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The best guide on how to play Mega Mewtwo Y in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, how to get Mega Mewtwo Y, and more!
Mewtwo Related Links | ||
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Mewtwo's Crystal Cave Challenge (This event has ended) |
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Mewtwo X Builds | Mewtwo Release Dates | Mewtwo Y Builds |
List of Contents
Mega Mewtwo Y Changes (November 1) | |
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Stat Buff | • Basic attack speed increased from 1.1 - 1.4 to 1.1 -1.5 (Lv. 1-15). |
Future Sight |
• Movement speed reduction increased from 25% to 35%. • Cooldown decreased from 10s to 8.5s. |
Recover |
• Cooldown decreased from 12s to 11s. • Healing increased from 20% of damage dealt to 30%. |
Recover + |
• Healing increased from 30% of damage dealt to 40%. |
Teleport |
• Cooldown decreased from 12s to 11s. |
1.15.1.2 | Range decreased from 7m to 6.5m. Range when Mega Evolved decreased from 8m to 7.5m. |
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1.12.1.4 | Increase in critical hit rate increase removed completely. Sp. Atk reduced from 150-900 to 150-810 (Lv. 1 to Lv. 15). |
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1.14.1.5 | Special Attack reduced from 150~810 to 150~780 (Level 1~15). |
1.16.2.8 | Basic attack speed increased from 1.1 - 1.4 to 1.1 -1.5 (Lv. 1-15). |
1.14.1.5 | Damage buff reduced from 20% to 10%. Time window to reuse the move decreased from 3s to 2s. Teleport +: Damage buff reduced from 30% to 15%. |
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1.16.2.8 | Cooldown decreased from 12s to 11s. |
1.14.1.2 | A certain amount of Aeos Energy will now be consumed at the time of Mega Evolution. Even if the Pokemon doesn't have enough Aeos Energy, all the energy it has will be consumed. Mega Evolution duration increases depending on the Energy consumed. |
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1.12.1.2 | Additional damage reduced from 2000 to 1500. Cooldown increased from 8s to 10s. Stun effect decreased from 0.75s to 0.5s. Fixed a bug that made some Pokemon's moves unusable. |
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1.12.1.4 | Increase to damage dealt with effect toned down from 20% to 10%. Future Sight +: Increase to damage dealt with effect toned down from 30% to 15%. |
1.16.2.8 | Movement speed reduction increased from 25% to 35%. Cooldown decreased from 10s to 8.5s. |
1.12.1.2 | Cooldown increased from 10s to 12s. |
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1.12.1.4 | Shield provided decreased by 25%. Movement Speed increase nerfed from 20% to 10%. Mega gauge gained decreased by 50%. |
1.16.2.8 | Cooldown decreased from 12s to 11s. Healing increased from 20% of damage dealt to 30%. Recover +: Healing increased from 30% of damage dealt to 40%. |
1.12.1.2 | Damage decreased by 15%. Energy required increased by 20%. Fixed an issue where Pokémon using Full Heal could be hit twice. |
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1.14.1.5 | Damage decreased by 19%. Stun duration decreased from 1s to 0.6s. |
Mega Mewtwo Y | ||
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Role: Attacker Attack Type: Ranged Damage Type: Special Difficulty: Novice Cost: |
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"Control the battlefield with superior psychic prowess with this genetically-enhanced Attacker!" |
Top | Jungle | Bottom |
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Tips & Strategies for Every Lane
Mega Mewtwo Y can't be in the same team as Mega Mewtwo X. If a player in one team already picked one of the Mewtwo, the other Mewtwo can no longer be selected.
Mega Mewtwo X Guide: Best Builds and Moveset
UNITE License Y: Mewtwo |
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As of September 12, 2023, Mega Mewtwo Y is now purchasable for 15,000 Aeos Coins or 700 Aeos Gems! This comes a few weeks after Mega Mewtwo Y was first released and was only obtainable through the Mewtwo's Crystal Cave Challenge.
Strengths | Weaknesses |
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✔︎ Fast attack speed. ✔︎ Attacks deal area damage and slow targets when Mega-evolved. ✔︎ Excels at late-game. ✔︎ Can increase stats via Pressure ✔︎ High-synergy moveset |
✖︎ Attack damage lacks in early game ✖︎ Low durability ✖︎ Deliberately consumes Aeos Energy when triggering Mega Evolution. |
Mega Mewtwo Y Builds | |
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- |
Future Sight Build
|
Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +27 Critical-Hit Rate: +6% Critical-Hit Damage: +12% Attack Speed: +16.50% |
Top Lane
Jungle
Bot Lane
|
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
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Positive Stats: • Sp. Atk • Critical-Hit Rate Free Negative Stats: • Attack • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on shoving targets away from Mewtwo with Future Sight and blasting them with attacks to maximize the move's additional damage effect. Recover allows Mewtwo to convert its attack damage into HP, healing the Pokemon and prolonging its life during fights. |
· Muscle Band improves Mega Mewtwo Y's attacks through increased damage and attack speed. It also helps the Pokemon to fill up its Mega gauge faster. · Slick Spoon gives Mega Mewtwo Y a decent amount of Sp. Atk. and the ability to ignore a portion of its target's Sp. Def., improving its attack damage further, particularly when Mega evolved. · Rapid-Fire Scarf provides Mega Mewtwo Y with a massive attack speed buff from time to time, allowing it to unleash more attacks during Future Sight. · However, Scope Lens can be a replacement for Slick Spoon, increasing Mega Mewtwo Y's critical-hit rate and damage. · X Attack gives Mega Mewtwo Y more damage and attack speed to work with. · The build's Boost Emblem loadout should consist of 7 Black Emblems for some move cooldown reduction and 6 Green Emblem to maximize its damage. · Equip Emblems that improve Sp. Atk. or Critical-Hit Rate to further improve Mega Mewtwo Y's attacks. · Attack, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (w/ Crit) (@ Lvl 15) |
Standard Attack (Mega Evolution) (@ Lvl 15) Standard Attack (Mega Evolution) (w/ Crit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-fire Scarf |
883 1575 |
1071 1974 |
Since the build focuses more on attacks, equipping items that will maximize Mega Mewtwo Y's attack damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Scope Lens, and Rapid-Fire Scarf will work best for the build. Although the item combination produced the lowest results, the massive attack speed buff from Rapid-Fire Scarf will translate into more damage in the long run.
As for alternatives, replacing Rapid-Fire Scarf with Wise Glasses or Slick Spoon would be the ideal choice. The item combination with Wise Glasses generated the second best results that is only slightly lower than the top. On the other hand, equipping Slick Spoon grants Mega Mewtwo Y both Sp. Atk. and HP for a more balanced build.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Standard Attack (Base) (@ Lvl 15) Standard Attack (w/ Crit) (@ Lvl 15) | Standard Attack (Mega Evolution) (@ Lvl 15) Standard Attack (Mega Evolution) (w/ Crit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Rapid-fire Scarf | 883 1575 | 1071 1974 |
Muscle Band + Scope Lens + Wise Glasses | 927 1660 | 1127 2084 |
Muscle Band + Scope Lens + Choice Specs | 899 1600 | 1094 2014 |
Muscle Band + Scope Lens + Slick Spoon | 895 1592 | 1089 2003 |
Muscle Band + Scope Lens + Sp. Atk. Specs (6 stacks) | 934 1674 | 1144 2120 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Psystrike Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Sp. Atk: +108 HP: +210 |
Top Lane
Bot Lane
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Emblem Color Combination | Target Emblem Stats | ||||
Green x6 Black x7
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Positive Stats: • Sp. Atk Free Negative Stats: • Attack • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes the distance-based damage from Psystrike to knock out targets and using Teleport to maneuver around and increase its damage further. Mega Mewtwo Y will rely mostly on Psystrike as its primary damage source. |
· Wise Glasses provides Mega Mewtwo Y a large Sp. Atk. stat boost thanks to its percentage bonus, which also goes well with the Pokemon's ability to increase its Sp. Atk. via Pressure · Choice Specs gives Mega Mewtwo Y more Sp. Atk. stat and increases its minimum move damage, particularly for Psystrike. · Slick Spoon further adds more Sp. Atk. stat and grants Mega Mewtwo Y Sp. Def. penetration for its moves. It also gives a decent amount of HP for some durability. · Eject Button gives Mega Mewtwo Y extra mobility on top of Teleport, allowing it to make more creative plays when setting up Psystrike. · The build's Boost Emblem loadout should consist of 7 Black Emblems for some move cooldown reduction and 6 Green Emblem to maximize its damage. · Equip Emblems that improve Sp. Atk. to further improve Mega Mewtwo Y's move damage, particularly for Psystrike. · Attack, Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Psystrike (Base) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
Psystrike (Mega Evolution) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon |
2912 3809 |
3399 4483 |
Since the build is centered mainly around Psystrike, equipping items that will maximize its damage is the ideal item combination.
As the results show, Wise Glasses, Choice Specs, and Slick Spoon will produce the best results for the build. The item combination generated the top score for the tests and doesn't require Mewtwo to stack an item.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Psystrike (Base) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) | Psystrike (Mega Evolution) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
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Wise Glasses + Chioce Specs (Includes effect) + Slick Spoon | 2912 3809 | 3399 4483 |
Wise Glasses + Chioce Specs (Includes effect) + Sp. Atk. Specs (6 Stacks) | 2681 3606 | 3261 4235 |
Wise Glasses + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2722 3439 | 3141 4080 |
Chioce Specs (Includes effect) + Slick Spoon + Sp. Atk. Specs (6 Stacks) | 2888 3706 | 3418 4438 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Wise Glasses | Wise Glasses provides Mega Mewtwo Y a large amount of Sp. Atk. stat thanks to its percentage bonus, which also goes well with Pressure. |
Scope Lens | Scope Lens makes Mega Mewtwo Y's attack deadlier, increasing its critical-hit rate and damage. |
Muscle Band | Muscle Band improves Mega Mewtwo Y's attacks through increased damage and attack speed. |
Choice Specs | Choice Specs gives Mega Mewtwo Y a decent amount of Sp. Atk. and increases its minimum move damage. |
Rapid-Fire Scarf | Rapid-Fire Scarf gives Mega Mewtwo Y a massive attack speed boost that goes well with the attack speed increase from Pressure. |
Slick Spoon | Slick Spoon gives Mega Mewtwo Y increased Sp. Atk. and HP, and grants the Pokemon Sp. Def. penetration. |
Item | Explanation |
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Eject Button | Eject Button gives Mega Mewtwo Y more mobility on top of Teleport. |
X Attack | X Attack grants Mega Mewtwo Y a large efficiency boost through damage and atack speed. |
Move | Explanation |
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Future Sight | Future Sight allows Mega Mewtwo Y to fend off opponents that try to get close to the Pokemon. The target is also slowed and takes increased damage. |
Recover | Recover gives Mega Mewtwo Y shielding, mobility, cooldown reduction, and HP recovery in one simple move. |
This moveset harnesses Mega Mewtwo Y's dangerous ranged attacks when it's Mega evolved. Since the Pokemon needs to always keep its distance from enemies, Future Sight's slow and pushback mechanic makes it the perfect tool to keep them at bay. It also increases the damage taken by the target, especially from Mega Mewtwo Y's attacks. Recover increases the Pokemon's survivability during fights by giving it a shield, increased movement speed, and the ability to heal itself with its basic attacks. It also reduces its move cooldowns when the shield disappears.
Future Sight and Psystrike are Mega Mewtwo Y's primary damage moves. Choosing one changes the Pokemon's gameplay to some degree.
When going for Future Sight, Mega Mewtwo Y will mostly rely on its attacks as its primary source of damage, since the move itself deals little damage and will only deal significant damage if the Pokemon bombards the target with attacks after using the move. Choosing this move essentially turns Mega Mewtwo Y into an attack-damage damage dealer.
As for Psystrike, Mega Mewtwo Y will have a traditional Sp. Atk. Attacker gameplay, relying mostly on moves to take out opponents. Although the move does significantly more damage compared to Future Sight, it does require some setup to maximize its effeciency since it does more damage the farther away Mega Mewtwo Y is from the target.
On the other hand, Teleport and Recover are Mega Mewtwo Y's complimentary moves. They offer the Pokemon some utility to enhance its other moveset and helps in filling up its Mega gauge faster.
Choosing Teleport gives Mega Mewtwo Y a simple mobility tool but also increases its damage output for a short duration. Meanwhile, Recover is purely a utility tool, shielding and healing the Pokemon while also increasing its movement speed and reducing the Pokemon's move cooldowns. Selecting a move to pair with Future Sight or Psystrike is ultimately up to player preference due both moveset having incredible synergy with each other.
Let us know why in the comments!
Jump to Section | |
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Although Mewtwo Y is already strong at the start, it only unlocks its true potential once it reaches level 5 and is now able to Mega Evolve. Given this, it's best to focus on farming and leveling up to level 5 in the early game.
Make sure to utilize Confusion and Barrier in the early game to help Mewtwo Y level up faster. Use Confusion to either secure wild Pokemon or engage in fights. Meanwhile, use Barrier to either escape or start fights.
Related Pages | |
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Confusion | Barrier |
Mewtwo Y's core gameplay mainly revolves around its ability, Pressure, and it is also the primary source of its strength. Understanding how it works and utilizing its effects and mechanics are key to playing Mewtwo Y effectively.
Pressure: Mega Mewtwo Y Passive Effect and Cooldown
Whenever Mewtwo Y hits opponents with standard attacks, its Mega Evolution gauge fills up, and the more the gauge fills up, the more the Pokemon's Sp. Atk and attack speed increases, making the Pokemon more powerful with each attack. Managing this gauge is central to Mewtwo Y's gameplay.
Remember that only standard attacks can fill up the gauge, using moves will not.
Tip: Avoid triggering the Mega Evolution before the fight starts as opponents can simply back off and wait for the effect to expire. Try to anticipate when a fight will start before committing to it. |
Aeos Energy Consumed | Mega Evolution Duration |
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0 | 10 seconds |
25 | 15 seconds |
30 | 15 seconds |
It's best to always have at least 25 Aeos Energy to prolong the duration of the Mega Evolution. Although triggering the Mega Evolution consumes 30 Aeos Energy at the max, there is no significant difference in terms of duration between consuming 30 Aeos Energy and 25 Aeos Energy.
Given this mechanic, it's best to avoid scoring points if the gauge is about to be full. Instead, only score points if the gauge is below half to give Mewtwo Y time to farm Aeos Energy again, or once Mewtwo Y mega evolves.
Note: Mewtwo Y can still Mega Evolve even with no Aeos Energy. |
While mega evolved, Mewtwo Y's Sp. Atk and basic attack speed increase even more, it gains increased movement speed, and its attacks deal damage in an area around the main target.
Always take advantage of these effects once Mewtwo Y mega evolves, and turn up the aggression by bombarding opponents with attacks and moves since the Pokemon is at its strongest during this state.
Tip: Always get the orange buff from Escavalier or Bouffalant to compliment Mewtwo Y's ranged attacks while it's mega evolved. |
Although they function differently, Future Sight or Psystrike should be used to keep opponents from getting close to Mewtwo Y, allowing the Pokemon to freely attack from a safe range. In particular, Psystrike can also be used to poke opponents from range since it deals increased damage the farther away they are from Mewtwo Y.
Related Pages | |
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Future Sight | Psystrike |
Generally, Future Sight can go well with either Teleport or Recover while Psystrike works best with Teleport. However, it ultimately depends on the opponents' team composition.
Note: These are only basic guidelines. Move execution will still play a significant role. |
Related Pages | |
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Teleport | Recover |
Although Infinite Psyburn is a simple damage move, its global range and stun effect makes it extremely powerful and useful. Here are some scenarios of when to use Infinite Psyburn:
Infinite Psyburn: Mega Mewtwo Y Move Effect and Cooldown
These combos are some ways to set up Future Sight and Psystrike.
Psychic Bombardment Combo | |
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Teleport
►
Future Sight
►
Standard Attack
~ |
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Start the combo by using Teleport to relocate to a desired position, then immediately follow up with Future Sight. While the target is locked on, attack it continuously until Future Sight's effect ends. Teleport's second activation can be used to chase the target or get into a safer position, depending on the situation. This combo can be used to quickly fill up the Mega gauge, or used while Mega evolved for a devasting damage. Infinite Psyburn can also be used immediately after Future Sight to keep the target stunned. |
Psychic Downpour Combo | |
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Initiate the combo by getting close to a target using Teleport, then immediately following up with Psystrike. While the target is knocked up after Psystrike ends, use Infinite Psyburn to stun the target. Follow up with attacks until the target is knocked out. The combo is most effective when Psystrike knocks up multiple enemies, ensuring that Infinite Psyburn also hits them. |
Matchup Notes | ||
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Hard Counter | Even Matchup | Easy Matchup |
1. The chart is based on our own experience playing Mega Mewtwo Y. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Mewtwo Y is an Attacker and is not exempted from the Attacker role's glaring weaknesses. While it is equipped to deal high burst damage, Pokemon that can quickly burst it down in one attempt will have an easy time dealing with Mewtwo Y.
Pokemon | Explanation |
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Zoroark | Rating: ★★★★★ • Can quickly take out Mewtwo Y using Night Slash or Feint Attack and Nightfall Daze. |
Leafeon | Rating: ★★★★★ • Can burst down Mewtwo Y using Solar Blade or Razor Leaf and Emerald Two-Step. |
Talonflame | Rating: ★★★★ • Can snipe Mewtwo Y from afar using Brave Bird or approach it safely and burst it down with Fly. • Can displace Mewtwo Y using Flame Sweep. |
Utilizing Mewtwo Y's ranged gameplay and creating openings for its boosted Standard Attacks lets it win against these Pokemon.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Mewtwo Y, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mewtwo Y. However, they are fragile and can get knocked out by Mewtwo Y fast. Winning against them is just a matter of striking first. • Use Future Sight or Psystrike to poke them, then just bombard them with ranged attacks. • Use Recover to tank some of their damage, or use Teleport to avoid their attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Mewtwo Y's damage. However, Mewtwo Y can easily kite them with ranged attacks and moves. • Use Future Sight or Psystrike to keep them at bay, then just kite them with attacks. • Use Teleport or Recover to maintain a safe range. • Use Infinite Psyburn for additional damage and disable if needed. |
High-mobility Pokemon with Burst Damage |
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How to Beat |
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Teleport or Recover to dodge their burst attempt, then retaliate with Future Sight or Psystrike and attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Mewtwo Y to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mewtwo Y. • While maintaining a safe distance, use Future Sight or Psystrike to disable them, then just bombard them with attacks to deplete their HP. |
Easy matchups are Pokemon that can get overpowered by Mewtwo's attacks either through damage alone or by kiting.
Ranged, Fragile Pokemon with High Damage |
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How to Beat |
• Much like Mewtwo Y, these Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mewtwo Y. However, they are fragile and can get knocked out by Mewtwo Y fast. Winning against them is just a matter of striking first. • Use Future Sight or Psystrike to poke them, then just bombard them with ranged attacks. • Use Recover to tank some of their damage, or use Teleport to avoid their attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
All-Rounders |
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How to Beat |
• These Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Mewtwo Y's damage. However, Mewtwo Y can easily kite them with ranged attacks and moves. • Use Future Sight or Psystrike to keep them at bay, then just kite them with attacks. • Use Teleport or Recover to maintain a safe range. • Use Infinite Psyburn for additional damage and disable if needed. |
Supporters |
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How to Beat |
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mewtwo Y, their support capabilities makes them valuable during fights. • It's best to take them out first using Mewtwo Y's moves and attacks to remove their team's support. |
Highly Durable Pokemon |
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How to Beat |
• These Pokemon are extremely durable, making it difficult for Mewtwo Y to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mewtwo Y. • While maintaining a safe distance, use Future Sight or Psystrike to disable them, then just bombard them with attacks to deplete their HP. |
Pokemon | Explanation |
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Mamoswine
Slowbro Snorlax |
Disables and Corners Enemies |
These Pokemon have disables, stuns, and are equipped with skills that can corner enemies that allows Mega Mewtwo Y to burst them down quickly. | |
Blissey
Comfey |
Healing on the Go |
These Pokemon are capable of providing heals and shields on the go which allows Mega Mewtwo Y to freely roam around the map, stay in fights longer, and secure objectives without worrying too much about their HP dropping low. | |
Greninja
Inteleon Leafeon |
High Burst Damagers |
These are very mobile Pokemon that help contribute damage by pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Umbreon
Urshifu |
Tanky Initiators |
These Pokemon are very dependable allies as they have the means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Umbreon and Urshifu are built to withstand hits, initiate clashes, and create openings for their teammates, making them the perfect allies for Mega Mewtwo Y. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Confusion
(Lv. 1 or 3) |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 6s Starting Damage: 412 Damage (Base): 412, Damage (Full gauge): 433 Final Damage: 524 Damage (Base): 527, Damage (Full gauge): 559 |
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Has the user deal damage to an opposing Pokemon and leave it unable to act for a short time. | |
Future Sight
(Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 8.5s Starting Damage: 630 Shove damage: 315, Lock-on damage: 315, Shove damage (Mega evolved): 349, Lock-on damage (Mega evolved): 349 Final Damage: 1338 Shove damage: 669, Lock-on damage: 669, Shove damage (Mega evolved): 774, Lock-on damage (Mega evolved): 774 |
Has the user shove the designated opposing Pokemon and lock on it. The locked-on opposing Pokemon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokemon based on the amount of damage it took while locked on.
Upgrade: The locked-on opposing Pokemon takes increased damage. |
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Psystrike
(Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 9s Starting Damage: 1228 Damage per instance (Minimum / Maximum): 147 / 205, Final wave damage (Minimum / Maximum): 493 / 690, Damage per instance when Mega evolved (Minimum / Maximum): 163 / 228, Final wave damage when Mega evolved (Minimum / Maximum): 544 / 761, Number of instances: 5 Final Damage: 2464 Damage per instance (Minimum / Maximum): 295 / 413, Final wave damage (Minimum / Maximum): 989 / 1384, Damage per instance when Mega evolved (Minimum / Maximum): 342/ 476, Final wave damage when Mega evolved (Minimum / Maximum): 1147 / 1605, Number of instances: 5 |
Has the user direct psychic waves at the designated opposing Pokemon, dealing damage to it and decreasing its movement speed. At the end of the move, the user hits the designated opposing Pokemon and nearby opposing Pokemon with a strong psychic wave, throwing and dealing damage to all opposing Pokemon it hits. The farther the user is from the designated opposing Pokemon, the more damage this move deals.
Upgrade: Strengthens the movement speed decrease. |
Barrier
(Lv. 1 or 3) |
Move Type: Buff Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
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Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased. | |
Recover
(Lv. 7) Upgrade Lv. 13 |
Move Type: Buff, Recovery Damage Type: Status Cooldown: 11s Starting Damage: N/A Final Damage: N/A |
Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased, and the user recovers HP based on the amount of damage it deals with basic attacks. When the shield effect is removed after a set amount of time, all of the user's move cooldowns are reduced, and the Mega gauge increases.
Upgrade: Increases the amount of HP recovered based on damage dealt by basic attacks. |
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Teleport
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash, Buff Damage Type: Status Cooldown: 11s Starting Damage: N/A Damage increase: 10% Final Damage: N/A Damage increase: 15% |
The user teleports to the designated location. For a short time, the user's movement speed and damage dealt increase, and its basic attacks increase the Mega gauge by a greater amount. After using this move, for a short time, this move can be used again once only.
Upgrade: Increases the damage dealt to opposing Pokemon. |
Infinite Psyburn
(Lv. 9) |
Move Type: Area, Hindrance Damage Type: Physical Cooldown: 133s Starting Damage: 1135 Damage (Mega evolved): 1277 Final Damage: 1730 Damage (Mega evolved): 2003 |
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Has the user bring down one powerful psychic blast upon each opposing Pokemon. Opposing Pokemon around each point of impact take damage, are left unable to act, and have their Sp. Def. decreased for a short time. |
Standard Attack | Basic attacks have increased range and deal damage in an area of effect centered on opposing Pokemon. When a basic attack deals damage to an opposing Pokemon, it decreases that Pokemon's movement speed. |
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Pressure |
Mega Mewtwo Y
When the Pokemon deals damage to an opposing Pokemon with a basic attack, the Mega gauge increases. The more the Mega gauge increases, the more the Pokemon's Sp. Atk. and basic attack speed increase. If the Mega gauge becomes full when the Pokemon is Lv. 5 or higher, the Pokemon Mega Evolves for a set amount of time. When the Pokemon Mega Evolves, its Sp. Atk and basic attack speed increase even more, and its movement speed increases. The more Aeos energy that's consumed (maximum of 30 Aeos energy), the longer the Pokemon remains Mega Evolved (maximum of 15 seconds). |
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1st Evolution | Final Evolution |
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Mewtwo (Lv. 1) |
Mega Mewtwo Y (Lv. 5) |
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | 3400 | 50 | 50 | 144 |
2 | 3510 | 55 | 55 | 157 |
3 | 3631 | 61 | 60 | 172 |
4 | 3764 | 67 | 66 | 188 |
5 | 3910 | 74 | 72 | 205 |
6 | 4072 | 82 | 79 | 223 |
7 | 4250 | 91 | 86 | 242 |
8 | 4446 | 100 | 94 | 264 |
9 | 4662 | 110 | 103 | 287 |
10 | 4900 | 122 | 113 | 311 |
11 | 5162 | 135 | 124 | 338 |
12 | 5450 | 149 | 136 | 367 |
13 | 5767 | 164 | 149 | 399 |
14 | 6116 | 181 | 164 | 433 |
15 | 6500 | 200 | 180 | 471 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | - | - | - | - |
2 | - | - | - | - |
3 | - | - | - | - |
4 | - | - | - | - |
5 | 4301 | 74 | 72 | 265 |
6 | 4479 | 82 | 79 | 290 |
7 | 4675 | 91 | 86 | 317 |
8 | 4890 | 100 | 94 | 346 |
9 | 5128 | 110 | 103 | 378 |
10 | 5390 | 122 | 113 | 413 |
11 | 5678 | 135 | 124 | 451 |
12 | 5995 | 149 | 136 | 491 |
13 | 6343 | 164 | 149 | 536 |
14 | 6727 | 181 | 164 | 584 |
15 | 7150 | 200 | 180 | 637 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
The unevolved Mewtwo Y has the following stat listings:
Offense | Endurance | Mobility | Scoring | Support |
---|---|---|---|---|
Holowear | |
---|---|
Martial Arts Style Y
Event:
|
Pokebuki Style (Y)
Event:
|
Dark Lord Style (Y)
Event:
Season 20 Battle Pass |
Infinite Psyburn | |
---|---|
Pokemon | Move |
Mega Mewtwo Y | Infinite Psyburn |
Mission: Knock out 1 Pokemon from the opposing team using UNITE Moves (40/80/160 times total) |
|
Medals & Points | Rewards |
Beginner 5 |
Aeos Ticket x100 |
Expert 5 |
Aeos Coin x300 |
Master 10 |
Holowear Ticket x3 |
List of Attacker Pokemon Achievements
Upcoming Pokemon | |
---|---|
There are no upcoming Pokemon. |
All Pokemon Roles | |||||
---|---|---|---|---|---|
Attackers | All-Rounders | Defenders | |||
Speedsters | Supporters |
Attack Type | |
---|---|
Melee Pokemon | Ranged Pokemon |
Physical Pokemon | Special Pokemon |
Stat Rankings | |
HP Ranking | Defense Ranking |
Sp. Def. Ranking | Basic Attack Ranking |
Why is there no build with recover? Seems crazy as it gives m2y the edge being able to build its mega gauge out of combat.
Mega Mewtwo Y Guide: Best Builds and Moveset
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