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The best guide on how to play Mega Mewtwo X in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, how to get Mega Mewtwo X, and more!
| Mewtwo Related Links | ||
|---|---|---|
Mewtwo X Builds |
Mewtwo Release Dates |
Mewtwo Y Builds |
List of Contents
| Mega Mewtwo X Changes | |
|---|---|
| Held Item Adjustment | • Now holds Mewtwonite X as a fixed item. |
|
Pressure |
• Attack, Defense, and Sp. Def increase upon Mega Evolving increased from 10% to 18%. |
|
Teleport |
• Movement speed increase 10% to 20%. |
|
Teleport + |
• Damage increased from 15% to 20%. |
| 1.12.1.2 | Critical-hit rate decreased from 10% (Level 5~), 20% (Level 9~) to 5% (Level 5~), 10% (Level 9~). |
|---|---|
| 1.12.1.6 | Attack stat changed from 190 ~ 530 to 170 ~ 500 (Level 1 ~ 15). |
| 1.20.1.2 | Now holds Mewtwonite X as a fixed item. |
| 1.11.1.7 | Fixed an issue where the additional damage was not capped. |
|---|---|
| 1.12.1.2 | Cooldown increased from 7.5s to 9s. Stun effect decreased from 0.75s to 0.5s. Fixed a bug that made some Pokemon's moves unusable. |
| 1.11.1.4 | Defense and Sp. Defense increase while filling up the Mega Gauge reduced. Stat boosts after Mega Evolving were lowered. |
|---|---|
| 1.14.1.2 | A certain amount of Aeos Energy will now be consumed at the time of Mega Evolution. Even if the Pokemon doesn't have enough Aeos Energy, all the energy it has will be consumed. Mega Evolution duration increases depending on the Energy consumed. |
| 1.20.1.2 | Attack, Defense, and Sp. Def increase upon Mega Evolving increased from 10% to 18%. |
| 1.11.1.4 | Cooldown increased from 6s ▸ 8s. |
|---|---|
| 1.12.1.6 | Damage reduced by 12%. |
| 1.15.1.2 | Cooldown increased from 8s to 9s. |
| 1.16.2.8 | Damage reduction effect decreased from 25% to 15%. |
| 1.19.1.2 | Throw duration decreased from 1s to 0.6s. |
| 1.11.1.4 | Cooldown increased from 8s ▸ 10s. |
|---|
| 1.11.1.4 | Cooldown increased from 6s ▸ 10s. |
|---|---|
| 1.11.1.7 | Damage increase reduced from 20% to 10%. Movement speed increase reduced from 30% to 10%. Teleport +: Damage increase reduced from 30% to 15%. Movement speed increase reduced from 30% to 10%. |
| 1.20.1.2 | Movement speed increase 10% to 20%. Teleport +: Damage increased from 15% to 20%. |
| 1.12.1.2 | Damage decreased by 15%. Energy required increased by 20%. Fixed an issue where Pokémon using Full Heal could be hit twice. |
|---|
| Mega Mewtwo X | ||
|---|---|---|
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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| "Mega-evolve and beat down opponents with this genetically-enhanced All-Rounder!" | ||
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Tips & Strategies for Every Lane

Mega Mewtwo X can't be in the same team as Mega Mewtwo Y. If a player in one team already picked one of the Mewtwo, the other Mewtwo can no longer be selected.
Mega Mewtwo Y Guide: Best Builds and Moveset

UNITE License X: Mewtwo |
|---|
As of August 16, 2023, Mega Mewtwo X is now purchasable for 15,000 Aeos Coins or 700 Aeos Gems! This comes a few weeks after Mega Mewtwo X was first released and was only obtainable through the Mewtwo's Crystal Cave Challenge.
| Strengths | Weaknesses |
|---|---|
|
✔︎ Good balance of durability, damage, and mobility. ✔︎ Can increase stats via Pressure ✔︎ Highly-synergetic moveset |
✖︎ Susceptible to disables. ✖︎ Deliberately consumes Aeos Energy when triggering Mega Evolution. |
| Mega Mewtwo X Builds | |
|---|---|
| - | |
Future Sight Build
|
Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
|
Attack: +33 Cooldown: -4.5% |
|
||||
| Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
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This build is centered on pulling targets with Future Sight and beating them down with attacks to maximize the move's additional damage effect. Recover will be the complimentary move for the build to give Mewtwo durability as it beats its targets down.
| Psystrike Build | Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
|
Attack: +15 Attack Speed: +7.50% HP: +210 |
|
||||
| Emblem Color Combination | Target Emblem Stats | ||||
|
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Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
This build revolves around getting close to a target with Teleport and utilizing its increased damage effect, then following up with Psystrike. Mewtwo X will rely mostly on Psystrike as its primary damage source.
| Item | Explanation |
|---|---|
Attack Weight
|
Attack Weight gives Mewtwo more Attack stat on top of the effects of Pressure, increasing its overall damage significantly. |
Focus Band
|
Focus Band further improves Mewtwo's durability via increased defenses and acts as a recovery tool. |
Scope Lens
|
Scope Lens makes Mewtwo's attacks deadlier through increased critical-hit rate and damage. |
Muscle Band
|
Muscle Band improves Mewtwo's attacks via increased damage and attack speed, which synergizes extremely well with Pressure. |
Razor Claw
|
Razor Claw allows Mewtwo to deal a high amount of damage with a single attack whenever it uses a move since it can actively increase its Attack stat. |
Weakness Policy
|
Weakness Policy works great with Mewtwo's high durability, increasing its damage as it takes hits. |
Mewtwonite X
|
Mewtwonite X is a default item for Mewtwo X, and it cannot be changed. |
| Item | Explanation |
|---|---|
Full Heal
|
Full Heal allows Mewtwo to purge hindrances and become immune to them for a short time, enabling the Pokemon to keep attacking, particularly while Mega evolved. |
Eject Button
|
Eject Button gives Mewtwo another repositioning tool on top of Teleport. |
X Speed
|
X Speed improves Mewtwo's overall mobility. It can also be used defensively and offensively. |
X Attack
|
X Attack makes Mewtwo even deadlier through increased damage and attack speed, particularly while Mega evolved. |
| Move | Explanation |
|---|---|
Future Sight
|
Future Sight allows Mewtwo to pull targets from their team and pummel them down. |
Recover
|
Recover provides Mewtwo with protection as it beats down targets. |
This moveset helps Mewtwo X to easily fill up the Mega gauge and evolve, which is the Pokemon's central gameplay. Future Sight allows Mewtwo X to drag targets to its position and attack them instead of the Pokemon being the one to get close to them, which is a safer option. Recover allows Mewtwo X to tank damage and convert it to more offense.
Future Sight and Psystrike are Mewtwo X's primary offensive moves but offer distinct tools. Future Sight is mainly a pick-off tool useful during small fights or for hunting opponents since it pulls a target towards Mewtwo X's position. It is purely a single-target move and deals significantly lower initial damage. However, it has the potential to deal more damage thanks to its post-activation effect.
As for Psystrike, it's a typical crowd control move with decent damage. Although it's also a single-target move, it does damage and knock up enemies around the target at the end of the move. However, its cast range is significantly shorter than Future Sight, requiring Mewtwo X to get close as possible to targets first to use it.
On the other hand, Teleport and Recover are Mewtwo X's complimentary moves that can be used offensively and defensively. They also have a direct effect to the Mega gauge, which will be the distinguishing factor. Teleport is best paired with Future Sight because it opens up more ways to set up the move. Moreover, since targets will mostly try to escape after being pulled, Teleport ensures Mewtwo X can easily chase the them down.
In the case of Psystrike, both moves have great synergy with it. Teleport allows Mewtwo X to easily get close to a target and cast Psystrike all while increasing its damage output. It can also be used while firing Psytrike for creative plays. As for Recover, it gives Mewtwo X more protection on top of the move's Unstoppable status effect in a form of a shield while firing Psystrike.
Let us know why in the comments!
| Jump to Section | |
|---|---|
Although Mewtwo X is already strong at the start, it only unlocks its true potential once it reaches level 5 and is now able to Mega Evolve. Given this, it's best to focus on farming and leveling up to level 5 in the early game.
Make sure to utilize Confusion and Barrier in the early game to help Mewtwo X level up faster. Use Confusion to either secure wild Pokemon or engage in fights. Meanwhile, use Barrier to either escape or start fights.
| Related Pages | |
|---|---|
Mewtwo X's core gameplay mainly revolves around its ability, Pressure, and it is also the primary source of its strength. Understanding how it works and utilizing its effects and mechanics are key to playing Mewtwo Y effectively.
Pressure: Mega Mewtwo X Passive Effect and Cooldown
Whenever Mewtwo X hits opponents with standard attacks, its Mega Evolution gauge fills up, and the more the gauge fills up, the more the Pokemon's Attack, Defense, and Sp. Def. increases, making the Pokemon stronger with each attack. Managing this gauge is central to Mewtwo X's gameplay.
Remember that only standard attacks can fill up the gauge, using moves will not.
| Tip: Avoid triggering the Mega Evolution before the fight starts as opponents can simply back off and wait for the effect to expire. Try to anticipate when a fight will start before committing to it. |
| Aeos Energy Consumed | Mega Evolution Duration |
|---|---|
| 0 | 10 seconds |
| 25 | 15 seconds |
| 30 | 15 seconds |
It's best to always have at least 25 Aeos Energy to prolong the duration of the Mega Evolution. Although triggering the Mega Evolution consumes 30 Aeos Energy at the max, there is no significant difference in terms of duration between consuming 30 Aeos Energy and 25 Aeos Energy.
Given this mechanic, it's best to avoid scoring points if the gauge is about to be full. Instead, only score points if the gauge is below half to give Mewtwo X time to farm Aeos Energy again, or once Mewtwo X mega evolves.
| Note: Mewtwo X can still Mega Evolve even with no Aeos Energy. |
While mega evolved, Mewtwo X's Attack, Defense, and Sp. Def. increase even more, it gains increased movement speed, and it lunges at opponents when it attacks.
Always take advantage of these effects once Mewtwo X mega evolves, and turn up the aggression by beating down opponents with attacks and moves since the Pokemon is at its strongest during this state.
Although they function differently, Future Sight or Psystrike should be used to keep opponents disabled, allowing the Pokemon to freely attack at melee range. In particular, Psystrike can also be used to poke opponents from range.
| Related Pages | |
|---|---|
Generally, Future Sight can go well with either Teleport or Recover while Psystrike works best with Teleport. However, it ultimately depends on the opponents' team composition.
| Note: These are only basic guidelines. Move execution will still play a significant role. |
| Related Pages | |
|---|---|
Although Infinite Psyburn is a simple damage move, its global range and stun effect makes it extremely powerful and useful. Here are some scenarios of when to use Infinite Psyburn:
Infinite Psyburn: Mega Mewtwo X Move Effect and Cooldown
These combos are some ways to set up Future Sight and Psystrike.
| Psychic Beatdown Combo | |
|---|---|
| |
|
Teleport
►
Future Sight
►
Standard Attack
~ |
|
| Start the combo by using Teleport to relocate to a desired position, then immediately follow up with Future Sight. While the target is locked on, attack it continuously until Future Sight's effect ends. This combo can be used to quickly fill up the Mega gauge, or used while Mega evolved for a devasting damage. |
|
| Psychic Storm Combo | |
|---|---|
| Initiate the combo by getting close to a target using Teleport, then immediately following up with Psystrike. While the target is knocked up after Psystrike ends, use Infinitely Psyburn to end the combo. The combo is most effective when Psystrike knocks up multiple enemies, ensuring that Infinite Psyburn also hits them. |
|
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Mega Mewtwo X. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
||
While Mewtwo X is powerful when mega-evolved, it is not immune to disables and debuffs. Because Mewtwo X mostly capitalizes on its Standard Attacks, Pokemon that can inflict debuffs, stuns and disable its movement can easily overwhelm it and eventually take it down.
| Pokemon | Explanation |
|---|---|
Slowbro
|
Rating: ★★★★★ • Has stuns and disables that can disrupt Mewtwo X's positioning such as Surf and Slowbeam. • Able to stall Mewtwo X's burst attacks with Amnesia. |
Mr. Mime
|
Rating: ★★★★ • Can weaken Mewtwo X using Power Swap, and disable it with Psychic or Confusion and Showtime!. |
Alolan Ninetales
|
Rating: ★★★★ • Can freeze Mewtwo X and deal considerable damage using Avalanche and Blizzard. |
Making sure that Mewtwo X can freely attack opponents and fill up its Mega Evolution gauge will help the Pokemon get the upper hand against these Pokemon.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mega Mewtwo X. However, they are fragile and can get knocked out by Mega Mewtwo X once it gets close. • Use Teleport or Recover to quickly get close to them, then grab them with Future Sight or disable them with Psystrike and beat them down with attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
| All-Rounders |
|---|
| How to Beat |
|
• Much like Mewtwo X, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Mewtwo X damage. However, Mewtwo X's advantage is that it can increase its damage and defenses each time it attacks opponents and can become even more powerful once it mega evolves. • Use Recover to tank their damage, or use Teleport to gain increased damage and fill up the Mega Evolution gauge faster, then just trade blows with them. • Use Future Sight or Psystrike to disrupt their attacks or combos. • Use Infinite Psyburn for additional damage and disable if needed. |
| High-mobility Pokemon with Burst Damage |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Dodge their burst damage using Teleport or tank it with Recover, then retaliate with Future Sight or Psystrike and attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
| Highly Durable Pokemon |
|---|
| How to Beat |
|
• These Pokemon are extremely durable, making it difficult for Mewtwo X to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mewtwo X. • Use Future Sight or Psystrike to keep them disabled and just keep attacking them. • Use Teleport or Recover to stay on top of them. |
Easy matchups are Pokemon that can quickly fall to Mewtwo X's assault and have little to no means of averting it.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mega Mewtwo X. However, they are fragile and can get knocked out by Mega Mewtwo X once it gets close. • Use Teleport or Recover to quickly get close to them, then grab them with Future Sight or disable them with Psystrike and beat them down with attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
| High-mobility Pokemon with Burst Damage |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Dodge their burst damage using Teleport or tank it with Recover, then retaliate with Future Sight or Psystrike and attacks. • Use Infinite Psyburn for additional damage and disable if needed. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mewtwo X, their support capabilities makes them valuable during fights. • It's best to take them out first using Mewtwo X's moves and attacks. • Use Infinite Psyburn for a burst of damage and disable. |
| Pokemon | Explanation |
|---|---|
Slowbro
Wigglytuff
|
Pokemon with Strong Disables |
| Mewtwo X works well with allies that are equipped with disabling and hindrance abilities, since it allows Mewtwo X to burst enemies down quicker and push lanes as much as possible. | |
Absol
Gardevoir
Leafeon
|
Pokemon with High Burst Damage |
| Mewtwo X is innately strong on its own and can handle fights that it initiates, so having allies that have high burst damage assist in pushing lanes definitely helps overwhelm enemies even easier. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Mewtwo X push lanes and dominate goal zones. | |
Machamp
Urshifu
|
Aggressive Frontliners |
| Besides Supporter allies, Mewtwo X can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
Blissey
Eldegoss
|
Dedicated Supporters |
| While Mewtwo X can hold itself in a fight longer than most Pokemon, it still needs Supporter allies that specializes in supporting its teammates in the form of heals, buffs, and shields on the go, especially when Mewtwo X is aggressively pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Confusion
(Lv. 1 or 3) |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 6s Starting Damage: 484 Damage (Base): 484, Damage (Full gauge): 529 Final Damage: 577 Damage (Base): 577, Damage (Full gauge): 632 |
|---|---|
| Has the user deal damage to an opposing Pokemon and leave it unable to act for a short time. | |
Future Sight
(Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 9s Starting Damage: 550 Pull damage: 275, Lock-on damage: 275, Pull damage (Mega evolved): 315, Lock-on damage (Mega evolved): 315 Final Damage: 980 Pull damage: 490, Lock-on damage (Base): 490, Pull damage (Mega evolved): 580, Lock-on damage (Mega evolved): 580 |
|
Has the user pull the designated opposing Pokemon toward itself and lock on it. The locked-on opposing Pokemon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokemon based on the amount of damage it took while locked on.
Upgrade: The locked-on opposing Pokemon takes increased damage. |
|
Psystrike
(Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 9s Starting Damage: 1695 Damage per instance: 204, Damage per instance (Mega evolved): 231, Number of instances: 5, Final wave damage: 675, Final wave damage (Mega evolved): 773 Final Damage: 2882 Damage per instance: 347, Damage per instance (Mega evolved): 408, Number of instances: 5, Final wave damage: 1147, Final wave damage (Mega evolved): 1366 |
|
Has the user direct psychic waves at the designated opposing Pokemon, dealing damage to it and decreasing its movement speed. While the user is directing psychic waves, it takes reduced damage. At the end of the move, the user hits the designated opposing Pokemon and nearby opposing Pokemon with a strong psychic wave, throwing and dealing damage to all opposing Pokemon it hits.
Upgrade: Strengthens the movement speed decrease. |
|
Barrier
(Lv. 1 or 3) |
Move Type: Buff Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
|---|---|
| Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased. | |
Recover
(Lv. 7) Upgrade Lv. 13 |
Move Type: Buff, Recovery Damage Type: Status Cooldown: 10s Starting Damage: N/A Final Damage: N/A |
|
Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased, and the user recovers HP based on the amount of damage it takes from opposing Pokemon. When the user takes enough damage from opposing Pokemon for the shield effect to be removed, all of the user's move cooldowns are reduced, and the Mega gauge increases.
Upgrade: Increases the amount of HP recovered. |
|
Teleport
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash, Buff Damage Type: Status Cooldown: 10s Starting Damage: N/A Damage increase: 10% Final Damage: N/A Damage increase: 20% |
|
The user teleports to the designated location. For a short time, the user's movement speed and damage dealt increase, and its basic attacks increase the Mega gauge by a greater amount.
Upgrade: Increases the damage dealt to opposing Pokemon. |
|
Infinite Psyburn
(Lv. 9) |
Move Type: Area, Hindrance Damage Type: Physical Cooldown: 133s Starting Damage: 1167 Damage (Mega evolved): 1340 Final Damage: 1604 Damage (Mega evolved): 1889 |
|---|---|
| Has the user bring down one powerful psychic blast upon each opposing Pokemon. Opposing Pokemon around each point of impact take damage, are left unable to act, and have their Defense decreased for a short time. | |
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Has the user perform a melee attack on an opposing Pokemon, which restores a portion of the user's HP based on the amount of damge it deals. |
|---|
Pressure
|
When the Pokemon deals damage to an opposing Pokemon with a basic attack, the Mega gauge increases. The more the Mega gauge increases, the more the Pokemon's Attack, Defense, and Sp. Def increase. If the Mega gauge becomes full when the Pokemon is Lv. 5 or higher, the Pokemon Mega Evolves for a set amount of time. When the Pokemon Mega Evolves, its Attack, Defense, and Sp. Def increase even more, and its movement speed increases. The more Aeos energy that's consumed (maximum of 30 Aeos energy), the longer the Pokemon remains Mega Evolved (maximum of 15 seconds). |
|---|
| 1st Evolution | Final Evolution |
|---|---|
Mewtwo(Lv. 1) |
Mega Mewtwo X(Lv. 5) |
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3500 | 90 | 90 | 195 |
| 2 | 3653 | 102 | 99 | 209 |
| 3 | 3821 | 115 | 109 | 224 |
| 4 | 4006 | 130 | 120 | 240 |
| 5 | 4209 | 146 | 132 | 258 |
| 6 | 4433 | 164 | 145 | 278 |
| 7 | 4679 | 183 | 159 | 300 |
| 8 | 4950 | 204 | 175 | 324 |
| 9 | 5249 | 228 | 192 | 350 |
| 10 | 5579 | 254 | 211 | 379 |
| 11 | 5942 | 283 | 232 | 411 |
| 12 | 6342 | 315 | 255 | 446 |
| 13 | 6782 | 350 | 281 | 485 |
| 14 | 7267 | 388 | 309 | 527 |
| 15 | 7800 | 430 | 340 | 575 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Mewtwo X gains the capability to Mega Evolve from Level 5.
Attacking while in the unevolved state causes the Mega Gauge to fill up. Mewtwo X gains a 2% additional Attack, Defense, and Sp. Defense for every stack. At max 10 stacks, the Gauge is filled up and Mewtwo X mega evolves.
Mega evolving provides this Pokemon with further boost in HP, Attack, Defense, and Sp. Defense. All four stats increase by 10%.
Adding in the boost from the gauge, Mewtwo X essentially get a 30% boost in Attack, Defense, and Sp. Defense and a 10% increase in HP.
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | - | - | - | - |
| 2 | - | - | - | - |
| 3 | - | - | - | - |
| 4 | - | - | - | - |
| 5 | 4629 | 201 | 182 | 372 |
| 6 | 4876 | 226 | 200 | 399 |
| 7 | 5146 | 252 | 219 | 432 |
| 8 | 5445 | 281 | 241 | 466 |
| 9 | 5773 | 314 | 264 | 504 |
| 10 | 6136 | 350 | 291 | 546 |
| 11 | 6536 | 390 | 291 | 592 |
| 12 | 6976 | 434 | 320 | 642 |
| 13 | 7460 | 483 | 351 | 698 |
| 14 | 7993 | 535 | 387 | 759 |
| 15 | 8580 | 593 | 426 | 828 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
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The unevolved Mewtwo X has the following stat listings:
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
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| Holowear | |
|---|---|
Martial Arts Style X
Zirco Trading:
|
Pokebuki Style (X)
Zirco Trading:
|
Dark Lord Style (X)
Event:
Season 20 Battle Pass |
|
| Infinite Psyburn | |
|---|---|
| Pokemon | Move |
Mega Mewtwo X
|
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| Mission: Knock out 1 Pokemon from the opposing team using UNITE Moves (40/80/160 times total) |
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| Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements

| Mega Evolved Pokemon | |
|---|---|
Mega Lucario |
Mega Charizard X |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
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Speedsters |
Supporters |
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| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
Mega Mewtwo X Guide: Best Builds and Moveset



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Best moves for Mega Mewtwo X on the Panic Parade mode (In my opinion) are Future Strike and Recover.