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The best guide on how to play Inteleon in Pokemon UNITE for Nintendo Switch and Mobile. Check here for Inteleon best build, its price, cost, and role, Held and Battle items, moveset and skills, as well as the latest nerfs, buffs, counters, matchups, and more!
Inteleon Pages | |
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Inteleon Release Date | Inteleon Builds |
List of Contents
Inteleon Changes (December 5) | ||
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Stat Buff |
• Defense increased from 35-170 to 35-225 (Lvl. 1-15). • Special Defense increased from 25-140 to 25-225 (Lvl. 1-15). |
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Fell Stinger |
• Cooldown decrease from 7s to 6.5s. | |
Acrobatics |
• Cooldown decrease from 8s to 7.5s. |
Lvl | Defense | Sp. Def. |
---|---|---|
5 | 52 → 59 (+13.5%) |
40 → 50 (+25%) |
10 | 95 → 121 (+27.4%) |
77 → 114 (+48.1%) |
15 | 170 → 225 (+32.4%) |
140 → 225 (+60.7%) |
1.13.1.2 | Sp. Atk. reduced: 100~950 → 100~900 (Level 1~15). |
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1.17.1.2 | Defense increased from 35-170 to 35-225 (Lvl. 1-15). Special Defense increased from 25-140 to 25-225 (Lvl. 1-15). |
1.14.1.4 | Damage reduced by 10% to 7% (Level 5 to 15) |
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1.11.1.3 | Range increased from 7m to 10m. (+3m). Increased charges from 1 to 2. |
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1.17.1.2 | Cooldown decrease from 7s to 6.5s. |
1.12.1.3 | Fixed a bug where the move doesn't get interrupted after getting hit by a hindrance move. |
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1.13.1.2 | Damage reduced by 20%. |
1.15.1.7 | Damage increased by 12%. |
1.13.1.2 | Damage reduced by 15%. |
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1.17.1.2 | Cooldown decrease from 8s to 7.5s. |
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Inteleon | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
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"Spy on your opponents and snipe them with this slick shooter!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
UNITE License: Inteleon |
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As of July 11, 2023, Inteleon is now purchasable for 13,000 Aeos Coins or 575 Aeos Gems! This comes one week after Inteleon was first released and was only available to purchase with Aeos Gems.
Strengths | Weaknesses |
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✔︎ Can camouflage and become untargettable ✔︎ Can guarantee critical-hits ✔︎ Strong late-game damage potential |
✖︎ Very Low Durability ✖︎ High skill ceiling ✖︎ Slow movement speed |
Inteleon Builds | |
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- |
Snipe Shot Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build utilizes Snipe Shot's long range and high damage to burst opponents from a long range. The key to this build is using Fell Stinger to reposition towards walls and exploiting Snipe's camouflage mechanic to safely set up Snipe Shot.
Items (@Lvl 30) |
Snipe Shot (Ciritcal) (@ Lvl 15) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs + Slick Spoon |
2868 | 373 933 |
Since the build mainly uses Snipe Shot as Inteleon's primary damage source, equipping items that will maximize its damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will suit Inteleon's gameplay for the build. Although it did not produce the best results, it gives consistent damage boost without the need for extra tasks like stacking, which can be hard for Inteleon, especially in the early game.
As for alternatives, replacing Wise Glasses with Sp. Atk. Specs would be the best option. The item combination scored the highest results in the Snipe Shot damage test while maintaining high Standard Attack damage results. However, it does require Inteleon to fully stack Sp. Atk. Specs first to maximize the damage.
These damage tests are conducted in Practice Mode with Goodra as the Training Partner. The Pokemon is set to level 15 and has no items equipped. The results are calculated by substracting the Training Partner's max HP and its HP after taking damage.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Snipe Shot (Ciritcal) (@ Lvl 15) | Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs + Slick Spoon | 2868 | 373 933 |
Wise Glasses + Choice Specs + Sp. Atk. Specs (6 Stacks) | 2915 | 349 872 |
Wise Glasses + Choice Specs + Scope Lens | 2792 | 319 878 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2861 | 375 939 |
Wise Glasses + Slick Spoon + Scope Lens | 2755 | 343 942 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2682 | 339 933 |
Choice Specs + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3016 | 357 892 |
Choice Specs + Slick Spoon + Scope Lens | 2891 | 326 897 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2818 | 322 887 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2781 | 346 951 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Liquidation Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Jungle
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 White x6
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on bursting a target down using Liquidation, Acrobatics, and attacks. The key to this build is utilizing the synergy between the two moves to reposition and ensure that Liquidation will deal critical-hits.
Items (@Lvl 30) |
Liquidation (Ciritcal) (@ Lvl 15) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
Wise Glasses + Choice Specs + Slick Spoon |
2785 | 354 884 |
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Since the build is centered on Liquidation and Standard Attacks, equipping items that maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will produce the best outcome for the build. It generated decent results for Liquidation and Standard Attacks, but the item combination doesn't require Inteleon to perform extra tasks like stacking an item or using a move to maximize its damage.
As for alternatives, replacing Wise Glasses with Energy Amplifier would be the best option. It produced the best result for Liquidation with a decent Standard Attack score. However, it does require Inteleon to activate its Unite Move first to gain the maximum damage bonus.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Liquidation (Ciritcal) (@ Lvl 15) | Standard Attack (Base) (@ Lvl 15) Standard Attack (Critical) (@ Lvl 15) |
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Wise Glasses + Choice Specs + Slick Spoon | 2785 | 354 884 |
Wise Glasses + Choice Specs + Sp. Atk. Specs (6 Stacks) | 2738 | 349 872 |
Wise Glasses + Choice Specs + Scope Lens | 2625 | 319 878 |
Wise Glasses + Choice Specs + Energy Amplifier (Includes Effect) | 2999 | - 964 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2640 | 375 939 |
Wise Glasses + Slick Spoon + Scope Lens | 2550 | 343 942 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 2890 | - 1038 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2505 | 339 933 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2850 | 410 1027 |
Wise Glasses + Scope Lens + Energy Amplifier (Includes Effect) | 2750 | - 1032 |
Choice Specs + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2797 | 357 892 |
Choice Specs + Slick Spoon + Scope Lens | 2694 | 326 897 |
Choice Specs + Slick Spoon + Energy Amplifier (Includes Effect) | 3079 | - 986 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2648 | 322 887 |
Choice Specs + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3023 | - 974 |
Choice Specs + Scope Lens + Energy Amplifier (Includes Effect) | 2886 | - 983 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Scope Lens | 2585 | 346 951 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2930 | - 1049 |
Slick Spoon + Scope Lens + Energy Amplifier (Includes Effect) | 2825 | - 1053 |
Sp. Atk. Specs (6 Stacks) + Scope Lens + Energy Amplifier (Includes Effect) | 2770 | - 1042 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Sp. Atk. Specs | Sp. Atk. Specs grants Inteleon a large Sp. Atk. boost, especially when it's fully stacked. |
Energy Amplifier | Energy Amplifier gives Inteleon a significant damage boost whenever it uses Azure Spy Vision. It also increases the move's recharge rate. |
Wise Glasses | Wise Glasses provides Inteleon with a large Sp. Atk. boost thanks to its additional percentage bonus effect. |
Choice Specs | Choice Specs gives Inteleon a decent amount of Sp. Atk. and increases its minimum move damage. |
Slick Spoon | Slick Spoon supplies Inteleon with a nice amount of Sp. Atk. and allows it to ignore a portion of an opponent's Sp. Def. |
Item | Explanation |
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Eject Button | Eject Button gives Inteleon more mobility on top of its dash moves for offensive and defensive use. |
X Speed | X Speed allows Inteleon to move faster as it traverses the map, especially when moving from wall to wall to keep its camouflage active. |
Move | Explanation |
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Fell Stinger | Fell Stinger gives Inteleon the mobility it needs for setting up and using Snipe Shot. |
Snipe Shot | Snipe Shot allows Inteleon to burst opponents from an extremely long range, making it safe from enemy attacks. |
With the nerf to Liquidation, this moveset has become a better choice for Inteleon in terms of damage. Snipe Shot deals a ton of damage and has an extremely long range, allowing Inteleon to assassinate opponents from a safe distance. Fell Stinger gives Inteleon the mobility it needs to stay near walls and remain camoflauged, especially when setting up Snipe Shot.
Liquidation and Snipe Shot are Inteleon's primary damage move but have distinct gameplay requirements with pros and cons. When choosing Liquidation, Inteleon needs to be more active in hunting down targets one by one since it can only hit one target and has a short range. However, the move doesn't require any special setup other than getting into range, giving Inteleon more freedom to move around and use its attacks.
As for Snipe Shot, Inteleon needs to utilize Sniper's camouflage mechanic more since the move can be used without breaking camouflage. Inteleon also has to stay at the backlines to maximize the move's damage, requiring the Pokemon to reposition constantly. The move's downside is its tedious setup, limiting Inteleon's mobility significantly.
On the other hand, Acrobatics and Fell Stinger act as complimentary moves. Acrobatics is best paired with Liquidation due to the maneuverability it gives. Since Liquidation requires inteleon to be more active, having a repositioning tool that doesn't require hitting a target or wall to move objectively works better with Liquidation. It also just improves Inteleon's overall mobility.
Fell Stinger is practically better suited for Snipe Shot due to how it works. Since the move quickly drags Inteleon to a wall when it hits one, it allows the Pokemon to trigger Sniper's camouflage mechanic and set up Snipe Shot properly. Its cooldown is also reduced everytime it hits a wall, allowing Inteleon to constantly reposition when needed.
Let us know why in the comments!
Jump to Section | |
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Inteleon doesn't have much to offer in the early game due to its low durability and mobility. It only becomes a threat once it reaches level 7 and learns Liquidation or Snipe Shot since it's the Pokemon's primary damage tool. With that, it's best to play safe early on and reach level 7 as fast as possible to allow Inteleon to make an impact.
Water Gun's base damage is quite average. However, if Inteleon has a critical-hit stack via Sniper, the move becomes an extremely powerful burst-type move that's useful for securing knockouts and wild Pokemon. Make sure to have one stack of critical-hit from Sniper before using Water Gun to maximize its damage output.
Water Gun: Inteleon Move Effect and Cooldown
Using Tearful Look marks an enemy and decreases the target's Attack and Sp. Attack while increasing Sobble's movement speed for a specific amount of time. Due to the effects of this move, enemy Pokemon gets damaged more if Inteleon has acquired critical-hit stacks prior to attacking. Pull off a combo attack with Tearful Look and Water Gun as you go to take down enemies much faster!
Tearful Look: Inteleon Move Effect and Cooldown
Inteleon's gameplay largely revolves around its ability, Sniper. It's what makes the Pokemon unique and strong. Understanding how it works and utilizing its effects and mechanics are key to playing Inteleon effectively.
Sniper: Inteleon Passive Effect and Cooldown
Snipe Shot Damage (No Crit @ Lv 15) |
Snipe Shot Damage (Crit @ Lv 15) |
Multiplier |
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656 | 1640 | x2.5 |
Based on our findings, Sniper's critical-hit multiplier is x2.5 the normal damage, which is 0.5 more than the usual x2 critical-hit multiplier. Although it's quite a small difference in paper, the damage Inteleon can actually deal in games is absurd, especially once items are equipped.
When Inteleon is near walls for a certain amount of time, it camoflauges and gains one critical-hit stack. While camoflauged, Inteleon can't be targeted with moves and attacks. However, Inteleon can still get hit, and if it gets hit, its camoflague breaks, making the Pokemon targetable once again.
Futhermore, as long as Inteleon stays near walls, it will continually gain critical-hit stacks.
Inteleon can also use Acrobatics or Fell Stinger to gain critical-hit stacks, but they differ in how they work.
Acrobatics will always give Inteleon at least one critical-hit stack when it's used. If it hits an enemy or a wall while gliding, Inteleon gains another stack.
On the other hand, Fell Stinger has to hit a wall or enemy for Inteleon to gain critical-hit stacks. However, if it does hit a wall or enemy, Inteleon gains two (2) stacks instantly.
Managing Inteleon's critical-hit counter wisely plays a significant role in the Pokemon's performance in games. Generally, deciding whether to consume a stack using a move or attack will depend on Inteleon's move choice.
If Inteleon learns Liquidation, moves and attacks share roughly the same priority when consuming critical-hit stacks. This is mainly due to Inteleon's gameplay when it's using Liquidation.
If Inteleon learns Snipe Shot, the move takes the higher priority over attacks as it deals far more damage than the Pokemon's attacks in a single shot.
Note: These are just basic pointers for managing the critical-hit counter. It will ultimately depend on the situation at hand. |
If Inteleon learns Liquidation, its gameplay will be kiting opponents with ranged attacks and moves. The Pokemon needs to stay behind more durable allies, particularly All-Rounders and Defenders, as it blasts opponents with attacks and moves.
Liquidation: Inteleon Move Effect and Cooldown
Although Fell Stinger can also work with Liquidation, Acrobatics has a mechanic that is exclusively for the move, making it the better move to pair with Liquidation. Moreover, since Inteleon needs to be a bit agile during fights when it's using Liquidation, Acrobatics offer exactly that. It also doesn't require hitting anything for Inteleon to gain a critical-hit stack.
Acrobatics: Inteleon Move Effect and Cooldown
If Inteleon learns Snipe Shot, its gameplay will be bursting targets from an extremely long range. Unlike with Liquidation, Inteleon needs to be a bit far from the actual fight since Snipe Shot has a really long range but requires charging. Futhermore, it's best to stay near walls so Inteleon can be camoflauged and can continually gain critical-hit stacks while using Snipe Shot.
Note: From the opponents' perspective, there will be a thin red line whenever Inteleon is charging Snipe Shot. Following this line leads Inteleon's location, so make sure to release the move once it's charge as not to give away Inteleon's location. |
Snipe Shot: Inteleon Move Effect and Cooldown
Since Inteleon will mostly stay near walls when it's using Snipe Shot, Fell Stinger is the ideal move to pair with it. Fell Stinger enables Inteleon to quickly move toward a wall and gain two (2) critical-hit stacks instantly, allowing it to easily set up Snipe Shot.
Snipe Shot: Inteleon Move Effect and Cooldown
Once activated, Azure Spy Vision doubles Inteleon's critical-hit rate, continually gives it one (1) critical-hit stack per roughly a second, and enables the Pokemon to see opponents that are invisible or hiding in grass. The simplest way to utilize Azure Spy Vision is just to keep attack and using moves while it's active.
Azure Spy Vision: Inteleon UNITE Move Effect and Cooldown
These combos are ways to set up Liquidation and Snipe Shot. They rely mostly on Sniper's camouflage and critical counter mechanics to be used properly.
Gunslinger Combo | |
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Standard Attack
(Critical-Hit) ►
Liquidation
►
Acrobatics
►
Standard Attack
(Critical-Hit) ~ |
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With at least 2 critical counter, start the combo with a normal attack, which is guaranteed to be a critical-hit, then follow up with Liquidation. While firing Liquidation, immediately use Acrobatics towards the target, then reposition in the desired spot. After landing, keep attacking the target until the entire critical counter is consumed or the target is knocked out. This combo can also be used while Azure Spy Vision is active to gain vision on targets with invisibility. |
Deadeye Combo | |
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Fell Stinger
►
Snipe Shot
(Critical-Hit) ~ |
|
Start the combo by quickly moving near a wall using Fell Stinger, which will trigger Sniper's camouflage and critical counter mechanic, then immediately start charging Snipe Shot while aiming for the target. This combo is best used when the target is too far from Inteleon's Standard Attack range but already has low HP. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Inteleon. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Just like its fellow ranged attackers, Ineteleon has a durability problem. Although equipped with camouflage, dash moves, and mid-range abilities, its low health makes it immediately fold burst damage.
Pokemon | Explanation |
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Zacian | Rating: ★★★★★ • Can quickly burst down Inteleon with Sacred Sword or Metal Claw and Sovereign Sword even when it's camoflauged. |
Talonflame | Rating: ★★★★★ • Can snipe Inteleon from afar using Brave Bird or approach it safely and burst it down with Fly even while it's camoflauged. • Can displace Inteleon using Flame Sweep. |
Leafeon | Rating: ★★★★★ • Can quickly burst down Inteleon using Solar Blade or Razor Leaf, which can damage the Pokemon when it's camoflauged, and Emerald Two-Step |
Inteleon has innately high critical damage and mobility options. Utilizing Inteleon's passive ability Sniper to deal critical damage and camouflage through wallls, then hunting targets down with its bursty attacks will help Inteleon win against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Inteleon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Inteleon. Winning against them is just a matter of striking first. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to avoid damage and reposition when needed. • Alterntively, just use Azure Spy Vision and burst them down with ranged attacks. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or move to deal damage. However, Inteleon can easily kite them with its hard-hitting critical-hits. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance. • Alterntively, just use Azure Spy Vision and kite them with ranged attacks. |
Highly Durable Pokemon |
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How to Beat |
• Although these Pokemon are extremely durable, Inteleon's critical-hits can still shred through their defenses and bring them down. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance. • Alterntively, just use Azure Spy Vision and kite them with ranged attacks. |
Utilize Inteleon's bursty combos and critical hits to knock these Pokemon out quickly.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Inteleon, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Inteleon. Winning against them is just a matter of striking first. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to avoid damage and reposition when needed. • Alterntively, just use Azure Spy Vision and burst them down with ranged attacks. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or move to deal damage. However, Inteleon can easily kite them with its hard-hitting critical-hits. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance. • Alterntively, just use Azure Spy Vision and kite them with ranged attacks. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Inteleon, their support capabilities makes them valuable during fights. • It's best to take them out first using Inteleon's critical-hits via its moves and attacks. |
Highly Durable Pokemon |
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How to Beat |
• Although these Pokemon are extremely durable, Inteleon's critical-hits can still shred through their defenses and bring them down. • When using Snipe Shot, find a good spot to set up the move first, preferably near a wall and/or grass areas, then just keep blasting them from range. Use Fell Stinger to reposition if needed. • When using Liquidation, get close enough for the move's range and just fire away. Use Acrobatics while firing Liquidation to reposition and keep a safe distance. • Alterntively, just use Azure Spy Vision and kite them with ranged attacks. |
Pokemon | Explanation |
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Crustle Slowbro | Pokemon with Strong Disables |
Inteleon works well with allies that are equipped with disabling and hindrance abilities, since this gives Inteleon more time to position itself and burst enemies down from a safe distance. These ally Pokemon can disable, stall, and stun enemies for a short period of time. | |
Chandelure Greninja Leafeon | Pokemon with High Burst Damage |
Inteleon is equipped with movesets that lets it utilize its critical damage, so having allies that have high burst damage definitely helps overwhelm enemy Pokemon easily. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Inteleon in pushing lanes and dominating goal zones. | |
Lucario Urshifu | Aggressive Frontliners |
Besides Attacker allies, Inteleon can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
Blissey Eldegoss | Dedicated Supporters |
While Inteleon specializes in supporting its teammates from the backlines, it needs Supporter allies that can buff, heal, or shield Inteleon on the go, especially when pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Water Gun
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Special Cooldown: 7.5s Starting Damage: 363 Damage per instance: 121, Damage per instance (Critical-hit): 302, Number of instances: 3 Final Damage: 510 Damage per instance: 170, Damage per instance (Critical-hit): 425, Number of instances: 3 |
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Has the user squirt water, dealing damage to oppsing Pokemon it hits. This move has a set chance of becoming a critical hit. | |
Snipe Shot
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 1.5s Starting Damage: 341 Maximum damage: 683, Minimum damage: 341, Maximum damage (Critical-hit): 1707, Minimum damage (Critical-hit): 852 Final Damage: 656 Maximum damage: 1312, Minimum damage: 656, Maximum damage (Critical-hit): 3280, Minimum damage (Critical-hit): 1640 |
Has the user aim in the designated direction for a set amount of time and then fire a water projectile, dealing damge to opposing Pokemon it hits while partially ignoring their Sp. Def. The farther away the user is from the opposing Pokemon it hits, the more damge this move does. This move has a set chance of becoming a critical hit. A maximum of three (3) uses can be kept in reserve for this move.
Upgrade: Decreases the time it takes to store a use of this move. |
|
Liquidation
(Lv. 7) Upgrade Lv. 13 |
Move Type: Sure Hit Damage Type: Special Cooldown: 6.5s Starting Damage: 618 Damage breakdown (Base): (72 x 5) + (86x 3), Damage breakdown (Critical-hit): (180 x 5) + (216 x 3), Number of projectiles: 8 Final Damage: 1945 Damage breakdown (Base): (137 x 5) + (164 x 5), Damage breakdown (Critical-hit): (342 x 5) + (410 x 5), Number of projectiles: 10 |
Has the user continually fire water projectiles from both hands, dealing damage to the designated opposing Pokemon it hits. If this move hits 5 times within a short period of time. damage the opposing Pokemon takes from the user's attacks will be increased for a short time. This move has a set chance of becoming a critical hit. This move can be used while moving via Acrobatics.
Upgrade: Increases the number of water projectiles fired. |
Tearful Look
(Lv. 1 or 3) |
Move Type: Debuff Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
---|---|
Decreases the Attack and Sp. Atk. of the designated opposing Pokemon, and increases the user's movement speed for a short time. | |
Fell Stinger
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 6.5s Starting Damage: 347 Final Damage: 837 |
Has the user fire a sharp stinger in the designated direction, dealing damage to opposing Pokemon it hits. If the stinger hit a wall, the user moves to the point the stinger hit, and this move's cooldown is reduced. If the stinger hits an opposing Pokemon or a wall, the user gains one critical counter.
Upgrade: Reduces this move's cooldown. |
|
Acrobatics
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Special Cooldown: 7.5s Starting Damage: 287 Final Damage: 734 |
Has the user glide in the designated direction, and if the user hits an opposing Pokemon or wall, it can glide in a designated direction again. If the user hits an opposing Pokemon while gliding, the user deals damage to it and decreases its movement speed. Every time this move is used, the user gains one critical counter. This move can also be used while attacking with Liquidation.
Upgrade: Increases the first glide's travel distance. |
Azure Spy Vision
(Lv. 9) |
Move Type: Buff Damage Type: Status Cooldown: 110s Starting Damage: N/A Final Damage: N/A |
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For a short time, enables the user to see nearby Pokemon that are in stealth or hiding in tall grass. Also doubles the user's critical-hit rate, and the user gains one critical counter whenever a set amount of time passes. |
Standard Attack | Becomes a boosted attack with every third attack, dealing increased damage with an increased critical-hit rate. |
---|
Sniper |
All Evolution Stages
The Pokemon deals increased damage to opposing Pokemon when it lands a critical hit. When the Pokemon is near a wall, it becomes camouflaged and opposing Pokemon are unable to target it. The Pokemon gains one critical counter whenever a set amount of time passes while camouflaged (up to a maximum of 3 counters). When a critical counter is consumed, the Pokemon's next basic atack or move that has a set chance of becoming a cirtical hit is guaranteed to be a critical hit. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Sobble (Lv. 1) |
Drizzile (Lv. 5) |
Inteleon (Lv. 7) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 35 | 25 | 123 |
2 | 3244 | 38 | 28 | 131 |
3 | 3297 | 41 | 31 | 141 |
4 | 3361 | 45 | 35 | 153 |
5 | 3593 | 59 | 50 | 182 |
6 | 3685 | 65 | 56 | 197 |
7 | 4106 | 91 | 83 | 248 |
8 | 4239 | 99 | 92 | 266 |
9 | 4399 | 109 | 102 | 288 |
10 | 4590 | 121 | 114 | 313 |
11 | 4820 | 135 | 129 | 342 |
12 | 5096 | 152 | 147 | 377 |
13 | 5427 | 172 | 168 | 417 |
14 | 5824 | 196 | 194 | 466 |
15 | 6300 | 225 | 225 | 523 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Purple UNITE Style
Zirco Trading:
350 |
Orange UNITE Style
Zirco Trading:
350 |
Marching Band Style
Zirco Trading:
1050 |
Phantom Thief Style
Event:
Season 19 Battle Pass |
Snipe Shot | |
---|---|
Pokemon | Move |
Inteleon | Snipe Shot |
Mission: Knock out Pokemon from the opposing team with Snipe Shot or Snipe Shot+ (40/80/160 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Inteleon Guide: Best Builds and Moveset
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Can someone explain why acrobatics is being taken over fell stinger when using liquidation? Is it because you get a reset on liquidation?