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Nightfall Daze is a Move learned by Zoroark in Pokemon UNITE. Learn the effects of Nightfall Daze, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Nightfall Daze.
List of Contents
Nightfall Daze | |
---|---|
Pokemon | |
Level Learned | Lv. 9 |
Move Slot | Unite - Replaces |
Move Type | Sure Hit |
Damage Type | Physical |
Status Effects | Unstoppable |
Cooldown | 100s |
Damage (Starting / Final) | |
Starting Level Damage: 3144
Damage per shock wave: 1048, Number of shock waves: 3 |
|
Final Level Damage: 4794
Damage per shock wave: 1598, Number of shock waves: 3 |
|
All Moves by Damage Dealt |
Has the user release three dark shock waves with increasing area of effect, dealing damage to opposing Pokemon. The user is immune to hindrances while releasing shock waves.
After using Nightfall Daze, the Pokemon gains the following buff(s) for a few seconds:
Zoroark | Shield granted. Movement speed increased for a short time. |
---|
It's best to use Nightfall Daze to initiate teamfights since it deals a lot damage, giving you and your team an HP advantage for the remainder of the brawl. Moreover, since it makes you immune to hindrances, you can't get interrupted and ensures that the move finishes.
You can use Nightfall Daze to finish off targets if the situtation calls for it. The burst damage from all three (3) shock waves should be enough to knock out most targets.
Make sure to get to melee range of enemies first before using Nightfall Daze to ensure that all three shockwaves hit. You can use any of your moves or an Eject Button to quickly get close and set up Nightfall Daze.
Alternatively, you can hide inside grass and wait for enemies to approach, then use Nightfall Daze when they get close enough.
1.9.1.2 | UNITE move gauge reduced by 10%. |
---|
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
---|---|
Unite Move (ZL) | |
Nightfall Daze
|
All Move Lists |
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Nightfall Daze: Zoroark Move Effect and Cooldown
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