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Mega Charizard X best builds guide for Pokemon UNITE—best items, gameplay tips, counters, nerfs, buffs, and matchups for Switch & Mobile.
| Mega Charizard X and Charizard Builds | |
|---|---|
Charizard |
Mega Charizard X |
List of Contents
| Mega Charizard X Changes | |
|---|---|
|
Solar Power |
• Additional damage decreased by 25%. |
|
Tough Claws |
• Additional damage decreased by 25%. • Basic attack healing vs. burned opponents reduced from 8% to 6% of user's missing HP. • Defense/Sp. Def buff reduced from 50% to 30%. |
|
Seismic Slam |
• Required energy increased from 80,000 to 100,000. |
| 1.20.3.11 | Additional damage decreased by 25%. |
|---|
| 1.20.3.11 | Additional damage decreased by 25%. Basic attack healing vs. burned opponents reduced from 8% to 6% of user's missing HP. Defense/Sp. Def buff reduced from 50% to 30%. |
|---|
| 1.20.3.11 | Required energy increased from 80,000 to 100,000. |
|---|
You have to use Seismic Slam to mega evolve into Mega Charizard X, which also means you have to reach level 9 first.
| Mega Charizard X | ||
|---|---|---|
![]() |
Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Novice |
|
| "Scorch the battlefield in blazing black and blue with Mega Charizard X" | ||
|
|
|
Tips & Strategies for Every Lane
| Strengths | Weaknesses |
|---|---|
| ✔︎ Fast, range Standard Attacks. ✔︎ Strong Unite Move. ✔︎ Can heal HP via passive. |
✖︎ Low Endurance compared to other All-Rounders in the roster. ✖︎ Slow Early Game. ✖︎ Loses HP when hitting opponents with moves. ✖︎ Can only have two held items. |
| Mega Charizard X Builds | |
|---|---|
Seismic Slam Build
|
Moveset | Held Items | |||
|---|---|---|---|---|---|
|
|
|||||
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
|
Attack: +15 Attack Speed: +7.50% Cooldown: -4.50% Unite Move Charge Rate: +6% |
|
||||
| Emblem Color Combination | Target Emblem Stats | ||||
|
|
Positive Stats: • Attack • Critical-Hit Rate Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
|||||
Since Mega Charizard X's moveset is locked to Fire Punch and Flare Blitz, it's only gameplay will just revolve around getting close to targets with Flare Blitz and Fire Punch, then following up with attacks.
| Item | Explanation |
|---|---|
Attack Weight
|
Attack Weight gives Mega Charizard X a large damage boost to its attacks and moves. |
Energy Amplifier
|
Energy Amplifier synergizes well with Mega Charizard X's UNITE move, with the cooldown reduction giving a crucial advantage. |
Focus Band
|
Focus Band grants you that extra survivability while low on HP. It's a great turn around item in 1v1s. |
Scope Lens
|
Scope Lens complements Blaze, Mega Charizard X's passive. Further increasing its Critical-Hit rate output. |
Muscle Band
|
Muscle Band improves Mega Charizard X's attacks via increased damage and attack speed. |
Curse Bangle
|
Curse Bangle gives Mega Charizard X a decent amount of Attack stat, and it works well with the Pokemon's attacks. |
Charizarite X
|
Charizarite X is a default item for Mega Charizard X, and it cannot be changed. |
Held Item Tier List: Best Items to Equip
| Item | Explanation |
|---|---|
Full Heal
|
Full Heal acts as a safety item that removes all debuffs inflicted on Mega Charizard X. This will be helpful for removing any slow effects or negate any enemy crowd control. |
X Speed
|
X Speed gives extra movement speed for getting into position or chasing opponents. This item synergizes well with Mega Charizard X's moving Standard Attack. |
Battle Item Tier List: Best Items to Use
Since Charizard can only mega evolve into Mega Charizard X when it uses Seismic Slam, you need to focus on reaching level 9 as fast as possible to learn the Unite Move and gain the ability to mega evolve.
You need to play safer at the start just until you reach level 9. The longer you reach level 9 the less impact Mega Charizard X will have in the game since the number of times you can use Seismic Slam and mega evolve dwindles as time passes.
Although Mega Charizard X loses some HP when it uses a move, you can easily restore it by simply attacking opponents that have been burned by the Pokemon's moves. This effect is central to the Pokemon's gameplay, particularly its survival.
Additionally, take note that the effect does not trigger when inside tall grass, so it's best to fight outside grass.
Once Mega evolved, Mega Charizard X gains a boost counter each time it hits opponents with its moves (maximum of 3 counters) via Tough Claws. A boost counter is consumed when Mega Charizard X attacks enemies, turning its next attack into a boosted attack and guaranteing a critical hit.
Utilize this effect to maximize your damage during Mega evolution.
Since Mega Charizard X's moveset is locked to Flare Blitz and Fire Punch, your gameplay will mostly revolve around getting to melee range using Flare Blitz and Fire Punch, then burning your target down with attacks.
Apart from being a damage move, Fire Punch and Flare Blitz are also great tools for disabling targets. Fire Punch shoves targets backwards while Flare Blitz throws them up. They become even more effective once the Pokemon Mega evolves.
Additionally, Flare Blitz also grants Mega Charizard X a shield once it hits the target, increasing the Pokemon's durability and survivability. Take advantage of this shield to prolong Mega Charizard X's life during fights.
Since using Seismic Slam will trigger the mega evolution, it's best you use it only for important fights like when taking objectives.
Unlike the regular Charizard, you have to be more conservative in using Seismic Slam during fights. Avoid using it just to get a knockout or survive a duel, particularly if the 2 minute mark is close.
| Infernal Slam Combo | |
|---|---|
Flare Blitz
►
Fire Punch
►
Seismic Slam
►
Standard Attack
|
|
| Get close to the target with Flare Blitz, then use Fire Punch to disable them for a short time. Finally, activate Seismic Slam and continuously deal damage with Standard Attacks. | |
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Mega Charizard X. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
||
Pokemon that can quickly take out Mega Charizard X or have a way dodge Seismic Slam can take advantage of the Pokemon's low durability during fights, especially when it doesn't have Seismic Slam.
| Pokemon | Explanation |
|---|---|
Zacian
|
Rating: ★★★★★ • Has superior damage with its attacks and moves. • Can survive Mega Charizard X's attacks thanks to the heals from its attacks. |
Absol
|
Rating: ★★★★★ • Has superior critical hit chance and damage. • Has high mobility that can steer clear of Mega Charizard X's moves • Can exploit Mega Charizard X's weak early game. |
Greninja
|
Rating: ★★★★ • Can dodge Seismic Slam using Smokescreen or Double Team. • Can easily counter with better attack damage and moves. |
Due to Mega Charizard X's slow early game, it's best to reach level 9 first and learn Seismic Slam before going up against these Pokemon. Once Mega Charizard X learns Seismic Slam, it can now get the upper hand.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
|
• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Mega Charizard X. However, they are fragile and ideal Seismic Slam targets. • Find a way to get in range of Seismic Slam and use the move on them, then just simply stay on top of them while continuously attacking them until they get knocked out. |
| All-Rounders |
|---|
| How to Beat |
|
• Much like Mega Charizard X, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Charizard's damage. However, Mega Charizard X's attack mechanic allows the Pokemon to attack while moving around, giving the Pokemon some mechanical advantage. • Use Fire Punch and Flare Blitz to disrupt their combo, then attack them while circling around them. • As a last resort, use Seismic Slam, then stay on top of them while continuously attacking them until they get knocked out. |
| High-mobility Pokemon with Burst Damage |
|---|
| How to Beat |
|
• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Use Flare Blitz and Fire Punch to stop their assault, then follow up with attacks. • As a last resort, use Seismic Slam, then stay on top of them while continuously attacking them until they get knocked out. |
| Supporters |
|---|
| How to Beat |
|
• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Mega Charizard X, their support capabilities makes them valuable during fights. • It's best to take them out in the fight first using Fire Punch and Flare Blitz, then finishing them off with Seismic Slam and attacks. |
| Highly Durable Pokemon |
|---|
| How to Beat |
|
• These Pokemon are extremely durable, making it difficult for Mega Charizard X to take them down alone. With that, it's best to group up with allies to bring them down with the help of Mega Charizard X. • Use Flare Blitz and Fire Punch to shove them back towards allies, then attack them while circling around them. |
Mega Charizard X's damage will be enough to pressure these Pokemon, especially at full evolution. Make sure to target low HP opponents first to cut them off in the team clash. They are also ideal Seismic Slam targets.
| Easy Seismic Slam Targets |
|---|
| How to Beat |
| • These Pokemon will almost always fall to Seismic Slam and Mega Charizard X's attacks. |
| Pokemon | Explanation |
|---|---|
Alolan Ninetales
Pikachu
|
Aggressive Stallers |
| These Pokemon have powerful burst attacks that are capable of disrupting enemies. When partnered up with these Pokemon, Mega Charizard X can easily take down enemies and push lanes. | |
Blissey
Mr. Mime
|
Sustain and Buffs |
| These Pokemon have means of stunning and shutting down targets with their moves. They also provide healing opportunities for Mega Charizard X so it can stand its ground and fight longer during clashes. | |
Crustle
Snorlax
|
Tanky Disablers |
| These Pokemon can lead the charge, soak up damage, and help Mega Charizard X setup its attacks thanks to their disabling moves. This way, Mega Charizard X can dominate lanes and take enemy camps to stall the enemy's level progression. | |
Absol
Zoroark
|
High Burst Damagers |
| These Pokemon help contribute damage through pinning down enemies with combos and burst attacks. While it's still recommended to go with either a Defender or Supporter ally, Speedsters are a huge help when trying to dominate lanes as early as possible. | |
Machamp
Tsareena
|
Hard-hitting Initiators |
| These Pokemon are very dependable allies as they have means to buff or sustain themselves. Whether it's securing objectives or pushing lanes, Machamp and Tsareena are built to initiate clashes, stun enemies, and create openings for their teammates. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Flame Burst
(Lv. 1 or 3) |
Move Type: Ranged Damage Type: Physical Cooldown: 6s Starting Damage: 784 Final Damage: 441 |
|---|---|
| Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user's movement speed for a short time. | |
Fire Punch
(Lv. 5) Upgrade Lv. 11 |
Move Type: Dash Damage Type: Physical Cooldown: 5s Starting Damage: 1454 Final Damage: 2904 |
|
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon it shoves burned. When the user has Mega Evolved, all Pokemon it hits are burned.
Upgrade: Reduces this move's cooldown every time a basic attack hits. |
|
Fire Spin
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 10s Starting Damage: 1316 Final Damage: 1624 |
|---|---|
| Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time. | |
Flare Blitz
(Lv. 7) Upgrade Lv. 13 |
Move Type: Dash Damage Type: Physical Cooldown: 10s Starting Damage: 1165 Final Damage: 1892 |
|
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield. When the user has Mega Evolved, nearby opposing Pokemon are also thrown. Hitting a Pokemon from the opposing team with this move also reduces this move's cooldown.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move. |
|
Seismic Slam
(Lv. 9) |
Move Type: Sure Hit Damage Type: Physical Cooldown: 134s Starting Damage: 9293 Final Damage: 9909 |
|---|---|
| Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. After using this Unite Move, the user Mega Evolves. | |
|
|
Deals continual damage. Deals additional damage to opposing Pokemon that have been burned by the user's moves. Increases in range when the user evolves. |
|---|
Solar Power
|
When the Pokémon uses a move, it deals increased damage but loses some HP. This Ability's effect does not trigger when the Pokémon is in tall grass. When the Pokémon deals damage with a basic attack to opposing Pokémon that have been burned by its moves, HP is restored. |
|---|
Tough Claws
|
Gain a boost counter each time a move hits opposing Pokémon (maximum 3 counters). When a boost counter is consumed, the Pokémon's next basic attack becomes a boosted attack and is guaranteed to be a critical hit. When the Pokémon deals damage with a basic attack to opposing Pokémon that have been burned by its moves, HP is restored. |
|---|
| 1st Evolution | 2nd Evolution | Final Evolution |
|---|---|---|
Charmander(Lv. 1) |
Charmeleon(Lv. 5) |
Charizard(Lv. 7) |
| Mega Evolution | ||
Mega Charizard X(Use UNITE Move) |
||
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3200 | 70 | 54 | 196 |
| 2 | 3264 | 75 | 58 | 200 |
| 3 | 3341 | 81 | 63 | 208 |
| 4 | 3434 | 88 | 68 | 216 |
| 5 | 3771 | 121 | 95 | 244 |
| 6 | 3905 | 131 | 103 | 256 |
| 7 | 4516 | 168 | 132 | 304 |
| 8 | 4709 | 182 | 143 | 320 |
| 9 | 4941 | 199 | 157 | 340 |
| 10 | 5219 | 219 | 173 | 364 |
| 11 | 5553 | 243 | 193 | 388 |
| 12 | 5953 | 272 | 217 | 424 |
| 13 | 6433 | 307 | 245 | 464 |
| 14 | 7009 | 349 | 279 | 512 |
| 15 | 7700 | 400 | 320 | 568 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
The Pokemon's Sp. Defense and Defense stats increases when it mega evolves. After the mega evolution timer expires, its stats go back to normal.
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
|
|
|
|
|
| Holowear | |
|---|---|
Purple Unite Style
|
Orange Unite Style
|
Captain Style
Zirco Trading:
|
Bonfire Style
|
Adept Style
Event:
Season 3 Battle Pass |
Armor Style
Zirco Trading:
|
Ninja Style
Event:
Season 7 Battle Pass |
Knight Style
Zirco Trading:
|
Red Unite Style
Zirco Trading:
|
Explorer Style
Event:
UNITE Club Membership |
Dark Lord Style
Event:
Season 25 Battle Pass |
|

| Mega Evolved Pokemon | |
|---|---|
Mega Lucario |
Mega Charizard X |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
|||
Speedsters |
Supporters |
||||
| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
Mega Charizard X Best Builds & Moveset Guide



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