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The best guide on how to play Talonflame in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!
List of Contents
Talonflame Changes (November 13) | |
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Stat Buff | • Attack stat changed from 200 ~ 680 to 200 ~ 710 (Level 1 ~ 15) |
![]() Aerial Ace |
• Damage increased by 15%. |
![]() Aerial Ace + |
• Damage increased by 15%. |
Lvl | Standard Attack |
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5 | 227 → 265 (+17%) |
10 | 373 → 429 (+15%) |
15 | 623 → 710 (+14%) |
1.2.1.3 | Attack increased. |
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1.12.1.6 | Attack stat changed from 200 ~ 680 to 200 ~ 710 (Level 1 ~ 15) |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 1491 to 2253 (+51%). |
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1.4.1.3 | Changed to Has the user fly at the designated opposing Pokemon, dealing damage. When this move hits, it restores a certain amount of the user's HP. Also makes the user's next basic attack a boosted attack. |
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1.3.1.2 | Cooldown reduced. |
1.1.1.4 | Aerial Ace: Damage dealt to opposing Pokemon increased from 462 to 621 (+34%). Aerial Ace+: Damage dealt to opposing Pokemon increased from 1034 to 1235 (+19%). |
1.4.1.2 | Added the effect of recovering HP on hit (Lvl 7: +175 / Lvl 15: +385). Adjusted the operation. |
1.12.1.6 | Damage increased by 15%. Aerial Ace +: Damage increased by 15%. |
1.5.1.2 | Damage decreased from 2800 to 2618 (-7%). Cooldown decreased from 87s to 100s. |
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1.9.1.2 | Cooldown decreased from 10s to 8.5s. |
1.11.1.8 | Damage increased by 10%. |
1.3.1.2 | User effect weakened. |
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1.2.1.3 | Cooldown reduced. Aerial movement speed increase strengthened. |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 2325 to 2974 (+28%). |
1.4.1.2 | Cooldown is reduced when hitting an enemy Pokemon by 4s. Damage reduced from 2974 to 2709 (-9%). Cooldown increased from 9s to 10s. |
1.12.1.4 | Fixed a bug that prevented Talonflame from being able to go through thin walls. |
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1.2.1.3 | Unite Move charge rate increased. |
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1.5.1.2 | Damage decreased from 3370 to 3016 (-11%) |
1.2.1.8 | Fixed a bug where the effect is not activated when returning after being KO'd. |
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Talonflame | ||
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Role: Speedster Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"Talonflame toys with the opposing team by using its moves to quickly maneuver itself and fly over obstacles." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High Burst Damage. ✔︎ Moveset allows you to pass through obstacles. |
✖︎ Extremely fragile. ✖︎ Highly susceptible to getting knocked down if moves miss. |
Talonflame Builds | |
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Burst Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +57 Critical-Hit Rate: +2.10% Movement Speed: +150 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on maximizing Talonflame's burst damage. By default, Fly and Aerial Ace will be Talonflame's moveset but any move combination can work.
Items (@Lvl 30) |
Fly (@ Lvl 15) Brave Bird (@ Lvl 15) |
Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
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Razor Claw (Includes effect) + Attack Weight (6 stacks) + Float Stone |
2994 3209 |
1235 2045 |
Since the build is centered burst damage, equipping items that will maximize Talonflame's move and attack damage is the ideal item combination.
Out of all the item combinations, Razor Claw, Attack Weight, and Float Stone will be the best for the build. The item combination had the highest move damage results with considerable attack damage output.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Fly (@ Lvl 15) Brave Bird (@ Lvl 15) | Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
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Muscle Band + Razor Claw (Includes effect) + Scope Lens | 2775 2958 | 1446 2775 |
Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 2974 3186 | 1581 2382 |
Muscle Band + Razor Claw (Includes effect) + Float Stone | 2828 3019 | 1482 2217 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 2941 3148 | 1146 2615 |
Muscle Band + Scope Lens + Float Stone | 2795 2981 | 1080 2426 |
Muscle Band + Attack Weight (6 stacks) + Float Stone | 2994 3209 | 1170 1980 |
Razor Claw (Includes effect) + Scope Lens + Attack Weight (6 stacks) | 2941 3148 | 1199 2668 |
Razor Claw (Includes effect) + Scope Lens + Float Stone | 2795 2981 | 1100 2446 |
Razor Claw (Includes effect) + Attack Weight (6 stacks) + Float Stone | 2994 3209 | 1235 2045 |
Scope Lens (Includes effect) + Attack Weight (6 stacks) + Float Stone | 2960 3171 | 795 2281 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Scorer Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +42 Movement Speed: +150 HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Movement Speed Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on using Fly and Flame Charge to aggressively score throughout the game. Although Talonflame will focus on scoring, the Pokemon should still help its allies during teamfights to ensure a win. It's best to use this build in the top or bottom lane to allow Talonflame to score as early as possible.
Items (@Lvl 30) |
Fly (@ Lvl 15) Flame Charge (@ Lvl 15) |
Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
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Float Stone | 2960 1378 |
795 1590 |
Since the build is centered on scoring, equipping items that will allow Talonflame to farm points and roam the map faster is the ideal item combination. Attack Weight and Score Shield are core items for the build, leaving only one (1) item left for consideration.
Out of all the items tested, Float Stone will be the best for the build. The item's movement speed bonus and effect helps Talonflame roam the map faster to score points. It also gives a decent amount of Attack stat for extra damage.
As for alternatives, Focus Band can be equipped instead of Score Shield for better overall durability.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Fly (@ Lvl 15) Flame Charge (@ Lvl 15) | Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
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Muscle Band | 2941 1369 | 1146 1932 |
Razor Claw (Includes effect) | 2941 1369 | 1199 1985 |
Scope Lens | 2907 1353 | 771 2212 |
Float Stone | 2960 1378 | 795 1590 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight provides Talonflame with additional Attack stat for each goal scored that can help it deal more damage to its targets. |
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Score Shield works well with Talonflame's capacity to sneak pass opponents and score points. |
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Float Stone improves Talonflame's mobility and damage, which suits the Speedster role perfectly. |
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Focus Band increases Talonflame's defenses as it initiate fights with its moves. The bonus HP recovery is helpful for getting those final hits at the end of a brawl. |
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Aside from increasing Talonflame's critical hit rate and attack, the bonus slow effect Razor Claw provides is helpful for sticking to targets. |
Item | Explanation |
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Goal-Getter works great with Talonflame's ability to quickly roam the map and score points. |
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Eject Button adds more mobility on top of Talonflames highly versatile moves. |
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X Speed provides Talonflame more mobility on top of its moves. |
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Shedinja Doll allows Talonflame to buy some time for its moves to cooldown while avoiding all damage. |
Move | Explanation |
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Fly is a flexible move with a high damage potential. Additionally, it can be used in various situations such as sneaking a goal, chasing fleeing targets, and traversing over walls. |
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Aerial Ace enables Talonflame to recover a certain amount of HP when the move hits. This adds a sustain mechanic to Talonflame, making up for its fragility. |
Both these moves offer a balance of mobility and damage with a bit of sustain. For maximum mobility, learn Flame Charge instead of Aerial Ace. For a more combo-based approach, learn Brave Bird and Aerial Ace so Talonflame can take advantage of the cooldown reduction effect.
Let us know why in the comments!
Jump to Section | |
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Talonflame truly shines when it gets access to its powerful, high-damaging moves at Level 7. Here, you can either pick the aggressive Brave Bird or the tactical Fly. Both of these moves greatly improve your ganking power, so make sure to rush your level to 7 before starting to make plays across the map. You can then use the surge in strength to surprise a vulnerable lane and then keep on pressing your advantage from thereon.
For the fastest start possible, Taking the jungler role is recommended. Not only will Talonflame benefit from the uncontested farming, but it can also traverse the central area of Theia Sky Ruins efficiently thanks to its movement speed and dash moves. Having access to Acrobatics and Peck during the early game makes farming Wild Pokemon camps easier.
Talonflame has an arsenal of Dash moves that give it incredible mobility. Taking advantage of these moves is core to Talonflame's gameplay.
Opting for Fly gives Talonflame both a burst move and a means of escape. You can even dodge attacks comepletely if you time the move right. Additionally, your movement speed is increased while using Fly, so most enemies will not be able to catch up to you, which is more true if you use it to go over walls.
Fly: Talonflame Move Effect and Cooldown
Brave Bird can deal insane amounts of damage but its more useful strength is the distance it covers. You can use Brave Bird to travel to the enemy team's rear, then pick off easy targets to break their formation. Take note that Brave Bird does recoil damage to Talonflame. So, make sure to pick targets that you are certain you can take down fast.
Brave Bird: Talonflame Move Effect and Cooldown
Talonflame can easily go in and out of enemy goal zones thanks to its moves acting as an escape mechanism. Take advantage of this by equipping items that scale up in power like Attack Weight or a Score Shield. Every time you score a goal (maximum of 6) you can gain an extra boost in stats your these items. Use Acrobatics to sneak behind enemy goal lines if no ganks are favorable to score some points and increase Talonflame's power even more!
Talonflame's damage moves are brawl-focused and give you more flexibility when fighting targets. While both moves can be used to deal damage, they have distinct differences that can help you realize your desired playstyle for Talonflame.
Aerial Ace is a great sure-hit move that allows Talonflame to reposition itself behind targets. Moreover, the move increases Talonflame's survivability by giving HP recovery each time it hits a target. This helps you stay in the fight longer to deal the final hits. Aerial Ace is best paired with Brave Bird, so you can take advantage of the cooldown reduction effect when you hit targets.
Aerial Ace: Talonflame Move Effect and Cooldown
Flame Charge is a more straightforward damaging move that also acts as an additional source of dash for Talonflame. Using it will also instantly fill Talonflame's boosted attack meter, allowing you to follow up with even more damage. Unlike Aerial Ace, you can use Flame Charge without a target, giving you more flexibility.
Flame Charge: Talonflame Move Effect and Cooldown
Talonflame's kit excels at diving into fights to burst down enemies in quick succession. This particular Pokemon warrants increased aggression as all of your moves revolve around closing the distance between you and the target to deal high amounts of damage. However, Talonflame's survivability is not that high, especially when it misses its initial burst moves.
Talonflame's initial burst damage is enough to take down single targets. However, Talonflame may be left vulnerable if its target survives. So, make sure to pick targets that are easy matchups or Pokemon who sustained enough damage for a quick knockdown. Additionally, although you can deal AoE damage with your dash moves, it is still best to avoid charging toward grouped enemies, especially when they have full health.
Matchups & Counters for Talonflame
Flame Sweep can cover a decent amount of range. Use it against the enemy team to push them into disadvantageous positions. This will help contest Boss Pokemon as you can effectively zone enemies out and give your team an opening to secure objectives. After using it, use Fly or Brave Bird to escape, especially if you're alone inside enemy lines.
Flame Sweep: Talonflame Move Effect and Cooldown
Level | Objectives |
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1 - 6 | • Secure as many Wild Pokemon as you can and get EXP. Steal camps with Acrobatics.
• Steer clear from the enemy Attackers as they can easily pressure Talonflame's HP from afar. • Once you learn either Flame Charge or Aerial Ace, focus on using them to farm Wild Pokemon camps to reach higher levels. Only engage opponents when you have the advantage. |
7 - 9 | • Talonflame's mobility drastically increases once it learns Fly or Brave Bird. At this point, use the moves only at easy matchups for quick knockdowns. For objectives, only use the moves to steal and avoid facing them head-on unless you are with your teammates.
• If you have stacking items like Attack Weight or Aeos Cookie, use the moves to get quick scores. • Do not Use Flame Sweep to engage opponents. Instead, use it to push them towards a bad spot like behind allied goal zones or disengage from losing fights. |
10+ | • Once you reach level 10, you can face off against even matchups using your move combos. Make sure you land your moves properly as completely missing them will likely result in a loss.
• The next objective spawns are much easier to contest thanks to the increase in damage output you received from move upgrades. Rally your teammates to lead the charge towards securing Regieleki or Regice, Registeel, or Regirock. |
Level | Objectives |
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1 - 5 | • Clear the first wave of jungle camps and level up to level 5. Use Acrobatics to cover more ground while also dealing damage. Then, transition to the lane that is closest to you.
• Hide in the tall grass and wait for the opposing team to over-extend. Engage the opponent with Acrobatics, then immediately follow it up with a Flame Charge or Aerial Ace, for a surprise attack. However, when the gank fails, do not chase targets towards goal zones. • Help the lane secure the Altaria and Swablus. • If the opportunity presents itself, score your accumulated Aeos Energy. |
6 - 9 | • Clear the second wave of jungle camps to reach level 7 and get both of your primary moveset.
• Transition back to a lane and help secure its respective objective. • Seek out and knock down easy targets like enemy Attackers or Supporters. |
10+ | • Utilize Flame Sweep's wide knockback to pick off single targets or displace the enemy team for the whole team to take advantage.
• During the final stretch, focus on knocking down opponents instead of Rayquaza. |
Quick Attack Combo | |
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Acrobatics
►
Peck
►
Standard Attack
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This is your main ganking combo during the early game. Acrobatics followed by Peck isn't a devastating combo in itself but it allows you to close the gap between yourself and your target so it's a good start for the early game. |
Brave Bird Diver Combo | |
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Brave Bird is a longer initiation tool and it also resets your Aerial Ace or Flame Charge once. Its a great burst tool since it does a high amount of damage and it also increases your DPS by allowing you to use your other skills twice. |
Hit and Run Combo | |
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This combo focuses on annoying the enemy team and evading enemy skills. Start by activating Fly to make yourself untargetable for a long duration. You can also pass through walls during this period. Then, land on a target the quickly Flame Charge to create distance. This makes Talonflame very slippery and makes it efficient in weaving in and out of fights. |
Ultimate Sweep and Shove Combo | |
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This is a combo you can use to dive from the front and then drag enemies to your team. This will require quick execution as you are still very fragile. Start by using Fly to pick a target. Land in front of them, then activate Aerial Ace to reposition behind them. Quickly activate Flame Sweep to drag them towards a disadvantageous position. Proceed to bombard the target with attacks to finish them off! |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Talonflame. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Being a highly mobile Pokemon, Talonflame will have unfavorable matchups against Pokemon that have a combination of disables, high defenses, and high sustain. Once it gets caught, Talonflame will be forced to use its moves defensively.
Pokemon | Explanation |
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Rating: ★★★★★ • High durability combined with constant HP recovery moves makes Trevenant hard to burst down. |
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Rating: ★★★★ • Back to Back Stomp or Triple Axel activations via Queenly Majesty quickly depletes Talonflame's HP. • Pins down Talonflame with Queen Ascendant. • Can recover lost HP from Talonflame's burst damage with Queenly Majesty heals. |
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Rating: ★★★★ • With a proper set up, a charged Wicked Blow easily overwhelms Talonflame and make it retreat. • With proper timing, Urshifu can dodge Fly with Surging Strikes or Throat Chop then follow up with combos. |
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Rating: ★★★ • Can lock down Talonflame with either Dynamic Punch or Submission when it survives the initial burst damage. |
Talonflame's moves have high burst potential that can make quick work of its targets. However, because of their high cooldown and force engagement, you may be left vulnerable to a counterattack if you either miss or do not knock down the target with combos.
Pokemon with High HP |
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How to Beat |
• Since these Pokemon have innately high HP and defenses, facing them head-on will prove difficult as your burst moves may not be enough for a clean knock down. It is best to wait for their HP to reach low levels before you engage using Brave Bird or Fly for a better chance of winning the brawl. Try to hide in the Tall Grass first and patiently wait for the right opportunity to strike. |
Attackers and Brawlers |
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How to Beat |
• These Pokemon have ways of making themselves hard to target. Missing your initial burst move will mostly result in losing the fight, so make sure to make your attacks count. • Place them at disadvantageous positions like behind an ally goal zone using Flame Sweep. |
Pokemon with Burst Damage |
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How to Beat |
• These Pokemon have burst moves. While it is a good strategy to bait out their moves, it is best to land the first strike so that they will play defensively. Otherwise, use Fly to dodge or bait their moves and attacks, then deal burst damage. |
Take advantage of Talonflame's burst moves to dispose of easy targets quickly before they can fight back.
Pokemon with Low HP |
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How to Beat |
• These Attacker Pokemon can deal high amounts of damage but lacks proper mobility moves. They are an easy target for you to dive in and burst down quickly, especially when they are stationary. • Push them towards your team or isolate them using Flame Sweep. |
Pokemon with Ranged Attacks |
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How to Beat |
• These Pokemon are at an advantage when they are attacking from behind enemy lines. Once you reach when with either Fly or Brave Bird, you can easily pressure them with your combos. • Push them towards your team or isolate them using Flame Sweep. |
Supporter Pokemon |
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How to Beat |
• These Pokemon are only strong when they are with their teammates. You will mostly find them in the middle of the enemy team as they generate an advantage with their support moves. In a team clash, make sure to take them down first by engaging with either Fly or Brave Bird, then use the same move to get out of danger. |
Pokemon with Low Defense |
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How to Beat |
• These All-Rounder Pokemon have low enough defenses, which can easily be exploitedwith just one combo. Landing your initial burst move means that they will use their moves defensively instead of trying to fight back. |
Pokemon | Explanation |
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Frontline Disablers |
Since Talonflame's gameplay is swooping in and out of fights using Fly or Brave Bird, Pokemon that can fight in the frontlines and disable enemies makes it easier for Talonflame to burst down targets. Keeping enemies in place with moves like Submission and Heavy Slam prevents them from dodging Talonflame's moves and ensures they get hit by them. | |
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High-burst Damage Dealers |
Pokemon with high burst damage can deal more than enough damage to allow Talonflame to finish off targets with a single move. Conversely, Talonflame's burst damage should also be enough for them to burst down targets. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Melee Damage Type: Physical Cooldown: 5s Starting Damage: 438 Damage per attack: 146, Number of attacks: 3 Final Damage: 486 Damage per attack: 161, Number of attacks: 3 |
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Has the user fly toward an opposing Pokemon and attack three times. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 747 Final Damage: 1531 |
Has the user fly at the designated opposing Pokemon, dealing damage. When this move hits, it restores a certain amount of the user's HP. Also makes the user's next basic attack a boosted attack.
Upgrade: Increases damage dealt by this move |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6.5s Starting Damage: 676 Final Damage: 1288 |
Has the user fly in the designated direction while cloaked in flame, attacking opposing Pokemon in its path. When the user hits an opposing Pokemon with this move, it increases the user's movement speed for a short time.
Upgrade: For a short time after this move hits, the user's moves and basic attacks partially ignore opposing Pokemon's Defense. |
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Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 1050 Damage per attack: 350, Number of attacks: 3 Final Damage: 1320 Damage per attack: 436, Number of attacks: 3 |
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Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of its choice after using this move. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 8.5s Starting Damage: 1882 Final Damage: 2956 |
Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokémon in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace.
Upgrade: Reduces damage received when this move hits. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 1807 Final Damage: 2773 |
Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokemon in the area of effect. When this move hits a Pokemon from the opposing team, its cooldown is reduced. Also makes the user's next basic attack a boosted attack.
Upgrade: Also throws opposing Pokemon when this move hits. |
![]() (Lv. 9) |
Move Type: Dash Damage Type: Physical Cooldown: 89s Starting Damage: 2180 Damage per instance: 1076, Number of instances: 2 Final Damage: 3088 Damage per instance: 1508, Number of instances: 2 |
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Flies up and swoops down the targeted path dealing damage to opponents and pushing them along the way. |
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Becomes a boosted attack with every third attack, creating a fiery whirlwind that deals damage to opposing Pokemon in the area of effect. This boosted attack remains readied even if the user leaves combat for a prolonged period of time. |
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All Evolution Stages
When the Pokemon is at high HP, its movement speed is increased. |
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1st Evolution | 2nd Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3024 | 58 | 40 | 200 |
2 | 3071 | 61 | 42 | 207 |
3 | 3127 | 65 | 45 | 216 |
4 | 3195 | 70 | 48 | 227 |
5 | 3440 | 87 | 60 | 265 |
6 | 3538 | 94 | 65 | 280 |
7 | 3983 | 125 | 87 | 349 |
8 | 4124 | 135 | 94 | 371 |
9 | 4293 | 147 | 102 | 397 |
10 | 4495 | 161 | 112 | 429 |
11 | 4738 | 178 | 124 | 467 |
12 | 5029 | 199 | 138 | 512 |
13 | 5378 | 224 | 255 | 567 |
14 | 5797 | 254 | 175 | 632 |
15 | 6300 | 290 | 200 | 710 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Season 15 Battle Pass |
Brave Bird | |
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Pokemon | Move |
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Mission: In a single battle, hit Pokemon from the opposing team with a boosted attack after landing a hit with Brave Bird or Brave Bird+ to reduce the cooldown of Aerial Ace, Aerial Ace+, Flame Charge, or Flame Charge+ 5 or more times (5/10/20 battles total) |
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Medals & Points | Rewards |
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List of Speedster Pokemon Achievements
Upcoming Pokemon | |
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![]() December 7, 2023 |
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All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Talonflame Guide: Builds and Moves
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