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The best guide on how to play Mega Mewtwo X in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, how to get Mega Mewtwo X, and more!
Mewtwo Related Links | ||
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List of Contents
Mega Mewtwo X Move Changes (November 13) | |
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Stat Nerf | • Attack stat changed from 190 ~ 530 to 170 ~ 500 (Level 1 ~ 15). |
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• Damage reduced by 12%. |
Lvl | Standard Attack |
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5 | 282 → 258 (-9%) |
10 | 407 → 379 (-7%) |
15 | 609 → 575 (-6%) |
1.12.1.2 | Critical-hit rate decreased from 10% (Level 5~), 20% (Level 9~) to 5% (Level 5~), 10% (Level 9~). |
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1.12.1.6 | Attack stat changed from 190 ~ 530 to 170 ~ 500 (Level 1 ~ 15). |
1.11.1.7 | Fixed an issue where the additional damage was not capped. |
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1.12.1.2 | Cooldown increased from 7.5s to 9s. Stun effect decreased from 0.75s to 0.5s. Fixed a bug that made some Pokemon's moves unusable. |
1.11.1.4 | Defense and Sp. Defense increase while filling up the Mega Gauge reduced. Stat boosts after Mega Evolving were lowered. |
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1.11.1.4 | Cooldown increased from 6s ▸ 8s. |
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1.12.1.6 | Damage reduced by 12%. |
1.11.1.4 | Cooldown increased from 8s ▸ 10s. |
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1.11.1.4 | Cooldown increased from 6s ▸ 10s. |
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1.11.1.7 | Damage increase reduced from 20% to 10%. Movement speed increase reduced from 30% to 10%. Teleport +: Damage increase reduced from 30% to 15%. Movement speed increase reduced from 30% to 10%. |
1.12.1.2 | Damage decreased by 15%. Energy required increased by 20%. Fixed an issue where Pokémon using Full Heal could be hit twice. |
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Mega Mewtwo X | ||
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice Cost: |
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"Mega-evolve and beat down opponents with this genetically-enhanced All-Rounder!" |
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Tips & Strategies for Every Lane
Mega Mewtwo X can't be in the same team as Mega Mewtwo Y. If a player in one team already picked one of the Mewtwo, the other Mewtwo can no longer be selected.
Mega Mewtwo Y Guide: Best Builds and Moveset
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As of August 16, 2023, Mega Mewtwo X is now purchasable for 15,000 Aeos Coins or 700 Aeos Gems! This comes a few weeks after Mega Mewtwo X was first released and was only obtainable through the Mewtwo's Crystal Cave Challenge.
Strengths | Weaknesses |
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✔︎ Good balance of durability, damage, and mobility. ✔︎ Can increase stats via Pressure ✔︎ Highly-synergetic moveset |
✖︎ Susceptible to disables |
Mega Mewtwo X Builds | |
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Future Sight Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +30 Critical-Hit Rate: +8.10% Critical-Hit Damage: +12% Attack Speed: +7.50% |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered on pulling targets with Future Sight and beating them down with attacks to maximize the move's additional damage effect. Teleport will be the complimentary move for the build to give Mewtwo mobility, more damage, and a way to set up Future Sight. |
· Muscle Band improves Mewtwo X's attacks through increased damage and attack speed. It also helps the Pokemon to fill up its Mega gauge faster. · Scope Lens makes Mewtwo X's attacks deadlier by increasing its critical-hit rate and damage. · Razor Claw gives Mewtwo a decent amount of Attack stat and improves its attack damage whenever it uses a move. Its slow effect also works nicely with Future Sight. · However, Attack Weight can be a replacement for Scope Lens to maximize Mewtwo's overall damage output. · For a more defensive build, Razor Claw can be replaced with Focus Band instead. · Full Heal allows Mewtwo to purge hindrances instantly and become immune to them for a short time, allowing it to continue pummeling targets down. · The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 4 White Emblems additional HP. · Equip Emblems that improve Attack or Critical-Hit Rate to further improve Mewtwo X's attacks. · Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Standard Attack (Base) (@ Lvl 15) Standard Attack (w/ Crit) (@ Lvl 15) |
Standard Attack (Mega Evolution) (@ Lvl 15) Standard Attack (Mega Evolution) (w/ Crit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Razor Claw (Includes Effect) |
1309 2458 |
1692 3308 |
Since the build focuses more on attacks, equipping items that will maximize Mewtwo X's attack damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Razor Claw, and Scope Lens will work best for the build. The item combination produced the best results for critical-hits while maintaining a high Standard Attack score. It also doesn't require stacking to maximize the damage.
As for alternatives, replacling Scope Lens with Attack Weight would be the ideal choice. The item combination generated the best base Standard Attack results but does require Mewtwo to fully stack Attack Weight first to get the maximum damage boost.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Standard Attack (Base) (@ Lvl 15) Standard Attack (w/ Crit) (@ Lvl 15) | Standard Attack (Mega Evolution) (@ Lvl 15) Standard Attack (Mega Evolution) (w/ Crit) (@ Lvl 15) |
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Muscle Band + Scope Lens + Razor Claw (Includes Effect) | 1309 2458 | 1692 3308 |
Muscle Band + Scope Lens + Attack Weight (6 Stacks) | 1090 2392 | 1411 3245 |
Muscle Band + Scope Lens + Weakness Policy (4 Stacks) | 1081 2366 | 1368 3126 |
Muscle Band + Razor Claw (Includes Effect) + Attack Weight (6 Stacks) | 1458 2205 | 1904 2980 |
Muscle Band + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) | 1447 2187 | 1845 2879 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1197 2034 | 1530 2700 |
Scope Lens + Razor Claw (Includes Effect) + Attack Weight (6 Stacks) | 1073 2375 | 1509 3343 |
Scope Lens + Razor Claw (Includes Effect) + Weakness Policy (4 Stacks) | 1060 2345 | 1448 3206 |
Scope Lens + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 817 2274 | 1142 3135 |
Razor Claw (Includes Effect) + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 1227 2064 | 1677 2847 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Psystrike Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +48 Attack Speed: +7.50% HP: +210 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build revolves around getting close to a target with Teleport and utilizing its increased damage effect, then following up with Psystrike. Mewtwo X will rely mostly on Psystrike as its primary damage source. |
· Muscle Band improves Mewtwo X's attacks through increased damage and attack speed. It also helps the Pokemon to fill up its Mega gauge faster. · Attack Weight gives Mewtwo X a large Attack stat boost, increasing its overall damage output, particularly for Psystrike. · Weaknes Policy works well with the build's gameplay since Mewtwo X needs to get close to its target to use Psystrike, potentially turning any aggression it receives into more damage. It also gives a decent amount of Attack and HP stats. · However, Float Stone can be a replacement for Weakness Policy, improving its overall mobility and damage. · Eject Button gives Mewtwo more mobility on top of Teleport, allowing it to make more creative plays when setting up Psystrike. · The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 4 White Emblems additional HP. · Equip Emblems that improve Attack to further improve Mewtwo X's damage. · Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats. |
Items (@Lvl 30) |
Psystrike (Base) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
Psystrike (Mega Evolution) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
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Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) |
4205 5462 |
5205 6762 |
Since the build is centered mainly around Psystrike, equipping items that will maximize its damage is the ideal item combination.
Out of all the item combinations, Muscle Band, Attack Weight, and Weakness Policy will produce the best outcome for the build. The item combination generated the second best results but also improves Mewtwo X's attack damage and attack speed simultaneously.
As for alternatives, replacing Weakness Policy with Float Stone would be the best choice. The item combination had the third best results but also improves Mewtwo X's overall mobility.
Note: The numbers in bold are the highest result for a specific test. |
Items (@Lvl 30) | Psystrike (Base) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) | Psystrike (Mega Evolution) (@ Lvl 15) Psystrike (w/ Teleport) (@ Lvl 15) |
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Muscle Band + Razor Claw + Attack Weight (6 Stacks) | 3889 5053 | 4945 6353 |
Muscle Band + Razor Claw + Weakness Policy (4 Stacks) | 3864 5020 | 4747 6169 |
Muscle Band + Razor Claw + Float Stone | 3622 4704 | 4520 5939 |
Muscle Band + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 4205 5462 | 5205 6762 |
Muscle Band + Attack Weight (6 Stacks) + Float Stone | 3928 5101 | 4938 6418 |
Muscle Band + Weakness Policy (4 Stacks) + Float Stone | 3905 5076 | 4805 6244 |
Razor Claw + Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) | 4205 5462 | 5205 6762 |
Razor Claw + Attack Weight (6 Stacks) + Float Stone | 3928 5101 | 4938 6418 |
Razor Claw + Weakness Policy (4 Stacks) + Float Stone | 3905 5076 | 4805 6244 |
Attack Weight (6 Stacks) + Weakness Policy (4 Stacks) + Float Stone | 4246 5518 | 5261 6834 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Item | Explanation |
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Attack Weight gives Mewtwo more Attack stat on top of the effects of Pressure, increasing its overall damage significantly. |
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Focus Band further improves Mewtwo's durability via increased defenses and acts as a recovery tool. |
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Scope Lens makes Mewtwo's attacks deadlier through increased critical-hit rate and damage. |
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Muscle Band improves Mewtwo's attacks via increased damage and attack speed, which synergizes extremely well with Pressure. |
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Razor Claw allows Mewtwo to deal a high amount of damage with a single attack whenever it uses a move since it can actively increase its Attack stat. |
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Weakness Policy works great with Mewtwo's high durability, increasing its damage as it takes hits. |
Item | Explanation |
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Full Heal allows Mewtwo to purge hindrances and become immune to them for a short time, enabling the Pokemon to keep attacking, particularly while Mega evolved. |
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Eject Button gives Mewtwo another repositioning tool on top of Teleport. |
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X Speed improves Mewtwo's overall mobility. It can also be used defensively and offensively. |
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X Attack makes Mewtwo even deadlier through increased damage and attack speed, particularly while Mega evolved. |
Move | Explanation |
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Future Sight allows Mewtwo to pull targets from their team and pummel them down. |
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Teleport provides Mewtwo a repositioning tool to set up Future Sight. It also buffs the Pokemon and makes filling up its Mega gauge faster. |
This moveset helps Mewtwo X to easily fill up the Mega gauge and evolve, which is the Pokemon's central gameplay. Future Sight allows Mewtwo X to drag targets to its position and attack them instead of the Pokemon being the one to get close to them, which is a safer option. Teleport allows Mewtwo X's basic attacks to fill up the Mega gauge faster than normal. It also gives Mewtwo X an easy tool to set up Future Sight, giving the Pokemon more control over where targets will be pulled.
Future Sight and Psystrike are Mewtwo X's primary offensive moves but offer distinct tools. Future Sight is mainly a pick-off tool useful during small fights or for hunting opponents since it pulls a target towards Mewtwo X's position. It is purely a single-target move and deals significantly lower initial damage. However, it has the potential to deal more damage thanks to its post-activation effect.
As for Psystrike, it's a typical crowd control move with decent damage. Although it's also a single-target move, it does damage and knock up enemies around the target at the end of the move. However, its cast range is significantly shorter than Future Sight, requiring Mewtwo X to get close as possible to targets first to use it.
On the other hand, Teleport and Recover are Mewtwo X's complimentary moves that can be used offensively and defensively. They also have a direct effect to the Mega gauge, which will be the distinguishing factor. Teleport is best paired with Future Sight because it opens up more ways to set up the move. Moreover, since targets will mostly try to escape after being pulled, Teleport ensures Mewtwo X can easily chase the them down.
In the case of Psystrike, both moves have great synergy with it. Teleport allows Mewtwo X to easily get close to a target and cast Psystrike all while increasing its damage output. It can also be used while firing Psytrike for creative plays. As for Recover, it gives Mewtwo X more protection on top of the move's Unstoppable status effect in a form of a shield while firing Psystrike.
Let us know why in the comments!
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Mewtwo has a passive ability called Pressure that lets it have a Mega gauge that needs to be filled up in order to Mega-Evolve into Mewtwo X. Filling this gauge requires Mewtwo to be at least level 5 or higher and use Standard Attacks on enemies in order to fill it up, so farm wild Pokemon along your chosen lane, secure the Altaria and Swablu spawns, and help in pushing lanes during early game to utilize Mewtwo's passive ability.
Pressure: Mega Mewtwo X Passive Effect and Cooldown
Mewtwo also differs from other Pokemon due to its Standard Attacks being able to hit enemies within the mon's range. As Mewtwo X, its Standard Attacks come out faster and hit harder, so it's best to gather targets in one place.
Confusion is Mewtwo's single target move that stuns the enemy that gets hit. Use this move to stun wild Pokemon along the lane, gather them in one place then spam them with Standard Attacks.
Confusion: Mega Mewtwo X Move Effect and Cooldown
Learn Barrier upon reaching level 3 to gain a shield and increase Mewtwo's movement speed. Take advantage of the shield and movement speed increase by aggressively pushing lanes during early game. Partner up with allies that are farming wild Pokemon near the top or bottom lane, initiate teamfights and score goals to get ahead in points and level up faster.
Barrier is also effective against Pokemon like Dodrio or Absol since these mons also like to dive in during teamfights. This move also synergizes well with X Attack or X Speed to maximize either damage or mobility. Utilize this move by using it first to lessen the damage taken, then use Confusion to stun an enemy and spam Standard Attacks and fill up the Pressure Gauge.
Once Mewtwo mega-evolves into Mewtwo X, activate X Attack or X Speed if you have any of these battle items equipped. Otherwise, face enemy Pokemon and keep using Standard Attacks to shred your opponent's health and overwhelm them easily.
Barrier: Mega Mewtwo X Move Effect and Cooldown
Mewtwo gets even stronger upon reaching level 5, so choose your preferred move depending on what best suits your playstyle.
Use Future Sight to isolate easily overwhelmed Pokemon, squishy targets, or Pokemon like Dragonite and Charizard in order to hinder their progression. Learn Psystrike otherwise if you wish for Mewtwo to keep dishing out damage even from afar.
Future Sight is perfect for pulling enemy Pokemon that are trying to escape from Mewtwo and its allies. Use this move whenever Mewtwo's chasing a retreating enemy, especially if they're Ranged Pokemon that can be easily taken down in Melee combat.
If successful, this move not only pulls an enemy closer to Mewtwo, but also inflicts slow and increased damage dealt on the target after a set amount of time.
Future Sight: Mega Mewtwo X Move Effect and Cooldown
Psystrike is Mewtwo's ranged attack that lets it summon psychic waves towards its enemies and slow them down. This may be Mewtwo's ranged move, but it's also useful in slowing down enemies that it hits. Utilize this move by pairing up with bursty allies and assist in pushing lanes, or when securing objectives.
Psystrike: Mega Mewtwo X Move Effect and Cooldown
Upon reaching level 7, Mewtwo is now ready to face enemies head on alone due to the support moves it can learn.
Learning Recover allows Mewtwo to heal itself when the situation calls for and stay in teamfights longer than other All-Rounders in the roster. Teleport is a dash move and is basically works like Eject Button, and lets Mewtwo traverse to a designated area in a flash.
Simply pick the one that suits your playstyle, since both moves synergize well with Mewtwo's offensive movesets!
Mewtwo has a way to sustain itself in battle, and it's by using Recover. Recover grants additional HP for Mewtwo, so don't be afraid to stand your ground, fight enemies, and push lanes if you have this move equipped!
Recover: Mega Mewtwo X Move Effect and Cooldown
Teleport allows Mewtwo to traverse to a designated area in a flash when used. This dash move is best used when Mewtwo needs to reposition itself, or is chasing down an enemy. It also enhances Mewtwo's movement speed when used, so take advantage of this by partnering it with Mewtwo's mega evolved Standard Attacks and overwhelm a crowd of enemies around you.
Teleport: Mega Mewtwo X Move Effect and Cooldown
Infinite Psyburn is Mewtwo X's UNITE Move that can hit every enemy Pokemon near Mewtwo. This move stuns enemies that get hit by the Psychic blast and decreases their defense, so save this UNITE Move for Rayquaza spawns, secure the objective, and score as much as you can until the timer ends.
Infinite Psyburn: Mega Mewtwo X Move Effect and Cooldown
Level | Objectives |
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1 - 5 | • Farm exp. and secure as many wild Pokemon as you can to level up quickly. • If you're at the bottom lane, prioritize targeting Indeedees for more exp. • Learn Confusion as your first damaging ability, then farm the Bunnelbies along the lane until you get to level 3, and learn Barrier. • If enemies are aggressively pushing early game, assist allies in defending your lane. Otherwise, assist allies and initiate teamfights then try to score goals and get to level 5 quickly. • Upon reaching level 5, learn either Future Sight or Psystrike as your Sure Hit and Hindrance move, then assist allies by utilizing Mewtwo X's Standard Attacks. |
6 - 9 | • Upon reaching level 7, learn Teleport or Recover as your support move and secure enemy jungle camps while there's nothing much going on. • Pull off combos by partnering Future Sight or Psystrike with Teleport or Recover to stay in fights longer and help allies fight enemy Pokemon. • Gain exp. from defeating enemy Pokemon, Altaria and Swablus. • Help allies secure Regice, Registeel, or Regirock when it appears at the bottom lane, otherwise secure Regieleki when the objective spawns at the top lane. |
10+ | • Stick with your allies to hunt down isolated targets, secure objectives, and push lanes. • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure to have Infinite Psyburn available when Rayquaza spawns. • Help your allies win a teamfight and secure Rayquaza. |
Level | Objectives |
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1 - 5 | • Learn Confusion first and secure Xatu quickly then learn Barrier upon reaching level 3. • Take the orange buff only if no one else is farming in the area. • Clear the first wave of jungle camps and reach level 5 and learn Future Sight or Psystrike. • Help the top lane first by securing Altaria and Swablus, getting kills, and scoring points. |
6 - 9 | • Clear the second wave of jungle camps and reach at least level 7 to learn Recover or Teleport. • Help the bottom lane by securing Altaria and Swablus, getting kills, and scoring points. • If possible, reach level 9 to learn Mewtwo X's Unite Move, Infinite Psyburn before or when Regice, Registeel, or Regirock spawns. • Help your allies secure Regice, Registeel, or Regirock at the bottom lane, with Registeel being the highest priority since it gives a damage buff to the party. |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes. • Reach at least level 13 or max level if possible before or when Rayquaza spawns for a fully-upgraded moveset. • Make sure that Infinite Psyburn is available when Rayquaza spawns. • Help your team win a teamfight and secure Rayquaza. |
These combos are some ways to set up Future Sight and Psystrike.
Psychic Beatdown Combo | |
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Teleport
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Future Sight
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Standard Attack
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Start the combo by using Teleport to relocate to a desired position, then immediately follow up with Future Sight. While the target is locked on, attack it continuously until Future Sight's effect ends. This combo can be used to quickly fill up the Mega gauge, or used while Mega evolved for a devasting damage. |
Psychic Storm Combo | |
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Initiate the combo by getting close to a target using Teleport, then immediately following up with Psystrike. While the target is knocked up after Psystrike ends, use Infinitely Psyburn to end the combo. The combo is most effective when Psystrike knocks up multiple enemies, ensuring that Infinite Psyburn also hits them. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Mega Mewtwo X. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
While Mewtwo X is powerful when mega-evolved, it is not immune to disables and debuffs. Because Mewtwo X mostly capitalizes on its Standard Attacks, Pokemon that can inflict debuffs, stuns and disable its movement can easily overwhelm it and eventually, take it down.
Pokemon | Explanation |
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Rating: ★★★★★ • Has stuns and disables that can disrupt Mewtwo X's positioning such as Surf and Slowbeam. • Able to stall Mewtwo X's burst attacks with Amnesia. |
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Rating: ★★★★★ • Can inflict Slow while damaging Mewtwo X with Foul Play. • Can protect itself from Mewtwo X's aggressive attacks with Snarl and Moonlight Prance. |
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Rating: ★★★★ • Able to tank Mewtwo X's damage with Block and disable it with Heavy Slam. • Stalls Mewtwo X's advances with Power Nap. |
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Rating: ★★★ • Can disable and interrupt Mewtwo X's attacks with Dazzling Gleam and Blizzard. |
Mewtwo on its own has the basic stats of an All-Rounder, while Mewtwo X has innately high stats. Utilizing Mewtwo X's moves and creating openings for its Standard Attacks lets Mewtwo X win against these Pokemon.
Pokemon with High Defense |
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How to Beat |
• These Pokemon either have a way to disrupt Mewtwo X's hard-hitting Standard Attacks with stuns or shut down its movement completely. Partner up with a Supporter or Defender ally to back you up and improve your chances of winning against them. • Utilize Teleport or Recover for Mewtwo X to sustain itself longer in battles against these Pokemon. |
All-Rounder Pokemon |
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How to Beat |
• If there are more of these Pokemon on the opposing team, Mewtwo X should focus on shutting down these Pokemon first in order to throw off their early game progression. • Use Infinite Psyburn when you can to lower these Pokemon's defenses then burst them with Mewtwo X's Standard Attacks. |
Mobile Pokemon |
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How to Beat |
• Catch up to these Pokemon by utilizing Mewtwo X's dash moves to overwhelm and take them down quickly. • These Pokemon also have burst attacks, so utilize Teleport or Recover while staying close to an allied Goal Zone, or with teammates nearby so you can disengage from the fight if the situation gets dangerous. |
Easily knock these Pokemon out by getting close and utilizing Mewtwo X's Standard Attacks, dashes, and Sure Hit moves.
Fragile Ranged Attackers |
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How to Beat |
• Get close to these Pokemon by either dashing towards them with Teleport or pull them close with Future Sight and burst them down with Standard Attacks. |
Pokemon that Dives into Fights |
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How to Beat |
• These Pokemon like to dive in head first during teamfights or surprise enemies with their dash attacks. Separate them from their allies first, then burst them down with Mewtwo X's combos. |
Supporter Pokemon |
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How to Beat |
• Burst these Pokemon down quickly with Psystrike or use Future Sight to pull them close and utilize Standard Attacks to quickly take them down. |
Pokemon | Explanation |
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Pokemon with Strong Disables |
Mewtwo X works well with allies that are equipped with disabling and hindrance abilities, since it allows Mewtwo X to burst enemies down quicker and push lanes as much as possible. | |
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Pokemon with High Burst Damage |
Mewtwo X is innately strong on its own and can handle fights that it initiates, so having allies that have high burst damage assist in pushing lanes definitely helps overwhelm enemies even easier. These ally Pokemon are equipped with powerful attacks that they can unleash from a safe distance and help Mewtwo X push lanes and dominate goal zones. | |
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Aggressive Frontliners |
Besides Supporter allies, Mewtwo X can also use a helping hand from its All-Rounder allies. These ally Pokemon are equipped with hard-hitting combos that can soak up damage, overwhelm enemies with a few hits, and possibly stun or disable them from setting up their attacks. | |
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Dedicated Supporters |
While Mewtwo X can hold itself in a fight longer than most Pokemon, it still needs Supporter allies that specializes in supporting its teammates in the form of heals, buffs, and shields on the go, especially when Mewtwo X is aggressively pushing lanes and swiftly securing objectives. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 6s Starting Damage: 484 Damage (Base): 484, Damage (Full gauge): 529 Final Damage: 577 Damage (Base): 577, Damage (Full gauge): 632 |
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Has the user deal damage to an opposing Pokemon and leave it unable to act for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 9s Starting Damage: 550 Pull damage: 275, Lock-on damage: 275, Pull damage (Mega evolved): 315, Lock-on damage (Mega evolved): 315 Final Damage: 980 Pull damage: 490, Lock-on damage (Base): 490, Pull damage (Mega evolved): 580, Lock-on damage (Mega evolved): 580 |
Has the user pull the designated opposing Pokemon toward itself and lock on it. The locked-on opposing Pokemon will have its movement speed decreased and take increased damage. After a set amount of time, this move deals damage to the locked-on opposing Pokemon based on the amount of damage it took while locked on.
Upgrade: The locked-on opposing Pokemon takes increased damage. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Sure Hit, Hindrance Damage Type: Physical Cooldown: 8s Starting Damage: 1695 Damage per instance: 204, Damage per instance (Mega evolved): 231, Number of instances: 5, Final wave damage: 675, Final wave damage (Mega evolved): 773 Final Damage: 2882 Damage per instance: 347, Damage per instance (Mega evolved): 408, Number of instances: 5, Final wave damage: 1147, Final wave damage (Mega evolved): 1366 |
Has the user direct psychic waves at the designated opposing Pokemon, dealing damage to it and decreasing its movement speed. While the user is directing psychic waves, it takes reduced damage. At the end of the move, the user hits the designated opposing Pokemon and nearby opposing Pokemon with a strong psychic wave, throwing and dealing damage to all opposing Pokemon it hits.
Upgrade: Strengthens the movement speed decrease. |
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Move Type: Buff Damage Type: Status Cooldown: 8s Starting Damage: N/A Final Damage: N/A |
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Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Buff, Recovery Damage Type: Status Cooldown: 10s Starting Damage: N/A Final Damage: N/A |
Grants the user a shield for a short time. While the shield effect is active, the user's movement speed is increased, and the user recovers HP based on the amount of damage it takes from opposing Pokemon. When the user takes enough damage from opposing Pokemon for the shield effect to be removed, all of the user's move cooldowns are reduced, and the Mega gauge increases.
Upgrade: Increases the amount of HP recovered. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash, Buff Damage Type: Status Cooldown: 10s Starting Damage: N/A Damage increase: 20% Final Damage: N/A Damage increase: 30% |
The user teleports to the designated location. For a short time, the user's movement speed and damage dealt increase, and its basic attacks increase the Mega gauge by a greater amount.
Upgrade: Increases the damage dealt to opposing Pokemon. |
![]() (Lv. 9) |
Move Type: Area, Hindrance Damage Type: Physical Cooldown: 133s Starting Damage: 1167 Damage (Mega evolved): 1340 Final Damage: 1604 Damage (Mega evolved): 1889 |
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Has the user bring down one powerful psychic blast upon each opposing Pokemon. Opposing Pokemon around each point of impact take damage, are left unable to act, and have their Defense decreased for a short time. |
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Has the user perform a melee attack on an opposing Pokemon, which restores a portion of the user's HP based on the amount of damge it deals. |
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![]() When the Pokemon deals damage to an opposing Pokemon with a basic attack, the Mega gauge increases. The more the Mega gauge increases, the more the Pokemon's Attack, Defense, and Sp. Def increase. If the Mega gauge becomes full when the Pokemon is Lv. 5 or higher, the Pokemon Mega Evolves for a set amount of time. When the Pokemon Mega Evolves, its Attack, Defense, and Sp. Def increase even more, and its movement speed increases. |
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1st Evolution | Final Evolution |
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![]() (Lv. 1) |
![]() (Lv. 5) |
Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3500 | 90 | 90 | 195 |
2 | 3653 | 102 | 99 | 209 |
3 | 3821 | 115 | 109 | 224 |
4 | 4006 | 130 | 120 | 240 |
5 | 4209 | 146 | 132 | 258 |
6 | 4433 | 164 | 145 | 278 |
7 | 4679 | 183 | 159 | 300 |
8 | 4950 | 204 | 175 | 324 |
9 | 5249 | 228 | 192 | 350 |
10 | 5579 | 254 | 211 | 379 |
11 | 5942 | 283 | 232 | 411 |
12 | 6342 | 315 | 255 | 446 |
13 | 6782 | 350 | 281 | 485 |
14 | 7267 | 388 | 309 | 527 |
15 | 7800 | 430 | 340 | 575 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Mewtwo X gains the capability to Mega Evolve from Level 5.
Attacking while in the unevolved state causes the Mega Gauge to fill up. Mewtwo X gains a 2% additional Attack, Defense, and Sp. Defense for every stack. At max 10 stacks, the Gauge is filled up and Mewtwo X mega evolves.
Mega evolving provides this Pokemon with further boost in HP, Attack, Defense, and Sp. Defense. All four stats increase by 10%.
Adding in the boost from the gauge, Mewtwo X essentially get a 30% boost in Attack, Defense, and Sp. Defense and a 10% increase in HP.
Level | HP | Defense | Special Defense | Attack Damage |
---|---|---|---|---|
1 | - | - | - | - |
2 | - | - | - | - |
3 | - | - | - | - |
4 | - | - | - | - |
5 | 4629 | 186 | 168 | 350 |
6 | 4876 | 209 | 185 | 376 |
7 | 5146 | 234 | 203 | 406 |
8 | 5445 | 261 | 224 | 439 |
9 | 5773 | 291 | 245 | 475 |
10 | 6136 | 325 | 270 | 514 |
11 | 6536 | 362 | 296 | 558 |
12 | 6976 | 403 | 326 | 604 |
13 | 7460 | 448 | 359 | 657 |
14 | 7993 | 496 | 395 | 715 |
15 | 8580 | 550 | 435 | 780 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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The unevolved Mewtwo X has the following stat listings:
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Zirco Trading:
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Battle Style Change | |
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Pokemon | Move |
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Mission: Knock out 1 Pokemon from the opposing team using UNITE Moves (40/80/160 times total) |
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Medals & Points | Rewards |
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List of All-Rounder Pokemon Achievements
Upcoming Pokemon | |
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![]() December 7, 2023 |
![]() December 26, 2023 |
All data is based on Season 15 Master Rank Top 100. Last Updated: November 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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21.5% | 74.21% |
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13.8% | 72.89% |
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12.3% | 71.63% |
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10.8% | 77.86% |
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6.2% | 76.50% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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Mega Mewtwo X Guide: Best Builds and Moveset
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