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Hyperspace Hole is a Move learned by Hoopa in Pokemon UNITE. Learn the effects of Hyperspace Hole, as well as its damage at each level, cooldown time, level to learn and upgrade, status effects it inflicts, and all Pokemon builds using Hyperspace Hole.
List of Contents
Hyperspace Hole | |
---|---|
Pokemon | |
Level Learned | Lv. 4 (Upgrade: Lv. 10) |
Move Slot | Slot 2 (ZR) - Replaces Confusion |
Move Type | Dash |
Damage Type | Special |
Status Effects | Movement Speed Up |
Cooldown | 12s |
Damage (Starting / Final) | |
Starting Level Damage: 519
|
|
Final Level Damage: 1189
|
|
All Moves by Damage Dealt |
Hoopa creates a large ring at the designated location, dealing damage to opposing Pokemon in the area of effect. After a set amount of time, Hoopa and any ally Pokemon in the area of effect will return to their base, and their movement speed will be increased for a short time. Ally Pokemon that return to their base in this manner must wait a short time before the HP recovery from being in their base triggers. These ally Pokemon can also warp back to where the large ring was created. An intact ally forward goal zone can also be designated as the location where the large ring is created. Creating the ring on the forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path, and vice versa. All ally Pokemon, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally Pokemon warps, there is a set cooldown before that ally can use these rings again. If a path's forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones.
Hyperspace Hole helps allies to quickly recover health and return back to the fight. It's important to place the portal in a safe position like in grass to ensure safe teleport and return.
Placing Hyperspace Hole in allied goal zones allows you and your allies to quickly travel back and forth between lanes. This tactic is effective when pushing lanes, defending goal zones, and securing objectives like Rotom and Drednaw.
1.4.1.6 | Fixed a bug where opponents being teleported to your base when they are hit by certain moves at the same time the Pokémon dealing the attack is teleported to base by Hoopa. Fixed a bug where players teleport with opponents when they are both teleporting. |
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1.4.1.7 | Move cooldown increased from 9s to 11s. |
1.7.1.9 | Cooldown reduced from 11s to 10s. (-1s) |
1.8.1.6 | Cooldown before ally Pokémon can return to the warp location reduced from 15s to 10s. (-5s) Cooldown before Hoopa and ally Pokémon start recovering HP when returning to base decreased from 0.5s to 0s. (-0.5s) |
1.13.1.2 | Cooldown increased from 10s →12s. Movement speed increase after returning from the goal is decreased by 35%. Movement speed increase after warping between goals is decreased by 30%. |
1.13.1.3 | Fixed an issue where when returning to the starting point using a move, the Pokemon would recover at twice the normal speed. |
Check out the builds of the Pokemon related to this move in the link below:
Move 1 (R) | Move 2 (ZR) |
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Hyperspace Hole
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|
Unite Move (ZL) | |
Rings Unbound Moveset | |
All Move Lists |
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Hyperspace Hole: Hoopa Move Effect and Cooldown
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