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Fly is a Move learned by Talonflame in Pokemon UNITE. Learn the effects of Fly, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Fly.
List of Contents
Fly | |
---|---|
Pokemon | |
Level Learned | Lv. 7 (Upgrade: Lv. 13) |
Move Slot | Slot 2 (ZR) - Replaces Acrobatics |
Move Type | Dash |
Damage Type | Physical |
Status Effects | Invincible, Stun |
Cooldown | 9s |
Damage (Starting / Final) | |
Starting Level Damage: 1807
|
|
Final Level Damage: 2773
|
|
All Moves by Damage Dealt |
Allows you to see a much wider area, allowing you plan in advance. |
Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokemon in the area of effect. When this move hits a Pokemon from the opposing team, its cooldown is reduced. Also makes the user's next basic attack a boosted attack.
Fly enables you to escape bad situations since activating this move makes Talonflame essentially invulnerable as it soars high out of view. You also gain the ability to knock back anyone in its radius, later on, making it extremely useful for displacing enemies or forcing them into unfavorable positions.
Once Fly is activated, there is a noticeable expansion of the vision range when Talonflame is in the sky. You can take advantage of this to see a wider area than normal, allowing you to see enemy movements, and respond properly. You can even get through obstacles and walls for faster travel.
Fly deals massive damage once you land on top of enemies. You can use the buffer once the move is activated to find easy targets around the area. This move is best used on low HP opponents for a clean knockdown.
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
Fly
|
---|---|
Unite Move (ZL) | |
All Move Lists |
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Fly: Talonflame Move Effect and Cooldown
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the most disgusting move in the whole game with a 9 sec cooldown it deserved a nerf