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The best guide on how to play Gardevoir in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Gardevoir Pokemon Pages | |
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Gardevoir Release Date | Gardevoir Builds |
List of Contents
Gardevoir Changes (November 1) | |
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Stat Buff |
• Defense increased from 35-174 to 35-225 (Lv.1-15). • Special Defense increased from 27-138 to 27-175 (Lv.1-15). |
Psychic |
• Special Defense reduction effect increased from 20% to 25%. • Damage increased by 10%. |
Psyshock |
• Damage increased by 5%. |
Future Sight |
• Damage increased by 5%. |
Lvl | Defense | Sp. Def. |
---|---|---|
5 | 52 → 59 (+13.5%) |
41 → 46 (+12.2%) |
10 | 97 → 121 (+24.7%) |
77 → 93 (+20.8%) |
15 | 174 → 225 (+29.3%) |
138 → 175 (+26.8%) |
1.3.1.2 | Ralts: Level at Pokemon evolves changed to 5. Kirilia: Level at which move is learned changed to 9 |
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1.1.1.3 | Gardevoir is now playable |
1.5.1.6 | Evolution level changed to from Level 9 to Level 8. |
1.7.1.11 | Sp. Attack increased. |
1.16.2.8 | Defense increased from 35-174 to 35-225 (Lv.1-15). Special Defense increased from 27-138 to 27-175 (Lv.1-15). |
1.2.1.3 | (Boosted Attack) Fixed a bug affecting this move's damage. |
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1.1.1.6 | Fixed a bug where enhanced attacks did not lower the opponent's Pokemon's Special Defense. |
1.13.1.4 | Cooldown decreased from 11s to 9s (-2s). |
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1.3.1.2 | Level learned changed from lv. 8 to lv. 7. Psychic +: Level learned changed from lv. 14 to lv. 13 |
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1.1.1.6 | Added the effect of lowering the Special Defense of the hit opponent's Pokemon. |
1.2.1.11 | This move's effect has been strengthened. Damage dealt increased from 1893 to 2384. (+26%). Cooldown reduced from 7s to 6s (4s for Psychic +). |
1.7.1.11 | Damage dealt to opposing Pokemon increased from 2384 to 2714. (+14%) |
1.9.1.2 | Cooldown increased from 6s → 7.5s. Psychic+: Cooldown increased from 5s → 6.5s. |
1.16.2.8 | Special Defense reduction effect increased from 20% to 25%. Damage increased by 10%. |
1.3.1.7 | Fixed camera movement bugs. |
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1.3.1.2 | Level learned changed from lv. 6 to lv. 5. Future Sight +: Level learned changed from lv. 12 to lv. 11 |
1.16.2.8 | Damage increased by 5%. |
1.3.1.7 | Damage dealt to opposing Pokemon decreased 4362 to 3918 (-11%) |
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1.3.1.2 | Level learned changed from lv. 6 to lv. 5. Psyshock +: Level learned changed from lv. 12 to lv. 11 |
1.2.1.3 | Fixed bugs. |
1.5.1.6 | Damage increased 3918 to 4411 (+13%). |
1.9.1.2 | Cooldown increased from 10s → 11s. |
1.16.2.8 | Damage increased by 5%. |
1.5.1.6 | Damage increased from 382 to 447 (+17%). |
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1.7.1.11 | Damage dealt to opposing Pokemon increased. |
1.3.1.7 | Damage dealt to opposing Pokemon decreased 4362 to 3918 (-11%) |
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1.3.1.2 | Level learned changed from lv. 6 to lv. 5. Psyshock +: Level learned changed from lv. 12 to lv. 11 |
1.2.1.3 | Fixed bugs. |
1.5.1.6 | Damage increased 3918 to 4411 (+13%). |
1.9.1.2 | Cooldown increased from 10s → 11s. |
1.16.2.8 | Damage increased by 5%. |
1.3.1.2 | Level learned changed from lv. 10 to lv. 9 |
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1.7.1.11 | UNITE move now charges faster. Static cooldown decreased from 133s to 81s. (-52s) |
1.13.1.4 | Energy required to fully charge decreased by 20%. |
Gardevoir | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Intermediate Cost: |
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"Gardevoir strikes its opponents from far away with its mysterious psychic power. It has a lot of moves with unique movements, but they are very powerful when used effectively." |
Top | Jungle | Bottom |
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|
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High-impact AoE moves. ✔︎ Long Standard Attack range. ✔︎ Moveset offers many stun and slow opportunities. |
✖︎ Very Fragile. Can be easily bursted down. ✖︎ Moves may be hard to hit for some players. ✖︎ Relies on stuns and slows to compensate for lack of mobility moves. |
Gardevoir Builds | |
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- |
Psyshock Build
|
Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build focuses on providing AoE crowd control and damage using Psychic and Psyshock from afar. For maximum effect, it's best to hit all three (3) Psyshock pulses to reduce its cooldown. Mean Boom can also be used instead of Psychic.
Items (Level 30) |
Psyshock (@ Lvl 15) |
Psychic (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon |
3365 | 2340 |
Since the build is centered on Psyshock and Psychic, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will suit Gardevoir's needs the best. Although the item combination did not produce the best results, it doesn't require stacking or expending a Unite Move to reach the maximum damage possible. It provides consistent damage boost throughout the match.
As for alternatives, replacing Wise Glasses with Energy Amplifier would be the best option. The item combination had the best results, but it does require Gardevoir to use Fairy Singularity first to gain the full damage boost.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Psyshock (@ Lvl 15) | Psychic (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon | 3365 | 2340 |
Wise Glasses + Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 3126 | 2282 |
Wise Glasses + Choice Specs (Includes Effect) + Energy Amplifier (Includes Effect) | 3535 | 2639 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3171 | 2128 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 3490 | 2361 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3429 | 2295 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 3365 | 2435 |
Choice Specs (Includes Effect) + Slick Spoon + Energy Amplifier (Includes Effect) | 3799 | 2711 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3637 | 2548 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 3592 | 2372 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Future Sight Build | Moveset | Held Items | |||
---|---|---|---|---|---|
Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Jungle
Bot Lane
|
||||
Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
|
Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def • Critical-Hit Rate |
||||
Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
This build is centered on stunning targets with Moonblast then following up with Future Sight from afar. The key to this build is to constantly hit opponents with Future Sight to trigger its cooldown reduction mechanic.
Items (Level 30) |
Future Sight (@ Lvl 15) |
Moonblast (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon |
2145 | 1161 |
Since the build is centered on Future Sight and Moonblast, equipping items that will maximize their damage is the ideal item combination.
Out of all the item combinations, Wise Glasses, Choice Specs, and Slick Spoon will suit Gardevoir's needs the best. Although the item combination did not produce the best results, it doesn't require stacking or expending a Unite Move to reach the maximum damage possible. It provides consistent damage boost throughout the match.
As for alternatives, replacing Wise Glasses with Energy Amplifier would be the best option. The item combination had the best results, but it does require Gardevoir to use Fairy Singularity first to gain the full damage boost.
Note: The numbers in bold are the highest result for a specific test. |
Items (Level 30) | Future Sight (@ Lvl 15) | Moonblast (@ Lvl 15) |
---|---|---|
Wise Glasses + Choice Specs (Includes Effect) + Slick Spoon | 2145 | 1161 |
Wise Glasses + Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) | 2049 | 1103 |
Wise Glasses + Choice Specs (Includes Effect) + Energy Amplifier (Includes Effect) | 2316 | 1336 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 1888 | 962 |
Wise Glasses + Slick Spoon + Energy Amplifier (Includes Effect) | 2146 | 905 |
Wise Glasses + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2044 | 1020 |
Choice Specs (Includes Effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2145 | 1256 |
Choice Specs (Includes Effect) + Slick Spoon + Energy Amplifier (Includes Effect) | 2428 | 1395 |
Choice Specs (Includes Effect) + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2320 | 1335 |
Slick Spoon + Sp. Atk. Specs (6 Stacks) + Energy Amplifier (Includes Effect) | 2150 | 1071 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
---|---|
Sp. Atk. Specs | Sp. Atk. Specs provides a massive boost to Gardevoir's damage output when fully stacked. |
Energy Amplifier | Energy Amplifier reduces Gardevoir's moves' cooldown and makes its Unite Move recharge rate faster, allowing it to spam its moves. The increased damage is also benefitial to Gardevoir. |
Wise Glasses | Wise Glasses is a reliable damage item for Gardevoir, increasing its moves' damage. |
Shell Bell | Shell Bell provides a decent damage boost for Gardevoir's moves while also granting some form of healing. Gardevoir also benefits from the item's cooldown reduction. |
Choice Specs | Choice Specs is similar to Wise Glasses since both increase Gardevoir's moves' damage. |
Slick Spoon | Slick Spoon allows Gardevoir to deal even more by ignoring a portion its target's Sp. Def. stat, especially against high durability Pokemon. It also provides increased Sp. Atk. and HP, which are essential to the Pokemon. |
Item | Explanation |
---|---|
Eject Button | Eject Button is the most reliable utility tool for Gardevoir. It can be used both defensively or offensively. |
X Attack | X Attack increases Gardveoir's fire power each time it is activated. This allows you to snipe down targets easier with Gardevoir's burst moves. |
Move | Explanation |
---|---|
Psychic | Psychic gives Gardevoir a decent crowd control move that slows opponents within its area. |
Psyshock | Psyshock deals high amounts of damage in an area. Its cooldown also decreases each time an explosion hits opponents. |
This moveset deals a ton of damage in an area. Psychic drastically slows opponents in its area of effect which then allows Gardevoir to easily follow up with Psyshock and hit all explosions.
Let us know why in the comments!
Jump to Section | |
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Gardevoir is an attacker reaching their potential in mid to late game, similar to Cinderace. Due to this, she suffers from an extremely weak early game. Stay away from enemies and only try to help out with poke from your Confusion.
During the early game where Gardevoir is weakest, enemy Speedsters and All-Rounders will try to abuse this by being aggressive. Avoid extending in the main lanes and safely farm near your Goal Posts or in grass. Unless you have ample back up, or can confirm a KO, be prepared to use Teleport defensively. Otherwise, attack from long distances if your allies are fighting.
Since Gardevoir is a fragile Pokemon, it's best to utilize your moves' long cast range and deal damage from a safe distance, especially during fights. Try to stay behind tanky allies like Snorlax and let them soak the damage while you use your moves from afar.
Another use for Gardevoir's long cast range is stealing boss Pokemon like Regirock from your enemies. It's best to use Psyshock or Future Sight since they deal the most damage.
Maximizing what damage you can do is essential to help your team during the laning phase. Since Teleport boosts the next basic attack, hitting the opponent with boosted attack then teleporting for another boosted attack allows you to surprise enemies with a small amount of Burst. Follow this up with Confusion for more damage.
Teleport: Gardevoir Move Effect and Cooldown
Psyshock is a unique skill that fires 3 AoEs that can be aimed while moving so make sure to reposition while using this skill to maximize its damage. It also reduces the cooldown of both your moves by 1 second per hit, so maximizing its duration is a must for mastering Gardevoir.
Psyshock: Gardevoir Move Effect and Cooldown
You can also use your other move while channeling Psyshock, allowing you to use Psychic while casting Psyshock or nuke enemies with Fairy Singularity.
Since Fairy Singularity draws in enemies in the affected area, it's a great setup tool for teamfights. Use it in situations where teams clash in goal zones or when taking on objectives.
Fairy Singularity: Gardevoir Move Effect and Cooldown
Early Game Pressure Combo | |
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This is Gardevoir's early game nuke combo. It does extremely minor damage but the double boosted attack will shred a decent amount of Sp. Defense to your target which is what this combo is all about. Start by hitting the target with three Standard Attacks, then use Teleport to reposition Gardevoir. After using the move, Gardevoir's boosted attack will fill up, which you will use to deal damage. finish the combo by hitting the target with Confusion. |
Stun Explosion Combo | |
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This combo ensures that Gardevoir's Future Sight hits the opponent with the explosion. First, stun your opponent by hitting your Moonblast. Then, drop your Future Sight and watch them burn! You can even weave in a Standard Attack while waiting for the explosion - if it's a boosted attack, then you'll be shredding your opponent's Sp. Defense before Future Sight explodes dealing even more damage! Take note that if Future Sight hits an opponent Pokemon, it has reduced cooldown so spam it while your Moonblast is on cooldown! |
Psy Combo | |
---|---|
This is Gardevoir's main dueling tool. It has considerable range and is great for kiting or chasing fleeing enemies. You can also cast Psychic mid-cast of Psyshock for a smoother combo. Don't forget to aim the subsequent hits of Psyshock as it follows Gardevoir's position. Move yourself to ensure that the following attack hits the enemy! |
Ultimate Singularity Pull | |
---|---|
This combo deals massive amounts of damage in an area with the use of Gardevoir's Unite Move. Start by slowing down the targets with Psychic. After that, activate Fairy Singularity on top of them. While they are getting pulled by the move, use Psyshock to bombard them with damage. |
Matchup Notes | ||
---|---|---|
Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Gardevoir. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Gardevoir prefers to provide disables and firepower at the backlines during fights. However, it is extremely fragile and has no means of escaping attackers that can get close quickly and burst it down.
Pokemon | Explanation |
---|---|
Talonflame | Rating: ★★★★★ • Can snipe Gardevoir from a distance using Brave Bird or safely get close to and burst down Gardevoir with Fly. • Can displace Gardevoir to an unsafe position using Flame Sweep. |
Dragapult | Rating: ★★★★ • Can sneak up to Gardevoir with Phantom Force and quickly knock it down with fast attacks. • Can poke Gardevoir from afar with Dreep and Destroy. |
Mega Mewtwo X | Rating: ★★★★ • Can quickly get close to Gardevoir using Teleport, hook it with Future Sight, then beat it down with attacks. • Can also damage Gardevoir while becoming immune to disables using Psystrike. |
When facing off against even matchups, Gardevoir always needs maintain its distance from opponents. Gardevoir relies on its high damage output to stave off and, possibly, knock down opponents before they can attack. Moreover, Gardevoir lacks mobility moves, so it's best to make use of the Pokemon's stuns and slows to even the playing field.
Fragille, Ranged Attackers |
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How to Beat |
• These Pokemon have essentially the same gameplay as Gardevoir, providing firepower at the backlines. However, just like Gardevoir, they are fragile and can be knocked out quickly with burst damage. Defeating them is a matter of striking first. • Disable or slow them with Moonblast or Psychic, then immediately follow up with Psyshock or Future Sight. • Alternatively, use Fairy Singularity on their position for an easy knockout. |
Supporters |
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How to Beat |
• These Pokemon typically stick with their allies and rarely venture alone. Although they themselves pose little to no threat to Gardevoir, their presence during fights is highly valued. • Take advantage of them being in close proximity with their allies by using Fairy Singularity on their position. • Follow up with Moonblast or Psychic and Future Sight or Psyshock. |
Highly Durable Pokemon with Crowd Control |
---|
How to Beat |
• These Pokemon have high durability and can soak up a lot of Gardevoir's damage. They also have crowd control moves that are dangerous for Gardevoir. • Group up with allies and take them down with the help of Gardevoir. • Avoid their crowd control moves and keep them at bay with Moonblast or Psychic • Quickly deplete their HP with Future Sight or Psyshock. |
Gardevoir can deal massive amounts of long-ranged damage while being able to disrupt them with stuns and slows.
Brawlers |
---|
How to Beat |
• These Pokemon rely mostly on their attacks to deal damage. However, they are susceptible to disables and needs to get close to Gardevoir first to attack. • Keep them at bay using Moonblast or Psychic, then follow up with burst damage using Future Sight or Psyshock. • Alternatively, use Fairy Singularity to ensure a knockout. |
Supporters |
---|
How to Beat |
• These Pokemon typically stick with their allies and rarely venture alone. Although they themselves pose little to no threat to Gardevoir, their presence during fights is highly valued. • Take advantage of them being in close proximity with their allies by using Fairy Singularity on their position. • Follow up with Moonblast or Psychic and Future Sight or Psyshock. |
Pokemon | Explanation |
---|---|
Mew
Venusaur |
Easy enemy takedowns |
These Pokemon have powerful burst attacks and are capable of stunning enemies from a safe distance, allowing Gardevoir to concentrate on dealing damage. | |
Mr. Mime
Sableye |
Stuns and Debuffs |
These Pokemon have means of inflicting debuffs and shutting down targets with their moves. This allows Gardevoir to catch up and take enemies down easier when pushing lanes. | |
Slowbro
Snorlax |
Tanky Disablers |
These Pokemon can lead the charge and help Gardevoir setup its attacks with their disabling moves during a lane push or when securing objectives. | |
Absol
Zoroark |
High Burst Damagers |
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Urshifu |
Hard-hitting Initiators |
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Urshifu are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Confusion
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Special Cooldown: 4.5s Starting Damage: 403 Final Damage: 719 |
---|---|
Attacks straight in the designated direction., dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. | |
Psychic
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 7.5s / 6.5s (Psychic+) Starting Damage: 1476 Initial damage: 976, Damage per pulse: 100, Number of pulses: 5 Final Damage: 2714 Initial damage: 2022, Damage per pulse: 209, Number of pulses: 5 |
After hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect . If this move deals damage over time due to hitting an opposing Pokemon, it also decreases the Sp. Def and movement speed of that Pokemon for a short time.
Upgrade: Reduces this move's cooldown. |
|
Moonblast
(Lv. 7) Upgrade Lv. 13 |
Move Type: Ranged Damage Type: Special Cooldown: 6s Starting Damage: 848 Final Damage: 1944 |
Has the user attack while moving back to create distance. When the move's blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time.
Upgrade: Also grants the user a shield when this move is used. |
Teleport
(Lv. 1 or 3) |
Move Type: Dash Damage Type: Special Cooldown: 9s Starting Damage: N/A Final Damage: N/A |
---|---|
After learning this move, the user's basic attack and Confusion damage increased until the end of the battle. When using this move, the user warps to the designated area, making its next basic attack a boosted attack | |
Psyshock
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Special Cooldown: 11s Starting Damage: 1923 Damage per explosion: 641. Number of explosions: 3 Final Damage: 4768 Initial explosion damage: 1515, Damage increase: 5%, Number of explosions: 3 |
Attacks the designated location three times. This move's cooldown is reduced each time one of these attacks hits an opposing Pokemon.
Upgrade: Also increases the damage this move deals each time one of its attacks hits. |
|
Future Sight
(Lv. 5) Upgrade Lv. 11 |
Move Type: Area Damage Type: Special Cooldown: 9s Starting Damage: 1309 Final Damage: 2874 |
Sets a delayed explosion. When the explosion hits a Pokemon from the opposing team, it reduces this move's cooldown and increases the user's movement speed for a short time.
Upgrade: Resets this move's cooldown when the explosion hits a Pokemon from the opposing team. |
Fairy Singularity
(Lv. 9) |
Move Type: Hindrance Damage Type: Special Cooldown: 89s Starting Damage: 2274 Damage per instance: 379, Number of instances: 4, Explosion damage: 758 Final Damage: 3613 Damage per instance: 602, Number of instances: 4, Explosion damage: 1205 |
---|---|
Warps space in the designated area, drawing in opposing Pokemon. Shoves and deals damage to opposing Pokemon the instant the warped space disappears. |
Standard Attack | Becomes a boosted attack with every third attack. The boosted attack gains an area of effect, dealing damage to opposing Pokemon and decreasing their Sp. Def for a short time. |
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Synchronize |
All Evolution Stages
When an opponent inflicts decreased movement speed or a damage-over-time condition on Gardevoir, the same is inflicted on the opponent. This Ability goes on a cooldown after it's triggered. |
---|
1st Evolution | 2nd Evolution | Final Evolution |
---|---|---|
Ralts (Lv. 1) |
Kirlia (Lv. 5) |
Gardevoir (Lv. 8) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3200 | 35 | 27 | 134 |
2 | 3245 | 38 | 29 | 136 |
3 | 3299 | 41 | 32 | 139 |
4 | 3363 | 45 | 35 | 142 |
5 | 3596 | 59 | 46 | 154 |
6 | 3689 | 65 | 50 | 182 |
7 | 3801 | 72 | 55 | 189 |
8 | 4247 | 99 | 76 | 215 |
9 | 4408 | 109 | 84 | 224 |
10 | 4601 | 121 | 93 | 235 |
11 | 4832 | 135 | 104 | 248 |
12 | 5109 | 152 | 117 | 264 |
13 | 5442 | 172 | 133 | 284 |
14 | 5841 | 196 | 152 | 307 |
15 | 6320 | 225 | 175 | 334 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Fashionable Style
|
Holiday Style
Zirco Trading:
400 |
Sacred Style
Zirco Trading:
2199 |
Cafe Style
Zirco Trading:
1200 |
Aurora Style
Event:
Season 12 Battle Pass |
Purple UNITE Style
Zirco Trading:
350 |
Orange UNITE Style
Zirco Trading:
350 |
Blue Unite Style (Sporty)
Zirco Trading:
350 |
Stage Style
Event:
Season 21 Battle Pass |
Future Sight | |
---|---|
Pokemon | Move |
Gardevoir | Future Sight |
Mission: In a single battle, hit Pokemon from the opposing team with Future Sight or Future Sight+ delayed explosions to reduce the move's cooldown 10 or more times (5/10/20 battles total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are currently no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
I think Gardevoir shouldn't be A because it is very useful. I think Gardevoir should be S, SS, or OP.
Gardevoir Guide: Builds and Best Items
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Haven't tried gardevoir out yet, But i think based on opponents' gameplay with it, Moonblast & psyshock would be best.