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Power Swap is a Move learned by Mr. Mime in Pokemon UNITE. Learn the effects of Power Swap, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Power Swap.
List of Contents
Power Swap | |
---|---|
Pokemon | |
Level Learned | Lv. 6 (Upgrade: Lv. 13) |
Move Slot | Slot 2 (ZR) - Replaces Light Screen |
Move Type | Debuff |
Damage Type | Special |
Status Effects | Movement Speed Up, Slow |
Cooldown | 4.5s |
Damage (Starting / Final) | |
Starting Level Damage: 59 per second
|
|
Final Level Damage: 125 per second
|
|
All Moves by Damage Dealt |
Creates a link between the user and the Pokemon this move hits. While the link holds, the user's movement speed increases and its HP is continually restored. If the linked Pokemon is an ally Pokemon, this move increases the movement speed of that Pokemon, increases the amount of damage it deals, and continually restores its HP. If the linked Pokemon is an opposing Pokemon, this move decreases that Pokemon's movement speed, decreases the amount of damage it deals, and deals damage over time to it. If the user and the linked Pokemon are too far apart, the link will disappear.
Aside from dealing continuous damage, Power Swap also decreases the enemy Pokemon's attack damage and movement speed. It is best to use the move on enemy All-Rounders so that they will be less effective in combat. Combining that with the continuous HP recovery you get while tethered allows Mr. Mime to get aggressive with its moves.
Mr. Mime will not be able to use any of its moves when Showtime! is in effect. To get the highest damage possible, link to an opponent first, then jump towards its position with Showtime! so both moves are online at the same time. This ensures that you are still tethered to a target and dealing continuous damage while maximizing the stuns Mr. Mime deals with its Unite Move.
Showtime!: Mr. Mime Move Effect and Cooldown
You can use Power Swap to support allies, increasing their movement speed for a duration. It also provides constant healing while Mr. Mime is tethered to an ally, making it a great healing move that can increase each Pokemon's durability. Utilize this healing effect to survive longer in fights or stand your ground in a 1v1 duel. You can also use the move on Wild Pokemon or nearby allies to heal up when needed.
When your team managed to capture Regieleki, you can use Power Swap on it and it will have the same effects as if you use the move on an ally. Aside from the constant healing, Regieleki will greatly benefit from the increased movement speed so it can traverse the lane and get to enemy goal zones faster.
Regieleki Guide: How to Steal and Buffs
Check out the builds of the Pokemon related to this move in the link below:
1.8.1.6 | Movement speed buff when linked reduced from 15% to 8%. (-7%) Healing when linked reduced by 15%. |
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1.7.1.7 | Movement speed slow decreased. Damage per tick decreased from 160 to 118. (-26%) Power Swap +: Fixed a bug where Confusion's effect was not triggering. |
1.7.1.3 | HP recovery reduced from 160 to 125 (-22%). |
1.7.1.2 | New name is now Power Swap. Now continually restores HP without upgrading, increases the linked ally's damage dealt, and decreases the linked enemy's damage dealt. |
1.4.1.7 | Changed move description. |
1.4.1.10 | Fixed a bug where the effect on Mr. Mime does not disappear when defeating a wild Pokemon. |
1.2.1.3 | Fixed a bug affecting the swapping of Defense. |
1.14.2.10 | Movement speed buff increased from 8% to 10%. HP recovery increased by 22%. |
Move 1 (R) | Move 2 (ZR) |
Power Swap
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Power Swap: Mr. Mime Move Effect and Cooldown
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This ain't guard swap it's power swap, please change all of the Guard swap clips to power swap clips too.