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Surging Strikes is a Move learned by Urshifu in Pokemon UNITE. Learn the effects of Surging Strikes, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Surging Strikes.
List of Contents
Surging Strikes | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 1 (R) - Replaces Rock Smash |
Move Type | Melee |
Damage Type | Physical |
Status Effects | Stun, HP Recovery, Damage Reduction |
Cooldown | 12.5s |
Damage (Starting / Final) | |
Starting Level Damage: 1220
First dash damage: 305, Second dash damage: 305, Third dash damage: 610 |
|
Final Level Damage: 2236
First dash damage: 559, Second dash damage: 559, Third dash damage: 1118 |
|
All Moves by Damage Dealt |
Has the user dash in the designated direction and strike with a flowing motion, dealing damage to opposing Pokemon it hits. This move can be used an additional two times, and the third time it is used, any hits are always critical hits, and it throws opposing Pokemon. The user's next basic attack after using this move becomes a boosted attack, and if the boosted attack hits, it restores the user's HP.
Since Urshifu gains a Boosted Attack each time it uses a charge of Surging Strikes and hitting targets with Boosted Attacks reduces Urshifu's move cooldowns, attacking after each charge can drastically reduce your move cooldowns. This allows you to prolong your combos.
On top of reducing Urshifu's move cooldowns after hitting a target with a Boosted Attack, Urshifu will also recover HP. Take advantage of this effect to prolong Urshifu's life during fights. The longer Urshifu stays alive, the more damage you can deal to your opponents.
Despite having an extremely short range, you can still use Surging Strikes to chase or escape from opponents. However, the only way to pull this off is by using each charge in quick succession.
Use the third charge of Surging Strikes wisely since it will throw targets and has a longer range. It's best to use the charge against targets you know you can defeat.
You can also move pass walls using the third charge. Remember that only the third charge has a long enough range to allow Urshifu to move through walls. Do not use the first two charges to traverse walls since their range is insufficient.
1.9.1.2 | Recovery effect after using the move is decreased from 25% to 15%. Fixed a bug where the effect of shortening cooldowns for normal effects are lower than expected. |
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1.8.1.6 | Cooldown reduced from 13s to 11s. (-2s) |
1.16.2.6 | Damage increased by about 5%. |
1.15.1.2 | Cooldown decreased from 12.5s to 11s. |
1.13.1.2 | Cooldown increased from 11s → 12.5s. |
1.12.1.4 | Damage reduced by 10%~17% (Lv. 1 to Lv. 15). HP recovery from boosted attack reduced from 3% of Max HP to 2% of max HP. |
1.10.1.3 | Damage decreased by 10%. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Surging Strikes
|
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Unite Move (ZL) | |
All Move Lists |
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Surging Strikes: Urshifu Move Effect and Cooldown
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