Sp. Atk. Specs grants Inteleon a large Sp. Atk. boost, especially when it's fully stacked.
Energy Amplifier.pngEnergy Amplifier Energy Amplifier gives Inteleon a significant damage boost whenever it uses Azure Spy Vision. It also increases the move's recharge rate.
Wise Glasses.pngWise Glasses Wise Glasses provides Inteleon with a large Sp. Atk. boost thanks to its additional percentage bonus effect.
Choice Specs.pngChoice Specs Choice Specs gives Inteleon a decent amount of Sp. Atk. and increases its minimum move damage.
Slick Spoon.pngSlick Spoon Slick Spoon supplies Inteleon with a nice amount of Sp. Atk. and allows it to ignore a portion of an opponent's Sp. Def.

Held Item Tier List

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button gives Inteleon more mobility on top of its dash moves for offensive and defensive use.
X Speed.pngX Speed X Speed allows Inteleon to move faster as it traverses the map, especially when moving from wall to wall to keep its camouflage active.

Battle Item Tier List

Best Moveset

Move Explanation
Fell Stinger ImageFell Stinger Fell Stinger gives Inteleon the mobility it needs for setting up and using Snipe Shot.
Snipe Shot ImageSnipe Shot Snipe Shot allows Inteleon to burst opponents from an extremely long range, making it safe from enemy attacks.

With the nerf to Liquidation, this moveset has become a better choice for Inteleon in terms of damage. Snipe Shot deals a ton of damage and has an extremely long range, allowing Inteleon to assassinate opponents from a safe distance. Fell Stinger gives Inteleon the mobility it needs to stay near walls and remain camoflauged, especially when setting up Snipe Shot.

Liquidation and Snipe Shot are Inteleon's primary damage move but have distinct gameplay requirements with pros and cons. When choosing Liquidation, Inteleon needs to be more active in hunting down targets one by one since it can only hit one target and has a short range. However, the move doesn't require any special setup other than getting into range, giving Inteleon more freedom to move around and use its attacks.

As for Snipe Shot, Inteleon needs to utilize Sniper's camouflage mechanic more since the move can be used without breaking camouflage. Inteleon also has to stay at the backlines to maximize the move's damage, requiring the Pokemon to reposition constantly. The move's downside is its tedious setup, limiting Inteleon's mobility significantly.

On the other hand, Acrobatics and Fell Stinger act as complimentary moves. Acrobatics is best paired with Liquidation due to the maneuverability it gives. Since Liquidation requires inteleon to be more active, having a repositioning tool that doesn't require hitting a target or wall to move objectively works better with Liquidation. It also just improves Inteleon's overall mobility.

Fell Stinger is practically better suited for Snipe Shot due to how it works. Since the move quickly drags Inteleon to a wall when it hits one, it allows the Pokemon to trigger Sniper's camouflage mechanic and set up Snipe Shot properly. Its cooldown is also reduced everytime it hits a wall, allowing Inteleon to constantly reposition when needed.

Which Moveset Do You Think is Best for Inteleon?

Acrobatics & Liquidation 217
Votes
Acrobatics & Snipe Shot 62
Votes
Fell Stinger & Liquidation 28
Votes
Fell Stinger & Snipe Shot 57
Votes

Let us know why in the comments!

How to Play Inteleon

Jump to Section

Reach Level 7 Quickly

Inteleon doesn't have much to offer in the early game due to its low durability and mobility. It only becomes a threat once it reaches level 7 and learns Liquidation or Snipe Shot since it's the Pokemon's primary damage tool. With that, it's best to play safe early on and reach level 7 as fast as possible to allow Inteleon to make an impact.

Utilize Water Gun

Water Gun's base damage is quite average. However, if Inteleon has a critical-hit stack via Sniper, the move becomes an extremely powerful burst-type move that's useful for securing knockouts and wild Pokemon. Make sure to have one stack of critical-hit from Sniper before using Water Gun to maximize its damage output.

Water Gun: Inteleon Move Effect and Cooldown

Mark an Enemy with Tearful Look

Using Tearful Look marks an enemy and decreases the target's Attack and Sp. Attack while increasing Sobble's movement speed for a specific amount of time. Due to the effects of this move, enemy Pokemon gets damaged more if Inteleon has acquired critical-hit stacks prior to attacking. Pull off a combo attack with Tearful Look and Water Gun as you go to take down enemies much faster!

Tearful Look: Inteleon Move Effect and Cooldown

Understand and Utilize Sniper's Mechanics

Inteleon's gameplay largely revolves around its ability, Sniper. It's what makes the Pokemon unique and strong. Understanding how it works and utilizing its effects and mechanics are key to playing Inteleon effectively.

Sniper: Inteleon Passive Effect and Cooldown

Sniper's Critical Hit Multiplier is x2.5

Snipe Shot Damage
(No Crit @ Lv 15)
Snipe Shot Damage
(Crit @ Lv 15)
Multiplier
656 1640 x2.5

Based on our findings, Sniper's critical-hit multiplier is x2.5 the normal damage, which is 0.5 more than the usual x2 critical-hit multiplier. Although it's quite a small difference in paper, the damage Inteleon can actually deal in games is absurd, especially once items are equipped.

Go Near Walls to Camoflauge and Gain Critical-Hit Stacks

When Inteleon is near walls for a certain amount of time, it camoflauges and gains one critical-hit stack. While camoflauged, Inteleon can't be targeted with moves and attacks. However, Inteleon can still get hit, and if it gets hit, its camoflague breaks, making the Pokemon targetable once again.

Futhermore, as long as Inteleon stays near walls, it will continually gain critical-hit stacks.

Use Acrobatics or Fell Stinger to Gain Critical-Hit Stacks

Inteleon can also use Acrobatics or Fell Stinger to gain critical-hit stacks, but they differ in how they work.

Acrobatics will always give Inteleon at least one critical-hit stack when it's used. If it hits an enemy or a wall while gliding, Inteleon gains another stack.

On the other hand, Fell Stinger has to hit a wall or enemy for Inteleon to gain critical-hit stacks. However, if it does hit a wall or enemy, Inteleon gains two (2) stacks instantly.

Manage Critical-Hit Stacks Wisely

Managing Inteleon's critical-hit counter wisely plays a significant role in the Pokemon's performance in games. Generally, deciding whether to consume a stack using a move or attack will depend on Inteleon's move choice.

If Inteleon learns Liquidation, moves and attacks share roughly the same priority when consuming critical-hit stacks. This is mainly due to Inteleon's gameplay when it's using Liquidation.

If Inteleon learns Snipe Shot, the move takes the higher priority over attacks as it deals far more damage than the Pokemon's attacks in a single shot.

Note:
These are just basic pointers for managing the critical-hit counter. It will ultimately depend on the situation at hand.

Kite Opponents with Liquidation

If Inteleon learns Liquidation, its gameplay will be kiting opponents with ranged attacks and moves. The Pokemon needs to stay behind more durable allies, particularly All-Rounders and Defenders, as it blasts opponents with attacks and moves.

Liquidation: Inteleon Move Effect and Cooldown

Best Paired with Acrobatics

Although Fell Stinger can also work with Liquidation, Acrobatics has a mechanic that is exclusively for the move, making it the better move to pair with Liquidation. Moreover, since Inteleon needs to be a bit agile during fights when it's using Liquidation, Acrobatics offer exactly that. It also doesn't require hitting anything for Inteleon to gain a critical-hit stack.

Acrobatics: Inteleon Move Effect and Cooldown

Burst Targets from Afar with Snipe Shot

If Inteleon learns Snipe Shot, its gameplay will be bursting targets from an extremely long range. Unlike with Liquidation, Inteleon needs to be a bit far from the actual fight since Snipe Shot has a really long range but requires charging. Futhermore, it's best to stay near walls so Inteleon can be camoflauged and can continually gain critical-hit stacks while using Snipe Shot.

Note:
From the opponents' perspective, there will be a thin red line whenever Inteleon is charging Snipe Shot. Following this line leads Inteleon's location, so make sure to release the move once it's charge as not to give away Inteleon's location.

Snipe Shot: Inteleon Move Effect and Cooldown

Best Paired with Fell Stinger

Since Inteleon will mostly stay near walls when it's using Snipe Shot, Fell Stinger is the ideal move to pair with it. Fell Stinger enables Inteleon to quickly move toward a wall and gain two (2) critical-hit stacks instantly, allowing it to easily set up Snipe Shot.

Snipe Shot: Inteleon Move Effect and Cooldown

Keep Attacking and Using Moves During Azure Spy Vision

Once activated, Azure Spy Vision doubles Inteleon's critical-hit rate, continually gives it one (1) critical-hit stack per roughly a second, and enables the Pokemon to see opponents that are invisible or hiding in grass. The simplest way to utilize Azure Spy Vision is just to keep attack and using moves while it's active.

Azure Spy Vision: Inteleon UNITE Move Effect and Cooldown

Inteleon Progression and Leveling Guide

Top or Bottom Lane Guide

Level 1 to 5

  • Farm exp. and secure as many wild Pokemon as you can to level up quickly.
  • If you're at the bottom lane, prioritize targeting Indeedees for more exp.
  • Learn Water Gun as your first damaging ability, then farm the Bunnelbies along the lane until you get to level 3, then learn Tearful Look.
  • If enemies are aggressively pushing early game, assist allies in defending the lane. Otherwise, assist allies in pushing lanes, score some points, and get to level 5 quickly.
  • Upon reaching level 5, learn either Fell Stinger or Acrobatics as your mobility move and assist allies by utilizing Inteleon's critical hits.

Level 6 to 9

  • Upon reaching level 7, learn Liquidation or Snipe Shot as your burst attack move. Hide in the tall grass and stay near walls to gain critical hit stacks.
  • Continue to farm wild Pokemon and level up, score points, and defend the lane.
  • Help allies secure Regice, Registeel, or Regirock when it appears at the bottom lane, otherwise secure Regieleki when the objective spawns at the top lane.

Level 10+

  • Stick with your allies to hunt down isolated targets, secure objectives, and push lanes.
  • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset.
  • Make sure to have Azure Spy Vision available when Rayquaza spawns to spy on enemies and reveal their hiding spots.
  • Help your allies win a teamfight and secure Rayquaza.

Inteleon Combos

Main Combos

These combos are ways to set up Liquidation and Snipe Shot. They rely mostly on Sniper's camouflage and critical counter mechanics to be used properly.

Gunslinger Combo

Gunslinger Combo
Standard Attack Icon (Critical-Hit) ► Liquidation IconAcrobatics IconStandard Attack Icon (Critical-Hit) ~

Standard Attack (Critical-Hit) ► LiquidationAcrobaticsStandard Attack (Critical-Hit) ~
With at least 2 critical counter, start the combo with a normal attack, which is guaranteed to be a critical-hit, then follow up with Liquidation. While firing Liquidation, immediately use Acrobatics towards the target, then reposition in the desired spot. After landing, keep attacking the target until the entire critical counter is consumed or the target is knocked out.
This combo can also be used while Azure Spy Vision is active to gain vision on targets with invisibility.

Deadeye Combo

Deadeye Combo
Fell Stinger IconSnipe Shot Icon (Critical-Hit) ~

Fell StingerSnipe Shot (Critical-Hit) ~
Start the combo by quickly moving near a wall using Fell Stinger, which will trigger Sniper's camouflage and critical counter mechanic, then immediately start charging Snipe Shot while aiming for the target.
This combo is best used when the target is too far from Inteleon's Standard Attack range but already has low HP.

Matchups & Counters for Inteleon

Inteleon Matchups

Hard Counter
AbsolCeruledgeDarkraiDodrioFalinksGengarHo-OhLeafeonLucarioMachampMega Mewtwo XMeowscaradaTalonflameZacianZeraoraZoroark
Fair Matchup
AegislashAlolan NinetalesArmarougeAzumarillBlastoiseBlazikenBuzzwoleChandelureCharizardCinderaceCrustleDecidueyeDragapultDragoniteEspeonGardevoirGlaceonGreedentGreninjaGyaradosLaprasMega Mewtwo YMetagrossMewMimikyuMiraidonPikachuScizorSylveonTinkatonTsareenaTyranitarUrshifuVenusaur
Good Matchup
BlisseyClefableComfeyCramorantDelphoxDuraludonEldegossGarchompGoodraHoopaMamoswineMr. MimePsyduckSableyeSlowbroSnorlaxTrevenantUmbreonWigglytuff
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Inteleon.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter Burst Damage

Just like its fellow ranged attackers, Ineteleon has a durability problem. Although equipped with camouflage, dash moves, and mid-range abilities, its low health makes it immediately fold burst damage.

Best Counters

Pokemon Explanation
Zacian ImageZacian Rating: ★★★★★
• Can quickly burst down Inteleon with Sacred Sword or Metal Claw and Sovereign Sword even when it's camoflauged.
Talonflame ImageTalonflame Rating: ★★★★★
• Can snipe Inteleon from afar using Brave Bird or approach it safely and burst it down with Fly even while it's camoflauged.
• Can displace Inteleon using Flame Sweep.
Leafeon ImageLeafeon Rating: ★★★★★
• Can quickly burst down Inteleon using Solar Blade or Razor Leaf, which can damage the Pokemon when it's camoflauged, and Emerald Two-Step

Even Matchups

Inteleon has innately high critical damage and mobility options. Utilizing Inteleon's passive ability Sniper to deal critical damage and camouflage through wallls, then hunting targets down with its bursty attacks will help Inteleon win against these Pokemon.

Strike First

Ranged, Fragile Pokemon with High Damage
Alolan Ninetales Image Armarouge Image Chandelure Image Cinderace Image Decidueye Image Dragapult Image Espeon Image Gardevoir Image Glaceon Image Greninja Image Mega Mewtwo Y Image Mew Image Miraidon Image Pikachu Image Sylveon Image Venusaur Image
How to Beat
• Much like Inteleon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Inteleon. Winning against them is just a matter of striking first.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to avoid damage and reposition when needed.
• Alterntively, just use Azure Spy Vision and burst them down with ranged attacks.

Kite Them

All-Rounders
Aegislash Image Azumarill Image Blaziken Image Buzzwole Image Charizard Image Dragonite Image Gyarados Image Metagross Image Mimikyu Image Scizor Image Tinkaton Image Tsareena Image Tyranitar Image Urshifu Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks or move to deal damage. However, Inteleon can easily kite them with its hard-hitting critical-hits.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance.
• Alterntively, just use Azure Spy Vision and kite them with ranged attacks.

Shred Through Their Durability

Highly Durable Pokemon
Blastoise Image Crustle Image Greedent Image Lapras Image
How to Beat
• Although these Pokemon are extremely durable, Inteleon's critical-hits can still shred through their defenses and bring them down.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance.
• Alterntively, just use Azure Spy Vision and kite them with ranged attacks.

Easy Matchups

Utilize Inteleon's bursty combos and critical hits to knock these Pokemon out quickly.

Strike First

Ranged, Fragile Pokemon with High Damage
Cramorant Image Delphox Image Duraludon Image
How to Beat
• Much like Inteleon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Inteleon. Winning against them is just a matter of striking first.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to avoid damage and reposition when needed.
• Alterntively, just use Azure Spy Vision and burst them down with ranged attacks.

Kite Them

All-Rounders
Garchomp Image
How to Beat
• These Pokemon excel in close combat and rely mostly on their attacks or move to deal damage. However, Inteleon can easily kite them with its hard-hitting critical-hits.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance.
• Alterntively, just use Azure Spy Vision and kite them with ranged attacks.

Take Them Down First

Supporters
Blissey Image Clefable Image Comfey Image Eldegoss Image Hoopa Image Mr. Mime Image Psyduck Image Sableye Image Wigglytuff Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Inteleon, their support capabilities makes them valuable during fights.
• It's best to take them out first using Inteleon's critical-hits via its moves and attacks.

Shred Through Their Durability

Highly Durable Pokemon
Blastoise Image Crustle Image Greedent Image Lapras Image
How to Beat
• Although these Pokemon are extremely durable, Inteleon's critical-hits can still shred through their defenses and bring them down.
• When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed.
• When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance.
• Alterntively, just use Azure Spy Vision and kite them with ranged attacks.

Best Teammates for Inteleon

Pokemon Explanation
Crustle ImageCrustle Slowbro ImageSlowbro Pokemon with Strong Disables
Inteleon works well with allies that are equipped with disabling and hindrance abilities, since this gives Inteleon more time to position itself and burst enemies down from a safe distance. These ally Pokemon can disable, stall, and stun enemies for a short period of time.
Chandelure ImageChandelure Greninja ImageGreninja Leafeon ImageLeafeon Pokemon with High Burst Damage
Inteleon is equipped with movesets that lets it utilize its critical damage, so having allies that have high burst damage definitely helps overwhelm enemy Pokemon easily. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Inteleon in pushing lanes and dominating goal zones.
Lucario ImageLucario Urshifu ImageUrshifu Aggressive Frontliners
Besides Attacker allies, Inteleon can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks.
Blissey ImageBlissey Eldegoss ImageEldegoss Dedicated Supporters
While Inteleon specializes in supporting its teammates from the backlines, it needs Supporter allies that can buff, heal, or shield Inteleon on the go, especially when pushing lanes and swiftly securing objectives.

Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!

Friend Request Board

Inteleon Moves

Move Slot 1 (R)

Water Gun ImageWater Gun
(Lv. 1 or 3)
Move Type: Ranged
Damage Type: Special
Cooldown: 7.5s
Starting Damage: 363
Damage per instance: 121, Damage per instance (Critical-hit): 302, Number of instances: 3
Final Damage: 510
Damage per instance: 170, Damage per instance (Critical-hit): 425, Number of instances: 3
Has the user squirt water, dealing damage to oppsing Pokemon it hits. This move has a set chance of becoming a critical hit.
Snipe Shot ImageSnipe Shot
(Lv. 7)
Upgrade Lv. 13
Move Type: Ranged
Damage Type: Special
Cooldown: 1.5s
Starting Damage: 341
Maximum damage: 683, Minimum damage: 341, Maximum damage (Critical-hit): 1707, Minimum damage (Critical-hit): 852
Final Damage: 656
Maximum damage: 1312, Minimum damage: 656, Maximum damage (Critical-hit): 3280, Minimum damage (Critical-hit): 1640
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damge to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damge this move does. This move has a set chance of becoming a critical hit. A maximum of three (3) uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move.
Liquidation ImageLiquidation
(Lv. 7)
Upgrade Lv. 13
Move Type: Sure Hit
Damage Type: Special
Cooldown: 6.5s
Starting Damage: 618
Damage breakdown (Base): (72 x 5) + (86x 3), Damage breakdown (Critical-hit): (180 x 5) + (216 x 3), Number of projectiles: 8
Final Damage: 1945
Damage breakdown (Base): (137 x 5) + (164 x 5), Damage breakdown (Critical-hit): (342 x 5) + (410 x 5), Number of projectiles: 10
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokemon it hits. If this move hits 5 times within a short period of time. damage the opposing Pokemon takes from the user's attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can be used while moving via Acrobatics.
Upgrade: Increases the number of water projectiles fired.

Move Slot 2 (ZR)

Tearful Look ImageTearful Look
(Lv. 1 or 3)
Move Type: Debuff
Damage Type: Status
Cooldown: 8s
Starting Damage: N/A
Final Damage: N/A
Decreases the Attack and Sp. Atk. of the designated opposing Pokemon, and increases the user's movement speed for a short time.
Fell Stinger ImageFell Stinger
(Lv. 5)
Upgrade Lv. 11
Move Type: Dash
Damage Type: Special
Cooldown: 6.5s
Starting Damage: 347
Final Damage: 837
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokemon it hits. If the stinger hit a wall, the user moves to the point the stinger hit, and this move's cooldown is reduced. If the stinger hits an opposing Pokemon or a wall, the user gains one critical counter.
Upgrade: Reduces this move's cooldown.
Acrobatics ImageAcrobatics
(Lv. 5)
Upgrade Lv. 11
Move Type: Dash
Damage Type: Special
Cooldown: 7.5s
Starting Damage: 287
Final Damage: 734
Has the user glide in the designated direction, and if the user hits an opposing Pokemon or wall, it can glide in a designated direction again. If the user hits an opposing Pokemon while gliding, the user deals damage to it and decreases its movement speed. Every time this move is used, the user gains one critical counter. This move can also be used while attacking with Liquidation.
Upgrade: Increases the first glide's travel distance.

Unite Moves (ZL)

Azure Spy Vision ImageAzure Spy Vision
(Lv. 9)
Move Type: Buff
Damage Type: Status
Cooldown: 110s
Starting Damage: N/A
Final Damage: N/A
For a short time, enables the user to see nearby Pokemon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes.

Standard Attack

Standard Attack Image Standard Attack Becomes a boosted attack with every third attack, dealing increased damage with an increased critical-hit rate.

Ability (Passive)

Sniper ImageSniper All Evolution Stages
The Pokemon deals increased damage to opposing Pokemon when it lands a critical hit. When the Pokemon is near a wall, it becomes camouflaged and opposing Pokemon are unable to target it. The Pokemon gains one critical counter whenever a set amount of time passes while camouflaged (up to a maximum of 3 counters). When a critical counter is consumed, the Pokemon's next basic atack or move that has a set chance of becoming a cirtical hit is guaranteed to be a critical hit.

Inteleon Stats & Evolutions

Inteleon Evolutions

1st Evolution 2nd Evolution Final Evolution
Sobble.pngSobble
(Lv. 1)
Sobble.pngDrizzile
(Lv. 5)
Sobble.pngInteleon
(Lv. 7)

Inteleon Stats

Level HP Defense Special Defense Attack Damage
1 3200 35 25 123
2 3244 38 28 131
3 3297 41 31 141
4 3361 45 35 153
5 3593 59 50 182
6 3685 65 56 197
7 4106 91 83 248
8 4239 99 92 266
9 4399 109 102 288
10 4590 121 114 313
11 4820 135 129 342
12 5096 152 147 377
13 5427 172 168 417
14 5824 196 194 466
15 6300 225 225 523

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Inteleon In-Game Stat Listings

Offense Endurance Mobility Scoring Support
4.5 Stars.png 1.5 Stars.png 3.5 Stars.png 1.5 Stars.png 0.5 Stars.png

Inteleon Skins (Holowear)

Holowear
InteleonPurple UNITE StylePurple UNITE Style
Zirco Trading:
Aeos Gems 350
InteleonOrange UNITE StyleOrange UNITE Style
Zirco Trading:
Aeos Gems 350
InteleonMarching Band StyleMarching Band Style
Zirco Trading:
Aeos Gems 1050
InteleonPhantom Thief StylePhantom Thief Style

All Pokemon Skins (Holowear)

Inteleon Character Spotlight

Inteleon Achievements

Snipe Shot Achievement

Snipe Shot
Pokemon Move
Inteleon ImageInteleon Snipe Shot ImageSnipe Shot
Mission:
Knock out Pokemon from the opposing team with Snipe Shot or Snipe Shot+ (40/80/160 times total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

List of Attacker Pokemon Achievements

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Pokemon UNITE - HP Ranking Partial BannerHP Ranking Pokemon UNITE - Defense Ranking Partial BannerDefense Ranking
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Comment

14 Anonymous2 months

Can someone explain why acrobatics is being taken over fell stinger when using liquidation? Is it because you get a reset on liquidation?

13 Anonymous3 months

Alvian80

Author

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