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The best guide on how to play Inteleon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Inteleon best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Inteleon Pages | |
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List of Contents
Inteleon Move Changes (September 14) | ||
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![]() Liquidation |
• Fixed a bug where the move doesn't get interrupted after getting hit by a hindrance move. |
Inteleon | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
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"Spy on your opponents and snipe them with this slick shooter!" |
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Tips & Strategies for Every Lane
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As of July 11, 2023, Inteleon is now purchasable for 13,000 Aeos Coins or 575 Aeos Gems! This comes one week after Inteleon was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ Can camouflage and become untargettable ✔︎ Can guarantee critical-hits ✔︎ Strong late-game damage potential |
✖︎ Very Low Durability ✖︎ High skill ceiling ✖︎ Slow movement speed ✖︎ Tedious early game |
Inteleon Builds | |
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Liquidation Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on bursting a target down using Liquidation, Acrobatics, and attacks. The key to this build is utilizing the synergy between the two moves to reposition and ensure that Liquidation will deal critical-hits.
Items (@Lvl 30) |
Liquidation (Ciritcal) (@ Lvl 15) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
Wise Glasses + Choice Specs + Slick Spoon |
3617 | 373 933 |
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Since the build is centered on Liquidation and Standard Attacks, equipping items that maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will produce the best outcome for the build. It generated decent results for Liquidation and Standard Attacks, but the item combination doesn't require Inteleon to perform extra tasks like stacking an item or using a move to maximize its damage.
As for alternatives, replacing Wise Glasses with Energy Amplifier would be the best option. It produced the best result for Liquidation with a decent Standard Attack score. However, it does require Inteleon to activate its Unite Move first to gain the maximum damage bonus.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Liquidation (Ciritcal) (@ Lvl 15) | Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
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Wise Glasses + Choice Specs + Slick Spoon | 3617 | 373 933 |
Wise Glasses + Choice Specs + Sp. Atk. Specs (6 Stacks) | 3490 | 362 905 |
Wise Glasses + Choice Specs + Scope Lens | 3337 | 331 868 |
Wise Glasses + Choice Specs + Energy Amplifier (Includes Effect) | 3824 | 400 1003 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3495 | 395 988 |
Wise Glasses + Slick Spoon + Scope Lens | 3365 | 362 949 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 3820 | 438 1096 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Scope Lens | 3255 | 351 921 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3610 | 424 1063 |
Wise Glasses + Scope Lens + Energy Amplifier (Includes Effect) | 3560 | 388 1018 |
Choice Specs + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3544 | 375 937 |
Choice Specs + Slick Spoon + Scope Lens | 3395 | 344 901 |
Choice Specs + Slick Spoon + Energy Amplifier (Includes Effect) | 3988 | 416 1041 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Scope Lens | 3374 | 333 874 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3861 | 402 1009 |
Choice Specs + Scope Lens + Energy Amplifier (Includes Effect) | 3690 | 370 969 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Scope Lens | 3395 | 365 957 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3855 | 441 1104 |
Slick Spoon + Scope Lens + Energy Amplifier (Includes Effect) | 3715 | 404 1058 |
Sp. Atk. Specs (6 Stacks) + Scope Lens + Energy Amplifier (Includes Effect) | 3595 | 393 1029 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Snipe Shot Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes Snipe Shot's long range and high damage to burst opponents from a long range. The key to this build is using Fell Stinger to reposition towards walls and exploiting Snipe's camouflage mechanic to safely set up Snipe Shot.
Items (@Lvl 30) |
Snipe Shot (Ciritcal) (@ Lvl 15) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
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Wise Glasses + Choice Specs + Slick Spoon |
2868 | 373 933 |
Since the build mainly uses Snipe Shot as Inteleon's primary damage source, equipping items that will maximize its damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will suit Inteleon's gameplay for the build. Although it did not produce the best results, it gives consistent damage boost without the need for extra tasks like stacking, which can be hard for Inteleon, especially in the early game.
As for alternatives, replacing Choice Specs with Sp. Atk. Specs would be the best option. The item combination scored the highest results in both tests. However, it does require Inteleon to fully stack Sp. Atk. Specs first to maximize the damage.
These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Snipe Shot (Ciritcal) (@ Lvl 15) | Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
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Wise Glasses + Choice Specs + Slick Spoon | 2868 | 373 933 |
Wise Glasses + Choice Specs + Sp. Atk. Specs (6 Stacks) | 2740 | 362 905 |
Wise Glasses + Choice Specs + Scope Lens | 2630 | 331 868 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3226 | 395 988 |
Wise Glasses + Slick Spoon + Scope Lens | 2611 | 362 949 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2492 | 351 921 |
Choice Specs + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2881 | 375 937 |
Choice Specs + Slick Spoon + Scope Lens | 2769 | 344 901 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2477 | 333 874 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2463 | 365 957 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Sp. Atk. Specs grants Inteleon a large Sp. Atk. boost, especially when it's fully stacked. |
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Energy Amplifier gives Inteleon a significant damage boost whenever it uses Azure Spy Vision. It also increases the move's recharge rate. |
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Wise Glasses provides Inteleon with a large Sp. Atk. boost thanks to its additional percentage bonus effect. |
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Scope Lens increases Inteleon's critical-hit damage, which works extremely well with the Pokemon's critical counter mechanic. |
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Muscle Band improves Inteleon's attacks via increased damage and attack speed. It also works well with its guaranteed critical hit mechanic. |
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Choice Specs gives Inteleon a decent amount of Sp. Atk. and increases its minimum move damage. |
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Slick Spoon supplies Inteleon with a nice amount of Sp. Atk. and allows it to ignore a portion of an opponent's Sp. Def. |
Item | Explanation |
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Eject Button gives Inteleon more mobility on top of its dash moves for offensive and defensive use. |
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X Speed allows Inteleon to move faster as it traverses the map, especially when moving from wall to wall to keep its camouflage active. |
Move | Explanation |
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Acrobatics gives Inteleon mobility, damage, and a debuff in one move. It also has a unique synergy with Liquidation. |
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Liquidation allows Inteleon to take out targets one by one thanks to its sure-hit and critical-hit mechanics. |
This moveset is easier to execute and offers Inteleon more benefits. Liquidation deals tons of damage to a single target, especially when a critical counter is consumed, and only requires Inteleon to be at close range to use, which is a simpler setup compared to Snipe Shot. Acrobatics gives significantly better maneuverability compared to Fell Stinger since it doesn't need to hit a target or a wall for Inteleon to reposition and gain a critical counter. It also has a unique interaction with Liquidation, allowing Inteleon to use it while shooting Liquidation.
Liquidation and Snipe Shot are Inteleon's primary damage move but have distinct gameplay requirements with pros and cons. When choosing Liquidation, Inteleon needs to be more active in hunting down targets one by one since it can only hit one target and has a short range. However, the move doesn't require any special setup other than getting into range, giving Inteleon more freedom to move around and use its attacks.
As for Snipe Shot, Inteleon needs to utilize Sniper's camouflage mechanic more since the move can be used without breaking camouflage. Inteleon also has to stay at the backlines to maximize the move's damage, requiring the Pokemon to reposition constantly. The move's downside is its tedious setup, limiting Inteleon's mobility significantly.
On the other hand, Acrobatics and Fell Stinger act as complimentary moves. Acrobatics is best paired with Liquidation due to the maneuverability it gives. Since Liquidation requires inteleon to be more active, having a repositioning tool that doesn't require hitting a target or wall to move objectively works better with Liquidation. It also just improves Inteleon's overall mobility.
Fell Stinger is practically better suited for Snipe Shot due to how it works. Since the move quickly drags Inteleon to a wall when it hits one, it allows the Pokemon to trigger Sniper's camouflage mechanic and set up Snipe Shot properly. Its cooldown is also reduced everytime it hits a wall, allowing Inteleon to constantly reposition when needed.
Let us know why in the comments!
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Inteleon's early game starts slow as Sobble, and benefits from getting its upgraded moves on level 5 as soon as possible. Quickly farm exp. by taking down Bunnelbies and farming Indeedees on your chosen lane to reach level 5 quickly.
Inteleon specializes in ranged special attacks, so utilize Water Gun by kiting Bunnelbies down the lane with Standard Attack and snipe them, or use it to burst down Indeedees along the way for more exp. gain.
Water Gun: Inteleon Move Effect and Cooldown
Using Tearful Look marks an enemy and decreases the target's Attack and Sp. Attack, while increasing Sobble's movement speed for a specific amount of time. Due to the effects of this move, enemy Pokemon gets damaged more if Sobble has acquired critical hit stacks prior to attacking. Pull off a combo attack with Tearful Look and Water Gun as you go to take down enemies much faster!
Tearful Look: Inteleon Move Effect and Cooldown
With its passive ability Sniper, Inteleon deals increased critical hit damage whenever something from its kit crits.
The usual x2 damage multiplier is further increased to x2.5. Partner this with the almost guaranteed critical hit chance when consuming a critical counter and you'll see big numbers all the time.
Liquidation Damage (No Crit @ Lv 15) |
Liquidation Damage (Crit @ Lv 15) |
Multiplier |
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1,945 | 4,860 | x2.5 |
Sniper: Inteleon Passive Effect and Cooldown
Sniper is Inteleon's passive ability that lets it gain three critical counter stacks which is the reason for Inteleon dealing critical hits towards enemies whenever it has one stack. It lets all of Inteleon's attacks deal critical damage as soon as they land on an enemy.
Inteleon has a sneaky mechanic that allows it to blend itself with its surroundings. Stay near walls and hide in tall grass to fill up one to three critical hit stacks in order to deal critical damage on enemies. Take note that hitting an enemy Pokemon with Standard Attacks while having a critical stack spends 1 stack per attack, so plan out your next move carefully to avoid losing critical stacks unnecessarily.
Upon reaching level 5, Fell Stinger or Acrobatics will be available.
Fell Stinger is best used for clinging onto walls to gain critical stacks. While succesfully hitting an enemy lets Inteleon still gain a stack, targeting a wall is still better because you get to replenish two stacks after bumping on the wall. This move is best partnered with Liquidation or Snipe Shot that best utilizes the mon's critical gauge.
Fell Stinger: Inteleon Move Effect and Cooldown
Acrobatics lets Inteleon jump over an enemy and acquire a charge for the critical stack, while also decreasing enemy movement speed if successfully executed.
Partnering this with Liquidation is great, because Inteleon gains a critical stack by using Acrobatics, and using Liquidation means hitting an enemy consecutively with critical hits per shot.
It's a very powerful and mobile combination especially when it comes to utilizing Inteleon's critical stack gauge mechanic and repositioning.
Acrobatics: Inteleon Move Effect and Cooldown
Inteleon is equipped with two powerful burst attacks and both are different from each other in terms of cooldown, damage dealt, and speed. Liquidation is a rapid fire type of burst attack where Inteleon shoots rapidly at a single enemy.
Using Liquidation when Inteleon has a critical stack lets the Pokemon deal critical damage with every shot it fires, and Snipe Shot is a charged move that deals a huge amount of damage on the enemy it hits. Snipe Shot also goes through walls, so if Inteleon has a critical stack and is positioned properly, this move can easily take down Pokemon with low HP.
Liquidation is Inteleon's rapid firing ability. Inteleon will consecutively shoot enemies several times, and when partnered with a maxed out critical hit gauge, Inteleon becomes a machine gun, shelling out critical damage per shot on its target.
This move is best partnered with Fell Stinger or Acrobatics, and it's up to you to choose which one of these abilities suit your playstyle the most.
Liquidation: Inteleon Move Effect and Cooldown
Snipe Shot is a very slow but powerful move, opposite to what Liquidation does and is perfect if you love sniping enemies from a safe distance. It's akin to a very powerful shotgun with very slow reload times.
Snipe Shot: Inteleon Move Effect and Cooldown
Inteleon has a very useful Unite Move that lets it reveal enemies in hiding. Use Azure Spy Vision during teamfights and Rayquaza spawn. Inititate a teamfight by sniping or kiting an enemy Pokemon hiding in the tall grass. You can let your teammates know by pinging on the map to gather at the enemy's hiding spot and plan an ambush on them to secure the teamfight.
Inteleon also regains critical stacks quickly when Azure Spy Vision is active, so utilize it by playing aggressively and shooting enemies on sight.
Azure Spy Vision: Inteleon UNITE Move Effect and Cooldown
Level | Objectives |
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1 - 5 | • Farm exp. and secure as many wild Pokemon as you can to level up quickly. • If you're at the bottom lane, prioritize targeting Indeedees for more exp. • Learn Water Gun as your first damaging ability, then farm the Bunnelbies along the lane until you get to level 3, then learn Tearful Look. • If enemies are aggressively pushing early game, assist allies in defending your lane. Otherwise, assist allies in pushing lanes, score some points, and get to level 5 quickly. • Upon reaching level 5, learn either Fell Stinger or Acrobatics as your mobility move and assist allies by utilizing Inteleon's critical hits. |
6 - 9 | • Upon reaching level 7, learn Liquidation or Snipe Shot as your burst attack move. Hide in the tall grass and stay near walls to gain critical hit stacks. • Pull off combos by partnering Fell Stinger or Acrobatics with Liquidation or Snipe Shot to deal critical damage and overwhelm enemies. • Gain exp. from defeating enemy Pokemon, Altaria and Swablus. • Help allies secure Regice, Registeel, or Regirock when it appears at the bottom lane, otherwise secure Regieleki when the objective spawns at the top lane. |
10+ | • Stick with your allies to hunt down isolated targets, secure objectives, and push lanes. • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset. • Make sure to have Azure Spy Vision available when Rayquaza spawns to spy on enemies and reveal their hiding spots. • Help your allies win a teamfight and secure Rayquaza. |
Level | Objectives |
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1 - 5 | • Learn Water Gun first and secure Xatu quickly then learn Tearful Look upon reaching levvel 3. • Take the orange buff only if no one else is farming in the area. • Clear the first wave of jungle camps and reach level 5 and learn Fell Stinger or Acrobatics. • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points. |
6 - 9 | • Clear the second wave of jungle camps and reach at least level 7 to learn Snipe Shot or Liquidation. • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points • If possible, reach level 9 to learn Inteleon's Unite Move, Azure Spy Vision before or when Regice, Registeel, or Regirock spawns. • Help your allies secure Regice, Registeel, or Regirock at the bottom lane, with Registeel being the highest priority since it gives a damage buff to the party. |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes. • Reach at least level 13 or max level if possible before or when Rayquaza spawns for a fully-upgraded moveset. • Make sure that Azure Spy Vision is available when Rayquaza spawns. • Help your team win a teamfight and secure Rayquaza. |
These combos are ways to set up Liquidation and Snipe Shot. They rely mostly on Sniper's camouflage and critical counter mechanics to be used properly.
Gunslinger Combo | |
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Standard Attack
(Critical-Hit) ►
Liquidation
►
Acrobatics
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Standard Attack
(Critical-Hit) ~ |
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With at least 2 critical counter, start the combo with a normal attack, which is guaranteed to be a critical-hit, then follow up with Liquidation. While firing Liquidation, immediately use Acrobatics towards the target, then reposition in the desired spot. After landing, keep attacking the target until the entire critical counter is consumed or the target is knocked out. This combo can also be used while Azure Spy Vision is active to gain vision on targets with invisibility. |
Deadeye Combo | |
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Fell Stinger
►
Snipe Shot
(Critical-Hit) ~ |
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Start the combo by quickly moving near a wall using Fell Stinger, which will trigger Sniper's camouflage and critical counter mechanic, then immediately start charging Snipe Shot while aiming for the target. This combo is best used when the target is too far from Inteleon's Standard Attack range but already has low HP. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Inteleon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Just like its fellow ranged attackers, Inteleon gets overwhelmed easily when disabled, and cannot counter burst damage. Although equipped with camouflage, dash moves, and mid-range abilities, its low health makes it immediately fold to disables and burst damage.
Pokemon | Explanation |
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Rating: ★★★★★ • Can easily catch up and overwhelm Inteleon with its melee ranged combos. • One usage of Wicked Blow is enough to make Inteleon retreat if it survives the hit. |
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Rating: ★★★★★ • Has stuns and disables that can disrupt Inteleon's positioning such as Surf and Slowbeam. • Able to stall Inteleon's burst attacks with Amnesia. |
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Rating: ★★★★ • Can interrupt Inteleon's setups with Fairy Singularity. • Can slow and corner Inteleon with Psyshock. |
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Rating: ★★★ • A Night Slash and Psycho Cut combo can make short work of Inteleon. |
Inteleon has innately high critical damage and is also a mobile Pokemon. Utilizing Inteleon's passive ability Sniper to deal critical damage and camouflage through wallls, then hunting targets down with its bursty attacks will help Inteleon win against these Pokemon.
Fragile Ranged Pokemon with Strong Disables |
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How to Beat |
• Use Fell Stinger or Acrobatics to avoid getting disabled while closing the gap, or wait for them to use it on other Pokemon. • Once their disables are on cooldown, burst them down with Liquidation or Snipe Shot. |
Fragile Attackers with High Damage Output |
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How to Beat |
• Aim and charge Snipe Shot towards them to deplete their HP and force them to play defensively. • Follow up with Standard Attacks, and Acrobatics to catch up to them and knock them out. |
All-Rounders That Rely on Their Boosted Attacks |
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How to Beat |
• Avoid fighting these Pokemon alone. • Gather critical stacks first, then use Snipe Shot or Liquidation to deal critical damage and disrupt them from gaining Boosted Attacks. • Wait for allies to initiate a fight, then use Azure Spy Vision and deal critical damage with each successful hit. |
Combo-heavy All-Rounders |
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How to Beat |
• Utilize Inteleon's critical damage to counter with burst attacks. • Overwhelm them by maintaining distance and using Liquidation or a charged Snipe Shot. |
Speedsters |
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How to Beat |
• Bait their moves and avoid them with the help of Fell Stinger or Acrobatics. • While their moves are on cooldown, counter-attack with Liquidation or Snipe Shot. |
Defenders |
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How to Beat |
• Defender Pokemon are naturally sturdy, so never fight them alone. • Team up with your allies to take them out and use Liquidation or Snipe Shot to help deplete their HP. • Avoid getting caught in their disables. |
Utilize Inteleon's bursty combos and critical hits to knock these Pokemon out quickly.
Fragile and Low-mobility Attackers |
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How to Beat |
• Fight them from mid to close range using Liquidation with a critical stack, and retreat from dangerous situations by using Fell Stinger or Acrobatics. |
Pokemon with Slow Early Game |
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How to Beat |
• Hunt them down with allies during early to mid-game. • Once Inteleon reaches level 7, utilize Liquidation or Snipe Shot with critical stacks to burst these Pokemon down. |
Supporters |
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How to Beat |
• Burst them down quickly to prevent them from supporting their allies. |
Pokemon | Explanation |
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Pokemon with Strong Disables |
Inteleon works well with allies that are equipped with disabling and hindrance abilities, since this gives Inteleon more time to position itself and burst enemies down from a safe distance. These ally Pokemon can disable, stall, and stun enemies for a short period of time. | |
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Pokemon with High Burst Damage |
Inteleon is equipped with movesets that lets it utilize its critical damage, so having allies that have high burst damage definitely helps overwhelm enemy Pokemon easily. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Inteleon in pushing lanes and dominating goal zones. | |
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Aggressive Frontliners |
Besides Attacker allies, Inteleon can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
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Dedicated Supporters |
While Inteleon specializes in supporting its teammates from the backlines, it needs Supporter allies that can buff, heal, or shield Inteleon on the go, especially when pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Special Cooldown: 7.5s Starting Damage: 429 Damage per instance: 143, Damage per instance (Critical-hit): 357, Number of instances: 3 Final Damage: 606 Damage per instance: 202, Damage per instance (Critical-hit): 505, Number of instances: 3 |
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Has the user squirt water, dealing damage to oppsing Pokemon it hits. This move has a set chance of becoming a critical hit. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 1.5s Starting Damage: 380 Maximum damage: 761, Minimum damage: 380, Maximum damage (Critical-hit): 1902, Minimum damage (Critical-hit): 950 Final Damage: 734 Maximum damage: 1468, Minimum damage: 734, Maximum damage (Critical-hit): 3670, Minimum damage (Critical-hit): 1835 |
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damge to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damge this move does. This move has a set chance of becoming a critical hit. A maximum of three (3) uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Sure Hit Damage Type: Special Cooldown: 6.5s Starting Damage: 782 Damage breakdown (Base): (91 x 5) + (109 x 3), Damage breakdown (Critical-hit): (227 x 5) + (272 x 3), Number of projectiles: 8 Final Damage: 1945 Damage breakdown (Base): (212 x 5) + (177 x 5), Damage breakdown (Critical-hit): (442 x 5) + (530 x 5), Number of projectiles: 10 |
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokemon it hits. If this move hits 5 times within a short period of time. damage the opposing Pokemon takes from the user's attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can be used while moving via Acrobatics.
Upgrade: Increases the number of water projectiles fired. |
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Move Type: Debuff Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
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Decreases the Attack and Sp. Atk. of the designated opposing Pokemon, and increases the user's movement speed for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 7s Starting Damage: 351 Final Damage: 868 |
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokemon it hits. If the stinger hit a wall, the user moves to the point the stinger hit, and this move's cooldown is reduced. If the stinger hits an opposing Pokemon or a wall, the user gains one critical counter.
Upgrade: Reduces this move's cooldown. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 8s Starting Damage: 290 Final Damage: 761 |
Has the user glide in the designated direction, and if the user hits an opposing Pokemon or wall, it can glide in a designated direction again. If the user hits an opposing Pokemon while gliding, the user deals damage to it and decreases its movement speed. Every time this move is used, the user gains one critical counter. This move can also be used while attacking with Liquidation.
Upgrade: Increases the first glide's travel distance. |
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Move Type: Buff Damage Type: Status Cooldown: 110s Starting Damage: N/A Final Damage: N/A |
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For a short time, enables the user to see nearby Pokemon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes. |
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Becomes a boosted attack with every third attack, dealing increased damage with an increased critical-hit rate. |
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All Evolution Stages
The Pokemon deals increased damage to opposing Pokemon when it lands a critical hit. When the Pokemon is near a wall, it becomes camouflaged and opposing Pokemon are unable to target it. The Pokemon gains one critical counter whenever a set amount of time passes while camouflaged (up to a maximum of 3 counters). When a critical counter is consumed, the Pokemon's next basic atack or move that has a set chance of becoming a cirtical hit is guaranteed to be a critical hit. |
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1st Evolution | 2nd Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3200 | 35 | 25 | 123 |
2 | 3244 | 37 | 27 | 132 |
3 | 3297 | 39 | 29 | 142 |
4 | 3361 | 42 | 31 | 154 |
5 | 3593 | 52 | 40 | 185 |
6 | 3685 | 56 | 43 | 200 |
7 | 4106 | 74 | 59 | 254 |
8 | 4239 | 80 | 64 | 273 |
9 | 4399 | 87 | 70 | 296 |
10 | 4590 | 95 | 77 | 322 |
11 | 4820 | 105 | 85 | 353 |
12 | 5096 | 117 | 95 | 390 |
13 | 5427 | 132 | 107 | 433 |
14 | 5824 | 149 | 122 | 484 |
15 | 6300 | 170 | 140 | 544 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Zirco Trading:
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Event:
Season 19 Battle Pass |
Snipe Shot | |
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Pokemon | Move |
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Mission: Knock out Pokemon from the opposing team with Snipe Shot or Snipe Shot+ (40/80/160 times total) |
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Medals & Points | Rewards |
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List of Attacker Pokemon Achievements
Upcoming Pokemon | |
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![]() December 7, 2023 |
![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Inteleon Guide: Best Builds and Moveset
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