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Pokemon UNITE

Phantom Force: Hoopa Move Effect and Cooldown

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Phantom Force: Hoopa Move Effect and Cooldown

Phantom Force is a Move learned by Hoopa in Pokemon UNITE. Learn the effects of Phantom Force, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Phantom Force.

Phantom Force Effects and Stats

Phantom Force Basic Information

Phantom Force ImagePhantom Force
Pokemon
Level Learned Lv. 6 (Upgrade: Lv. 12)
Move Slot Slot 1 (R) - Replaces Astonish
Move Type Hindrance
Damage Type Special
Status Effects Stun, Slow, Invincible
Cooldown 6.5s
Damage (Starting / Final)
Starting Level Damage: 1144
Initial damage: 572, Damage per projectile: 286, Number of projectiles: 2
Final Level Damage: 2392
Initial damage: 1196, Damage per projectile: 598, Number of projectiles: 2
All Moves by Damage Dealt

Phantom Force Effect

Phantom Force In-Game.jpg

Hoopa creates a ring under itself and warps to a designated Pokemon's location, dealing damage to nearby opposing Pokemon at that location and shoving them. Hoopa then shoots two sinister flames that deal damage to opposing Pokemon they hit and decrease their movement speed for a short time. This move can be used a second time within a set amount of time. If used a second time, Hoopa can return to the initial location where it warped from. When using this move, if there is a nearby ally Pokemon that is linked by Trick, that ally can also warp to the initial ring's location. The ally Pokemon that warps in this way will recover some HP.

How to Use Phantom Force

Use on Allies When Needed

You can target allies with Phantom Force to teleport to their position. This can be useful when fleeing from enemies and there are no targets available.

Displace Enemy Positions

Phantom Force's knockback effect is a great tool for disrupting the enemy's position, especially when they're close together. This allows your team to pick off targets easily.

Utilize the Return Mechanic

After using Phantom Force, you have a few seconds before the second activation expires, preventing you from teleporting back to your initial position. During this time window, you can attack enemies or use your other move to deal some damage before teleporting back. Only use Rings Unbound when it's part of your plan, otherwise, refrain from using it since it replaces your moveset.

Phantom Force Patch History

1.8.1.6 Now targets a location instead of a target Pokémon’s location.
1.5.1.2 Cooldown reduced from 5.5s to 4.5s. Effects on opposing Pokemon strengthened.
1.19.2.6 Time remaining until the second use decreased from 5s to 3.
1.13.1.2 Cooldown increased from 4.5s → 6.5s.

Updates and Patch Notes

Related Pokemon Builds

Pokemon UNITE - Hoopa Guide and Builds Banner

Check out the builds of the Pokemon related to this move in the link below:

Pokemon UNITE Related Guides

All Hoopa Moves

Move 1 (R) Move 2 (ZR)
Phantom Force - Move Hoopa Phantom Force
Unite Move (ZL)
Rings Unbound Moveset

Moves by Classification

All Move Lists

Comment

1 Anonymous Anonymous over 3 years

phantom force is underated

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