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Feint Attack is a Move learned by Zoroark in Pokemon UNITE. Learn the effects of Feint Attack, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Feint Attack.
List of Contents
Feint Attack | |
---|---|
Pokemon | |
Level Learned | Lv. 5 (Upgrade: Lv. 11) |
Move Slot | Slot 2 (ZR) - Replaces Fury Swipes |
Move Type | Dash |
Damage Type | Physical |
Status Effects | Unstoppable |
Cooldown | 6s / Upgraded 5s |
Damage (Starting / Final) | |
Starting Level Damage: 4372
Damage per dash: 585, Number of dashes: 4, Leap damage: 1462 + 570 |
|
Final Level Damage: 8222
Damage per dash: 1100, Number of dashes: 4, Leap damage: 2750 + 1402 |
|
All Moves by Damage Dealt |
Has the user dash in the designated direction, dealing damage to opposing Pokemon and reducing all of the user's move cooldowns. If this move hits opposing Pokemon, the dash's start point is marked for a short time, and the user is able to use this move again. If this move is used again, the new dash's start point is marked, and the user dashes back toward the previous one, dealing damage to opposing Pokemon it hits along the way. As long as a point is marked, if the user uses certain moves other than Feint Attack, the point where the move was used becomes the new marked point. If the user hits opposing Pokemon four times with either Feint Attack or other moves without interrupting the chain of marking, the next use of Feint Attack changes. If this changed Feint Attack is used, the user leaps at the designated opposing Pokemon and deals damage to it before landing in the designated direction.
Each time you use Feint Attack, your other move's cooldown resets, allowing you to use that move again. Take advantage of this mechanic to dash in and out of battle and burst down targets. The most efficient way to use Feint Attack is by alternating between Feint Attack and your other move. Doing so maximizes your combo's damage output.
Use Slash in between Feint Attack activations to knock out opponents in the early game.
Slash: Zoroark Move Effect and Cooldown
Use Shadow Claw in between Feint Attack activations, allowing you to keep targets stunned in place. You do need to use it fast since Shadow Claw's stun lasts just about 1 second.
Shadow Claw: Zoroark Move Effect and Cooldown
Use Cut in between Feint Attack activations to quickly recover HP. This is an effective way to survive fights and give you the upper hand.
Cut: Zoroark Move Effect and Cooldown
Use the final attack's expiration timer to choose a target and get into range before pouncing. Since you'll leap towards their position for the final attack, it's best to choose a target that has low HP or are fleeing to ensure a knockout. Choosing targets that have high durability or can disable you puts you at risk of getting targeted and knocked down.
You can use Feint Attack to move through walls, allowing you to target enemies from behind walls. You can also use it for escaping or scoring if needed.
Since you can dash back to your original position if you hit a target with Feint Attack, you can do some hit-and-runs and force a reaction from your enemies. You can also knockout targets before dashing back if you're fast enough.
When you use Shadow Claw or Cut in between Feint Attack activations, you'll set a new dash-back point at the position where you used the move. This allows you to dash in and out from different positions.
1.7.1.11 | Damage dealt to opposing Pokemon increased from 6624 to 7618. (+15%) |
---|---|
1.9.1.5 | Cooldown reduced from 7s to 6s (-1s). Feint Attack+: Cooldown reduced from 6s to 5s (-1s). |
1.16.2.6 | Damage increased by 9% |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Feint Attack
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Feint Attack: Zoroark Move Effect and Cooldown
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