▶︎ We Played The Pokemon Scarlet DLC Early
★ Blaziken now available!
★ New Held Items:
┗ Curse Incense | Curse Bangle
★ Upcoming Pokemon:
┗ Mimikyu, and Meowscarada
The best guide on how to play Trevenant in Pokemon UNITE for Nintendo Switch and Mobile. Check here for the best builds, Held and Battle items, movesets, as well as the latest nerfs, buffs, counters, matchups, and more!
Trevenant Pokemon Pages | |
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List of Contents
Trevenant Move Changes (April 04) | |
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![]() Wood Hammer |
• Cooldown increased from 5s to 7s (+2). |
![]() Pain Split |
• Movement speed buff decreased from 45% to 35% (-10%). |
1.5.1.2 | Damage increased from 374 to 485 (+30%). Slow effect strengthened. Now restores HP when the move hits. Move text effect changed. |
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1.4.1.3 | Bug fixes |
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1.5.1.2 | Damage to opponents increased from 3889 to 4433 (+14%). Effects on Trevenant by this move is decreased. |
1.4.1.7 | Recoil damage reduced. Increased the effect on opponent's Pokemon. |
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1.7.1.9 | Increased the duration of the effect on the opponent. Cooldown reduced from 7s to 6s. (-1s) |
1.9.1.2 | Cooldown reduced from 6s to 5s. Damage increased by around 15%-25%. HP consumption reduced from 7% to 5% of remaining HP. Swing time for the hammer has been reduced. |
1.9.1.5 | Cooldown increased from 5s to 7s (+2). |
1.4.1.7 | Increased the effect on opponent's Pokemon. Improved movement speed increase effect. |
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1.5.1.2 | HP restoration increased. |
1.9.1.2 | Damage dealt to opponents increased from 9%-17% → 20%-30%. |
1.9.1.5 | Movement speed buff decreased from 45% to 35% (-10%). |
1.5.1.2 | Cooldown decreased from 134s to 112s (-16%). |
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Trevenant | ||
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Role: Defender Attack Type: Melee Damage Type: Physical Difficulty: Intermediate Cost: |
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"Trevenant is ready to unleash sinister fire, good old-fashioned slapping, and terrifying curses in order to win." |
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Tips & Strategies for Every Lane
Strengths | Weaknesses |
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✔︎ High durability. Lots of HP recovery moves. ✔︎ Strong disabling moves the can displace enemies, as well as cancel their move activaition. |
✖︎ Damage moves have recoil damage. ✖︎ Low damage during the early game. ✖︎ Low mobility. |
Trevenant Builds | |
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Crowd Control Build
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Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +18 Defense: +30 Sp. Def: +30 HP: +240 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build is centered around providing constant crowd control using Wood Hammer and Horn Leech. Remember to follow up with attacks after using Horn Leech to reduce its cooldown. |
· Attack Weight gives Trevenant a large damage boost, particularly for its moves. · Aeos Cookie significantly boosts Trevenant's HP, increasing its ability's healing and allowing the Pokemon to soak more damage. · Focus Band adds more durability to Trevenant and acts as another source of healing. · X Speed gives Trevenant the mobility to get close to its enemies to use its moves. · Potion can also work with the build, giving Trevenant an additional source of healing. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or HP for more damage or durability. · Sp. Atk, and Critical-Hit can be freely traded for the other stats. |
Items (Level 30) |
Horn Leech (@ Lvl 15) |
Wood Hammer (@ Lvl 15) |
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Attack Weight (6 stacks) |
872 | 2790 |
Since the build is centered on Wood Hammer and Horn Leech, equipping items that will maximize their damage is the ideal item combination. Aeos Cookie and Focus Band are core items for the build, leaving only one (1) item for consideration.
As the results show, a fully-stacked Attack Weight will produced the highest results for the build. Although Trevenant needs fully stack the item first to gain the full benefit of the build, the Pokemon won't have trouble doing so, especially in the early game, since it's durable enough to tank damage and mobile enough to quickly score and escape.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Horn Leech (@ Lvl 15) | Wood Hammer (@ Lvl 15) |
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Muscle Band | 808 | 2568 |
Razor Claw | 808 | 2568 |
Attack Weight (6 stacks) | 872 | 2790 |
Weakness Policy (4 stacks) | 842 | 2690 |
Curse Bangle | 816 | 2594 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Curse Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Attack: +33 HP: +450 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build utilizes the cooldown reset from Curse to allow Trevenant to spam Horn Leech and reduce Natural Care's cooldown after it triggers. |
· Attack Weight gives Trevenant a large damage boost, particularly for its moves. · Aeos Cookie significantly boosts Trevenant's HP, increasing its ability's healing and allowing the Pokemon to soak more damage. · Weakness Policy synergizes well with Trevenant's tank gameplay, gaining increased damage as it takes hits from enemies. It also gives a decent amount of Attack and HP stats. · X Speed gives Trevenant the mobility to get close and stay on top of its targets during Curse. · Potion can also work with the build, giving Trevenant an additional source of healing. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve Attack or HP for more damage or durability. · Sp. Atk, and Critical-Hit can be freely traded for the other stats. |
Items (Level 30) |
Horn Leech (@ Lvl 15) |
Curse (Total Damage) (@ Lvl 15) |
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Attack Weight (6 stacks) + Weakness Policy (4 stacks) |
930 | 5458 |
Since the build is centered on Curse and Horn Leech, equipping items that will maximize their damage is the ideal item combination.
As the results show, a fully-stacked Attack Weight and Weakness Policy will produce the best results for the build.
These damage tests are conducted using the Training Dummy in Practice Mode.
Items (Level 30) | Horn Leech (@ Lvl 15) | Curse (Total Damage) (@ Lvl 15) |
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Muscle Band + Razor Claw | 820 | 4626 |
Muscle Band + Attack Weight (6 stacks) | 886 | 5121 |
Muscle Band + Weakness Policy (4 stacks) | 858 | 4912 |
Muscle Band + Curse Bangle | 828 | 4689 |
Razor Claw + Attack Weight (6 stacks) | 886 | 5121 |
Razor Claw + Weakness Policy (4 stacks) | 858 | 4912 |
Razor Claw + Curse Bangle | 828 | 4689 |
Attack Weight (6 stacks) + Weakness Policy (4 stacks) | 930 | 5458 |
Attack Weight (6 stacks) + Curse Bangle | 892 | 5184 |
Weakness Policy (4 stacks) + Curse Bangle | 866 | 4977 |
The tests above does not use any Emblems yet so it will scale higher if equipped.
Pain Split Build | Moveset | Held Items | |||
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Battle Item | |||||
Item Effects (at Level 30) |
Recommended Lane | ||||
Defense: +30 Sp. Def: +30 Movement Speed: +150 HP: +690 |
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Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP Free Negative Stats: • Sp. Atk • Critical-Hit Rate |
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Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
Build Explanation |
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This build focuses on tanking damage using Pain Split and supporting allies with crowd control using Wood Hammer. |
· Exp. Share is Trevenant's core support item, allowing the Pokemon and its lane partner to level up faster. It also boosts the Pokemon's HP and movement speed, which suits the Pokemon's gameplay. · Focus Band serves as Trevenant's primary tank item, increasing its durability and giving it another source of healing. · Buddy Barrier gives Trevenant a teamfight item, especially in the late game, and gives a large amount of HP for additional durability. · Potion works best for the build since Trevenant will be mainly tanking damage, especially during Pain Split, allowing it to survive longer in fights. · However, should mobility be an issue, X Speed would be the best option. · The build's Boost Emblem loadout should consist of 6 White Emblems for maximum HP and 6 Brown Emblems for additional damage. · This can be achieved by equipping at least two (2) Emblems that are both White and Brown. · Equip Emblems that improve HP for a larger health pool. · Sp. Atk, and Critical-Hit can be freely traded for the other stats. |
Item | Explanation |
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Exp. Share can turn Trevenant into a tank-support hybird, making leveling up for itself and its lane partner faster. It also gives a decent amount of HP and movement speed. |
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Attack Weight improves Trevenant's damage output, particularly its move damage. |
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Aeos Cookie provides Trevenant with a massive HP boost, allowing the Pokemon to tank more damage. |
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Buddy Barrier increases Trevenant's survivability in the early game with the bonus HP. For the late game, it is a good support item that gives an ally extra shield when Trevenant uses its unite move. |
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Focus Band mitigates some of the damage Trevenant will definitely receive as it charges towards opponents. The bonus HP recovery effect adds to the Pokemon's innate HP recovery. |
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Weakness Policy allows Trevenant to convert the damage it receives into extra Attack. On top of that, it also provides the Pokemon with extra attack and HP. |
Item | Explanation |
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Eject Button gives Trevenant extra mobility for quick escapes and repositioning. |
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X Speed allows Trevenant to keep up with targets when setting up your moves. You can also use the item to negate enemy slows and disables. |
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Potion adds more HP recovery to Trevenants kit. It is handy recovery item when Trevenant's moves are on cooldown. |
Move | Explanation |
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Wood Hammer is great disabling move that can keep enemies in place. It also works great when used with Horn Leech. |
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Horn Leech is another excellent disabling move that can knock back opponents. It can also heal Trevenant by a significant amount if you manage to activate it multiple times. |
The combination of Wood Hammer and Horn Leech makes Trevenant a hard-hitting disabler. The moveset can control enemy movement, which is extremely effective during teamfights.
For a more damage-oriented build, use Curse instead of Wood Hammer. As for a full-on tank, learn Pain Split instead of Wood Hammer.
Let us know your thoughts in the comments
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What makes Trevenant unique from other Pokemon in the roster is how it focuses on sustaining moves to generate an advantage over opponents. Thanks to its assortment of healing moves, as well as its passive ability, aggressive plays are encouraged. This makes its play more of a bruiser that initiates fights without needing a supporter ally.
One of its moves, Curse, can deal continuous damage to nearby enemies, but it also slowly drains Trevenant's HP while the move is active. So, it is important to manage Trevenant's HP as you maintain aggression in pushing lanes and clashing with the enemy team. Make sure you have enough HP to sacrifice before using your moves.
Trevenant can win the long game against other sturdy Pokemon thanks to its ability to sustain itself with constant HP recovery. However, Trevenant can easily be countered by Pokemon that are fast enough to melt through its defenses and healing. Pokemon like Cinderace and Greninja can take advantage of their fast attacks and mobility to get out of Curse and Pain Split range. If you have it learned, you can use Horn Leech to disable targets for a short time while also displacing them along the move's path, giving you time for a counter-attack. Alternatively, you can use the move to retreat.
Trevenant can also heal itself whenever it hits a target with its Boosted Attacks. Utilizing this mechanic can prolong Trevenant's life during fights.
During the early game, Branch Poke gives Trevenant extra mobility to either flank opponents or retreat from losing fights. When it gets to learn its next set of damaging move upgrades at level 7, Branch Poke will be key for getting Trevenant close to the enemy enough to get within range.
Branch Poke: Trevenant Move Effect and Cooldown
Use Branch Poke on enemies or grouped Wild Pokemon to recover some HP in the early game. The more enemies you hit, the more HP you'll recover.
When using Curse or Wood Hammer, keep in mind that it can be activated a second time when certain conditions are met.
For Wood Hammer, you can follow up the initial sweep with an additional heavy slam if you hit at least one enemy.
Curse, on the other hand, can be ended when you feel the Trevenant's health is too low. Moreover, activating Curse the second time when the meter below Trevenant's health instantly removes your second move's cooldown.
Choosing between Pain Split and Horn Leech should depend on the enemy's team composition because each move is more effective if it's used against certain Pokemon types.
Since Pain Split returns a percentage of the damage Trevenant receives back to the linked target, it's effective against Pokemon with high damage output like Absol. However, it's best if Natural Care is available first before linking, allowing you to recover HP when you have low HP and take in more damage.
Pain Split: Trevenant Move Effect and Cooldown
Horn Leech is great against Pokemon with a lot of mobility tools like Dodrio because of the move's shove and stun effects. It locks them down and displaces them, allowing you and your team to burst them down before they can escape.
Horn Leech: Trevenant Move Effect and Cooldown
Phantom Forest is a great utility move for both offensive and defensive plays. All opponents caught within the affected area will make basic attacks from all allies deal more damage, so it is best to use the move before a clash happens to get an upper hand. Additionally, Phantom Forest has a fast activation time and decent range, making it great for targetting securing objectives from afar.
Phantom Forest: Trevenant Move Effect and Cooldown
Level | Objectives |
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1 - 4 | • Secure as many wild Pokemon as you can to level up quickly • If you're at the bottom lane, prioritize taking Indeedees for more exp. • You can try to get early kills, but don't overextend • Choose Branch Poke immediately, as this move is great for finishing off Bunnelby, and also gives Phantump early game mobility. |
5 - 9 | • Use Horn Leech to clear groups of Altaria and Swablus for EXP gain as well as Pokemon from the opposing team. • Help your allies secure Regieleki and/or Regice, Registeel, or Regirock |
10+ | • Stick with your team to hunt targets, secure objectives, and push lanes • Reach level 13 before or when Rayquaza spawns for a fully-upgraded moveset • Make sure you have Phantom Forest available when Rayquaza spawns • Help your allies win a teamfight and secure Rayquaza |
Curse Sustain Combo | |
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Start by activating Curse from afar, then initiate a fight with Horn Leech. Once you get close, proceed to attack the target 3 times to activate a boosted attack. When the meter below Trevenant's HP gets full, immediately activate Curse's second activation to remove Horn Leech's cooldown. |
Push and Smash Combo | |
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Initiate the fight using a Horn Leech. After the target is pushed, immediately follow it up with a Wood Hamer and get the initial hit to unlock the second activation. Then, attack the target at least 3 times to activate your boosted attack. At this point, you can use Horn Leech again to push the target even further! |
Drain Combo | |
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Activate Curse first to start dealing damage. Immediately follow it up with a Pain Split to get back lost health. Make sure to keep a close distance with your target while attacking with Standard Attacks. Before Curse finishes, activate it again to remove the Pain Split's cooldown. |
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Matchup Notes | ||
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1. The chart is based on our own experience playing Trevenant. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
Because of Trevenant's high HP and abundance of healing moves, it is best to use Pokemon that can either deal a huge amount of burst damage or out-sustain Trevenant's healing. Dash moves will also be effective when Trevenant activates its drain moves like Curse or Pain Split.
Pokemon | Explanation |
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Rating: ★★★★★ • Can kite Trevenant using Mystical Fire or Hyper Voice. • Can increase its mobility and nullify damage with Calm Mind. |
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Rating: ★★★★ • Can deal high burst damage from a long range using Spirit Shackle. • Can shred through Trevenant's healing with its boosted attacks, especially if Razor Leaf is activated. • Can shove Trevenant back when it gets close using Leaf Storm. |
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Rating: ★★★★ • Can kite Trevenant and shred through its healing using Hyper Beam. • Can sustain HP through Curse with Outrage. • Can break the link from Pain Split, and dodge Wood Hammer and Horn Leech using Dragon Dance. |
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Rating: ★★★★ • Can shred through Trevenant's healing using Solar Beam. • Can outsustain Trevenant using the Petal Dance-Giga Drain combo. |
Since Natural Cure's cooldown is reduced each time Trevenant's moves' hit opponents, Trevenant can get the upper hand against these Pokemon if it is able to constantly hit opponents with its moves.
Fragile Ranged Pokemon |
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How to Beat |
• Charge in with Curse and Horn Leech or knock them up first using Phantom Forest before charging in. • Dodge their disables as much as possible. |
Pokemon that Rely on Standard Attacks |
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How to Beat |
• Prevent them from freely attacking using Horn Leech and/or Wood Hammer. • Turn their damage against them using Pain Split and Curse. • Amplify your damage using Phantom Forest. |
Pokemon that Need Good Positioning and Setup |
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How to Beat |
• Shove them back when they try to get into position using Horn Leech. • Amplify your attack damage using Phantom Forest. • Choose to disengage, or stand your ground by using Pain Split on enemies that have continuous melee attacks. |
Combo-heavy Pokemon |
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How to Beat |
• Shove them around and disable them using Horn Leech and Wood Hammer to disrupt their combos • Amplify the damage they receive using Phantom Forest. • Turn their combos against them using Pain Split. • Activate Curse when they get close enough. |
Durable Pokemon |
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How to Beat |
• Group up with your allies to take them out • Control their movements using Horn Leech and/or Wood Hammer. • Use Phantom Forest to amplify your team's attacks against them. • If the enemy is usually sticking with its allies, always initiate with Phantom Forest first before charging in. |
Pokemon with High Sp. Atk. Burst Damage |
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How to Beat |
• These Pokemon have high burst attacks so be prepared to soak up damage. Counter these enemies by preventing them from performing their combos. • It's best to use Phantom Forest first before charging in with Horn Leech and Wood Hammer or Curse. |
Mobile Pokemon |
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How to Beat |
• Shove them around and disable them using Horn Leech and Wood Hammer. • Stay on top of them and turn their burst damage against them using Pain Split. |
Brawlers |
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How to Beat |
• Shove them around and interrupt their attacks using Horn Leech and Wood Hammer or Curse. • Stand your ground and turn their damage against them using Pain Split. • Use Phantom Forest to amplify your and your allies' attack damage against them, especially during teamfights. |
Pokemon that Always Sticks with an Ally |
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How to Beat |
• Isolate and shove them away from their allies or towards your team using Horn Leech • Use Pain Split on them to turn their allies' damage against them. • Use Phantom Forest to amplify your and your allies' attack damage against them and their allies. |
Pokemon | Explanation |
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Standard Attack Damage Dealers |
Pokemon that mainly rely on their attacks can benefit from Trevenant's durability, crowd control moves, and debuffs. Trevenant can tank damage for them and use Horn Leech and Wood Hammer to keep enemies away from them or to prevent targets from escaping. Moreover, they can deal more damage to enemies hit by Phantom Forest, making it easier for them to take out targets. | |
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Non-Defender Frontliners |
Non-Defender Pokemon that can charge the frontlines alongside Trevenant makes for a strong duo. If they have disabling moves like Sing, both them and Trevenant can keep enemies in place for a long duration, allowing the rest of the team to follow up with their moves and attacks. Trevenant can also help set up charge-up moves like Wicked Blow using its crowd control moves. | |
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Dedicated Supporters |
Pokemon that can provide additional means of survivability to Trevenant makes the Pokemon extremely hard to take out. Moves like Cotton Guard, Floral Healing and Pollen Puff can prevent Natural Care from triggering at bad timings by keeping Trevenant's HP above the threshold. Moreover, moves like Leaf Tornado and Magical Leaf enable Trevenant to be more aggressive and allow it to stay on top of targets, especially during Curse. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
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Move Type: Ranged Damage Type: Physical Cooldown: 6s Starting Damage: 800 Damage per projectile: 291, Number of projectiles: 3, Burn damage: 73 x 3 Final Damage: 908 Damage per projectile: 328, Number of projectiles: 3, Burn damage: 84 x 3 |
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Shoots sinister flames in the designated direction, dealing damage to any opposing Pokémon hit and leaving them burned for a short time. | |
![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Hindrance Damage Type: Physical Cooldown: 7s Starting Damage: 1742 Damage per instance: 871, Number of instances: 2, Damage on self: 5% of current HP Final Damage: 2524 Damage per instance: 1262, Number of instances: 2, Damage on self: 5% of current HP |
Has the user pull back its arms and attack, dealing damage to opposing Pokémon in the area of effect, pulling them in front of the user, and leaving them unable to act for a short time. If this attack deals damage to at least one opposing Pokémon, a follow-up attack will be available for a short time. This follow-up attack has the user slam down a giant wooden hammer in front of itself, dealing damage to any Pokémon it hits and leaving them unable to act for a short time. The lower the user’s HP, the longer the opposing Pokémon will be left unable to act. Every time this move is used, it consumes a set amount of the user’s HP.
Upgrade: When the follow-up attack hits opposing Pokemon, this move also decreases the damage those Pokemon deal for a short time. |
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![]() (Lv. 5) Upgrade Lv. 11 |
Move Type: Hindrance Damage Type: Physical Cooldown: 6s Starting Damage: 3153 Damage per instance: 197, Released damage: 789, Number of instances: 12, Damage on self: 137 Final Damage: 4433 Damage per instance: 277, Released damage: 1109, Number of instances: 12, Damage on self: 287 |
Has the user create a cursed zone in exchange for some of its HP, dealing damage over time to opposing Pokémon in the area of effect and decreasing their movement speed. The lower the user’s HP is, the greater the decrease in movement speed. While using this move, the user builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to opposing Pokémon in the area of effect. If the curse power is at maximum when it’s released, the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset.
Upgrade: Increases this move's area of effect. |
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Move Type: Dash Damage Type: Physical Cooldown: 7.5s Starting Damage: 411 Final Damage: 485 |
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Has the user jab in the designated direction, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it hits. At the same time, the user's HP begins to gradually recover for a short time. | |
![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 8s Starting Damage: 638 Damage per instance: 319, Number of instances: 2 Final Damage: 794 Damage per instance: 397, Number of instances: 2 |
Has the user charge forward, dealing damage to opposing Pokémon in its path and shoving them as it charges. Colliding with an opposing Pokémon while charging recovers the user’s HP, and the lower the user’s remaining HP, the more HP is recovered. At the end of the charge, the opposing Pokémon that were shoved are dealt additional damage and then thrown. After this move hits an opposing Pokémon, the mechanics of the user’s next three basic attacks change. These changed basic attacks deal increased damage and reduce this move’s cooldown when they hit.
Upgrade: Increases the user's movement speed for a short time after this move ends. |
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![]() (Lv. 7) Upgrade Lv. 13 |
Move Type: Sure Hit Damage Type: Physical Cooldown: 10s Starting Damage: 1872 Damage per instance: 156, HP healed per instance: 187, Number of instances: 12 Final Damage: 3451 Damage per instance: 203, HP healed per instance: 243, Number of instances: 17 |
Creates a link between the user and a designated opposing Pokémon. While the link holds, the user redirects a portion of the damage it receives to the linked Pokémon. The lower the user’s remaining HP, the greater the percentage of damage that is redirected. Additionally, if the user’s percentage of remaining HP is lower than the linked Pokémon’s, this move continuously recovers the user’s HP and deals damage over time to the linked Pokémon. If the user and the linked opposing Pokémon are too far apart, the link will disappear. Using this move increases the user’s movement speed for a short time.
Upgrade: Increases the time the link persists before disappearing on its own. |
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Move Type: Area Damage Type: Physical Cooldown: 112s Starting Damage: 1200 Final Damage: 1438 |
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Creates a cursed forest, dealing damage to opposing Pokémon in the area of effect, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of all allied Pokémon deal increased damage to opposing Pokémon that were hit by this Unite Move. The user is also granted a shield when this Unite Move is used. If this Unite Move hits any Pokemon on the opposing team, the shield effect becomes stronger the more Pokemon on the opposing team are hit. While the user is shielded, HP recovery effects applied to the user are strengthened. |
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Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokemon and restoring the user's HP when it hits. |
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All Evolution Stages
When the Pokémon with this Ability is at low HP, a continuous HP recovery effect is triggered for a short time. This effect also reduces the cooldowns of the Pokémon’s moves. When this HP recovery effect ends, there is a delay until it can trigger again. However, this delay is reduced each time one of the Pokémon’s moves hits an opposing Pokémon. |
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1st Evolution | Final Evolution |
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Level | HP | Defense | Special Defense | Attack Damage |
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1 | 3250 | 100 | 70 | 175 |
2 | 3391 | 109 | 78 | 178 |
3 | 3553 | 120 | 87 | 182 |
4 | 3739 | 132 | 97 | 187 |
5 | 4589 | 188 | 144 | 208 |
6 | 4835 | 204 | 158 | 214 |
7 | 5118 | 223 | 174 | 221 |
8 | 5444 | 245 | 192 | 229 |
9 | 5819 | 270 | 213 | 238 |
10 | 6251 | 299 | 237 | 249 |
11 | 6748 | 332 | 264 | 261 |
12 | 7319 | 370 | 295 | 275 |
13 | 7976 | 413 | 331 | 291 |
14 | 8731 | 463 | 373 | 309 |
15 | 9599 | 520 | 421 | 330 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
Offense | Endurance | Mobility | Scoring | Support |
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Holowear | |
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Zirco Trading:
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Event:
Flower Coin Exchange |
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Zirco Trading:
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Event:
Season 11 Battle Pass |
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Event:
UNITE Club Membership |
Wood Hammer | |
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Pokemon | Move |
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Mission: Hit 2 or more Pokemon from the opposing team at the same time with the follow-up attack of Wood Hammer or Wood Hammer+, leaving them unable to act. (10/20/40 times total) |
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Medals & Points | Rewards |
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List of Defender Pokemon Achievements
Upcoming Pokemon | |
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![]() October 19, 2023 |
![]() TBA |
All data is based on Season 14 Master Rank Top 100. Last Updated: October 3, 2023 |
Pokemon | Tier | Most Played % | Average Win % |
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41.3% | 75% |
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12.7% | 74.75% |
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11.1% | 76.43% |
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6.3% | 76.5% |
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6.3% | 73.5% |
Attacker | All- Rounder |
Supporter | Defender | Speedster |
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Master Rank: Top Ranked Win Rates
All Pokemon Roles | |||||
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Attack Type | |
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Stat Rankings | |
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