Pokemon UNITE

Buzzwole Guide: Builds and Best Items

Pokemon UNITE - Buzzwole Guide Builds Best Items and Moveset

The best guide on how to play Buzzwole in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!

Buzzwole Pokemon Pages
Pokemon UNITE - Buzzwole Release Date Top Partial.pngBuzzwole Release Date Pokemon UNITE - Buzzwole Guide Top Partial.pngBuzzwole Builds

Buzzwole Latest Nerfs & Buffs (5/12)

Version 1.17.1.2 Patch Notes

Buzzwole Changes (December 5)
Smack Down Image
Smack Down
• Area damage increased by 20%.
Lunge Image
Lunge
• Attack reduction duration increased from 2s to 2.5s.

Stat Updates

1.7.1.7 Attack stat increased.
1.10.1.3 Defense increased from 468 to 500. Special Defense increased from 329 to 380.

Beast Boost

1.8.1.4 Now increases the muscle gauge when dealing damage to wild Pokemon.

Lunge

1.8.1.4 Increased recharge time for one charge from 6s to 7.5 sec. (+1.5s)
1.17.1.2 Attack reduction duration increased from 2s to 2.5s.

Pokemon Changes

1.7.1.7 Attack stat increased.
1.10.1.3 Defense increased from 468 to 500. Special Defense increased from 329 to 380.

Mega Punch

1.7.1.7 Damage increased from 357 to 449 (+26%).

Fell Stinger

1.7.1.7 Damage increased from 632 to 679 (+7%)

Leech Life

1.7.1.2 Cooldown decreased from 9s to 8s (-1s). Damage dealt increased: No gauge: 1770 to 1990 (+12%) Full gauge: 3573 to 4015 (+12%).
1.7.1.7 Damage increased from 1990 to 2170 (+9%).
1.10.1.3 HP recovery amount increased from 50% to 75% of damage dealt.
1.16.1.2 Cooldown decreased from 8s to 7s. HP recovery decreased by about 37% to 25%.

Smack Down

1.7.1.2 Damage dealt increased: Punch: 395 to 442 Landing: 790 to 884. Range increased. Muscle gauge increment increased from 1 to 2, then 2 to 3 once upgraded.
1.7.1.7 Damage increased from 1326 to 1548 (+17%).
1.14.1.5 Muscle gauge amount increased in 1st and 2nd stage reduced from 2 to 1. Bugfix. Smack Down +: Muscle gauge amount increased in 2nd stage reduced from 3 to 2.
1.16.1.2 Cooldown decreased from 7.5s to 6.5s.
1.17.1.2 Area damage increased by 20%.

Superpower

1.10.1.3 Base shield value increased from 8% to 12% of max HP. Additional shield provided increased from 1.5% to 2% of maximum HP multiplied by muscle game amount.
1.14.1.5 Cooldown increased from 7.5s to 8.5s. Cooldown reduction changed from full reset to 3s.

Buzzwole Basic Info

Buzzwole
Buzzwole.jpg
Tier Rating: A Rank Icon

Role: All-Rounder
Attack Type: Melee
Damage Type: Physical
Difficulty: Intermediate
Cost:
"Flex on the competition with this bodacious Melee All-Rounder that’s all the buzz on Aeos Island."

Pokemon Unite Tier List

Buzzwole Best Lanes

Top Icon.pngTop Jungle Icon.pngJungle Bot Icon.pngBottom
5 Stars.png
1 Star.png
5 Stars.png

Tips & Strategies for Every Lane

Strengths and Weaknesses

Strengths Weaknesses
✔︎ Great scaling.
✔︎ Powerful combos. Can incapacitate and displace enemies.
✔︎ Has constant HP recovery with Boosted Attacks.
✖︎ Moves have short range.
✖︎ Set ups get easily countered with unstoppable status effect.

Best Builds for Buzzwole

Buzzwole Builds
-

Superpower Build

Superpower Build
Pokemon UNITE - Best Build Icon
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
Defense: +30
Sp. Def: +30
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Superpower Build Explanation

This build is centered on grabbing and bursting down targets with Smack Down and Superpower. It also utilizes Superpower's cooldown reset when its upgraded.

  • Attack Weight provides Buzzwole a large damage boost, particularly when it's fully stacked.
  • Weakness Policy synergizes well with Buzzwole's frontline gameplay, increasing its Attack stat as it takes damage. It also grants more HP and damage.
  • Focus Band makes Buzzwole more durable and gives it more survivability.
  • Muscle Band and Rapid-Fire Scarf can be a replacement for Attack Weight and Weakness Policy, or Weakness Policy and Focus Band, improving Buzzwole's attacks through increased damage and attack speed.
  • Eject Button gives Buzzwole a quick repositioning tool to get close to its targets.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by equipping at least two (2) Emblems that are Brown and White.
  • Equip Emblems that improve Attack or HP to balance out Buzzwole's offense and defense.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

Superpower Build Damage Test

Items
(@Lvl 30)
Smack Down
(@ Lvl 15)
Superpower
(@ Lvl 15)
Superpower
(Full Gauge)
(@ Lvl 15)
Attack Weight
(6 Stacks)
+
Weakness Policy
(4 Stacks)
1929 2456
4297

Since the build is centered on Smack Down and Superpower, equipping items that will maximize their damage is the ideal item combination. Focus Band is a core item for the build, leaving only two items for consideration.

As the results show, Weakness Policy and a fully-stacked Attack Weight will produced the highest damage for Smack Down and Superpower. However, it does require Buzzwole to fully stack Attack Weight first to gain the max damage.

As for alternatives, replacing Attack Weight with Muscle Band would be the best option. The item combination still generated decent results but without the need for stacking. Moreover, the attack damage and attack speed increase from Muscle Band will be benefitial in the long run.


These damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Smack Down
(@ Lvl 15)
Superpower
(@ Lvl 15)
Superpower
(Full Gauge)
(@ Lvl 15)
Muscle Band
+
Razor Claw
1615 2035
3560
Muscle Band
+
Weakness Policy
(4 Stacks)
1741 2205
3858
Muscle Band
+
Attack Weight
(6 Stacks)
1782 2260
3954
Razor Claw
+
Weakness Policy
(4 Stacks)
1741 2205
3858
Razor Claw
+
Attack Weight
(6 Stacks)
1782 2260
3954
Attack Weight
(6 Stacks)
+
Weakness Policy
(4 Stacks)
1929 2456
4297

The tests above does not use any Emblems yet so it will scale higher if equipped.

Leech Life Build

Leech Life Build
Moveset Held Items
Battle Item
Item Effects
(at Level 30)
Recommended Lane
Attack: +33
Defense: +30
Sp. Def: +30
HP: +210
Pokemon UNITE - Top Lane Recommendation Yes Top Lane
Pokemon UNITE - Bot Lane Recommendation Yes Bot Lane
Emblem Color Combination Target Emblem Stats
Positive Stats:
HP
Attack
Free Negative Stats:
Sp. Atk
Defense
Sp. Def
Note:
The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems.

Leech Life Build Explanation

This build utilizes Lunge's mobility and Attack increase to set up Leech Life, dealing damage to a target while healing Buzzwole for a large amount.

  • Attack Weight provides Buzzwole a large damage boost, particularly when it's fully stacked, which also increases the Leech Life's healing.
  • Weakness Policy synergizes well with Buzzwole's frontline gameplay, increasing its Attack stat as it takes damage. It also grants more HP and damage.
  • Focus Band grants Buzzwole more durability and survivability in the form of HP recovery.
  • Muscle Band and Rapid-Fire Scarf can be a replacement for Attack Weight and Weakness Policy, or Weakness Policy and Focus Band, improving Buzzwole's attacks through increased damage and attack speed.
  • Eject Button gives Buzzwole another mobility tool on top of Lunge.
  • X Speed can also work just as fine for the same purpose.
  • The build's Boost Emblem loadout should consist of 6 Brown Emblems for more damage and 6 White Emblems additional HP. This can be achieved by equipping at least two (2) Emblems that are Brown and White.
  • Equip Emblems that improve Attack or HP to balance out Buzzwole's offense and defense.
  • Sp. Atk., Sp. Def., and Defense can be freely traded for the other stats.

Leech Life Build Sustain and Damage Test

Items
(@Lvl 30)
Leech Life
Damage
(@ Lvl 15)
Leech Life
Damage
(Full Gauge)
(@ Lvl 15)
Leech Life
Healing
(@ Lvl 15)
Leech Life
Healing
(Full Gauge)
(@ Lvl 15)
Attack Weight
(6 Stacks)
+
Weakness Policy
(4 Stacks)
2729
5508
3955
6889

Since the build is mainly centered around Leech Life, equipping items that will maximize its damage and healing is the best item combination. Focus Band is a core item for the build, leaving only two (2) items for consideration.

As the results show, Weakness Policy and a fully-stacked Attack Weight will generate the best results for the build. The item combination had the best scores for both damage and healing.

For alternatives, replacing Attack Weight with Muscle Band would be the best choice. The item combination still produced decent results but eliminates the need for stacking.


The damage tests are conducted using the Training Dummy in Practice Mode. The results are taken from the Total Damage data. The sustain test is calculated by adding Leech Life's healing per instance.

Note:
The numbers in bold are the highest result for a specific test.
Items
(@Lvl 30)
Leech Life
Damage
(@ Lvl 15)
Leech Life
Damage
(Full Gauge)
(@ Lvl 15)
Leech Life
Healing
(@ Lvl 15)
Leech Life
Healing
(Full Gauge)
(@ Lvl 15)
Muscle Band
+
Razor Claw
2269
4579
3289
4664
Muscle Band
+
Weakness Policy
(4 Stacks)
2454
4953
3556
5251
Muscle Band
+
Attack Weight
(6 Stacks)
2514
5074
3604
7066
Razor Claw
+
Weakness Policy
(4 Stacks)
2454
4953
3556
5251
Razor Claw
+
Attack Weight
(6 Stacks)
2514
5074
3604
7066
Attack Weight
(6 Stacks)
+
Weakness Policy
(4 Stacks)
2729
5508
3955
6889

The tests above does not use any Emblems yet so it will scale higher if equipped.

Buzzwole Best Items & Moveset

Best Held Items

Item Explanation
Attack Weight.pngAttack Weight Attack Weight gives a massive damage boost to Buzzwole, especially to its moves.
Focus Band.pngFocus Band Focus Band strengthens Buzzwole's static defenses and gives it a survivability tool.
Muscle Band.pngMuscle Band Muscle Band gives Buzzwole damage and attack speed, strengthening its attack damage and allowing it to fill up its Muscle Gauge faster.
Weakness Policy.pngWeakness Policy Weakness Policy is well-suited for Buzzwole since it needs to get close to its target to perform its combos, increasing its damage output as it takes damage.
Rapid-Fire Scarf.pngRapid-Fire Scarf Rapid-Fire Scarf allows Buzzwole to quickly build up its Muscle Gauge and heal up via its attacks.

List of Held Items

Best Battle Items

Item Explanation
Eject Button.pngEject Button Eject Button allows Buzzwole to quickly get into position to perform its combos.
X Speed.pngX Speed X Speed improves Buzzwole's overall mobility, which is useful in various situations.

List of Battle Items

Best Moveset

Move Explanation
Smack Down ImageSmack Down Smack Down allows Buzzwole to isolate and knock back targets towards a particular direction.
Superpower ImageSuperpower Superpower gives Buzzwole a high burst damage disabling move that a perfect follow up to Smack Down.

This moveset gives Buzzwole a powerful disabling kit that suits the Pokemon's frontline gameplay. Smack Down allows Buzzwole to isolate targets and set up for Superpower, dealing high burst damage to the target and nearby enemies.

Superpower and Leech Life are Buzzwole's primary damage and Muscle gauge-consuming moves. Both are some form of disable but have unique features.

Superpower allows Buzzwole to grab and reposition targets around, making it a useful tool for putting opponents in a disadvantageous position. Although the move deals less damage compared to Leech Life, it can be used more frequently when it's upgraded since the move's cooldown resets every time the Muscle gauge fills up, increasing its damage potential significantly. It also gives Buzzwole a shield to prolong the Pokemon's life during fights.

As for Leech Life, it enables Buzzwole to keep a target in place for a considerable amount all while dealing damage and healing the Pokemon. However, unlike Superpower, targets can easily free themselves when they're grabbed simply by using an Eject Button or through other means, wasting the move entirely. The move can also be interrupted whenever Buzzwole is disabled.

On the other hand, Lunge and Smack Down are complimentary moves that will help Buzzwole setup either of its first two moves. They also help fill up the Muscle gauge faster when they hit opponents.

Choosing Lunge gives Buzzwole better overall mobility and acts as a debuff and buff move, which works great during teamfights. Meanwhile, Smack Down gives Buzzwole another disabling move that allows the Pokemon to perform creative combos with either of the first two moves, keeping them locked down even longer. Selecting a move to pair with Superpower or Leech Life is entirely up to player preference since any combination works just as fine.

Which Moveset Do You Think Is Best For Buzzwole?

Lunge & Leech Life 54
Votes
Lunge & Superpower 28
Votes
Smack Down & Leech Life 31
Votes
Smack Down & Superpower 20
Votes

Let us know your thoughts in the comments!

Previous Poll Results

Lunge & Leech Life 62
Votes
Lunge & Superpower 28
Votes
Smack Down & Leech Life 54
Votes
Smack Down & Superpower 25
Votes

How to Play Buzwole

Jump to Section

Understand the Muscle Gauge Mechanic

Buzzwole's Muscle Gauge is central to its gameplay. Knowing how it works and its effects are crucial to fully utilize Buzzwole's kit and strength. Since one moveset fills up the Muscle Gauge while the other consumes it, it is best to use the moves that fill up the Muscle Gauge first, then follow up with the other move.

Fill Up the Muscle Gauge with Moves

Trigger Increment
Standard Attack ImageStandard Attack Each time a basic attack hits an opposing Pokemon, the muscle gauge charges by one (1) increment.
Mega Punch ImageMega Punch If this move hits Pokemon from the opposing team, the user's muscle gauge increases by one (1) increment for each one that was hit.
Lunge ImageLunge If this move hits Pokemon from the opposing team, the user's muscle gauge increases by one (1) increment for each one that was hit
Smack Down ImageSmack Down If this move deals damage to Pokemon on the opposing team, the user's muscle gauge increases by one (1) increment for each one that was hit.

Perform attacks and use the moves listed above to quickly fill up the Muscle Gauge. When your Muscle Gauge is full, your attacks become stronger.

Moves that Consume the Muscle Gauge

Trigger Effect
Fell Stinger ImageFell Stinger This move deals more damage the more muscle gauge increments are consumed.
Leech Life ImageLeech Life The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed.
Superpower ImageSuperpower The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
Once upgraded, this move's cooldown resets each time the Muscle Gauge fills up.

The moves listed above consumes all the Muscle Gauge when used. Their effects and damage increase based on how much of the Muscle Gauge was consumed. Given this, it's best to fill up the Muscle Gauge entirely first before using any of these moves to maximize their damage and effects.

Leave Opponents Open with Disabling Moves

Buzzwole's whole kit revolves around isolating targets and engaging in brawls. Before you do your combos, however, be sure to take advantage of Buzzwole's disabling moves first to get a better shot of landing your attacks.

Reposition Opponents with Superpower

Superpower allows you to displace one enemy and put them in a disadvantageous position. It is a great way to isolate single targets for you and your allies to pick them off easily. Since you will be body slamming opponents in a specified direction, it is best to pick up targets and slam them away from their goal zones to make it harder for them to fight back.

Superpower: Buzzwole Move Effect and Cooldown

Incapacitate Slippery Targets with Leech Life

Using Leech Life on a target will pin them down for a short time, enough for your allies to follow up with their attacks. Buzzwole will also be able to recover a decent amount of HP while the move is active. Use the move to shut down other All-Rounders or trap highly mobile Speedsters so that your team can take them out of the fight quickly.

One thing to note is that opponents incapacitated by Leech Life can break free from the move using an Eject Button. Since this interaction acts as a direct counter to the move, it is best to take note of opponents who are running the Battle Item during the initial loading screen before the match starts.

Leech Life: Buzzwole Move Effect and Cooldown

Actively Seek Out Opponents

Buzzwole's passive, Beast Boost, increases its movement speed and attack speed each time it defeats or assists in defeating an opposing Pokemon. Staying active throughout the game either by hunting targets or sticking with your allies is the best way to maximize its passive.

Use Unite Move as a Finisher

Buzzwole is invulnerable for a short time while airborne during Ultra Swole Slam. Coupled that with area of effect damage, then you got yourself a strong Unite Move that can tank multiple opponents. Moreover, Ultra Swole Slam will seek out an opponent with the lowest HP, making it great for landing the last hit without getting interrupted and synergizing with Beast Boost.

Ultra Swole Slam: Buzzwole Move Effect and Cooldown

Position Properly

Since Buzzwole needs to get close to its target first to perform its combos, you need to position properly before initiating. This is especially true when you're using Smack Down. You can use Eject Button to help you get a better position.

Superpower Persists Through Unstoppable Status Effect

If you use Superpower on targets that have the Unstoppable status effect, you can still cause damage even if you can't lift them. This is because the move's animation continues even when your target has immunity, dealing damage as a result.

Moreover, this interaction also happens against Boss Pokemon like Regieleki and Rayquaza.

Given this, the move isn't entirely useless against Pokemon that can gain immunities.

Superpower: Buzzwole Move Effect and Cooldown

Buzzwole Progression and Leveling Guide

Top or Bottom Lane Guide

Level 1 to 5

  • Secure as many Wild Pokemon as you can and get EXP to reach level 5.
  • Once at level 5, learn either Leech Life or Superpower.
  • Continue to farm wild Pokemon and level up, defend the lane, score points, and knock out opponents.

Level 6 to 9

  • Once at level 7, learn either Lunge or Smack Down, and start to get aggressive.
  • Continue to farm wild Pokemon, defend the lane, score points, and knock out opponents to level up.
  • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock.
  • Once at level 9, learn Ultra Swole Slam to get all moves.

Level 10+

  • Continue to farm and level up.
  • Stick with allies to defend or push lanes, secure objectives, and win teamfights.
  • Reach at least level 13 on or before Rayquaza spawns for a full-upgraded moveset.
  • Help your allies win a team fight and secure Rayquaza.
  • After securing Rayquaza, just score points to gain the score lead, then immediately return to base and just defend the remaining goal zones until the match ends.

Buzzwole Combos

Initiator Combos

This set of combos utilizes Lunge or Smack Down to fill up the Muscle Gauge and enhance Superpower's damage and its displacing capabilities.

Lunge Initiator Combo

Lunge Initiator Combo
Lunge IconStandard Attack Icon x3 ► Lunge IconSuperpower Icon

Pokemon UNITE - Buzzwole Lunge Initiator Combo
Superpower (Only if upgraded) ► LungeStandard Attack x3 ► LungeSuperpower
Start the combo with Lunge and follow up with three Standard Attacks, then use Lunge again to fill up your Muscle Gauge. End the combo with Superpower while also displacing the target away from their team.

Upgraded Lunge Initiator Combo

Showdown Initiator Combo
Superpower Icon (Only if upgraded) ► Lunge IconStandard Attack Icon x3 ► Lunge IconSuperpower Icon
Pokemon UNITE - Buzzwole Showdown Initiator Combo
Superpower (Only if upgraded) ► LungeStandard Attack x3 ► LungeSuperpower
This combo utilizes Superpower +'s cooldown reset mechanic. Start the combo with Superpower, then immediately use Lunge to start filling up the Muscle Gauge. Follow up with three Standard attacks and a second Lunge to get the full amount of Muscle Gauge. Once Superpower's cooldown resets, use it again to end the combo.

Super Smack Down Combo

Super Smack Down Combo
Standard Attack Icon x3 ► Smack Down Icon (Punch) ► Smack Down Icon (Slam) ► Superpower Icon
Pokemon UNITE - Buzzwole Super Smack Down Combo
Standard Attack x3 ► Smack Down (Punch) ► Smack Down (Slam) ► Superpower

Start the combo with three Standard Attacks. Use Smack Down to punch the target upwards, then once again to slam it to the ground and fill up the Muscle Gauge. End the combo with Superpower, carrying the target away from their team.

Upgraded Super Smack Down Combo

Upgraded Super Smack Down Combo
Superpower Icon (Only if upgraded) ► Smack Down Icon (Punch) ► Smack Down Icon (Slam) ► Standard Attack Icon x3 ► Superpower Icon
Pokemon UNITE - Buzzwole Upgraded Super Smack Down Combo
Superpower (Only if upgraded) ► Smack Down (Punch) ► Smack Down (Slam) ► Standard Attack x3 ► Superpower
This combo utilizes Superpower +'s cooldown reset mechanic. Start the combo with Superpower, and follow up with three standard attacks. Then, use Smack Down to punch the target upwards, then once again to slam it to the ground and fill up the Muscle Gauge. Once Superpower's cooldown resets, use it again to end the combo.

Hyper Life Steal Combo

Hyper Life Steal Combo
Lunge IconStandard Attack Icon x3 ► Lunge IconLeech Life Icon

Pokemon UNITE - Buzzwole Hyper Life Steal Combo
LungeStandard Attack x3 ► LungeLeech Life
This is similar to the Lunge tInitiator Combo but uses Leech Life as a finisher instead. Start by using Lunge at your target and follow up with three Standard Attacks. Then, use Lunge again to fill up the Muscle Gauge. Once the Muscle Gauge is full, end the combo with Leech Life.

Ultimate Power Slam Combo

Ultimate Power Slam Combo
Lunge IconStandard Attack Icon x3 ► Superpower IconLunge IconUltra Swole Slam Icon
Pokemon UNITE - Buzzwole Ultimate Power Slam Combo
LungeStandard Attack x3 ► SuperpowerLungeUltra Swole Slam
This is a combo great for team fights as it deals AoE damage across an area. Start by seeking a target and using Lunge to get close to them. Then, deal damage to them with Standard Attacks at least three (3) times to full up Buzzwole's Muscle Gauge. Once filled use Superpower, followed by another Lunge to deal even more damage. Finish the combo by activating Ultra Swole Slam. Here, Buzzwole will locate the nearest opponent with the lowest amount of HP.

Matchups & Counters for Buzzwole

Buzzwole Matchups

Hard Counter
Alolan NinetalesBlisseyCinderaceDelphoxGlaceonMamoswineMega Mewtwo YMr. MimeSnorlaxTrevenantWigglytuff
Fair Matchup
AegislashArmarougeBlastoiseBlazikenCeruledgeChandelureCharizardCrustleDarkraiDragapultEspeonGreedentGreninjaHo-OhInteleonLeafeonLucarioMachampMega Mewtwo XMewMiraidonPikachuScizorSylveonTinkatonTyranitarUmbreonUrshifuZacianZoroark
Good Matchup
AbsolAzumarillClefableComfeyCramorantDecidueyeDodrioDragoniteDuraludonEldegossFalinksGarchompGardevoirGengarGoodraGyaradosHoopaLaprasMeowscaradaMetagrossPsyduckSableyeSlowbroTalonflameTsareenaVenusaurZeraora
Matchup Notes
Hard CounterHard Counter Even MatchupEven Matchup Easy MatchupEasy Matchup
1. The chart is based on our own experience playing Buzzwole.
2. Pokemon within each tier are unordered
3. Any Pokemon not shown here are still under investigation.

Hard Counter with Kiting and Disables

Since Buzzwole needs to get to melee range to perform its combos, Pokemon that can disable or kite it from range stops it from doing any damage.

Best Counters

Pokemon Explanation
Cinderace ImageCinderace Rating: ★★★★★
• Can kite Buzzwole with its rapid ranged attacks.
• Can stun and reposition using Blaze Kick.
• Can evade Buzzwole's combos with Feint.
Snorlax ImageSnorlax Rating: ★★★★★
• Can disrupt Buzzwole's combos using Block, Yawn, and Heavy Slam.
• Can tank Buzzwole's damage.
• Can gain immunity from Buzzwole's moves and heal HP using Power Nap.
Wigglytuff ImageWigglytuff Rating: ★★★★
• Can disrupt Buzzwole's combos using Sing, Dazzling Gleam, and Cute Charm
• Can negate Buzzwole's damage using Starlight Recital.

Even Matchups

Buzzwole can get the upper hand against these Pokemon as long as it can find a way to set up its combos and beat them down.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Armarouge Image Chandelure Image Dragapult Image Espeon Image Greninja Image Inteleon Image Mew Image Miraidon Image Pikachu Image Sylveon Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Buzzwole. However, they can easily fall to Buzzwole's combos if it manages to get close to them.
• When using Smack Down, it's best to use Eject Button to quickly get close to them and use the move. Once they get hit by Smack Down, always remember to follow up with Superpower or Leech Life to finish them off.
• When using Lunge, use it to close the gap, then follow up with Superpower or Leech Life to finish them off.
• If they still manage to survive, just use Ultra Swole Slam to finish them off.

Strike First

All-Rounders
Aegislash Image Blaziken Image Ceruledge Image Charizard Image Lucario Image Machamp Image Mega Mewtwo X Image Scizor Image Tinkaton Image Urshifu Image Zacian Image
How to Beat
• Much like Buzzwole, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Buzzwole's damage. However, they do need to go toe to toe with Falinks to defeat it, making them perfect targets for Buzzwole's combos. Winning against them is a matter of being able to perform a combo first.
• When using Smack Down, time the move when they get close enough, then follow up with Superpower or Leech Life.
• When using Lunge, utilize the move's Attack reduction to weaken their damage (if they're an Attack-type Pokemon), then follow up with Superpower or Leech Life. It's also good to incorporate a few attacks in the combo to take advantage of Lunge's atack speed increase.
• As a last resort, use Ultra Swole Slam to finish them off.

Catch Them When They Initiate

High-mobility Pokemon with Burst Damage
Darkrai Image Leafeon Image Zoroark Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they still need to get close to Buzzwole to take it down, putting them in range for the Pokemon's combos. Winning against them is a matter of catching them with Buzzwole's combos when they initiate.
• When using Smack Down, just make sure to hit them when they dive in to stop their momentum, then immediately follow up with Superpower or Leech Life.
• When using Lunge, either use one charge to dodge their moves when they initiate, then use another to get close to them, and finish them off with Superpower or Leech Life.
• If they still manage to survive, just use Ultra Swole Slam to finish them off.

Gourp Up with Allies

Highly Durable Pokemon
Blastoise Image Crustle Image Greedent Image Ho-oh Image Umbreon Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Buzzwole to take them down alone. With that, it's best to group up with allies to bring them down with the help of Buzzwole.
• Use Smack Down to stun them or Lunge to stay on top of them, then follow up with Superpower or Leech Life to keep them disabled and deplete their HP.

Easy Matchups for Buzzwole

These Pokemon are easy matchups for Buzzwole either because they have little to no means of escaping Buzzwole's combos or are too fragile to survive it.

Close the Gap

Ranged, Fragile Pokemon with High Damage
Cramorant Image Decidueye Image
How to Beat
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Buzzwole. However, they can easily fall to Buzzwole's combos if it manages to get close to them.
• When using Smack Down, it's best to use Eject Button to quickly get close to them and use the move. Once they get hit by Smack Down, always remember to follow up with Superpower or Leech Life to finish them off.
• When using Lunge, use it to close the gap, then follow up with Superpower or Leech Life to finish them off.
• If they still manage to survive, just use Ultra Swole Slam to finish them off.

Strike First

All-Rounders
Azumarill Image Dragonite Image Falinks Image Garchomp Image Gyarados Image Metagross Image Tsareena Image
How to Beat
• Much like Buzzwole, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Buzzwole's damage. However, they do need to go toe to toe with Falinks to defeat it, making them perfect targets for Buzzwole's combos. Winning against them is a matter of being able to perform a combo first.
• When using Smack Down, time the move when they get close enough, then follow up with Superpower or Leech Life.
• When using Lunge, utilize the move's Attack reduction to weaken their damage (if they're an Attack-type Pokemon), then follow up with Superpower or Leech Life. It's also good to incorporate a few attacks in the combo to take advantage of Lunge's atack speed increase.
• As a last resort, use Ultra Swole Slam to finish them off.

Catch Them When They Initiate

High-mobility Pokemon with Burst Damage
Absol Image Dodrio Image Gengar Image Meowscarada Image Talonflame Image Zeraora Image
How to Beat
• These Pokemon are incredibly agile and deal high burst damage. However, they still need to get close to Buzzwole to take it down, putting them in range for the Pokemon's combos. Winning against them is a matter of catching them with Buzzwole's combos when they initiate.
• When using Smack Down, just make sure to hit them when they dive in to stop their momentum, then immediately follow up with Superpower or Leech Life.
• When using Lunge, either use one charge to dodge their moves when they initiate, then use another to get close to them, and finish them off with Superpower or Leech Life.
• If they still manage to survive, just use Ultra Swole Slam to finish them off.

Take Them Out First

Supporters
Blissey Image Clefable Image Comfey Image Eldegoss Image Hoopa Image Psyduck Image Sableye Image
How to Beat
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Buzzwole, their support capabilities makes them valuable during fights.
• It's best to take them out first using Smack Down or Lunge and Superpower or Leech Life to remove their team's support.
• If they still manage to survive, just use Ultra Swole Slam to finish them off.

Group Up with Allies

Highly Durable Pokemon
Goodra Image Lapras Image Slowbro Image
How to Beat
• These Pokemon are extremely durable, making it difficult for Buzzwole to take them down alone. With that, it's best to group up with allies to bring them down with the help of Buzzwole.
• Use Smack Down to stun them or Lunge to stay on top of them, then follow up with Superpower or Leech Life to keep them disabled and deplete their HP.

Best Teammates for Buzzwole

Pokemon Explanation
Gardevoir ImageGardevoir
Pikachu ImagePikachu
High Damaging Snipers
These Pokemon are mobile and have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Buzzwole can easily take down enemies and push lanes.
Mr. Mime ImageMr. Mime
Sableye ImageSableye
Stuns and Debuffs
These Pokemon have the means of inflicting debuffs and shutting down targets with their moves. This helps Buzzwole dominate the lane quickly and have enough time to steal enemy camps.
Slowbro ImageSlowbro
Snorlax ImageSnorlax
Tanky Disablers
These Pokemon can lead the charge, soak up damage, and help Buzzwole setup its attacks thanks to their disabling moves.
Gengar ImageGengar
Zoroark ImageZoroark
High Burst Damagers
These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible.
Machamp ImageMachamp
Tsareena ImageTsareena
Hard-hitting Initiators
These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates.

Buzzwole Moves

Move Slot 1 (R)

Mega Punch ImageMega Punch
(Lv. 1 or 3)
Move Type: Area
Damage Type: Physical
Cooldown: 5s
Starting Damage: 363
Final Damage: 449
Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokemon in the area of effect. If this move hits Pokemon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit.
Lunge ImageLunge
(Lv. 7)
Upgrade Lv. 13
Move Type: Area
Damage Type: Physical
Cooldown: 1s
Starting Damage: 405
Damage per charge: 405, Number of charges: 2
Final Damage: 636
Damage per charge: 636, Number of charges: 2
Has the user lunge in the designated direction, dealing damage to opposing Pokemon and decreasing their Attack for a short time. If this move hits Pokemon from the opposing team, the user's muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user's basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move.
Upgrade: Whenever this move hits Pokemon from the opposing team, the user's Attack increases for a short time. The more Pokemon from the opposing team are hit, the more the user's Attack increases.
Smack Down ImageSmack Down
(Lv. 7)
Upgrade Lv. 13
Move Type: Hindrance, Dash
Damage Type: Physical
Cooldown: 6.5s
Starting Damage: 1158
Punch damage: 340, Slam damage: 818
Final Damage: 1755
Punch damage: 516, Slam damage: 1239
Has the user deliver an uppercut punch to an opposing Pokemon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokemon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokemon down to the ground, dealing damage to all opposing Pokemon in an area of effect centered on the point of impact. If this move deals damage to Pokemon on the opposing team, the user's muscle gauge increases by 2 increment for each one that was hit.
Upgrade: Widens the area of effect in which damage is dealt when the opposing Pokemon targeted by this move hits the ground. Also, the user's muscle gauge will now increase by 3 increments for each Pokemon on the opposing team that takes damage form this move.

Move Slot 2 (ZR)

Fell Stinger ImageFell Stinger
(Lv. 1 or 3)
Move Type: Melee
Damage Type: Physical
Cooldown: 8s
Starting Damage: 593
Damage with full Gauge: 1037
Final Damage: 679
Damage with full Gauge: 1188
Consumes the entire muscle gauge and has the user deal damage to an opposing Pokemon in the designated direction. This move deals more damage the more muscle gauge increments are consumed. If this move knocks out an opposing Pokemon, the user recovers HP.
Leech Life ImageLeech Life
(Lv. 5)
Upgrade Lv. 11
Move Type: Melee
Damage Type: Physical
Cooldown: 7s
Starting Damage: 1184
Damage per instance: 296, HP healed per instance: 58% of damage dealt, Number of instances: 4, Damage with full Muscle Gauge: 2254, Damage per instance with full Muscle Gauge: 322, Number of instance with full Muscle Gauge: 7
Final Damage: 2170
Base damage: 505, HP healed per instance: 125% of damage dealt, Damage increase per instance: 25, Number of instances: 4, Damage with full Muscle Gauge: 4379, Base damage with full Muscle Gauge: 550, Number of instance with full Muscle Gauge: 7
Has the user grab and restrain an opposing Pokemon in the designated direction, dealing damage over time while restoring the user's HP. When this move is used, it consumes the user's entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokemon escapes by using an Eject Button or through some other means.
Upgrade: Also causes each instance of damage dealt by this move to be stronger than the last.
Superpower ImageSuperpower
(Lv. 5)
Upgrade Lv. 11
Move Type: Area
Damage Type: Physical
Cooldown: 8.5s
Starting Damage: 1140
Grab damage: 262, Slam damage: 878, Damage with full Muscle Gauge: 1994, Grab damage with full Muscle Gauge: 458, Slam damage with full Muscle Gauge: 1536
Final Damage: 1945
Grab damage: 444, Slam damage: 1501, Damage with full Muscle Gauge: 3403, Grab damage with full Muscle Gauge: 777, Slam damage with full Muscle Gauge: 2626
Consumes the entire muscle gauge and has the user run in the designated direction and grab an opposing Pokemon. The user then slams the opposing Pokemon down on the ground at full strength, dealing damage to opposing Pokemon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed.
Upgrade: Resets the cooldown of this move when the user's muscle gauge reaches its maximum.

Unite Moves (ZL)

Ultra Swole Slam ImageUltra Swole Slam
(Lv. 9)
Move Type: Sure Hit
Damage Type: Physical
Cooldown: 112s
Starting Damage: 2122
First attack damage: 849, Final attack damage: 1273
Final Damage: 3070
First attack damage: 1228, Final attack damage: 1842
Has the user fly at high speed, dealing damage to all opposing Pokemon in the area of effect. Afterward, the user targets the opposing Pokemon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again for that Pokemon.

Standard Attack

Standard Attack Image Standard Attack Each time a basic attack a Pokemon on the opposing team, the muscle gauge charges by 1 increment. Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user's HP.

Ability (Passive)

Beast Boost ImageBeast Boost
Buzzwole IconBuzzwole

When this Pokemon knocks out or assists in knocking out a Pokemon from the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokemon hits opposing Pokemon with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokemon is not in combat, the muscle gauge depletes by 1 muscle gauge increments whenever a set amount of time passes. Up to 6 muscle gauge increments can be stored.

Buzzwole Stats & Evolutions

Buzzwole Evolutions

Buzzwole.pngBuzzwole
This Pokemon does not evolve.

Buzzwole Stats

Level HP Defense Special Defense Attack Damage
1 3250 120 80 155
2 3412 134 91 166
3 3590 149 103 178
4 3786 165 116 191
5 4001 183 130 205
6 4238 203 146 220
7 4499 225 163 237
8 4786 249 182 256
9 5103 275 203 277
10 5452 304 226 300
11 5836 336 251 325
12 6259 371 279 352
13 6724 410 309 382
14 7236 453 343 415
15 7800 500 380 452

Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.

Buzzwole In-Game Stat Listings

Offense Endurance Mobility Scoring Support
4 Stars.png 3 Stars.png 2.5 Stars.png 2 Stars.png 2 Stars.png

Buzzwole Skins (Holowear)

Holowear
BuzzwoleTuxedo StyleTuxedo Style
Zirco Trading:
Aeos Gems 400
BuzzwoleDark Hero StyleDark Hero Style
BuzzwoleTuxedo Style (Blue-Green)Tuxedo Style (Blue-Green)
Zirco Trading:
Aeos Gems 400
BuzzwoleOrange UNITE StyleOrange UNITE Style
Zirco Trading:
Aeos Gems 350
BuzzwolePurple UNITE StylePurple UNITE Style
Zirco Trading:
Aeos Gems 350
BuzzwoleChampion StyleChampion Style
Zirco Trading:
Aeos Gems 1290

All Pokemon Skins (Holowear)

Buzzwole Character Spotlight

Buzzwole Achievements

Leech Life Achievement

Leech Life
Pokemon Move
Buzzwole ImageBuzzwole Leech Life ImageLeech Life
Mission:
In a single battle, hit 5 or more Pokemon from the opposing team with Leech Life or Leech Life+ while the muscle gauge is charged to 6. (5/10/20 battles total)
Medals & Points Rewards
Pokemon UNITE - Beginner Achievement Medal Beginner
Pokemon UNITE - Achievement Points.png 5
Aeos Ticket IconAeos Ticket x100
Pokemon UNITE - Expert Achievement Medal Expert
Pokemon UNITE - Achievement Points.png5
Aeos Coin IconAeos Coin x300
Pokemon UNITE - Master Achievement Medal.png Master
Pokemon UNITE - Achievement Points.png10
Holowear Ticket IconHolowear Ticket x3

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Comment

25 Anonymousabout 1 month

same

24 Razorleaf7341GD8 months

Use Superpower & Smack down is best because u can 1v5 with this moveset, I tried it and i just lost 1/5 HP

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