★ New Pokemon: Dhelmise | Vaporeon
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Dhelmise best builds guide for Pokemon UNITE—best items, best moveset, gameplay tips, counters, nerfs, buffs, and matchups for Switch & Mobile.
| Dhelmise Pages | |
|---|---|
| Release Date | Best Builds |
List of Contents
| Dhelmise | ||
|---|---|---|
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Role: All-Rounder Attack Type: Melee Damage Type: Physical Difficulty: Intermediate |
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| "Hook unsuspecting opponents from afar and beat them down with this ghostly All-Rounder!" | ||
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Tips & Strategies for Every Lane
| Strengths | Weaknesses |
|---|---|
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✔︎ Lots of crowd control ✔︎ Strong initial moveset ✔︎ High attack damage |
✖︎ Low movement speed and mobility ✖︎ Takes high skill to hit some moves |
| Dhelmise Builds | |
|---|---|
Anchor-Whip Build
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Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
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Attack: +48 Critical-Hit Rate: +2.10% Cooldown: -4.50% |
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| Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
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This build is centered on hooking targets using Anchor Shot, then stunning them with Power Whip.
| Whirlpool-Slam Build | Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
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Attack: +45 Critical-Hit Rate: +2.10% Attack Speed: +7.50% HP: +210 |
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| Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def • Critical-Hit Rate |
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| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
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This build revolves around stunning opponents using Heavy Slam, then following up with Whirlpool to slow them and deal more damage. This key to this build is attacking opponents after using Whirlpool to quickly reduce its cooldown.
| Whirlpool-Anchor Shot Build | Moveset | Held Items | |||
|---|---|---|---|---|---|
| Battle Item | |||||
| Item Effects (at Level 30) |
Recommended Lane | ||||
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Attack: +42 Attack Speed: +16.50% Cooldown: -4.50% |
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| Emblem Color Combination | Target Emblem Stats | ||||
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Positive Stats: • HP • Attack Free Negative Stats: • Sp. Atk • Defense • Sp. Def |
||||
| Note: The emblem color and stats here are suggestions only. The builds are still viable even without the suggested emblems. |
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This build is centered on hooking targets using Anchor Shot, then following up with Whirlpool to slow them and deal more damage. This key to this build is attacking opponents after using Whirlpool to quickly reduce its cooldown.
| Item | Explanation |
|---|---|
Attack Weight
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Attack Weight provides Dhelmise with a large Attack boost, improving its overall damage output. |
Focus Band
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Focus Band is a great defensive item for Dhelmise, increasing its defenses and providing a tool for survivability. |
Muscle Band
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Muscle Band works particularly well with Dhelmise's Whirlpool since the move's cooldown is reduced each time the Pokemon attacks, allowing it to quickly reduce its cooldown thanks to a faster attack speed. |
Razor Claw
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Razor Claw's effect works nicely with Dhelmise's moves, giving it an additional crowd control tool. |
Weakness Policy
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Weakness Policy gives Dhelmise Attack and HP, and its effect suits the Pokemon's gameplay. |
Accel Bracer
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Accel Bracer provides Dhelmise with a decent amount of Attack stat and also a bit of cooldown reduction. |
| Item | Explanation |
|---|---|
Eject Button
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Eject Button provides Dhelmise a tool to set up its moves, especially Anchor Shot. |
X Speed
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X Speed improves Dhelmise overall mobility via increased movement speed. |
X Attack
|
X Attack works particularly well with Whirlpool since the item improves Dhelmise's attack speed, allowing the Pokemon to reduce the move's cooldown much faster. |
| Move | Explanation |
|---|---|
Power Whip
|
Power Whip is a nice follow up move to Anchor Shot, stunning the hooked target while also dealing a nice amount of damage. |
Anchor Shot
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Anchor Shot can displace an opponent and place it in a vulnerable position, allowing for Dhelmise's allies to follow up with their moves. |
This moveset gives Dhelmise a strong teamfight presence.
Anchor Shot allows Dhelmise to pick off targets and hook them closer its allies, setting up an easy knockout for the team. Power Whip can be used as a follow up to Anchor Shot, stunning the hooked target in place, or just as a general crowd control move.
Let us know why in the comments!
Dhelmise's initial moveset, Payback and Bulldoze, are notably strong moves in the early game. Both deal a decent amount of damage while also providing a buff and crowd control. Try to utilize the Pokemon's initial moveset to get an early lead against the opponents in the lane.
Steelworker grants Dhelmise a shield and its next basic attack deals increased damage whenever one of its moves hit opponents. This effect stacks up to 3 times. Moreover, when a shield expires after a set amount of time, HP proportional to the amount of remaining shields is restored.
Utilize these effects to survive longer and deal more damage during fights.
Steelworker: Dhelmise Passive Effect and Cooldown
Anchor Shot is Dhelmise's most notable move. It hooks a target towards Dhelmise's position, allowing for its allies to easily follow up and get a knockout. However, the key to getting a good Anchor Shot is finding a good position.
A good rule of thumb is to make sure that there are no other Pokemon betweem Dhelmise and your target as you can accidentally hook the wrong target. Additionally, staying in specific spots like inside grass or behind walls can also be a good strategy.
Anchor Shot: Dhelmise Move Effect and Cooldown
Whirlpool has two (2) special mechanics that synergizes with each other.
On one hand, when you use Whirlpool for the third time, it summons a whirlpool centered on Dhelmise that deals damage to and pulls in nearby enemies. This is an extremely useful effect during teamfights as you can easily set up knockouts for your team.
On the other hand, Whirlpool's cooldown is reduced each time Dhelmise attacks enemies, allowing you to use the move more frequently.
With this in mind, you should utilize Whirlpool's cooldown mechanic to quickly use the move three times and trigger the whirlpool effect.
Whirlpool : Dhelmise Move Effect and Cooldown
You can deal more damage and stun opponents with Power Whip if you hit them with the anchor's edge. You can see where the edge of the anchor is when you hold down the move's button.
Power Whip: Dhelmise Move Effect and Cooldown
You can deal more damage and apply a slow on opponents with Heavy Slam if you hit them at the center of the move's impact. You can see exactly where the center of the impact it and its area of effect when you hold down the move's button.
Heavy Slam: Dhelmise Move Effect and Cooldown
Since Seaweed Snare is a sure-hit move with a long range, it's great for initiating fights or finishing off fleeing targets. Additionally, any opposing Pokemon hit by the anchor or while Dhelmise is charging towards the target will take damage, get slowed and shoved.
Seaweed Snare: Dhelmise Move Effect and Cooldown
The damage dealt by Seaweed Snare gets converted into HP recovery for Dhelmise. This effect can increase Dhelmise's survivability during fights, so it's best to take advantage of it.
Take note that since the HP recovery effect depends on the damage dealt, you need to hit multiple opponents with the anchor or while Dhelmise is charging towards the target if you want to maximize the effect.
| Anchor Whip Combo | |
|---|---|
| Start by getting into a good position to successfully hit your intended target. Once Dhelmise is in position, use Anchor Shot to hook the target towards the Pokemon, then immediately follow up with Power Whip to stun them. | |
| Whirlpool Beatdown Combo | |
|---|---|
| Use Anchor Shot to hook the target towards Dhelmise's position, or use Heavy Slam to dive in towards the target, then follow up with Whirlpool. After using Whirlpool initially, keep attacking the target or targets with basic attacks to quickly reduce Whirlpool's cooldown, so you can use repeatedly. | |
| Matchup Notes | ||
|---|---|---|
| 1. The chart is based on our own experience playing Dhelmise. 2. Pokemon within each tier are unordered 3. Any Pokemon not shown here are still under investigation. |
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Dhelmise relies on its crowd control moves to take out targets. However, its moves heavily rely on proper positioning. Pokemon with high mobility can easily dodge Dhelmise's moves and retaliate. Additionally, Pokemon with strong disabling moves can prevent Dhelmise from using its moves properly.
| Pokemon | Explanation |
|---|---|
Slowbro
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Rating: ★★★★★ • Can easily disable Dhelmise using Telekinesis, Surf, and Slowbeam. |
Darkrai
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Rating: ★★★★ • Can put Dhelmise to sleep using Dark Void. • Can easily dodge Dhelmise's moves using Nasty Plot. |
Alolan Ninetales
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Rating: ★★★★ • Can disable and burst down Dhelmise using Blizzard and Avalanche. |
Getting a good position to use Dhelmise's moves is the key to getting the upper hand against these Pokemon.
| Ranged, Fragile Pokemon with High Damage |
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| How to Beat |
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• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Dhelmise. • Use Anchor Shot to hook them towards Dhelmise, then follow up with Power Whip or Whirlpool. • Alternatively, you can use Seaweed Snare to quickly get to them, then burst them down with moves and attacks. |
| All-Rounders |
|---|
| How to Beat |
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• Much like Dhelmise, these Pokemon excel in close combat and rely mostly on their attacks or combos to deal damage. They are also durable enough to tank Dhelmise's damage. • Utilize Dhelmise's arsenal of crowd control moves to keep them disabled or slowed. |
| Speedster |
|---|
| How to Beat |
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• These Pokemon are incredibly agile and deal high burst damage. However, they become vulnerable when they miss their burst damage attempt. • Dodge their moves, then counter with Anchor Shot or Heavy Slam and Power Whip or Whirlpool. • Alternatively, you can strike first using Anchor Shot and Power Whip to force them to play defensively. |
| Highly Durable Pokemon |
|---|
| How to Beat |
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• These Pokemon are extremely durable, making it hard for Dhelmise to take them out alone. With that, it's best to group up with allies to bring them down with the help of Dhelmise. • Use Anchor Shot and Power Whip to keep them in place. • Keep using Whirlpool and deplete their HP with attacks. |
These Pokemon are easy targets for Dhelmise and fall quickly to its combos.
| Ranged, Fragile Pokemon with High Damage |
|---|
| How to Beat |
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• These Pokemon prefer to keep their distance from opponents when fighting. They also have high damage potential that can be dangerous for Dhelmise. • Use Anchor Shot to hook them towards Dhelmise, then follow up with Power Whip or Heavy Slam. • Alternatively, you can use Seaweed Snare to quickly get to them, then burst them down with moves and attacks. |
| Supporters |
|---|
| How to Beat |
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• These Pokemon usually stick with their allies and rarely venture alone. Although they themselves pose no threat to Dhelmise, their support capabilities makes them valuable during fights. • Hook them with Anchor Shot and follow up with Power Whip or Whirlpool to isolate them from their allies and take them down. • Alternatively, you can use Seaweed Snare to quickly get to them, then burst them down with moves and attacks. |
| Pokemon | Explanation |
|---|---|
Ceruledge
Dragapult
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Basic Attack Damage Dealers |
| Pokemon that rely on their basic attack to deal damage can benefit from Dhelmise' crowd control effects, especially Anchor Shot. | |
Slowbro
Snorlax
Wigglytuff
|
Disablers |
| Pokemon with strong disabling moves allow Dhelmise to easily hit its moves. |
Looking for teammates to synergize with you? Head over to our Friend Request Board to find other trainers to join you in your grind or just to hang out with!
Payback
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 7s Starting Damage: 504 Final Damage: 587 |
|---|---|
| Has the user swing its anchor, dealing damage and applying a slowing effect to opposing Pokemon it hits. The user deals increased damage if opposing Pokemon hit the user with an attack while this move is being used. | |
Power Whip
(Lv. 5) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6s Starting Damage: 828 Edge additional damage: 828 Final Damage: 1501 Edge additional damage: 1501 |
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Has the user slash its anchor horizontally in front of itself, dealing damage and applying a slowing effect when it hits and granting the user a shield. The edge of the anchor deals additional damage and leaves opposing Pokémon it hits unable to act.
Upgrade: Increases the duration opposing Pokemon are left unable to act. |
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Whirlpool
(Lv. 5) Upgrade Lv. 13 |
Move Type: Area Damage Type: Physical Cooldown: 6s Starting Damage: 1049 Final Damage: 1900 |
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Has the user swing its anchor diagonally, dealing damage and applying a slowing effect to opposing Pokemon. Every third time the move is used, it generates a whirlpool centered on the user, pulling in nearby opposing Pokémon. This move's cooldown is reduced every time the user hits with a basic attack.
Upgrade: Further reduces this move's cooldown every time the user hits with a basic attack. |
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Bulldoze
(Lv. 1 or 3) |
Move Type: Area Damage Type: Physical Cooldown: 5s Starting Damage: 421 Final Damage: 542 |
|---|---|
| Has the user shake the ground by slamming its anchor, dealing damage to opposing Pokemon and throwing them. | |
Heavy Slam
(Lv. 7) Upgrade Lv. 11 |
Move Type: Dash, Area Damage Type: Physical Cooldown: 7s Starting Damage: 1562 Anchor damage: 781, Collision damage: 781 Final Damage: 2548 Anchor damage: 1274, Collision damage: 1274 |
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Has the user lob its anchor in the designated direction, dealing damage to opposing Pokemon at the point of impact and leaving them unable to act. Opposing Pokemon near the point of impact take damage and have a slowing effect applied to them. The user then slams its heavy body down at the anchor's point of impact, dealing damage and applying a slowing effect to opposing Pokemon it hits.
Upgrade: When the user slams its heavy body down, opposing Pokemon at the center of the point of impact are left unable to act. |
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Anchor Shot
(Lv. 7) Upgrade Lv. 11 |
Move Type: Ranged, Hindrance Damage Type: Physical Cooldown: 8.5s Starting Damage: 1126 Final Damage: 1834 |
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Has the user throw its anchor in the designated direction and catch an opposing Pokemon with it, dealing damage and leaving it unable to act. The user then pulls the opposing Pokemon toward itself.
Upgrade: Increases the amount of damage dealt to the pulled opposing Pokemon. |
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Seaweed Snare
(Lv. 9) |
Move Type: Sure Hit, Dash Damage Type: Physical Cooldown: Starting Damage: 1262 Anchor damage: 631, Collision damage: 631 Final Damage: 1834 Anchor damage: 917, Collision damage: 917 |
|---|---|
| Has the user throw its anchor and ensnare a designated Pokémon from the opposing team with its long chain, dealing damage and leaving it unable to act. The user then charges at that Pokémon, dealing damage and leaving it unable to act. If other Pokémon from the opposing team are hit by the anchor or the charge, they take damage and are shoved. The user converts a portion of the damage dealt while using this Unite Move into HP recovery. | |
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Has the user attack by slamming its body. |
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Steelworker
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The Pokemon is granted a shield whenever a set amount of time has passed and one of its moves deals damage to Pokémon from the opposing team. Each time this Ability or other effects grant the Pokémon a shield, the Pokémon's next basic attack deals increased damage. This effect can stack up to 3 times. When a shield expires after a set amount of time, HP proportional to the amount of remaining shields is restored. |
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DhelmiseThis Pokemon does not evolve. |
| Level | HP | Defense | Special Defense | Attack Damage |
|---|---|---|---|---|
| 1 | 3250 | 90 | 70 | 165 |
| 2 | 3405 | 104 | 80 | 176 |
| 3 | 3575 | 119 | 91 | 188 |
| 4 | 3762 | 136 | 103 | 202 |
| 5 | 3968 | 154 | 116 | 217 |
| 6 | 4195 | 174 | 131 | 233 |
| 7 | 4444 | 196 | 147 | 251 |
| 8 | 4718 | 221 | 165 | 271 |
| 9 | 5021 | 248 | 184 | 293 |
| 10 | 5355 | 278 | 205 | 317 |
| 11 | 5722 | 311 | 229 | 344 |
| 12 | 6126 | 347 | 255 | 373 |
| 13 | 6571 | 387 | 284 | 405 |
| 14 | 7061 | 431 | 315 | 441 |
| 15 | 7600 | 480 | 350 | 480 |
Attack Damage is the damage of the Basic Attack as tested against the Training Dummy.
| Offense | Endurance | Mobility | Scoring | Support |
|---|---|---|---|---|
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| Holowear | |
|---|---|
Marine Style
Zirco Trading:
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| Mega Evolved Pokemon | |
|---|---|
Mega Lucario |
Mega Charizard X |
| All Pokemon Roles | |||||
|---|---|---|---|---|---|
Attackers |
All-Rounders |
Defenders |
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Speedsters |
Supporters |
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| Attack Type | |
|---|---|
Melee Pokemon |
Ranged Pokemon |
Physical Pokemon |
Special Pokemon |
| Stat Rankings | |
HP Ranking |
Defense Ranking |
Sp. Def. Ranking |
Basic Attack Ranking |
Dhelmise Best Builds & Moveset Guide



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