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The best guide on how to play Talonflame in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, and more!
List of Contents
Talonflame Changes (July 16) | |
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Gale Wings |
• Movement speed buff increased from 10% to 15%. |
Flame Charge |
• Damage increased by 10%. |
1.2.1.3 | Attack increased. |
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1.12.1.6 | Attack stat changed from 200 ~ 680 to 200 ~ 710 (Level 1 ~ 15) |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 1491 to 2253 (+51%). |
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1.4.1.3 | Changed to Has the user fly at the designated opposing Pokemon, dealing damage. When this move hits, it restores a certain amount of the user's HP. Also makes the user's next basic attack a boosted attack. |
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1.3.1.2 | Cooldown reduced. |
1.1.1.4 | Aerial Ace: Damage dealt to opposing Pokemon increased from 462 to 621 (+34%). Aerial Ace+: Damage dealt to opposing Pokemon increased from 1034 to 1235 (+19%). |
1.4.1.2 | Added the effect of recovering HP on hit (Lvl 7: +175 / Lvl 15: +385). Adjusted the operation. |
1.12.1.6 | Damage increased by 15%. Aerial Ace +: Damage increased by 15%. |
1.5.1.2 | Damage decreased from 2800 to 2618 (-7%). Cooldown decreased from 87s to 100s. |
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1.9.1.2 | Cooldown decreased from 10s to 8.5s. |
1.11.1.8 | Damage increased by 10%. |
1.13.1.3 | Fixed an issue where the Pokemon would receive additional damage from the Charging Charm if it used a move when the item was fully charged. |
1.3.1.2 | User effect weakened. |
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1.2.1.3 | Cooldown reduced. Aerial movement speed increase strengthened. |
1.1.1.4 | Damage dealt to opposing Pokemon increased from 2325 to 2974 (+28%). |
1.4.1.2 | Cooldown is reduced when hitting an enemy Pokemon by 4s. Damage reduced from 2974 to 2709 (-9%). Cooldown increased from 9s to 10s. |
1.12.1.4 | Fixed a bug that prevented Talonflame from being able to go through thin walls. |
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1.15.1.2 | Damage increased by 10%. |
1.2.1.3 | Unite Move charge rate increased. |
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1.5.1.2 | Damage decreased from 3370 to 3016 (-11%) |
1.2.1.8 | Fixed a bug where the effect is not activated when returning after being KO'd. |
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1.15.1.2 | Movement speed buff increased from 10% to 15%. |
Talonflame | ||
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Role: Speedster Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
||
"Talonflame toys with the opposing team by using its moves to quickly maneuver itself and fly over obstacles." |
Top | Jungle | Bottom |
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|
|
Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High Burst Damage. ✔︎ Moveset allows you to pass through obstacles. |
✖︎ Extremely fragile. ✖︎ Highly susceptible to getting knocked down if moves miss. |
Talonflame Builds | |
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- |
Burst Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +57 Critical-Hit Rate: +2.10% Movement Speed: +150 |
Jungle
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on maximizing Talonflame's burst damage. By default, Fly and Aerial Ace will be Talonflame's moveset but any move combination can work.
Items (@Lvl 30) |
Fly (@ Lvl 15) Brave Bird (@ Lvl 15) |
Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
---|---|---|
Razor Claw (Includes effect) + Attack Weight (6 stacks) + Float Stone |
2994 3209 |
1235 2045 |
Since the build is centered burst damage, equipping items that will maximize Talonflame's move and attack damage is the ideal item combination.
Out of all the item combinations, Razor Claw, Attack Weight, and Float Stone will be the best for the build. The item combination had the highest move damage results with considerable attack damage output.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Fly (@ Lvl 15) Brave Bird (@ Lvl 15) | Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
---|---|---|
Muscle Band + Razor Claw (Includes effect) + Scope Lens | 2775 2958 | 1446 2775 |
Muscle Band + Razor Claw (Includes effect) + Attack Weight (6 stacks) | 2974 3186 | 1581 2382 |
Muscle Band + Razor Claw (Includes effect) + Float Stone | 2828 3019 | 1482 2217 |
Muscle Band + Scope Lens + Attack Weight (6 stacks) | 2941 3148 | 1146 2615 |
Muscle Band + Scope Lens + Float Stone | 2795 2981 | 1080 2426 |
Muscle Band + Attack Weight (6 stacks) + Float Stone | 2994 3209 | 1170 1980 |
Razor Claw (Includes effect) + Scope Lens + Attack Weight (6 stacks) | 2941 3148 | 1199 2668 |
Razor Claw (Includes effect) + Scope Lens + Float Stone | 2795 2981 | 1100 2446 |
Razor Claw (Includes effect) + Attack Weight (6 stacks) + Float Stone | 2994 3209 | 1235 2045 |
Scope Lens (Includes effect) + Attack Weight (6 stacks) + Float Stone | 2960 3171 | 795 2281 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Scorer Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +42 Movement Speed: +150 HP: +450 |
Top Lane
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Brown x6 White x6
|
Positive Stats: • Attack • Movement Speed Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on using Fly and Flame Charge to aggressively score throughout the game. Although Talonflame will focus on scoring, the Pokemon should still help its allies during teamfights to ensure a win. It's best to use this build in the top or bottom lane to allow Talonflame to score as early as possible.
Items (@Lvl 30) |
Fly (@ Lvl 15) Flame Charge (@ Lvl 15) |
Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
---|---|---|
Float Stone | 2960 1378 |
795 1590 |
Since the build is centered on scoring, equipping items that will allow Talonflame to farm points and roam the map faster is the ideal item combination. Attack Weight and Score Shield are core items for the build, leaving only one (1) item left for consideration.
Out of all the items tested, Float Stone will be the best for the build. The item's movement speed bonus and effect helps Talonflame roam the map faster to score points. It also gives a decent amount of Attack stat for extra damage.
As for alternatives, Focus Band can be equipped instead of Score Shield for better overall durability.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Fly (@ Lvl 15) Flame Charge (@ Lvl 15) | Standard Attack (@ Lvl 15) Critical-Hit (@ Lvl 15) |
---|---|---|
Muscle Band | 2941 1369 | 1146 1932 |
Razor Claw (Includes effect) | 2941 1369 | 1199 1985 |
Scope Lens | 2907 1353 | 771 2212 |
Float Stone | 2960 1378 | 795 1590 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Attack Weight | Attack Weight provides Talonflame with additional Attack stat for each goal scored that can help it deal more damage to its targets. |
Score Shield | Score Shield works well with Talonflame's capacity to sneak pass opponents and score points. |
Float Stone | Float Stone improves Talonflame's mobility and damage, which suits the Speedster role perfectly. |
Focus Band | Focus Band increases Talonflame's defenses as it initiate fights with its moves. The bonus HP recovery is helpful for getting those final hits at the end of a brawl. |
Razor Claw | Aside from increasing Talonflame's critical hit rate and attack, the bonus slow effect Razor Claw provides is helpful for sticking to targets. |
Item | Explanation |
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Goal-Getter | Goal-Getter works great with Talonflame's ability to quickly roam the map and score points. |
Eject Button | Eject Button adds more mobility on top of Talonflames highly versatile moves. |
X Speed | X Speed provides Talonflame more mobility on top of its moves. |
Shedinja Doll | Shedinja Doll allows Talonflame to buy some time for its moves to cooldown while avoiding all damage. |
Move | Explanation |
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Fly | Fly is a flexible move with a high damage potential. Additionally, it can be used in various situations such as sneaking a goal, chasing fleeing targets, and traversing over walls. |
Aerial Ace | Aerial Ace enables Talonflame to recover a certain amount of HP when the move hits. This adds a sustain mechanic to Talonflame, making up for its fragility. |
Both these moves offer a balance of mobility and damage with a bit of sustain. For maximum mobility, learn Flame Charge instead of Aerial Ace. For a more combo-based approach, learn Brave Bird and Aerial Ace so Talonflame can take advantage of the cooldown reduction effect.
Let us know why in the comments!
Jump to Section | |
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Talonflame truly shines when it gets access to its powerful, high-damaging moves at Level 7, Brave Bird or Fly. Both of these moves greatly improve the Pokemon's ganking power, so it's best to focus on reaching level 7 in the early game as fast as possible.
For the fastest start possible, taking the jungler role is recommended. Not only will Talonflame benefit from the uncontested farming, but it can also traverse the central area of Theia Sky Ruins efficiently thanks to its movement speed and dash moves. Having access to Acrobatics and Peck during the early game makes farming Wild Pokemon camps easier.
Talonflame has an arsenal of Dash moves that give it incredible mobility. Taking advantage of these moves is core to Talonflame's gameplay.
Opting for Fly gives Talonflame both a burst move and a means of escape. It can even dodge attacks comepletely with proper timing. Additionally, its movement speed is increased while using Fly, so most enemies will not be able to catch up, which is more true if it's used to go over walls.
Fly: Talonflame Move Effect and Cooldown
Brave Bird can deal insane amounts of damage, but its more useful strength is the distance it covers. Talonflame can use Brave Bird to travel to the enemy team's backlines, then pick off easy targets to break their formation.
Note | Brave Bird does recoil damage to Talonflame, so make sure to pick targets that can be taken down quickly. |
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Brave Bird: Talonflame Move Effect and Cooldown
Talonflame can easily go in and out of enemy goal zones thanks to its moves acting as an escape tool. Take advantage of this by equipping items that scale up in power like Attack Weight or a Score Shield. Use Acrobatics to sneak behind enemy goal lines if no ganks are favorable to score some points and increase Talonflame's power even more!
Talonflame's complimentary moves are brawl-focused and give it more flexibility when fighting targets. While both moves can be used to deal damage, they offer different tools for Talonflame to use.
Aerial Ace is a great sure-hit move that allows Talonflame to reposition itself behind targets. Moreover, the move increases Talonflame's survivability by giving HP recovery each time it hits a target. This helps the Pokemon stay in the fight longer to deal the final hits.
Tip | Aerial Ace is best paired with Brave Bird, so Talonflame can take advantage of the cooldown reduction effect when it hit targets. |
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Aerial Ace: Talonflame Move Effect and Cooldown
Flame Charge is a more straightforward damaging move that also acts as an additional dash move for Talonflame. Using it will also instantly fill Talonflame's boosted attack meter, allowing the Pokemon to follow up with even more damage. Unlike Aerial Ace, Flame Charge can be used without a target, giving Talonflame more options.
Flame Charge: Talonflame Move Effect and Cooldown
Talonflame's kit excels at diving into fights to burst down enemies in quick succession. This Pokemon needs to be aggressive as all of its moves revolve around closing the distance between itself and the target to deal high amounts of damage. Moreover, Talonflame is quite fragile, especially when it misses its moves, so picking targets is also crucial for its survival during fights.
Flame Sweep can cover a decent amount of distance. Use it against the enemy team to push them into disadvantageous positions. This will help contest Boss Pokemon as Talonflame can effectively zone enemies out and give its team an opening to secure objectives. After using it, use Fly or Brave Bird to escape, especially if Talonflame is alone inside enemy lines.
Flame Sweep: Talonflame Move Effect and Cooldown
Quick Attack Combo | |
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Acrobatics
►
Peck
►
Standard Attack
~ |
|
This is your main ganking combo during the early game. Acrobatics followed by Peck isn't a devastating combo in itself but it allows you to close the gap between yourself and your target so it's a good start for the early game. |
Brave Bird Diver Combo | |
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Brave Bird is a longer initiation tool and it also resets your Aerial Ace or Flame Charge once. Its a great burst tool since it does a high amount of damage and it also increases your DPS by allowing you to use your other skills twice. |
Hit and Run Combo | |
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This combo focuses on annoying the enemy team and evading enemy skills. Start by activating Fly to make yourself untargetable for a long duration. You can also pass through walls during this period. Then, land on a target the quickly Flame Charge to create distance. This makes Talonflame very slippery and makes it efficient in weaving in and out of fights. |
Ultimate Sweep and Shove Combo | |
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This is a combo you can use to dive from the front and then drag enemies to your team. This will require quick execution as you are still very fragile. Start by using Fly to pick a target. Land in front of them, then activate Aerial Ace to reposition behind them. Quickly activate Flame Sweep to drag them towards a disadvantageous position. Proceed to bombard the target with attacks to finish them off! |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Talonflame. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Being a highly mobile Pokemon, Talonflame will have unfavorable matchups against Pokemon that have a combination of disables, high defenses, and high sustain. Once it gets caught, Talonflame will be forced to use its moves defensively.
Pokemon | Explanation |
---|---|
Slowbro | Rating: ★★★★★ • Can easily bound Talonflame using Telekinesis and Slowbeam once it dives into fights. • Can tank a lot of Talonflame's burst damage, or nullify it using Amnesia. |
Buzzwole | Rating: ★★★★ • Can toss Talonflame around using Superpower or Life Leech, and Smack Down once it dives into fights. • Has enough durability to take Talonflame's damage. |
Clefable | Rating: ★★★ • Can prevent Talonflame from using its moves with Gravity. • Can recover a lot of Talonflame's damage using Moonlight. |
Making sure that Talonflame hits its target when diving in with Fly or Brave Bird is the only way to get the upper hand against these Pokemon.
Attackers that can Dodge Talonflame's Moves |
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How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. Although they can easily fall to Talonflame's burst damage, they do have means to dodge the Pokemon's moves, allowing them to get the upper hand. Winning against them is all a matter of timing Fly or Brave Bird, making sure that they actually hit them. • When using Fly, wait for them to use their dash moves before landing or land quickly before they can use their dash moves, then follow up with Aerial Ace or Flame Charge. • When using Brave Bird, catch them by surprise by using the move from afar or inside grass, then follow up with Aerial Ace or Flame Charge. Make sure to time it well as the move has Talonflame take a bit of time before diving in the location. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to put them out of position. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely primarily on their attacks or combos to deal damage. They are also durable enough to tank Talonflame's burst damage. Winning against them is a matter of utilizing Talonflame's superior mobility to dash in and out until they get knocked out or retreat. • Use Fly or Brave Bird to dive in, then follow up with Aerial Ace or Flame Charge. If they don't get knocked out yet after one attempt, don't go toe to toe with them, get out of the fight first and wait for Talonflame's moves to cooldown before finishing them off. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to push them towards Talonflame's allies. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• Much like Talonflame, these Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. Winning against them is a matter of striking first. • When using Fly, wait for them to use their dash moves before landing or land quickly before they can use their dash moves, then follow up with Aerial Ace or Flame Charge. • When using Brave Bird, catch them by surprise by using the move from afar or inside grass, then follow up with Aerial Ace or Flame Charge. Make sure to time it well as the move has Talonflame take a bit of time before diving in the location. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to put them out of position. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Talonflame, their support capabilities makes them valuable during fights. • It's best to take them out first or force them to get defensive by diving in with Fly or Brave Bird, then following up with Aerial Ace or Flame Charge. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to push them and their allies towards Talonflame's team. |
Highly Durable Pokemon |
---|
How to Beat |
• These Pokemon are extremely durable, making it difficult for Talonflame to burst them down. With that, it's best to group up with allies to bring them down with the help of Talonflame. • Use Fly or Brave Bird to initiate, then follow up with Aerial Ace or Flame Charge to chip away their HP. From there, it's just a matter of attacking them until they get knocked out with the help from Talonflame's allies. |
Pokemon with little to no mobility and low durability can easily fall to Talonflame's burst damage.
Ranged, Fragile Pokemon with High Damage |
---|
How to Beat |
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Talonflame. However, they are fragile and can get knocked out by Talonflame fast. • Head straight for them using Fly or Brave Bird, then finish them off with Aerial Ace or Flame Charge and a couple of attacks. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to put them out of position. |
All-Rounders |
---|
How to Beat |
• These Pokemon excel in close combat and rely primarily on their attacks or combos to deal damage. They are also durable enough to tank Talonflame's burst damage. Winning against them is a matter of utilizing Talonflame's superior mobility to dash in and out until they get knocked out or retreat. • Use Fly or Brave Bird to dive in, then follow up with Aerial Ace or Flame Charge. If they don't get knocked out yet after one attempt, don't go toe to toe with them, get out of the fight first and wait for Talonflame's moves to cooldown before finishing them off. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to push them towards Talonflame's allies. |
Supporters |
---|
How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Talonflame, their support capabilities makes them valuable during fights. • It's best to take them out first or force them to get defensive by diving in with Fly or Brave Bird, then following up with Aerial Ace or Flame Charge. • Alternatively, Talonflame can use Flame Sweep immediately after diving in to push them and their allies towards Talonflame's team. |
Pokemon | Explanation |
---|---|
Machamp Snorlax Wigglytuff | Frontline Disablers |
Since Talonflame's gameplay is swooping in and out of fights using Fly or Brave Bird, Pokemon that can fight in the frontlines and disable enemies makes it easier for Talonflame to burst down targets. Keeping enemies in place with moves like Submission and Heavy Slam prevents them from dodging Talonflame's moves and ensures they get hit by them. | |
Gardevoir Mr. Mime Urshifu | High-burst Damage Dealers |
Pokemon with high burst damage can deal more than enough damage to allow Talonflame to finish off targets with a single move. Conversely, Talonflame's burst damage should also be enough for them to burst down targets. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Peck
(Lv. 1 or 3) |
Move Type: Melee Damage Type: Physical Cooldown: 5s Starting Damage: 438 Damage per attack: 146, Number of attacks: 3 Final Damage: 486 Damage per attack: 161, Number of attacks: 3 |
---|---|
Has the user fly toward an opposing Pokemon and attack three times. | |
Aerial Ace
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 747 Final Damage: 1531 |
Has the user fly at the designated opposing Pokemon, dealing damage. When this move hits, it restores a certain amount of the user's HP. Also makes the user's next basic attack a boosted attack.
Upgrade: Increases damage dealt by this move |
|
Flame Charge
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 6.5s Starting Damage: 755 Final Damage: 1443 |
Has the user fly in the designated direction while cloaked in flame, attacking opposing Pokemon in its path. When the user hits an opposing Pokemon with this move, it increases the user's movement speed for a short time.
Upgrade: For a short time after this move hits, the user's moves and basic attacks partially ignore opposing Pokemon's Defense. |
Acrobatics
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 1050 Damage per attack: 350, Number of attacks: 3 Final Damage: 1320 Damage per attack: 436, Number of attacks: 3 |
---|---|
Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of its choice after using this move. | |
Brave Bird
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 8.5s Starting Damage: 1882 Final Damage: 2956 |
Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokémon in the area of effect. Also deals recoil damage to the user when it hits. Performing a boosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace.
Upgrade: Reduces damage received when this move hits. |
|
Fly
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 9s Starting Damage: 1807 Final Damage: 2773 |
Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokemon in the area of effect. When this move hits a Pokemon from the opposing team, its cooldown is reduced. Also makes the user's next basic attack a boosted attack.
Upgrade: Also throws opposing Pokemon when this move hits. |
Flame Sweep
(Lv. 9) |
Move Type: Dash Damage Type: Physical Cooldown: 89s Starting Damage: 2180 Damage per instance: 1076, Number of instances: 2 Final Damage: 3088 Damage per instance: 1508, Number of instances: 2 |
---|---|
Flies up and swoops down the targeted path dealing damage to opponents and pushing them along the way. |
Standard Attack | Becomes a boosted attack with every third attack, creating a fiery whirlwind that deals damage to opposing Pokemon in the area of effect. This boosted attack remains readied even if the user leaves combat for a prolonged period of time. |
---|
Gale Wings |
All Evolution Stages
When the Pokemon is at high HP, its movement speed is increased. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Fletchling (Lv. 1) |
Fletchinder (Lv. 5) |
Talonflame (Lv. 7) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3024 | 58 | 40 | 200 |
2 | 3071 | 61 | 42 | 207 |
3 | 3127 | 65 | 45 | 216 |
4 | 3195 | 70 | 48 | 227 |
5 | 3440 | 87 | 60 | 265 |
6 | 3538 | 94 | 65 | 280 |
7 | 3983 | 125 | 87 | 349 |
8 | 4124 | 135 | 94 | 371 |
9 | 4293 | 147 | 102 | 397 |
10 | 4495 | 161 | 112 | 429 |
11 | 4738 | 178 | 124 | 467 |
12 | 5029 | 199 | 138 | 512 |
13 | 5378 | 224 | 255 | 567 |
14 | 5797 | 254 | 175 | 632 |
15 | 6300 | 290 | 200 | 710 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Pilot Style
|
Purple Unite Style
|
Orange Unite Style
|
Bonfire Style
|
Tuxedo Style
Zirco Trading:
1200 |
Graceful Style
Event:
Season 15 Battle Pass |
Brave Bird | |
---|---|
Pokemon | Move |
Talonflame | Brave Bird |
Mission: In a single battle, hit Pokemon from the opposing team with a boosted attack after landing a hit with Brave Bird or Brave Bird+ to reduce the cooldown of Aerial Ace, Aerial Ace+, Flame Charge, or Flame Charge+ 5 or more times (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Speedster Pokemon Achievements
Upcoming Pokemon | |
---|---|
Psyduck (Nov. 14, 2024) |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Dat thing scorches the ground with flame sweep.
Talonflame Guide: Builds and Moves
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TALONFLAME SHOULD BE S tier!!!